- STATEMANAGER.SetRenderState(D3DRS_TEXTUREFACTOR, CInstanceBase::GetIndexedNameColor(CInstanceBase::NAMECOLOR_NPC));
- aIterator = m_NPCPositionVector.begin();
- while (aIterator != m_NPCPositionVector.end())
- {
- TMarkPosition & rPosition = *aIterator;
- m_WhiteMark.SetPosition(rPosition.m_fX, rPosition.m_fY);
- m_WhiteMark.Render();
- ++aIterator;
- }