1. ▄▄▄▄▄▄▄
  2. ▄▄█▀▀ ▄▄▄ ▀▀█▄
  3. ▄▄▄▄▄▄█▀▀ ▄▄███▀█▓▓▄ █
  4. █ ▄▄▄▄ ▄████▀ ▐██▓▌▐█▄▄▄▄
  5. ▐▌▐███▌▐███▌ ▀▀▀▀ ▄▄▄▄ █ ▄▄▄▄▄
  6. ▀ ████ ███▄ ▐▓██▌▐█▄█▀▀▀▀▀▀█ ▄▄▄▄▄▄ ▄▄█▀▀▀ ▄ ▀▀█▄
  7. ▐███▌▐█▌ ▄▄▄▄ ▓▓██ ▄▄▄▄ ▀▀▀▀ ██▀▀▀ ▄▄ ▀▀█▄ ▄█▀▀ ▄▄██▀███▄ █
  8. ▄▄▄███▓ ██▄ ▐██▓▌▐▓██▌ ▐▀░▀▌▐███▌ ▄▄███▀█▓▓▄ █ █ ▄███▀ ▐█▓▓▌▐█▄▄▄▄▄▄
  9. ▄ ▄███▀ ▐██▓▌ ▀▀████▓ ████ █▄██ ██▓▓ ██▀ ▐██▓▌▐▌ ▐▌▐███▌ ▀▀▀▀ ▀ ▄▄▄▄ ▀▀█▄
  10. ▐▌▐▓██▌ ▄██▓▓▀ █▄▄ ▀▀ ▐▓██▌───▐███▌▐██▓▌▐▌ ▀▀███▓ ▀▀▀▀ ▓███ ───── ▄▄████▀█▓▓▄ █
  11. █ ▀▓▓█▄██▀▀ ▄▄█▀ ▀▀▀█ ▀▀███▄ ▄███▀▀ ▀▀▀▀▄█ ░▐███▌▐███▄▄▄▀█▌ ▄▄▄▄▀█▓▓▀ ▐██▓▌▐▌
  12. ▀█▄▄ ▀▀ ▄▄█▀▀ ▀▀█▄▄ ▀▀█▀▀ ▄▄█▀█▌▐██▓▌ ▀▀▀▀▄██ ▀██▓▓ █▄ ▐██▓▌▐█▌ ▀▀▀▀ █
  13. ▀▀▀▀▀▀ asC/Strick9 ▀▀█▄▄▄█▀▀ ▐█ ▀▀▀▀ █▌▐▓██▌ ▐██▓▌▐██▄██▓▀ █▄ ░ ░▓██▌
  14. ▀▀▀▀▀▀▀█ ▀▀▀▀ oO ███▓ ▀▀▀ ▄▄█▌ ▄▄▄▄ █
  15. ▀▀▀▀▀▀▀█ ▐███▌▐▀▀▀█ ▀▓▓█▄ ▐██▓▌▐▌
  16. █ ▀▀▀▀ █ ▀█▄ ▀▀█████▓ █
  17. ▀▀▀▀▀▀▀▀ ▀▀█▄▄ ▀▀▀ ▄█
  18. Deviance ▀▀▀▀▀▀▀
  19. · ─ ─·-────────────────────────────────────────────────────────────────-·─ ─ ·
  20. Breath of Fire IV (c) Capcom
  21. · ─ ─·-────────────────────────────────────────────────────────────────-·─ ─ ·
  22. CD Count.......: 01 CD(s) Date...........: 03/2003
  23. Protection.....: Securom
  24. · ─ ─·-────────────────────────────────────────────────────────────────-·─ ─ ·
  25. READ THIS NFO PROPERLY & UNDERSTAND IT!
  26. Support the software companies. If you play this game BUY it!
  27. ** Release Information **
  28. Game Notes:
  29. ~~~~~~~~~~~
  30. It's an epic quest of magical proportions. You live in another time,
  31. another place, devoid of all light sources. You are nowpartof the
  32. underground world. Foil your menacing enemies to reach your ultimate
  33. mission. Only you can discover the way out of the labyrinth-like dungeon
  34. that envelops you and your friends. Escape your underground captors and
  35. you'll reach the world of the living.
  36. Game Features:
  37. ~~~~~~~~~~~~~~
  38. - Visually stunning cel-shaded subterranean worldsettings
  39. - An entirely new combined real-time and turn-based battle system
  40. - 3-D underground worlds evolve based on your playing style for a different
  41. gameplay experience each time through
  42. - Encounter countless challenges, mysticism andhealingpotions in this
  43. action-packed RPG adventure
  44. Install Notes:
  45. ~~~~~~~~~~~~~~
  46. 1} Mount the bin file with deamon tools
  47. 2} Install the game.
  48. 3} Copy the exe-file from \Crack on your CD to your installation
  49. folder and overwrite the existing one.
  50. 4} And then play :)
  51. Read this NFO properly!
  52. · ─ ─·-────────────────────────────────────────────────────────────────-·─ ─ ·
  53. DEViANCE Application Information
  54. ────────────────────────────────
  55. You think you can contribute to the scene too? You have one or more
  56. talents in:
  57. - supplying NEW unreleased GAMES (maybe you work at a game/util
  58. magazine, courier delivery firm, newspaper, game press/marketing
  59. company, distributor, publisher, duplicator, tv/radio show, shop,
  60. warehouse, design firm, language translation company, packing company
  61. store etc). You don't need a fast internet connection for the above!
