- Revision: TrinityCore rev. 570ffbff7b79+ 2018-12-25 21:30:57 +0100 (4.3.4 branch) (Win64, RelWithDebInfo, Static)
- Date 27:12:2018. Time 16:10
- //=====================================================
- *** Hardware ***
- Processor: Intel(R) Core(TM) i3-4000M CPU @ 2.40GHz
- Number Of Processors: 4
- Physical Memory: 8311064 KB (Available: 2274008 KB)
- Commit Charge Limit: 9621784 KB
- *** Operation System ***
- Windows 10 Home Edition (Version 10.0, Build 17134)
- //=====================================================
- Exception code: C0000420 Ein Assertionsfehler ist aufgetreten.
- Assertion message:
- C:\Users\Hodor\Desktop\Emulation\Repositories\TrinityCore\src\server\game\Entities\Creature\Creature.cpp:1520 in Creature::LoadFromDB ASSERTION FAILED:
- m_respawnCompatibilityMode || sPoolMgr->IsPartOfAPool<Creature>(spawnId)
- Creature (SpawnID 44457) trying to load despite a respawn timer in progress.
- Fault address: 00007FF66CE52B8B 01:0000000000891B8B C:\Users\Hodor\Desktop\Emulation\Core\worldserver.exe
- Registers:
- RAX:00007FF862871416
- RBX:000001FAE11C0CE0
- RCX:00000055306FE2A0
- RDX:00007FF66C64798E
- RSI:000000005C24EB7D
- RDI:000001FAC818EEC4
- R8: 00007FF8628C78D0
- R9: 00000055306FE800
- R10:00007FF8628E9510
- R11:000001FACD5A5E30
- R12:000000000000ADA9
- R13:000001FA8F5D5800
- R14:000001FAC818EED0
- R15:0000000000000001
- CS:RIP:0033:00007FF862BDA388
- SS:RSP:002B:00000000306FE740 RBP:306FE8D1
- DS:002B ES:002B FS:0053 GS:002B
- Flags:00000206
- Call stack:
- Address Frame Function SourceFile
- 00007FF862BDA388 00000055306FE810 RaiseException+68
- 00007FF66D2F85CC 00000055306FE920 Trinity::Assert+26C c:\users\Hodor\desktop\emulation\repositories\trinitycore\src\common\debugging\errors.cpp line 91
- 00007FF66CE52B8B 00000055306FEB10 Creature::LoadFromDB+E1B c:\users\Hodor\desktop\emulation\repositories\trinitycore\src\server\game\entities\creature\creature.cpp line 1520
- 00007FF66CEA09AF 00000055306FEC40 GameEventMgr::GameEventSpawn+25F c:\users\Hodor\desktop\emulation\repositories\trinitycore\src\server\game\events\gameeventmgr.cpp line 1266
- 00007FF66CEA0189 00000055306FED00 GameEventMgr::ApplyNewEvent+299 c:\users\Hodor\desktop\emulation\repositories\trinitycore\src\server\game\events\gameeventmgr.cpp line 1170
- 00007FF66CEA84A7 00000055306FED60 GameEventMgr::StartEvent+D7 c:\users\Hodor\desktop\emulation\repositories\trinitycore\src\server\game\events\gameeventmgr.cpp line 141
- 00007FF66CEA8F4F 00000055306FEE60 GameEventMgr::Update+37F c:\users\Hodor\desktop\emulation\repositories\trinitycore\src\server\game\events\gameeventmgr.cpp line 1125
- 00007FF66CB2B44D 00000055306FF0D0 World::Update+AFD c:\users\Hodor\desktop\emulation\repositories\trinitycore\src\server\game\world\world.cpp line 2467
- 00007FF66C657AA2 00000055306FF160 WorldUpdateLoop+102 c:\users\Hodor\desktop\emulation\repositories\trinitycore\src\server\worldserver\main.cpp line 446
- 00007FF66C6673D0 00000055306FFD70 main+2300 c:\users\Hodor\desktop\emulation\repositories\trinitycore\src\server\worldserver\main.cpp line 347
- 00007FF66D445DB4 00000055306FFDB0 __scrt_common_main_seh+110 f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl line 283
- 00007FF863133034 00000055306FFDE0 BaseThreadInitThunk+14
- 00007FF865C43691 00000055306FFE30 RtlUserThreadStart+21
- Call stack:
- Address Frame Function SourceFile
- 00007FF865C6C6F4 00000055306FC770 ZwGetContextThread+14
- 00007FF862C0EDBA 00000055306FC7A0 GetThreadContext+A
- 00007FF66C67329B 00000055306FCCD0 WheatyExceptionReport::printTracesForAllThreads+CB c:\users\Hodor\desktop\emulation\repositories\trinitycore\src\common\debugging\wheatyexceptionreport.cpp line 486
- 00007FF66C670FFF 00000055306FD360 WheatyExceptionReport::GenerateExceptionReport+30F c:\users\Hodor\desktop\emulation\repositories\trinitycore\src\common\debugging\wheatyexceptionreport.cpp line 592
- 00007FF66C672351 00000055306FD670 WheatyExceptionReport::WheatyUnhandledExceptionFilter+331 c:\users\Hodor\desktop\emulation\repositories\trinitycore\src\common\debugging\wheatyexceptionreport.cpp line 197
- 00007FF862C8BCF0 00000055306FD780 UnhandledExceptionFilter+190
- 00007FF865C73167 00000055306FD7B0 memset+1BE7
- 00007FF865C5B5E6 00000055306FD820 __C_specific_handler+96
- 00007FF865C6F7DD 00000055306FD850 __chkstk+11D
- 00007FF865BDD856 00000055306FDF50 RtlWalkFrameChain+13F6
- 00007FF865BDBE9A 00000055306FE730 RtlRaiseException+31A
- 00007FF862BDA388 00000055306FE810 RaiseException+68
- 00007FF66D2F85CC 00000055306FE920 Trinity::Assert+26C c:\users\Hodor\desktop\emulation\repositories\trinitycore\src\common\debugging\errors.cpp line 91
- 00007FF66CE52B8B 00000055306FEB10 Creature::LoadFromDB+E1B c:\users\Hodor\desktop\emulation\repositories\trinitycore\src\server\game\entities\creature\creature.cpp line 1520
- 00007FF66CEA09AF 00000055306FEC40 GameEventMgr::GameEventSpawn+25F c:\users\Hodor\desktop\emulation\repositories\trinitycore\src\server\game\events\gameeventmgr.cpp line 1266
- 00007FF66CEA0189 00000055306FED00 GameEventMgr::ApplyNewEvent+299 c:\users\Hodor\desktop\emulation\repositories\trinitycore\src\server\game\events\gameeventmgr.cpp line 1170
- 00007FF66CEA84A7 00000055306FED60 GameEventMgr::StartEvent+D7 c:\users\Hodor\desktop\emulation\repositories\trinitycore\src\server\game\events\gameeventmgr.cpp line 141
- 00007FF66CEA8F4F 00000055306FEE60 GameEventMgr::Update+37F c:\users\Hodor\desktop\emulation\repositories\trinitycore\src\server\game\events\gameeventmgr.cpp line 1125
- 00007FF66CB2B44D 00000055306FF0D0 World::Update+AFD c:\users\Hodor\desktop\emulation\repositories\trinitycore\src\server\game\world\world.cpp line 2467
- 00007FF66C657AA2 00000055306FF160 WorldUpdateLoop+102 c:\users\Hodor\desktop\emulation\repositories\trinitycore\src\server\worldserver\main.cpp line 446
- 00007FF66C6673D0 00000055306FFD70 main+2300 c:\users\Hodor\desktop\emulation\repositories\trinitycore\src\server\worldserver\main.cpp line 347
- 00007FF66D445DB4 00000055306FFDB0 __scrt_common_main_seh+110 f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl line 283
- 00007FF863133034 00000055306FFDE0 BaseThreadInitThunk+14
- 00007FF865C43691 00000055306FFE30 RtlUserThreadStart+21
- Call stack:
- Address Frame Function SourceFile
- 00007FF865C6AAC4 0000005530AFFA90 NtRemoveIoCompletion+14
- 00007FF862BF3642 0000005530AFFAF0 GetQueuedCompletionStatus+52
- 00007FF66C65CFF9 0000005530AFFBE0 boost::asio::detail::win_iocp_io_service::do_one+2B9 c:\local\boost_1_63_0\boost\asio\detail\impl\win_iocp_io_service.ipp line 367
- 00007FF66C661AD2 0000005530AFFC50 boost::asio::io_service::run+A2 c:\local\boost_1_63_0\boost\asio\impl\io_service.ipp line 59
- 00007FF66C6598C0 0000005530AFFC90 std::_LaunchPad<std::unique_ptr<std::tuple<<lambda_d3727edd283ecb38f019dec8ac5a6949> >,std::default_delete<std::tuple<<lambda_d3727edd283ecb38f019dec8ac5a6949> > > > >::_Go+70 c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.12.25827\include\thr\xthread line 232
- 00007FF66C657ED9 0000005530AFFCC0 std::_Pad::_Call_func+9 c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.12.25827\include\thr\xthread line 211
- 00007FF86281C4CE 0000005530AFFCF0 _o_ceil+4E
- 00007FF863133034 0000005530AFFD20 BaseThreadInitThunk+14
- 00007FF865C43691 0000005530AFFD70 RtlUserThreadStart+21
- Call stack:
- Address Frame Function SourceFile
- 00007FF865C6AAC4 0000005530BFF780 NtRemoveIoCompletion+14
- 00007FF862BF3642 0000005530BFF7E0 GetQueuedCompletionStatus+52
- 00007FF66C65CFF9 0000005530BFF8D0 boost::asio::detail::win_iocp_io_service::do_one+2B9 c:\local\boost_1_63_0\boost\asio\detail\impl\win_iocp_io_service.ipp line 367
- 00007FF66C661AFE 0000005530BFF940 boost::asio::io_service::run+CE c:\local\boost_1_63_0\boost\asio\impl\io_service.ipp line 59
- 00007FF66C6598C0 0000005530BFF980 std::_LaunchPad<std::unique_ptr<std::tuple<<lambda_d3727edd283ecb38f019dec8ac5a6949> >,std::default_delete<std::tuple<<lambda_d3727edd283ecb38f019dec8ac5a6949> > > > >::_Go+70 c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.12.25827\include\thr\xthread line 232
- 00007FF66C657ED9 0000005530BFF9B0 std::_Pad::_Call_func+9 c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.12.25827\include\thr\xthread line 211
- 00007FF86281C4CE 0000005530BFF9E0 _o_ceil+4E
- 00007FF863133034 0000005530BFFA10 BaseThreadInitThunk+14
- 00007FF865C43691 0000005530BFFA60 RtlUserThreadStart+21
- Call stack:
- Address Frame Function SourceFile
- 00007FF865C6E294 0000005530CFFA60 ZwWaitForAlertByThreadId+14
- 00007FF865BF5F29 0000005530CFFAD0 RtlSleepConditionVariableSRW+109
- 00007FF862BD2C72 0000005530CFFB10 SleepConditionVariableSRW+32
- 00007FF858B6B278 0000005530CFFB40 ?_Syserror_map@std@@YAPEBDH@Z+208
- 00007FF858B6B4B0 0000005530CFFBC0 _Cnd_destroy+90
- 00007FF66D2E84A7 0000005530CFFC10 DatabaseWorker::WorkerThread+77 c:\users\Hodor\desktop\emulation\repositories\trinitycore\src\server\database\database\databaseworker.cpp line 48
- 00007FF66D2E85FC 0000005530CFFC50 std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl DatabaseWorker::*)(void) __ptr64,DatabaseWorker * __ptr64>,std::default_delete<std::tuple<void (__cdecl DatabaseWorker::*)(void) __ptr64,DatabaseWorker * __ptr64> > > >::_Go+6C c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.12.25827\include\thr\xthread line 232
- 00007FF66C657ED9 0000005530CFFC80 std::_Pad::_Call_func+9 c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.12.25827\include\thr\xthread line 211
- 00007FF86281C4CE 0000005530CFFCB0 _o_ceil+4E
- 00007FF863133034 0000005530CFFCE0 BaseThreadInitThunk+14
- 00007FF865C43691 0000005530CFFD30 RtlUserThreadStart+21
- Call stack:
- Address Frame Function SourceFile
- 00007FF865C6E294 0000005530DFFCD0 ZwWaitForAlertByThreadId+14
- 00007FF865BF5F29 0000005530DFFD40 RtlSleepConditionVariableSRW+109
- 00007FF862BD2C72 0000005530DFFD80 SleepConditionVariableSRW+32
- 00007FF858B6B278 0000005530DFFDB0 ?_Syserror_map@std@@YAPEBDH@Z+208
- 00007FF858B6B4B0 0000005530DFFE30 _Cnd_destroy+90
- 00007FF66D2E84A7 0000005530DFFE80 DatabaseWorker::WorkerThread+77 c:\users\Hodor\desktop\emulation\repositories\trinitycore\src\server\database\database\databaseworker.cpp line 48
