1. #include "stdafx.h"
  2. #include "../../common/teen_packet.h"
  3. #include "../../common/VnumHelper.h"
  4. #include "char.h"
  5. #include "config.h"
  6. #include "utils.h"
  7. #include "crc32.h"
  8. #include "char_manager.h"
  9. #include "desc_client.h"
  10. #include "desc_manager.h"
  11. #include "buffer_manager.h"
  12. #include "item_manager.h"
  13. #include "motion.h"
  14. #include "vector.h"
  15. #include "packet.h"
  16. #include "cmd.h"
  17. #include "fishing.h"
  18. #include "exchange.h"
  19. #include "battle.h"
  20. #include "affect.h"
  21. #include "shop.h"
  22. #include "shop_manager.h"
  23. #include "safebox.h"
  24. #include "regen.h"
  25. #include "pvp.h"
  26. #include "party.h"
  27. #include "start_position.h"
  28. #include "questmanager.h"
  29. #include "log.h"
  30. #include "p2p.h"
  31. #include "guild.h"
  32. #include "guild_manager.h"
  33. #include "dungeon.h"
  34. #include "messenger_manager.h"
  35. #include "unique_item.h"
  36. #include "priv_manager.h"
  37. #include "war_map.h"
  38. #include "xmas_event.h"
  39. #include "banword.h"
  40. #include "target.h"
  41. #include "wedding.h"
  42. #include "mob_manager.h"
  43. #include "mining.h"
  44. #include "monarch.h"
  45. #include "castle.h"
  46. #include "arena.h"
  47. #include "dev_log.h"
  48. #include "horsename_manager.h"
  49. #include "pcbang.h"
  50. #include "gm.h"
  51. #include "map_location.h"
  52. #include "BlueDragon_Binder.h"
  53. #include "HackShield.h"
  54. #include "skill_power.h"
  55. #include "XTrapManager.h"
  56. #include "buff_on_attributes.h"
  57. #include "OXEvent.h"
  58. #ifdef __PET_SYSTEM__
  59. #include "PetSystem.h"
  60. #endif
  61. #include "DragonSoul.h"
  62. #ifdef ENABLE_OFFLINE_SHOP_SYSTEM
  63. #include "offline_shop.h"
  64. #include "offlineshop_manager.h"
  65. #include "offlineshop_config.h"
  66. #endif
  67. #ifdef __SEND_TARGET_INFO__
  68. #include <algorithm>
  69. #include <iterator>
  70. using namespace std;
  71. #endif
  72. extern bool offlineshop_map_allow_find(int mapIndex);
  73. extern const BYTE g_aBuffOnAttrPoints;
  74. extern bool RaceToJob(unsigned race, unsigned *ret_job);
  75. extern int g_nPortalLimitTime;
  76. extern int test_server;
  77. extern bool IS_SUMMONABLE_ZONE(int map_index); // char_item.cpp
  78. bool CAN_ENTER_ZONE(const LPCHARACTER& ch, int map_index);
  79. bool CAN_ENTER_ZONE(const LPCHARACTER& ch, int map_index)
  80. {
  81. switch (map_index)
  82. {
  83. case 301:
  84. case 302:
  85. case 303:
  86. case 304:
  87. if (ch->GetLevel() < 90)
  88. return false;
  89. }
  90. return true;
  91. }
  92. // <Factor> DynamicCharacterPtr member function definitions
  93. LPCHARACTER DynamicCharacterPtr::Get() const {
  94. LPCHARACTER p = NULL;
  95. if (is_pc) {
  96. p = CHARACTER_MANAGER::instance().FindByPID(id);
  97. } else {
  98. p = CHARACTER_MANAGER::instance().Find(id);
  99. }
  100. return p;
  101. }
  102. DynamicCharacterPtr& DynamicCharacterPtr::operator=(LPCHARACTER character) {
  103. if (character == NULL) {
  104. Reset();
  105. return *this;
  106. }
  107. if (character->IsPC()) {
  108. is_pc = true;
  109. id = character->GetPlayerID();
  110. } else {
  111. is_pc = false;
  112. id = character->GetVID();
  113. }
  114. return *this;
  115. }
  116. CHARACTER::CHARACTER()
  117. {
  118. m_stateIdle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateIdle, &CHARACTER::EndStateEmpty);
  119. m_stateMove.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateMove, &CHARACTER::EndStateEmpty);
  120. m_stateBattle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateBattle, &CHARACTER::EndStateEmpty);
  121. Initialize();
  122. }
  123. CHARACTER::~CHARACTER()
  124. {
  125. Destroy();
  126. }
  127. void CHARACTER::Initialize()
  128. {
  129. CEntity::Initialize(ENTITY_CHARACTER);
  130. m_bNoOpenedShop = true;
  131. m_bOpeningSafebox = false;
  132. m_fSyncTime = get_float_time()-3;
  133. m_dwPlayerID = 0;
  134. m_dwKillerPID = 0;
  135. #ifdef __SEND_TARGET_INFO__
  136. dwLastTargetInfoPulse = 0;
  137. #endif
  138. m_iMoveCount = 0;
  139. m_pkRegen = NULL;
  140. regen_id_ = 0;
  141. m_posRegen.x = m_posRegen.y = m_posRegen.z = 0;
  142. m_posStart.x = m_posStart.y = 0;
  143. m_posDest.x = m_posDest.y = 0;
  144. m_fRegenAngle = 0.0f;
  145. m_pkMobData = NULL;
  146. m_pkMobInst = NULL;
  147. m_pkShop = NULL;
  148. m_pkChrShopOwner = NULL;
  149. m_pkMyShop = NULL;
  150. m_pkExchange = NULL;
  151. m_pkParty = NULL;
  152. m_pkPartyRequestEvent = NULL;
  153. #ifdef ENABLE_OFFLINE_SHOP_SYSTEM
  154. // Offline Shop
  155. m_pkOfflineShop = NULL;
  156. m_pkChrOfflineShopOwner = NULL;
  157. m_pkOfflineShopUpdateEvent = NULL;
  158. m_bOfflineShopStatus = 0;
  159. // End Of Offline Shop
  160. #endif
  161. m_pGuild = NULL;
  162. m_pkChrTarget = NULL;
  163. m_pkMuyeongEvent = NULL;
  164. m_pkWarpNPCEvent = NULL;
  165. m_pkDeadEvent = NULL;
  166. m_pkStunEvent = NULL;
  167. m_pkSaveEvent = NULL;
  168. m_pkRecoveryEvent = NULL;
  169. m_pkTimedEvent = NULL;
  170. m_pkFishingEvent = NULL;
  171. m_pkWarpEvent = NULL;
  172. // MINING
  173. m_pkMiningEvent = NULL;
  174. // END_OF_MINING
  175. m_pkPoisonEvent = NULL;
  176. m_pkFireEvent = NULL;
  177. m_pkCheckSpeedHackEvent = NULL;
  178. m_speed_hack_count = 0;
  179. m_pkAffectEvent = NULL;
  180. m_afAffectFlag = TAffectFlag(0, 0);
  181. m_pkDestroyWhenIdleEvent = NULL;
  182. m_pkChrSyncOwner = NULL;
  183. memset(&m_points, 0, sizeof(m_points));
  184. memset(&m_pointsInstant, 0, sizeof(m_pointsInstant));
  185. memset(&m_quickslot, 0, sizeof(m_quickslot));
  186. m_bCharType = CHAR_TYPE_MONSTER;
  187. SetPosition(POS_STANDING);
  188. m_dwPlayStartTime = m_dwLastMoveTime = get_dword_time();
  189. GotoState(m_stateIdle);
  190. m_dwStateDuration = 1;
  191. m_dwLastAttackTime = get_dword_time() - 20000;
  192. m_bAddChrState = 0;
  193. m_pkChrStone = NULL;
  194. m_pkSafebox = NULL;
  195. m_iSafeboxSize = -1;
  196. m_iSafeboxLoadTime = 0;
  197. m_pkMall = NULL;
  198. m_iMallLoadTime = 0;
  199. m_posWarp.x = m_posWarp.y = m_posWarp.z = 0;
  200. m_lWarpMapIndex = 0;
  201. m_posExit.x = m_posExit.y = m_posExit.z = 0;
  202. m_lExitMapIndex = 0;
  203. m_pSkillLevels = NULL;
  204. m_dwMoveStartTime = 0;
  205. m_dwMoveDuration = 0;
  206. m_dwFlyTargetID = 0;
  207. m_dwNextStatePulse = 0;
  208. m_dwLastDeadTime = get_dword_time()-180000;
  209. m_bSkipSave = false;
  210. m_bItemLoaded = false;
  211. m_bHasPoisoned = false;
  212. m_pkDungeon = NULL;
  213. m_iEventAttr = 0;
  214. m_kAttackLog.dwVID = 0;
  215. m_kAttackLog.dwTime = 0;
  216. m_bNowWalking = m_bWalking = false;
  217. ResetChangeAttackPositionTime();
  218. m_bDetailLog = false;
  219. m_bMonsterLog = false;
  220. m_bDisableCooltime = false;
  221. m_iAlignment = 0;
  222. m_iRealAlignment = 0;
  223. m_iKillerModePulse = 0;
  224. m_bPKMode = PK_MODE_PEACE;
  225. m_dwQuestNPCVID = 0;
  226. m_dwQuestByVnum = 0;
  227. m_pQuestItem = NULL;
  228. m_szMobileAuth[0] = '\0';
  229. m_dwUnderGuildWarInfoMessageTime = get_dword_time()-60000;
  230. m_bUnderRefine = false;
  231. // REFINE_NPC
  232. m_dwRefineNPCVID = 0;
  233. // END_OF_REFINE_NPC
  234. m_dwPolymorphRace = 0;
  235. m_bStaminaConsume = false;
  236. ResetChainLightningIndex();
  237. m_dwMountVnum = 0;
  238. m_chHorse = NULL;
  239. m_chRider = NULL;
  240. m_pWarMap = NULL;
  241. m_pWeddingMap = NULL;
  242. m_bChatCounter = 0;
  243. ResetStopTime();
  244. m_dwLastVictimSetTime = get_dword_time() - 3000;
  245. m_iMaxAggro = -100;
  246. m_bSendHorseLevel = 0;
  247. m_bSendHorseHealthGrade = 0;
  248. m_bSendHorseStaminaGrade = 0;
  249. m_dwLoginPlayTime = 0;
  250. m_pkChrMarried = NULL;
  251. m_posSafeboxOpen.x = -1000;
  252. m_posSafeboxOpen.y = -1000;
  253. // EQUIP_LAST_SKILL_DELAY
  254. m_dwLastSkillTime = get_dword_time();
  255. // END_OF_EQUIP_LAST_SKILL_DELAY
  256. // MOB_SKILL_COOLTIME
  257. memset(m_adwMobSkillCooltime, 0, sizeof(m_adwMobSkillCooltime));
  258. // END_OF_MOB_SKILL_COOLTIME
  259. m_isinPCBang = false;
  260. // ARENA
  261. m_pArena = NULL;
  262. m_nPotionLimit = quest::CQuestManager::instance().GetEventFlag("arena_potion_limit_count");
  263. // END_ARENA
  264. //PREVENT_TRADE_WINDOW
  265. m_isOpenSafebox = 0;
  266. //END_PREVENT_TRADE_WINDOW
  267. //PREVENT_REFINE_HACK
  268. m_iRefineTime = 0;
  269. //END_PREVENT_REFINE_HACK
  270. //RESTRICT_USE_SEED_OR_MOONBOTTLE
  271. m_iSeedTime = 0;
  272. //END_RESTRICT_USE_SEED_OR_MOONBOTTLE
  273. //PREVENT_PORTAL_AFTER_EXCHANGE
  274. m_iExchangeTime = 0;
  275. //END_PREVENT_PORTAL_AFTER_EXCHANGE
  276. //
  277. m_iSafeboxLoadTime = 0;
  278. m_iMyShopTime = 0;
  279. InitMC();
  280. m_deposit_pulse = 0;
  281. SET_OVER_TIME(this, OT_NONE);
  282. m_strNewName = "";
  283. m_known_guild.clear();
  284. m_dwLogOffInterval = 0;
  285. m_bComboSequence = 0;
  286. m_dwLastComboTime = 0;
  287. m_bComboIndex = 0;
  288. m_iComboHackCount = 0;
  289. m_dwSkipComboAttackByTime = 0;
  290. m_dwMountTime = 0;
  291. m_dwLastGoldDropTime = 0;
  292. m_HackShieldCheckEvent = NULL;
  293. m_HackShieldCheckMode = false;
  294. m_bIsLoadedAffect = false;
  295. cannot_dead = false;
  296. #ifdef __PET_SYSTEM__
  297. m_petSystem = 0;
  298. m_bIsPet = false;
  299. #endif
  300. m_fAttMul = 1.0f;
  301. m_fDamMul = 1.0f;
  302. m_pointsInstant.iDragonSoulActiveDeck = -1;
  303. memset(&m_tvLastSyncTime, 0, sizeof(m_tvLastSyncTime));
  304. m_iSyncHackCount = 0;
  305. m_iMyOfflineShopTime = 0;
  306. }
  307. void CHARACTER::Create(const char * c_pszName, DWORD vid, bool isPC)
  308. {
  309. static int s_crc = 172814;
  310. char crc_string[128+1];
  311. snprintf(crc_string, sizeof(crc_string), "%s%p%d", c_pszName, this, ++s_crc);
  312. m_vid = VID(vid, GetCRC32(crc_string, strlen(crc_string)));
  313. if (isPC)
  314. m_stName = c_pszName;
  315. }
  316. void CHARACTER::Destroy()
  317. {
  318. CloseMyShop();
  319. if (m_pkRegen)
  320. {
  321. if (m_pkDungeon) {
  322. // Dungeon regen may not be valid at this point
  323. if (m_pkDungeon->IsValidRegen(m_pkRegen, regen_id_)) {
  324. --m_pkRegen->count;
  325. }
  326. } else {
  327. // Is this really safe?
  328. --m_pkRegen->count;
  329. }
  330. m_pkRegen = NULL;
  331. }
  332. if (m_pkDungeon)
  333. {
  334. SetDungeon(NULL);
  335. }
  336. #ifdef __PET_SYSTEM__
  337. if (m_petSystem)
  338. {
  339. m_petSystem->Destroy();
  340. delete m_petSystem;
  341. m_petSystem = 0;
  342. }
  343. #endif
  344. HorseSummon(false);
  345. if (GetRider())
  346. GetRider()->ClearHorseInfo();
  347. if( IsPC() )
  348. {
  349. if (isHackShieldEnable)
  350. {
  351. CHackShieldManager::instance().DeleteClientHandle(GetPlayerID());
  352. }
  353. }
  354. if (GetDesc())
  355. {
  356. GetDesc()->BindCharacter(NULL);
  357. // BindDesc(NULL);
  358. }
  359. if (m_pkExchange)
  360. m_pkExchange->Cancel();
  361. SetVictim(NULL);
  362. if (GetShop())
  363. {
  364. GetShop()->RemoveGuest(this);
  365. SetShop(NULL);
  366. }
  367. ClearStone();
  368. ClearSync();
  369. ClearTarget();
  370. if (NULL == m_pkMobData)
  371. {
  372. DragonSoul_CleanUp();
  373. ClearItem();
  374. }
  375. // <Factor> m_pkParty becomes NULL after CParty destructor call!
  376. LPPARTY party = m_pkParty;
  377. if (party)
  378. {
  379. if (party->GetLeaderPID() == GetVID() && !IsPC())
  380. {
  381. M2_DELETE(party);
  382. }
  383. else
  384. {
  385. party->Unlink(this);
  386. if (!IsPC())
  387. party->Quit(GetVID());
  388. }
  389. SetParty(NULL); // 안해도 되지만 안전하게.
  390. }
  391. if (m_pkMobInst)
  392. {
  393. M2_DELETE(m_pkMobInst);
  394. m_pkMobInst = NULL;
  395. }
  396. m_pkMobData = NULL;
  397. if (m_pkSafebox)
  398. {
  399. M2_DELETE(m_pkSafebox);
  400. m_pkSafebox = NULL;
  401. }
  402. if (m_pkMall)
  403. {
  404. M2_DELETE(m_pkMall);
  405. m_pkMall = NULL;
  406. }
  407. m_set_pkChrSpawnedBy.clear();
  408. StopMuyeongEvent();
  409. event_cancel(&m_pkWarpNPCEvent);
  410. event_cancel(&m_pkRecoveryEvent);
  411. event_cancel(&m_pkDeadEvent);
  412. event_cancel(&m_pkSaveEvent);
  413. event_cancel(&m_pkTimedEvent);
  414. event_cancel(&m_pkStunEvent);
  415. event_cancel(&m_pkFishingEvent);
  416. event_cancel(&m_pkPoisonEvent);
  417. event_cancel(&m_pkFireEvent);
  418. event_cancel(&m_pkPartyRequestEvent);
  419. //DELAYED_WARP
  420. event_cancel(&m_pkWarpEvent);
  421. event_cancel(&m_pkCheckSpeedHackEvent);
  422. //END_DELAYED_WARP
  423. // RECALL_DELAY
  424. //event_cancel(&m_pkRecallEvent);
  425. // END_OF_RECALL_DELAY
  426. // MINING
  427. event_cancel(&m_pkMiningEvent);
  428. // END_OF_MINING
  429. StopHackShieldCheckCycle();
  430. for (itertype(m_mapMobSkillEvent) it = m_mapMobSkillEvent.begin(); it != m_mapMobSkillEvent.end(); ++it)
  431. {
  432. LPEVENT pkEvent = it->second;
  433. event_cancel(&pkEvent);
  434. }
  435. m_mapMobSkillEvent.clear();
  436. //event_cancel(&m_pkAffectEvent);
  437. ClearAffect();
  438. for (TMapBuffOnAttrs::iterator it = m_map_buff_on_attrs.begin(); it != m_map_buff_on_attrs.end(); it++)
  439. {
  440. if (NULL != it->second)
  441. {
  442. M2_DELETE(it->second);
  443. }
  444. }
  445. m_map_buff_on_attrs.clear();
  446. event_cancel(&m_pkDestroyWhenIdleEvent);
  447. if (m_pSkillLevels)
  448. {
  449. M2_DELETE_ARRAY(m_pSkillLevels);
  450. m_pSkillLevels = NULL;
  451. }
  452. CEntity::Destroy();
  453. if (GetSectree())
  454. GetSectree()->RemoveEntity(this);
  455. if (m_bMonsterLog)
  456. CHARACTER_MANAGER::instance().UnregisterForMonsterLog(this);
  457. }
  458. const char * CHARACTER::GetName() const
  459. {
  460. return m_stName.empty() ? (m_pkMobData ? m_pkMobData->m_table.szLocaleName : "") : m_stName.c_str();
  461. }
  462. struct CheckShopPos
  463. {
  464. LPCHARACTER m_ch;
  465. CheckShopPos(LPCHARACTER ch)
  466. {
  467. m_ch = ch;
  468. }
  469. void operator()(LPENTITY ent)
  470. {
  471. if (ent->IsType(ENTITY_CHARACTER))
  472. {
  473. LPCHARACTER ch = (LPCHARACTER) ent;
  474. if (ch->GetRaceNum()!=30000) //shop mob vnum
  475. return;
  476. if (DISTANCE_APPROX(ch->GetX() - m_ch->GetX(), ch->GetY() - m_ch->GetY()) < 200) //distance between shops
  477. {
  478. m_ch->SetShopValidPos(false);
  479. }
  480. }
  481. }
  482. };
  483. void CHARACTER::OpenMyShop(const char * c_pszSign, TShopItemTable * pTable, BYTE bItemCount)
  484. {
  485. LPSECTREE sectree = NULL;
  486. sectree = GetSectree();
  487. if (sectree)
  488. {
  489. SetShopValidPos(true);
  490. CheckShopPos f(this);
  491. sectree->ForEachAround(f);
  492. if(!GetShopValidPos())
  493. {
  494. ChatPacket(CHAT_TYPE_INFO, "Burada pazar kuramazsiniz. (Diger pazarlara cok yakinsiniz!)");
  495. return;
  496. }
  497. if (!sectree->IsAttr(GetX(), GetY(), ATTR_BANPK))
  498. {
  499. ChatPacket(CHAT_TYPE_INFO, "Burada pazar kuramazsiniz. (Guvenli bolgeyi kullanin)");
  500. return;
  501. }
  502. }
  503. if (GetPart(PART_MAIN) > 2)
  504. {
  505. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("갑옷을 벗어야 개인 상점을 열 수 있습니다."));
  506. return;
  507. }
  508. if (GetMyShop()) // 이미 샵이 열려 있으면 닫는다.
  509. {
  510. CloseMyShop();
  511. return;
  512. }
  513. // 진행중인 퀘스트가 있으면 상점을 열 수 없다.
  514. quest::PC * pPC = quest::CQuestManager::instance().GetPCForce(GetPlayerID());
  515. // GetPCForce는 NULL일 수 없으므로 따로 확인하지 않음
  516. if (pPC->IsRunning())
  517. return;
  518. if (bItemCount == 0)
  519. return;
  520. int64_t nTotalMoney = 0;
  521. for (int n = 0; n < bItemCount; ++n)
  522. {
  523. nTotalMoney += static_cast<int64_t>((pTable+n)->price);
  524. }
  525. nTotalMoney += static_cast<int64_t>(GetGold());
  526. if (GOLD_MAX <= nTotalMoney)
  527. {
  528. sys_err("[OVERFLOW_GOLD] Overflow (GOLD_MAX) id %u name %s", GetPlayerID(), GetName());
  529. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("20억 냥을 초과하여 상점을 열수가 없습니다"));
  530. return;
  531. }
  532. char szSign[SHOP_SIGN_MAX_LEN+1];
  533. strlcpy(szSign, c_pszSign, sizeof(szSign));
  534. m_stShopSign = szSign;
  535. if (m_stShopSign.length() == 0)
  536. return;
  537. if (LC_IsCanada() == false)
  538. {
  539. if (CBanwordManager::instance().CheckString(m_stShopSign.c_str(), m_stShopSign.length()))
  540. {
  541. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("비속어나 은어가 포함된 상점 이름으로 상점을 열 수 없습니다."));
  542. return;
  543. }
  544. }
  545. // MYSHOP_PRICE_LIST
  546. std::map<DWORD, DWORD> itemkind; // 아이템 종류별 가격, first: vnum, second: 단일 수량 가격
  547. // END_OF_MYSHOP_PRICE_LIST
  548. std::set<TItemPos> cont;
  549. for (BYTE i = 0; i < bItemCount; ++i)
  550. {
  551. if (cont.find((pTable + i)->pos) != cont.end())
  552. {
  553. sys_err("MYSHOP: duplicate shop item detected! (name: %s)", GetName());
  554. return;
  555. }
  556. // ANTI_GIVE, ANTI_MYSHOP check
  557. LPITEM pkItem = GetItem((pTable + i)->pos);
  558. if (pkItem)
  559. {
  560. const TItemTable * item_table = pkItem->GetProto();
  561. if (item_table && (IS_SET(item_table->dwAntiFlags, ITEM_ANTIFLAG_GIVE | ITEM_ANTIFLAG_MYSHOP)))
  562. {
  563. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("유료화 아이템은 개인상점에서 판매할 수 없습니다."));
  564. return;
  565. }
  566. if (pkItem->GetType() == ITEM_WEAPON || pkItem->GetType() == ITEM_ARMOR || pkItem->GetType() == ITEM_BELT)
  567. {
  568. char szEventFlag[30];
  569. snprintf(szEventFlag, sizeof(szEventFlag), "%d.Engel", pkItem->GetID());
  570. if (*szEventFlag)
  571. {
  572. if (quest::CQuestManager::instance().GetEventFlag(szEventFlag))
  573. {
  574. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("item_engel"));
  575. return;
  576. }
  577. }
  578. }
  579. if (pkItem->IsEquipped() == true)
  580. {
  581. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("장비중인 아이템은 개인상점에서 판매할 수 없습니다."));
  582. return;
  583. }
  584. if (pkItem->GetType() == ITEM_WEAPON || pkItem->GetType() == ITEM_ARMOR || pkItem->GetType() == ITEM_BELT)
  585. {
  586. char szEventFlag[30];
  587. snprintf(szEventFlag, sizeof(szEventFlag), "%d.Engel", pkItem->GetID());
  588. if (*szEventFlag)
  589. {
  590. if (quest::CQuestManager::instance().GetEventFlag(szEventFlag))
  591. {
  592. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("offline_kilit_item_engel"));
  593. return;
  594. }
  595. }
  596. }
  597. if (true == pkItem->isLocked())
  598. {
  599. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("사용중인 아이템은 개인상점에서 판매할 수 없습니다."));
  600. return;
  601. }
  602. // MYSHOP_PRICE_LIST
  603. itemkind[pkItem->GetVnum()] = (pTable + i)->price / pkItem->GetCount();
  604. // END_OF_MYSHOP_PRICE_LIST
  605. }
  606. cont.insert((pTable + i)->pos);
  607. }
  608. // MYSHOP_PRICE_LIST
  609. // 보따리 개수를 감소시킨다.
  610. if (CountSpecifyItem(71049)) { // 비단 보따리는 없애지 않고 가격정보를 저장한다.
  611. //
  612. // 아이템 가격정보를 저장하기 위해 아이템 가격정보 패킷을 만들어 DB 캐시에 보낸다.
  613. //
  614. TPacketMyshopPricelistHeader header;
  615. TItemPriceInfo info;
  616. header.dwOwnerID = GetPlayerID();
  617. header.byCount = itemkind.size();
  618. TEMP_BUFFER buf;
  619. buf.write(&header, sizeof(header));
  620. for (itertype(itemkind) it = itemkind.begin(); it != itemkind.end(); ++it)
  621. {
  622. info.dwVnum = it->first;
  623. info.dwPrice = it->second;
  624. buf.write(&info, sizeof(info));
  625. }
  626. db_clientdesc->DBPacket(HEADER_GD_MYSHOP_PRICELIST_UPDATE, 0, buf.read_peek(), buf.size());
  627. }
  628. // END_OF_MYSHOP_PRICE_LIST
  629. else if (CountSpecifyItem(50200))
  630. RemoveSpecifyItem(50200, 1);
  631. else
  632. return; // 보따리가 없으면 중단.
  633. if (m_pkExchange)
  634. m_pkExchange->Cancel();
  635. TPacketGCShopSign p;
  636. p.bHeader = HEADER_GC_SHOP_SIGN;
  637. p.dwVID = GetVID();
  638. strlcpy(p.szSign, c_pszSign, sizeof(p.szSign));
  639. PacketAround(&p, sizeof(TPacketGCShopSign));
  640. m_pkMyShop = CShopManager::instance().CreatePCShop(this, pTable, bItemCount);
  641. if (IsPolymorphed() == true)
  642. {
  643. RemoveAffect(AFFECT_POLYMORPH);
  644. }
  645. if (GetHorse())
  646. {
  647. HorseSummon( false, true );
  648. }
  649. // new mount 이용 중에, 개인 상점 열면 자동 unmount
  650. // StopRiding으로 뉴마운트까지 처리하면 좋은데 왜 그렇게 안해놨는지 알 수 없다.
  651. else if (GetMountVnum())
  652. {
  653. RemoveAffect(AFFECT_MOUNT);
  654. RemoveAffect(AFFECT_MOUNT_BONUS);
  655. }
  656. //if (!LC_IsNewCIBN())
  657. SetPolymorph(30000, true);
  658. }
  659. void CHARACTER::CloseMyShop()
  660. {
  661. if (GetMyShop())
  662. {
  663. m_stShopSign.clear();
  664. CShopManager::instance().DestroyPCShop(this);
  665. m_pkMyShop = NULL;
  666. m_bShopValidPos = true;
  667. TPacketGCShopSign p;
  668. p.bHeader = HEADER_GC_SHOP_SIGN;
  669. p.dwVID = GetVID();
  670. p.szSign[0] = '\0';
  671. PacketAround(&p, sizeof(p));
  672. //if (!LC_IsNewCIBN())
  673. SetPolymorph(GetJob(), true);
  674. }
  675. }
  676. void EncodeMovePacket(TPacketGCMove & pack, DWORD dwVID, BYTE bFunc, BYTE bArg, DWORD x, DWORD y, DWORD dwDuration, DWORD dwTime, BYTE bRot)
  677. {
  678. pack.bHeader = HEADER_GC_MOVE;
  679. pack.bFunc = bFunc;
  680. pack.bArg = bArg;
  681. pack.dwVID = dwVID;
  682. pack.dwTime = dwTime ? dwTime : get_dword_time();
  683. pack.bRot = bRot;
  684. pack.lX = x;
  685. pack.lY = y;
  686. pack.dwDuration = dwDuration;
  687. }
  688. void CHARACTER::RestartAtSamePos()
  689. {
  690. if (m_bIsObserver)
  691. return;
  692. EncodeRemovePacket(this);
  693. EncodeInsertPacket(this);
  694. ENTITY_MAP::iterator it = m_map_view.begin();
  695. while (it != m_map_view.end())
  696. {
  697. LPENTITY entity = (it++)->first;
  698. EncodeRemovePacket(entity);
  699. if (!m_bIsObserver)
  700. EncodeInsertPacket(entity);
  701. if( entity->IsType(ENTITY_CHARACTER) )
  702. {
  703. LPCHARACTER lpChar = (LPCHARACTER)entity;
  704. if( lpChar->IsPC() || lpChar->IsNPC() || lpChar->IsMonster() )
  705. {
  706. if (!entity->IsObserverMode())
  707. entity->EncodeInsertPacket(this);
  708. }
  709. }
  710. else
  711. {
  712. if( !entity->IsObserverMode())
  713. {
  714. entity->EncodeInsertPacket(this);
  715. }
  716. }
  717. }
  718. }
  719. // Entity에 내가 나타났다고 패킷을 보낸다.