  62. - supplying NEW unreleased store/shop games BEFORE, yes that's BEFORE
  63. the store release date & have a fast UPLOAD 300k+ internet connection
  64. and time to spare on weekday mornings. We are NOT interested in modem,
  65. cable, or DSL links as they can be capped at anytime! Proper
  66. internet connections are needed! Of course we shall reimburse you
  67. for the costs of the games you buy. As we buy our games!
  68. - you are experienced in removing executable protection systems
  69. (such as ASProtect, ASPack, Armadillo, tELock, NeoLite etc.)
  70. and you are willing to help defeating the latest versions of
  71. commercial iso copying protection systems like Safedisc 2+ or
  72. Securom or Tages or VOB or StarForce or Laserlok. You must be
  73. able to code in assembly language.
  74. - you are a coder with lots of experience in Debugging/ASM & C/C++.
  75. You also can code your OWN tools to automatically remove
  76. commercial iso protections like the latest versions of any of the
  77. following: SafeDisc or Securom or TAGES or VOB or Laserlok or
  78. StarForce. Using tools created by others does NOT count and we
  79. check! You will also need advanced knowledge of import tables
  80. setting breakpoints with/and PE File Formats.
  81. - are you able to write YOUR OWN source code to unpack & repack
  82. game related major file format types such as MPQ, MIX & WAD?
  83. And can you also identify most major big-file formats(files
  84. that contain more files) by looking at the hex byte code of
  85. the header for that file? Do you know what reindexing is in
  86. regards to game .exe's and can you do it? And can you turn
  87. your OWN source code written in ASM/C/C++ for the above tasks
  88. into executable group tools? And do you also have 50K downlink
  89. for downloading new game formats to write tools for? You must
  90. send example code of your work with sources on major file
  91. formats for depacking/repacking. Existing/stolen source will
  92. not be allowed!
  93. - making trainers for newly released games, menu driven, must work
  94. in Win9x and Win2K/WinXP. Also you must be on a 50k downlink at
  95. least. And you have time during the week to do trainers.
  96. Also you understand DMA & ASM debugging techniques and use them
  97. to find your trainer codes. This is needed to make sure your
  98. trainers will work on all operating systems!
  99. If you can meet one or more of those requirements and want to join
  100. the finest active group in the scene today, e-mail us.
  101. Use the contact information given below.
  102. And always remember: we do this just for FUN. We are against any
  103. profit or commercialisation of piracy. We do not spread any release,
  104. others do that. In fact, we BUY all our own games with our own
  105. money, as we love game originals. Nothing beats a quality original.
  106. And if you like this game, BUY it. We did!
  107. · ─ ─·-────────────────────────────────────────────────────────────────-·─ ─ ·
  108. How to Contact DEViANCE
  109. ─────────────────────────
  110. READ BELOW FIRST OR YOUR MAIL WILL BE DELETED:
  111. DEViANCE DOES NOT PASSWORD FILES, OTHERS DO THAT!
  112. DEViANCE DOES NOT MAIL OR FTP OR SEND MISSING FILES OF OUR RELEASES!
  113. DEViANCE DOES NOT PUBLISH FILES ON WEB SITES, NEVER!
  114. DEViANCE DOES NOT USE IRC TO PUBLISH FILES, NEVER!
  115. DEViANCE DOES NOT USE ICQ OR MSN, NEVER!
  116. DEViANCE DOES NOT REMOVE INFOMATION FROM NFOS, OTHERS DO THAT!
  117. DEViANCE DOES NOT DO TECHNICAL SUPPORT, NEVER EVER!
  118. DEViANCE DOES NOT HAVE, WANT OR NEED ANY WEB SITES!
  119. DEViANCE DOES NOT GIVE OUT ANY LINKS OR FILENAMES!
  120. DEViANCE DOES NOT GIVE OUT ANY MUSIC OR GAME FILES!
  121. DEViANCE DOES NOT TELL TO GROUP OUTSIDERS HOW TO CRACK OR TRAIN GAMES!
  122. DEViANCE DOES NOT HAVE MAILING LISTS OR NEWS LISTS!
  123. DEViANCE DOES NOT DO SCENE OR GROUP INTERVIEWS!
  124. DEViANCE DOES NOT WANT PEOPLE TO SPREAD OUR RELEASES!
  125. DEViANCE DOES NOT USE OR SUPPORT PEER-TO-PEER SERVICES!
  126. DEViANCE DOES NOT SUPPORT ILLEGAL STREET TRADERS!
  127. DEViANCE DOES NOT TELL YOU WHERE YOU CAN OBTAIN OUR FILES!
  128. DEViANCE DOES NOT TELL YOU HOW OTHER PEOPLE OBTAIN OUR FILES!
  129. DEViANCE DOES NOT REPLY, WHEN YOU DON'T READ THE ABOVE!
  130. SO DO NOT ASK...
  131. Via the WWW : WE DO NOT USE OR WANT ONE, THANKS.
  132. Via E-Mail : [email protected] (READ NOTES ABOVE FIRST).
  133. DEViANCE: SHARPER & FASTER THAN LiGHT!
  134. · ─ ─·[NFO UPDATED 13/JAN/2003]───────────────────────────────────────-·─ ─ ·
  135. Support the software companies. If you play this game BUY it!
  136. _(_)_
  137. (_. o_)
  138. (_,)
  139. _ _ ( )
  140. (_03-27-2003 )_\ // //