- 00007FF66D2E85FC 0000005530DFFEC0 std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl DatabaseWorker::*)(void) __ptr64,DatabaseWorker * __ptr64>,std::default_delete<std::tuple<void (__cdecl DatabaseWorker::*)(void) __ptr64,DatabaseWorker * __ptr64> > > >::_Go+6C c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.12.25827\include\thr\xthread line 232
- 00007FF66C657ED9 0000005530DFFEF0 std::_Pad::_Call_func+9 c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.12.25827\include\thr\xthread line 211
- 00007FF86281C4CE 0000005530DFFF20 _o_ceil+4E
- 00007FF863133034 0000005530DFFF50 BaseThreadInitThunk+14
- 00007FF865C43691 0000005530DFFFA0 RtlUserThreadStart+21
- Call stack:
- Address Frame Function SourceFile
- 00007FF865C6E294 0000005530EFFA60 ZwWaitForAlertByThreadId+14
- 00007FF865BF5F29 0000005530EFFAD0 RtlSleepConditionVariableSRW+109
- 00007FF862BD2C72 0000005530EFFB10 SleepConditionVariableSRW+32
- 00007FF858B6B278 0000005530EFFB40 ?_Syserror_map@std@@YAPEBDH@Z+208
- 00007FF858B6B4B0 0000005530EFFBC0 _Cnd_destroy+90
- 00007FF66D2E84A7 0000005530EFFC10 DatabaseWorker::WorkerThread+77 c:\users\Hodor\desktop\emulation\repositories\trinitycore\src\server\database\database\databaseworker.cpp line 48
- 00007FF66D2E85FC 0000005530EFFC50 std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl DatabaseWorker::*)(void) __ptr64,DatabaseWorker * __ptr64>,std::default_delete<std::tuple<void (__cdecl DatabaseWorker::*)(void) __ptr64,DatabaseWorker * __ptr64> > > >::_Go+6C c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.12.25827\include\thr\xthread line 232
- 00007FF66C657ED9 0000005530EFFC80 std::_Pad::_Call_func+9 c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.12.25827\include\thr\xthread line 211
- 00007FF86281C4CE 0000005530EFFCB0 _o_ceil+4E
- 00007FF863133034 0000005530EFFCE0 BaseThreadInitThunk+14
- 00007FF865C43691 0000005530EFFD30 RtlUserThreadStart+21
- Call stack:
- Address Frame Function SourceFile
- 00007FF865C6AA24 0000005530FFFBF0 NtWaitForSingleObject+14
- 00007FF862BD9252 0000005530FFFC90 WaitForSingleObjectEx+A2
- 00007FF66C6619E1 0000005530FFFCC0 boost::asio::detail::win_thread::func<boost::asio::detail::win_iocp_io_service::timer_thread_function>::run+31 c:\local\boost_1_63_0\boost\asio\detail\win_thread.hpp line 118
- 00007FF66C664F8F 0000005530FFFD00 boost::asio::detail::win_thread_function+2F c:\local\boost_1_63_0\boost\asio\detail\impl\win_thread.ipp line 120
- 00007FF86281C4CE 0000005530FFFD30 _o_ceil+4E
- 00007FF863133034 0000005530FFFD60 BaseThreadInitThunk+14
- 00007FF865C43691 0000005530FFFDB0 RtlUserThreadStart+21
- Call stack:
- Address Frame Function SourceFile
- 00007FF865C6E294 00000055312FF670 ZwWaitForAlertByThreadId+14
- 00007FF865BF5F29 00000055312FF6E0 RtlSleepConditionVariableSRW+109
- 00007FF862BD2C72 00000055312FF720 SleepConditionVariableSRW+32
- 00007FF858B6B278 00000055312FF750 ?_Syserror_map@std@@YAPEBDH@Z+208
- 00007FF858B6B4B0 00000055312FF7D0 _Cnd_destroy+90
- 00007FF66D104B17 00000055312FF820 MapUpdater::WorkerThread+67 c:\users\Hodor\desktop\emulation\repositories\trinitycore\src\server\game\maps\mapupdater.cpp line 108
- 00007FF66D104C6C 00000055312FF860 std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl MapUpdater::*)(void) __ptr64,MapUpdater * __ptr64>,std::default_delete<std::tuple<void (__cdecl MapUpdater::*)(void) __ptr64,MapUpdater * __ptr64> > > >::_Go+6C c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.12.25827\include\thr\xthread line 232
- 00007FF66C657ED9 00000055312FF890 std::_Pad::_Call_func+9 c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.12.25827\include\thr\xthread line 211
- 00007FF86281C4CE 00000055312FF8C0 _o_ceil+4E
- 00007FF863133034 00000055312FF8F0 BaseThreadInitThunk+14
- 00007FF865C43691 00000055312FF940 RtlUserThreadStart+21
- Call stack:
- Address Frame Function SourceFile
- 00007FF865C6AA24 00000055307FFB50 NtWaitForSingleObject+14
- 00007FF862BD9252 00000055307FFBF0 WaitForSingleObjectEx+A2
- 00007FF66C6619E1 00000055307FFC20 boost::asio::detail::win_thread::func<boost::asio::detail::win_iocp_io_service::timer_thread_function>::run+31 c:\local\boost_1_63_0\boost\asio\detail\win_thread.hpp line 118
- 00007FF66C664F8F 00000055307FFC60 boost::asio::detail::win_thread_function+2F c:\local\boost_1_63_0\boost\asio\detail\impl\win_thread.ipp line 120
- 00007FF86281C4CE 00000055307FFC90 _o_ceil+4E
- 00007FF863133034 00000055307FFCC0 BaseThreadInitThunk+14
- 00007FF865C43691 00000055307FFD10 RtlUserThreadStart+21
- Call stack:
- Address Frame Function SourceFile
- 00007FF865C6AAC4 00000055308FF550 NtRemoveIoCompletion+14
- 00007FF862BF3642 00000055308FF5B0 GetQueuedCompletionStatus+52
- 00007FF66C65CFF9 00000055308FF6A0 boost::asio::detail::win_iocp_io_service::do_one+2B9 c:\local\boost_1_63_0\boost\asio\detail\impl\win_iocp_io_service.ipp line 367
- 00007FF66C661AFE 00000055308FF710 boost::asio::io_service::run+CE c:\local\boost_1_63_0\boost\asio\impl\io_service.ipp line 59
- 00007FF66CB978E5 00000055308FF7E0 NetworkThread<WorldSocket>::Run+235 c:\users\Hodor\desktop\emulation\repositories\trinitycore\src\server\shared\networking\networkthread.h line 129
- 00007FF66CB98F9C 00000055308FF820 std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl NetworkThread<WorldSocket>::*)(void) __ptr64,NetworkThread<WorldSocket> * __ptr64>,std::default_delete<std::tuple<void (__cdecl NetworkThread<WorldSocket>::*)(void) __ptr64,NetworkThread<WorldSocket> * __ptr64> > > >::_Go+6C c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.12.25827\include\thr\xthread line 232
- 00007FF66C657ED9 00000055308FF850 std::_Pad::_Call_func+9 c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.12.25827\include\thr\xthread line 211
- 00007FF86281C4CE 00000055308FF880 _o_ceil+4E
- 00007FF863133034 00000055308FF8B0 BaseThreadInitThunk+14
- 00007FF865C43691 00000055308FF900 RtlUserThreadStart+21
- Call stack:
- Address Frame Function SourceFile
- 00007FF865C6AA64 00000055309FFAB0 NtReadFile+14
- 00007FF862BD2B36 00000055309FFB30 ReadFile+76
- 00007FF862814D18 00000055309FFBD0 _close+208
- 00007FF862814E52 00000055309FFC10 _read+A2
- 00007FF862814F08 00000055309FFC40 _read+158
- 00007FF86287129D 00000055309FFCA0 fgetpos+DD
- 00007FF66C66789D 00000055309FFE80 CliThread+13D c:\users\Hodor\desktop\emulation\repositories\trinitycore\src\server\worldserver\commandline\clirunnable.cpp line 159
- 00007FF66C659825 00000055309FFEC0 std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(void)>,std::default_delete<std::tuple<void (__cdecl*)(void)> > > >::_Go+65 c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.12.25827\include\thr\xthread line 232
- 00007FF66C657ED9 00000055309FFEF0 std::_Pad::_Call_func+9 c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.12.25827\include\thr\xthread line 211
- 00007FF86281C4CE 00000055309FFF20 _o_ceil+4E
- 00007FF863133034 00000055309FFF50 BaseThreadInitThunk+14
- 00007FF865C43691 00000055309FFFA0 RtlUserThreadStart+21
- Call stack:
- Address Frame Function SourceFile
- 00007FF865C6AA24 00000055313FF340 NtWaitForSingleObject+14
- 00007FF861766A42 00000055313FF3E0 Tcpip4_WSHOpenSocket2+332
- 00007FF86176D359 00000055313FF590 NSPStartup+3F89
- 00007FF8657266D0 00000055313FF670 select+1E0
- 00007FF66D27422B 00000055313FFD00 zmq::select_t::select_family_entry+7B c:\users\Hodor\desktop\emulation\repositories\trinitycore\dep\libzmq\src\select.cpp line 390
- 00007FF66D273C0F 00000055313FFDA0 zmq::select_t::loop+35F c:\users\Hodor\desktop\emulation\repositories\trinitycore\dep\libzmq\src\select.cpp line 360
- 00007FF66D26F8FD 00000055313FFDD0 thread_routine+D c:\users\Hodor\desktop\emulation\repositories\trinitycore\dep\libzmq\src\thread.cpp line 47
- 00007FF86281C4CE 00000055313FFE00 _o_ceil+4E
- 00007FF863133034 00000055313FFE30 BaseThreadInitThunk+14
- 00007FF865C43691 00000055313FFE80 RtlUserThreadStart+21
- Call stack:
- Address Frame Function SourceFile
- 00007FF865C6AA24 00000055314FF000 NtWaitForSingleObject+14
- 00007FF861766A42 00000055314FF0A0 Tcpip4_WSHOpenSocket2+332
- 00007FF86176D359 00000055314FF250 NSPStartup+3F89
- 00007FF8657266D0 00000055314FF330 select+1E0
- 00007FF66D27422B 00000055314FF9C0 zmq::select_t::select_family_entry+7B c:\users\Hodor\desktop\emulation\repositories\trinitycore\dep\libzmq\src\select.cpp line 390
- 00007FF66D273C0F 00000055314FFA60 zmq::select_t::loop+35F c:\users\Hodor\desktop\emulation\repositories\trinitycore\dep\libzmq\src\select.cpp line 360
- 00007FF66D26F8FD 00000055314FFA90 thread_routine+D c:\users\Hodor\desktop\emulation\repositories\trinitycore\dep\libzmq\src\thread.cpp line 47
- 00007FF86281C4CE 00000055314FFAC0 _o_ceil+4E
- 00007FF863133034 00000055314FFAF0 BaseThreadInitThunk+14
- 00007FF865C43691 00000055314FFB40 RtlUserThreadStart+21
- Call stack:
- Address Frame Function SourceFile
- 00007FF865C6AAC4 00000055315FFA50 NtRemoveIoCompletion+14
- 00007FF86176F338 00000055315FFAB0 Tcpip6_WSHStringToAddress+1698
- 00007FF863133034 00000055315FFAE0 BaseThreadInitThunk+14
- 00007FF865C43691 00000055315FFB30 RtlUserThreadStart+21
- Call stack:
- Address Frame Function SourceFile
- 00007FF865C6B024 00000055316FF8F0 ZwDelayExecution+14
- 00007FF862BE5E9A 00000055316FF990 SleepEx+9A
- 00007FF858B52077 00000055316FF9E0 _Thrd_sleep+87
- 00007FF66D2369BF 00000055316FFA40 ZmqMux::Run+6F c:\users\Hodor\desktop\emulation\repositories\trinitycore\src\server\ipc\zmqmux.cpp line 60
- 00007FF66D23600C 00000055316FFA80 std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl ZMQTask::*)(void) __ptr64,ZMQTask * __ptr64>,std::default_delete<std::tuple<void (__cdecl ZMQTask::*)(void) __ptr64,ZMQTask * __ptr64> > > >::_Go+6C c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.12.25827\include\thr\xthread line 232
- 00007FF66C657ED9 00000055316FFAB0 std::_Pad::_Call_func+9 c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.12.25827\include\thr\xthread line 211
- 00007FF86281C4CE 00000055316FFAE0 _o_ceil+4E
- 00007FF863133034 00000055316FFB10 BaseThreadInitThunk+14
- 00007FF865C43691 00000055316FFB60 RtlUserThreadStart+21
- ========================
- Local Variables And Parameters
- Call stack:
- Address Frame Function SourceFile
- 00007FF862BDA388 00000055306FE810 RaiseException+68
- 00007FF66D2F85CC 00000055306FE920 Trinity::Assert+26C c:\users\Hodor\desktop\emulation\repositories\trinitycore\src\common\debugging\errors.cpp line 91
- Parameter char* file = "C:\Users\Hodor\Desktop\Emulation\Repositori..."