  720. void CHARACTER::EncodeInsertPacket(LPENTITY entity)
  721. {
  722. LPDESC d;
  723. if (!(d = entity->GetDesc()))
  724. return;
  725. // 길드이름 버그 수정 코드
  726. LPCHARACTER ch = (LPCHARACTER) entity;
  727. ch->SendGuildName(GetGuild());
  728. // 길드이름 버그 수정 코드
  729. TPacketGCCharacterAdd pack;
  730. pack.header = HEADER_GC_CHARACTER_ADD;
  731. pack.dwVID = m_vid;
  732. pack.bType = GetCharType();
  733. pack.angle = GetRotation();
  734. pack.x = GetX();
  735. pack.y = GetY();
  736. pack.z = GetZ();
  737. pack.wRaceNum = GetRaceNum();
  738. if (IsPet())
  739. {
  740. pack.bMovingSpeed = 150;
  741. }
  742. else
  743. {
  744. pack.bMovingSpeed = GetLimitPoint(POINT_MOV_SPEED);
  745. }
  746. pack.bAttackSpeed = GetLimitPoint(POINT_ATT_SPEED);
  747. pack.dwAffectFlag[0] = m_afAffectFlag.bits[0];
  748. pack.dwAffectFlag[1] = m_afAffectFlag.bits[1];
  749. pack.bStateFlag = m_bAddChrState;
  750. int iDur = 0;
  751. if (m_posDest.x != pack.x || m_posDest.y != pack.y)
  752. {
  753. iDur = (m_dwMoveStartTime + m_dwMoveDuration) - get_dword_time();
  754. if (iDur <= 0)
  755. {
  756. pack.x = m_posDest.x;
  757. pack.y = m_posDest.y;
  758. }
  759. }
  760. d->Packet(&pack, sizeof(pack));
  761. if (IsPC() == true || m_bCharType == CHAR_TYPE_NPC)
  762. {
  763. TPacketGCCharacterAdditionalInfo addPacket;
  764. memset(&addPacket, 0, sizeof(TPacketGCCharacterAdditionalInfo));
  765. addPacket.header = HEADER_GC_CHAR_ADDITIONAL_INFO;
  766. addPacket.dwVID = m_vid;
  767. addPacket.awPart[CHR_EQUIPPART_ARMOR] = GetPart(PART_MAIN);
  768. addPacket.awPart[CHR_EQUIPPART_WEAPON] = GetPart(PART_WEAPON);
  769. addPacket.awPart[CHR_EQUIPPART_HEAD] = GetPart(PART_HEAD);
  770. addPacket.awPart[CHR_EQUIPPART_HAIR] = GetPart(PART_HAIR);
  771. addPacket.awPart[CHR_EQUIPPART_ACCE] = GetPart(PART_ACCE);
  772. addPacket.bPKMode = m_bPKMode;
  773. addPacket.dwMountVnum = GetMountVnum();
  774. addPacket.bEmpire = m_bEmpire;
  775. if (IsPC() == true && (LC_IsEurope() == true || LC_IsCanada() == true || LC_IsSingapore() == true))
  776. {
  777. addPacket.dwLevel = GetLevel();
  778. }
  779. else
  780. {
  781. addPacket.dwLevel = 0;
  782. }
  783. if (IsOfflineShopNPC() && GetRaceNum() == 30000)
  784. {
  785. addPacket.dwLevel = GetLevel();
  786. }
  787. if (false)
  788. {
  789. LPCHARACTER ch = (LPCHARACTER) entity;
  790. if (GetEmpire() == ch->GetEmpire() || ch->GetGMLevel() > GM_PLAYER || m_bCharType == CHAR_TYPE_NPC)
  791. {
  792. goto show_all_info;
  793. }
  794. else
  795. {
  796. memset(addPacket.name, 0, CHARACTER_NAME_MAX_LEN);
  797. addPacket.dwGuildID = 0;
  798. addPacket.sAlignment = 0;
  799. }
  800. }
  801. else
  802. {
  803. show_all_info:
  804. strlcpy(addPacket.name, GetName(), sizeof(addPacket.name));
  805. if (GetGuild() != NULL)
  806. {
  807. addPacket.dwGuildID = GetGuild()->GetID();
  808. CGuild* pGuild = this->GetGuild();
  809. if (pGuild->GetMasterPID() == GetPlayerID())
  810. addPacket.dwNewIsGuildName = 3;
  811. else if (pGuild->NewIsGuildGeneral(GetPlayerID()) == true)
  812. addPacket.dwNewIsGuildName = 2;
  813. else
  814. addPacket.dwNewIsGuildName = 1;
  815. }
  816. else
  817. {
  818. addPacket.dwGuildID = 0;
  819. addPacket.dwNewIsGuildName = 0;
  820. }
  821. addPacket.sAlignment = m_iAlignment / 10;
  822. }
  823. d->Packet(&addPacket, sizeof(TPacketGCCharacterAdditionalInfo));
  824. }
  825. if (iDur)
  826. {
  827. TPacketGCMove pack;
  828. EncodeMovePacket(pack, GetVID(), FUNC_MOVE, 0, m_posDest.x, m_posDest.y, iDur, 0, (BYTE) (GetRotation() / 5));
  829. d->Packet(&pack, sizeof(pack));
  830. TPacketGCWalkMode p;
  831. p.vid = GetVID();
  832. p.header = HEADER_GC_WALK_MODE;
  833. p.mode = m_bNowWalking ? WALKMODE_WALK : WALKMODE_RUN;
  834. d->Packet(&p, sizeof(p));
  835. }
  836. if (entity->IsType(ENTITY_CHARACTER) && GetDesc())
  837. {
  838. LPCHARACTER ch = (LPCHARACTER) entity;
  839. if (ch->IsWalking())
  840. {
  841. TPacketGCWalkMode p;
  842. p.vid = ch->GetVID();
  843. p.header = HEADER_GC_WALK_MODE;
  844. p.mode = ch->m_bNowWalking ? WALKMODE_WALK : WALKMODE_RUN;
  845. GetDesc()->Packet(&p, sizeof(p));
  846. }
  847. }
  848. if (GetMyShop())
  849. {
  850. TPacketGCShopSign p;
  851. p.bHeader = HEADER_GC_SHOP_SIGN;
  852. p.dwVID = GetVID();
  853. strlcpy(p.szSign, m_stShopSign.c_str(), sizeof(p.szSign));
  854. d->Packet(&p, sizeof(TPacketGCShopSign));
  855. }
  856. #ifdef ENABLE_OFFLINE_SHOP_SYSTEM
  857. if (IsOfflineShopNPC() && GetRaceNum() == 30000)
  858. {
  859. TPacketGCShopSign p;
  860. p.bHeader = HEADER_GC_OFFLINE_SHOP_SIGN;
  861. p.dwVID = GetVID();
  862. if (m_stOfflineShopSign.empty())
  863. {
  864. std::auto_ptr<SQLMsg> pMsg(DBManager::instance().DirectQuery("SELECT sign FROM player.offline_shop_npc WHERE owner_id = %u", GetOfflineShopRealOwner()));
  865. if (pMsg->Get()->uiNumRows > 0)
  866. {
  867. MYSQL_ROW row = mysql_fetch_row(pMsg->Get()->pSQLResult);
  868. strlcpy(p.szSign, row[0], sizeof(p.szSign));
  869. }
  870. }
  871. else
  872. {
  873. strlcpy(p.szSign, m_stOfflineShopSign.c_str(), sizeof(p.szSign));
  874. }
  875. d->Packet(&p, sizeof(TPacketGCShopSign));
  876. }
  877. #endif
  878. if (entity->IsType(ENTITY_CHARACTER))
  879. {
  880. sys_log(3, "EntityInsert %s (RaceNum %d) (%d %d) TO %s",
  881. GetName(), GetRaceNum(), GetX() / SECTREE_SIZE, GetY() / SECTREE_SIZE, ((LPCHARACTER)entity)->GetName());
  882. }
  883. }
  884. void CHARACTER::EncodeRemovePacket(LPENTITY entity)
  885. {
  886. if (entity->GetType() != ENTITY_CHARACTER)
  887. return;
  888. LPDESC d;
  889. if (!(d = entity->GetDesc()))
  890. return;
  891. TPacketGCCharacterDelete pack;
  892. pack.header = HEADER_GC_CHARACTER_DEL;
  893. pack.id = m_vid;
  894. d->Packet(&pack, sizeof(TPacketGCCharacterDelete));
  895. if (entity->IsType(ENTITY_CHARACTER))
  896. sys_log(3, "EntityRemove %s(%d) FROM %s", GetName(), (DWORD) m_vid, ((LPCHARACTER) entity)->GetName());
  897. }
  898. void CHARACTER::UpdatePacket()
  899. {
  900. if (GetSectree() == NULL) return;
  901. TPacketGCCharacterUpdate pack;
  902. TPacketGCCharacterUpdate pack2;
  903. pack.header = HEADER_GC_CHARACTER_UPDATE;
  904. pack.dwVID = m_vid;
  905. pack.awPart[CHR_EQUIPPART_ARMOR] = GetPart(PART_MAIN);
  906. pack.awPart[CHR_EQUIPPART_WEAPON] = GetPart(PART_WEAPON);
  907. pack.awPart[CHR_EQUIPPART_HEAD] = GetPart(PART_HEAD);
  908. pack.awPart[CHR_EQUIPPART_HAIR] = GetPart(PART_HAIR);
  909. pack.awPart[CHR_EQUIPPART_ACCE] = GetPart(PART_ACCE);
  910. pack.bMovingSpeed = GetLimitPoint(POINT_MOV_SPEED);
  911. pack.bAttackSpeed = GetLimitPoint(POINT_ATT_SPEED);
  912. pack.bStateFlag = m_bAddChrState;
  913. pack.dwAffectFlag[0] = m_afAffectFlag.bits[0];
  914. pack.dwAffectFlag[1] = m_afAffectFlag.bits[1];
  915. pack.dwGuildID = 0;
  916. pack.sAlignment = m_iAlignment / 10;
  917. pack.dwLevel = GetLevel();
  918. pack.bPKMode = m_bPKMode;
  919. if (GetGuild())
  920. pack.dwGuildID = GetGuild()->GetID();
  921. pack.dwMountVnum = GetMountVnum();
  922. CGuild* pGuild = this->GetGuild();
  923. if (pGuild)
  924. {
  925. if (pGuild->GetMasterPID() == GetPlayerID())
  926. pack.dwNewIsGuildName = 3;
  927. else if (pGuild->NewIsGuildGeneral(GetPlayerID()) == true)
  928. pack.dwNewIsGuildName = 2;
  929. else
  930. pack.dwNewIsGuildName = 1;
  931. }
  932. else
  933. {
  934. pack.dwNewIsGuildName = 0;
  935. }
  936. pack2 = pack;
  937. pack2.dwGuildID = 0;
  938. pack2.sAlignment = 0;
  939. if (false)
  940. {
  941. if (m_bIsObserver != true)
  942. {
  943. for (ENTITY_MAP::iterator iter = m_map_view.begin(); iter != m_map_view.end(); iter++)
  944. {
  945. LPENTITY pEntity = iter->first;
  946. if (pEntity != NULL)
  947. {
  948. if (pEntity->IsType(ENTITY_CHARACTER) == true)
  949. {
  950. if (pEntity->GetDesc() != NULL)
  951. {
  952. LPCHARACTER pChar = (LPCHARACTER)pEntity;
  953. if (GetEmpire() == pChar->GetEmpire() || pChar->GetGMLevel() > GM_PLAYER)
  954. {
  955. pEntity->GetDesc()->Packet(&pack, sizeof(pack));
  956. }
  957. else
  958. {
  959. pEntity->GetDesc()->Packet(&pack2, sizeof(pack2));
  960. }
  961. }
  962. }
  963. else
  964. {
  965. if (pEntity->GetDesc() != NULL)
  966. {
  967. pEntity->GetDesc()->Packet(&pack, sizeof(pack));
  968. }
  969. }
  970. }
  971. }
  972. }
  973. if (GetDesc() != NULL)
  974. {
  975. GetDesc()->Packet(&pack, sizeof(pack));
  976. }
  977. }
  978. else
  979. {
  980. PacketAround(&pack, sizeof(pack));
  981. }
  982. }
  983. LPCHARACTER CHARACTER::FindCharacterInView(const char * c_pszName, bool bFindPCOnly)
  984. {
  985. ENTITY_MAP::iterator it = m_map_view.begin();
  986. for (; it != m_map_view.end(); ++it)
  987. {
  988. if (!it->first->IsType(ENTITY_CHARACTER))
  989. continue;
  990. LPCHARACTER tch = (LPCHARACTER) it->first;
  991. if (bFindPCOnly && tch->IsNPC())
  992. continue;
  993. if (!strcasecmp(tch->GetName(), c_pszName))
  994. return (tch);
  995. }
  996. return NULL;
  997. }
  998. void CHARACTER::SetPosition(int pos)
  999. {
  1000. if (pos == POS_STANDING)
  1001. {
  1002. REMOVE_BIT(m_bAddChrState, ADD_CHARACTER_STATE_DEAD);
  1003. REMOVE_BIT(m_pointsInstant.instant_flag, INSTANT_FLAG_STUN);
  1004. event_cancel(&m_pkDeadEvent);
  1005. event_cancel(&m_pkStunEvent);
  1006. }
  1007. else if (pos == POS_DEAD)
  1008. SET_BIT(m_bAddChrState, ADD_CHARACTER_STATE_DEAD);
  1009. if (!IsStone())
  1010. {
  1011. switch (pos)
  1012. {
  1013. case POS_FIGHTING:
  1014. if (!IsState(m_stateBattle))
  1015. MonsterLog("[BATTLE] 싸우는 상태");
  1016. GotoState(m_stateBattle);
  1017. break;
  1018. default:
  1019. if (!IsState(m_stateIdle))
  1020. MonsterLog("[IDLE] 쉬는 상태");
  1021. GotoState(m_stateIdle);
  1022. break;
  1023. }
  1024. }
  1025. m_pointsInstant.position = pos;
  1026. }
  1027. void CHARACTER::Save()
  1028. {
  1029. if (!m_bSkipSave)
  1030. CHARACTER_MANAGER::instance().DelayedSave(this);
  1031. }
  1032. void CHARACTER::CreatePlayerProto(TPlayerTable & tab)
  1033. {
  1034. memset(&tab, 0, sizeof(TPlayerTable));
  1035. if (GetNewName().empty())
  1036. {
  1037. strlcpy(tab.name, GetName(), sizeof(tab.name));
  1038. }
  1039. else
  1040. {
  1041. strlcpy(tab.name, GetNewName().c_str(), sizeof(tab.name));
  1042. }
  1043. strlcpy(tab.ip, GetDesc()->GetHostName(), sizeof(tab.ip));
  1044. tab.id = m_dwPlayerID;
  1045. tab.voice = GetPoint(POINT_VOICE);
  1046. tab.level = GetLevel();
  1047. tab.level_step = GetPoint(POINT_LEVEL_STEP);
  1048. tab.exp = GetExp();
  1049. tab.gold = GetGold();
  1050. tab.job = m_points.job;
  1051. tab.part_base = m_pointsInstant.bBasePart;
  1052. tab.skill_group = m_points.skill_group;
  1053. DWORD dwPlayedTime = (get_dword_time() - m_dwPlayStartTime);
  1054. if (dwPlayedTime > 60000)
  1055. {
  1056. if (GetSectree() && !GetSectree()->IsAttr(GetX(), GetY(), ATTR_BANPK))
  1057. {
  1058. if (GetRealAlignment() < 0)
  1059. {
  1060. if (IsEquipUniqueItem(UNIQUE_ITEM_FASTER_ALIGNMENT_UP_BY_TIME))
  1061. UpdateAlignment(120 * (dwPlayedTime / 60000));
  1062. else
  1063. UpdateAlignment(60 * (dwPlayedTime / 60000));
  1064. }
  1065. else
  1066. UpdateAlignment(5 * (dwPlayedTime / 60000));
  1067. }
  1068. SetRealPoint(POINT_PLAYTIME, GetRealPoint(POINT_PLAYTIME) + dwPlayedTime / 60000);
  1069. ResetPlayTime(dwPlayedTime % 60000);
  1070. }
  1071. tab.playtime = GetRealPoint(POINT_PLAYTIME);
  1072. tab.lAlignment = m_iRealAlignment;
  1073. if (m_posWarp.x != 0 || m_posWarp.y != 0)
  1074. {
  1075. tab.x = m_posWarp.x;
  1076. tab.y = m_posWarp.y;
  1077. tab.z = 0;
  1078. tab.lMapIndex = m_lWarpMapIndex;
  1079. }
  1080. else
  1081. {
  1082. tab.x = GetX();
  1083. tab.y = GetY();
  1084. tab.z = GetZ();
  1085. tab.lMapIndex = GetMapIndex();
  1086. }
  1087. if (m_lExitMapIndex == 0)
  1088. {
  1089. tab.lExitMapIndex = tab.lMapIndex;
  1090. tab.lExitX = tab.x;
  1091. tab.lExitY = tab.y;
  1092. }
  1093. else
  1094. {
  1095. tab.lExitMapIndex = m_lExitMapIndex;
  1096. tab.lExitX = m_posExit.x;
  1097. tab.lExitY = m_posExit.y;
  1098. }
  1099. sys_log(0, "SAVE: %s %dx%d", GetName(), tab.x, tab.y);
  1100. tab.st = GetRealPoint(POINT_ST);
  1101. tab.ht = GetRealPoint(POINT_HT);
  1102. tab.dx = GetRealPoint(POINT_DX);
  1103. tab.iq = GetRealPoint(POINT_IQ);
  1104. tab.stat_point = GetPoint(POINT_STAT);
  1105. tab.skill_point = GetPoint(POINT_SKILL);
  1106. tab.sub_skill_point = GetPoint(POINT_SUB_SKILL);
  1107. tab.horse_skill_point = GetPoint(POINT_HORSE_SKILL);
  1108. tab.stat_reset_count = GetPoint(POINT_STAT_RESET_COUNT);
  1109. tab.hp = GetHP();
  1110. tab.sp = GetSP();
  1111. tab.stamina = GetStamina();
  1112. tab.sRandomHP = m_points.iRandomHP;
  1113. tab.sRandomSP = m_points.iRandomSP;
  1114. for (int i = 0; i < QUICKSLOT_MAX_NUM; ++i)
  1115. tab.quickslot[i] = m_quickslot[i];
  1116. if (m_stMobile.length() && !*m_szMobileAuth)
  1117. strlcpy(tab.szMobile, m_stMobile.c_str(), sizeof(tab.szMobile));
  1118. thecore_memcpy(tab.parts, m_pointsInstant.parts, sizeof(tab.parts));
  1119. // REMOVE_REAL_SKILL_LEVLES
  1120. thecore_memcpy(tab.skills, m_pSkillLevels, sizeof(TPlayerSkill) * SKILL_MAX_NUM);
  1121. // END_OF_REMOVE_REAL_SKILL_LEVLES
  1122. tab.horse = GetHorseData();
  1123. }
  1124. void CHARACTER::SaveReal()
  1125. {
  1126. if (m_bSkipSave)
  1127. return;
  1128. if (!GetDesc())
  1129. {
  1130. sys_err("Character::Save : no descriptor when saving (name: %s)", GetName());
  1131. return;
  1132. }
  1133. TPlayerTable table;
  1134. CreatePlayerProto(table);
  1135. db_clientdesc->DBPacket(HEADER_GD_PLAYER_SAVE, GetDesc()->GetHandle(), &table, sizeof(TPlayerTable));
  1136. quest::PC * pkQuestPC = quest::CQuestManager::instance().GetPCForce(GetPlayerID());
  1137. if (!pkQuestPC)
  1138. sys_err("CHARACTER::Save : null quest::PC pointer! (name %s)", GetName());
  1139. else
  1140. {
  1141. pkQuestPC->Save();
  1142. }
  1143. marriage::TMarriage* pMarriage = marriage::CManager::instance().Get(GetPlayerID());
  1144. if (pMarriage)
  1145. pMarriage->Save();
  1146. }
  1147. void CHARACTER::FlushDelayedSaveItem()
  1148. {
  1149. // 저장 안된 소지품을 전부 저장시킨다.
  1150. LPITEM item;
  1151. for (int i = 0; i < INVENTORY_AND_EQUIP_SLOT_MAX; ++i)
  1152. if ((item = GetInventoryItem(i)))
  1153. ITEM_MANAGER::instance().FlushDelayedSave(item);
  1154. }
  1155. void CHARACTER::Disconnect(const char * c_pszReason)
  1156. {
  1157. assert(GetDesc() != NULL);
  1158. sys_log(0, "DISCONNECT: %s (%s)", GetName(), c_pszReason ? c_pszReason : "unset" );
  1159. if (GetShop())
  1160. {
  1161. GetShop()->RemoveGuest(this);
  1162. SetShop(NULL);
  1163. }
  1164. #ifdef ENABLE_OFFLINE_SHOP_SYSTEM
  1165. if (GetOfflineShop())
  1166. {
  1167. GetOfflineShop()->RemoveGuest(this);
  1168. SetOfflineShop(NULL);
  1169. }
  1170. #endif
  1171. if (GetArena() != NULL)
  1172. {
  1173. GetArena()->OnDisconnect(GetPlayerID());
  1174. }
  1175. if (GetParty() != NULL)
  1176. {
  1177. GetParty()->UpdateOfflineState(GetPlayerID());
  1178. }
  1179. marriage::CManager::instance().Logout(this);
  1180. // P2P Logout
  1181. TPacketGGLogout p;
  1182. p.bHeader = HEADER_GG_LOGOUT;
  1183. strlcpy(p.szName, GetName(), sizeof(p.szName));
  1184. P2P_MANAGER::instance().Send(&p, sizeof(TPacketGGLogout));
  1185. char buf[51];
  1186. snprintf(buf, sizeof(buf), "%s %d %d %ld %d",
  1187. inet_ntoa(GetDesc()->GetAddr().sin_addr), GetGold(), g_bChannel, GetMapIndex(), GetAlignment());
  1188. LogManager::instance().CharLog(this, 0, "LOGOUT", buf);
  1189. if (LC_IsYMIR() || LC_IsKorea() || LC_IsBrazil())
  1190. {
  1191. long playTime = GetRealPoint(POINT_PLAYTIME) - m_dwLoginPlayTime;
  1192. LogManager::instance().LoginLog(false, GetDesc()->GetAccountTable().id, GetPlayerID(), GetLevel(), GetJob(), playTime);
  1193. if (LC_IsBrazil() != true)
  1194. CPCBangManager::instance().Log(GetDesc()->GetHostName(), GetPlayerID(), playTime);
  1195. }
  1196. if (m_pWarMap)
  1197. SetWarMap(NULL);
  1198. if (m_pWeddingMap)
  1199. {
  1200. SetWeddingMap(NULL);
  1201. }
  1202. if (GetGuild())
  1203. GetGuild()->LogoutMember(this);
  1204. if (IsAffectFlag(AFF_INVISIBILITY) && GetMapIndex() == OXEVENT_MAP_INDEX)
  1205. RemoveAffect(AFFECT_INVISIBILITY);
  1206. quest::CQuestManager::instance().LogoutPC(this);
  1207. if (GetParty())
  1208. GetParty()->Unlink(this);
  1209. // 죽었을 때 접속끊으면 경험치 줄게 하기
  1210. if (IsStun() || IsDead())
  1211. {
  1212. DeathPenalty(0);
  1213. PointChange(POINT_HP, 50 - GetHP());
  1214. }
  1215. if (!CHARACTER_MANAGER::instance().FlushDelayedSave(this))
  1216. {
  1217. SaveReal();
  1218. }
  1219. FlushDelayedSaveItem();
  1220. SaveAffect();
  1221. m_bIsLoadedAffect = false;
  1222. m_bSkipSave = true; // 이 이후에는 더이상 저장하면 안된다.
  1223. quest::CQuestManager::instance().DisconnectPC(this);
  1224. CloseSafebox();
  1225. CloseMall();
  1226. CPVPManager::instance().Disconnect(this);
  1227. CTargetManager::instance().Logout(GetPlayerID());
  1228. MessengerManager::instance().Logout(GetName());
  1229. if (g_TeenDesc)
  1230. {
  1231. int offset = 0;
  1232. char buf[245] = {0};
  1233. buf[0] = HEADER_GT_LOGOUT;
  1234. offset += 1;
  1235. memset(buf+offset, 0x00, 2);
  1236. offset += 2;
  1237. TAccountTable &acc_table = GetDesc()->GetAccountTable();
  1238. memcpy(buf+offset, &acc_table.id, 4);
  1239. offset += 4;
  1240. g_TeenDesc->Packet(buf, offset);
  1241. }
  1242. if (GetDesc())
  1243. {
  1244. GetDesc()->BindCharacter(NULL);
  1245. // BindDesc(NULL);
  1246. }
  1247. CXTrapManager::instance().DestroyClientSession(this);
  1248. M2_DESTROY_CHARACTER(this);
  1249. }
  1250. bool CHARACTER::Show(long lMapIndex, long x, long y, long z, bool bShowSpawnMotion/* = false */)
  1251. {
  1252. LPSECTREE sectree = SECTREE_MANAGER::instance().Get(lMapIndex, x, y);
  1253. if (!sectree)
  1254. {
  1255. sys_log(0, "cannot find sectree by %dx%d mapindex %d", x, y, lMapIndex);
  1256. return false;
  1257. }
  1258. SetMapIndex(lMapIndex);
  1259. bool bChangeTree = false;
  1260. if (!GetSectree() || GetSectree() != sectree)
  1261. bChangeTree = true;
  1262. if (bChangeTree)
  1263. {
  1264. if (GetSectree())
  1265. GetSectree()->RemoveEntity(this);
  1266. ViewCleanup();
  1267. }
  1268. if (!IsNPC())
  1269. {
  1270. sys_log(0, "SHOW: %s %dx%dx%d", GetName(), x, y, z);
  1271. if (GetStamina() < GetMaxStamina())
  1272. StartAffectEvent();
  1273. }
  1274. else if (m_pkMobData)
  1275. {
  1276. m_pkMobInst->m_posLastAttacked.x = x;
  1277. m_pkMobInst->m_posLastAttacked.y = y;
  1278. m_pkMobInst->m_posLastAttacked.z = z;
  1279. }
  1280. if (bShowSpawnMotion)
  1281. {
  1282. SET_BIT(m_bAddChrState, ADD_CHARACTER_STATE_SPAWN);
  1283. m_afAffectFlag.Set(AFF_SPAWN);
  1284. }
  1285. SetXYZ(x, y, z);
  1286. m_posDest.x = x;
  1287. m_posDest.y = y;
  1288. m_posDest.z = z;
  1289. m_posStart.x = x;
  1290. m_posStart.y = y;
  1291. m_posStart.z = z;
  1292. if (bChangeTree)
  1293. {
  1294. EncodeInsertPacket(this);
  1295. sectree->InsertEntity(this);
  1296. UpdateSectree();
  1297. }
  1298. else
  1299. {
  1300. ViewReencode();
  1301. sys_log(0, " in same sectree");
  1302. }
  1303. REMOVE_BIT(m_bAddChrState, ADD_CHARACTER_STATE_SPAWN);
  1304. SetValidComboInterval(0);
  1305. return true;
  1306. }
  1307. // BGM_INFO
  1308. struct BGMInfo
  1309. {
  1310. std::string name;
  1311. float vol;
  1312. };
  1313. typedef std::map<unsigned, BGMInfo> BGMInfoMap;
  1314. static BGMInfoMap gs_bgmInfoMap;
  1315. static bool gs_bgmVolEnable = false;
  1316. void CHARACTER_SetBGMVolumeEnable()
  1317. {
  1318. gs_bgmVolEnable = true;
  1319. sys_log(0, "bgm_info.set_bgm_volume_enable");
  1320. }
  1321. void CHARACTER_AddBGMInfo(unsigned mapIndex, const char* name, float vol)
  1322. {
  1323. BGMInfo newInfo;
  1324. newInfo.name = name;
  1325. newInfo.vol = vol;
  1326. gs_bgmInfoMap[mapIndex] = newInfo;
  1327. sys_log(0, "bgm_info.add_info(%d, '%s', %f)", mapIndex, name, vol);
  1328. }
  1329. const BGMInfo& CHARACTER_GetBGMInfo(unsigned mapIndex)
  1330. {
  1331. BGMInfoMap::iterator f = gs_bgmInfoMap.find(mapIndex);
  1332. if (gs_bgmInfoMap.end() == f)
  1333. {
  1334. static BGMInfo s_empty = {"", 0.0f};
  1335. return s_empty;
  1336. }
  1337. return f->second;
  1338. }
  1339. bool CHARACTER_IsBGMVolumeEnable()
  1340. {
  1341. return gs_bgmVolEnable;
  1342. }
  1343. // END_OF_BGM_INFO
  1344. void CHARACTER::MainCharacterPacket()
  1345. {
  1346. const unsigned mapIndex = GetMapIndex();
  1347. const BGMInfo& bgmInfo = CHARACTER_GetBGMInfo(mapIndex);
  1348. // SUPPORT_BGM
  1349. if (!bgmInfo.name.empty())
  1350. {
  1351. if (CHARACTER_IsBGMVolumeEnable())
  1352. {
  1353. sys_log(1, "bgm_info.play_bgm_vol(%d, name='%s', vol=%f)", mapIndex, bgmInfo.name.c_str(), bgmInfo.vol);
  1354. TPacketGCMainCharacter4_BGM_VOL mainChrPacket;
  1355. mainChrPacket.header = HEADER_GC_MAIN_CHARACTER4_BGM_VOL;
  1356. mainChrPacket.dwVID = m_vid;
  1357. mainChrPacket.wRaceNum = GetRaceNum();
  1358. mainChrPacket.lx = GetX();
  1359. mainChrPacket.ly = GetY();
  1360. mainChrPacket.lz = GetZ();
  1361. mainChrPacket.empire = GetDesc()->GetEmpire();
  1362. mainChrPacket.skill_group = GetSkillGroup();
  1363. strlcpy(mainChrPacket.szChrName, GetName(), sizeof(mainChrPacket.szChrName));
  1364. mainChrPacket.fBGMVol = bgmInfo.vol;
  1365. strlcpy(mainChrPacket.szBGMName, bgmInfo.name.c_str(), sizeof(mainChrPacket.szBGMName));
  1366. GetDesc()->Packet(&mainChrPacket, sizeof(TPacketGCMainCharacter4_BGM_VOL));
  1367. }
  1368. else
  1369. {
  1370. sys_log(1, "bgm_info.play(%d, '%s')", mapIndex, bgmInfo.name.c_str());
  1371. TPacketGCMainCharacter3_BGM mainChrPacket;
  1372. mainChrPacket.header = HEADER_GC_MAIN_CHARACTER3_BGM;
  1373. mainChrPacket.dwVID = m_vid;
  1374. mainChrPacket.wRaceNum = GetRaceNum();
  1375. mainChrPacket.lx = GetX();
  1376. mainChrPacket.ly = GetY();
  1377. mainChrPacket.lz = GetZ();
  1378. mainChrPacket.empire = GetDesc()->GetEmpire();
  1379. mainChrPacket.skill_group = GetSkillGroup();
  1380. strlcpy(mainChrPacket.szChrName, GetName(), sizeof(mainChrPacket.szChrName));
  1381. strlcpy(mainChrPacket.szBGMName, bgmInfo.name.c_str(), sizeof(mainChrPacket.szBGMName));
  1382. GetDesc()->Packet(&mainChrPacket, sizeof(TPacketGCMainCharacter3_BGM));
  1383. }
  1384. //if (m_stMobile.length())
  1385. // ChatPacket(CHAT_TYPE_COMMAND, "sms");
  1386. }
  1387. // END_OF_SUPPORT_BGM
  1388. else
  1389. {
  1390. sys_log(0, "bgm_info.play(%d, DEFAULT_BGM_NAME)", mapIndex);
  1391. TPacketGCMainCharacter pack;
  1392. pack.header = HEADER_GC_MAIN_CHARACTER;
  1393. pack.dwVID = m_vid;
  1394. pack.wRaceNum = GetRaceNum();
  1395. pack.lx = GetX();
  1396. pack.ly = GetY();
  1397. pack.lz = GetZ();
  1398. pack.empire = GetDesc()->GetEmpire();
  1399. pack.skill_group = GetSkillGroup();
  1400. strlcpy(pack.szName, GetName(), sizeof(pack.szName));
  1401. GetDesc()->Packet(&pack, sizeof(TPacketGCMainCharacter));
  1402. if (m_stMobile.length())
  1403. ChatPacket(CHAT_TYPE_COMMAND, "sms");
  1404. }
  1405. }
  1406. void CHARACTER::PointsPacket()
  1407. {
  1408. if (!GetDesc())
  1409. return;
  1410. TPacketGCPoints pack;
  1411. pack.header = HEADER_GC_CHARACTER_POINTS;
  1412. pack.points[POINT_LEVEL] = GetLevel();
  1413. pack.points[POINT_EXP] = GetExp();
  1414. pack.points[POINT_NEXT_EXP] = GetNextExp();
  1415. pack.points[POINT_HP] = GetHP();
  1416. pack.points[POINT_MAX_HP] = GetMaxHP();
  1417. pack.points[POINT_SP] = GetSP();
  1418. pack.points[POINT_MAX_SP] = GetMaxSP();
  1419. pack.points[POINT_GOLD] = GetGold();
  1420. #ifdef ENABLE_COINS_SYSTEM
  1421. pack.points[POINT_COINS] = GetCoins();
  1422. #endif
  1423. pack.points[POINT_STAMINA] = GetStamina();
  1424. pack.points[POINT_MAX_STAMINA] = GetMaxStamina();
  1425. for (int i = POINT_ST; i < POINT_MAX_NUM; ++i)
  1426. pack.points[i] = GetPoint(i);
  1427. GetDesc()->Packet(&pack, sizeof(TPacketGCPoints));
  1428. if (!IsAcceOpen())
  1429. {
  1430. LPITEM item;
  1431. for (int j = 0; j < INVENTORY_AND_EQUIP_SLOT_MAX; ++j)
  1432. {
  1433. if ((item = GetInventoryItem(j)))
  1434. if (item->GetType() == ITEM_COSTUME && item->GetSubType() == COSTUME_ACCE && item->GetSocket(0) == 1)
  1435. item->SetSocket(0, 0);
  1436. }
  1437. }
  1438. }
  1439. bool CHARACTER::ChangeSex()
  1440. {
  1441. int src_race = GetRaceNum();
  1442. switch (src_race)
  1443. {
  1444. case MAIN_RACE_WARRIOR_M:
  1445. m_points.job = MAIN_RACE_WARRIOR_W;
  1446. break;
  1447. case MAIN_RACE_WARRIOR_W:
  1448. m_points.job = MAIN_RACE_WARRIOR_M;
  1449. break;
  1450. case MAIN_RACE_ASSASSIN_M:
  1451. m_points.job = MAIN_RACE_ASSASSIN_W;
  1452. break;
  1453. case MAIN_RACE_ASSASSIN_W:
  1454. m_points.job = MAIN_RACE_ASSASSIN_M;
  1455. break;
  1456. case MAIN_RACE_SURA_M:
  1457. m_points.job = MAIN_RACE_SURA_W;
  1458. break;
  1459. case MAIN_RACE_SURA_W:
  1460. m_points.job = MAIN_RACE_SURA_M;
  1461. break;
  1462. case MAIN_RACE_SHAMAN_M:
  1463. m_points.job = MAIN_RACE_SHAMAN_W;
  1464. break;
  1465. case MAIN_RACE_SHAMAN_W:
  1466. m_points.job = MAIN_RACE_SHAMAN_M;
  1467. break;
  1468. default:
  1469. sys_err("CHANGE_SEX: %s unknown race %d", GetName(), src_race);
  1470. return false;
  1471. }
  1472. sys_log(0, "CHANGE_SEX: %s (%d -> %d)", GetName(), src_race, m_points.job);
  1473. return true;
  1474. }
  1475. WORD CHARACTER::GetRaceNum() const
  1476. {
  1477. if (m_dwPolymorphRace)
  1478. return m_dwPolymorphRace;
  1479. if (m_pkMobData)
  1480. return m_pkMobData->m_table.dwVnum;
  1481. return m_points.job;
  1482. }
  1483. void CHARACTER::SetRace(BYTE race)
  1484. {
  1485. if (race >= MAIN_RACE_MAX_NUM)
  1486. {
  1487. sys_err("CHARACTER::SetRace(name=%s, race=%d).OUT_OF_RACE_RANGE", GetName(), race);
  1488. return;
  1489. }
  1490. m_points.job = race;
  1491. }
  1492. BYTE CHARACTER::GetJob() const
  1493. {
  1494. unsigned race = m_points.job;
  1495. unsigned job;
  1496. if (RaceToJob(race, &job))
  1497. return job;
  1498. sys_err("CHARACTER::GetJob(name=%s, race=%d).OUT_OF_RACE_RANGE", GetName(), race);
  1499. return JOB_WARRIOR;
  1500. }
  1501. void CHARACTER::SetLevel(BYTE level)
  1502. {
  1503. m_points.level = level;
  1504. if (IsPC())
  1505. {
  1506. if (level < PK_PROTECT_LEVEL)
  1507. SetPKMode(PK_MODE_PROTECT);
  1508. else if (GetGMLevel() != GM_PLAYER)
  1509. SetPKMode(PK_MODE_PROTECT);
  1510. else if (m_bPKMode == PK_MODE_PROTECT)
  1511. SetPKMode(PK_MODE_PEACE);
  1512. }
  1513. }
  1514. void CHARACTER::SetEmpire(BYTE bEmpire)
  1515. {
  1516. m_bEmpire = bEmpire;
  1517. }
  1518. #ifdef ENABLE_COINS_SYSTEM
  1519. long CHARACTER::GetEp() const
  1520. {
  1521. std::auto_ptr<SQLMsg> pMsg(DBManager::instance().DirectQuery("SELECT coins FROM account.account WHERE id = '%d';", GetDesc()->GetAccountTable().id));
  1522. if (pMsg->Get()->uiNumRows == 0)
  1523. return 0;
  1524. MYSQL_ROW row = mysql_fetch_row(pMsg->Get()->pSQLResult);
  1525. DWORD ep = 0;
  1526. str_to_number(ep, row[0]);
  1527. return ep;
  1528. }
  1529. void CHARACTER::SetCoins(long coins)
  1530. {
  1531. DBManager::instance().DirectQuery("UPDATE account.account SET coins = '%d' WHERE id = '%d';", coins, GetDesc()->GetAccountTable().id);
  1532. m_coins = coins;
  1533. }
  1534. void CHARACTER::SetEp(long coins)
  1535. {
  1536. m_coins = coins;
  1537. SetPoint(POINT_COINS, coins);
  1538. }
  1539. #endif
  1540. void CHARACTER::SetPlayerProto(const TPlayerTable * t)
  1541. {
  1542. if (!GetDesc() || !*GetDesc()->GetHostName())
  1543. sys_err("cannot get desc or hostname");
  1544. else
  1545. SetGMLevel();
  1546. m_bCharType = CHAR_TYPE_PC;
  1547. m_dwPlayerID = t->id;
  1548. m_iAlignment = t->lAlignment;
  1549. m_iRealAlignment = t->lAlignment;
  1550. m_points.voice = t->voice;
  1551. m_points.skill_group = t->skill_group;
  1552. m_pointsInstant.bBasePart = t->part_base;
  1553. SetPart(PART_HAIR, t->parts[PART_HAIR]);
  1554. SetPart(PART_ACCE, t->parts[PART_ACCE]);
  1555. m_points.iRandomHP = t->sRandomHP;
  1556. m_points.iRandomSP = t->sRandomSP;
  1557. // REMOVE_REAL_SKILL_LEVLES
  1558. if (m_pSkillLevels)
  1559. M2_DELETE_ARRAY(m_pSkillLevels);
  1560. m_pSkillLevels = M2_NEW TPlayerSkill[SKILL_MAX_NUM];
  1561. thecore_memcpy(m_pSkillLevels, t->skills, sizeof(TPlayerSkill) * SKILL_MAX_NUM);
  1562. // END_OF_REMOVE_REAL_SKILL_LEVLES
  1563. if (t->lMapIndex >= 10000)
  1564. {
  1565. m_posWarp.x = t->lExitX;
  1566. m_posWarp.y = t->lExitY;
  1567. m_lWarpMapIndex = t->lExitMapIndex;
  1568. }
  1569. SetRealPoint(POINT_PLAYTIME, t->playtime);
  1570. m_dwLoginPlayTime = t->playtime;
  1571. SetRealPoint(POINT_ST, t->st);
  1572. SetRealPoint(POINT_HT, t->ht);
  1573. SetRealPoint(POINT_DX, t->dx);
  1574. SetRealPoint(POINT_IQ, t->iq);
  1575. SetPoint(POINT_ST, t->st);
  1576. SetPoint(POINT_HT, t->ht);
  1577. SetPoint(POINT_DX, t->dx);
  1578. SetPoint(POINT_IQ, t->iq);
  1579. SetPoint(POINT_STAT, t->stat_point);
  1580. SetPoint(POINT_SKILL, t->skill_point);
  1581. SetPoint(POINT_SUB_SKILL, t->sub_skill_point);
  1582. SetPoint(POINT_HORSE_SKILL, t->horse_skill_point);
  1583. SetPoint(POINT_STAT_RESET_COUNT, t->stat_reset_count);
  1584. SetPoint(POINT_LEVEL_STEP, t->level_step);
  1585. SetRealPoint(POINT_LEVEL_STEP, t->level_step);
  1586. SetRace(t->job);
  1587. SetLevel(t->level);
  1588. SetExp(t->exp);
  1589. SetGold(t->gold);
  1590. SetMapIndex(t->lMapIndex);
  1591. SetXYZ(t->x, t->y, t->z);
  1592. ComputePoints();
  1593. SetHP(GetMaxHP());
  1594. SetSP(GetMaxSP());
  1595. SetStamina(t->stamina);
  1596. //GM일때 보호모드
  1597. if (!test_server)
  1598. {
  1599. if (GetGMLevel() > GM_LOW_WIZARD)
  1600. {
  1601. m_afAffectFlag.Set(AFF_YMIR);
  1602. m_bPKMode = PK_MODE_PROTECT;
  1603. }
  1604. }
  1605. if (GetLevel() < PK_PROTECT_LEVEL)
  1606. m_bPKMode = PK_MODE_PROTECT;
  1607. m_stMobile = t->szMobile;
  1608. SetHorseData(t->horse);
  1609. if (GetHorseLevel() > 0)
  1610. UpdateHorseDataByLogoff(t->logoff_interval);
  1611. thecore_memcpy(m_aiPremiumTimes, t->aiPremiumTimes, sizeof(t->aiPremiumTimes));
  1612. m_dwLogOffInterval = t->logoff_interval;
  1613. sys_log(0, "PLAYER_LOAD: %s PREMIUM %d %d, LOGGOFF_INTERVAL %u PTR: %p", t->name, m_aiPremiumTimes[0], m_aiPremiumTimes[1], t->logoff_interval, this);
  1614. if (GetGMLevel() != GM_PLAYER)
  1615. {
  1616. LogManager::instance().CharLog(this, GetGMLevel(), "GM_LOGIN", "");
  1617. sys_log(0, "GM_LOGIN(gmlevel=%d, name=%s(%d), pos=(%d, %d)", GetGMLevel(), GetName(), GetPlayerID(), GetX(), GetY());
  1618. }
  1619. #ifdef __PET_SYSTEM__
  1620. // NOTE: 일단 캐릭터가 PC인 경우에만 PetSystem을 갖도록 함. 유럽 머신당 메모리 사용률때문에 NPC까지 하긴 좀..
