- Update v1.2.4428:
- Better car handling, due to re-balanced tire model, suspensions, brakes and many more.
- improved tire models, pressure calculation
- improved performance for lower end systems (especially in racing and mechanic mode)
- Home with sleeping (motel)
- Two new sport cars from 80's, new engines and parts
- Added euroa differentials in range of 1.2-2 ratios
- Color coded Differentials shows which diff is better for a job. RED = stiff differential, YELLOW = mediuma, BLACK = soft. Use stiffer differentials on high torque engines to prevent too easy wheel spin in corners. You want more drift? Use a softer one!
- Improved updaters, with backup of your game saves (in case an update would brake it, you can revert)
- No more restart for a street race of challenge allowed
- Added sound for spinning tires on dirt
- Updated lap times to fit to our new physics
- Fixed aerodynamics calculations
- Fixed store issues, when you might end up with loosing your stuff
- Fixed lights on Imalona
- Updated localization (Spanish is coming!)
- Update several 3D car parts and models
- Bugfixes
- NOTE!
- Due to the changes in physics models and parts, you might need to re-balance your own setup. As a basic guide, you can follow these:
- Lower tires pressure if cars slides too much, usually pressure should be between the middle and lower end of green zone
- Too much oversteer => lower rear tires and/or rise front
- Too much understeer => lower front tires and/or rise rear
- Can't get any grip, use wider tires! Heavy and fast cars should have 265+
- Use stiff (RED or YELLOW) differentials if wheels spins too easy in corners
- Use the right type of tires!! Dont race with slick on dirt...
- Change sway-bars (antiroll bars) to adjust "bouncing" effect at punch start in corners
- Change you suspensions if your car bouncing too much on a track
- Your car is strange in corners and straight as soon you accelerate or turn? Check your tires, sounds as a flat tires!