- Parameter char* file = 0x1FA3FD4F2D0 <Unable to read memory>
- Parameter int line = 0x55306FE850
- Parameter int line = 0x55306FE938
- Parameter char* function = "Creature::LoadFromDB"
- Parameter char* function = 0x401921FB60000000 <Unable to read memory>
- Parameter char* message = "m_respawnCompatibilityMode || sPoolMgr->IsPa..."
- Parameter char* message = 0x3 <Unable to read memory>
- Parameter char* format = "Creature (SpawnID %u) trying to load despite..."
- Local unsigned int[2] execeptionArgs
- [0] = 0x1FACBA5EA40
- [1] = 0x7FF66CE52B8B
- Local std::string formattedMessage = "
- C:\Users\Hodor\Desktop\Emulation\Repositor..."
- 00007FF66CE52B8B 00000055306FEB10 Creature::LoadFromDB+E1B c:\users\Hodor\desktop\emulation\repositories\trinitycore\src\server\game\entities\creature\creature.cpp line 1520
- Local Creature* this = 0x1FA8F5D5800
- Unit
- WorldObject
- Object
- unsigned int m_objectType = 0x9
- int m_objectTypeId = 0x3
- unsigned int m_updateFlag = 0x20
- int* m_int32Values = 0x210D
- unsigned int* m_uint32Values = 0x210D
- float* m_floatValues = 0.000000
- UpdateMask _changesMask = 0x1FA8F5D5820
- unsigned int m_valuesCount = 0x92
- unsigned int _fieldNotifyFlags = 0x100
- bool m_objectUpdated = 0x0
- bool m_inWorld = 0x0
- bool m_isNewObject = 0x0
- PackedGuid m_PackGUID = 0x1FA8F5D5838
- WorldLocation
- Position
- <user defined> XY = 0x1FA8F5D5878
- <user defined> XYZ = 0x1FA8F5D5878
- <user defined> XYZO = 0x1FA8F5D5878
- <user defined> PackedXYZ = 0x1FA8F5D5878
- float m_positionX = 5877.879883
- float m_positionY = 662.895020
- float m_positionZ = 644.530029
- float m_orientation = 1.663660
- ?$Streamer@UXY@Position@@
- Position* Pos = 0x4425B94845B7AF0A
- ?$ConstStreamer@UXY@Position@@
- Position* Pos = 0x4425B94845B7AF0A
- ?$Streamer@UXYZ@Position@@
- <user defined> Pos = 0x4425B94845B7AF0A
- ?$ConstStreamer@UXYZ@Position@@
- <user defined> Pos = 0x4425B94845B7AF0A
- ?$Streamer@UXYZO@Position@@
- <user defined> Pos = 0x4425B94845B7AF0A
- ?$ConstStreamer@UXYZO@Position@@
- <user defined> Pos = 0x4425B94845B7AF0A
- ?$Streamer@UPackedXYZ@Position@@
- <user defined> Pos = 0x4425B94845B7AF0A
- ?$ConstStreamer@UPackedXYZ@Position@@
- <user defined> Pos = 0x4425B94845B7AF0A
- unsigned int m_mapId = 0x23B
- FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x1FA8F5D588C
- FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x1FA8F5D5898
- FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,38> m_invisibility = 0x1FA8F5D58A4
- FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,38> m_invisibilityDetect = 0x1FA8F5D5940
- FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x1FA8F5D59DC
- FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x1FA8F5D59E8
- unsigned int LastUsedScriptID = 0x59E
- MovementInfo m_movementInfo = 0x1FA8F5D59F8
- std::string m_name = "Minigob Manabonk"
- bool m_isActive = 0x0
- bool m_isFarVisible = 0x0
- bool m_isInfiniteObject = 0x0
- bool m_isGiganticObject = 0x0
- bool m_isLargeObject = 0x0
- bool m_isWorldObject = 0x0
- ZoneScript* m_zoneScript = NULL
- Transport* m_transport = NULL
- unsigned int m_zoneId = 0x0
- unsigned int m_areaId = 0x0
- float m_staticFloorZ = -100000.000000
- bool m_outdoors = 0x0
- Map* m_currMap = 0x1FACD5A5E30
- unsigned int m_InstanceId = 0x0
- unsigned int m_phaseMask = 0x1
- PhaseShift _phaseShift = 0x1FA8F5D5AC0
- PhaseShift _suppressedPhaseShift = 0x1FA8F5D5B18
- int _dbPhase = 0x0
- unsigned int m_notifyflags = 0x0
- unsigned int m_executed_notifies = 0x0
- unsigned int m_aiAnimKitId = 0x0
- unsigned int m_movementAnimKitId = 0x0
- unsigned int m_meleeAnimKitId = 0x0
- unsigned int m_extraAttacks = 0x0
- bool m_canDualWield = 0x0
- std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled
- std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
- std::_Tree_comp_alloc<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
- std::_Compressed_pair<std::less<Unit *>,std::_Compressed_pair<std::allocator<std::_Tree_node<Unit *,void *> >,std::_Tree_val<std::_Tree_simple_types<Unit *> >,1>,1> _Mypair = 0x1FA8F5D5B88
- <user defined> _Copy_tag = 0x8778A140
- <user defined> _Move_tag = 0x8778A140
- Player* m_playerMovingMe = NULL
- ObjectGuid[7] m_SummonSlot
- [0] = 0x0
- [1] = 0x0
- [2] = 0x0
- [3] = 0x0
- [4] = 0x0
- [5] = 0x0
- [6] = 0x0
- ObjectGuid[4] m_ObjectSlot
- [0] = 0x0
- [1] = 0x0
- [2] = 0x0
- [3] = 0x0
- float m_modMeleeHitChance = 0.000000
- float m_modRangedHitChance = 0.000000
- float m_modSpellHitChance = 0.000000
- int m_baseSpellCritChance = 0x5
- float[7] m_threatModifier
- [0] = 1.000000
- [1] = 1.000000
- [2] = 1.000000
- [3] = 1.000000
- [4] = 1.000000
- [5] = 1.000000
- [6] = 1.000000
- float[3] m_modAttackSpeedPct
- [0] = 1.000000
- [1] = 1.000000
- [2] = 1.000000
- EventProcessor m_Events
- unsigned int m_time = 0x0
- std::multimap<unsigned __int64,BasicEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> > > m_events = 0x1FA8F5D5C38
- std::unordered_multimap<unsigned int,unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> > >[7] m_spellImmune
- [0] = 0x1FA8F5D5C48
- [1] = 0x1FA8F5D5C88
- [2] = 0x1FA8F5D5CC8
- [3] = 0x1FA8F5D5D08
- [4] = 0x1FA8F5D5D48
- [5] = 0x1FA8F5D5D88
- [6] = 0x1FA8F5D5DC8
- unsigned int m_lastSanctuaryTime = 0x0
- bool IsAIEnabled = 0x0
- bool NeedChangeAI = 0x0
- ObjectGuid LastCharmerGUID
- <unnamed-type-_data>
- unsigned int _guid = 0x0
- unsigned int[8] _bytes
- [0] = 0x0
- [1] = 0x0
- [2] = 0x0
- [3] = 0x0
- [4] = 0x0
- [5] = 0x0
- [6] = 0x0
- [7] = 0x0
- ObjectGuid::<unnamed-type-_data> _data = 0x0
- bool m_ControlledByPlayer = 0x0
- Movement::MoveSpline* movespline = 0x1FA8DD8A2D0
- Movement::Spline<int> spline = 0x1FA8DD8A2D0
- Movement::FacingInfo facing = 0x1FA8DD8A310
- unsigned int m_Id = 0x0
- Movement::MoveSplineFlag splineflags = 0x20
- int time_passed = 0x0
- float vertical_acceleration = 0.000000
- float initialOrientation = 0.000000
- int effect_start_time = 0x0
- int point_Idx = 0x0
- int point_Idx_offset = 0x0
- bool onTransport = 0x0
- UnitAI* i_AI = NULL
- UnitAI* i_disabledAI = NULL
- bool m_AutoRepeatFirstCast = 0x0
- unsigned int[3] m_attackTimer
- [0] = 0x0
- [1] = 0x0
- [2] = 0x0
- float[5] m_createStats
- [0] = 0.000000
- [1] = 0.000000
- [2] = 0.000000
- [3] = 0.000000
- [4] = 0.000000
- std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_attackers
- std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
- std::_Tree_comp_alloc<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
- std::_Compressed_pair<std::less<Unit *>,std::_Compressed_pair<std::allocator<std::_Tree_node<Unit *,void *> >,std::_Tree_val<std::_Tree_simple_types<Unit *> >,1>,1> _Mypair = 0x1FA8F5D5E60
- <user defined> _Copy_tag = 0xF0
- <user defined> _Move_tag = 0xF0
- Unit* m_attacking = NULL
- int m_deathState = 0x0
- int m_procDeep = 0x0
- std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj
- std::_List_buy<DynamicObject *,std::allocator<DynamicObject *> >
- std::_List_alloc<std::_List_base_types<DynamicObject *,std::allocator<DynamicObject *> > >
- std::_Compressed_pair<std::allocator<std::_List_node<DynamicObject *,void *> >,std::_List_val<std::_List_simple_types<DynamicObject *> >,1> _Mypair = 0x1FA8F5D5E80
- std::list<GameObject *,std::allocator<GameObject *> > m_gameObj
- std::_List_buy<GameObject *,std::allocator<GameObject *> >
- std::_List_alloc<std::_List_base_types<GameObject *,std::allocator<GameObject *> > >
- std::_Compressed_pair<std::allocator<std::_List_node<GameObject *,void *> >,std::_List_val<std::_List_simple_types<GameObject *> >,1> _Mypair = 0x1FA8F5D5E90
- unsigned int m_transform = 0x0
- Spell*[4] m_currentSpells
- [0] = NULL
- [1] = NULL
- [2] = NULL
- [3] = NULL
- std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras
- std::_Tree<std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> >
- std::_Tree_comp_alloc<std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> >
- std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,1>,1> _Mypair = 0x1FA8F5D5EC8
- <user defined> value_compare = 0x20
- <user defined> _Copy_tag = 0x20
- <user defined> _Move_tag = 0x20
- <user defined> value_compare = 0x1FA8F5D5EC8
- std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras
- std::_Tree<std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> >
- std::_Tree_comp_alloc<std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> >
- std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,AuraApplication *> > >,1>,1> _Mypair = 0x1FA8F5D5ED8
- <user defined> value_compare = 0x60
- <user defined> _Copy_tag = 0x60
- <user defined> _Move_tag = 0x60
- <user defined> value_compare = 0x1FA8F5D5ED8
- std::list<Aura *,std::allocator<Aura *> > m_removedAuras
- std::_List_buy<Aura *,std::allocator<Aura *> >
- std::_List_alloc<std::_List_base_types<Aura *,std::allocator<Aura *> > >
- std::_Compressed_pair<std::allocator<std::_List_node<Aura *,void *> >,std::_List_val<std::_List_simple_types<Aura *> >,1> _Mypair = 0x1FA8F5D5EE8
- std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator
- std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > >
- std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,std::_Iterator_base0>
- std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *>* _Ptr = 0x1FA857B7820
- unsigned int m_removedAurasCount = 0x0
- std::list<AuraEffect *,std::allocator<AuraEffect *> >[371] m_modAuras
- [0] = 0x1FA8F5D5F08
- [1] = 0x1FA8F5D5F18
- [2] = 0x1FA8F5D5F28
- [3] = 0x1FA8F5D5F38
- [4] = 0x1FA8F5D5F48
- [5] = 0x1FA8F5D5F58
- [6] = 0x1FA8F5D5F68
- [7] = 0x1FA8F5D5F78
- [8] = 0x1FA8F5D5F88
- [9] = 0x1FA8F5D5F98
- std::list<Aura *,std::allocator<Aura *> > m_scAuras
- std::_List_buy<Aura *,std::allocator<Aura *> >
- std::_List_alloc<std::_List_base_types<Aura *,std::allocator<Aura *> > >
- std::_Compressed_pair<std::allocator<std::_List_node<Aura *,void *> >,std::_List_val<std::_List_simple_types<Aura *> >,1> _Mypair = 0x1FA8F5D7638
- std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras
- std::_List_buy<AuraApplication *,std::allocator<AuraApplication *> >
- std::_List_alloc<std::_List_base_types<AuraApplication *,std::allocator<AuraApplication *> > >
- std::_Compressed_pair<std::allocator<std::_List_node<AuraApplication *,void *> >,std::_List_val<std::_List_simple_types<AuraApplication *> >,1> _Mypair = 0x1FA8F5D7648
- std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras
- std::_Tree<std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> >
- std::_Tree_comp_alloc<std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> >
- std::_Compressed_pair<std::less<enum AuraStateType>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum AuraStateType const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum AuraStateType const ,AuraApplication *> > >,1>,1> _Mypair = 0x1FA8F5D7658
- <user defined> value_compare = 0xA0
- <user defined> _Copy_tag = 0xA0
- <user defined> _Move_tag = 0xA0
- <user defined> value_compare = 0x1FA8F5D7658
- unsigned int m_interruptMask = 0x0
- float[4] m_auraModifiersGroup
- [0] = 0.000000
- [1] = 1.000000
- [2] = 0.000000
- [3] = 1.000000
- [0] = 0x1FA8F5D766C
- float[4]
- [0] = 0.000000
- [1] = 1.000000
- [2] = 0.000000
- [3] = 1.000000
- float[4]
- [0] = 0.000000
- [1] = 1.000000
- [2] = 0.000000
- [3] = 1.000000
- float[4]
- [0] = 0.000000
- [1] = 1.000000
- [2] = 0.000000
- [3] = 1.000000
- float[4]
- [0] = 0.000000
- [1] = 1.000000
- [2] = 0.000000
- [3] = 1.000000
- float[4]
- [0] = 3367.000000
- [1] = 1.000000
- [2] = 0.000000
- [3] = 1.000000
- float[4]
- [0] = 8139.000000
- [1] = 1.000000
- [2] = 0.000000
- [3] = 1.000000
- float[4]
- [0] = 0.000000
- [1] = 1.000000
- [2] = 0.000000
- [3] = 1.000000
- float[4]
- [0] = 0.000000
- [1] = 1.000000
- [2] = 0.000000
- [3] = 1.000000
- float[4]
- [0] = 0.000000
- [1] = 1.000000
- [2] = 0.000000
- [3] = 1.000000
- float[2] m_weaponDamage
- [0] = 36.787102
- [1] = 55.180653
- [0] = 0x425CB8FD421325FE
- float[2]
- [0] = 36.787102
- [1] = 55.180653
- float[2]
- [0] = 36.787102
- [1] = 55.180653
- bool m_canModifyStats = 0x1
- std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras
- std::_Tree<std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> >
- std::_Tree_comp_alloc<std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> >
- std::_Compressed_pair<std::less<unsigned char>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned char const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned char const ,AuraApplication *> > >,1>,1> _Mypair = 0x1FA8F5D7858
- <user defined> value_compare = 0x1FA8F5D7858
- <user defined> _Copy_tag = 0x1FA8F5D7858
- <user defined> _Move_tag = 0x1FA8F5D7858
- <user defined> value_compare = 0x1FA8F5D7858
- float[9] m_speed_rate
- [0] = 1.000000
- [1] = 1.142860
- [2] = 1.000000
- [3] = 1.000000
- [4] = 1.000000
- [5] = 1.000000
- [6] = 1.000000
- [7] = 1.000000
- [8] = 1.000000
- CharmInfo* m_charmInfo = NULL
- std::list<Player *,std::allocator<Player *> > m_sharedVision
- std::_List_buy<Player *,std::allocator<Player *> >
- std::_List_alloc<std::_List_base_types<Player *,std::allocator<Player *> > >
- std::_Compressed_pair<std::allocator<std::_List_node<Player *,void *> >,std::_List_val<std::_List_simple_types<Player *> >,1> _Mypair = 0x1FA8F5D7898
- MotionMaster* i_motionMaster = 0x1FA8F297FC0
- MovementGenerator*[3] _slot
- [0] = NULL
- [1] = NULL
- [2] = NULL
- bool[3] _initialize
- [0] = 0x1
- [1] = 0x1
- [2] = 0x1
- std::vector<MovementGenerator *,std::allocator<MovementGenerator *> > _expireList = 0x1FA8F297FE0
- Unit* _owner = 0x1FA8F5D5800
- int _top = 0xFFFFFFFF
- unsigned int _cleanFlag = 0x0
- unsigned int[3] m_reactiveTimer
- [0] = 0x0
- [1] = 0x0
- [2] = 0x0
- unsigned int m_regenTimer = 0x7D0
- ThreatManager m_ThreatManager
- HostileReference* iCurrentVictim = NULL
- Unit* iOwner = 0x1FA8F5D5800
- unsigned int iUpdateTimer = 0x3E8
- ThreatContainer iThreatContainer = 0x1FA8F5D78D8
- ThreatContainer iThreatOfflineContainer = 0x1FA8F5D78F0
- Vehicle* m_vehicle = NULL
- Vehicle* m_vehicleKit = NULL
- unsigned int m_unitTypeMask = 0x0
- LiquidTypeEntry* _lastLiquid = NULL
- unsigned int m_movementCounter = 0x0
- unsigned int m_state = 0x0
- unsigned int m_CombatTimer = 0x0
- TimeTrackerSmall m_splineSyncTimer
- int i_expiryTime = 0x0
- DiminishingReturn[21] m_Diminishing
- [0] = 0x1FA8F5D7938
- [1] = 0x1FA8F5D7944
- [2] = 0x1FA8F5D7950
- [3] = 0x1FA8F5D795C
- [4] = 0x1FA8F5D7968
- [5] = 0x1FA8F5D7974
- [6] = 0x1FA8F5D7980
- [7] = 0x1FA8F5D798C
- [8] = 0x1FA8F5D7998
- [9] = 0x1FA8F5D79A4
- HostileRefManager m_HostileRefManager
- RefManager<Unit,ThreatManager>
- LinkedListHead
- LinkedListElement iFirst = 0x1FA8F5D7A40
- LinkedListElement iLast = 0x1FA8F5D7A50
- unsigned int iSize = 0x0
- <user defined> ?$Iterator@VLinkedListElement@@ = 0x8F5D7A50
- <user defined> iterator = 0x8F5D7A50
- iterator
- Reference<Unit,ThreatManager>* _Ptr = 0x7FF66D86DAA8
- Unit* iOwner = 0x1FA8F5D5800
- FollowerRefManager m_FollowingRefManager
- RefManager<Unit,TargetedMovementGeneratorBase>
- LinkedListHead
- LinkedListElement iFirst = 0x1FA8F5D7A78
- LinkedListElement iLast = 0x1FA8F5D7A88
- unsigned int iSize = 0x0
- <user defined> ?$Iterator@VLinkedListElement@@ = 0x8F5D7A88
- <user defined> iterator = 0x8F5D7A88
- <user defined> iterator = 0x88
- std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_ComboPointHolders
- std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
- std::_Tree_comp_alloc<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
- std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<ObjectGuid,void *> >,std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >,1>,1> _Mypair = 0x1FA8F5D7AA0
- <user defined> _Copy_tag = 0xD0
- <user defined> _Move_tag = 0xD0
- RedirectThreatInfo _redirectThreadInfo
- ObjectGuid _targetGUID = 0x0
- unsigned int _threatPct = 0x0
- bool m_cleanupDone = 0x0
- bool m_duringRemoveFromWorld = 0x0
- unsigned int _oldFactionId = 0x0
- bool _isWalkingBeforeCharm = 0x0
- int _lastDamagedTime = 0x0
- SpellHistory* m_spellHistory = 0x1FA8DF4D700
- CooldownEntry
- unsigned int SpellId = 0x8F5D5800
- std::chrono::time_point<std::chrono::system_clock,std::chrono::duration<__int64,std::ratio<1,10000000> > > CooldownEnd = 0x3F800000
- unsigned int ItemId = 0x8F298510
- unsigned int CategoryId = 0x1FA
- std::chrono::time_point<std::chrono::system_clock,std::chrono::duration<__int64,std::ratio<1,10000000> > > CategoryEnd = 0x0
- bool OnHold = 0xA0
- Unit* _owner = 0x1FA8F5D5800
- std::unordered_map<unsigned int,SpellHistory::CooldownEntry,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,SpellHistory::CooldownEntry> > > _spellCooldowns = 0x1FA8DF4D708
- std::unordered_map<unsigned int,SpellHistory::CooldownEntry,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,SpellHistory::CooldownEntry> > > _spellCooldownsBeforeDuel = 0x1FA8DF4D748
- std::unordered_map<unsigned int,SpellHistory::CooldownEntry *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,SpellHistory::CooldownEntry *> > > _categoryCooldowns = 0x1FA8DF4D788
- std::chrono::time_point<std::chrono::system_clock,std::chrono::duration<__int64,std::ratio<1,10000000> > >[7] _schoolLockouts
- [0] = 0x0
- [1] = 0x0
- [2] = 0x0
- [3] = 0x0
- [4] = 0x0
- [5] = 0x0
- [6] = 0x0
- std::unordered_map<unsigned int,std::chrono::time_point<std::chrono::system_clock,std::chrono::duration<__int64,std::ratio<1,10000000> > >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::chrono::time_point<std::chrono::system_clock,std::chrono::duration<__int64,std::ratio<1,10000000> > > > > > _globalCooldowns = 0x1FA8DF4D800
- GridObject<Creature>
- GridReference<Creature> _gridRef
- Reference<GridRefManager<Creature>,Creature>
- LinkedListElement
- LinkedListElement* iNext = NULL
- LinkedListElement* iPrev = NULL
- GridRefManager<Creature>* iRefTo = NULL
- Creature* iRefFrom = NULL
- MapObject
- Cell _currentCell
- <unnamed-type-data>
- <unnamed-type-Part>
- unsigned int grid_x = 0x0
- unsigned int grid_y = 0x0
- unsigned int cell_x = 0x0
- unsigned int cell_y = 0x0
- unsigned int nocreate = 0x0
- unsigned int reserved = 0x0
- Cell::<unnamed-type-data>::<unnamed-type-Part> Part = 0x0
- unsigned int All = 0x0
- Cell::<unnamed-type-data> data = 0x0
- int _moveState = 0x0
- Position _newPosition
- <user defined> XY = 0x0
- <user defined> XYZ = 0x0
- <user defined> XYZO = 0x0
- <user defined> PackedXYZ = 0x0
- float m_positionX = 0.000000
- float m_positionY = 0.000000
- float m_positionZ = 0.000000
- float m_orientation = 0.000000
- ?$Streamer@UXY@Position@@
- Position* Pos = NULL
- ?$ConstStreamer@UXY@Position@@
- Position* Pos = NULL
- ?$Streamer@UXYZ@Position@@
- <user defined> Pos = 0x0
- ?$ConstStreamer@UXYZ@Position@@
- <user defined> Pos = 0x0
- ?$Streamer@UXYZO@Position@@
- <user defined> Pos = 0x0
- ?$ConstStreamer@UXYZO@Position@@
- <user defined> Pos = 0x0
- ?$Streamer@UPackedXYZ@Position@@
- <user defined> Pos = 0x0
- ?$ConstStreamer@UPackedXYZ@Position@@
- <user defined> Pos = 0x0
- Loot loot
- std::vector<LootItem,std::allocator<LootItem> > items
- std::_Vector_alloc<std::_Vec_base_types<LootItem,std::allocator<LootItem> > >
- std::_Compressed_pair<std::allocator<LootItem>,std::_Vector_val<std::_Simple_types<LootItem> >,1> _Mypair = 0x1FA8F5D7B28
- std::vector<LootItem,std::allocator<LootItem> > quest_items
- std::_Vector_alloc<std::_Vec_base_types<LootItem,std::allocator<LootItem> > >
- std::_Compressed_pair<std::allocator<LootItem>,std::_Vector_val<std::_Simple_types<LootItem> >,1> _Mypair = 0x1FA8F5D7B40
- unsigned int gold = 0x0
- unsigned int unlootedCount = 0x0
- ObjectGuid roundRobinPlayer
- <unnamed-type-_data>
- unsigned int _guid = 0x0
- unsigned int[8] _bytes
- [0] = 0x0
- [1] = 0x0
- [2] = 0x0
- [3] = 0x0
- [4] = 0x0
- [5] = 0x0
- [6] = 0x0
- [7] = 0x0
- ObjectGuid::<unnamed-type-_data> _data = 0x0
- unsigned int loot_type = 0x1
- unsigned int maxDuplicates = 0x1
- unsigned int containerID = 0x0
- std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > PlayersLooting