  1621. if (m_petSystem)
  1622. {
  1623. m_petSystem->Destroy();
  1624. delete m_petSystem;
  1625. }
  1626. m_petSystem = M2_NEW CPetSystem(this);
  1627. #endif
  1628. SetOfflineShopVID(COfflineShopManager::instance().FindMyOfflineShop(GetPlayerID()));
  1629. }
  1630. EVENTFUNC(kill_ore_load_event)
  1631. {
  1632. char_event_info* info = dynamic_cast<char_event_info*>( event->info );
  1633. if ( info == NULL )
  1634. {
  1635. sys_err( "kill_ore_load_even> <Factor> Null pointer" );
  1636. return 0;
  1637. }
  1638. LPCHARACTER ch = info->ch;
  1639. if (ch == NULL) { // <Factor>
  1640. return 0;
  1641. }
  1642. ch->m_pkMiningEvent = NULL;
  1643. M2_DESTROY_CHARACTER(ch);
  1644. return 0;
  1645. }
  1646. void CHARACTER::SetProto(const CMob * pkMob)
  1647. {
  1648. if (m_pkMobInst)
  1649. M2_DELETE(m_pkMobInst);
  1650. m_pkMobData = pkMob;
  1651. m_pkMobInst = M2_NEW CMobInstance;
  1652. m_bPKMode = PK_MODE_FREE;
  1653. const TMobTable * t = &m_pkMobData->m_table;
  1654. m_bCharType = t->bType;
  1655. SetLevel(t->bLevel);
  1656. SetEmpire(t->bEmpire);
  1657. SetExp(t->dwExp);
  1658. SetRealPoint(POINT_ST, t->bStr);
  1659. SetRealPoint(POINT_DX, t->bDex);
  1660. SetRealPoint(POINT_HT, t->bCon);
  1661. SetRealPoint(POINT_IQ, t->bInt);
  1662. ComputePoints();
  1663. SetHP(GetMaxHP());
  1664. SetSP(GetMaxSP());
  1665. ////////////////////
  1666. m_pointsInstant.dwAIFlag = t->dwAIFlag;
  1667. SetImmuneFlag(t->dwImmuneFlag);
  1668. AssignTriggers(t);
  1669. ApplyMobAttribute(t);
  1670. if (IsStone())
  1671. {
  1672. DetermineDropMetinStone();
  1673. }
  1674. if (IsWarp() || IsGoto())
  1675. {
  1676. StartWarpNPCEvent();
  1677. }
  1678. CHARACTER_MANAGER::instance().RegisterRaceNumMap(this);
  1679. // XXX X-mas santa hardcoding
  1680. if (GetRaceNum() == xmas::MOB_SANTA_VNUM)
  1681. {
  1682. SetPoint(POINT_ATT_GRADE_BONUS, 10);
  1683. if (g_iUseLocale)
  1684. SetPoint(POINT_DEF_GRADE_BONUS, 6);
  1685. else
  1686. SetPoint(POINT_DEF_GRADE_BONUS, 15);
  1687. //산타용
  1688. //m_dwPlayStartTime = get_dword_time() + 10 * 60 * 1000;
  1689. //신선자 노해
  1690. m_dwPlayStartTime = get_dword_time() + 30 * 1000;
  1691. if (test_server)
  1692. m_dwPlayStartTime = get_dword_time() + 30 * 1000;
  1693. }
  1694. // XXX CTF GuildWar hardcoding
  1695. if (warmap::IsWarFlag(GetRaceNum()))
  1696. {
  1697. m_stateIdle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateFlag, &CHARACTER::EndStateEmpty);
  1698. m_stateMove.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateFlag, &CHARACTER::EndStateEmpty);
  1699. m_stateBattle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateFlag, &CHARACTER::EndStateEmpty);
  1700. }
  1701. if (warmap::IsWarFlagBase(GetRaceNum()))
  1702. {
  1703. m_stateIdle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateFlagBase, &CHARACTER::EndStateEmpty);
  1704. m_stateMove.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateFlagBase, &CHARACTER::EndStateEmpty);
  1705. m_stateBattle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateFlagBase, &CHARACTER::EndStateEmpty);
  1706. }
  1707. if (m_bCharType == CHAR_TYPE_HORSE ||
  1708. GetRaceNum() == 20101 ||
  1709. GetRaceNum() == 20102 ||
  1710. GetRaceNum() == 20103 ||
  1711. GetRaceNum() == 20104 ||
  1712. GetRaceNum() == 20105 ||
  1713. GetRaceNum() == 20106 ||
  1714. GetRaceNum() == 20107 ||
  1715. GetRaceNum() == 20108 ||
  1716. GetRaceNum() == 20109
  1717. )
  1718. {
  1719. m_stateIdle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateHorse, &CHARACTER::EndStateEmpty);
  1720. m_stateMove.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateMove, &CHARACTER::EndStateEmpty);
  1721. m_stateBattle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateHorse, &CHARACTER::EndStateEmpty);
  1722. }
  1723. // MINING
  1724. if (mining::IsVeinOfOre (GetRaceNum()))
  1725. {
  1726. char_event_info* info = AllocEventInfo<char_event_info>();
  1727. info->ch = this;
  1728. m_pkMiningEvent = event_create(kill_ore_load_event, info, PASSES_PER_SEC(number(7 * 60, 15 * 60)));
  1729. }
  1730. // END_OF_MINING
  1731. }
  1732. const TMobTable & CHARACTER::GetMobTable() const
  1733. {
  1734. return m_pkMobData->m_table;
  1735. }
  1736. bool CHARACTER::IsRaceFlag(DWORD dwBit) const
  1737. {
  1738. return m_pkMobData ? IS_SET(m_pkMobData->m_table.dwRaceFlag, dwBit) : 0;
  1739. }
  1740. DWORD CHARACTER::GetMobDamageMin() const
  1741. {
  1742. return m_pkMobData->m_table.dwDamageRange[0];
  1743. }
  1744. DWORD CHARACTER::GetMobDamageMax() const
  1745. {
  1746. return m_pkMobData->m_table.dwDamageRange[1];
  1747. }
  1748. float CHARACTER::GetMobDamageMultiply() const
  1749. {
  1750. float fDamMultiply = GetMobTable().fDamMultiply;
  1751. if (IsBerserk())
  1752. fDamMultiply = fDamMultiply * 2.0f; // BALANCE: 광폭화 시 두배
  1753. return fDamMultiply;
  1754. }
  1755. DWORD CHARACTER::GetMobDropItemVnum() const
  1756. {
  1757. return m_pkMobData->m_table.dwDropItemVnum;
  1758. }
  1759. bool CHARACTER::IsSummonMonster() const
  1760. {
  1761. return GetSummonVnum() != 0;
  1762. }
  1763. DWORD CHARACTER::GetSummonVnum() const
  1764. {
  1765. return m_pkMobData ? m_pkMobData->m_table.dwSummonVnum : 0;
  1766. }
  1767. DWORD CHARACTER::GetPolymorphItemVnum() const
  1768. {
  1769. return m_pkMobData ? m_pkMobData->m_table.dwPolymorphItemVnum : 0;
  1770. }
  1771. DWORD CHARACTER::GetMonsterDrainSPPoint() const
  1772. {
  1773. return m_pkMobData ? m_pkMobData->m_table.dwDrainSP : 0;
  1774. }
  1775. BYTE CHARACTER::GetMobRank() const
  1776. {
  1777. if (!m_pkMobData)
  1778. return MOB_RANK_KNIGHT; // PC일 경우 KNIGHT급
  1779. return m_pkMobData->m_table.bRank;
  1780. }
  1781. BYTE CHARACTER::GetMobSize() const
  1782. {
  1783. if (!m_pkMobData)
  1784. return MOBSIZE_MEDIUM;
  1785. return m_pkMobData->m_table.bSize;
  1786. }
  1787. WORD CHARACTER::GetMobAttackRange() const
  1788. {
  1789. switch (GetMobBattleType())
  1790. {
  1791. case BATTLE_TYPE_RANGE:
  1792. case BATTLE_TYPE_MAGIC:
  1793. return m_pkMobData->m_table.wAttackRange + GetPoint(POINT_BOW_DISTANCE);
  1794. default:
  1795. return m_pkMobData->m_table.wAttackRange;
  1796. }
  1797. }
  1798. BYTE CHARACTER::GetMobBattleType() const
  1799. {
  1800. if (!m_pkMobData)
  1801. return BATTLE_TYPE_MELEE;
  1802. return (m_pkMobData->m_table.bBattleType);
  1803. }
  1804. void CHARACTER::ComputeBattlePoints()
  1805. {
  1806. if (IsPolymorphed())
  1807. {
  1808. DWORD dwMobVnum = GetPolymorphVnum();
  1809. const CMob * pMob = CMobManager::instance().Get(dwMobVnum);
  1810. int iAtt = 0;
  1811. int iDef = 0;
  1812. if (pMob)
  1813. {
  1814. iAtt = GetLevel() * 2 + GetPolymorphPoint(POINT_ST) * 2;
  1815. // lev + con
  1816. iDef = GetLevel() + GetPolymorphPoint(POINT_HT) + pMob->m_table.wDef;
  1817. }
  1818. SetPoint(POINT_ATT_GRADE, iAtt);
  1819. SetPoint(POINT_DEF_GRADE, iDef);
  1820. SetPoint(POINT_MAGIC_ATT_GRADE, GetPoint(POINT_ATT_GRADE));
  1821. SetPoint(POINT_MAGIC_DEF_GRADE, GetPoint(POINT_DEF_GRADE));
  1822. }
  1823. else if (IsPC())
  1824. {
  1825. SetPoint(POINT_ATT_GRADE, 0);
  1826. SetPoint(POINT_DEF_GRADE, 0);
  1827. SetPoint(POINT_CLIENT_DEF_GRADE, 0);
  1828. SetPoint(POINT_MAGIC_ATT_GRADE, GetPoint(POINT_ATT_GRADE));
  1829. SetPoint(POINT_MAGIC_DEF_GRADE, GetPoint(POINT_DEF_GRADE));
  1830. //
  1831. // 기본 ATK = 2lev + 2str, 직업에 마다 2str은 바뀔 수 있음
  1832. //
  1833. int iAtk = GetLevel() * 2;
  1834. int iStatAtk = 0;
  1835. switch (GetJob())
  1836. {
  1837. case JOB_WARRIOR:
  1838. case JOB_SURA:
  1839. iStatAtk = (2 * GetPoint(POINT_ST));
  1840. break;
  1841. case JOB_ASSASSIN:
  1842. iStatAtk = (4 * GetPoint(POINT_ST) + 2 * GetPoint(POINT_DX)) / 3;
  1843. break;
  1844. case JOB_SHAMAN:
  1845. iStatAtk = (4 * GetPoint(POINT_ST) + 2 * GetPoint(POINT_IQ)) / 3;
  1846. break;
  1847. default:
  1848. sys_err("invalid job %d", GetJob());
  1849. iStatAtk = (2 * GetPoint(POINT_ST));
  1850. break;
  1851. }
  1852. // 말을 타고 있고, 스탯으로 인한 공격력이 ST*2 보다 낮으면 ST*2로 한다.
  1853. // 스탯을 잘못 찍은 사람 공격력이 더 낮지 않게 하기 위해서다.
  1854. if (GetMountVnum() && iStatAtk < 2 * GetPoint(POINT_ST))
  1855. iStatAtk = (2 * GetPoint(POINT_ST));
  1856. iAtk += iStatAtk;
  1857. // 승마(말) : 검수라 데미지 감소
  1858. if (GetMountVnum())
  1859. {
  1860. if (GetJob() == JOB_SURA && GetSkillGroup() == 1)
  1861. {
  1862. iAtk += (iAtk * GetHorseLevel()) / 60;
  1863. }
  1864. else
  1865. {
  1866. iAtk += (iAtk * GetHorseLevel()) / 30;
  1867. }
  1868. }
  1869. //
  1870. // ATK Setting
  1871. //
  1872. iAtk += GetPoint(POINT_ATT_GRADE_BONUS);
  1873. PointChange(POINT_ATT_GRADE, iAtk);
  1874. // DEF = LEV + CON + ARMOR
  1875. int iShowDef = GetLevel() + GetPoint(POINT_HT); // For Ymir(천마)
  1876. int iDef = GetLevel() + (int) (GetPoint(POINT_HT) / 1.25); // For Other
  1877. int iArmor = 0;
  1878. LPITEM pkItem;
  1879. for (int i = 0; i < WEAR_MAX_NUM; ++i)
  1880. if ((pkItem = GetWear(i)) && pkItem->GetType() == ITEM_ARMOR)
  1881. {
  1882. if (pkItem->GetSubType() == ARMOR_BODY || pkItem->GetSubType() == ARMOR_HEAD || pkItem->GetSubType() == ARMOR_FOOTS || pkItem->GetSubType() == ARMOR_SHIELD)
  1883. {
  1884. iArmor += pkItem->GetValue(1);
  1885. iArmor += (2 * pkItem->GetValue(5));
  1886. }
  1887. }
  1888. // 말 타고 있을 때 방어력이 말의 기준 방어력보다 낮으면 기준 방어력으로 설정
  1889. if( true == IsHorseRiding() )
  1890. {
  1891. if (iArmor < GetHorseArmor())
  1892. iArmor = GetHorseArmor();
  1893. const char* pHorseName = CHorseNameManager::instance().GetHorseName(GetPlayerID());
  1894. if (pHorseName != NULL && strlen(pHorseName))
  1895. {
  1896. iArmor += 20;
  1897. }
  1898. }
  1899. iArmor += GetPoint(POINT_DEF_GRADE_BONUS);
  1900. iArmor += GetPoint(POINT_PARTY_DEFENDER_BONUS);
  1901. // INTERNATIONAL_VERSION
  1902. if (LC_IsYMIR())
  1903. {
  1904. PointChange(POINT_DEF_GRADE, iShowDef + iArmor);
  1905. }
  1906. else
  1907. {
  1908. PointChange(POINT_DEF_GRADE, iDef + iArmor);
  1909. PointChange(POINT_CLIENT_DEF_GRADE, (iShowDef + iArmor) - GetPoint(POINT_DEF_GRADE));
  1910. }
  1911. // END_OF_INTERNATIONAL_VERSION
  1912. PointChange(POINT_MAGIC_ATT_GRADE, GetLevel() * 2 + GetPoint(POINT_IQ) * 2 + GetPoint(POINT_MAGIC_ATT_GRADE_BONUS));
  1913. PointChange(POINT_MAGIC_DEF_GRADE, GetLevel() + (GetPoint(POINT_IQ) * 3 + GetPoint(POINT_HT)) / 3 + iArmor / 2 + GetPoint(POINT_MAGIC_DEF_GRADE_BONUS));
  1914. }
  1915. else
  1916. {
  1917. // 2lev + str * 2
  1918. int iAtt = GetLevel() * 2 + GetPoint(POINT_ST) * 2;
  1919. // lev + con
  1920. int iDef = GetLevel() + GetPoint(POINT_HT) + GetMobTable().wDef;
  1921. SetPoint(POINT_ATT_GRADE, iAtt);
  1922. SetPoint(POINT_DEF_GRADE, iDef);
  1923. SetPoint(POINT_MAGIC_ATT_GRADE, GetPoint(POINT_ATT_GRADE));
  1924. SetPoint(POINT_MAGIC_DEF_GRADE, GetPoint(POINT_DEF_GRADE));
  1925. }
  1926. }
  1927. void CHARACTER::ComputePoints()
  1928. {
  1929. long lStat = GetPoint(POINT_STAT);
  1930. long lStatResetCount = GetPoint(POINT_STAT_RESET_COUNT);
  1931. long lSkillActive = GetPoint(POINT_SKILL);
  1932. long lSkillSub = GetPoint(POINT_SUB_SKILL);
  1933. long lSkillHorse = GetPoint(POINT_HORSE_SKILL);
  1934. long lLevelStep = GetPoint(POINT_LEVEL_STEP);
  1935. long lAttackerBonus = GetPoint(POINT_PARTY_ATTACKER_BONUS);
  1936. long lTankerBonus = GetPoint(POINT_PARTY_TANKER_BONUS);
  1937. long lBufferBonus = GetPoint(POINT_PARTY_BUFFER_BONUS);
  1938. long lSkillMasterBonus = GetPoint(POINT_PARTY_SKILL_MASTER_BONUS);
  1939. long lHasteBonus = GetPoint(POINT_PARTY_HASTE_BONUS);
  1940. long lDefenderBonus = GetPoint(POINT_PARTY_DEFENDER_BONUS);
  1941. long lHPRecovery = GetPoint(POINT_HP_RECOVERY);
  1942. long lSPRecovery = GetPoint(POINT_SP_RECOVERY);
  1943. #ifdef ENABLE_COINS_SYSTEM
  1944. long lcoins = GetCoins();
  1945. #endif
  1946. memset(m_pointsInstant.points, 0, sizeof(m_pointsInstant.points));
  1947. BuffOnAttr_ClearAll();
  1948. m_SkillDamageBonus.clear();
  1949. SetPoint(POINT_STAT, lStat);
  1950. SetPoint(POINT_SKILL, lSkillActive);
  1951. SetPoint(POINT_SUB_SKILL, lSkillSub);
  1952. SetPoint(POINT_HORSE_SKILL, lSkillHorse);
  1953. SetPoint(POINT_LEVEL_STEP, lLevelStep);
  1954. SetPoint(POINT_STAT_RESET_COUNT, lStatResetCount);
  1955. SetPoint(POINT_ST, GetRealPoint(POINT_ST));
  1956. SetPoint(POINT_HT, GetRealPoint(POINT_HT));
  1957. SetPoint(POINT_DX, GetRealPoint(POINT_DX));
  1958. SetPoint(POINT_IQ, GetRealPoint(POINT_IQ));
  1959. SetPart(PART_MAIN, GetOriginalPart(PART_MAIN));
  1960. SetPart(PART_WEAPON, GetOriginalPart(PART_WEAPON));
  1961. SetPart(PART_HEAD, GetOriginalPart(PART_HEAD));
  1962. SetPart(PART_HAIR, GetOriginalPart(PART_HAIR));
  1963. SetPart(PART_ACCE, GetOriginalPart(PART_ACCE));
  1964. SetPoint(POINT_PARTY_ATTACKER_BONUS, lAttackerBonus);
  1965. SetPoint(POINT_PARTY_TANKER_BONUS, lTankerBonus);
  1966. SetPoint(POINT_PARTY_BUFFER_BONUS, lBufferBonus);
  1967. SetPoint(POINT_PARTY_SKILL_MASTER_BONUS, lSkillMasterBonus);
  1968. SetPoint(POINT_PARTY_HASTE_BONUS, lHasteBonus);
  1969. SetPoint(POINT_PARTY_DEFENDER_BONUS, lDefenderBonus);
  1970. SetPoint(POINT_HP_RECOVERY, lHPRecovery);
  1971. SetPoint(POINT_SP_RECOVERY, lSPRecovery);
  1972. #ifdef ENABLE_COINS_SYSTEM
  1973. SetPoint(POINT_COINS, lcoins);
  1974. #endif
  1975. // PC_BANG_ITEM_ADD
  1976. SetPoint(POINT_PC_BANG_EXP_BONUS, 0);
  1977. SetPoint(POINT_PC_BANG_DROP_BONUS, 0);
  1978. // END_PC_BANG_ITEM_ADD
  1979. int iMaxHP, iMaxSP;
  1980. int iMaxStamina;
  1981. if (IsPC())
  1982. {
  1983. // 최대 생명력/정신력
  1984. iMaxHP = JobInitialPoints[GetJob()].max_hp + m_points.iRandomHP + GetPoint(POINT_HT) * JobInitialPoints[GetJob()].hp_per_ht;
  1985. iMaxSP = JobInitialPoints[GetJob()].max_sp + m_points.iRandomSP + GetPoint(POINT_IQ) * JobInitialPoints[GetJob()].sp_per_iq;
  1986. iMaxStamina = JobInitialPoints[GetJob()].max_stamina + GetPoint(POINT_HT) * JobInitialPoints[GetJob()].stamina_per_con;
  1987. {
  1988. CSkillProto* pkSk = CSkillManager::instance().Get(SKILL_ADD_HP);
  1989. if (NULL != pkSk)
  1990. {
  1991. pkSk->SetPointVar("k", 1.0f * GetSkillPower(SKILL_ADD_HP) / 100.0f);
  1992. iMaxHP += static_cast<int>(pkSk->kPointPoly.Eval());
  1993. }
  1994. }
  1995. // 기본 값들
  1996. SetPoint(POINT_MOV_SPEED, 100);
  1997. SetPoint(POINT_ATT_SPEED, 100);
  1998. PointChange(POINT_ATT_SPEED, GetPoint(POINT_PARTY_HASTE_BONUS));
  1999. SetPoint(POINT_CASTING_SPEED, 100);
  2000. }
  2001. else
  2002. {
  2003. iMaxHP = m_pkMobData->m_table.dwMaxHP;
  2004. iMaxSP = 0;
  2005. iMaxStamina = 0;
  2006. SetPoint(POINT_ATT_SPEED, m_pkMobData->m_table.sAttackSpeed);
  2007. SetPoint(POINT_MOV_SPEED, m_pkMobData->m_table.sMovingSpeed);
  2008. SetPoint(POINT_CASTING_SPEED, m_pkMobData->m_table.sAttackSpeed);
  2009. }
  2010. if (IsPC())
  2011. {
  2012. // 말 타고 있을 때는 기본 스탯이 말의 기준 스탯보다 낮으면 높게 만든다.
  2013. // 따라서 말의 기준 스탯이 무사 기준이므로, 수라/무당은 전체 스탯 합이
  2014. // 대채적으로 더 올라가게 될 것이다.
  2015. if (GetMountVnum())
  2016. {
  2017. if (GetHorseST() > GetPoint(POINT_ST))
  2018. PointChange(POINT_ST, GetHorseST() - GetPoint(POINT_ST));
  2019. if (GetHorseDX() > GetPoint(POINT_DX))
  2020. PointChange(POINT_DX, GetHorseDX() - GetPoint(POINT_DX));
  2021. if (GetHorseHT() > GetPoint(POINT_HT))
  2022. PointChange(POINT_HT, GetHorseHT() - GetPoint(POINT_HT));
  2023. if (GetHorseIQ() > GetPoint(POINT_IQ))
  2024. PointChange(POINT_IQ, GetHorseIQ() - GetPoint(POINT_IQ));
  2025. }
  2026. }
  2027. ComputeBattlePoints();
  2028. // 기본 HP/SP 설정
  2029. if (iMaxHP != GetMaxHP())
  2030. {
  2031. SetRealPoint(POINT_MAX_HP, iMaxHP); // 기본HP를 RealPoint에 저장해 놓는다.
  2032. }
  2033. PointChange(POINT_MAX_HP, 0);
  2034. if (iMaxSP != GetMaxSP())
  2035. {
  2036. SetRealPoint(POINT_MAX_SP, iMaxSP); // 기본SP를 RealPoint에 저장해 놓는다.
  2037. }
  2038. PointChange(POINT_MAX_SP, 0);
  2039. SetMaxStamina(iMaxStamina);
  2040. m_pointsInstant.dwImmuneFlag = 0;
  2041. for (int i = 0 ; i < WEAR_MAX_NUM; i++)
  2042. {
  2043. LPITEM pItem = GetWear(i);
  2044. if (pItem)
  2045. {
  2046. pItem->ModifyPoints(true);
  2047. SET_BIT(m_pointsInstant.dwImmuneFlag, GetWear(i)->GetImmuneFlag());
  2048. }
  2049. }
  2050. // 용혼석 시스템
  2051. // ComputePoints에서는 케릭터의 모든 속성값을 초기화하고,
  2052. // 아이템, 버프 등에 관련된 모든 속성값을 재계산하기 때문에,
  2053. // 용혼석 시스템도 ActiveDeck에 있는 모든 용혼석의 속성값을 다시 적용시켜야 한다.
  2054. if (DragonSoul_IsDeckActivated())
  2055. {
  2056. for (int i = WEAR_MAX_NUM + DS_SLOT_MAX * DragonSoul_GetActiveDeck();
  2057. i < WEAR_MAX_NUM + DS_SLOT_MAX * (DragonSoul_GetActiveDeck() + 1); i++)
  2058. {
  2059. LPITEM pItem = GetWear(i);
  2060. if (pItem)
  2061. {
  2062. if (DSManager::instance().IsTimeLeftDragonSoul(pItem))
  2063. pItem->ModifyPoints(true);
  2064. }
  2065. }
  2066. }
  2067. if (GetHP() > GetMaxHP())
  2068. PointChange(POINT_HP, GetMaxHP() - GetHP());
  2069. if (GetSP() > GetMaxSP())
  2070. PointChange(POINT_SP, GetMaxSP() - GetSP());
  2071. ComputeSkillPoints();
  2072. RefreshAffect();
  2073. CPetSystem* pPetSystem = GetPetSystem();
  2074. if (NULL != pPetSystem)
  2075. {
  2076. pPetSystem->RefreshBuff();
  2077. }
  2078. for (TMapBuffOnAttrs::iterator it = m_map_buff_on_attrs.begin(); it != m_map_buff_on_attrs.end(); it++)
  2079. {
  2080. it->second->GiveAllAttributes();
  2081. }
  2082. UpdatePacket();
  2083. }
  2084. // m_dwPlayStartTime의 단위는 milisecond다. 데이터베이스에는 분단위로 기록하기
  2085. // 때문에 플레이시간을 계산할 때 / 60000 으로 나눠서 하는데, 그 나머지 값이 남았
  2086. // 을 때 여기에 dwTimeRemain으로 넣어서 제대로 계산되도록 해주어야 한다.
  2087. void CHARACTER::ResetPlayTime(DWORD dwTimeRemain)
  2088. {
  2089. m_dwPlayStartTime = get_dword_time() - dwTimeRemain;
  2090. }
  2091. const int aiRecoveryPercents[10] = { 1, 5, 5, 5, 5, 5, 5, 5, 5, 5 };
  2092. EVENTFUNC(recovery_event)
  2093. {
  2094. char_event_info* info = dynamic_cast<char_event_info*>( event->info );
  2095. if ( info == NULL )
  2096. {
  2097. sys_err( "recovery_event> <Factor> Null pointer" );
  2098. return 0;
  2099. }
  2100. LPCHARACTER ch = info->ch;
  2101. if (ch == NULL) { // <Factor>
  2102. return 0;
  2103. }
  2104. if (!ch->IsPC())
  2105. {
  2106. //
  2107. // 몬스터 회복
  2108. //
  2109. if (ch->IsAffectFlag(AFF_POISON))
  2110. return PASSES_PER_SEC(MAX(1, ch->GetMobTable().bRegenCycle));
  2111. if (2493 == ch->GetMobTable().dwVnum)
  2112. {
  2113. int regenPct = BlueDragon_GetRangeFactor("hp_regen", ch->GetHPPct());
  2114. regenPct += ch->GetMobTable().bRegenPercent;
  2115. for (int i=1 ; i <= 4 ; ++i)
  2116. {
  2117. if (REGEN_PECT_BONUS == BlueDragon_GetIndexFactor("DragonStone", i, "effect_type"))
  2118. {
  2119. DWORD dwDragonStoneID = BlueDragon_GetIndexFactor("DragonStone", i, "vnum");
  2120. size_t val = BlueDragon_GetIndexFactor("DragonStone", i, "val");
  2121. size_t cnt = SECTREE_MANAGER::instance().GetMonsterCountInMap( ch->GetMapIndex(), dwDragonStoneID );
  2122. regenPct += (val*cnt);
  2123. break;
  2124. }
  2125. }
  2126. ch->PointChange(POINT_HP, MAX(1, (ch->GetMaxHP() * regenPct) / 100));
  2127. }
  2128. else if (!ch->IsDoor())
  2129. {
  2130. ch->MonsterLog("HP_REGEN +%d", MAX(1, (ch->GetMaxHP() * ch->GetMobTable().bRegenPercent) / 100));
  2131. ch->PointChange(POINT_HP, MAX(1, (ch->GetMaxHP() * ch->GetMobTable().bRegenPercent) / 100));
  2132. }
  2133. if (ch->GetHP() >= ch->GetMaxHP())
  2134. {
  2135. ch->m_pkRecoveryEvent = NULL;
  2136. return 0;
  2137. }
  2138. if (2493 == ch->GetMobTable().dwVnum)
  2139. {
  2140. for (int i=1 ; i <= 4 ; ++i)
  2141. {
  2142. if (REGEN_TIME_BONUS == BlueDragon_GetIndexFactor("DragonStone", i, "effect_type"))
  2143. {
  2144. DWORD dwDragonStoneID = BlueDragon_GetIndexFactor("DragonStone", i, "vnum");
  2145. size_t val = BlueDragon_GetIndexFactor("DragonStone", i, "val");
  2146. size_t cnt = SECTREE_MANAGER::instance().GetMonsterCountInMap( ch->GetMapIndex(), dwDragonStoneID );
  2147. return PASSES_PER_SEC(MAX(1, (ch->GetMobTable().bRegenCycle - (val*cnt))));
  2148. }
  2149. }
  2150. }
  2151. return PASSES_PER_SEC(MAX(1, ch->GetMobTable().bRegenCycle));
  2152. }
  2153. else
  2154. {
  2155. //
  2156. // PC 회복
  2157. //
  2158. ch->CheckTarget();
  2159. //ch->UpdateSectree(); // 여기서 이걸 왜하지?
  2160. ch->UpdateKillerMode();
  2161. if (ch->IsAffectFlag(AFF_POISON) == true)
  2162. {
  2163. // 중독인 경우 자동회복 금지
  2164. // 파법술인 경우 자동회복 금지
  2165. return 3;
  2166. }
  2167. int iSec = (get_dword_time() - ch->GetLastMoveTime()) / 3000;
  2168. // SP 회복 루틴.
  2169. // 왜 이걸로 해서 함수로 빼놨는가 ?!
  2170. ch->DistributeSP(ch);
  2171. if (ch->GetMaxHP() <= ch->GetHP())
  2172. return PASSES_PER_SEC(3);
  2173. int iPercent = 0;
  2174. int iAmount = 0;
  2175. {
  2176. iPercent = aiRecoveryPercents[MIN(9, iSec)];
  2177. iAmount = 15 + (ch->GetMaxHP() * iPercent) / 100;
  2178. }
  2179. iAmount += (iAmount * ch->GetPoint(POINT_HP_REGEN)) / 100;
  2180. sys_log(1, "RECOVERY_EVENT: %s %d HP_REGEN %d HP +%d", ch->GetName(), iPercent, ch->GetPoint(POINT_HP_REGEN), iAmount);
  2181. ch->PointChange(POINT_HP, iAmount, false);
  2182. return PASSES_PER_SEC(3);
  2183. }
  2184. }
  2185. void CHARACTER::StartRecoveryEvent()
  2186. {
  2187. if (m_pkRecoveryEvent)
  2188. return;
  2189. if (IsDead() || IsStun())
  2190. return;
  2191. if (IsNPC() && GetHP() >= GetMaxHP()) // 몬스터는 체력이 다 차있으면 시작 안한다.
  2192. return;
  2193. char_event_info* info = AllocEventInfo<char_event_info>();
  2194. info->ch = this;
  2195. int iSec = IsPC() ? 3 : (MAX(1, GetMobTable().bRegenCycle));
  2196. m_pkRecoveryEvent = event_create(recovery_event, info, PASSES_PER_SEC(iSec));
  2197. }
  2198. void CHARACTER::Standup()
  2199. {
  2200. struct packet_position pack_position;
  2201. if (!IsPosition(POS_SITTING))
  2202. return;
  2203. SetPosition(POS_STANDING);
  2204. sys_log(1, "STANDUP: %s", GetName());
  2205. pack_position.header = HEADER_GC_CHARACTER_POSITION;
  2206. pack_position.vid = GetVID();
  2207. pack_position.position = POSITION_GENERAL;
  2208. PacketAround(&pack_position, sizeof(pack_position));
  2209. }
  2210. void CHARACTER::Sitdown(int is_ground)
  2211. {
  2212. struct packet_position pack_position;
  2213. if (IsPosition(POS_SITTING))
  2214. return;
  2215. SetPosition(POS_SITTING);
  2216. sys_log(1, "SITDOWN: %s", GetName());
  2217. pack_position.header = HEADER_GC_CHARACTER_POSITION;
  2218. pack_position.vid = GetVID();
  2219. pack_position.position = POSITION_SITTING_GROUND;
  2220. PacketAround(&pack_position, sizeof(pack_position));
  2221. }
  2222. void CHARACTER::SetRotation(float fRot)
  2223. {
  2224. m_pointsInstant.fRot = fRot;
  2225. }
  2226. // x, y 방향으로 보고 선다.
  2227. void CHARACTER::SetRotationToXY(long x, long y)
  2228. {
  2229. SetRotation(GetDegreeFromPositionXY(GetX(), GetY(), x, y));
  2230. }
  2231. bool CHARACTER::CannotMoveByAffect() const
  2232. {
  2233. return (IsAffectFlag(AFF_STUN));
  2234. }
  2235. bool CHARACTER::CanMove() const
  2236. {
  2237. if (CannotMoveByAffect())
  2238. return false;
  2239. if (GetMyShop()) // 상점 연 상태에서는 움직일 수 없음
  2240. return false;
  2241. // 0.2초 전이라면 움직일 수 없다.
  2242. /*
  2243. if (get_float_time() - m_fSyncTime < 0.2f)
  2244. return false;
  2245. */
  2246. return true;
  2247. }
  2248. // 무조건 x, y 위치로 이동 시킨다.
  2249. bool CHARACTER::Sync(long x, long y)
  2250. {
  2251. if (!GetSectree())
  2252. return false;
  2253. LPSECTREE new_tree = SECTREE_MANAGER::instance().Get(GetMapIndex(), x, y);
  2254. if (!new_tree)
  2255. {
  2256. if (GetDesc())
  2257. {
  2258. sys_err("cannot find tree at %d %d (name: %s)", x, y, GetName());
  2259. GetDesc()->SetPhase(PHASE_CLOSE);
  2260. }
  2261. else
  2262. {
  2263. sys_err("no tree: %s %d %d %d", GetName(), x, y, GetMapIndex());
  2264. Dead();
  2265. }
  2266. return false;
  2267. }
  2268. SetRotationToXY(x, y);
  2269. SetXYZ(x, y, 0);
  2270. if (GetDungeon())
  2271. {
  2272. // 던젼용 이벤트 속성 변화
  2273. int iLastEventAttr = m_iEventAttr;
  2274. m_iEventAttr = new_tree->GetEventAttribute(x, y);
  2275. if (m_iEventAttr != iLastEventAttr)
  2276. {
  2277. if (GetParty())
  2278. {
  2279. quest::CQuestManager::instance().AttrOut(GetParty()->GetLeaderPID(), this, iLastEventAttr);
  2280. quest::CQuestManager::instance().AttrIn(GetParty()->GetLeaderPID(), this, m_iEventAttr);
  2281. }
  2282. else
  2283. {
  2284. quest::CQuestManager::instance().AttrOut(GetPlayerID(), this, iLastEventAttr);
  2285. quest::CQuestManager::instance().AttrIn(GetPlayerID(), this, m_iEventAttr);
  2286. }
  2287. }
  2288. }
  2289. if (GetSectree() != new_tree)
  2290. {
  2291. if (!IsNPC())
  2292. {
  2293. SECTREEID id = new_tree->GetID();
  2294. SECTREEID old_id = GetSectree()->GetID();
  2295. sys_log(0, "SECTREE DIFFER: %s %dx%d was %dx%d",
  2296. GetName(),
  2297. id.coord.x,
  2298. id.coord.y,
  2299. old_id.coord.x,
  2300. old_id.coord.y);
  2301. }
  2302. new_tree->InsertEntity(this);
  2303. }
  2304. return true;
  2305. }
  2306. void CHARACTER::Stop()
  2307. {
  2308. if (!IsState(m_stateIdle))
  2309. MonsterLog("[IDLE] 정지");
  2310. GotoState(m_stateIdle);
  2311. m_posDest.x = m_posStart.x = GetX();
  2312. m_posDest.y = m_posStart.y = GetY();
  2313. }
  2314. bool CHARACTER::Goto(long x, long y)
  2315. {
  2316. // TODO 거리체크 필요
  2317. // 같은 위치면 이동할 필요 없음 (자동 성공)
  2318. if (GetX() == x && GetY() == y)
  2319. return false;
  2320. if (m_posDest.x == x && m_posDest.y == y)
  2321. {
  2322. if (!IsState(m_stateMove))
  2323. {
  2324. m_dwStateDuration = 4;
  2325. GotoState(m_stateMove);
  2326. }
  2327. return false;
  2328. }
  2329. m_posDest.x = x;
  2330. m_posDest.y = y;
  2331. CalculateMoveDuration();
  2332. m_dwStateDuration = 4;
  2333. if (!IsState(m_stateMove))
  2334. {
  2335. MonsterLog("[MOVE] %s", GetVictim() ? "대상추적" : "그냥이동");
  2336. if (GetVictim())
  2337. {
  2338. //MonsterChat(MONSTER_CHAT_CHASE);
  2339. MonsterChat(MONSTER_CHAT_ATTACK);
  2340. }
  2341. }
  2342. GotoState(m_stateMove);
  2343. return true;
  2344. }
  2345. DWORD CHARACTER::GetMotionMode() const
  2346. {
  2347. DWORD dwMode = MOTION_MODE_GENERAL;
  2348. if (IsPolymorphed())
  2349. return dwMode;
  2350. LPITEM pkItem;
  2351. if ((pkItem = GetWear(WEAR_WEAPON)))
  2352. {
  2353. switch (pkItem->GetProto()->bSubType)
  2354. {
  2355. case WEAPON_SWORD:
  2356. dwMode = MOTION_MODE_ONEHAND_SWORD;
  2357. break;
  2358. case WEAPON_TWO_HANDED:
  2359. dwMode = MOTION_MODE_TWOHAND_SWORD;
  2360. break;
  2361. case WEAPON_DAGGER:
  2362. dwMode = MOTION_MODE_DUALHAND_SWORD;
  2363. break;
  2364. case WEAPON_BOW:
  2365. dwMode = MOTION_MODE_BOW;
  2366. break;
  2367. case WEAPON_BELL:
  2368. dwMode = MOTION_MODE_BELL;
  2369. break;
  2370. case WEAPON_FAN:
  2371. dwMode = MOTION_MODE_FAN;
  2372. break;
  2373. }
  2374. }
  2375. return dwMode;
  2376. }
  2377. float CHARACTER::GetMoveMotionSpeed() const
  2378. {
  2379. DWORD dwMode = GetMotionMode();
  2380. const CMotion * pkMotion = NULL;
  2381. if (!GetMountVnum())
  2382. pkMotion = CMotionManager::instance().GetMotion(GetRaceNum(), MAKE_MOTION_KEY(dwMode, (IsWalking() && IsPC()) ? MOTION_WALK : MOTION_RUN));
  2383. else
  2384. {
  2385. pkMotion = CMotionManager::instance().GetMotion(GetMountVnum(), MAKE_MOTION_KEY(MOTION_MODE_GENERAL, (IsWalking() && IsPC()) ? MOTION_WALK : MOTION_RUN));
  2386. if (!pkMotion)
  2387. pkMotion = CMotionManager::instance().GetMotion(GetRaceNum(), MAKE_MOTION_KEY(MOTION_MODE_HORSE, (IsWalking() && IsPC()) ? MOTION_WALK : MOTION_RUN));
  2388. }
  2389. if (pkMotion)
  2390. return -pkMotion->GetAccumVector().y / pkMotion->GetDuration();
  2391. else
  2392. {
  2393. sys_err("cannot find motion (name %s race %d mode %d)", GetName(), GetRaceNum(), dwMode);
  2394. return 300.0f;
  2395. }
  2396. }
  2397. float CHARACTER::GetMoveSpeed() const
  2398. {
  2399. return GetMoveMotionSpeed() * 10000 / CalculateDuration(GetLimitPoint(POINT_MOV_SPEED), 10000);
  2400. }
  2401. void CHARACTER::CalculateMoveDuration()
  2402. {
  2403. m_posStart.x = GetX();
  2404. m_posStart.y = GetY();
  2405. float fDist = DISTANCE_SQRT(m_posStart.x - m_posDest.x, m_posStart.y - m_posDest.y);
  2406. float motionSpeed = GetMoveMotionSpeed();
  2407. m_dwMoveDuration = CalculateDuration(GetLimitPoint(POINT_MOV_SPEED),
  2408. (int) ((fDist / motionSpeed) * 1000.0f));
  2409. if (IsNPC())
  2410. sys_log(1, "%s: GOTO: distance %f, spd %u, duration %u, motion speed %f pos %d %d -> %d %d",
  2411. GetName(), fDist, GetLimitPoint(POINT_MOV_SPEED), m_dwMoveDuration, motionSpeed,
  2412. m_posStart.x, m_posStart.y, m_posDest.x, m_posDest.y);
  2413. m_dwMoveStartTime = get_dword_time();
  2414. }
  2415. // x y 위치로 이동 한다. (이동할 수 있는 가 없는 가를 확인 하고 Sync 메소드로 실제 이동 한다)
  2416. // 서버는 char의 x, y 값을 바로 바꾸지만,
  2417. // 클라에서는 이전 위치에서 바꾼 x, y까지 interpolation한다.
  2418. // 걷거나 뛰는 것은 char의 m_bNowWalking에 달려있다.
  2419. // Warp를 의도한 것이라면 Show를 사용할 것.
  2420. bool CHARACTER::Move(long x, long y)
  2421. {
  2422. // 같은 위치면 이동할 필요 없음 (자동 성공)
  2423. if (GetX() == x && GetY() == y)
  2424. return true;
  2425. if (test_server)
  2426. if (m_bDetailLog)
  2427. sys_log(0, "%s position %u %u", GetName(), x, y);
  2428. OnMove();
  2429. return Sync(x, y);
  2430. }
  2431. void CHARACTER::SendMovePacket(BYTE bFunc, BYTE bArg, DWORD x, DWORD y, DWORD dwDuration, DWORD dwTime, int iRot)
  2432. {
  2433. TPacketGCMove pack;
  2434. if (bFunc == FUNC_WAIT)
  2435. {
  2436. x = m_posDest.x;
  2437. y = m_posDest.y;
  2438. dwDuration = m_dwMoveDuration;
  2439. }
  2440. EncodeMovePacket(pack, GetVID(), bFunc, bArg, x, y, dwDuration, dwTime, iRot == -1 ? (int) GetRotation() / 5 : iRot);
  2441. PacketView(&pack, sizeof(TPacketGCMove), this);
  2442. }
  2443. int CHARACTER::GetRealPoint(BYTE type) const
  2444. {
  2445. return m_points.points[type];
  2446. }
  2447. void CHARACTER::SetRealPoint(BYTE type, int val)
  2448. {
  2449. m_points.points[type] = val;
  2450. }
  2451. int CHARACTER::GetPolymorphPoint(BYTE type) const
  2452. {
  2453. if (IsPolymorphed() && !IsPolyMaintainStat())
  2454. {
  2455. DWORD dwMobVnum = GetPolymorphVnum();
  2456. const CMob * pMob = CMobManager::instance().Get(dwMobVnum);
  2457. int iPower = GetPolymorphPower();
  2458. if (pMob)
  2459. {
  2460. switch (type)
  2461. {
  2462. case POINT_ST:
  2463. if (GetJob() == JOB_SHAMAN || GetJob() == JOB_SURA && GetSkillGroup() == 2)
  2464. return pMob->m_table.bStr * iPower / 100 + GetPoint(POINT_IQ);
  2465. return pMob->m_table.bStr * iPower / 100 + GetPoint(POINT_ST);
  2466. case POINT_HT:
  2467. return pMob->m_table.bCon * iPower / 100 + GetPoint(POINT_HT);
  2468. case POINT_IQ:
  2469. return pMob->m_table.bInt * iPower / 100 + GetPoint(POINT_IQ);
  2470. case POINT_DX:
  2471. return pMob->m_table.bDex * iPower / 100 + GetPoint(POINT_DX);
  2472. }
  2473. }
  2474. }
  2475. return GetPoint(type);
  2476. }
  2477. int CHARACTER::GetPoint(BYTE type) const
  2478. {
  2479. if (type >= POINT_MAX_NUM)
  2480. {
  2481. sys_err("Point type overflow (type %u)", type);
  2482. return 0;
  2483. }
  2484. int val = m_pointsInstant.points[type];
  2485. int max_val = INT_MAX;
  2486. switch (type)
  2487. {
  2488. case POINT_STEAL_HP:
  2489. case POINT_STEAL_SP:
  2490. max_val = 50;
  2491. break;
  2492. }
  2493. if (val > max_val)
  2494. sys_err("POINT_ERROR: %s type %d val %d (max: %d)", GetName(), val, max_val);
  2495. return (val);
  2496. }
  2497. int CHARACTER::GetLimitPoint(BYTE type) const
  2498. {
  2499. if (type >= POINT_MAX_NUM)
  2500. {
  2501. sys_err("Point type overflow (type %u)", type);
  2502. return 0;
  2503. }
  2504. int val = m_pointsInstant.points[type];
  2505. int max_val = INT_MAX;
  2506. int limit = INT_MAX;
  2507. int min_limit = -INT_MAX;
  2508. switch (type)
  2509. {
  2510. case POINT_ATT_SPEED:
  2511. min_limit = 0;
  2512. if (IsPC())
  2513. limit = 170;
  2514. else
  2515. limit = 250;
  2516. break;
  2517. case POINT_MOV_SPEED:
  2518. min_limit = 0;
  2519. if (IsPC())
  2520. limit = 200;
  2521. else
  2522. limit = 250;
  2523. break;
  2524. case POINT_STEAL_HP:
  2525. case POINT_STEAL_SP:
  2526. limit = 50;
  2527. max_val = 50;
  2528. break;
  2529. case POINT_MALL_ATTBONUS:
  2530. case POINT_MALL_DEFBONUS:
  2531. limit = 20;
  2532. max_val = 50;
  2533. break;
  2534. }
  2535. if (val > max_val)
  2536. sys_err("POINT_ERROR: %s type %d val %d (max: %d)", GetName(), val, max_val);
  2537. if (val > limit)
  2538. val = limit;
  2539. if (val < min_limit)
  2540. val = min_limit;
  2541. return (val);
  2542. }
  2543. void CHARACTER::SetPoint(BYTE type, int val)
  2544. {
  2545. if (type >= POINT_MAX_NUM)
  2546. {
  2547. sys_err("Point type overflow (type %u)", type);
  2548. return;
  2549. }
  2550. m_pointsInstant.points[type] = val;
  2551. // 아직 이동이 다 안끝났다면 이동 시간 계산을 다시 해야 한다.
  2552. if (type == POINT_MOV_SPEED && get_dword_time() < m_dwMoveStartTime + m_dwMoveDuration)
  2553. {
  2554. CalculateMoveDuration();
  2555. }
  2556. }
  2557. INT CHARACTER::GetAllowedGold() const
  2558. {
  2559. if (GetLevel() <= 10)
  2560. return 100000;
  2561. else if (GetLevel() <= 20)
  2562. return 500000;
  2563. else
  2564. return 50000000;
  2565. }
  2566. void CHARACTER::CheckMaximumPoints()
  2567. {
  2568. if (GetMaxHP() < GetHP())
  2569. PointChange(POINT_HP, GetMaxHP() - GetHP());
  2570. if (GetMaxSP() < GetSP())
  2571. PointChange(POINT_SP, GetMaxSP() - GetSP());
  2572. }
  2573. void CHARACTER::PointChange(BYTE type, int amount, bool bAmount, bool bBroadcast)
  2574. {
  2575. int val = 0;
  2576. //sys_log(0, "PointChange %d %d | %d -> %d cHP %d mHP %d", type, amount, GetPoint(type), GetPoint(type)+amount, GetHP(), GetMaxHP());
  2577. switch (type)
  2578. {
  2579. case POINT_NONE:
  2580. return;
  2581. case POINT_LEVEL:
  2582. if ((GetLevel() + amount) > gPlayerMaxLevel)
  2583. return;
  2584. SetLevel(GetLevel() + amount);
  2585. val = GetLevel();
  2586. sys_log(0, "LEVELUP: %s %d NEXT EXP %d", GetName(), GetLevel(), GetNextExp());
  2587. PointChange(POINT_NEXT_EXP, GetNextExp(), false);
  2588. if (amount)
  2589. {
  2590. quest::CQuestManager::instance().LevelUp(GetPlayerID());
  2591. LogManager::instance().LevelLog(this, val, GetRealPoint(POINT_PLAYTIME) + (get_dword_time() - m_dwPlayStartTime) / 60000);
  2592. if (GetGuild())
  2593. {
  2594. GetGuild()->LevelChange(GetPlayerID(), GetLevel());
  2595. }
  2596. if (GetParty())
  2597. {
  2598. GetParty()->RequestSetMemberLevel(GetPlayerID(), GetLevel());
  2599. }
  2600. }
  2601. break;
  2602. case POINT_NEXT_EXP:
  2603. val = GetNextExp();
  2604. bAmount = false; // 무조건 bAmount는 false 여야 한다.
  2605. break;
  2606. case POINT_EXP:
  2607. {
  2608. DWORD exp = GetExp();
  2609. DWORD next_exp = GetNextExp();
  2610. // 청소년보호
  2611. if (LC_IsNewCIBN())
  2612. {
  2613. if (IsOverTime(OT_NONE))
  2614. {
  2615. dev_log(LOG_DEB0, "<EXP_LOG> %s = NONE", GetName());
  2616. }
  2617. else if (IsOverTime(OT_3HOUR))
  2618. {
  2619. amount = (amount / 2);
  2620. dev_log(LOG_DEB0, "<EXP_LOG> %s = 3HOUR", GetName());
  2621. }
  2622. else if (IsOverTime(OT_5HOUR))
  2623. {
  2624. amount = 0;
  2625. dev_log(LOG_DEB0, "<EXP_LOG> %s = 5HOUR", GetName());
  2626. }
  2627. }
  2628. // exp가 0 이하로 가지 않도록 한다
  2629. if (amount < 0 && exp < -amount)
  2630. {
  2631. sys_log(1, "%s AMOUNT < 0 %d, CUR EXP: %d", GetName(), -amount, exp);
  2632. amount = -exp;
  2633. SetExp(exp + amount);
  2634. val = GetExp();
  2635. }
  2636. else
  2637. {
  2638. if (gPlayerMaxLevel <= GetLevel())
  2639. return;
  2640. if (block_exp)
  2641. {
  2642. return;
  2643. }
  2644. if (test_server)
  2645. ChatPacket(CHAT_TYPE_INFO, "You have gained %d exp.", amount);
  2646. DWORD iExpBalance = 0;
  2647. // 레벨 업!
  2648. if (exp + amount >= next_exp)
  2649. {
  2650. iExpBalance = (exp + amount) - next_exp;
  2651. amount = next_exp - exp;
  2652. SetExp(0);
  2653. exp = next_exp;
  2654. }
  2655. else
  2656. {
  2657. SetExp(exp + amount);
  2658. exp = GetExp();
  2659. }
  2660. DWORD q = DWORD(next_exp / 4.0f);
  2661. int iLevStep = GetRealPoint(POINT_LEVEL_STEP);
  2662. // iLevStep이 4 이상이면 레벨이 올랐어야 하므로 여기에 올 수 없는 값이다.
  2663. if (iLevStep >= 4)
  2664. {
  2665. sys_err("%s LEVEL_STEP bigger than 4! (%d)", GetName(), iLevStep);
  2666. iLevStep = 4;
  2667. }
  2668. if (exp >= next_exp && iLevStep < 4)
  2669. {
  2670. for (int i = 0; i < 4 - iLevStep; ++i)
  2671. PointChange(POINT_LEVEL_STEP, 1, false, true);
  2672. }
  2673. else if (exp >= q * 3 && iLevStep < 3)
  2674. {
  2675. for (int i = 0; i < 3 - iLevStep; ++i)
  2676. PointChange(POINT_LEVEL_STEP, 1, false, true);
  2677. }
  2678. else if (exp >= q * 2 && iLevStep < 2)
  2679. {
  2680. for (int i = 0; i < 2 - iLevStep; ++i)
  2681. PointChange(POINT_LEVEL_STEP, 1, false, true);
  2682. }
  2683. else if (exp >= q && iLevStep < 1)
  2684. PointChange(POINT_LEVEL_STEP, 1);
  2685. if (iExpBalance)
  2686. {
  2687. PointChange(POINT_EXP, iExpBalance);
  2688. }
  2689. val = GetExp();
  2690. }
  2691. }
  2692. break;
  2693. case POINT_LEVEL_STEP:
  2694. if (amount > 0)
  2695. {
  2696. val = GetPoint(POINT_LEVEL_STEP) + amount;
  2697. switch (val)
  2698. {
  2699. case 1:
  2700. case 2:
  2701. case 3:
  2702. //if (GetLevel() < 91)
  2703. PointChange(POINT_STAT, 1);
  2704. break;
  2705. case 4:
  2706. {
  2707. int iHP = number(JobInitialPoints[GetJob()].hp_per_lv_begin, JobInitialPoints[GetJob()].hp_per_lv_end);
  2708. int iSP = number(JobInitialPoints[GetJob()].sp_per_lv_begin, JobInitialPoints[GetJob()].sp_per_lv_end);
  2709. m_points.iRandomHP += iHP;
  2710. m_points.iRandomSP += iSP;
  2711. if (GetSkillGroup())
  2712. {
  2713. if (GetLevel() >= 5)
  2714. PointChange(POINT_SKILL, 1);
  2715. if (GetLevel() >= 9)
  2716. PointChange(POINT_SUB_SKILL, 1);
  2717. }
  2718. PointChange(POINT_MAX_HP, iHP);
  2719. PointChange(POINT_MAX_SP, iSP);
  2720. PointChange(POINT_LEVEL, 1, false, true);
  2721. val = 0;
  2722. }
  2723. break;
  2724. }
  2725. if (GetLevel() <= 10)
  2726. {
  2727. //AutoGiveItem(27001, 2);
  2728. }
  2729. else if (GetLevel() <= 30)
  2730. {
  2731. //AutoGiveItem(27002, 2);
  2732. }
  2733. else
  2734. {
  2735. //AutoGiveItem(27002, 2);
  2736. // AutoGiveItem(27003, 2);
  2737. }
  2738. PointChange(POINT_HP, GetMaxHP() - GetHP());
  2739. PointChange(POINT_SP, GetMaxSP() - GetSP());
  2740. PointChange(POINT_STAMINA, GetMaxStamina() - GetStamina());
  2741. SetPoint(POINT_LEVEL_STEP, val);
  2742. SetRealPoint(POINT_LEVEL_STEP, val);
  2743. Save();
  2744. }
  2745. else
  2746. val = GetPoint(POINT_LEVEL_STEP);
  2747. break;
  2748. case POINT_HP:
  2749. {
  2750. if (IsDead() || IsStun())
  2751. return;
  2752. int prev_hp = GetHP();
  2753. amount = MIN(GetMaxHP() - GetHP(), amount);
  2754. SetHP(GetHP() + amount);
  2755. val = GetHP();
  2756. BroadcastTargetPacket();
  2757. if (GetParty() && IsPC() && val != prev_hp)
  2758. GetParty()->SendPartyInfoOneToAll(this);
  2759. }
  2760. break;
  2761. case POINT_SP:
  2762. {
  2763. if (IsDead() || IsStun())
  2764. return;
  2765. amount = MIN(GetMaxSP() - GetSP(), amount);
  2766. SetSP(GetSP() + amount);
  2767. val = GetSP();
  2768. }
  2769. break;
  2770. case POINT_STAMINA:
  2771. {
  2772. if (IsDead() || IsStun())
  2773. return;
  2774. int prev_val = GetStamina();
  2775. amount = MIN(GetMaxStamina() - GetStamina(), amount);
  2776. SetStamina(GetStamina() + amount);
  2777. val = GetStamina();
  2778. if (val == 0)
  2779. {
  2780. // Stamina가 없으니 걷자!
  2781. SetNowWalking(true);
  2782. }
  2783. else if (prev_val == 0)
  2784. {
  2785. // 없던 스테미나가 생겼으니 이전 모드 복귀
  2786. ResetWalking();
  2787. }
  2788. if (amount < 0 && val != 0) // 감소는 보내지않는다.
  2789. return;
  2790. }
  2791. break;
  2792. case POINT_MAX_HP:
  2793. {
  2794. SetPoint(type, GetPoint(type) + amount);
  2795. int i = GetMaxHP();
  2796. int hp = GetRealPoint(POINT_MAX_HP);
  2797. int add_hp = MIN(3500, hp * GetPoint(POINT_MAX_HP_PCT) / 100);
  2798. add_hp += GetPoint(POINT_MAX_HP);
  2799. add_hp += GetPoint(POINT_PARTY_TANKER_BONUS);
  2800. SetMaxHP(hp + add_hp);
  2801. float fRatio = (float)GetMaxHP() / (float)i;
  2802. PointChange(POINT_HP, GetHP() * fRatio - GetHP());
  2803. val = GetMaxHP();
  2804. }
  2805. break;
  2806. case POINT_MAX_SP:
  2807. {
  2808. SetPoint(type, GetPoint(type) + amount);
  2809. int i = GetMaxSP();
  2810. int sp = GetRealPoint(POINT_MAX_SP);
  2811. int add_sp = MIN(800, sp * GetPoint(POINT_MAX_SP_PCT) / 100);
  2812. add_sp += GetPoint(POINT_MAX_SP);
  2813. add_sp += GetPoint(POINT_PARTY_SKILL_MASTER_BONUS);
  2814. SetMaxSP(sp + add_sp);
  2815. float fRatio = (float)GetMaxSP() / (float)i;
  2816. PointChange(POINT_SP, GetSP() * fRatio - GetSP());
  2817. val = GetMaxSP();
  2818. }
  2819. break;
  2820. case POINT_MAX_HP_PCT:
  2821. SetPoint(type, GetPoint(type) + amount);
  2822. val = GetPoint(type);
  2823. PointChange(POINT_MAX_HP, 0);
  2824. break;
  2825. case POINT_MAX_SP_PCT:
  2826. SetPoint(type, GetPoint(type) + amount);
  2827. val = GetPoint(type);
  2828. PointChange(POINT_MAX_SP, 0);
  2829. break;
  2830. case POINT_MAX_STAMINA:
  2831. SetMaxStamina(GetMaxStamina() + amount);
  2832. val = GetMaxStamina();
  2833. break;
  2834. case POINT_GOLD:
  2835. {
  2836. const int64_t nTotalMoney = static_cast<int64_t>(GetGold()) + static_cast<int64_t>(amount);
  2837. if (GOLD_MAX <= nTotalMoney)
  2838. {
  2839. sys_err("[OVERFLOW_GOLD] OriGold %d AddedGold %d id %u Name %s ", GetGold(), amount, GetPlayerID(), GetName());
  2840. LogManager::instance().CharLog(this, GetGold() + amount, "OVERFLOW_GOLD", "");
  2841. return;
  2842. }
  2843. // 청소년보호
  2844. if (LC_IsNewCIBN() && amount > 0)
  2845. {
  2846. if (IsOverTime(OT_NONE))
  2847. {
  2848. dev_log(LOG_DEB0, "<GOLD_LOG> %s = NONE", GetName());
  2849. }
  2850. else if (IsOverTime(OT_3HOUR))
  2851. {
  2852. amount = (amount / 2);
  2853. dev_log(LOG_DEB0, "<GOLD_LOG> %s = 3HOUR", GetName());
  2854. }
  2855. else if (IsOverTime(OT_5HOUR))
  2856. {
  2857. amount = 0;
  2858. dev_log(LOG_DEB0, "<GOLD_LOG> %s = 5HOUR", GetName());
  2859. }
  2860. }
  2861. SetGold(GetGold() + amount);
  2862. val = GetGold();
  2863. }
  2864. break;
  2865. #ifdef ENABLE_COINS_SYSTEM
  2866. case POINT_COINS:
  2867. {
  2868. SetCoins(GetCoins() + amount);
  2869. val = GetCoins();
  2870. }
  2871. break;
  2872. #endif
  2873. case POINT_SKILL:
  2874. case POINT_STAT:
  2875. case POINT_SUB_SKILL:
  2876. case POINT_STAT_RESET_COUNT:
  2877. case POINT_HORSE_SKILL:
  2878. SetPoint(type, GetPoint(type) + amount);
  2879. val = GetPoint(type);
  2880. SetRealPoint(type, val);
  2881. break;
  2882. case POINT_DEF_GRADE:
  2883. SetPoint(type, GetPoint(type) + amount);
  2884. val = GetPoint(type);
  2885. PointChange(POINT_CLIENT_DEF_GRADE, amount);
  2886. break;
  2887. case POINT_CLIENT_DEF_GRADE:
  2888. SetPoint(type, GetPoint(type) + amount);
  2889. val = GetPoint(type);
  2890. break;
  2891. case POINT_ST:
  2892. case POINT_HT:
  2893. case POINT_DX:
  2894. case POINT_IQ:
  2895. case POINT_HP_REGEN:
  2896. case POINT_SP_REGEN:
  2897. case POINT_ATT_SPEED:
  2898. case POINT_ATT_GRADE:
  2899. case POINT_MOV_SPEED:
  2900. case POINT_CASTING_SPEED:
  2901. case POINT_MAGIC_ATT_GRADE:
  2902. case POINT_MAGIC_DEF_GRADE:
  2903. case POINT_BOW_DISTANCE:
  2904. case POINT_HP_RECOVERY:
  2905. case POINT_SP_RECOVERY:
  2906. case POINT_ATTBONUS_HUMAN: // 42 인간에게 강함
  2907. case POINT_ATTBONUS_ANIMAL: // 43 동물에게 데미지 % 증가
  2908. case POINT_ATTBONUS_ORC: // 44 웅귀에게 데미지 % 증가
  2909. case POINT_ATTBONUS_MILGYO: // 45 밀교에게 데미지 % 증가
  2910. case POINT_ATTBONUS_UNDEAD: // 46 시체에게 데미지 % 증가
  2911. case POINT_ATTBONUS_DEVIL: // 47 마귀(악마)에게 데미지 % 증가
  2912. case POINT_ATTBONUS_MONSTER:
  2913. case POINT_ATTBONUS_SURA:
  2914. case POINT_ATTBONUS_ASSASSIN:
  2915. case POINT_ATTBONUS_WARRIOR:
  2916. case POINT_ATTBONUS_SHAMAN:
  2917. case POINT_POISON_PCT:
  2918. case POINT_STUN_PCT:
  2919. case POINT_SLOW_PCT:
  2920. case POINT_BLOCK:
  2921. case POINT_DODGE:
  2922. case POINT_CRITICAL_PCT:
  2923. case POINT_RESIST_CRITICAL:
  2924. case POINT_PENETRATE_PCT:
  2925. case POINT_RESIST_PENETRATE:
  2926. case POINT_CURSE_PCT:
  2927. case POINT_STEAL_HP: // 48 생명력 흡수
  2928. case POINT_STEAL_SP: // 49 정신력 흡수
  2929. case POINT_MANA_BURN_PCT: // 50 마나 번
  2930. case POINT_DAMAGE_SP_RECOVER: // 51 공격당할 시 정신력 회복 확률
  2931. case POINT_RESIST_NORMAL_DAMAGE:
  2932. case POINT_RESIST_SWORD:
  2933. case POINT_RESIST_TWOHAND:
  2934. case POINT_RESIST_DAGGER:
  2935. case POINT_RESIST_BELL:
  2936. case POINT_RESIST_FAN:
  2937. case POINT_RESIST_BOW:
  2938. case POINT_RESIST_FIRE:
  2939. case POINT_RESIST_ELEC:
  2940. case POINT_RESIST_MAGIC:
  2941. case POINT_RESIST_WIND:
  2942. case POINT_RESIST_ICE:
  2943. case POINT_RESIST_EARTH:
  2944. case POINT_RESIST_DARK:
  2945. case POINT_REFLECT_MELEE: // 67 공격 반사
  2946. case POINT_REFLECT_CURSE: // 68 저주 반사
  2947. case POINT_POISON_REDUCE: // 69 독데미지 감소
  2948. case POINT_KILL_SP_RECOVER: // 70 적 소멸시 MP 회복
  2949. case POINT_KILL_HP_RECOVERY: // 75
  2950. case POINT_HIT_HP_RECOVERY:
  2951. case POINT_HIT_SP_RECOVERY:
  2952. case POINT_MANASHIELD:
  2953. case POINT_ATT_BONUS:
  2954. case POINT_DEF_BONUS:
  2955. case POINT_SKILL_DAMAGE_BONUS:
  2956. case POINT_NORMAL_HIT_DAMAGE_BONUS:
  2957. // DEPEND_BONUS_ATTRIBUTES
  2958. case POINT_SKILL_DEFEND_BONUS:
  2959. case POINT_NORMAL_HIT_DEFEND_BONUS:
  2960. SetPoint(type, GetPoint(type) + amount);
  2961. val = GetPoint(type);
  2962. break;
  2963. // END_OF_DEPEND_BONUS_ATTRIBUTES
  2964. case POINT_PARTY_ATTACKER_BONUS:
  2965. case POINT_PARTY_TANKER_BONUS:
  2966. case POINT_PARTY_BUFFER_BONUS:
  2967. case POINT_PARTY_SKILL_MASTER_BONUS:
  2968. case POINT_PARTY_HASTE_BONUS:
  2969. case POINT_PARTY_DEFENDER_BONUS:
  2970. case POINT_RESIST_WARRIOR :
  2971. case POINT_RESIST_ASSASSIN :
  2972. case POINT_RESIST_SURA :
  2973. case POINT_RESIST_SHAMAN :
  2974. SetPoint(type, GetPoint(type) + amount);
  2975. val = GetPoint(type);
  2976. break;
  2977. case POINT_MALL_ATTBONUS:
  2978. case POINT_MALL_DEFBONUS:
  2979. case POINT_MALL_EXPBONUS:
  2980. case POINT_MALL_ITEMBONUS:
  2981. case POINT_MALL_GOLDBONUS:
  2982. case POINT_MELEE_MAGIC_ATT_BONUS_PER:
  2983. if (GetPoint(type) + amount > 100)
  2984. {
  2985. sys_err("MALL_BONUS exceeded over 100!! point type: %d name: %s amount %d", type, GetName(), amount);
  2986. amount = 100 - GetPoint(type);
  2987. }
  2988. SetPoint(type, GetPoint(type) + amount);
  2989. val = GetPoint(type);
  2990. break;
  2991. // PC_BANG_ITEM_ADD
  2992. case POINT_PC_BANG_EXP_BONUS :
  2993. case POINT_PC_BANG_DROP_BONUS :
  2994. case POINT_RAMADAN_CANDY_BONUS_EXP:
  2995. SetPoint(type, amount);
  2996. val = GetPoint(type);
  2997. break;
  2998. // END_PC_BANG_ITEM_ADD
  2999. case POINT_EXP_DOUBLE_BONUS: // 71
  3000. case POINT_GOLD_DOUBLE_BONUS: // 72
  3001. case POINT_ITEM_DROP_BONUS: // 73
  3002. case POINT_POTION_BONUS: // 74
  3003. if (GetPoint(type) + amount > 100)
  3004. {
  3005. sys_err("BONUS exceeded over 100!! point type: %d name: %s amount %d", type, GetName(), amount);
  3006. amount = 100 - GetPoint(type);
  3007. }
  3008. SetPoint(type, GetPoint(type) + amount);
  3009. val = GetPoint(type);
  3010. break;
  3011. case POINT_IMMUNE_STUN: // 76
  3012. SetPoint(type, GetPoint(type) + amount);
  3013. val = GetPoint(type);
  3014. if (val)
  3015. {
  3016. SET_BIT(m_pointsInstant.dwImmuneFlag, IMMUNE_STUN);
  3017. }
  3018. else
  3019. {
  3020. REMOVE_BIT(m_pointsInstant.dwImmuneFlag, IMMUNE_STUN);
  3021. }
  3022. break;
  3023. case POINT_IMMUNE_SLOW: // 77
  3024. SetPoint(type, GetPoint(type) + amount);
  3025. val = GetPoint(type);
  3026. if (val)
  3027. {
  3028. SET_BIT(m_pointsInstant.dwImmuneFlag, IMMUNE_SLOW);
  3029. }
  3030. else
  3031. {
  3032. REMOVE_BIT(m_pointsInstant.dwImmuneFlag, IMMUNE_SLOW);
  3033. }
  3034. break;
  3035. case POINT_IMMUNE_FALL: // 78
  3036. SetPoint(type, GetPoint(type) + amount);
  3037. val = GetPoint(type);
  3038. if (val)
  3039. {
  3040. SET_BIT(m_pointsInstant.dwImmuneFlag, IMMUNE_FALL);
  3041. }
  3042. else
  3043. {
  3044. REMOVE_BIT(m_pointsInstant.dwImmuneFlag, IMMUNE_FALL);
  3045. }
  3046. break;
  3047. case POINT_ATT_GRADE_BONUS:
  3048. SetPoint(type, GetPoint(type) + amount);
  3049. PointChange(POINT_ATT_GRADE, amount);
  3050. val = GetPoint(type);
  3051. break;
  3052. case POINT_DEF_GRADE_BONUS:
  3053. SetPoint(type, GetPoint(type) + amount);
  3054. PointChange(POINT_DEF_GRADE, amount);
  3055. val = GetPoint(type);
  3056. break;
  3057. case POINT_MAGIC_ATT_GRADE_BONUS:
  3058. SetPoint(type, GetPoint(type) + amount);
  3059. PointChange(POINT_MAGIC_ATT_GRADE, amount);
  3060. val = GetPoint(type);
  3061. break;
  3062. case POINT_MAGIC_DEF_GRADE_BONUS:
  3063. SetPoint(type, GetPoint(type) + amount);
  3064. PointChange(POINT_MAGIC_DEF_GRADE, amount);
  3065. val = GetPoint(type);
  3066. break;
  3067. case POINT_VOICE:
  3068. case POINT_EMPIRE_POINT:
  3069. //sys_err("CHARACTER::PointChange: %s: point cannot be changed. use SetPoint instead (type: %d)", GetName(), type);
  3070. val = GetRealPoint(type);
  3071. break;
  3072. case POINT_POLYMORPH:
  3073. SetPoint(type, GetPoint(type) + amount);
  3074. val = GetPoint(type);
  3075. SetPolymorph(val);
  3076. break;
  3077. case POINT_MOUNT:
  3078. SetPoint(type, GetPoint(type) + amount);
  3079. val = GetPoint(type);
  3080. MountVnum(val);
  3081. break;
  3082. case POINT_ENERGY:
  3083. case POINT_COSTUME_ATTR_BONUS:
  3084. {
  3085. int old_val = GetPoint(type);
  3086. SetPoint(type, old_val + amount);
  3087. val = GetPoint(type);
  3088. BuffOnAttr_ValueChange(type, old_val, val);
  3089. }
  3090. break;
  3091. default:
  3092. sys_err("CHARACTER::PointChange: %s: unknown point change type %d", GetName(), type);
  3093. return;
  3094. }
  3095. switch (type)
  3096. {
  3097. case POINT_LEVEL:
  3098. case POINT_ST:
  3099. case POINT_DX:
  3100. case POINT_IQ:
  3101. case POINT_HT:
  3102. ComputeBattlePoints();
  3103. break;
  3104. case POINT_MAX_HP:
  3105. case POINT_MAX_SP:
  3106. case POINT_MAX_STAMINA:
  3107. break;
  3108. }
  3109. if (type == POINT_HP && amount == 0)
  3110. return;
  3111. if (GetDesc())
  3112. {
  3113. struct packet_point_change pack;
  3114. pack.header = HEADER_GC_CHARACTER_POINT_CHANGE;
  3115. pack.dwVID = m_vid;
  3116. pack.type = type;
  3117. pack.value = val;
  3118. if (bAmount)
  3119. pack.amount = amount;
  3120. else
  3121. pack.amount = 0;
  3122. if (!bBroadcast)
  3123. GetDesc()->Packet(&pack, sizeof(struct packet_point_change));
  3124. else
  3125. PacketAround(&pack, sizeof(pack));
  3126. }
  3127. }
  3128. void CHARACTER::ApplyPoint(BYTE bApplyType, int iVal)
  3129. {
  3130. switch (bApplyType)
  3131. {
  3132. case APPLY_NONE: // 0
  3133. break;;
  3134. case APPLY_CON:
  3135. PointChange(POINT_HT, iVal);
  3136. PointChange(POINT_MAX_HP, (iVal * JobInitialPoints[GetJob()].hp_per_ht));
  3137. PointChange(POINT_MAX_STAMINA, (iVal * JobInitialPoints[GetJob()].stamina_per_con));
  3138. break;
  3139. case APPLY_INT:
  3140. PointChange(POINT_IQ, iVal);
  3141. PointChange(POINT_MAX_SP, (iVal * JobInitialPoints[GetJob()].sp_per_iq));
  3142. break;
  3143. case APPLY_SKILL:
  3144. // SKILL_DAMAGE_BONUS
  3145. {
  3146. // 최상위 비트 기준으로 8비트 vnum, 9비트 add, 15비트 change
  3147. // 00000000 00000000 00000000 00000000
  3148. // ^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^
  3149. // vnum ^ add change
  3150. BYTE bSkillVnum = (BYTE) (((DWORD)iVal) >> 24);
  3151. int iAdd = iVal & 0x00800000;
  3152. int iChange = iVal & 0x007fffff;
  3153. sys_log(1, "APPLY_SKILL skill %d add? %d change %d", bSkillVnum, iAdd ? 1 : 0, iChange);
  3154. if (0 == iAdd)
  3155. iChange = -iChange;
  3156. boost::unordered_map<BYTE, int>::iterator iter = m_SkillDamageBonus.find(bSkillVnum);
  3157. if (iter == m_SkillDamageBonus.end())
  3158. m_SkillDamageBonus.insert(std::make_pair(bSkillVnum, iChange));
  3159. else
  3160. iter->second += iChange;
  3161. }
  3162. // END_OF_SKILL_DAMAGE_BONUS
  3163. break;
  3164. case APPLY_STR:
  3165. case APPLY_DEX:
  3166. case APPLY_MAX_HP:
  3167. case APPLY_MAX_SP:
  3168. case APPLY_MAX_HP_PCT:
  3169. case APPLY_MAX_SP_PCT:
  3170. case APPLY_ATT_SPEED:
  3171. case APPLY_MOV_SPEED:
  3172. case APPLY_CAST_SPEED:
  3173. case APPLY_HP_REGEN:
  3174. case APPLY_SP_REGEN:
  3175. case APPLY_POISON_PCT:
  3176. case APPLY_STUN_PCT:
  3177. case APPLY_SLOW_PCT:
  3178. case APPLY_CRITICAL_PCT:
  3179. case APPLY_PENETRATE_PCT:
  3180. case APPLY_ATTBONUS_HUMAN:
  3181. case APPLY_ATTBONUS_ANIMAL:
  3182. case APPLY_ATTBONUS_ORC:
  3183. case APPLY_ATTBONUS_MILGYO:
  3184. case APPLY_ATTBONUS_UNDEAD:
  3185. case APPLY_ATTBONUS_DEVIL:
  3186. case APPLY_ATTBONUS_WARRIOR: // 59
  3187. case APPLY_ATTBONUS_ASSASSIN: // 60
  3188. case APPLY_ATTBONUS_SURA: // 61
  3189. case APPLY_ATTBONUS_SHAMAN: // 62
  3190. case APPLY_ATTBONUS_MONSTER: // 63
  3191. case APPLY_STEAL_HP:
  3192. case APPLY_STEAL_SP:
  3193. case APPLY_MANA_BURN_PCT:
  3194. case APPLY_DAMAGE_SP_RECOVER:
  3195. case APPLY_BLOCK:
  3196. case APPLY_DODGE:
  3197. case APPLY_RESIST_SWORD:
  3198. case APPLY_RESIST_TWOHAND:
  3199. case APPLY_RESIST_DAGGER:
  3200. case APPLY_RESIST_BELL:
  3201. case APPLY_RESIST_FAN:
  3202. case APPLY_RESIST_BOW:
  3203. case APPLY_RESIST_FIRE:
  3204. case APPLY_RESIST_ELEC:
  3205. case APPLY_RESIST_MAGIC:
  3206. case APPLY_RESIST_WIND:
  3207. case APPLY_RESIST_ICE:
  3208. case APPLY_RESIST_EARTH:
  3209. case APPLY_RESIST_DARK:
  3210. case APPLY_REFLECT_MELEE:
  3211. case APPLY_REFLECT_CURSE:
  3212. case APPLY_ANTI_CRITICAL_PCT:
  3213. case APPLY_ANTI_PENETRATE_PCT:
  3214. case APPLY_POISON_REDUCE:
  3215. case APPLY_KILL_SP_RECOVER:
  3216. case APPLY_EXP_DOUBLE_BONUS:
  3217. case APPLY_GOLD_DOUBLE_BONUS:
  3218. case APPLY_ITEM_DROP_BONUS:
  3219. case APPLY_POTION_BONUS:
  3220. case APPLY_KILL_HP_RECOVER:
  3221. case APPLY_IMMUNE_STUN:
  3222. case APPLY_IMMUNE_SLOW:
  3223. case APPLY_IMMUNE_FALL:
  3224. case APPLY_BOW_DISTANCE:
  3225. case APPLY_ATT_GRADE_BONUS:
  3226. case APPLY_DEF_GRADE_BONUS:
  3227. case APPLY_MAGIC_ATT_GRADE:
  3228. case APPLY_MAGIC_DEF_GRADE:
  3229. case APPLY_CURSE_PCT:
  3230. case APPLY_MAX_STAMINA:
  3231. case APPLY_MALL_ATTBONUS:
  3232. case APPLY_MALL_DEFBONUS:
  3233. case APPLY_MALL_EXPBONUS:
  3234. case APPLY_MALL_ITEMBONUS:
  3235. case APPLY_MALL_GOLDBONUS:
  3236. case APPLY_SKILL_DAMAGE_BONUS:
  3237. case APPLY_NORMAL_HIT_DAMAGE_BONUS:
  3238. // DEPEND_BONUS_ATTRIBUTES
  3239. case APPLY_SKILL_DEFEND_BONUS:
  3240. case APPLY_NORMAL_HIT_DEFEND_BONUS:
  3241. // END_OF_DEPEND_BONUS_ATTRIBUTES
  3242. case APPLY_PC_BANG_EXP_BONUS :
  3243. case APPLY_PC_BANG_DROP_BONUS :
  3244. case APPLY_RESIST_WARRIOR :
  3245. case APPLY_RESIST_ASSASSIN :
  3246. case APPLY_RESIST_SURA :
  3247. case APPLY_RESIST_SHAMAN :
  3248. case APPLY_ENERGY: // 82 기력
  3249. case APPLY_DEF_GRADE: // 83 방어력. DEF_GRADE_BONUS는 클라에서 두배로 보여지는 의도된 버그(...)가 있다.