- std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
- std::_Tree_comp_alloc<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
- std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<ObjectGuid,void *> >,std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >,1>,1> _Mypair = 0x1FA8F5D7B70
- <user defined> _Copy_tag = 0x1FA8778A1A0
- <user defined> _Move_tag = 0x1FA8778A1A0
- std::unordered_map<ObjectGuid,std::vector<NotNormalLootItem,std::allocator<NotNormalLootItem> > *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<NotNormalLootItem,std::allocator<NotNormalLootItem> > *> > > PlayerQuestItems
- std::_Hash<std::_Umap_traits<ObjectGuid,std::vector<NotNormalLootItem,std::allocator<NotNormalLootItem> > *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,std::vector<NotNormalLootItem,std::allocator<NotNormalLootItem> > *> >,0> >
- <user defined> value_compare = 0x3F800000
- std::_Umap_traits<ObjectGuid,std::vector<NotNormalLootItem,std::allocator<NotNormalLootItem> > *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,std::vector<NotNormalLootItem,std::allocator<NotNormalLootItem> > *> >,0> _Traitsobj = 0x3F800000
- std::list<std::pair<ObjectGuid const ,std::vector<NotNormalLootItem,std::allocator<NotNormalLootItem> > *>,std::allocator<std::pair<ObjectGuid const ,std::vector<NotNormalLootItem,std::allocator<NotNormalLootItem> > *> > > _List = 0x1FA8F5D7B88
- std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,std::vector<NotNormalLootItem,std::allocator<NotNormalLootItem> > *> > > >,std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,std::vector<NotNormalLootItem,std::allocator<NotNormalLootItem> > *> > > > > > _Vec = 0x1FA8F5D7B98
- unsigned int _Mask = 0x7
- unsigned int _Maxidx = 0x8
- std::unordered_map<ObjectGuid,std::vector<NotNormalLootItem,std::allocator<NotNormalLootItem> > *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<NotNormalLootItem,std::allocator<NotNormalLootItem> > *> > > PlayerFFAItems
- std::_Hash<std::_Umap_traits<ObjectGuid,std::vector<NotNormalLootItem,std::allocator<NotNormalLootItem> > *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,std::vector<NotNormalLootItem,std::allocator<NotNormalLootItem> > *> >,0> >
- <user defined> value_compare = 0x3F800000
- std::_Umap_traits<ObjectGuid,std::vector<NotNormalLootItem,std::allocator<NotNormalLootItem> > *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,std::vector<NotNormalLootItem,std::allocator<NotNormalLootItem> > *> >,0> _Traitsobj = 0x3F800000
- std::list<std::pair<ObjectGuid const ,std::vector<NotNormalLootItem,std::allocator<NotNormalLootItem> > *>,std::allocator<std::pair<ObjectGuid const ,std::vector<NotNormalLootItem,std::allocator<NotNormalLootItem> > *> > > _List = 0x1FA8F5D7BC8
- std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,std::vector<NotNormalLootItem,std::allocator<NotNormalLootItem> > *> > > >,std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,std::vector<NotNormalLootItem,std::allocator<NotNormalLootItem> > *> > > > > > _Vec = 0x1FA8F5D7BD8
- unsigned int _Mask = 0x7
- unsigned int _Maxidx = 0x8
- std::unordered_map<ObjectGuid,std::vector<NotNormalLootItem,std::allocator<NotNormalLootItem> > *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<NotNormalLootItem,std::allocator<NotNormalLootItem> > *> > > PlayerNonQuestNonFFAConditionalItems
- std::_Hash<std::_Umap_traits<ObjectGuid,std::vector<NotNormalLootItem,std::allocator<NotNormalLootItem> > *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,std::vector<NotNormalLootItem,std::allocator<NotNormalLootItem> > *> >,0> >
- <user defined> value_compare = 0x3F800000
- std::_Umap_traits<ObjectGuid,std::vector<NotNormalLootItem,std::allocator<NotNormalLootItem> > *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,std::vector<NotNormalLootItem,std::allocator<NotNormalLootItem> > *> >,0> _Traitsobj = 0x3F800000
- std::list<std::pair<ObjectGuid const ,std::vector<NotNormalLootItem,std::allocator<NotNormalLootItem> > *>,std::allocator<std::pair<ObjectGuid const ,std::vector<NotNormalLootItem,std::allocator<NotNormalLootItem> > *> > > _List = 0x1FA8F5D7C08
- std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,std::vector<NotNormalLootItem,std::allocator<NotNormalLootItem> > *> > > >,std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,std::vector<NotNormalLootItem,std::allocator<NotNormalLootItem> > *> > > > > > _Vec = 0x1FA8F5D7C18
- unsigned int _Mask = 0x7
- unsigned int _Maxidx = 0x8
- LootValidatorRefManager i_LootValidatorRefManager
- RefManager<Loot,LootValidatorRef>
- LinkedListHead
- LinkedListElement iFirst = 0x1FA8F5D7C48
- LinkedListElement iLast = 0x1FA8F5D7C58
- unsigned int iSize = 0x0
- <user defined> ?$Iterator@VLinkedListElement@@ = 0x8F5D7C58
- <user defined> iterator = 0x8F5D7C58
- <user defined> iterator = 0x7FF66D8D6BD8
- iterator
- LootValidatorRef* _Ptr = 0x7FF66D8D6BD8
- unsigned int[8] m_spells
- [0] = 0x0
- [1] = 0x0
- [2] = 0x0
- [3] = 0x0
- [4] = 0x0
- [5] = 0x0
- [6] = 0x0
- [7] = 0x0
- unsigned int m_groupLootTimer = 0x0
- unsigned int lootingGroupLowGUID = 0x0
- unsigned int m_PlayerDamageReq = 0x693
- float m_SightDistance = 50.000000
- float m_CombatDistance = 0.000000
- bool m_isTempWorldObject = 0x0
- std::list<VendorItemCount,std::allocator<VendorItemCount> > m_vendorItemCounts
- std::_List_buy<VendorItemCount,std::allocator<VendorItemCount> >
- std::_List_alloc<std::_List_base_types<VendorItemCount,std::allocator<VendorItemCount> > >
- std::_Compressed_pair<std::allocator<std::_List_node<VendorItemCount,void *> >,std::_List_val<std::_List_simple_types<VendorItemCount> >,1> _Mypair = 0x1FA8F5D7CA8
- ObjectGuid m_lootRecipient
- <unnamed-type-_data>
- unsigned int _guid = 0x0
- unsigned int[8] _bytes
- [0] = 0x0
- [1] = 0x0
- [2] = 0x0
- [3] = 0x0
- [4] = 0x0
- [5] = 0x0
- [6] = 0x0
- [7] = 0x0
- ObjectGuid::<unnamed-type-_data> _data
- unsigned int _guid = 0x0
- <user defined> _bytes = 0x0
- unsigned int m_lootRecipientGroup = 0x0
- ObjectGuid _skinner
- <unnamed-type-_data>
- unsigned int _guid = 0x0
- unsigned int[8] _bytes
- [0] = 0x0
- [1] = 0x0
- [2] = 0x0
- [3] = 0x0
- [4] = 0x0
- [5] = 0x0
- [6] = 0x0
- [7] = 0x0
- ObjectGuid::<unnamed-type-_data> _data
- unsigned int _guid = 0x0
- <user defined> _bytes = 0x0
- int _pickpocketLootRestore = 0x0
- int m_corpseRemoveTime = 0x0
- int m_respawnTime = 0x5C24EB7D
- unsigned int m_respawnDelay = 0x12C
- unsigned int m_corpseDelay = 0x3C
- float m_respawnradius = 0.000000
- unsigned int m_boundaryCheckTime = 0x9C4
- unsigned int m_combatPulseTime = 0x0
- unsigned int m_combatPulseDelay = 0x0
- int m_reactState = 0x2
- unsigned int m_defaultMovementType = 0x0
- unsigned int m_spawnId = 0xADA9
- unsigned int m_equipmentId = 0x1
- int m_originalEquipmentId = 0x0
- bool m_AlreadyCallAssistance = 0x0
- bool m_AlreadySearchedAssistance = 0x0
- bool m_regenHealth = 0x1
- bool m_cannotReachTarget = 0x0
- unsigned int m_cannotReachTimer = 0x0
- bool m_AI_locked = 0x0
- int m_meleeDamageSchoolMask = 0x1
- unsigned int m_originalEntry = 0x8046
- Position m_homePosition
- <user defined> XY = 0x1FA8F5D7D24
- <user defined> XYZ = 0x1FA8F5D7D24
- <user defined> XYZO = 0x1FA8F5D7D24
- <user defined> PackedXYZ = 0x1FA8F5D7D24
- float m_positionX = 5877.879883
- float m_positionY = 662.895020
- float m_positionZ = 644.530029
- float m_orientation = 1.663660
- ?$Streamer@UXY@Position@@
- Position* Pos = 0x4425B94845B7AF0A
- ?$ConstStreamer@UXY@Position@@
- Position* Pos = 0x4425B94845B7AF0A
- ?$Streamer@UXYZ@Position@@
- <user defined> Pos = 0x4425B94845B7AF0A
- ?$ConstStreamer@UXYZ@Position@@
- <user defined> Pos = 0x4425B94845B7AF0A
- ?$Streamer@UXYZO@Position@@
- <user defined> Pos = 0x4425B94845B7AF0A
- ?$ConstStreamer@UXYZO@Position@@
- <user defined> Pos = 0x4425B94845B7AF0A
- ?$Streamer@UPackedXYZ@Position@@
- <user defined> Pos = 0x4425B94845B7AF0A
- ?$ConstStreamer@UPackedXYZ@Position@@
- <user defined> Pos = 0x4425B94845B7AF0A
- Position m_transportHomePosition
- <user defined> XY = 0x0
- <user defined> XYZ = 0x0
- <user defined> XYZO = 0x0
- <user defined> PackedXYZ = 0x0
- float m_positionX = 0.000000
- float m_positionY = 0.000000
- float m_positionZ = 0.000000
- float m_orientation = 0.000000
- ?$Streamer@UXY@Position@@
- Position* Pos = NULL
- ?$ConstStreamer@UXY@Position@@
- Position* Pos = NULL
- ?$Streamer@UXYZ@Position@@
- <user defined> Pos = 0x0
- ?$ConstStreamer@UXYZ@Position@@
- <user defined> Pos = 0x0
- ?$Streamer@UXYZO@Position@@
- <user defined> Pos = 0x0
- ?$ConstStreamer@UXYZO@Position@@
- <user defined> Pos = 0x0
- ?$Streamer@UPackedXYZ@Position@@
- <user defined> Pos = 0x0
- ?$ConstStreamer@UPackedXYZ@Position@@
- <user defined> Pos = 0x0
- bool DisableReputationGain = 0x0
- CreatureTemplate* m_creatureInfo = 0x1FAC5ACC248
- unsigned int Entry = 0x8046
- unsigned int[3] DifficultyEntry
- [0] = 0x0
- [1] = 0x0
- [2] = 0x0
- unsigned int[2] KillCredit
- [0] = 0x0
- [1] = 0x0
- unsigned int Modelid1 = 0x6E9B
- unsigned int Modelid2 = 0x0
- unsigned int Modelid3 = 0x0
- unsigned int Modelid4 = 0x0
- std::string Name = "Minigob Manabonk"
- std::string FemaleName = ""
- std::string Title = "The Mischievous Mage"
- std::string IconName = ""
- unsigned int GossipMenuId = 0x0
- unsigned int minlevel = 0x4C
- unsigned int maxlevel = 0x4C
- unsigned int expansion = 0x0
- unsigned int expansionUnknown = 0x0
- unsigned int faction = 0x23
- unsigned int npcflag = 0x0
- float speed_walk = 1.000000
- float speed_run = 1.142860
- float scale = 1.000000
- unsigned int rank = 0x0
- unsigned int dmgschool = 0x0
- unsigned int BaseAttackTime = 0x7D0
- unsigned int RangeAttackTime = 0x7D0
- float BaseVariance = 1.000000
- float RangeVariance = 1.000000
- unsigned int unit_class = 0x8
- unsigned int unit_flags = 0x8000
- unsigned int unit_flags2 = 0x800
- unsigned int dynamicflags = 0x0
- int family = 0x0
- unsigned int trainer_type = 0x0