  3250. case APPLY_COSTUME_ATTR_BONUS: // 84 코스튬 아이템에 붙은 속성치 보너스
  3251. case APPLY_MAGIC_ATTBONUS_PER: // 85 마법 공격력 +x%
  3252. case APPLY_MELEE_MAGIC_ATTBONUS_PER: // 86 마법 + 밀리 공격력 +x%
  3253. PointChange(aApplyInfo[bApplyType].bPointType, iVal);
  3254. break;
  3255. default:
  3256. sys_err("Unknown apply type %d name %s", bApplyType, GetName());
  3257. break;
  3258. }
  3259. }
  3260. void CHARACTER::MotionPacketEncode(BYTE motion, LPCHARACTER victim, struct packet_motion * packet)
  3261. {
  3262. packet->header = HEADER_GC_MOTION;
  3263. packet->vid = m_vid;
  3264. packet->motion = motion;
  3265. if (victim)
  3266. packet->victim_vid = victim->GetVID();
  3267. else
  3268. packet->victim_vid = 0;
  3269. }
  3270. void CHARACTER::Motion(BYTE motion, LPCHARACTER victim)
  3271. {
  3272. struct packet_motion pack_motion;
  3273. MotionPacketEncode(motion, victim, &pack_motion);
  3274. PacketAround(&pack_motion, sizeof(struct packet_motion));
  3275. }
  3276. EVENTFUNC(save_event)
  3277. {
  3278. char_event_info* info = dynamic_cast<char_event_info*>( event->info );
  3279. if ( info == NULL )
  3280. {
  3281. sys_err( "save_event> <Factor> Null pointer" );
  3282. return 0;
  3283. }
  3284. LPCHARACTER ch = info->ch;
  3285. if (ch == NULL) { // <Factor>
  3286. return 0;
  3287. }
  3288. sys_log(1, "SAVE_EVENT: %s", ch->GetName());
  3289. ch->Save();
  3290. ch->FlushDelayedSaveItem();
  3291. return (save_event_second_cycle);
  3292. }
  3293. void CHARACTER::StartSaveEvent()
  3294. {
  3295. if (m_pkSaveEvent)
  3296. return;
  3297. char_event_info* info = AllocEventInfo<char_event_info>();
  3298. info->ch = this;
  3299. m_pkSaveEvent = event_create(save_event, info, save_event_second_cycle);
  3300. }
  3301. void CHARACTER::MonsterLog(const char* format, ...)
  3302. {
  3303. if (!test_server)
  3304. return;
  3305. if (IsPC())
  3306. return;
  3307. char chatbuf[CHAT_MAX_LEN + 1];
  3308. int len = snprintf(chatbuf, sizeof(chatbuf), "%u)", (DWORD)GetVID());
  3309. if (len < 0 || len >= (int) sizeof(chatbuf))
  3310. len = sizeof(chatbuf) - 1;
  3311. va_list args;
  3312. va_start(args, format);
  3313. int len2 = vsnprintf(chatbuf + len, sizeof(chatbuf) - len, format, args);
  3314. if (len2 < 0 || len2 >= (int) sizeof(chatbuf) - len)
  3315. len += (sizeof(chatbuf) - len) - 1;
  3316. else
  3317. len += len2;
  3318. // \0 문자 포함
  3319. ++len;
  3320. va_end(args);
  3321. TPacketGCChat pack_chat;
  3322. pack_chat.header = HEADER_GC_CHAT;
  3323. pack_chat.size = sizeof(TPacketGCChat) + len;
  3324. pack_chat.type = CHAT_TYPE_TALKING;
  3325. pack_chat.id = (DWORD)GetVID();
  3326. pack_chat.bEmpire = 0;
  3327. TEMP_BUFFER buf;
  3328. buf.write(&pack_chat, sizeof(TPacketGCChat));
  3329. buf.write(chatbuf, len);
  3330. CHARACTER_MANAGER::instance().PacketMonsterLog(this, buf.read_peek(), buf.size());
  3331. }
  3332. void CHARACTER::ChatPacket(BYTE type, const char * format, ...)
  3333. {
  3334. LPDESC d = GetDesc();
  3335. if (!d || !format)
  3336. return;
  3337. char chatbuf[CHAT_MAX_LEN + 1];
  3338. va_list args;
  3339. va_start(args, format);
  3340. int len = vsnprintf(chatbuf, sizeof(chatbuf), format, args);
  3341. va_end(args);
  3342. struct packet_chat pack_chat;
  3343. pack_chat.header = HEADER_GC_CHAT;
  3344. pack_chat.size = sizeof(struct packet_chat) + len;
  3345. pack_chat.type = type;
  3346. pack_chat.id = 0;
  3347. pack_chat.bEmpire = d->GetEmpire();
  3348. TEMP_BUFFER buf;
  3349. buf.write(&pack_chat, sizeof(struct packet_chat));
  3350. buf.write(chatbuf, len);
  3351. d->Packet(buf.read_peek(), buf.size());
  3352. if (type == CHAT_TYPE_COMMAND && test_server)
  3353. sys_log(0, "SEND_COMMAND %s %s", GetName(), chatbuf);
  3354. }
  3355. // MINING
  3356. void CHARACTER::mining_take()
  3357. {
  3358. m_pkMiningEvent = NULL;
  3359. }
  3360. void CHARACTER::mining_cancel()
  3361. {
  3362. if (m_pkMiningEvent)
  3363. {
  3364. sys_log(0, "XXX MINING CANCEL");
  3365. event_cancel(&m_pkMiningEvent);
  3366. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("채광을 중단하였습니다."));
  3367. }
  3368. }
  3369. void CHARACTER::mining(LPCHARACTER chLoad)
  3370. {
  3371. if (m_pkMiningEvent)
  3372. {
  3373. mining_cancel();
  3374. return;
  3375. }
  3376. if (!chLoad)
  3377. return;
  3378. if (GetMapIndex() != chLoad->GetMapIndex() || DISTANCE_APPROX(GetX() - chLoad->GetX(), GetY() - chLoad->GetY()) > 1000) //Madenci bot fixed.
  3379. return;
  3380. if (mining::GetRawOreFromLoad(chLoad->GetRaceNum()) == 0)
  3381. return;
  3382. LPITEM pick = GetWear(WEAR_WEAPON);
  3383. if (!pick || pick->GetType() != ITEM_PICK)
  3384. {
  3385. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("곡괭이를 장착하세요."));
  3386. return;
  3387. }
  3388. int count = number(5, 15); // 동작 횟수, 한 동작당 2초
  3389. // 채광 동작을 보여줌
  3390. TPacketGCDigMotion p;
  3391. p.header = HEADER_GC_DIG_MOTION;
  3392. p.vid = GetVID();
  3393. p.target_vid = chLoad->GetVID();
  3394. p.count = count;
  3395. PacketAround(&p, sizeof(p));
  3396. m_pkMiningEvent = mining::CreateMiningEvent(this, chLoad, count);
  3397. }
  3398. void CHARACTER::fishing()
  3399. {
  3400. if (m_pkFishingEvent)
  3401. {
  3402. fishing_take();
  3403. return;
  3404. }
  3405. // 못감 속성에서 낚시를 시도한다?
  3406. {
  3407. LPSECTREE_MAP pkSectreeMap = SECTREE_MANAGER::instance().GetMap(GetMapIndex());
  3408. int x = GetX();
  3409. int y = GetY();
  3410. LPSECTREE tree = pkSectreeMap->Find(x, y);
  3411. DWORD dwAttr = tree->GetAttribute(x, y);
  3412. if (IS_SET(dwAttr, ATTR_BLOCK))
  3413. {
  3414. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("낚시를 할 수 있는 곳이 아닙니다"));
  3415. return;
  3416. }
  3417. }
  3418. LPITEM rod = GetWear(WEAR_WEAPON);
  3419. // 낚시대 장착
  3420. if (!rod || rod->GetType() != ITEM_ROD)
  3421. {
  3422. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("낚시대를 장착 하세요."));
  3423. return;
  3424. }
  3425. if (0 == rod->GetSocket(2))
  3426. {
  3427. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("미끼를 끼고 던져 주세요."));
  3428. return;
  3429. }
  3430. float fx, fy;
  3431. GetDeltaByDegree(GetRotation(), 400.0f, &fx, &fy);
  3432. m_pkFishingEvent = fishing::CreateFishingEvent(this);
  3433. }
  3434. void CHARACTER::fishing_take()
  3435. {
  3436. LPITEM rod = GetWear(WEAR_WEAPON);
  3437. if (rod && rod->GetType() == ITEM_ROD)
  3438. {
  3439. using fishing::fishing_event_info;
  3440. if (m_pkFishingEvent)
  3441. {
  3442. struct fishing_event_info* info = dynamic_cast<struct fishing_event_info*>(m_pkFishingEvent->info);
  3443. if (info)
  3444. fishing::Take(info, this);
  3445. }
  3446. }
  3447. else
  3448. {
  3449. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("낚시대가 아닌 물건으로 낚시를 할 수 없습니다!"));
  3450. }
  3451. event_cancel(&m_pkFishingEvent);
  3452. }
  3453. bool CHARACTER::StartStateMachine(int iNextPulse)
  3454. {
  3455. if (CHARACTER_MANAGER::instance().AddToStateList(this))
  3456. {
  3457. m_dwNextStatePulse = thecore_heart->pulse + iNextPulse;
  3458. return true;
  3459. }
  3460. return false;
  3461. }
  3462. void CHARACTER::StopStateMachine()
  3463. {
  3464. CHARACTER_MANAGER::instance().RemoveFromStateList(this);
  3465. }
  3466. void CHARACTER::UpdateStateMachine(DWORD dwPulse)
  3467. {
  3468. if (dwPulse < m_dwNextStatePulse)
  3469. return;
  3470. if (IsDead())
  3471. return;
  3472. Update();
  3473. m_dwNextStatePulse = dwPulse + m_dwStateDuration;
  3474. }
  3475. void CHARACTER::SetNextStatePulse(int iNextPulse)
  3476. {
  3477. CHARACTER_MANAGER::instance().AddToStateList(this);
  3478. m_dwNextStatePulse = iNextPulse;
  3479. if (iNextPulse < 10)
  3480. MonsterLog("다음상태로어서가자");
  3481. }
  3482. // 캐릭터 인스턴스 업데이트 함수.
  3483. void CHARACTER::UpdateCharacter(DWORD dwPulse)
  3484. {
  3485. CFSM::Update();
  3486. }
  3487. void CHARACTER::SetShop(LPSHOP pkShop)
  3488. {
  3489. if ((m_pkShop = pkShop))
  3490. SET_BIT(m_pointsInstant.instant_flag, INSTANT_FLAG_SHOP);
  3491. else
  3492. {
  3493. REMOVE_BIT(m_pointsInstant.instant_flag, INSTANT_FLAG_SHOP);
  3494. SetShopOwner(NULL);
  3495. }
  3496. }
  3497. void CHARACTER::SetOfflineShop(LPOFFLINESHOP pkOfflineShop)
  3498. {
  3499. if ((m_pkOfflineShop = pkOfflineShop))
  3500. SET_BIT(m_pointsInstant.instant_flag, INSTANT_FLAG_OFFLINE_SHOP);
  3501. else
  3502. {
  3503. REMOVE_BIT(m_pointsInstant.instant_flag, INSTANT_FLAG_OFFLINE_SHOP);
  3504. SetOfflineShopOwner(NULL);
  3505. }
  3506. }
  3507. #ifdef ENABLE_MAXIMUM_YANG_FOR_OFFLINE_SHOP
  3508. void CHARACTER::OpenMyOfflineShop(const char * c_pszSign, TOfflineShopItemTable * pTable, BYTE bItemCount, BYTE bTime)
  3509. #else
  3510. void CHARACTER::OpenMyOfflineShop(const char * c_pszSign, TShopItemTable * pTable, BYTE bItemCount, BYTE bTime)
  3511. #endif
  3512. {
  3513. if (thecore_pulse() - GetMyOfflineShopTime() < PASSES_PER_SEC(10))
  3514. {
  3515. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("You're too fast! Slow down!"));
  3516. return;
  3517. }
  3518. SetMyOfflineShopTime();
  3519. quest::PC * pPC = quest::CQuestManager::instance().GetPC(GetPlayerID());
  3520. if (pPC && pPC->IsRunning())
  3521. return;
  3522. if (bItemCount == 0)
  3523. return;
  3524. if (GetShop() || GetOfflineShop())
  3525. return;
  3526. if (int(GetQuestFlag("Kilit.Enable")) == 1)
  3527. {
  3528. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("guvenlik_engel"));
  3529. return;
  3530. }
  3531. if (g_bEnableEmpireLimit)
  3532. {
  3533. if (GetEmpire() == 1 && (GetMapIndex() == 41 || GetMapIndex() == 21))
  3534. {
  3535. ChatPacket(CHAT_TYPE_INFO, "Bu mapta cevrimdisi pazar kuramazsin!");
  3536. return;
  3537. }
  3538. else if (GetEmpire() == 2 && (GetMapIndex() == 1 || GetMapIndex() == 41))
  3539. {
  3540. ChatPacket(CHAT_TYPE_INFO, "Bu mapta cevrimdisi pazar kuramazsin!");
  3541. return;
  3542. }
  3543. else if (GetEmpire() == 3 && (GetMapIndex() == 1 || GetMapIndex() == 21))
  3544. {
  3545. ChatPacket(CHAT_TYPE_INFO, "Bu mapta cevrimdisi pazar kuramazsin!");
  3546. return;
  3547. }
  3548. }
  3549. {
  3550. if (!test_server)
  3551. {
  3552. if (IsGM())
  3553. {
  3554. ChatPacket(CHAT_TYPE_INFO, "GameMaster'lar cevrimdisi pazar acamaz.");
  3555. return;
  3556. }
  3557. }
  3558. }
  3559. {
  3560. std::auto_ptr<SQLMsg> pMsg(DBManager::instance().DirectQuery("SELECT COUNT(*) FROM %soffline_shop_item WHERE owner_id = %u and status = 1", get_table_postfix(), GetPlayerID()));
  3561. MYSQL_ROW row = mysql_fetch_row(pMsg->Get()->pSQLResult);
  3562. BYTE bResult = 0;
  3563. str_to_number(bResult, row[0]);
  3564. if (bResult)
  3565. {
  3566. ChatPacket(CHAT_TYPE_INFO, "Yeni bir cevrimdisi pazar acabilmek icin satilamayan itemlerinizi geri almalisiniz.");
  3567. return;
  3568. }
  3569. }
  3570. {
  3571. std::auto_ptr<SQLMsg> pMsg(DBManager::instance().DirectQuery("SELECT COUNT(*) FROM %soffline_shop_npc WHERE owner_id = %u", get_table_postfix(), GetPlayerID()));
  3572. MYSQL_ROW row = mysql_fetch_row(pMsg->Get()->pSQLResult);
  3573. BYTE bResult = 0;
  3574. str_to_number(bResult, row[0]);
  3575. if (bResult)
  3576. {
  3577. ChatPacket(CHAT_TYPE_INFO, "Zaten bir cevrimdisi pazariniz var.");
  3578. ChatPacket(CHAT_TYPE_INFO, "Yeni bir cevrimdisi pazar acmak icin eskisini kapatmalisiniz.");
  3579. return;
  3580. }
  3581. }
  3582. if (g_bOfflineShopMapAllowLimit)
  3583. {
  3584. if (!offlineshop_map_allow_find(GetMapIndex()))
  3585. {
  3586. ChatPacket(CHAT_TYPE_INFO, "Burada cevrimdisi pazar acamazsiniz!");
  3587. return;
  3588. }
  3589. }
  3590. if (g_bNeededItem)
  3591. {
  3592. BYTE bCount = quest::CQuestManager::instance().GetCurrentCharacterPtr()->CountSpecifyItem(g_iItemVnum);
  3593. if (bCount < g_iItemVnum)
  3594. {
  3595. LPITEM pItem = ITEM_MANAGER::instance().CreateItem(g_iItemVnum);
  3596. ChatPacket(CHAT_TYPE_INFO, "Su anda bir cevrimdisi pazar acamazsin.Gerekce x%d %s", g_bItemCount, pItem->GetName());
  3597. return;
  3598. }
  3599. }
  3600. if (bTime == 3 && GetGold() < 10000000)
  3601. {
  3602. ChatPacket(CHAT_TYPE_INFO, "Cevrimdisi pazar acabilmek icin yeterli paraya sahip degilsin.");
  3603. ChatPacket(CHAT_TYPE_INFO, "Gerekli Yang Miktari : 10.000.000");
  3604. return;
  3605. }
  3606. if (g_bNeededMoney)
  3607. {
  3608. #ifdef ENABLE_MAXIMUM_YANG_FOR_OFFLINE_SHOP
  3609. if (GetGold() < static_cast<long long>(g_dwNeedMoney))
  3610. #else
  3611. if (GetGold() < static_cast<int>(g_dwNeedMoney))
  3612. #endif
  3613. {
  3614. ChatPacket(CHAT_TYPE_INFO, "Cevrimdisi pazar acabilmek icin yeterli paraya sahip degilsin.");
  3615. ChatPacket(CHAT_TYPE_INFO, "Gerekli Yang Miktari : %u", g_dwNeedMoney);
  3616. return;
  3617. }
  3618. }
  3619. if (g_bNeedMinLevel && GetLevel() < g_bMinLevel)
  3620. {
  3621. ChatPacket(CHAT_TYPE_INFO, "Cevrimdisi pazar acabilmek icin seviyeniz yeterli degil!");
  3622. return;
  3623. }
  3624. {
  3625. if (g_wCoinsForUnlimited > 0 && bTime == 4)
  3626. {
  3627. std::auto_ptr<SQLMsg> pMsg(DBManager::instance().DirectQuery("SELECT coins FROM account.account WHERE id = %u", GetAID()));
  3628. if (pMsg->Get()->uiNumRows == 0) return;
  3629. MYSQL_ROW row = mysql_fetch_row(pMsg->Get()->pSQLResult);
  3630. long lCoins = 0;
  3631. str_to_number(lCoins, row[0]);
  3632. if (lCoins < static_cast<long>(g_wCoinsForUnlimited))
  3633. {
  3634. ChatPacket(CHAT_TYPE_INFO, "|cFFff0000|H|h<Hata>Bu islemi yapabilmek icin %d EP'e ihtiyaciniz var!", g_wCoinsForUnlimited);
  3635. return;
  3636. }
  3637. DBManager::instance().DirectQuery("UPDATE account.account SET coins = coins - %d where id = %u", g_wCoinsForUnlimited, GetAID());
  3638. }
  3639. }
  3640. char szSign[SHOP_SIGN_MAX_LEN+1];
  3641. strlcpy(szSign, c_pszSign, sizeof(szSign));
  3642. if (strlen(szSign) == 0)
  3643. {
  3644. ChatPacket(CHAT_TYPE_INFO, "Bos birakamazsiniz.");
  3645. return;
  3646. }
  3647. m_stOfflineShopSign = szSign;
  3648. if (CBanwordManager::instance().CheckString(m_stOfflineShopSign.c_str(), m_stOfflineShopSign.length()))
  3649. {
  3650. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("비속어나 은어가 포함된 상점 이름으로 상점을 열 수 없습니다."));
  3651. return;
  3652. }
  3653. LPCHARACTER npc = CHARACTER_MANAGER::instance().SpawnMob(30000, GetMapIndex(), GetX(), GetY(), GetZ(), false, -1, false, true, GetPlayerID());
  3654. if (!npc)
  3655. {
  3656. ChatPacket(CHAT_TYPE_INFO, "Cevrimdisi pazar acilamiyor.Lutfen tekrar deneyin.");
  3657. return;
  3658. }
  3659. bool bIsWrong = false;
  3660. // First check the items
  3661. for (BYTE i = 0; i < bItemCount; ++i)
  3662. {
  3663. LPITEM pItem = GetItem((pTable + i)->pos);
  3664. if (!pItem)
  3665. continue;
  3666. if (pItem->IsEquipped())
  3667. {
  3668. bIsWrong = true;
  3669. ChatPacket(CHAT_TYPE_INFO, "Envanterinde takili olan bir itemi satamazsin.");
  3670. return;
  3671. }
  3672. if (pItem->isLocked())
  3673. {
  3674. bIsWrong = true;
  3675. ChatPacket(CHAT_TYPE_INFO, "Kilitli bir itemi satamazsin!");
  3676. return;
  3677. }
  3678. if (pItem->GetType() == ITEM_WEAPON || pItem->GetType() == ITEM_ARMOR || pItem->GetType() == ITEM_BELT)
  3679. {
  3680. char szEventFlag[30];
  3681. snprintf(szEventFlag, sizeof(szEventFlag), "%d.Engel", pItem->GetID());
  3682. if (*szEventFlag)
  3683. {
  3684. if (quest::CQuestManager::instance().GetEventFlag(szEventFlag))
  3685. {
  3686. bIsWrong = true;
  3687. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("item_kilit_offlineshop_engel"));
  3688. return;
  3689. }
  3690. }
  3691. }
  3692. #ifdef ENABLE_MAXIMUM_YANG_FOR_OFFLINE_SHOP
  3693. if ((pTable + i)->price >= GOLD_MAX)
  3694. {
  3695. bIsWrong = true;
  3696. ChatPacket(CHAT_TYPE_INFO, "Fazla yang miktariniz yuzunden cevrimdisi pazar acilamiyor!");
  3697. return;
  3698. }
  3699. #else
  3700. if ((pTable + i)->price >= GOLD_MAX - 1)
  3701. {
  3702. bIsWrong = true;
  3703. ChatPacket(CHAT_TYPE_INFO, "Fazla yang miktariniz yuzunden cevrimdisi pazar acilamiyor!");
  3704. return;
  3705. }
  3706. #endif
  3707. }
  3708. if (!bIsWrong)
  3709. {
  3710. for (BYTE i = 0; i < bItemCount; ++i)
  3711. {
  3712. LPITEM pkItem = GetItem((pTable + i)->pos);
  3713. if (!pkItem)
  3714. continue;
  3715. char szColumns[QUERY_MAX_LEN], szValues[QUERY_MAX_LEN];
  3716. int iLen = snprintf(szColumns, sizeof(szColumns), "id,owner_id,pos,count,price,vnum");
  3717. #ifdef ENABLE_MAXIMUM_YANG_FOR_OFFLINE_SHOP
  3718. int iUpdateLen = snprintf(szValues, sizeof(szValues), "%u,%u,%d,%u,%lld,%u", pkItem->GetID(), GetPlayerID(), (pTable + i)->display_pos, pkItem->GetCount(), (pTable + i)->price, pkItem->GetVnum());
  3719. #else
  3720. int iUpdateLen = snprintf(szValues, sizeof(szValues), "%u,%u,%d,%u,%u,%u", pkItem->GetID(), GetPlayerID(), (pTable + i)->display_pos, pkItem->GetCount(), (pTable + i)->price, pkItem->GetVnum());
  3721. #endif
  3722. iLen += snprintf(szColumns + iLen, sizeof(szColumns) - iLen, ",socket0,socket1,socket2,socket3");
  3723. iUpdateLen += snprintf(szValues + iUpdateLen, sizeof(szValues) - iUpdateLen, ",%ld,%ld,%ld,%ld", pkItem->GetSocket(0), pkItem->GetSocket(1), pkItem->GetSocket(2), pkItem->GetSocket(3));
  3724. #ifdef USE_LENTS_SHOULDER_SASH
  3725. iLen += snprintf(szColumns + iLen, sizeof(szColumns) - iLen, ", attrtype0, attrvalue0, attrtype1, attrvalue1, attrtype2, attrvalue2, attrtype3, attrvalue3, attrtype4, attrvalue4, attrtype5, attrvalue5, attrtype6, attrvalue6, applytype0, applyvalue0, applytype1, applyvalue1, applytype2, applyvalue2, applytype3, applyvalue3, applytype4, applyvalue4, applytype5, applyvalue5, applytype6, applyvalue6, applytype7, applyvalue7");
  3726. iUpdateLen += snprintf(szValues + iUpdateLen, sizeof(szValues) - iUpdateLen, ", %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d",
  3727. pkItem->GetAttributeType(0), pkItem->GetAttributeValue(0),
  3728. pkItem->GetAttributeType(1), pkItem->GetAttributeValue(1),
  3729. pkItem->GetAttributeType(2), pkItem->GetAttributeValue(2),
  3730. pkItem->GetAttributeType(3), pkItem->GetAttributeValue(3),
  3731. pkItem->GetAttributeType(4), pkItem->GetAttributeValue(4),
  3732. pkItem->GetAttributeType(5), pkItem->GetAttributeValue(5),
  3733. pkItem->GetAttributeType(6), pkItem->GetAttributeValue(6),
  3734. pkItem->GetAttributeType(7), pkItem->GetAttributeValue(7),
  3735. pkItem->GetAttributeType(8), pkItem->GetAttributeValue(8),
  3736. pkItem->GetAttributeType(9), pkItem->GetAttributeValue(9),
  3737. pkItem->GetAttributeType(10), pkItem->GetAttributeValue(10),
  3738. pkItem->GetAttributeType(11), pkItem->GetAttributeValue(11),
  3739. pkItem->GetAttributeType(12), pkItem->GetAttributeValue(12),
  3740. pkItem->GetAttributeType(13), pkItem->GetAttributeValue(13),
  3741. pkItem->GetAttributeType(14), pkItem->GetAttributeValue(14));
  3742. #else
  3743. iLen += snprintf(szColumns + iLen, sizeof(szColumns) - iLen, ",attrtype0,attrvalue0,attrtype1,attrvalue1,attrtype2,attrvalue2,attrtype3,attrvalue3,attrtype4,attrvalue4,attrtype5,attrvalue5,attrtype6,attrvalue6");
  3744. iUpdateLen += snprintf(szValues + iUpdateLen, sizeof(szValues) - iUpdateLen, ",%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d",
  3745. pkItem->GetAttributeType(0), pkItem->GetAttributeValue(0),
  3746. pkItem->GetAttributeType(1), pkItem->GetAttributeValue(1),
  3747. pkItem->GetAttributeType(2), pkItem->GetAttributeValue(2),
  3748. pkItem->GetAttributeType(3), pkItem->GetAttributeValue(3),
  3749. pkItem->GetAttributeType(4), pkItem->GetAttributeValue(4),
  3750. pkItem->GetAttributeType(5), pkItem->GetAttributeValue(5),
  3751. pkItem->GetAttributeType(6), pkItem->GetAttributeValue(6));
  3752. #endif
  3753. char szInsertQuery[QUERY_MAX_LEN];
  3754. snprintf(szInsertQuery, sizeof(szInsertQuery), "INSERT INTO %soffline_shop_item (%s) VALUES (%s)", get_table_postfix(), szColumns, szValues);
  3755. std::auto_ptr<SQLMsg> pMsg(DBManager::instance().DirectQuery(szInsertQuery));
  3756. pkItem->RemoveFromCharacter();
  3757. }
  3758. }
  3759. int iTime = 0;
  3760. switch (bTime)
  3761. {
  3762. case 1:
  3763. iTime = 24 * 60 * 60;
  3764. break;
  3765. case 2:
  3766. iTime = 24 * 60 * 60;
  3767. break;
  3768. case 3:
  3769. iTime = 48 * 60 * 60;
  3770. break;
  3771. }
  3772. // If bTime is not equal to unlimited time, start the time!
  3773. if (bTime != 4)
  3774. {
  3775. npc->SetOfflineShopTimer(iTime);
  3776. npc->StartOfflineShopUpdateEvent();
  3777. }
  3778. // Insert
  3779. char szQuery2[512];
  3780. snprintf(szQuery2, sizeof(szQuery2), "INSERT INTO %soffline_shop_npc(owner_id, sign, name, time, x, y, z, mapIndex, channel, level, align) VALUES(%u, '%s', '%s', %d, %ld, %ld, %d, %d, %d, %d, %ld)", get_table_postfix(), GetPlayerID(), c_pszSign, GetName(), iTime, GetX(), GetY(), GetZ(), GetMapIndex(), g_bChannel, GetLevel(), GetAlignment());
  3781. DBManager::Instance().DirectQuery(szQuery2);
  3782. // Create Offline Shop
  3783. LPOFFLINESHOP pkOfflineShop = COfflineShopManager::instance().CreateOfflineShop(npc, GetPlayerID());
  3784. if (!pkOfflineShop)
  3785. {
  3786. ChatPacket(CHAT_TYPE_INFO, "Cevrimdisi Pazar acilamiyor.Lutfen tekrar deneyin.");
  3787. return;
  3788. }
  3789. npc->SetOfflineShop(pkOfflineShop);
  3790. npc->SetOfflineShopChannel(g_bChannel);
  3791. // End Of Create Offline Shop
  3792. // Set Name
  3793. char szName[CHARACTER_NAME_MAX_LEN + 1];
  3794. snprintf(szName, sizeof(szName), "%s", GetName());
  3795. npc->SetName(szName);
  3796. // End Of Set Name
  3797. npc->SetLevel(this->GetLevel());
  3798. npc->UpdateAlignment(this->GetAlignment());
  3799. //CGuild* pGuild = this->GetGuild();
  3800. //npc->SetGuild(pGuild);
  3801. SetOfflineShopVID(npc->GetVID());
  3802. npc->Show(GetMapIndex(), GetX(), GetY(), GetZ(), true);
  3803. // Send Offline Shop Sign to Everyone
  3804. TPacketGCShopSign p;
  3805. p.bHeader = HEADER_GC_OFFLINE_SHOP_SIGN;
  3806. p.dwVID = npc->GetVID();
  3807. strlcpy(p.szSign, c_pszSign, sizeof(p.szSign));
  3808. PacketAround(&p, sizeof(TPacketGCShopSign));
  3809. // End Of Send Offline Shop Sign to Everyone
  3810. if (bTime != 4)
  3811. ChatPacket(CHAT_TYPE_INFO, "<Cevrimdisi Pazar> Pazar Kuruldu. Sure: %d saat.", iTime / 60 / 60);
  3812. else
  3813. ChatPacket(CHAT_TYPE_INFO, "<Cevrimdisi> Sinirsiz cevrimdisi pazar kuruldu!");
  3814. if (g_bNeededItem)
  3815. {
  3816. LPITEM item = FindSpecifyItem(g_iItemVnum);
  3817. if (!item)
  3818. {
  3819. ChatPacket(CHAT_TYPE_INFO, "Birseyler yanlis gitti!");
  3820. return;
  3821. }
  3822. if (item->IsStackable())
  3823. if (item->GetCount() == g_bItemCount)
  3824. ITEM_MANAGER::instance().RemoveItem(item);
  3825. else
  3826. item->SetCount(item->GetCount() - g_bItemCount);
  3827. else
  3828. ITEM_MANAGER::instance().RemoveItem(item);
  3829. }
  3830. if (g_bNeededMoney)
  3831. PointChange(POINT_GOLD, -g_dwNeedMoney, false);
  3832. if (bTime == 3)
  3833. PointChange(POINT_GOLD, -10000000, true);
  3834. SetOfflineShopStatus(2);
  3835. }
  3836. EVENTFUNC(offline_shop_update_event)
  3837. {
  3838. char_event_info* pInfo = dynamic_cast<char_event_info*>(event->info);
  3839. if (pInfo == NULL)
  3840. {
  3841. sys_err("offline_shop_update_event> <Factor> Null pointer");
  3842. return 0;
  3843. }
  3844. LPCHARACTER npc = pInfo->ch;
  3845. if (npc == NULL)
  3846. return 0;
  3847. int remain_time = npc->GetOfflineShopTimer() - processing_time / passes_per_sec;
  3848. if (remain_time <= 0)
  3849. {
  3850. sys_log(0, "OFFLINE SHOP EXPIRED : expired %s", npc->GetName());
  3851. LPCHARACTER pChar = CHARACTER_MANAGER::Instance().FindByPID(npc->GetOfflineShopRealOwner());
  3852. if (pChar)
  3853. {
  3854. pChar->ChatPacket(CHAT_TYPE_INFO, "Cevrimdisi magazanizin suresi bitti.Satilamayan itemlerinizi geri alıp tekrar pazar acabilirsiniz.");
  3855. COfflineShopManager::Instance().DestroyOfflineShop(pChar, npc->GetVID());
  3856. }
  3857. else
  3858. COfflineShopManager::Instance().DestroyOfflineShop(NULL, npc->GetVID());
  3859. DBManager::instance().DirectQuery("UPDATE %soffline_shop_item SET status = 1 WHERE owner_id = %u and status = 0", get_table_postfix(), npc->GetOfflineShopRealOwner());
  3860. DBManager::instance().DirectQuery("DELETE FROM %soffline_shop_npc WHERE owner_id = %u", get_table_postfix(), npc->GetOfflineShopRealOwner());
  3861. M2_DESTROY_CHARACTER(npc);
  3862. return 0;
  3863. }
  3864. // If the variable is reach to maximum, start to save it
  3865. if (npc->GetOfflineShopSaveTime() >= g_bOfflineShopSaveTime)
  3866. {
  3867. DBManager::instance().DirectQuery("UPDATE %soffline_shop_npc SET time = %d WHERE owner_id = %u", get_table_postfix(), npc->GetOfflineShopTimer(), npc->GetOfflineShopRealOwner());
  3868. npc->SetOfflineShopTimer(1);
  3869. }
  3870. npc->SetOfflineShopTimer(remain_time);
  3871. npc->SetOfflineShopSaveTime(npc->GetOfflineShopSaveTime() + 1);
  3872. return PASSES_PER_SEC(MIN(60, remain_time));
  3873. }
  3874. void CHARACTER::StartOfflineShopUpdateEvent()
  3875. {
  3876. if (m_pkOfflineShopUpdateEvent)
  3877. return;
  3878. if (IsPC() || IsMonster())
  3879. return;
  3880. char_event_info * pInfo = AllocEventInfo<char_event_info>();
  3881. pInfo->ch = this;
  3882. m_pkOfflineShopUpdateEvent = event_create(offline_shop_update_event, pInfo, PASSES_PER_SEC(60));
  3883. }
  3884. void CHARACTER::StopOfflineShopUpdateEvent()
  3885. {
  3886. m_pointsInstant.bSaveTime = 0;
  3887. m_pointsInstant.leftTime = 0;
  3888. event_cancel(&m_pkOfflineShopUpdateEvent);
  3889. }
  3890. void CHARACTER::SetExchange(CExchange * pkExchange)
  3891. {
  3892. m_pkExchange = pkExchange;
  3893. }
  3894. void CHARACTER::SetPart(BYTE bPartPos, WORD wVal)
  3895. {
  3896. assert(bPartPos < PART_MAX_NUM);
  3897. m_pointsInstant.parts[bPartPos] = wVal;
  3898. }
  3899. WORD CHARACTER::GetPart(BYTE bPartPos) const
  3900. {
  3901. assert(bPartPos < PART_MAX_NUM);
  3902. return m_pointsInstant.parts[bPartPos];
  3903. }
  3904. WORD CHARACTER::GetOriginalPart(BYTE bPartPos) const
  3905. {
  3906. switch (bPartPos)
  3907. {
  3908. case PART_MAIN:
  3909. if (!IsPC()) // PC가 아닌 경우 현재 파트를 그대로 리턴
  3910. return GetPart(PART_MAIN);
  3911. else
  3912. return m_pointsInstant.bBasePart;
  3913. case PART_HAIR:
  3914. return GetPart(PART_HAIR);
  3915. case PART_ACCE:
  3916. return GetPart(PART_ACCE);
  3917. default:
  3918. return 0;
  3919. }
  3920. }
  3921. BYTE CHARACTER::GetCharType() const
  3922. {
  3923. return m_bCharType;
  3924. }
  3925. bool CHARACTER::SetSyncOwner(LPCHARACTER ch, bool bRemoveFromList)
  3926. {
  3927. // TRENT_MONSTER
  3928. if (IS_SET(m_pointsInstant.dwAIFlag, AIFLAG_NOMOVE))
  3929. return false;
  3930. // END_OF_TRENT_MONSTER
  3931. if (ch == this)
  3932. {
  3933. sys_err("SetSyncOwner owner == this (%p)", this);
  3934. return false;
  3935. }
  3936. if (!ch)
  3937. {
  3938. if (bRemoveFromList && m_pkChrSyncOwner)
  3939. {
  3940. m_pkChrSyncOwner->m_kLst_pkChrSyncOwned.remove(this);
  3941. }
  3942. if (m_pkChrSyncOwner)
  3943. sys_log(1, "SyncRelease %s %p from %s", GetName(), this, m_pkChrSyncOwner->GetName());
  3944. // 리스트에서 제거하지 않더라도 포인터는 NULL로 셋팅되어야 한다.
  3945. m_pkChrSyncOwner = NULL;
  3946. }
  3947. else
  3948. {
  3949. if (!IsSyncOwner(ch))
  3950. return false;
  3951. // 거리가 200 이상이면 SyncOwner가 될 수 없다.
  3952. if (DISTANCE_APPROX(GetX() - ch->GetX(), GetY() - ch->GetY()) > 250)
  3953. {
  3954. sys_log(1, "SetSyncOwner distance over than 250 %s %s", GetName(), ch->GetName());
  3955. // SyncOwner일 경우 Owner로 표시한다.
  3956. if (m_pkChrSyncOwner == ch)
  3957. return true;
  3958. return false;
  3959. }
  3960. if (m_pkChrSyncOwner != ch)
  3961. {
  3962. if (m_pkChrSyncOwner)
  3963. {
  3964. sys_log(1, "SyncRelease %s %p from %s", GetName(), this, m_pkChrSyncOwner->GetName());
  3965. m_pkChrSyncOwner->m_kLst_pkChrSyncOwned.remove(this);
  3966. }
  3967. m_pkChrSyncOwner = ch;
  3968. m_pkChrSyncOwner->m_kLst_pkChrSyncOwned.push_back(this);
  3969. // SyncOwner가 바뀌면 LastSyncTime을 초기화한다.
  3970. static const timeval zero_tv = {0, 0};
  3971. SetLastSyncTime(zero_tv);
  3972. sys_log(1, "SetSyncOwner set %s %p to %s", GetName(), this, ch->GetName());
  3973. }
  3974. m_fSyncTime = get_float_time();
  3975. }
  3976. // TODO: Sync Owner가 같더라도 계속 패킷을 보내고 있으므로,
  3977. // 동기화 된 시간이 3초 이상 지났을 때 풀어주는 패킷을
  3978. // 보내는 방식으로 하면 패킷을 줄일 수 있다.
  3979. TPacketGCOwnership pack;
  3980. pack.bHeader = HEADER_GC_OWNERSHIP;
  3981. pack.dwOwnerVID = ch ? ch->GetVID() : 0;
  3982. pack.dwVictimVID = GetVID();
  3983. PacketAround(&pack, sizeof(TPacketGCOwnership));
  3984. return true;
  3985. }
  3986. struct FuncClearSync
  3987. {
  3988. void operator () (LPCHARACTER ch)
  3989. {
  3990. assert(ch != NULL);
  3991. ch->SetSyncOwner(NULL, false); // false 플래그로 해야 for_each 가 제대로 돈다.
  3992. }
  3993. };
  3994. void CHARACTER::ClearSync()
  3995. {
  3996. SetSyncOwner(NULL);
  3997. // 아래 for_each에서 나를 m_pkChrSyncOwner로 가진 자들의 포인터를 NULL로 한다.
  3998. std::for_each(m_kLst_pkChrSyncOwned.begin(), m_kLst_pkChrSyncOwned.end(), FuncClearSync());
  3999. m_kLst_pkChrSyncOwned.clear();
  4000. }
  4001. bool CHARACTER::IsSyncOwner(LPCHARACTER ch) const
  4002. {
  4003. if (m_pkChrSyncOwner == ch)
  4004. return true;
  4005. // 마지막으로 동기화 된 시간이 3초 이상 지났다면 소유권이 아무에게도
  4006. // 없다. 따라서 아무나 SyncOwner이므로 true 리턴
  4007. if (get_float_time() - m_fSyncTime >= 3.0f)
  4008. return true;
  4009. return false;
  4010. }
  4011. void CHARACTER::SetParty(LPPARTY pkParty)
  4012. {
  4013. if (pkParty == m_pkParty)
  4014. return;
  4015. if (pkParty && m_pkParty)
  4016. sys_err("%s is trying to reassigning party (current %p, new party %p)", GetName(), get_pointer(m_pkParty), get_pointer(pkParty));
  4017. sys_log(1, "PARTY set to %p", get_pointer(pkParty));
  4018. //if (m_pkDungeon && IsPC())
  4019. //SetDungeon(NULL);
  4020. m_pkParty = pkParty;
  4021. if (IsPC())
  4022. {
  4023. if (m_pkParty)
  4024. SET_BIT(m_bAddChrState, ADD_CHARACTER_STATE_PARTY);
  4025. else
  4026. REMOVE_BIT(m_bAddChrState, ADD_CHARACTER_STATE_PARTY);
  4027. UpdatePacket();
  4028. }
  4029. }
  4030. // PARTY_JOIN_BUG_FIX
  4031. /// 파티 가입 event 정보
  4032. EVENTINFO(TPartyJoinEventInfo)
  4033. {
  4034. DWORD dwGuestPID; ///< 파티에 참여할 캐릭터의 PID
  4035. DWORD dwLeaderPID; ///< 파티 리더의 PID
  4036. TPartyJoinEventInfo()
  4037. : dwGuestPID( 0 )
  4038. , dwLeaderPID( 0 )
  4039. {
  4040. }
  4041. } ;
  4042. EVENTFUNC(party_request_event)
  4043. {
  4044. TPartyJoinEventInfo * info = dynamic_cast<TPartyJoinEventInfo *>( event->info );
  4045. if ( info == NULL )
  4046. {
  4047. sys_err( "party_request_event> <Factor> Null pointer" );
  4048. return 0;
  4049. }
  4050. LPCHARACTER ch = CHARACTER_MANAGER::instance().FindByPID(info->dwGuestPID);
  4051. if (ch)
  4052. {
  4053. sys_log(0, "PartyRequestEvent %s", ch->GetName());
  4054. ch->ChatPacket(CHAT_TYPE_COMMAND, "PartyRequestDenied");
  4055. ch->SetPartyRequestEvent(NULL);
  4056. }
  4057. return 0;
  4058. }
  4059. bool CHARACTER::RequestToParty(LPCHARACTER leader)
  4060. {
  4061. if (leader->GetParty())
  4062. leader = leader->GetParty()->GetLeaderCharacter();
  4063. if (!leader)
  4064. {
  4065. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("파티장이 접속 상태가 아니라서 요청을 할 수 없습니다."));
  4066. return false;
  4067. }
  4068. if (m_pkPartyRequestEvent)
  4069. return false;
  4070. if (!IsPC() || !leader->IsPC())
  4071. return false;
  4072. if (leader->IsBlockMode(BLOCK_PARTY_REQUEST))
  4073. return false;
  4074. PartyJoinErrCode errcode = IsPartyJoinableCondition(leader, this);
  4075. switch (errcode)
  4076. {
  4077. case PERR_NONE:
  4078. break;
  4079. case PERR_SERVER:
  4080. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 서버 문제로 파티 관련 처리를 할 수 없습니다."));
  4081. return false;
  4082. case PERR_DIFFEMPIRE:
  4083. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 다른 제국과 파티를 이룰 수 없습니다."));
  4084. return false;
  4085. case PERR_DUNGEON:
  4086. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 던전 안에서는 파티 초대를 할 수 없습니다."));
  4087. return false;
  4088. case PERR_OBSERVER:
  4089. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 관전 모드에선 파티 초대를 할 수 없습니다."));
  4090. return false;
  4091. case PERR_LVBOUNDARY:
  4092. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> -30 ~ +30 레벨 이내의 상대방만 초대할 수 있습니다."));
  4093. return false;
  4094. case PERR_LOWLEVEL:
  4095. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티내 최고 레벨 보다 30레벨이 낮아 초대할 수 없습니다."));
  4096. return false;
  4097. case PERR_HILEVEL:
  4098. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티내 최저 레벨 보다 30레벨이 높아 초대할 수 없습니다."));
  4099. return false;
  4100. case PERR_ALREADYJOIN:
  4101. return false;
  4102. case PERR_PARTYISFULL:
  4103. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 더 이상 파티원을 초대할 수 없습니다."));
  4104. return false;
  4105. default:
  4106. sys_err("Do not process party join error(%d)", errcode);
  4107. return false;
  4108. }
  4109. TPartyJoinEventInfo* info = AllocEventInfo<TPartyJoinEventInfo>();
  4110. info->dwGuestPID = GetPlayerID();
  4111. info->dwLeaderPID = leader->GetPlayerID();
  4112. SetPartyRequestEvent(event_create(party_request_event, info, PASSES_PER_SEC(10)));
  4113. leader->ChatPacket(CHAT_TYPE_COMMAND, "PartyRequest %u", (DWORD) GetVID());
  4114. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%s 님에게 파티가입 신청을 했습니다."), leader->GetName());
  4115. return true;
  4116. }
  4117. void CHARACTER::DenyToParty(LPCHARACTER member)
  4118. {
  4119. sys_log(1, "DenyToParty %s member %s %p", GetName(), member->GetName(), get_pointer(member->m_pkPartyRequestEvent));
  4120. if (!member->m_pkPartyRequestEvent)
  4121. return;
  4122. TPartyJoinEventInfo * info = dynamic_cast<TPartyJoinEventInfo *>(member->m_pkPartyRequestEvent->info);
  4123. if (!info)
  4124. {
  4125. sys_err( "CHARACTER::DenyToParty> <Factor> Null pointer" );
  4126. return;
  4127. }
  4128. if (info->dwGuestPID != member->GetPlayerID())
  4129. return;
  4130. if (info->dwLeaderPID != GetPlayerID())
  4131. return;
  4132. event_cancel(&member->m_pkPartyRequestEvent);
  4133. member->ChatPacket(CHAT_TYPE_COMMAND, "PartyRequestDenied");
  4134. }
  4135. void CHARACTER::AcceptToParty(LPCHARACTER member)
  4136. {
  4137. sys_log(1, "AcceptToParty %s member %s %p", GetName(), member->GetName(), get_pointer(member->m_pkPartyRequestEvent));
  4138. if (!member->m_pkPartyRequestEvent)
  4139. return;
  4140. TPartyJoinEventInfo * info = dynamic_cast<TPartyJoinEventInfo *>(member->m_pkPartyRequestEvent->info);
  4141. if (!info)
  4142. {
  4143. sys_err( "CHARACTER::AcceptToParty> <Factor> Null pointer" );
  4144. return;
  4145. }
  4146. if (info->dwGuestPID != member->GetPlayerID())
  4147. return;
  4148. if (info->dwLeaderPID != GetPlayerID())
  4149. return;
  4150. event_cancel(&member->m_pkPartyRequestEvent);
  4151. if (!GetParty())
  4152. member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방이 파티에 속해있지 않습니다."));
  4153. else
  4154. {
  4155. if (GetPlayerID() != GetParty()->GetLeaderPID())
  4156. return;
  4157. PartyJoinErrCode errcode = IsPartyJoinableCondition(this, member);
  4158. switch (errcode)
  4159. {
  4160. case PERR_NONE: member->PartyJoin(this); return;
  4161. case PERR_SERVER: member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 서버 문제로 파티 관련 처리를 할 수 없습니다.")); break;
  4162. case PERR_DUNGEON: member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 던전 안에서는 파티 초대를 할 수 없습니다.")); break;
  4163. case PERR_OBSERVER: member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 관전 모드에선 파티 초대를 할 수 없습니다.")); break;
  4164. case PERR_LVBOUNDARY: member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> -30 ~ +30 레벨 이내의 상대방만 초대할 수 있습니다.")); break;
  4165. case PERR_LOWLEVEL: member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티내 최고 레벨 보다 30레벨이 낮아 초대할 수 없습니다.")); break;
  4166. case PERR_HILEVEL: member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티내 최저 레벨 보다 30레벨이 높아 초대할 수 없습니다.")); break;
  4167. case PERR_ALREADYJOIN: break;
  4168. case PERR_PARTYISFULL: {
  4169. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 더 이상 파티원을 초대할 수 없습니다."));
  4170. member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티의 인원제한이 초과하여 파티에 참가할 수 없습니다."));
  4171. break;
  4172. }
  4173. default: sys_err("Do not process party join error(%d)", errcode);
  4174. }
  4175. }
  4176. member->ChatPacket(CHAT_TYPE_COMMAND, "PartyRequestDenied");
  4177. }
  4178. /**
  4179. * 파티 초대 event callback 함수.
  4180. * event 가 발동하면 초대 거절로 처리한다.
  4181. */
  4182. EVENTFUNC(party_invite_event)
  4183. {
  4184. TPartyJoinEventInfo * pInfo = dynamic_cast<TPartyJoinEventInfo *>( event->info );
  4185. if ( pInfo == NULL )
  4186. {
  4187. sys_err( "party_invite_event> <Factor> Null pointer" );
  4188. return 0;
  4189. }
  4190. LPCHARACTER pchInviter = CHARACTER_MANAGER::instance().FindByPID(pInfo->dwLeaderPID);
  4191. if (pchInviter)
  4192. {
  4193. sys_log(1, "PartyInviteEvent %s", pchInviter->GetName());
  4194. pchInviter->PartyInviteDeny(pInfo->dwGuestPID);
  4195. }
  4196. return 0;
  4197. }
  4198. void CHARACTER::PartyInvite(LPCHARACTER pchInvitee)
  4199. {
  4200. if (GetParty() && GetParty()->GetLeaderPID() != GetPlayerID())
  4201. {
  4202. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티원을 초대할 수 있는 권한이 없습니다."));
  4203. return;
  4204. }
  4205. else if (pchInvitee->IsBlockMode(BLOCK_PARTY_INVITE))
  4206. {
  4207. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> %s 님이 파티 거부 상태입니다."), pchInvitee->GetName());
  4208. return;
  4209. }
  4210. PartyJoinErrCode errcode = IsPartyJoinableCondition(this, pchInvitee);
  4211. switch (errcode)
  4212. {
  4213. case PERR_NONE:
  4214. break;
  4215. case PERR_SERVER:
  4216. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 서버 문제로 파티 관련 처리를 할 수 없습니다."));
  4217. return;
  4218. case PERR_DIFFEMPIRE:
  4219. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 다른 제국과 파티를 이룰 수 없습니다."));
  4220. return;
  4221. case PERR_DUNGEON:
  4222. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 던전 안에서는 파티 초대를 할 수 없습니다."));
  4223. return;
  4224. case PERR_OBSERVER:
  4225. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 관전 모드에선 파티 초대를 할 수 없습니다."));
  4226. return;
  4227. case PERR_LVBOUNDARY:
  4228. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> -30 ~ +30 레벨 이내의 상대방만 초대할 수 있습니다."));
  4229. return;
  4230. case PERR_LOWLEVEL:
  4231. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티내 최고 레벨 보다 30레벨이 낮아 초대할 수 없습니다."));
  4232. return;
  4233. case PERR_HILEVEL:
  4234. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티내 최저 레벨 보다 30레벨이 높아 초대할 수 없습니다."));
  4235. return;
  4236. case PERR_ALREADYJOIN:
  4237. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 이미 %s님은 파티에 속해 있습니다."), pchInvitee->GetName());
  4238. return;
  4239. case PERR_PARTYISFULL:
  4240. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 더 이상 파티원을 초대할 수 없습니다."));
  4241. return;
  4242. default:
  4243. sys_err("Do not process party join error(%d)", errcode);
  4244. return;
  4245. }
  4246. if (m_PartyInviteEventMap.end() != m_PartyInviteEventMap.find(pchInvitee->GetPlayerID()))
  4247. return;
  4248. //
  4249. // EventMap 에 이벤트 추가
  4250. //
  4251. TPartyJoinEventInfo* info = AllocEventInfo<TPartyJoinEventInfo>();
  4252. info->dwGuestPID = pchInvitee->GetPlayerID();
  4253. info->dwLeaderPID = GetPlayerID();
  4254. m_PartyInviteEventMap.insert(EventMap::value_type(pchInvitee->GetPlayerID(), event_create(party_invite_event, info, PASSES_PER_SEC(10))));
  4255. //
  4256. // 초대 받는 character 에게 초대 패킷 전송
  4257. //
  4258. TPacketGCPartyInvite p;
  4259. p.header = HEADER_GC_PARTY_INVITE;
  4260. p.leader_vid = GetVID();
  4261. pchInvitee->GetDesc()->Packet(&p, sizeof(p));
  4262. }
  4263. void CHARACTER::PartyInviteAccept(LPCHARACTER pchInvitee)
  4264. {
  4265. EventMap::iterator itFind = m_PartyInviteEventMap.find(pchInvitee->GetPlayerID());
  4266. if (itFind == m_PartyInviteEventMap.end())
  4267. {
  4268. sys_log(1, "PartyInviteAccept from not invited character(%s)", pchInvitee->GetName());
  4269. return;
  4270. }
  4271. event_cancel(&itFind->second);
  4272. m_PartyInviteEventMap.erase(itFind);
  4273. if (GetParty() && GetParty()->GetLeaderPID() != GetPlayerID())
  4274. {
  4275. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티원을 초대할 수 있는 권한이 없습니다."));
  4276. return;
  4277. }
  4278. PartyJoinErrCode errcode = IsPartyJoinableMutableCondition(this, pchInvitee);
  4279. switch (errcode)
  4280. {
  4281. case PERR_NONE:
  4282. break;
  4283. case PERR_SERVER:
  4284. pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 서버 문제로 파티 관련 처리를 할 수 없습니다."));
  4285. return;
  4286. case PERR_DUNGEON:
  4287. pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 던전 안에서는 파티 초대에 응할 수 없습니다."));
  4288. return;
  4289. case PERR_OBSERVER:
  4290. pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 관전 모드에선 파티 초대를 할 수 없습니다."));
  4291. return;
  4292. case PERR_LVBOUNDARY:
  4293. pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> -30 ~ +30 레벨 이내의 상대방만 초대할 수 있습니다."));
  4294. return;
  4295. case PERR_LOWLEVEL:
  4296. pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티내 최고 레벨 보다 30레벨이 낮아 초대할 수 없습니다."));
  4297. return;
  4298. case PERR_HILEVEL:
  4299. pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티내 최저 레벨 보다 30레벨이 높아 초대할 수 없습니다."));
  4300. return;
  4301. case PERR_ALREADYJOIN:
  4302. pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티 초대에 응할 수 없습니다."));
  4303. return;
  4304. case PERR_PARTYISFULL:
  4305. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 더 이상 파티원을 초대할 수 없습니다."));
  4306. pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티의 인원제한이 초과하여 파티에 참가할 수 없습니다."));
  4307. return;
  4308. default:
  4309. sys_err("ignore party join error(%d)", errcode);
  4310. return;
  4311. }
  4312. //
  4313. // 파티 가입 처리
  4314. //
  4315. if (GetParty())
  4316. pchInvitee->PartyJoin(this);
  4317. else
  4318. {
  4319. LPPARTY pParty = CPartyManager::instance().CreateParty(this);
  4320. pParty->Join(pchInvitee->GetPlayerID());
  4321. pParty->Link(pchInvitee);
  4322. pParty->SendPartyInfoAllToOne(this);
  4323. }
  4324. }
  4325. void CHARACTER::PartyInviteDeny(DWORD dwPID)
  4326. {
  4327. EventMap::iterator itFind = m_PartyInviteEventMap.find(dwPID);
  4328. if (itFind == m_PartyInviteEventMap.end())
  4329. {
  4330. sys_log(1, "PartyInviteDeny to not exist event(inviter PID: %d, invitee PID: %d)", GetPlayerID(), dwPID);
  4331. return;
  4332. }
  4333. event_cancel(&itFind->second);
  4334. m_PartyInviteEventMap.erase(itFind);
  4335. LPCHARACTER pchInvitee = CHARACTER_MANAGER::instance().FindByPID(dwPID);
  4336. if (pchInvitee)
  4337. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> %s님이 파티 초대를 거절하셨습니다."), pchInvitee->GetName());
  4338. }
  4339. void CHARACTER::PartyJoin(LPCHARACTER pLeader)
  4340. {
  4341. pLeader->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> %s님이 파티에 참가하셨습니다."), GetName());
  4342. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> %s님의 파티에 참가하셨습니다."), pLeader->GetName());
  4343. pLeader->GetParty()->Join(GetPlayerID());
  4344. pLeader->GetParty()->Link(this);
  4345. }
  4346. CHARACTER::PartyJoinErrCode CHARACTER::IsPartyJoinableCondition(const LPCHARACTER pchLeader, const LPCHARACTER pchGuest)
  4347. {
  4348. if (pchLeader->GetEmpire() != pchGuest->GetEmpire())
  4349. return PERR_DIFFEMPIRE;
  4350. return IsPartyJoinableMutableCondition(pchLeader, pchGuest);
  4351. }
  4352. static bool __party_can_join_by_level(LPCHARACTER leader, LPCHARACTER quest)
  4353. {
  4354. int level_limit = 30;
  4355. if (LC_IsCanada())
  4356. level_limit = 15;
  4357. else if (LC_IsBrazil() == true)
  4358. {
  4359. level_limit = 10;
  4360. }
  4361. else
  4362. level_limit = 30;
  4363. return (abs(leader->GetLevel() - quest->GetLevel()) <= level_limit);
  4364. }
  4365. CHARACTER::PartyJoinErrCode CHARACTER::IsPartyJoinableMutableCondition(const LPCHARACTER pchLeader, const LPCHARACTER pchGuest)
  4366. {
  4367. if (!CPartyManager::instance().IsEnablePCParty())
  4368. return PERR_SERVER;
  4369. else if (pchLeader->GetDungeon())
  4370. return PERR_DUNGEON;
  4371. else if (pchGuest->IsObserverMode())
  4372. return PERR_OBSERVER;
  4373. else if (false == __party_can_join_by_level(pchLeader, pchGuest))
  4374. return PERR_LVBOUNDARY;
  4375. else if (pchGuest->GetParty())
  4376. return PERR_ALREADYJOIN;
  4377. else if (pchLeader->GetParty())
  4378. {
  4379. if (pchLeader->GetParty()->GetMemberCount() == PARTY_MAX_MEMBER)
  4380. return PERR_PARTYISFULL;
  4381. }
  4382. return PERR_NONE;
  4383. }
  4384. // END_OF_PARTY_JOIN_BUG_FIX
  4385. void CHARACTER::SetDungeon(LPDUNGEON pkDungeon)
  4386. {
  4387. if (pkDungeon && m_pkDungeon)
  4388. sys_err("%s is trying to reassigning dungeon (current %p, new party %p)", GetName(), get_pointer(m_pkDungeon), get_pointer(pkDungeon));
  4389. if (m_pkDungeon == pkDungeon) {
  4390. return;
  4391. }
  4392. if (m_pkDungeon)
  4393. {
  4394. if (IsPC())
  4395. {
  4396. if (GetParty())
  4397. m_pkDungeon->DecPartyMember(GetParty(), this);
  4398. else
  4399. m_pkDungeon->DecMember(this);
  4400. }
  4401. else if (IsMonster() || IsStone())
  4402. {
  4403. m_pkDungeon->DecMonster();
  4404. }
  4405. }
  4406. m_pkDungeon = pkDungeon;
  4407. if (pkDungeon)
  4408. {
  4409. sys_log(0, "%s DUNGEON set to %p, PARTY is %p", GetName(), get_pointer(pkDungeon), get_pointer(m_pkParty));
  4410. if (IsPC())
  4411. {
  4412. if (GetParty())
  4413. m_pkDungeon->IncPartyMember(GetParty(), this);
  4414. else
  4415. m_pkDungeon->IncMember(this);
  4416. }
  4417. else if (IsMonster() || IsStone())
  4418. {
  4419. m_pkDungeon->IncMonster();
  4420. }
  4421. }
  4422. }
  4423. void CHARACTER::SetWarMap(CWarMap * pWarMap)
  4424. {
  4425. if (m_pWarMap)
  4426. m_pWarMap->DecMember(this);
  4427. m_pWarMap = pWarMap;
  4428. if (m_pWarMap)
  4429. m_pWarMap->IncMember(this);
  4430. }
  4431. void CHARACTER::SetWeddingMap(marriage::WeddingMap* pMap)
  4432. {
  4433. if (m_pWeddingMap)
  4434. m_pWeddingMap->DecMember(this);
  4435. m_pWeddingMap = pMap;
  4436. if (m_pWeddingMap)
  4437. m_pWeddingMap->IncMember(this);
  4438. }
  4439. void CHARACTER::SetRegen(LPREGEN pkRegen)
  4440. {
  4441. m_pkRegen = pkRegen;
  4442. if (pkRegen != NULL) {
  4443. regen_id_ = pkRegen->id;
  4444. }
  4445. m_fRegenAngle = GetRotation();
  4446. m_posRegen = GetXYZ();
  4447. }
  4448. bool CHARACTER::OnIdle()
  4449. {
  4450. return false;
  4451. }
  4452. void CHARACTER::OnMove(bool bIsAttack)
  4453. {
  4454. m_dwLastMoveTime = get_dword_time();
  4455. if (bIsAttack)
  4456. {
  4457. m_dwLastAttackTime = m_dwLastMoveTime;
  4458. if (IsAffectFlag(AFF_REVIVE_INVISIBLE))
  4459. RemoveAffect(AFFECT_REVIVE_INVISIBLE);
  4460. if (IsAffectFlag(AFF_EUNHYUNG))
  4461. {
  4462. RemoveAffect(SKILL_EUNHYUNG);
  4463. SetAffectedEunhyung();
  4464. }
  4465. else
  4466. {
  4467. ClearAffectedEunhyung();
  4468. }
  4469. /*if (IsAffectFlag(AFF_JEONSIN))
  4470. RemoveAffect(SKILL_JEONSINBANGEO);*/
  4471. }
  4472. /*if (IsAffectFlag(AFF_GUNGON))
  4473. RemoveAffect(SKILL_GUNGON);*/
  4474. // MINING
  4475. mining_cancel();
  4476. // END_OF_MINING
  4477. }
  4478. void CHARACTER::OnClick(LPCHARACTER pkChrCauser)
  4479. {
  4480. if (!pkChrCauser)
  4481. {
  4482. sys_err("OnClick %s by NULL", GetName());
  4483. return;
  4484. }
  4485. if (int(pkChrCauser->GetQuestFlag("Kilit.Enable")) == 1)
  4486. {
  4487. pkChrCauser->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("guvenlik_engel"));
  4488. return;
  4489. }
  4490. DWORD vid = GetVID();
  4491. sys_log(0, "OnClick %s[vnum %d ServerUniqueID %d, pid %d] by %s", GetName(), GetRaceNum(), vid, GetPlayerID(), pkChrCauser->GetName());
  4492. // 상점을 연상태로 퀘스트를 진행할 수 없다.
  4493. {
  4494. // 단, 자신은 자신의 상점을 클릭할 수 있다.
  4495. if (pkChrCauser->GetMyShop() && pkChrCauser != this)
  4496. {
  4497. sys_err("OnClick Fail (%s->%s) - pc has shop", pkChrCauser->GetName(), GetName());
  4498. return;
  4499. }
  4500. }
  4501. // 교환중일때 퀘스트를 진행할 수 없다.
  4502. {
  4503. if (pkChrCauser->GetExchange())
  4504. {
  4505. sys_err("OnClick Fail (%s->%s) - pc is exchanging", pkChrCauser->GetName(), GetName());
  4506. return;
  4507. }
  4508. }
  4509. if (IsPC())
  4510. {
  4511. // 타겟으로 설정된 경우는 PC에 의한 클릭도 퀘스트로 처리하도록 합니다.
  4512. if (!CTargetManager::instance().GetTargetInfo(pkChrCauser->GetPlayerID(), TARGET_TYPE_VID, GetVID()))
  4513. {
  4514. // 2005.03.17.myevan.타겟이 아닌 경우는 개인 상점 처리 기능을 작동시킨다.
  4515. if (GetMyShop())
  4516. {
  4517. if (pkChrCauser->IsDead() == true) return;
  4518. //PREVENT_TRADE_WINDOW
  4519. if (pkChrCauser == this) // 자기는 가능
  4520. {
  4521. if ((GetExchange() || IsOpenSafebox() || GetShopOwner()) || IsCubeOpen() || IsAcceOpen() || GetOfflineShopOwner())
  4522. {
  4523. pkChrCauser->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("다른 거래중(창고,교환,상점)에는 개인상점을 사용할 수 없습니다."));
  4524. return;
  4525. }
  4526. }
  4527. else // 다른 사람이 클릭했을때
  4528. {
  4529. // 클릭한 사람이 교환/창고/개인상점/상점이용중이라면 불가
  4530. if ((pkChrCauser->GetExchange() || pkChrCauser->IsOpenSafebox() || pkChrCauser->GetMyShop() || pkChrCauser->GetShopOwner()) || pkChrCauser->IsCubeOpen() || pkChrCauser->IsAcceOpen() || GetOfflineShopOwner())
  4531. {
  4532. pkChrCauser->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("다른 거래중(창고,교환,상점)에는 개인상점을 사용할 수 없습니다."));
  4533. return;
  4534. }
  4535. // 클릭한 대상이 교환/창고/상점이용중이라면 불가
  4536. //if ((GetExchange() || IsOpenSafebox() || GetShopOwner()))
  4537. if ((GetExchange() || IsOpenSafebox() || IsCubeOpen() || IsAcceOpen() || GetOfflineShopOwner()))
  4538. {
  4539. pkChrCauser->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방이 다른 거래를 하고 있는 중입니다."));
  4540. return;
  4541. }
  4542. }
  4543. //END_PREVENT_TRADE_WINDOW
  4544. if (pkChrCauser->GetShop())
  4545. {
  4546. pkChrCauser->GetShop()->RemoveGuest(pkChrCauser);
  4547. pkChrCauser->SetShop(NULL);
  4548. }
  4549. GetMyShop()->AddGuest(pkChrCauser, GetVID(), false);
  4550. pkChrCauser->SetShopOwner(this);
  4551. return;
  4552. }
  4553. if (test_server)
  4554. sys_err("%s.OnClickFailure(%s) - target is PC", pkChrCauser->GetName(), GetName());
  4555. return;
  4556. }
  4557. }
  4558. // Offline Shop
  4559. if (IsOfflineShopNPC() && GetOfflineShop())
  4560. {
  4561. pkChrCauser->SetOfflineShopOwner(this);
  4562. GetOfflineShop()->AddGuest(pkChrCauser, this);
  4563. return;
  4564. }
  4565. // 청소년은 퀘스트 못함
  4566. if (LC_IsNewCIBN())
  4567. {
  4568. if (pkChrCauser->IsOverTime(OT_3HOUR))
  4569. {
  4570. sys_log(0, "Teen OverTime : name = %s, hour = %d)", pkChrCauser->GetName(), 3);
  4571. return;
  4572. }
  4573. else if (pkChrCauser->IsOverTime(OT_5HOUR))
  4574. {
  4575. sys_log(0, "Teen OverTime : name = %s, hour = %d)", pkChrCauser->GetName(), 5);
  4576. return;
  4577. }
  4578. }
  4579. pkChrCauser->SetQuestNPCID(GetVID());
  4580. if (quest::CQuestManager::instance().Click(pkChrCauser->GetPlayerID(), this))
  4581. {
  4582. return;
  4583. }
  4584. // NPC 전용 기능 수행 : 상점 열기 등
  4585. if (!IsPC())
  4586. {
  4587. if (!m_triggerOnClick.pFunc)
  4588. {
  4589. // NPC 트리거 시스템 로그 보기
  4590. //sys_err("%s.OnClickFailure(%s) : triggerOnClick.pFunc is EMPTY(pid=%d)",
  4591. // pkChrCauser->GetName(),
  4592. // GetName(),
  4593. // pkChrCauser->GetPlayerID());
  4594. return;
  4595. }
  4596. m_triggerOnClick.pFunc(this, pkChrCauser);
  4597. }
  4598. }
  4599. BYTE CHARACTER::GetGMLevel() const
  4600. {
  4601. if (test_server)
  4602. return GM_IMPLEMENTOR;
  4603. return m_pointsInstant.gm_level;
  4604. }
  4605. void CHARACTER::SetGMLevel()
  4606. {
  4607. if (GetDesc())
  4608. {
  4609. m_pointsInstant.gm_level = gm_get_level(GetName(), GetDesc()->GetHostName(), GetDesc()->GetAccountTable().login);
  4610. }
  4611. else
  4612. {
  4613. m_pointsInstant.gm_level = GM_PLAYER;
  4614. }
  4615. }
  4616. BOOL CHARACTER::IsGM() const
  4617. {
  4618. if (m_pointsInstant.gm_level != GM_PLAYER)
  4619. return true;
  4620. if (test_server)
  4621. return true;
  4622. return false;
  4623. }
  4624. void CHARACTER::SetStone(LPCHARACTER pkChrStone)
  4625. {
  4626. m_pkChrStone = pkChrStone;
  4627. if (m_pkChrStone)
  4628. {
  4629. if (pkChrStone->m_set_pkChrSpawnedBy.find(this) == pkChrStone->m_set_pkChrSpawnedBy.end())
  4630. pkChrStone->m_set_pkChrSpawnedBy.insert(this);
  4631. }
  4632. }
  4633. struct FuncDeadSpawnedByStone
  4634. {
  4635. void operator () (LPCHARACTER ch)
  4636. {
  4637. ch->Dead(NULL);
  4638. ch->SetStone(NULL);
  4639. }
  4640. };
  4641. void CHARACTER::ClearStone()
  4642. {
  4643. if (!m_set_pkChrSpawnedBy.empty())
  4644. {
  4645. // 내가 스폰시킨 몬스터들을 모두 죽인다.
  4646. FuncDeadSpawnedByStone f;
  4647. std::for_each(m_set_pkChrSpawnedBy.begin(), m_set_pkChrSpawnedBy.end(), f);
  4648. m_set_pkChrSpawnedBy.clear();
  4649. }
  4650. if (!m_pkChrStone)
  4651. return;
  4652. m_pkChrStone->m_set_pkChrSpawnedBy.erase(this);
  4653. m_pkChrStone = NULL;
  4654. }
  4655. void CHARACTER::ClearTarget()
  4656. {
  4657. if (m_pkChrTarget)
  4658. {
  4659. m_pkChrTarget->m_set_pkChrTargetedBy.erase(this);
  4660. m_pkChrTarget = NULL;
  4661. }
  4662. TPacketGCTarget p;
  4663. p.header = HEADER_GC_TARGET;
  4664. p.dwVID = 0;
  4665. p.bHPPercent = 0;
  4666. CHARACTER_SET::iterator it = m_set_pkChrTargetedBy.begin();
  4667. while (it != m_set_pkChrTargetedBy.end())
  4668. {
  4669. LPCHARACTER pkChr = *(it++);
  4670. pkChr->m_pkChrTarget = NULL;
  4671. if (!pkChr->GetDesc())
  4672. {
  4673. sys_err("%s %p does not have desc", pkChr->GetName(), get_pointer(pkChr));
  4674. abort();
  4675. }
  4676. pkChr->GetDesc()->Packet(&p, sizeof(TPacketGCTarget));
  4677. }
  4678. m_set_pkChrTargetedBy.clear();
  4679. }
  4680. void CHARACTER::SetTarget(LPCHARACTER pkChrTarget)
  4681. {
  4682. if (m_pkChrTarget == pkChrTarget)
  4683. return;
  4684. // CASTLE
  4685. if (IS_CASTLE_MAP(GetMapIndex()) && !IsGM())
  4686. return;
  4687. // CASTLE
  4688. if (m_pkChrTarget)
  4689. m_pkChrTarget->m_set_pkChrTargetedBy.erase(this);
  4690. m_pkChrTarget = pkChrTarget;
  4691. TPacketGCTarget p;
  4692. p.header = HEADER_GC_TARGET;
  4693. if (m_pkChrTarget)
  4694. {
  4695. m_pkChrTarget->m_set_pkChrTargetedBy.insert(this);
  4696. p.dwVID = m_pkChrTarget->GetVID();
  4697. if (m_pkChrTarget->IsPC() && !m_pkChrTarget->IsPolymorphed() || m_pkChrTarget->GetMaxHP() <= 0)
  4698. p.bHPPercent = 0;
  4699. else
  4700. {
  4701. if (m_pkChrTarget->GetRaceNum() == 20101 ||
  4702. m_pkChrTarget->GetRaceNum() == 20102 ||
  4703. m_pkChrTarget->GetRaceNum() == 20103 ||
  4704. m_pkChrTarget->GetRaceNum() == 20104 ||
  4705. m_pkChrTarget->GetRaceNum() == 20105 ||
  4706. m_pkChrTarget->GetRaceNum() == 20106 ||
  4707. m_pkChrTarget->GetRaceNum() == 20107 ||
  4708. m_pkChrTarget->GetRaceNum() == 20108 ||
  4709. m_pkChrTarget->GetRaceNum() == 20109)
  4710. {
  4711. LPCHARACTER owner = m_pkChrTarget->GetVictim();
  4712. if (owner)
  4713. {
  4714. int iHorseHealth = owner->GetHorseHealth();
  4715. int iHorseMaxHealth = owner->GetHorseMaxHealth();
  4716. if (iHorseMaxHealth)
  4717. p.bHPPercent = MINMAX(0, iHorseHealth * 100 / iHorseMaxHealth, 100);
  4718. else
  4719. p.bHPPercent = 100;
  4720. }
  4721. else
  4722. p.bHPPercent = 100;
  4723. }
  4724. else
  4725. p.bHPPercent = MINMAX(0, (m_pkChrTarget->GetHP() * 100) / m_pkChrTarget->GetMaxHP(), 100);
  4726. }
  4727. }
  4728. else
  4729. {
  4730. p.dwVID = 0;
  4731. p.bHPPercent = 0;
  4732. }
  4733. GetDesc()->Packet(&p, sizeof(TPacketGCTarget));
  4734. }
  4735. void CHARACTER::BroadcastTargetPacket()
  4736. {
  4737. if (m_set_pkChrTargetedBy.empty())
  4738. return;
  4739. TPacketGCTarget p;
  4740. p.header = HEADER_GC_TARGET;
  4741. p.dwVID = GetVID();
  4742. if (IsPC())
  4743. p.bHPPercent = 0;
  4744. else
  4745. p.bHPPercent = MINMAX(0, (GetHP() * 100) / GetMaxHP(), 100);
  4746. CHARACTER_SET::iterator it = m_set_pkChrTargetedBy.begin();
  4747. while (it != m_set_pkChrTargetedBy.end())
  4748. {
  4749. LPCHARACTER pkChr = *it++;
  4750. if (!pkChr->GetDesc())
  4751. {
  4752. sys_err("%s %p does not have desc", pkChr->GetName(), get_pointer(pkChr));
  4753. abort();
  4754. }
  4755. pkChr->GetDesc()->Packet(&p, sizeof(TPacketGCTarget));
  4756. }
  4757. }
  4758. void CHARACTER::CheckTarget()
  4759. {
  4760. if (!m_pkChrTarget)
  4761. return;
  4762. if (DISTANCE_APPROX(GetX() - m_pkChrTarget->GetX(), GetY() - m_pkChrTarget->GetY()) >= 4800)
  4763. SetTarget(NULL);
  4764. }
  4765. void CHARACTER::SetWarpLocation(long lMapIndex, long x, long y)
  4766. {
  4767. m_posWarp.x = x * 100;
  4768. m_posWarp.y = y * 100;
  4769. m_lWarpMapIndex = lMapIndex;
  4770. }
  4771. void CHARACTER::SaveExitLocation()
  4772. {
  4773. m_posExit = GetXYZ();
  4774. m_lExitMapIndex = GetMapIndex();
  4775. }
  4776. void CHARACTER::ExitToSavedLocation()
  4777. {
  4778. sys_log (0, "ExitToSavedLocation");
  4779. WarpSet(m_posWarp.x, m_posWarp.y, m_lWarpMapIndex);
  4780. m_posExit.x = m_posExit.y = m_posExit.z = 0;
  4781. m_lExitMapIndex = 0;
  4782. }
  4783. // fixme
  4784. // 지금까진 privateMapIndex 가 현재 맵 인덱스와 같은지 체크 하는 것을 외부에서 하고,
  4785. // 다르면 warpset을 불렀는데
  4786. // 이를 warpset 안으로 넣자.