- unsigned int trainer_class = 0x0
- unsigned int trainer_race = 0x0
- unsigned int type = 0x7
- unsigned int type_flags = 0x0
- unsigned int type_flags2 = 0x0
- unsigned int lootid = 0x0
- unsigned int pickpocketLootId = 0x0
- unsigned int SkinLootId = 0x0
- int[7] resistance
- [0] = 0x0
- [1] = 0x0
- [2] = 0x0
- [3] = 0x0
- [4] = 0x0
- [5] = 0x0
- [6] = 0x0
- unsigned int[8] spells
- [0] = 0x0
- [1] = 0x0
- [2] = 0x0
- [3] = 0x0
- [4] = 0x0
- [5] = 0x0
- [6] = 0x0
- [7] = 0x0
- unsigned int PetSpellDataId = 0x0
- unsigned int VehicleId = 0x0
- unsigned int mingold = 0x0
- unsigned int maxgold = 0x0
- std::string AIName = ""
- unsigned int MovementType = 0x0
- unsigned int InhabitType = 0x3
- float HoverHeight = 1.000000
- float ModHealth = 1.000000
- float ModHealthExtra = 1.000000
- float ModMana = 1.000000
- float ModManaExtra = 1.000000
- float ModArmor = 1.000000
- float ModDamage = 1.000000
- float ModExperience = 1.000000
- bool RacialLeader = 0x0
- unsigned int movementId = 0x0
- bool RegenHealth = 0x1
- unsigned int MechanicImmuneMask = 0x0
- unsigned int SpellSchoolImmuneMask = 0x0
- unsigned int flags_extra = 0x0
- unsigned int ScriptID = 0x59E
- CreatureData* m_creatureData = 0x1FAC818EEC4
- SpawnData
- int type = 0x0
- unsigned int spawnId = 0xADA9
- unsigned int id = 0x8046
- WorldLocation spawnPoint = 0x1FAC818EED0
- unsigned int phaseMask = 0x1
- int spawntimesecs = 0x12C
- unsigned int spawnMask = 0x1
- SpawnGroupTemplateData* spawnGroupData = 0x1FAC6B5EF98
- unsigned int phaseUseFlags = 0x0
- unsigned int phaseId = 0xA9
- unsigned int phaseGroup = 0x0
- int terrainSwapMap = 0xFFFFFFFF
- unsigned int scriptId = 0x0
- bool dbData = 0x1
- unsigned int displayid = 0x0
- int equipmentId = 0x0
- float spawndist = 0.000000
- unsigned int currentwaypoint = 0x0
- unsigned int curhealth = 0x1
- unsigned int curmana = 0x0
- unsigned int movementType = 0x0
- unsigned int npcflag = 0x0
- unsigned int unit_flags = 0x0
- unsigned int dynamicflags = 0x0
- unsigned int m_LootMode = 0x1
- unsigned int _waypointPathId = 0x0
- std::pair<unsigned int,unsigned int> _currentWaypointNodeInfo
- unsigned int first = 0x0
- unsigned int second = 0x0
- CreatureGroup* m_formation = NULL
- bool m_triggerJustAppeared = 0x1
- bool m_respawnCompatibilityMode = 0x0
- Spell* m_focusSpell = NULL
- unsigned int m_focusDelay = 0x0
- bool m_shouldReacquireTarget = 0x0
- ObjectGuid m_suppressedTarget
- <unnamed-type-_data>
- unsigned int _guid = 0x0
- unsigned int[8] _bytes
- [0] = 0x0
- [1] = 0x0
- [2] = 0x0
- [3] = 0x0
- [4] = 0x0
- [5] = 0x0
- [6] = 0x0
- [7] = 0x0
- ObjectGuid::<unnamed-type-_data> _data
- unsigned int _guid = 0x0
- <user defined> _bytes = 0x0
- float m_suppressedOrientation = 0.000000
- std::unordered_map<unsigned char,std::vector<unsigned char,std::allocator<unsigned char> >,std::hash<unsigned char>,std::equal_to<unsigned char>,std::allocator<std::pair<unsigned char const ,std::vector<unsigned char,std::allocator<unsigned char> > > > > m_textRepeat
- std::_Hash<std::_Umap_traits<unsigned char,std::vector<unsigned char,std::allocator<unsigned char> >,std::_Uhash_compare<unsigned char,std::hash<unsigned char>,std::equal_to<unsigned char> >,std::allocator<std::pair<unsigned char const ,std::vector<unsigned char,std::allocator<unsigned char> > > >,0> >
- <user defined> value_compare = 0x3F800000
- std::_Umap_traits<unsigned char,std::vector<unsigned char,std::allocator<unsigned char> >,std::_Uhash_compare<unsigned char,std::hash<unsigned char>,std::equal_to<unsigned char> >,std::allocator<std::pair<unsigned char const ,std::vector<unsigned char,std::allocator<unsigned char> > > >,0> _Traitsobj = 0x3F800000
- std::list<std::pair<unsigned char const ,std::vector<unsigned char,std::allocator<unsigned char> > >,std::allocator<std::pair<unsigned char const ,std::vector<unsigned char,std::allocator<unsigned char> > > > > _List = 0x1FA8F5D7DA0
- std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned char const ,std::vector<unsigned char,std::allocator<unsigned char> > > > > >,std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned char const ,std::vector<unsigned char,std::allocator<unsigned char> > > > > > > > _Vec = 0x1FA8F5D7DB0
- unsigned int _Mask = 0x7
- unsigned int _Maxidx = 0x8
- Local Creature* this = 0x1FA8F5D5800
- Unit
- WorldObject
- Object
- unsigned int m_objectType = 0x9
- int m_objectTypeId = 0x3
- unsigned int m_updateFlag = 0x20
- int* m_int32Values = 0x210D
- unsigned int* m_uint32Values = 0x210D
- float* m_floatValues = 0.000000
- UpdateMask _changesMask = 0x1FA8F5D5820
- unsigned int m_valuesCount = 0x92
- unsigned int _fieldNotifyFlags = 0x100
- bool m_objectUpdated = 0x0
- bool m_inWorld = 0x0
- bool m_isNewObject = 0x0
- PackedGuid m_PackGUID = 0x1FA8F5D5838
- WorldLocation
- Position
- <user defined> XY = 0x4425B94845B7AF0A
- <user defined> XYZ = 0x4425B94845B7AF0A
- <user defined> XYZO = 0x4425B94845B7AF0A
- <user defined> PackedXYZ = 0x4425B94845B7AF0A
- float m_positionX = 5877.879883
- float m_positionY = 662.895020
- float m_positionZ = 644.530029
- float m_orientation = 1.663660
- ?$Streamer@UXY@Position@@
- Position* Pos = 0x4425B94845B7AF0A
- ?$ConstStreamer@UXY@Position@@
- Position* Pos = 0x4425B94845B7AF0A
- ?$Streamer@UXYZ@Position@@
- <user defined> Pos = 0x4425B94845B7AF0A
- ?$ConstStreamer@UXYZ@Position@@
- <user defined> Pos = 0x4425B94845B7AF0A
- ?$Streamer@UXYZO@Position@@
- <user defined> Pos = 0x4425B94845B7AF0A
- ?$ConstStreamer@UXYZO@Position@@
- <user defined> Pos = 0x4425B94845B7AF0A
- ?$Streamer@UPackedXYZ@Position@@
- <user defined> Pos = 0x4425B94845B7AF0A
- ?$ConstStreamer@UPackedXYZ@Position@@
- <user defined> Pos = 0x4425B94845B7AF0A
- unsigned int m_mapId = 0x23B
- FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x1FA8F5D588C
- FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x1FA8F5D5898
- FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,38> m_invisibility = 0x1FA8F5D58A4
- FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,38> m_invisibilityDetect = 0x1FA8F5D5940
- FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x1FA8F5D59DC
- FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x1FA8F5D59E8
- unsigned int LastUsedScriptID = 0x59E
- MovementInfo m_movementInfo = 0x1FA8F5D59F8
- std::string m_name = "Minigob Manabonk"
- bool m_isActive = 0x0
- bool m_isFarVisible = 0x0
- bool m_isInfiniteObject = 0x0
- bool m_isGiganticObject = 0x0
- bool m_isLargeObject = 0x0
- bool m_isWorldObject = 0x0
- ZoneScript* m_zoneScript = NULL
- Transport* m_transport = NULL
- unsigned int m_zoneId = 0x0
- unsigned int m_areaId = 0x0
- float m_staticFloorZ = -100000.000000
- bool m_outdoors = 0x0
- Map* m_currMap = 0x1FACD5A5E30
- unsigned int m_InstanceId = 0x0
- unsigned int m_phaseMask = 0x1
- PhaseShift _phaseShift = 0x1FA8F5D5AC0
- PhaseShift _suppressedPhaseShift = 0x1FA8F5D5B18
- int _dbPhase = 0x0
- unsigned int m_notifyflags = 0x0
- unsigned int m_executed_notifies = 0x0
- unsigned int m_aiAnimKitId = 0x0
- unsigned int m_movementAnimKitId = 0x0
- unsigned int m_meleeAnimKitId = 0x0
- unsigned int m_extraAttacks = 0x0
- bool m_canDualWield = 0x0
- std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled
- std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
- std::_Tree_comp_alloc<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
- std::_Compressed_pair<std::less<Unit *>,std::_Compressed_pair<std::allocator<std::_Tree_node<Unit *,void *> >,std::_Tree_val<std::_Tree_simple_types<Unit *> >,1>,1> _Mypair = 0x1FA8F5D5B88
- <user defined> _Copy_tag = 0x8778A140
- <user defined> _Move_tag = 0x8778A140
- Player* m_playerMovingMe = NULL
- ObjectGuid[7] m_SummonSlot
- [0] = 0x0
- [1] = 0x0
- [2] = 0x0
- [3] = 0x0
- [4] = 0x0
- [5] = 0x0
- [6] = 0x0
- ObjectGuid[4] m_ObjectSlot
- [0] = 0x0
- [1] = 0x0
- [2] = 0x0
- [3] = 0x0
- float m_modMeleeHitChance = 0.000000
- float m_modRangedHitChance = 0.000000
- float m_modSpellHitChance = 0.000000
- int m_baseSpellCritChance = 0x5
- float[7] m_threatModifier
- [0] = 1.000000
- [1] = 1.000000
- [2] = 1.000000
- [3] = 1.000000
- [4] = 1.000000
- [5] = 1.000000
- [6] = 1.000000
- float[3] m_modAttackSpeedPct
- [0] = 1.000000
- [1] = 1.000000
- [2] = 1.000000
- EventProcessor m_Events
- unsigned int m_time = 0x0
- std::multimap<unsigned __int64,BasicEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> > > m_events = 0x1FA8F5D5C38
- std::unordered_multimap<unsigned int,unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> > >[7] m_spellImmune
- [0] = 0x1FA8F5D5C48
- [1] = 0x1FA8F5D5C88
- [2] = 0x1FA8F5D5CC8
- [3] = 0x1FA8F5D5D08
- [4] = 0x1FA8F5D5D48
- [5] = 0x1FA8F5D5D88
- [6] = 0x1FA8F5D5DC8
- unsigned int m_lastSanctuaryTime = 0x0
- bool IsAIEnabled = 0x0
- bool NeedChangeAI = 0x0
- ObjectGuid LastCharmerGUID
- <unnamed-type-_data>
- unsigned int _guid = 0x0
- unsigned int[8] _bytes
- [0] = 0x0
- [1] = 0x0
- [2] = 0x0
- [3] = 0x0
- [4] = 0x0
- [5] = 0x0
- [6] = 0x0
- [7] = 0x0
- ObjectGuid::<unnamed-type-_data> _data = 0x0
- bool m_ControlledByPlayer = 0x0
- Movement::MoveSpline* movespline = 0x1FA8DD8A2D0
- Movement::Spline<int> spline = 0x1FA8DD8A2D0
- Movement::FacingInfo facing = 0x1FA8DD8A310
- unsigned int m_Id = 0x0
- Movement::MoveSplineFlag splineflags = 0x20
- int time_passed = 0x0
- float vertical_acceleration = 0.000000
- float initialOrientation = 0.000000
- int effect_start_time = 0x0
- int point_Idx = 0x0
- int point_Idx_offset = 0x0
- bool onTransport = 0x0
- UnitAI* i_AI = NULL
- UnitAI* i_disabledAI = NULL
- bool m_AutoRepeatFirstCast = 0x0
- unsigned int[3] m_attackTimer
- [0] = 0x0
- [1] = 0x0
- [2] = 0x0
- float[5] m_createStats
- [0] = 0.000000
- [1] = 0.000000
- [2] = 0.000000
- [3] = 0.000000
- [4] = 0.000000
- std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_attackers
- std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
- std::_Tree_comp_alloc<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