  4787. bool CHARACTER::WarpSet(long x, long y, long lPrivateMapIndex)
  4788. {
  4789. if (!IsPC())
  4790. return false;
  4791. long lAddr;
  4792. long lMapIndex;
  4793. WORD wPort;
  4794. if (!CMapLocation::instance().Get(x, y, lMapIndex, lAddr, wPort))
  4795. {
  4796. sys_err("cannot find map location index %d x %d y %d name %s", lMapIndex, x, y, GetName());
  4797. return false;
  4798. }
  4799. //Send Supplementary Data Block if new map requires security packages in loading this map
  4800. {
  4801. long lCurAddr;
  4802. long lCurMapIndex = 0;
  4803. WORD wCurPort;
  4804. CMapLocation::instance().Get(GetX(), GetY(), lCurMapIndex, lCurAddr, wCurPort);
  4805. //do not send SDB files if char is in the same map
  4806. if( lCurMapIndex != lMapIndex )
  4807. {
  4808. const TMapRegion * rMapRgn = SECTREE_MANAGER::instance().GetMapRegion(lMapIndex);
  4809. {
  4810. DESC_MANAGER::instance().SendClientPackageSDBToLoadMap( GetDesc(), rMapRgn->strMapName.c_str() );
  4811. }
  4812. }
  4813. }
  4814. if (lPrivateMapIndex >= 10000)
  4815. {
  4816. if (lPrivateMapIndex / 10000 != lMapIndex)
  4817. {
  4818. sys_err("Invalid map inedx %d, must be child of %d", lPrivateMapIndex, lMapIndex);
  4819. return false;
  4820. }
  4821. lMapIndex = lPrivateMapIndex;
  4822. }
  4823. Stop();
  4824. Save();
  4825. if (GetSectree())
  4826. {
  4827. GetSectree()->RemoveEntity(this);
  4828. ViewCleanup();
  4829. EncodeRemovePacket(this);
  4830. }
  4831. m_lWarpMapIndex = lMapIndex;
  4832. m_posWarp.x = x;
  4833. m_posWarp.y = y;
  4834. sys_log(0, "WarpSet %s %d %d current map %d target map %d", GetName(), x, y, GetMapIndex(), lMapIndex);
  4835. TPacketGCWarp p;
  4836. p.bHeader = HEADER_GC_WARP;
  4837. p.lX = x;
  4838. p.lY = y;
  4839. p.lAddr = lAddr;
  4840. p.wPort = wPort;
  4841. GetDesc()->Packet(&p, sizeof(TPacketGCWarp));
  4842. //if (!LC_IsNewCIBN())
  4843. {
  4844. char buf[256];
  4845. snprintf(buf, sizeof(buf), "%s MapIdx %ld DestMapIdx%ld DestX%ld DestY%ld Empire%d", GetName(), GetMapIndex(), lPrivateMapIndex, x, y, GetEmpire());
  4846. LogManager::instance().CharLog(this, 0, "WARP", buf);
  4847. }
  4848. return true;
  4849. }
  4850. void CHARACTER::WarpEnd()
  4851. {
  4852. if (test_server)
  4853. sys_log(0, "WarpEnd %s", GetName());
  4854. if (m_posWarp.x == 0 && m_posWarp.y == 0)
  4855. return;
  4856. int index = m_lWarpMapIndex;
  4857. if (index > 10000)
  4858. index /= 10000;
  4859. if (!map_allow_find(index))
  4860. {
  4861. // 이 곳으로 워프할 수 없으므로 워프하기 전 좌표로 되돌리자.
  4862. sys_err("location %d %d not allowed to login this server", m_posWarp.x, m_posWarp.y);
  4863. GetDesc()->SetPhase(PHASE_CLOSE);
  4864. return;
  4865. }
  4866. sys_log(0, "WarpEnd %s %d %u %u", GetName(), m_lWarpMapIndex, m_posWarp.x, m_posWarp.y);
  4867. Show(m_lWarpMapIndex, m_posWarp.x, m_posWarp.y, 0);
  4868. Stop();
  4869. m_lWarpMapIndex = 0;
  4870. m_posWarp.x = m_posWarp.y = m_posWarp.z = 0;
  4871. {
  4872. // P2P Login
  4873. TPacketGGLogin p;
  4874. p.bHeader = HEADER_GG_LOGIN;
  4875. strlcpy(p.szName, GetName(), sizeof(p.szName));
  4876. p.dwPID = GetPlayerID();
  4877. p.bEmpire = GetEmpire();
  4878. p.lMapIndex = SECTREE_MANAGER::instance().GetMapIndex(GetX(), GetY());
  4879. p.bChannel = g_bChannel;
  4880. P2P_MANAGER::instance().Send(&p, sizeof(TPacketGGLogin));
  4881. }
  4882. }
  4883. bool CHARACTER::Return()
  4884. {
  4885. if (!IsNPC())
  4886. return false;
  4887. int x, y;
  4888. /*
  4889. float fDist = DISTANCE_SQRT(m_pkMobData->m_posLastAttacked.x - GetX(), m_pkMobData->m_posLastAttacked.y - GetY());
  4890. float fx, fy;
  4891. GetDeltaByDegree(GetRotation(), fDist, &fx, &fy);
  4892. x = GetX() + (int) fx;
  4893. y = GetY() + (int) fy;
  4894. */
  4895. SetVictim(NULL);
  4896. x = m_pkMobInst->m_posLastAttacked.x;
  4897. y = m_pkMobInst->m_posLastAttacked.y;
  4898. SetRotationToXY(x, y);
  4899. if (!Goto(x, y))
  4900. return false;
  4901. SendMovePacket(FUNC_WAIT, 0, 0, 0, 0);
  4902. if (test_server)
  4903. sys_log(0, "%s %p 포기하고 돌아가자! %d %d", GetName(), this, x, y);
  4904. if (GetParty())
  4905. GetParty()->SendMessage(this, PM_RETURN, x, y);
  4906. return true;
  4907. }
  4908. bool CHARACTER::Follow(LPCHARACTER pkChr, float fMinDistance)
  4909. {
  4910. if (IsPC())
  4911. {
  4912. sys_err("CHARACTER::Follow : PC cannot use this method", GetName());
  4913. return false;
  4914. }
  4915. // TRENT_MONSTER
  4916. if (IS_SET(m_pointsInstant.dwAIFlag, AIFLAG_NOMOVE))
  4917. {
  4918. if (pkChr->IsPC()) // 쫓아가는 상대가 PC일 때
  4919. {
  4920. // If i'm in a party. I must obey party leader's AI.
  4921. if (!GetParty() || !GetParty()->GetLeader() || GetParty()->GetLeader() == this)
  4922. {
  4923. if (get_dword_time() - m_pkMobInst->m_dwLastAttackedTime >= 15000) // 마지막으로 공격받은지 15초가 지났고
  4924. {
  4925. // 마지막 맞은 곳으로 부터 50미터 이상 차이나면 포기하고 돌아간다.
  4926. if (m_pkMobData->m_table.wAttackRange < DISTANCE_APPROX(pkChr->GetX() - GetX(), pkChr->GetY() - GetY()))
  4927. if (Return())
  4928. return true;
  4929. }
  4930. }
  4931. }
  4932. return false;
  4933. }
  4934. // END_OF_TRENT_MONSTER
  4935. long x = pkChr->GetX();
  4936. long y = pkChr->GetY();
  4937. if (pkChr->IsPC()) // 쫓아가는 상대가 PC일 때
  4938. {
  4939. // If i'm in a party. I must obey party leader's AI.
  4940. if (!GetParty() || !GetParty()->GetLeader() || GetParty()->GetLeader() == this)
  4941. {
  4942. if (get_dword_time() - m_pkMobInst->m_dwLastAttackedTime >= 15000) // 마지막으로 공격받은지 15초가 지났고
  4943. {
  4944. // 마지막 맞은 곳으로 부터 50미터 이상 차이나면 포기하고 돌아간다.
  4945. if (5000 < DISTANCE_APPROX(m_pkMobInst->m_posLastAttacked.x - GetX(), m_pkMobInst->m_posLastAttacked.y - GetY()))
  4946. if (Return())
  4947. return true;
  4948. }
  4949. }
  4950. }
  4951. if (IsGuardNPC())
  4952. {
  4953. if (5000 < DISTANCE_APPROX(m_pkMobInst->m_posLastAttacked.x - GetX(), m_pkMobInst->m_posLastAttacked.y - GetY()))
  4954. if (Return())
  4955. return true;
  4956. }
  4957. if (pkChr->IsState(pkChr->m_stateMove) &&
  4958. GetMobBattleType() != BATTLE_TYPE_RANGE &&
  4959. GetMobBattleType() != BATTLE_TYPE_MAGIC &&
  4960. false == IsPet())
  4961. {
  4962. // 대상이 이동중이면 예측 이동을 한다
  4963. // 나와 상대방의 속도차와 거리로부터 만날 시간을 예상한 후
  4964. // 상대방이 그 시간까지 직선으로 이동한다고 가정하여 거기로 이동한다.
  4965. float rot = pkChr->GetRotation();
  4966. float rot_delta = GetDegreeDelta(rot, GetDegreeFromPositionXY(GetX(), GetY(), pkChr->GetX(), pkChr->GetY()));
  4967. float yourSpeed = pkChr->GetMoveSpeed();
  4968. float mySpeed = GetMoveSpeed();
  4969. float fDist = DISTANCE_SQRT(x - GetX(), y - GetY());
  4970. float fFollowSpeed = mySpeed - yourSpeed * cos(rot_delta * M_PI / 180);
  4971. if (fFollowSpeed >= 0.1f)
  4972. {
  4973. float fMeetTime = fDist / fFollowSpeed;
  4974. float fYourMoveEstimateX, fYourMoveEstimateY;
  4975. if( fMeetTime * yourSpeed <= 100000.0f )
  4976. {
  4977. GetDeltaByDegree(pkChr->GetRotation(), fMeetTime * yourSpeed, &fYourMoveEstimateX, &fYourMoveEstimateY);
  4978. x += (long) fYourMoveEstimateX;
  4979. y += (long) fYourMoveEstimateY;
  4980. float fDistNew = sqrt(((double)x - GetX())*(x-GetX())+((double)y - GetY())*(y-GetY()));
  4981. if (fDist < fDistNew)
  4982. {
  4983. x = (long)(GetX() + (x - GetX()) * fDist / fDistNew);
  4984. y = (long)(GetY() + (y - GetY()) * fDist / fDistNew);
  4985. }
  4986. }
  4987. }
  4988. }
  4989. // 가려는 위치를 바라봐야 한다.
  4990. SetRotationToXY(x, y);
  4991. float fDist = DISTANCE_SQRT(x - GetX(), y - GetY());
  4992. if (fDist <= fMinDistance)
  4993. return false;
  4994. float fx, fy;
  4995. if (IsChangeAttackPosition(pkChr) && GetMobRank() < MOB_RANK_BOSS)
  4996. {
  4997. // 상대방 주변 랜덤한 곳으로 이동
  4998. SetChangeAttackPositionTime();
  4999. int retry = 16;
  5000. int dx, dy;
  5001. int rot = (int) GetDegreeFromPositionXY(x, y, GetX(), GetY());
  5002. while (--retry)
  5003. {
  5004. if (fDist < 500.0f)
  5005. GetDeltaByDegree((rot + number(-90, 90) + number(-90, 90)) % 360, fMinDistance, &fx, &fy);
  5006. else
  5007. GetDeltaByDegree(number(0, 359), fMinDistance, &fx, &fy);
  5008. dx = x + (int) fx;
  5009. dy = y + (int) fy;
  5010. LPSECTREE tree = SECTREE_MANAGER::instance().Get(GetMapIndex(), dx, dy);
  5011. if (NULL == tree)
  5012. break;
  5013. if (0 == (tree->GetAttribute(dx, dy) & (ATTR_BLOCK | ATTR_OBJECT)))
  5014. break;
  5015. }
  5016. //sys_log(0, "근처 어딘가로 이동 %s retry %d", GetName(), retry);
  5017. if (!Goto(dx, dy))
  5018. return false;
  5019. }
  5020. else
  5021. {
  5022. // 직선 따라가기
  5023. float fDistToGo = fDist - fMinDistance;
  5024. GetDeltaByDegree(GetRotation(), fDistToGo, &fx, &fy);
  5025. //sys_log(0, "직선으로 이동 %s", GetName());
  5026. if (!Goto(GetX() + (int) fx, GetY() + (int) fy))
  5027. return false;
  5028. }
  5029. SendMovePacket(FUNC_WAIT, 0, 0, 0, 0);
  5030. //MonsterLog("쫓아가기; %s", pkChr->GetName());
  5031. return true;
  5032. }
  5033. float CHARACTER::GetDistanceFromSafeboxOpen() const
  5034. {
  5035. return DISTANCE_APPROX(GetX() - m_posSafeboxOpen.x, GetY() - m_posSafeboxOpen.y);
  5036. }
  5037. void CHARACTER::SetSafeboxOpenPosition()
  5038. {
  5039. m_posSafeboxOpen = GetXYZ();
  5040. }
  5041. CSafebox * CHARACTER::GetSafebox() const
  5042. {
  5043. return m_pkSafebox;
  5044. }
  5045. void CHARACTER::ReqSafeboxLoad(const char* pszPassword)
  5046. {
  5047. if (!*pszPassword || strlen(pszPassword) > SAFEBOX_PASSWORD_MAX_LEN)
  5048. {
  5049. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<창고> 잘못된 암호를 입력하셨습니다."));
  5050. return;
  5051. }
  5052. else if (m_pkSafebox)
  5053. {
  5054. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<창고> 창고가 이미 열려있습니다."));
  5055. return;
  5056. }
  5057. int iPulse = thecore_pulse();
  5058. if (iPulse - GetSafeboxLoadTime() < PASSES_PER_SEC(10))
  5059. {
  5060. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<창고> 창고를 닫은지 10초 안에는 열 수 없습니다."));
  5061. return;
  5062. }
  5063. /*else if (GetDistanceFromSafeboxOpen() > 1000)
  5064. {
  5065. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<창고> 거리가 멀어서 창고를 열 수 없습니다."));
  5066. return;
  5067. }*/
  5068. else if (m_bOpeningSafebox)
  5069. {
  5070. sys_log(0, "Overlapped safebox load request from %s", GetName());
  5071. return;
  5072. }
  5073. SetSafeboxLoadTime();
  5074. m_bOpeningSafebox = true;
  5075. TSafeboxLoadPacket p;
  5076. p.dwID = GetDesc()->GetAccountTable().id;
  5077. strlcpy(p.szLogin, GetDesc()->GetAccountTable().login, sizeof(p.szLogin));
  5078. strlcpy(p.szPassword, pszPassword, sizeof(p.szPassword));
  5079. db_clientdesc->DBPacket(HEADER_GD_SAFEBOX_LOAD, GetDesc()->GetHandle(), &p, sizeof(p));
  5080. }
  5081. void CHARACTER::LoadSafebox(int iSize, DWORD dwGold, int iItemCount, TPlayerItem * pItems)
  5082. {
  5083. bool bLoaded = false;
  5084. //PREVENT_TRADE_WINDOW
  5085. SetOpenSafebox(true);
  5086. //END_PREVENT_TRADE_WINDOW
  5087. if (m_pkSafebox)
  5088. bLoaded = true;
  5089. if (!m_pkSafebox)
  5090. m_pkSafebox = M2_NEW CSafebox(this, iSize, dwGold);
  5091. else
  5092. m_pkSafebox->ChangeSize(iSize);
  5093. m_iSafeboxSize = iSize;
  5094. TPacketCGSafeboxSize p;
  5095. p.bHeader = HEADER_GC_SAFEBOX_SIZE;
  5096. p.bSize = iSize;
  5097. GetDesc()->Packet(&p, sizeof(TPacketCGSafeboxSize));
  5098. if (!bLoaded)
  5099. {
  5100. for (int i = 0; i < iItemCount; ++i, ++pItems)
  5101. {
  5102. if (!m_pkSafebox->IsValidPosition(pItems->pos))
  5103. continue;
  5104. LPITEM item = ITEM_MANAGER::instance().CreateItem(pItems->vnum, pItems->count, pItems->id);
  5105. if (!item)
  5106. {
  5107. sys_err("cannot create item vnum %d id %u (name: %s)", pItems->vnum, pItems->id, GetName());
  5108. continue;
  5109. }
  5110. item->SetSkipSave(true);
  5111. item->SetSockets(pItems->alSockets);
  5112. item->SetAttributes(pItems->aAttr);
  5113. if (!m_pkSafebox->Add(pItems->pos, item))
  5114. {
  5115. M2_DESTROY_ITEM(item);
  5116. }
  5117. else
  5118. item->SetSkipSave(false);
  5119. }
  5120. }
  5121. }
  5122. void CHARACTER::ChangeSafeboxSize(BYTE bSize)
  5123. {
  5124. //if (!m_pkSafebox)
  5125. //return;
  5126. TPacketCGSafeboxSize p;
  5127. p.bHeader = HEADER_GC_SAFEBOX_SIZE;
  5128. p.bSize = bSize;
  5129. GetDesc()->Packet(&p, sizeof(TPacketCGSafeboxSize));
  5130. if (m_pkSafebox)
  5131. m_pkSafebox->ChangeSize(bSize);
  5132. m_iSafeboxSize = bSize;
  5133. }
  5134. void CHARACTER::CloseSafebox()
  5135. {
  5136. if (!m_pkSafebox)
  5137. return;
  5138. //PREVENT_TRADE_WINDOW
  5139. SetOpenSafebox(false);
  5140. //END_PREVENT_TRADE_WINDOW
  5141. m_pkSafebox->Save();
  5142. M2_DELETE(m_pkSafebox);
  5143. m_pkSafebox = NULL;
  5144. ChatPacket(CHAT_TYPE_COMMAND, "CloseSafebox");
  5145. SetSafeboxLoadTime();
  5146. m_bOpeningSafebox = false;
  5147. Save();
  5148. }
  5149. CSafebox * CHARACTER::GetMall() const
  5150. {
  5151. return m_pkMall;
  5152. }
  5153. void CHARACTER::LoadMall(int iItemCount, TPlayerItem * pItems)
  5154. {
  5155. bool bLoaded = false;
  5156. if (m_pkMall)
  5157. bLoaded = true;
  5158. if (!m_pkMall)
  5159. m_pkMall = M2_NEW CSafebox(this, 3 * SAFEBOX_PAGE_SIZE, 0);
  5160. else
  5161. m_pkMall->ChangeSize(3 * SAFEBOX_PAGE_SIZE);
  5162. m_pkMall->SetWindowMode(MALL);
  5163. TPacketCGSafeboxSize p;
  5164. p.bHeader = HEADER_GC_MALL_OPEN;
  5165. p.bSize = 3 * SAFEBOX_PAGE_SIZE;
  5166. GetDesc()->Packet(&p, sizeof(TPacketCGSafeboxSize));
  5167. if (!bLoaded)
  5168. {
  5169. for (int i = 0; i < iItemCount; ++i, ++pItems)
  5170. {
  5171. if (!m_pkMall->IsValidPosition(pItems->pos))
  5172. continue;
  5173. LPITEM item = ITEM_MANAGER::instance().CreateItem(pItems->vnum, pItems->count, pItems->id);
  5174. if (!item)
  5175. {
  5176. sys_err("cannot create item vnum %d id %u (name: %s)", pItems->vnum, pItems->id, GetName());
  5177. continue;
  5178. }
  5179. item->SetSkipSave(true);
  5180. item->SetSockets(pItems->alSockets);
  5181. item->SetAttributes(pItems->aAttr);
  5182. if (!m_pkMall->Add(pItems->pos, item))
  5183. M2_DESTROY_ITEM(item);
  5184. else
  5185. item->SetSkipSave(false);
  5186. }
  5187. }
  5188. }
  5189. void CHARACTER::CloseMall()
  5190. {
  5191. if (!m_pkMall)
  5192. return;
  5193. m_pkMall->Save();
  5194. M2_DELETE(m_pkMall);
  5195. m_pkMall = NULL;
  5196. ChatPacket(CHAT_TYPE_COMMAND, "CloseMall");
  5197. }
  5198. bool CHARACTER::BuildUpdatePartyPacket(TPacketGCPartyUpdate & out)
  5199. {
  5200. if (!GetParty())
  5201. return false;
  5202. memset(&out, 0, sizeof(out));
  5203. out.header = HEADER_GC_PARTY_UPDATE;
  5204. out.pid = GetPlayerID();
  5205. out.percent_hp = MINMAX(0, GetHP() * 100 / GetMaxHP(), 100);
  5206. out.role = GetParty()->GetRole(GetPlayerID());
  5207. sys_log(1, "PARTY %s role is %d", GetName(), out.role);
  5208. LPCHARACTER l = GetParty()->GetLeaderCharacter();
  5209. if (l && DISTANCE_APPROX(GetX() - l->GetX(), GetY() - l->GetY()) < PARTY_DEFAULT_RANGE)
  5210. {
  5211. if (g_iUseLocale)
  5212. out.affects[0] = GetParty()->GetPartyBonusExpPercent();
  5213. else
  5214. out.affects[0] = GetParty()->GetExpBonusPercent();
  5215. out.affects[1] = GetPoint(POINT_PARTY_ATTACKER_BONUS);
  5216. out.affects[2] = GetPoint(POINT_PARTY_TANKER_BONUS);
  5217. out.affects[3] = GetPoint(POINT_PARTY_BUFFER_BONUS);
  5218. out.affects[4] = GetPoint(POINT_PARTY_SKILL_MASTER_BONUS);
  5219. out.affects[5] = GetPoint(POINT_PARTY_HASTE_BONUS);
  5220. out.affects[6] = GetPoint(POINT_PARTY_DEFENDER_BONUS);
  5221. }
  5222. return true;
  5223. }
  5224. int CHARACTER::GetLeadershipSkillLevel() const
  5225. {
  5226. return GetSkillLevel(SKILL_LEADERSHIP);
  5227. }
  5228. void CHARACTER::QuerySafeboxSize()
  5229. {
  5230. if (m_iSafeboxSize == -1)
  5231. {
  5232. DBManager::instance().ReturnQuery(QID_SAFEBOX_SIZE,
  5233. GetPlayerID(),
  5234. NULL,
  5235. "SELECT size FROM safebox%s WHERE account_id = %u",
  5236. get_table_postfix(),
  5237. GetDesc()->GetAccountTable().id);
  5238. }
  5239. }
  5240. void CHARACTER::SetSafeboxSize(int iSize)
  5241. {
  5242. sys_log(1, "SetSafeboxSize: %s %d", GetName(), iSize);
  5243. m_iSafeboxSize = iSize;
  5244. DBManager::instance().Query("UPDATE safebox%s SET size = %d WHERE account_id = %u", get_table_postfix(), iSize / SAFEBOX_PAGE_SIZE, GetDesc()->GetAccountTable().id);
  5245. }
  5246. int CHARACTER::GetSafeboxSize() const
  5247. {
  5248. return m_iSafeboxSize;
  5249. }
  5250. void CHARACTER::SetNowWalking(bool bWalkFlag)
  5251. {
  5252. //if (m_bNowWalking != bWalkFlag || IsNPC())
  5253. if (m_bNowWalking != bWalkFlag)
  5254. {
  5255. if (bWalkFlag)
  5256. {
  5257. m_bNowWalking = true;
  5258. m_dwWalkStartTime = get_dword_time();
  5259. }
  5260. else
  5261. {
  5262. m_bNowWalking = false;
  5263. }
  5264. //if (m_bNowWalking)
  5265. {
  5266. TPacketGCWalkMode p;
  5267. p.vid = GetVID();
  5268. p.header = HEADER_GC_WALK_MODE;
  5269. p.mode = m_bNowWalking ? WALKMODE_WALK : WALKMODE_RUN;
  5270. PacketView(&p, sizeof(p));
  5271. }
  5272. if (IsNPC())
  5273. {
  5274. if (m_bNowWalking)
  5275. MonsterLog("걷는다");
  5276. else
  5277. MonsterLog("뛴다");
  5278. }
  5279. //sys_log(0, "%s is now %s", GetName(), m_bNowWalking?"walking.":"running.");
  5280. }
  5281. }
  5282. void CHARACTER::StartStaminaConsume()
  5283. {
  5284. if (m_bStaminaConsume)
  5285. return;
  5286. PointChange(POINT_STAMINA, 0);
  5287. m_bStaminaConsume = true;
  5288. //ChatPacket(CHAT_TYPE_COMMAND, "StartStaminaConsume %d %d", STAMINA_PER_STEP * passes_per_sec, GetStamina());
  5289. if (IsStaminaHalfConsume())
  5290. ChatPacket(CHAT_TYPE_COMMAND, "StartStaminaConsume %d %d", STAMINA_PER_STEP * passes_per_sec / 2, GetStamina());
  5291. else
  5292. ChatPacket(CHAT_TYPE_COMMAND, "StartStaminaConsume %d %d", STAMINA_PER_STEP * passes_per_sec, GetStamina());
  5293. }
  5294. void CHARACTER::StopStaminaConsume()
  5295. {
  5296. if (!m_bStaminaConsume)
  5297. return;
  5298. PointChange(POINT_STAMINA, 0);
  5299. m_bStaminaConsume = false;
  5300. ChatPacket(CHAT_TYPE_COMMAND, "StopStaminaConsume %d", GetStamina());
  5301. }
  5302. bool CHARACTER::IsStaminaConsume() const
  5303. {
  5304. return m_bStaminaConsume;
  5305. }
  5306. bool CHARACTER::IsStaminaHalfConsume() const
  5307. {
  5308. return IsEquipUniqueItem(UNIQUE_ITEM_HALF_STAMINA);
  5309. }
  5310. void CHARACTER::ResetStopTime()
  5311. {
  5312. m_dwStopTime = get_dword_time();
  5313. }
  5314. DWORD CHARACTER::GetStopTime() const
  5315. {
  5316. return m_dwStopTime;
  5317. }
  5318. void CHARACTER::ResetPoint(int iLv)
  5319. {
  5320. BYTE bJob = GetJob();
  5321. PointChange(POINT_LEVEL, iLv - GetLevel());
  5322. SetRealPoint(POINT_ST, JobInitialPoints[bJob].st);
  5323. SetPoint(POINT_ST, GetRealPoint(POINT_ST));
  5324. SetRealPoint(POINT_HT, JobInitialPoints[bJob].ht);
  5325. SetPoint(POINT_HT, GetRealPoint(POINT_HT));
  5326. SetRealPoint(POINT_DX, JobInitialPoints[bJob].dx);
  5327. SetPoint(POINT_DX, GetRealPoint(POINT_DX));
  5328. SetRealPoint(POINT_IQ, JobInitialPoints[bJob].iq);
  5329. SetPoint(POINT_IQ, GetRealPoint(POINT_IQ));
  5330. SetRandomHP((iLv - 1) * number(JobInitialPoints[GetJob()].hp_per_lv_begin, JobInitialPoints[GetJob()].hp_per_lv_end));
  5331. SetRandomSP((iLv - 1) * number(JobInitialPoints[GetJob()].sp_per_lv_begin, JobInitialPoints[GetJob()].sp_per_lv_end));
  5332. //PointChange(POINT_STAT, ((MINMAX(1, iLv, 90) - 1) * 3) + GetPoint(POINT_LEVEL_STEP) - GetPoint(POINT_STAT));
  5333. if(iLv <= 105)
  5334. PointChange(POINT_STAT, ((MINMAX(1, iLv, 105) - 1) * 3) + GetPoint(POINT_LEVEL_STEP) - GetPoint(POINT_STAT));
  5335. else
  5336. PointChange(POINT_STAT, 315 - GetPoint(POINT_STAT));
  5337. ComputePoints();
  5338. // 회복
  5339. PointChange(POINT_HP, GetMaxHP() - GetHP());
  5340. PointChange(POINT_SP, GetMaxSP() - GetSP());
  5341. PointsPacket();
  5342. LogManager::instance().CharLog(this, 0, "RESET_POINT", "");
  5343. }
  5344. bool CHARACTER::IsChangeAttackPosition(LPCHARACTER target) const
  5345. {
  5346. if (!IsNPC())
  5347. return true;
  5348. DWORD dwChangeTime = AI_CHANGE_ATTACK_POISITION_TIME_NEAR;
  5349. if (DISTANCE_APPROX(GetX() - target->GetX(), GetY() - target->GetY()) >
  5350. AI_CHANGE_ATTACK_POISITION_DISTANCE + GetMobAttackRange())
  5351. dwChangeTime = AI_CHANGE_ATTACK_POISITION_TIME_FAR;
  5352. return get_dword_time() - m_dwLastChangeAttackPositionTime > dwChangeTime;
  5353. }
  5354. void CHARACTER::GiveRandomSkillBook()
  5355. {
  5356. LPITEM item = AutoGiveItem(50300);
  5357. if (NULL != item)
  5358. {
  5359. BYTE bJob = 0;
  5360. if (!number(0, 1))
  5361. bJob = GetJob() + 1;
  5362. DWORD dwSkillVnum = 0;
  5363. do
  5364. {
  5365. dwSkillVnum = number(1, 111);
  5366. const CSkillProto* pkSk = CSkillManager::instance().Get(dwSkillVnum);
  5367. if (NULL == pkSk)
  5368. continue;
  5369. if (bJob && bJob != pkSk->dwType)
  5370. continue;
  5371. break;
  5372. } while (true);
  5373. item->SetSocket(0, dwSkillVnum);
  5374. }
  5375. }
  5376. void CHARACTER::ReviveInvisible(int iDur)
  5377. {
  5378. AddAffect(AFFECT_REVIVE_INVISIBLE, POINT_NONE, 0, AFF_REVIVE_INVISIBLE, iDur, 0, true);
  5379. }
  5380. void CHARACTER::ToggleMonsterLog()
  5381. {
  5382. m_bMonsterLog = !m_bMonsterLog;
  5383. if (m_bMonsterLog)
  5384. {
  5385. CHARACTER_MANAGER::instance().RegisterForMonsterLog(this);
  5386. }
  5387. else
  5388. {
  5389. CHARACTER_MANAGER::instance().UnregisterForMonsterLog(this);
  5390. }
  5391. }
  5392. void CHARACTER::SetGuild(CGuild* pGuild)
  5393. {
  5394. if (m_pGuild != pGuild)
  5395. {
  5396. m_pGuild = pGuild;
  5397. UpdatePacket();
  5398. }
  5399. }
  5400. void CHARACTER::SendGreetMessage()
  5401. {
  5402. typeof(DBManager::instance().GetGreetMessage()) v = DBManager::instance().GetGreetMessage();
  5403. for (itertype(v) it = v.begin(); it != v.end(); ++it)
  5404. {
  5405. ChatPacket(CHAT_TYPE_NOTICE, it->c_str());
  5406. }
  5407. }
  5408. void CHARACTER::BeginStateEmpty()
  5409. {
  5410. MonsterLog("!");
  5411. }
  5412. void CHARACTER::EffectPacket(int enumEffectType)
  5413. {
  5414. TPacketGCSpecialEffect p;
  5415. p.header = HEADER_GC_SEPCIAL_EFFECT;
  5416. p.type = enumEffectType;
  5417. p.vid = GetVID();
  5418. PacketAround(&p, sizeof(TPacketGCSpecialEffect));
  5419. }
  5420. void CHARACTER::SpecificEffectPacket(const char filename[MAX_EFFECT_FILE_NAME])
  5421. {
  5422. TPacketGCSpecificEffect p;
  5423. p.header = HEADER_GC_SPECIFIC_EFFECT;
  5424. p.vid = GetVID();
  5425. memcpy (p.effect_file, filename, MAX_EFFECT_FILE_NAME);
  5426. PacketAround(&p, sizeof(TPacketGCSpecificEffect));
  5427. }
  5428. void CHARACTER::MonsterChat(BYTE bMonsterChatType)
  5429. {
  5430. if (IsPC())
  5431. return;
  5432. char sbuf[256+1];
  5433. if (IsMonster())
  5434. {
  5435. if (number(0, 60))
  5436. return;
  5437. snprintf(sbuf, sizeof(sbuf),
  5438. "(locale.monster_chat[%i] and locale.monster_chat[%i][%d] or '')",
  5439. GetRaceNum(), GetRaceNum(), bMonsterChatType*3 + number(1, 3));
  5440. }
  5441. else
  5442. {
  5443. if (bMonsterChatType != MONSTER_CHAT_WAIT)
  5444. return;
  5445. if (IsGuardNPC())
  5446. {
  5447. if (number(0, 6))
  5448. return;
  5449. }
  5450. else
  5451. {
  5452. if (number(0, 30))
  5453. return;
  5454. }
  5455. snprintf(sbuf, sizeof(sbuf), "(locale.monster_chat[%i] and locale.monster_chat[%i][number(1, table.getn(locale.monster_chat[%i]))] or '')", GetRaceNum(), GetRaceNum(), GetRaceNum());
  5456. }
  5457. std::string text = quest::ScriptToString(sbuf);
  5458. if (text.empty())
  5459. return;
  5460. struct packet_chat pack_chat;
  5461. pack_chat.header = HEADER_GC_CHAT;
  5462. pack_chat.size = sizeof(struct packet_chat) + text.size() + 1;
  5463. pack_chat.type = CHAT_TYPE_TALKING;
  5464. pack_chat.id = GetVID();
  5465. pack_chat.bEmpire = 0;
  5466. TEMP_BUFFER buf;
  5467. buf.write(&pack_chat, sizeof(struct packet_chat));
  5468. buf.write(text.c_str(), text.size() + 1);
  5469. PacketAround(buf.read_peek(), buf.size());
  5470. }
  5471. void CHARACTER::SetQuestNPCID(DWORD vid)
  5472. {
  5473. m_dwQuestNPCVID = vid;
  5474. }
  5475. LPCHARACTER CHARACTER::GetQuestNPC() const
  5476. {
  5477. return CHARACTER_MANAGER::instance().Find(m_dwQuestNPCVID);
  5478. }
  5479. void CHARACTER::SetQuestItemPtr(LPITEM item)
  5480. {
  5481. m_pQuestItem = item;
  5482. }
  5483. void CHARACTER::ClearQuestItemPtr()
  5484. {
  5485. m_pQuestItem = NULL;
  5486. }
  5487. LPITEM CHARACTER::GetQuestItemPtr() const
  5488. {
  5489. return m_pQuestItem;
  5490. }
  5491. LPDUNGEON CHARACTER::GetDungeonForce() const
  5492. {
  5493. if (m_lWarpMapIndex > 10000)
  5494. return CDungeonManager::instance().FindByMapIndex(m_lWarpMapIndex);
  5495. return m_pkDungeon;
  5496. }
  5497. void CHARACTER::SetBlockMode(BYTE bFlag)
  5498. {
  5499. m_pointsInstant.bBlockMode = bFlag;
  5500. ChatPacket(CHAT_TYPE_COMMAND, "setblockmode %d", m_pointsInstant.bBlockMode);
  5501. SetQuestFlag("game_option.block_exchange", bFlag & BLOCK_EXCHANGE ? 1 : 0);
  5502. SetQuestFlag("game_option.block_party_invite", bFlag & BLOCK_PARTY_INVITE ? 1 : 0);
  5503. SetQuestFlag("game_option.block_guild_invite", bFlag & BLOCK_GUILD_INVITE ? 1 : 0);
  5504. SetQuestFlag("game_option.block_whisper", bFlag & BLOCK_WHISPER ? 1 : 0);
  5505. SetQuestFlag("game_option.block_messenger_invite", bFlag & BLOCK_MESSENGER_INVITE ? 1 : 0);
  5506. SetQuestFlag("game_option.block_party_request", bFlag & BLOCK_PARTY_REQUEST ? 1 : 0);
  5507. }
  5508. void CHARACTER::SetBlockModeForce(BYTE bFlag)
  5509. {
  5510. m_pointsInstant.bBlockMode = bFlag;
  5511. ChatPacket(CHAT_TYPE_COMMAND, "setblockmode %d", m_pointsInstant.bBlockMode);
  5512. }
  5513. bool CHARACTER::IsGuardNPC() const
  5514. {
  5515. return IsNPC() && (GetRaceNum() == 11000 || GetRaceNum() == 11002 || GetRaceNum() == 11004);
  5516. }
  5517. int CHARACTER::GetPolymorphPower() const
  5518. {
  5519. if (test_server)
  5520. {
  5521. int value = quest::CQuestManager::instance().GetEventFlag("poly");
  5522. if (value)
  5523. return value;
  5524. }
  5525. return aiPolymorphPowerByLevel[MINMAX(0, GetSkillLevel(SKILL_POLYMORPH), 40)];
  5526. }
  5527. void CHARACTER::SetPolymorph(DWORD dwRaceNum, bool bMaintainStat)
  5528. {
  5529. if (dwRaceNum < JOB_MAX_NUM)
  5530. {
  5531. dwRaceNum = 0;
  5532. bMaintainStat = false;
  5533. }
  5534. if (m_dwPolymorphRace == dwRaceNum)
  5535. return;
  5536. m_bPolyMaintainStat = bMaintainStat;
  5537. m_dwPolymorphRace = dwRaceNum;
  5538. sys_log(0, "POLYMORPH: %s race %u ", GetName(), dwRaceNum);
  5539. if (dwRaceNum != 0)
  5540. StopRiding();
  5541. SET_BIT(m_bAddChrState, ADD_CHARACTER_STATE_SPAWN);
  5542. m_afAffectFlag.Set(AFF_SPAWN);
  5543. ViewReencode();
  5544. REMOVE_BIT(m_bAddChrState, ADD_CHARACTER_STATE_SPAWN);
  5545. if (!bMaintainStat)
  5546. {
  5547. PointChange(POINT_ST, 0);
  5548. PointChange(POINT_DX, 0);
  5549. PointChange(POINT_IQ, 0);
  5550. PointChange(POINT_HT, 0);
  5551. }
  5552. // 폴리모프 상태에서 죽는 경우, 폴리모프가 풀리게 되는데
  5553. // 폴리 모프 전후로 valid combo interval이 다르기 때문에
  5554. // Combo 핵 또는 Hacker로 인식하는 경우가 있다.
  5555. // 따라서 폴리모프를 풀거나 폴리모프 하게 되면,
  5556. // valid combo interval을 reset한다.