- std::_Compressed_pair<std::less<Unit *>,std::_Compressed_pair<std::allocator<std::_Tree_node<Unit *,void *> >,std::_Tree_val<std::_Tree_simple_types<Unit *> >,1>,1> _Mypair = 0x1FA8F5D5E60
- <user defined> _Copy_tag = 0xF0
- <user defined> _Move_tag = 0xF0
- Unit* m_attacking = NULL
- int m_deathState = 0x0
- int m_procDeep = 0x0
- std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj
- std::_List_buy<DynamicObject *,std::allocator<DynamicObject *> >
- std::_List_alloc<std::_List_base_types<DynamicObject *,std::allocator<DynamicObject *> > >
- std::_Compressed_pair<std::allocator<std::_List_node<DynamicObject *,void *> >,std::_List_val<std::_List_simple_types<DynamicObject *> >,1> _Mypair = 0x1FA8F5D5E80
- std::list<GameObject *,std::allocator<GameObject *> > m_gameObj
- std::_List_buy<GameObject *,std::allocator<GameObject *> >
- std::_List_alloc<std::_List_base_types<GameObject *,std::allocator<GameObject *> > >
- std::_Compressed_pair<std::allocator<std::_List_node<GameObject *,void *> >,std::_List_val<std::_List_simple_types<GameObject *> >,1> _Mypair = 0x1FA8F5D5E90
- unsigned int m_transform = 0x0
- Spell*[4] m_currentSpells
- [0] = NULL
- [1] = NULL
- [2] = NULL
- [3] = NULL
- std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras
- std::_Tree<std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> >
- std::_Tree_comp_alloc<std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> >
- std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,1>,1> _Mypair = 0x1FA8F5D5EC8
- <user defined> value_compare = 0x20
- <user defined> _Copy_tag = 0x20
- <user defined> _Move_tag = 0x20
- <user defined> value_compare = 0x1FA8F5D5EC8
- std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras
- std::_Tree<std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> >
- std::_Tree_comp_alloc<std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> >
- std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,AuraApplication *> > >,1>,1> _Mypair = 0x1FA8F5D5ED8
- <user defined> value_compare = 0x60
- <user defined> _Copy_tag = 0x60
- <user defined> _Move_tag = 0x60
- <user defined> value_compare = 0x1FA8F5D5ED8
- std::list<Aura *,std::allocator<Aura *> > m_removedAuras
- std::_List_buy<Aura *,std::allocator<Aura *> >
- std::_List_alloc<std::_List_base_types<Aura *,std::allocator<Aura *> > >
- std::_Compressed_pair<std::allocator<std::_List_node<Aura *,void *> >,std::_List_val<std::_List_simple_types<Aura *> >,1> _Mypair = 0x1FA8F5D5EE8
- std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator
- std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > >
- std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,std::_Iterator_base0>
- std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *>* _Ptr = 0x1FA857B7820
- unsigned int m_removedAurasCount = 0x0
- std::list<AuraEffect *,std::allocator<AuraEffect *> >[371] m_modAuras
- [0] = 0x1FA8F5D5F08
- [1] = 0x1FA8F5D5F18
- [2] = 0x1FA8F5D5F28
- [3] = 0x1FA8F5D5F38
- [4] = 0x1FA8F5D5F48
- [5] = 0x1FA8F5D5F58
- [6] = 0x1FA8F5D5F68
- [7] = 0x1FA8F5D5F78
- [8] = 0x1FA8F5D5F88
- [9] = 0x1FA8F5D5F98
- std::list<Aura *,std::allocator<Aura *> > m_scAuras
- std::_List_buy<Aura *,std::allocator<Aura *> >
- std::_List_alloc<std::_List_base_types<Aura *,std::allocator<Aura *> > >
- std::_Compressed_pair<std::allocator<std::_List_node<Aura *,void *> >,std::_List_val<std::_List_simple_types<Aura *> >,1> _Mypair = 0x1FA8F5D7638
- std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras
- std::_List_buy<AuraApplication *,std::allocator<AuraApplication *> >
- std::_List_alloc<std::_List_base_types<AuraApplication *,std::allocator<AuraApplication *> > >
- std::_Compressed_pair<std::allocator<std::_List_node<AuraApplication *,void *> >,std::_List_val<std::_List_simple_types<AuraApplication *> >,1> _Mypair = 0x1FA8F5D7648
- std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras
- std::_Tree<std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> >
- std::_Tree_comp_alloc<std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> >
- std::_Compressed_pair<std::less<enum AuraStateType>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum AuraStateType const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum AuraStateType const ,AuraApplication *> > >,1>,1> _Mypair = 0x1FA8F5D7658
- <user defined> value_compare = 0xA0
- <user defined> _Copy_tag = 0xA0
- <user defined> _Move_tag = 0xA0
- <user defined> value_compare = 0x1FA8F5D7658
- unsigned int m_interruptMask = 0x0
- float[4] m_auraModifiersGroup
- [0] = 0.000000
- [1] = 1.000000
- [2] = 0.000000
- [3] = 1.000000
- [0] = 0x1FA8F5D766C
- float[4]
- [0] = 0.000000
- [1] = 1.000000
- [2] = 0.000000
- [3] = 1.000000
- float[4]
- [0] = 0.000000
- [1] = 1.000000
- [2] = 0.000000
- [3] = 1.000000
- float[4]
- [0] = 0.000000
- [1] = 1.000000
- [2] = 0.000000
- [3] = 1.000000
- float[4]
- [0] = 0.000000
- [1] = 1.000000
- [2] = 0.000000
- [3] = 1.000000
- float[4]
- [0] = 3367.000000
- [1] = 1.000000
- [2] = 0.000000
- [3] = 1.000000
- float[4]
- [0] = 8139.000000
- [1] = 1.000000
- [2] = 0.000000
- [3] = 1.000000
- float[4]
- [0] = 0.000000
- [1] = 1.000000
- [2] = 0.000000
- [3] = 1.000000
- float[4]
- [0] = 0.000000
- [1] = 1.000000
- [2] = 0.000000
- [3] = 1.000000
- float[4]
- [0] = 0.000000
- [1] = 1.000000
- [2] = 0.000000
- [3] = 1.000000
- float[2] m_weaponDamage
- [0] = 36.787102
- [1] = 55.180653
- [0] = 0x425CB8FD421325FE
- float[2]
- [0] = 36.787102
- [1] = 55.180653
- float[2]
- [0] = 36.787102
- [1] = 55.180653
- bool m_canModifyStats = 0x1
- std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras
- std::_Tree<std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> >
- std::_Tree_comp_alloc<std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> >
- std::_Compressed_pair<std::less<unsigned char>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned char const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned char const ,AuraApplication *> > >,1>,1> _Mypair = 0x1FA8F5D7858
- <user defined> value_compare = 0x1FA8F5D7858
- <user defined> _Copy_tag = 0x1FA8F5D7858
- <user defined> _Move_tag = 0x1FA8F5D7858
- <user defined> value_compare = 0x1FA8F5D7858
- float[9] m_speed_rate
- [0] = 1.000000
- [1] = 1.142860
- [2] = 1.000000
- [3] = 1.000000
- [4] = 1.000000
- [5] = 1.000000
- [6] = 1.000000
- [7] = 1.000000
- [8] = 1.000000
- CharmInfo* m_charmInfo = NULL
- std::list<Player *,std::allocator<Player *> > m_sharedVision
- std::_List_buy<Player *,std::allocator<Player *> >
- std::_List_alloc<std::_List_base_types<Player *,std::allocator<Player *> > >
- std::_Compressed_pair<std::allocator<std::_List_node<Player *,void *> >,std::_List_val<std::_List_simple_types<Player *> >,1> _Mypair = 0x1FA8F5D7898
- MotionMaster* i_motionMaster = 0x1FA8F297FC0
- MovementGenerator*[3] _slot
- [0] = NULL
- [1] = NULL
- [2] = NULL
- bool[3] _initialize
- [0] = 0x1
- [1] = 0x1
- [2] = 0x1
- std::vector<MovementGenerator *,std::allocator<MovementGenerator *> > _expireList = 0x1FA8F297FE0
- Unit* _owner = 0x1FA8F5D5800
- int _top = 0xFFFFFFFF
- unsigned int _cleanFlag = 0x0
- unsigned int[3] m_reactiveTimer
- [0] = 0x0
- [1] = 0x0
- [2] = 0x0
- unsigned int m_regenTimer = 0x7D0
- ThreatManager m_ThreatManager
- HostileReference* iCurrentVictim = NULL
- Unit* iOwner = 0x1FA8F5D5800
- unsigned int iUpdateTimer = 0x3E8
- ThreatContainer iThreatContainer = 0x1FA8F5D78D8
- ThreatContainer iThreatOfflineContainer = 0x1FA8F5D78F0
- Vehicle* m_vehicle = NULL
- Vehicle* m_vehicleKit = NULL
- unsigned int m_unitTypeMask = 0x0
- LiquidTypeEntry* _lastLiquid = NULL
- unsigned int m_movementCounter = 0x0
- unsigned int m_state = 0x0
- unsigned int m_CombatTimer = 0x0
- TimeTrackerSmall m_splineSyncTimer
- int i_expiryTime = 0x0
- DiminishingReturn[21] m_Diminishing
- [0] = 0x1FA8F5D7938
- [1] = 0x1FA8F5D7944
- [2] = 0x1FA8F5D7950
- [3] = 0x1FA8F5D795C
- [4] = 0x1FA8F5D7968
- [5] = 0x1FA8F5D7974
- [6] = 0x1FA8F5D7980
- [7] = 0x1FA8F5D798C
- [8] = 0x1FA8F5D7998
- [9] = 0x1FA8F5D79A4
- HostileRefManager m_HostileRefManager
- RefManager<Unit,ThreatManager>
- LinkedListHead
- LinkedListElement iFirst = 0x1FA8F5D7A40
- LinkedListElement iLast = 0x1FA8F5D7A50
- unsigned int iSize = 0x0
- <user defined> ?$Iterator@VLinkedListElement@@ = 0x8F5D7A50
- <user defined> iterator = 0x8F5D7A50
- iterator
- Reference<Unit,ThreatManager>* _Ptr = 0x7FF66D86DAA8
- Unit* iOwner = 0x1FA8F5D5800
- FollowerRefManager m_FollowingRefManager
- RefManager<Unit,TargetedMovementGeneratorBase>
- LinkedListHead
- LinkedListElement iFirst = 0x1FA8F5D7A78
- LinkedListElement iLast = 0x1FA8F5D7A88
- unsigned int iSize = 0x0
- <user defined> ?$Iterator@VLinkedListElement@@ = 0x8F5D7A88
- <user defined> iterator = 0x8F5D7A88
- <user defined> iterator = 0x88
- std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_ComboPointHolders
- std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
- std::_Tree_comp_alloc<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
- std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<ObjectGuid,void *> >,std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >,1>,1> _Mypair = 0x1FA8F5D7AA0
- <user defined> _Copy_tag = 0xD0
- <user defined> _Move_tag = 0xD0
- RedirectThreatInfo _redirectThreadInfo
- ObjectGuid _targetGUID = 0x0
- unsigned int _threatPct = 0x0
- bool m_cleanupDone = 0x0
- bool m_duringRemoveFromWorld = 0x0
- unsigned int _oldFactionId = 0x0
- bool _isWalkingBeforeCharm = 0x0
- int _lastDamagedTime = 0x0
- SpellHistory* m_spellHistory = 0x1FA8DF4D700
- CooldownEntry
- unsigned int SpellId = 0x8F5D5800
- std::chrono::time_point<std::chrono::system_clock,std::chrono::duration<__int64,std::ratio<1,10000000> > > CooldownEnd = 0x3F800000
- unsigned int ItemId = 0x8F298510
- unsigned int CategoryId = 0x1FA
- std::chrono::time_point<std::chrono::system_clock,std::chrono::duration<__int64,std::ratio<1,10000000> > > CategoryEnd = 0x0
- bool OnHold = 0xA0
- Unit* _owner = 0x1FA8F5D5800