  5557. SetValidComboInterval(0);
  5558. SetComboSequence(0);
  5559. ComputeBattlePoints();
  5560. }
  5561. int CHARACTER::GetQuestFlag(const std::string& flag) const
  5562. {
  5563. quest::CQuestManager& q = quest::CQuestManager::instance();
  5564. quest::PC* pPC = q.GetPC(GetPlayerID());
  5565. if(!pPC)
  5566. {
  5567. sys_err("Gecersiz GetQuestFlag CHARACTER::GetQuestFlag %lu", GetPlayerID());
  5568. return 0;
  5569. }
  5570. return pPC->GetFlag(flag);
  5571. }
  5572. void CHARACTER::SetQuestFlag(const std::string& flag, int value)
  5573. {
  5574. quest::CQuestManager& q = quest::CQuestManager::instance();
  5575. quest::PC* pPC = q.GetPC(GetPlayerID());
  5576. pPC->SetFlag(flag, value);
  5577. }
  5578. void CHARACTER::DetermineDropMetinStone()
  5579. {
  5580. const int METIN_STONE_NUM = 14;
  5581. static DWORD c_adwMetin[METIN_STONE_NUM] =
  5582. {
  5583. 28030,
  5584. 28031,
  5585. 28032,
  5586. 28033,
  5587. 28034,
  5588. 28035,
  5589. 28036,
  5590. 28037,
  5591. 28038,
  5592. 28039,
  5593. 28040,
  5594. 28041,
  5595. 28042,
  5596. 28043,
  5597. };
  5598. DWORD stone_num = GetRaceNum();
  5599. int idx = std::lower_bound(aStoneDrop, aStoneDrop+STONE_INFO_MAX_NUM, stone_num) - aStoneDrop;
  5600. if (idx >= STONE_INFO_MAX_NUM || aStoneDrop[idx].dwMobVnum != stone_num)
  5601. {
  5602. m_dwDropMetinStone = 0;
  5603. }
  5604. else
  5605. {
  5606. const SStoneDropInfo & info = aStoneDrop[idx];
  5607. m_bDropMetinStonePct = info.iDropPct;
  5608. {
  5609. m_dwDropMetinStone = c_adwMetin[number(0, METIN_STONE_NUM - 1)];
  5610. int iGradePct = number(1, 100);
  5611. for (int iStoneLevel = 0; iStoneLevel < STONE_LEVEL_MAX_NUM; iStoneLevel ++)
  5612. {
  5613. int iLevelGradePortion = info.iLevelPct[iStoneLevel];
  5614. if (iGradePct <= iLevelGradePortion)
  5615. {
  5616. break;
  5617. }
  5618. else
  5619. {
  5620. iGradePct -= iLevelGradePortion;
  5621. m_dwDropMetinStone += 100; // 돌 +a -> +(a+1)이 될때마다 100씩 증가
  5622. }
  5623. }
  5624. }
  5625. }
  5626. }
  5627. void CHARACTER::SendEquipment(LPCHARACTER ch)
  5628. {
  5629. TPacketViewEquip p;
  5630. p.header = HEADER_GC_VIEW_EQUIP;
  5631. p.vid = GetVID();
  5632. int pos[16] = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 19, 20, 21, 22, 23 };
  5633. for (int i = 0; i < 16; i++)
  5634. {
  5635. LPITEM item = GetWear(pos[i]);
  5636. if (item)
  5637. {
  5638. p.equips[i].vnum = item->GetVnum();
  5639. p.equips[i].count = item->GetCount();
  5640. thecore_memcpy(p.equips[i].alSockets, item->GetSockets(), sizeof(p.equips[i].alSockets));
  5641. thecore_memcpy(p.equips[i].aAttr, item->GetAttributes(), sizeof(p.equips[i].aAttr));
  5642. }
  5643. else
  5644. {
  5645. p.equips[i].vnum = 0;
  5646. }
  5647. }
  5648. ch->GetDesc()->Packet(&p, sizeof(p));
  5649. }
  5650. bool CHARACTER::CanSummon(int iLeaderShip)
  5651. {
  5652. return (iLeaderShip >= 20 || iLeaderShip >= 12 && m_dwLastDeadTime + 180 > get_dword_time());
  5653. }
  5654. void CHARACTER::MountVnum(DWORD vnum)
  5655. {
  5656. if (m_dwMountVnum == vnum)
  5657. return;
  5658. m_dwMountVnum = vnum;
  5659. m_dwMountTime = get_dword_time();
  5660. if (m_bIsObserver)
  5661. return;
  5662. //NOTE : Mount한다고 해서 Client Side의 객체를 삭제하진 않는다.
  5663. //그리고 서버Side에서 탔을때 위치 이동은 하지 않는다. 왜냐하면 Client Side에서 Coliision Adjust를 할수 있는데
  5664. //객체를 소멸시켰다가 서버위치로 이동시키면 이때 collision check를 하지는 않으므로 배경에 끼거나 뚫고 나가는 문제가 존재한다.
  5665. m_posDest.x = m_posStart.x = GetX();
  5666. m_posDest.y = m_posStart.y = GetY();
  5667. //EncodeRemovePacket(this);
  5668. EncodeInsertPacket(this);
  5669. ENTITY_MAP::iterator it = m_map_view.begin();
  5670. while (it != m_map_view.end())
  5671. {
  5672. LPENTITY entity = (it++)->first;
  5673. //Mount한다고 해서 Client Side의 객체를 삭제하진 않는다.
  5674. //EncodeRemovePacket(entity);
  5675. //if (!m_bIsObserver)
  5676. EncodeInsertPacket(entity);
  5677. //if (!entity->IsObserverMode())
  5678. // entity->EncodeInsertPacket(this);
  5679. }
  5680. SetValidComboInterval(0);
  5681. SetComboSequence(0);
  5682. ComputePoints();
  5683. }
  5684. namespace {
  5685. class FuncCheckWarp
  5686. {
  5687. public:
  5688. FuncCheckWarp(LPCHARACTER pkWarp)
  5689. {
  5690. m_lTargetY = 0;
  5691. m_lTargetX = 0;
  5692. m_lX = pkWarp->GetX();
  5693. m_lY = pkWarp->GetY();
  5694. m_bInvalid = false;
  5695. m_bEmpire = pkWarp->GetEmpire();
  5696. char szTmp[64];
  5697. if (3 != sscanf(pkWarp->GetName(), " %s %ld %ld ", szTmp, &m_lTargetX, &m_lTargetY))
  5698. {
  5699. if (number(1, 100) < 5)
  5700. sys_err("Warp NPC name wrong : vnum(%d) name(%s)", pkWarp->GetRaceNum(), pkWarp->GetName());
  5701. m_bInvalid = true;
  5702. return;
  5703. }
  5704. m_lTargetX *= 100;
  5705. m_lTargetY *= 100;
  5706. m_bUseWarp = true;
  5707. if (pkWarp->IsGoto())
  5708. {
  5709. LPSECTREE_MAP pkSectreeMap = SECTREE_MANAGER::instance().GetMap(pkWarp->GetMapIndex());
  5710. m_lTargetX += pkSectreeMap->m_setting.iBaseX;
  5711. m_lTargetY += pkSectreeMap->m_setting.iBaseY;
  5712. m_bUseWarp = false;
  5713. }
  5714. }
  5715. bool Valid()
  5716. {
  5717. return !m_bInvalid;
  5718. }
  5719. void operator () (LPENTITY ent)
  5720. {
  5721. if (!Valid())
  5722. return;
  5723. if (!ent->IsType(ENTITY_CHARACTER))
  5724. return;
  5725. LPCHARACTER pkChr = (LPCHARACTER) ent;
  5726. if (!pkChr->IsPC())
  5727. return;
  5728. int iDist = DISTANCE_APPROX(pkChr->GetX() - m_lX, pkChr->GetY() - m_lY);
  5729. if (iDist > 300)
  5730. return;
  5731. if (m_bEmpire && pkChr->GetEmpire() && m_bEmpire != pkChr->GetEmpire())
  5732. return;
  5733. if (pkChr->IsHack())
  5734. return;
  5735. if (!pkChr->CanHandleItem(false, true))
  5736. return;
  5737. if (m_bUseWarp)
  5738. pkChr->WarpSet(m_lTargetX, m_lTargetY);
  5739. else
  5740. {
  5741. pkChr->Show(pkChr->GetMapIndex(), m_lTargetX, m_lTargetY);
  5742. pkChr->Stop();
  5743. }
  5744. }
  5745. bool m_bInvalid;
  5746. bool m_bUseWarp;
  5747. long m_lX;
  5748. long m_lY;
  5749. long m_lTargetX;
  5750. long m_lTargetY;
  5751. BYTE m_bEmpire;
  5752. };
  5753. }
  5754. EVENTFUNC(warp_npc_event)
  5755. {
  5756. char_event_info* info = dynamic_cast<char_event_info*>( event->info );
  5757. if ( info == NULL )
  5758. {
  5759. sys_err( "warp_npc_event> <Factor> Null pointer" );
  5760. return 0;
  5761. }
  5762. LPCHARACTER ch = info->ch;
  5763. if (ch == NULL) { // <Factor>
  5764. return 0;
  5765. }
  5766. if (!ch->GetSectree())
  5767. {
  5768. ch->m_pkWarpNPCEvent = NULL;
  5769. return 0;
  5770. }
  5771. FuncCheckWarp f(ch);
  5772. if (f.Valid())
  5773. ch->GetSectree()->ForEachAround(f);
  5774. return passes_per_sec / 2;
  5775. }
  5776. void CHARACTER::ChannelSwitch(int new_ch)
  5777. {
  5778. long lAddr;
  5779. long lMapIndex;
  5780. WORD wPort;
  5781. long x = this->GetX();
  5782. long y = this->GetY();
  5783. if (!CMapLocation::instance().Get(x, y, lMapIndex, lAddr, wPort))
  5784. {
  5785. // sys_err("cannot find map location index %d x %d y %d name %s", lMapIndex, x, y, GetName());
  5786. return;
  5787. }
  5788. if (GetExchange() || GetMyShop() || GetShopOwner() || IsOpenSafebox() || IsCubeOpen() || GetOfflineShopOwner())
  5789. { ChatPacket(CHAT_TYPE_INFO, "Baka bir pencere a汚kken kanal de?tiremezsin."); return; }
  5790. if (IsHack())
  5791. { ChatPacket(CHAT_TYPE_INFO, "Baka bir pencere a汚kken kanal de?tiremezsin."); return; }
  5792. if(lMapIndex >= 10000)
  5793. { ChatPacket(CHAT_TYPE_INFO, "Bu haritada kanal de?tirilemez!"); return; }
  5794. if (IsHack())
  5795. { ChatPacket(CHAT_TYPE_INFO, "Ticaretten sonra bir s?e bir yere gidemezsin."); return; }
  5796. std::map<WORD, int>micha;
  5797. for(int i = 0; i < 4; i++){ //replace with maximum channels -1 actual 1300x - 1330x
  5798. for(int i2 = 2; i2 < 9; i2++){ //replace with your core values actual 13x02 - 13x08
  5799. micha[13*1000 + i*100 + i2] = i+1;
  5800. }
  5801. }
  5802. //micha[13002] = 1;
  5803. int chan;
  5804. if(micha.find(wPort) != micha.end())
  5805. {
  5806. chan = micha[wPort];
  5807. }
  5808. else
  5809. {
  5810. return
  5811. ;}
  5812. Stop();
  5813. Save();
  5814. if(GetSectree())
  5815. {
  5816. GetSectree()->RemoveEntity(this);
  5817. ViewCleanup();
  5818. EncodeRemovePacket(this);
  5819. }
  5820. TPacketGCWarp p;
  5821. p.bHeader = HEADER_GC_WARP;
  5822. p.lX = x;
  5823. p.lY = y;
  5824. p.lAddr = lAddr;
  5825. p.wPort = (wPort - 100*(chan-1) + 100*(new_ch-1));
  5826. // sys_err("x : %d y: %d, addr: %d, port: %d , newPort: %d", x, y, lAddr, wPort, (wPort - 100*chan + 100*new_ch));
  5827. GetDesc()->Packet(&p, sizeof(TPacketGCWarp));
  5828. }
  5829. void CHARACTER::StartWarpNPCEvent()
  5830. {
  5831. if (m_pkWarpNPCEvent)
  5832. return;
  5833. if (!IsWarp() && !IsGoto())
  5834. return;
  5835. char_event_info* info = AllocEventInfo<char_event_info>();
  5836. info->ch = this;
  5837. m_pkWarpNPCEvent = event_create(warp_npc_event, info, passes_per_sec / 2);
  5838. }
  5839. void CHARACTER::SyncPacket()
  5840. {
  5841. TEMP_BUFFER buf;
  5842. TPacketCGSyncPositionElement elem;
  5843. elem.dwVID = GetVID();
  5844. elem.lX = GetX();
  5845. elem.lY = GetY();
  5846. TPacketGCSyncPosition pack;
  5847. pack.bHeader = HEADER_GC_SYNC_POSITION;
  5848. pack.wSize = sizeof(TPacketGCSyncPosition) + sizeof(elem);
  5849. buf.write(&pack, sizeof(pack));
  5850. buf.write(&elem, sizeof(elem));
  5851. PacketAround(buf.read_peek(), buf.size());
  5852. }
  5853. LPCHARACTER CHARACTER::GetMarryPartner() const
  5854. {
  5855. return m_pkChrMarried;
  5856. }
  5857. void CHARACTER::SetMarryPartner(LPCHARACTER ch)
  5858. {
  5859. m_pkChrMarried = ch;
  5860. }
  5861. int CHARACTER::GetMarriageBonus(DWORD dwItemVnum, bool bSum)
  5862. {
  5863. if (IsNPC())
  5864. return 0;
  5865. marriage::TMarriage* pMarriage = marriage::CManager::instance().Get(GetPlayerID());
  5866. if (!pMarriage)
  5867. return 0;
  5868. return pMarriage->GetBonus(dwItemVnum, bSum, this);
  5869. }
  5870. void CHARACTER::ConfirmWithMsg(const char* szMsg, int iTimeout, DWORD dwRequestPID)
  5871. {
  5872. if (!IsPC())
  5873. return;
  5874. TPacketGCQuestConfirm p;
  5875. p.header = HEADER_GC_QUEST_CONFIRM;
  5876. p.requestPID = dwRequestPID;
  5877. p.timeout = iTimeout;
  5878. strlcpy(p.msg, szMsg, sizeof(p.msg));
  5879. GetDesc()->Packet(&p, sizeof(p));
  5880. }
  5881. int CHARACTER::GetPremiumRemainSeconds(BYTE bType) const
  5882. {
  5883. if (bType >= PREMIUM_MAX_NUM)
  5884. return 0;
  5885. return m_aiPremiumTimes[bType] - get_global_time();
  5886. }
  5887. bool CHARACTER::WarpToPID(DWORD dwPID)
  5888. {
  5889. LPCHARACTER victim;
  5890. if ((victim = (CHARACTER_MANAGER::instance().FindByPID(dwPID))))
  5891. {
  5892. int mapIdx = victim->GetMapIndex();
  5893. if (IS_SUMMONABLE_ZONE(mapIdx))
  5894. {
  5895. if (CAN_ENTER_ZONE(this, mapIdx))
  5896. {
  5897. WarpSet(victim->GetX(), victim->GetY());
  5898. }
  5899. else
  5900. {
  5901. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방이 있는 곳으로 워프할 수 없습니다."));
  5902. return false;
  5903. }
  5904. }
  5905. else
  5906. {
  5907. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방이 있는 곳으로 워프할 수 없습니다."));
  5908. return false;
  5909. }
  5910. }
  5911. else
  5912. {
  5913. // 다른 서버에 로그인된 사람이 있음 -> 메시지 보내 좌표를 받아오자
  5914. // 1. A.pid, B.pid 를 뿌림
  5915. // 2. B.pid를 가진 서버가 뿌린서버에게 A.pid, 좌표 를 보냄
  5916. // 3. 워프
  5917. CCI * pcci = P2P_MANAGER::instance().FindByPID(dwPID);
  5918. if (!pcci)
  5919. {
  5920. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방이 온라인 상태가 아닙니다."));
  5921. return false;
  5922. }
  5923. if (pcci->bChannel != g_bChannel)
  5924. {
  5925. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방이 %d 채널에 있습니다. (현재 채널 %d)"), pcci->bChannel, g_bChannel);
  5926. return false;
  5927. }
  5928. else if (false == IS_SUMMONABLE_ZONE(pcci->lMapIndex))
  5929. {
  5930. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방이 있는 곳으로 워프할 수 없습니다."));
  5931. return false;
  5932. }
  5933. else
  5934. {
  5935. if (!CAN_ENTER_ZONE(this, pcci->lMapIndex))
  5936. {
  5937. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방이 있는 곳으로 워프할 수 없습니다."));
  5938. return false;
  5939. }
  5940. TPacketGGFindPosition p;
  5941. p.header = HEADER_GG_FIND_POSITION;
  5942. p.dwFromPID = GetPlayerID();
  5943. p.dwTargetPID = dwPID;
  5944. pcci->pkDesc->Packet(&p, sizeof(TPacketGGFindPosition));
  5945. if (test_server)
  5946. ChatPacket(CHAT_TYPE_PARTY, "sent find position packet for teleport");
  5947. }
  5948. }
  5949. return true;
  5950. }
  5951. // ADD_REFINE_BUILDING
  5952. CGuild* CHARACTER::GetRefineGuild() const
  5953. {
  5954. LPCHARACTER chRefineNPC = CHARACTER_MANAGER::instance().Find(m_dwRefineNPCVID);
  5955. return (chRefineNPC ? chRefineNPC->GetGuild() : NULL);
  5956. }
  5957. bool CHARACTER::IsRefineThroughGuild() const
  5958. {
  5959. return GetRefineGuild() != NULL;
  5960. }
  5961. int CHARACTER::ComputeRefineFee(int iCost, int iMultiply) const
  5962. {
  5963. CGuild* pGuild = GetRefineGuild();
  5964. if (pGuild)
  5965. {
  5966. if (pGuild == GetGuild())
  5967. return iCost * iMultiply * 9 / 10;
  5968. // 다른 제국 사람이 시도하는 경우 추가로 3배 더
  5969. LPCHARACTER chRefineNPC = CHARACTER_MANAGER::instance().Find(m_dwRefineNPCVID);
  5970. if (chRefineNPC && chRefineNPC->GetEmpire() != GetEmpire())
  5971. return iCost * iMultiply * 3;
  5972. return iCost * iMultiply;
  5973. }
  5974. else
  5975. return iCost;
  5976. }
  5977. void CHARACTER::PayRefineFee(int iTotalMoney)
  5978. {
  5979. int iFee = iTotalMoney / 10;
  5980. CGuild* pGuild = GetRefineGuild();
  5981. int iRemain = iTotalMoney;
  5982. if (pGuild)
  5983. {
  5984. // 자기 길드이면 iTotalMoney에 이미 10%가 제외되어있다
  5985. if (pGuild != GetGuild())
  5986. {
  5987. pGuild->RequestDepositMoney(this, iFee);
  5988. iRemain -= iFee;
  5989. }
  5990. }
  5991. PointChange(POINT_GOLD, -iRemain);
  5992. }
  5993. // END_OF_ADD_REFINE_BUILDING
  5994. //Hack 방지를 위한 체크.
  5995. bool CHARACTER::IsHack(bool bSendMsg, bool bCheckShopOwner, int limittime)
  5996. {
  5997. const int iPulse = thecore_pulse();
  5998. if (test_server)
  5999. bSendMsg = true;
  6000. //창고 연후 체크
  6001. if (iPulse - GetSafeboxLoadTime() < PASSES_PER_SEC(limittime))
  6002. {
  6003. if (bSendMsg)
  6004. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("창고를 연후 %d초 이내에는 다른곳으로 이동할수 없습니다."), limittime);
  6005. if (test_server)
  6006. ChatPacket(CHAT_TYPE_INFO, "[TestOnly]Pulse %d LoadTime %d PASS %d", iPulse, GetSafeboxLoadTime(), PASSES_PER_SEC(limittime));
  6007. return true;
  6008. }
  6009. //거래관련 창 체크
  6010. if (bCheckShopOwner)
  6011. {
  6012. if (GetExchange() || GetMyShop() || GetShopOwner() || IsOpenSafebox() || IsCubeOpen() || IsAcceOpen() || GetOfflineShopOwner())
  6013. {
  6014. if (bSendMsg)
  6015. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("거래창,창고 등을 연 상태에서는 다른곳으로 이동,종료 할수 없습니다"));
  6016. return true;
  6017. }
  6018. }
  6019. else
  6020. {
  6021. if (GetExchange() || GetMyShop() || IsOpenSafebox() || IsCubeOpen() || IsAcceOpen())
  6022. {
  6023. if (bSendMsg)
  6024. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("거래창,창고 등을 연 상태에서는 다른곳으로 이동,종료 할수 없습니다"));
  6025. return true;
  6026. }
  6027. }
  6028. //PREVENT_PORTAL_AFTER_EXCHANGE
  6029. //교환 후 시간체크
  6030. if (iPulse - GetExchangeTime() < PASSES_PER_SEC(limittime))
  6031. {
  6032. if (bSendMsg)
  6033. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("거래 후 %d초 이내에는 다른지역으로 이동 할 수 없습니다."), limittime );
  6034. return true;
  6035. }
  6036. //END_PREVENT_PORTAL_AFTER_EXCHANGE
  6037. //PREVENT_ITEM_COPY
  6038. if (iPulse - GetMyShopTime() < PASSES_PER_SEC(limittime))
  6039. {
  6040. if (bSendMsg)
  6041. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("거래 후 %d초 이내에는 다른지역으로 이동 할 수 없습니다."), limittime);
  6042. return true;
  6043. }
  6044. if (iPulse - GetRefineTime() < PASSES_PER_SEC(limittime))
  6045. {
  6046. if (bSendMsg)
  6047. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템 개량후 %d초 이내에는 귀환부,귀환기억부를 사용할 수 없습니다."), limittime);
  6048. return true;
  6049. }
  6050. if (iPulse - GetMyOfflineShopTime() < PASSES_PER_SEC(limittime))
  6051. {
  6052. if (bSendMsg)
  6053. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템 개량후 %d초 이내에는 귀환부,귀환기억부를 사용할 수 없습니다."), limittime);
  6054. return true;
  6055. }
  6056. //END_PREVENT_ITEM_COPY
  6057. return false;
  6058. }
  6059. BOOL CHARACTER::IsMonarch() const
  6060. {
  6061. //MONARCH_LIMIT
  6062. if (CMonarch::instance().IsMonarch(GetPlayerID(), GetEmpire()))
  6063. return true;
  6064. return false;
  6065. //END_MONARCH_LIMIT
  6066. }
  6067. void CHARACTER::Say(const std::string & s)
  6068. {
  6069. struct ::packet_script packet_script;
  6070. packet_script.header = HEADER_GC_SCRIPT;
  6071. packet_script.skin = 1;
  6072. packet_script.src_size = s.size();
  6073. packet_script.size = packet_script.src_size + sizeof(struct packet_script);
  6074. TEMP_BUFFER buf;
  6075. buf.write(&packet_script, sizeof(struct packet_script));
  6076. buf.write(&s[0], s.size());
  6077. if (IsPC())
  6078. {
  6079. GetDesc()->Packet(buf.read_peek(), buf.size());
  6080. }
  6081. }
  6082. //
  6083. // Monarch
  6084. //
  6085. void CHARACTER::InitMC()
  6086. {
  6087. for (int n = 0; n < MI_MAX; ++n)
  6088. {
  6089. m_dwMonarchCooltime[n] = thecore_pulse();
  6090. }
  6091. m_dwMonarchCooltimelimit[MI_HEAL] = PASSES_PER_SEC(MC_HEAL);
  6092. m_dwMonarchCooltimelimit[MI_WARP] = PASSES_PER_SEC(MC_WARP);
  6093. m_dwMonarchCooltimelimit[MI_TRANSFER] = PASSES_PER_SEC(MC_TRANSFER);
  6094. m_dwMonarchCooltimelimit[MI_TAX] = PASSES_PER_SEC(MC_TAX);
  6095. m_dwMonarchCooltimelimit[MI_SUMMON] = PASSES_PER_SEC(MC_SUMMON);
  6096. m_dwMonarchCooltime[MI_HEAL] -= PASSES_PER_SEC(GetMCL(MI_HEAL));
  6097. m_dwMonarchCooltime[MI_WARP] -= PASSES_PER_SEC(GetMCL(MI_WARP));
  6098. m_dwMonarchCooltime[MI_TRANSFER] -= PASSES_PER_SEC(GetMCL(MI_TRANSFER));
  6099. m_dwMonarchCooltime[MI_TAX] -= PASSES_PER_SEC(GetMCL(MI_TAX));
  6100. m_dwMonarchCooltime[MI_SUMMON] -= PASSES_PER_SEC(GetMCL(MI_SUMMON));
  6101. }
  6102. DWORD CHARACTER::GetMC(enum MONARCH_INDEX e) const
  6103. {
  6104. return m_dwMonarchCooltime[e];
  6105. }
  6106. void CHARACTER::SetMC(enum MONARCH_INDEX e)
  6107. {
  6108. m_dwMonarchCooltime[e] = thecore_pulse();
  6109. }
  6110. bool CHARACTER::IsMCOK(enum MONARCH_INDEX e) const
  6111. {
  6112. int iPulse = thecore_pulse();
  6113. if ((iPulse - GetMC(e)) < GetMCL(e))
  6114. {
  6115. if (test_server)
  6116. sys_log(0, " Pulse %d cooltime %d, limit %d", iPulse, GetMC(e), GetMCL(e));
  6117. return false;
  6118. }
  6119. if (test_server)
  6120. sys_log(0, " Pulse %d cooltime %d, limit %d", iPulse, GetMC(e), GetMCL(e));
  6121. return true;
  6122. }
  6123. DWORD CHARACTER::GetMCL(enum MONARCH_INDEX e) const
  6124. {
  6125. return m_dwMonarchCooltimelimit[e];
  6126. }
  6127. DWORD CHARACTER::GetMCLTime(enum MONARCH_INDEX e) const
  6128. {
  6129. int iPulse = thecore_pulse();
  6130. if (test_server)
  6131. sys_log(0, " Pulse %d cooltime %d, limit %d", iPulse, GetMC(e), GetMCL(e));
  6132. return (GetMCL(e)) / passes_per_sec - (iPulse - GetMC(e)) / passes_per_sec;
  6133. }
  6134. bool CHARACTER::IsSiegeNPC() const
  6135. {
  6136. return IsNPC() && (GetRaceNum() == 11000 || GetRaceNum() == 11002 || GetRaceNum() == 11004);
  6137. }
  6138. //------------------------------------------------
  6139. void CHARACTER::UpdateDepositPulse()
  6140. {
  6141. m_deposit_pulse = thecore_pulse() + PASSES_PER_SEC(60*5); // 5분
  6142. }
  6143. bool CHARACTER::CanDeposit() const
  6144. {
  6145. return (m_deposit_pulse == 0 || (m_deposit_pulse < thecore_pulse()));
  6146. }
  6147. //------------------------------------------------
  6148. ESex GET_SEX(LPCHARACTER ch)
  6149. {
  6150. switch (ch->GetRaceNum())
  6151. {
  6152. case MAIN_RACE_WARRIOR_M:
  6153. case MAIN_RACE_SURA_M:
  6154. case MAIN_RACE_ASSASSIN_M:
  6155. case MAIN_RACE_SHAMAN_M:
  6156. return SEX_MALE;
  6157. case MAIN_RACE_ASSASSIN_W:
  6158. case MAIN_RACE_SHAMAN_W:
  6159. case MAIN_RACE_WARRIOR_W:
  6160. case MAIN_RACE_SURA_W:
  6161. return SEX_FEMALE;
  6162. }
  6163. /* default sex = male */
  6164. return SEX_MALE;
  6165. }
  6166. int CHARACTER::GetHPPct() const
  6167. {
  6168. return (GetHP() * 100) / GetMaxHP();
  6169. }
  6170. bool CHARACTER::IsBerserk() const
  6171. {
  6172. if (m_pkMobInst != NULL)
  6173. return m_pkMobInst->m_IsBerserk;
  6174. else
  6175. return false;
  6176. }
  6177. void CHARACTER::SetBerserk(bool mode)
  6178. {
  6179. if (m_pkMobInst != NULL)
  6180. m_pkMobInst->m_IsBerserk = mode;
  6181. }
  6182. bool CHARACTER::IsGodSpeed() const
  6183. {
  6184. if (m_pkMobInst != NULL)
  6185. {
  6186. return m_pkMobInst->m_IsGodSpeed;
  6187. }
  6188. else
  6189. {
  6190. return false;
  6191. }
  6192. }
  6193. void CHARACTER::SetGodSpeed(bool mode)
  6194. {
  6195. if (m_pkMobInst != NULL)
  6196. {
  6197. m_pkMobInst->m_IsGodSpeed = mode;
  6198. if (mode == true)
  6199. {
  6200. SetPoint(POINT_ATT_SPEED, 250);
  6201. }
  6202. else
  6203. {
  6204. SetPoint(POINT_ATT_SPEED, m_pkMobData->m_table.sAttackSpeed);
  6205. }
  6206. }
  6207. }
  6208. bool CHARACTER::IsDeathBlow() const
  6209. {
  6210. if (number(1, 100) <= m_pkMobData->m_table.bDeathBlowPoint)
  6211. {
  6212. return true;
  6213. }
  6214. else
  6215. {
  6216. return false;
  6217. }
  6218. }
  6219. struct FFindReviver
  6220. {
  6221. FFindReviver()
  6222. {
  6223. pChar = NULL;
  6224. HasReviver = false;
  6225. }
  6226. void operator() (LPCHARACTER ch)
  6227. {
  6228. if (ch->IsMonster() != true)
  6229. {
  6230. return;
  6231. }
  6232. if (ch->IsReviver() == true && pChar != ch && ch->IsDead() != true)
  6233. {
  6234. if (number(1, 100) <= ch->GetMobTable().bRevivePoint)
  6235. {
  6236. HasReviver = true;
  6237. pChar = ch;
  6238. }
  6239. }
  6240. }
  6241. LPCHARACTER pChar;
  6242. bool HasReviver;
  6243. };
  6244. bool CHARACTER::HasReviverInParty() const
  6245. {
  6246. LPPARTY party = GetParty();
  6247. if (party != NULL)
  6248. {
  6249. if (party->GetMemberCount() == 1) return false;
  6250. FFindReviver f;
  6251. party->ForEachMemberPtr(f);
  6252. return f.HasReviver;
  6253. }
  6254. return false;
  6255. }
  6256. bool CHARACTER::IsRevive() const
  6257. {
  6258. if (m_pkMobInst != NULL)
  6259. {
  6260. return m_pkMobInst->m_IsRevive;
  6261. }
  6262. return false;
  6263. }
  6264. void CHARACTER::SetRevive(bool mode)
  6265. {
  6266. if (m_pkMobInst != NULL)
  6267. {
  6268. m_pkMobInst->m_IsRevive = mode;
  6269. }
  6270. }
  6271. #define IS_SPEED_HACK_PLAYER(ch) (ch->m_speed_hack_count > SPEEDHACK_LIMIT_COUNT)
  6272. EVENTFUNC(check_speedhack_event)
  6273. {
  6274. char_event_info* info = dynamic_cast<char_event_info*>( event->info );
  6275. if ( info == NULL )
  6276. {
  6277. sys_err( "check_speedhack_event> <Factor> Null pointer" );
  6278. return 0;
  6279. }
  6280. LPCHARACTER ch = info->ch;
  6281. if (NULL == ch || ch->IsNPC())
  6282. return 0;
  6283. if (IS_SPEED_HACK_PLAYER(ch))
  6284. {
  6285. // write hack log
  6286. LogManager::instance().SpeedHackLog(ch->GetPlayerID(), ch->GetX(), ch->GetY(), ch->m_speed_hack_count);
  6287. if (false == LC_IsEurope())
  6288. {
  6289. // close connection
  6290. LPDESC desc = ch->GetDesc();
  6291. if (desc)
  6292. {
  6293. DESC_MANAGER::instance().DestroyDesc(desc);
  6294. return 0;
  6295. }
  6296. }
  6297. }
  6298. ch->m_speed_hack_count = 0;
  6299. ch->ResetComboHackCount();
  6300. return PASSES_PER_SEC(60);
  6301. }
  6302. void CHARACTER::StartCheckSpeedHackEvent()
  6303. {
  6304. if (m_pkCheckSpeedHackEvent)
  6305. return;
  6306. char_event_info* info = AllocEventInfo<char_event_info>();
  6307. info->ch = this;
  6308. m_pkCheckSpeedHackEvent = event_create(check_speedhack_event, info, PASSES_PER_SEC(60)); // 1분
  6309. }
  6310. void CHARACTER::GoHome()
  6311. {
  6312. WarpSet(EMPIRE_START_X(GetEmpire()), EMPIRE_START_Y(GetEmpire()));
  6313. }
  6314. void CHARACTER::SendGuildName(CGuild* pGuild)
  6315. {
  6316. if (NULL == pGuild) return;
  6317. DESC *desc = GetDesc();
  6318. if (NULL == desc) return;
  6319. if (m_known_guild.find(pGuild->GetID()) != m_known_guild.end()) return;
  6320. m_known_guild.insert(pGuild->GetID());
  6321. TPacketGCGuildName pack;
  6322. memset(&pack, 0x00, sizeof(pack));
  6323. pack.header = HEADER_GC_GUILD;
  6324. pack.subheader = GUILD_SUBHEADER_GC_GUILD_NAME;
  6325. pack.size = sizeof(TPacketGCGuildName);
  6326. pack.guildID = pGuild->GetID();
  6327. memcpy(pack.guildName, pGuild->GetName(), GUILD_NAME_MAX_LEN);
  6328. desc->Packet(&pack, sizeof(pack));
  6329. }
  6330. void CHARACTER::SendGuildName(DWORD dwGuildID)
  6331. {
  6332. SendGuildName(CGuildManager::instance().FindGuild(dwGuildID));
  6333. }
  6334. EVENTFUNC(destroy_when_idle_event)
  6335. {
  6336. char_event_info* info = dynamic_cast<char_event_info*>( event->info );
  6337. if ( info == NULL )
  6338. {
  6339. sys_err( "destroy_when_idle_event> <Factor> Null pointer" );
  6340. return 0;
  6341. }
  6342. LPCHARACTER ch = info->ch;
  6343. if (ch == NULL) { // <Factor>
  6344. return 0;
  6345. }
  6346. if (ch->GetVictim())
  6347. {
  6348. return PASSES_PER_SEC(300);
  6349. }
  6350. sys_log(1, "DESTROY_WHEN_IDLE: %s", ch->GetName());
  6351. ch->m_pkDestroyWhenIdleEvent = NULL;
  6352. M2_DESTROY_CHARACTER(ch);
  6353. return 0;
  6354. }
  6355. void CHARACTER::StartDestroyWhenIdleEvent()
  6356. {
  6357. if (m_pkDestroyWhenIdleEvent)
  6358. return;
  6359. char_event_info* info = AllocEventInfo<char_event_info>();
  6360. info->ch = this;
  6361. m_pkDestroyWhenIdleEvent = event_create(destroy_when_idle_event, info, PASSES_PER_SEC(300));
  6362. }
  6363. void CHARACTER::SetComboSequence(BYTE seq)
  6364. {
  6365. m_bComboSequence = seq;
  6366. }
  6367. BYTE CHARACTER::GetComboSequence() const
  6368. {
  6369. return m_bComboSequence;
  6370. }
  6371. void CHARACTER::SetLastComboTime(DWORD time)
  6372. {
  6373. m_dwLastComboTime = time;
  6374. }
  6375. DWORD CHARACTER::GetLastComboTime() const
  6376. {
  6377. return m_dwLastComboTime;
  6378. }
  6379. void CHARACTER::SetValidComboInterval(int interval)
  6380. {
  6381. m_iValidComboInterval = interval;
  6382. }
  6383. int CHARACTER::GetValidComboInterval() const
  6384. {
  6385. return m_iValidComboInterval;
  6386. }
  6387. BYTE CHARACTER::GetComboIndex() const
  6388. {
  6389. return m_bComboIndex;
  6390. }
  6391. void CHARACTER::IncreaseComboHackCount(int k)
  6392. {
  6393. m_iComboHackCount += k;
  6394. if (m_iComboHackCount >= 10)
  6395. {
  6396. if (GetDesc())
  6397. if (GetDesc()->DelayedDisconnect(number(2, 7)))
  6398. {
  6399. sys_log(0, "COMBO_HACK_DISCONNECT: %s count: %d", GetName(), m_iComboHackCount);
  6400. LogManager::instance().HackLog("Combo", this);
  6401. }
  6402. }
  6403. }
  6404. void CHARACTER::ResetComboHackCount()
  6405. {
  6406. m_iComboHackCount = 0;
  6407. }
  6408. void CHARACTER::SkipComboAttackByTime(int interval)
  6409. {
  6410. m_dwSkipComboAttackByTime = get_dword_time() + interval;
  6411. }
  6412. DWORD CHARACTER::GetSkipComboAttackByTime() const
  6413. {
  6414. return m_dwSkipComboAttackByTime;
  6415. }
  6416. void CHARACTER::ResetChatCounter()
  6417. {
  6418. m_bChatCounter = 0;
  6419. }
  6420. BYTE CHARACTER::IncreaseChatCounter()
  6421. {
  6422. return ++m_bChatCounter;
  6423. }
  6424. BYTE CHARACTER::GetChatCounter() const
  6425. {
  6426. return m_bChatCounter;
  6427. }
  6428. // 말이나 다른것을 타고 있나?
  6429. bool CHARACTER::IsRiding() const
  6430. {
  6431. return IsHorseRiding() || GetMountVnum();
  6432. }
  6433. bool CHARACTER::CanWarp() const
  6434. {
  6435. const int iPulse = thecore_pulse();
  6436. const int limit_time = PASSES_PER_SEC(g_nPortalLimitTime);
  6437. if ((iPulse - GetSafeboxLoadTime()) < limit_time)
  6438. return false;
  6439. if ((iPulse - GetExchangeTime()) < limit_time)
  6440. return false;
  6441. if ((iPulse - GetMyShopTime()) < limit_time)
  6442. return false;
  6443. if ((iPulse - GetRefineTime()) < limit_time)
  6444. return false;
  6445. if ((iPulse - GetMyOfflineShopTime()) < limit_time)
  6446. return false;
  6447. if (GetExchange() || GetMyShop() || GetShopOwner() || IsOpenSafebox() || IsCubeOpen() || IsAcceOpen() || GetOfflineShopOwner())
  6448. return false;
  6449. return true;
  6450. }
  6451. DWORD CHARACTER::GetNextExp() const
  6452. {
  6453. if (PLAYER_EXP_TABLE_MAX < GetLevel())
  6454. return 2500000000;
  6455. else
  6456. return exp_table[GetLevel()];
  6457. }
  6458. int CHARACTER::GetSkillPowerByLevel(int level, bool bMob) const
  6459. {
  6460. return CTableBySkill::instance().GetSkillPowerByLevelFromType(GetJob(), GetSkillGroup(), MINMAX(0, level, SKILL_MAX_LEVEL), bMob);
  6461. }
  6462. void CHARACTER::SetOfflineShopSign(const char * c_szSign)
  6463. {
  6464. char szSign[SHOP_SIGN_MAX_LEN + 1];
  6465. strlcpy(szSign, c_szSign, sizeof(szSign));
  6466. m_stOfflineShopSign = szSign;
  6467. }
  6468. void CHARACTER::DestroyOfflineShop()
  6469. {
  6470. DBManager::instance().DirectQuery("DELETE FROM %soffline_shop_npc WHERE owner_id = %u", get_table_postfix(), GetOfflineShopRealOwner());
  6471. LPOFFLINESHOP pkOfflineShop = GetOfflineShop();
  6472. if (pkOfflineShop)
  6473. pkOfflineShop->RemoveAllGuest();
  6474. M2_DESTROY_CHARACTER(this);
  6475. }