- std::unordered_map<unsigned int,SpellHistory::CooldownEntry,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,SpellHistory::CooldownEntry> > > _spellCooldowns = 0x1FA8DF4D708
- std::unordered_map<unsigned int,SpellHistory::CooldownEntry,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,SpellHistory::CooldownEntry> > > _spellCooldownsBeforeDuel = 0x1FA8DF4D748
- std::unordered_map<unsigned int,SpellHistory::CooldownEntry *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,SpellHistory::CooldownEntry *> > > _categoryCooldowns = 0x1FA8DF4D788
- std::chrono::time_point<std::chrono::system_clock,std::chrono::duration<__int64,std::ratio<1,10000000> > >[7] _schoolLockouts
- [0] = 0x0
- [1] = 0x0
- [2] = 0x0
- [3] = 0x0
- [4] = 0x0
- [5] = 0x0
- [6] = 0x0
- std::unordered_map<unsigned int,std::chrono::time_point<std::chrono::system_clock,std::chrono::duration<__int64,std::ratio<1,10000000> > >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::chrono::time_point<std::chrono::system_clock,std::chrono::duration<__int64,std::ratio<1,10000000> > > > > > _globalCooldowns = 0x1FA8DF4D800
- GridObject<Creature>
- GridReference<Creature> _gridRef
- Reference<GridRefManager<Creature>,Creature>
- LinkedListElement
- LinkedListElement* iNext = NULL
- LinkedListElement* iPrev = NULL
- GridRefManager<Creature>* iRefTo = NULL
- Creature* iRefFrom = NULL
- MapObject
- Cell _currentCell
- <unnamed-type-data>
- <unnamed-type-Part>
- unsigned int grid_x = 0x0
- unsigned int grid_y = 0x0
- unsigned int cell_x = 0x0
- unsigned int cell_y = 0x0
- unsigned int nocreate = 0x0
- unsigned int reserved = 0x0
- Cell::<unnamed-type-data>::<unnamed-type-Part> Part = 0x0
- unsigned int All = 0x0
- Cell::<unnamed-type-data> data = 0x0
- int _moveState = 0x0
- Position _newPosition
- <user defined> XY = 0x0
- <user defined> XYZ = 0x0
- <user defined> XYZO = 0x0
- <user defined> PackedXYZ = 0x0
- float m_positionX = 0.000000
- float m_positionY = 0.000000
- float m_positionZ = 0.000000
- float m_orientation = 0.000000
- ?$Streamer@UXY@Position@@
- Position* Pos = NULL
- ?$ConstStreamer@UXY@Position@@
- Position* Pos = NULL
- ?$Streamer@UXYZ@Position@@
- <user defined> Pos = 0x0
- ?$ConstStreamer@UXYZ@Position@@
- <user defined> Pos = 0x0
- ?$Streamer@UXYZO@Position@@
- <user defined> Pos = 0x0
- ?$ConstStreamer@UXYZO@Position@@
- <user defined> Pos = 0x0
- ?$Streamer@UPackedXYZ@Position@@
- <user defined> Pos = 0x0
- ?$ConstStreamer@UPackedXYZ@Position@@
- <user defined> Pos = 0x0
- Loot loot
- std::vector<LootItem,std::allocator<LootItem> > items
- std::_Vector_alloc<std::_Vec_base_types<LootItem,std::allocator<LootItem> > >
- std::_Compressed_pair<std::allocator<LootItem>,std::_Vector_val<std::_Simple_types<LootItem> >,1> _Mypair = 0x1FA8F5D7B28
- std::vector<LootItem,std::allocator<LootItem> > quest_items
- std::_Vector_alloc<std::_Vec_base_types<LootItem,std::allocator<LootItem> > >
- std::_Compressed_pair<std::allocator<LootItem>,std::_Vector_val<std::_Simple_types<LootItem> >,1> _Mypair = 0x1FA8F5D7B40
- unsigned int gold = 0x0
- unsigned int unlootedCount = 0x0
- ObjectGuid roundRobinPlayer
- <unnamed-type-_data>
- unsigned int _guid = 0x0
- unsigned int[8] _bytes
- [0] = 0x0
- [1] = 0x0
- [2] = 0x0
- [3] = 0x0
- [4] = 0x0
- [5] = 0x0
- [6] = 0x0
- [7] = 0x0
- ObjectGuid::<unnamed-type-_data> _data = 0x0
- unsigned int loot_type = 0x1
- unsigned int maxDuplicates = 0x1
- unsigned int containerID = 0x0
- std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > PlayersLooting
- std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
- std::_Tree_comp_alloc<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
- std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<ObjectGuid,void *> >,std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >,1>,1> _Mypair = 0x1FA8F5D7B70
- <user defined> _Copy_tag = 0x1FA8778A1A0
- <user defined> _Move_tag = 0x1FA8778A1A0
- std::unordered_map<ObjectGuid,std::vector<NotNormalLootItem,std::allocator<NotNormalLootItem> > *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<NotNormalLootItem,std::allocator<NotNormalLootItem> > *> > > PlayerQuestItems
- std::_Hash<std::_Umap_traits<ObjectGuid,std::vector<NotNormalLootItem,std::allocator<NotNormalLootItem> > *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,std::vector<NotNormalLootItem,std::allocator<NotNormalLootItem> > *> >,0> >
- <user defined> value_compare = 0x3F800000
- std::_Umap_traits<ObjectGuid,std::vector<NotNormalLootItem,std::allocator<NotNormalLootItem> > *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,std::vector<NotNormalLootItem,std::allocator<NotNormalLootItem> > *> >,0> _Traitsobj = 0x3F800000
- std::list<std::pair<ObjectGuid const ,std::vector<NotNormalLootItem,std::allocator<NotNormalLootItem> > *>,std::allocator<std::pair<ObjectGuid const ,std::vector<NotNormalLootItem,std::allocator<NotNormalLootItem> > *> > > _List = 0x1FA8F5D7B88
- std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,std::vector<NotNormalLootItem,std::allocator<NotNormalLootItem> > *> > > >,std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,std::vector<NotNormalLootItem,std::allocator<NotNormalLootItem> > *> > > > > > _Vec = 0x1FA8F5D7B98
- unsigned int _Mask = 0x7
- unsigned int _Maxidx = 0x8
- std::unordered_map<ObjectGuid,std::vector<NotNormalLootItem,std::allocator<NotNormalLootItem> > *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<NotNormalLootItem,std::allocator<NotNormalLootItem> > *> > > PlayerFFAItems
- std::_Hash<std::_Umap_traits<ObjectGuid,std::vector<NotNormalLootItem,std::allocator<NotNormalLootItem> > *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,std::vector<NotNormalLootItem,std::allocator<NotNormalLootItem> > *> >,0> >
- <user defined> value_compare = 0x3F800000
- std::_Umap_traits<ObjectGuid,std::vector<NotNormalLootItem,std::allocator<NotNormalLootItem> > *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,std::vector<NotNormalLootItem,std::allocator<NotNormalLootItem> > *> >,0> _Traitsobj = 0x3F800000
- std::list<std::pair<ObjectGuid const ,std::vector<NotNormalLootItem,std::allocator<NotNormalLootItem> > *>,std::allocator<std::pair<ObjectGuid const ,std::vector<NotNormalLootItem,std::allocator<NotNormalLootItem> > *> > > _List = 0x1FA8F5D7BC8
- std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,std::vector<NotNormalLootItem,std::allocator<NotNormalLootItem> > *> > > >,std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,std::vector<NotNormalLootItem,std::allocator<NotNormalLootItem> > *> > > > > > _Vec = 0x1FA8F5D7BD8
- unsigned int _Mask = 0x7
- unsigned int _Maxidx = 0x8
- std::unordered_map<ObjectGuid,std::vector<NotNormalLootItem,std::allocator<NotNormalLootItem> > *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<NotNormalLootItem,std::allocator<NotNormalLootItem> > *> > > PlayerNonQuestNonFFAConditionalItems
- std::_Hash<std::_Umap_traits<ObjectGuid,std::vector<NotNormalLootItem,std::allocator<NotNormalLootItem> > *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,std::vector<NotNormalLootItem,std::allocator<NotNormalLootItem> > *> >,0> >
- <user defined> value_compare = 0x3F800000
- std::_Umap_traits<ObjectGuid,std::vector<NotNormalLootItem,std::allocator<NotNormalLootItem> > *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,std::vector<NotNormalLootItem,std::allocator<NotNormalLootItem> > *> >,0> _Traitsobj = 0x3F800000
- std::list<std::pair<ObjectGuid const ,std::vector<NotNormalLootItem,std::allocator<NotNormalLootItem> > *>,std::allocator<std::pair<ObjectGuid const ,std::vector<NotNormalLootItem,std::allocator<NotNormalLootItem> > *> > > _List = 0x1FA8F5D7C08
- std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,std::vector<NotNormalLootItem,std::allocator<NotNormalLootItem> > *> > > >,std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,std::vector<NotNormalLootItem,std::allocator<NotNormalLootItem> > *> > > > > > _Vec = 0x1FA8F5D7C18
- unsigned int _Mask = 0x7
- unsigned int _Maxidx = 0x8
- LootValidatorRefManager i_LootValidatorRefManager
- RefManager<Loot,LootValidatorRef>
- LinkedListHead
- LinkedListElement iFirst = 0x1FA8F5D7C48
- LinkedListElement iLast = 0x1FA8F5D7C58
- unsigned int iSize = 0x0
- <user defined> ?$Iterator@VLinkedListElement@@ = 0x8F5D7C58
- <user defined> iterator = 0x8F5D7C58
- <user defined> iterator = 0x7FF66D8D6BD8
- iterator
- LootValidatorRef* _Ptr = 0x7FF66D8D6BD8
- unsigned int[8] m_spells
- [0] = 0x0
- [1] = 0x0
- [2] = 0x0
- [3] = 0x0
- [4] = 0x0
- [5] = 0x0
- [6] = 0x0
- [7] = 0x0
- unsigned int m_groupLootTimer = 0x0
- unsigned int lootingGroupLowGUID = 0x0
- unsigned int m_PlayerDamageReq = 0x693
- float m_SightDistance = 50.000000
- float m_CombatDistance = 0.000000
- bool m_isTempWorldObject = 0x0
- std::list<VendorItemCount,std::allocator<VendorItemCount> > m_vendorItemCounts
- std::_List_buy<VendorItemCount,std::allocator<VendorItemCount> >
- std::_List_alloc<std::_List_base_types<VendorItemCount,std::allocator<VendorItemCount> > >
- std::_Compressed_pair<std::allocator<std::_List_node<VendorItemCount,void *> >,std::_List_val<std::_List_simple_types<VendorItemCount> >,1> _Mypair = 0x1FA8F5D7CA8
- ObjectGuid m_lootRecipient
- <unnamed-type-_data>
- unsigned int _guid = 0x0
- unsigned int[8] _bytes
- [0] = 0x0
- [1] = 0x0
- [2] = 0x0
- [3] = 0x0
- [4] = 0x0
- [5] = 0x0
- [6] = 0x0
- [7] = 0x0
- ObjectGuid::<unnamed-type-_data> _data
- unsigned int _guid = 0x0
- <user defined> _bytes = 0x0
- unsigned int m_lootRecipientGroup = 0x0
- ObjectGuid _skinner
- <unnamed-type-_data>
- unsigned int _guid = 0x0
- unsigned int[8] _bytes
- [0] = 0x0
- [1] = 0x0
- [2] = 0x0
- [3] = 0x0
- [4] = 0x0
- [5] = 0x0
- [6] = 0x0
- [7] = 0x0
- ObjectGuid::<unnamed-type-_data> _data
- unsigned int _guid = 0x0
- <user defined> _bytes = 0x0
- int _pickpocketLootRestore = 0x0
- int m_corpseRemoveTime = 0x0
- int m_respawnTime = 0x5C24EB7D
- unsigned int m_respawnDelay = 0x12C
- unsigned int m_corpseDelay = 0x3C
- float m_respawnradius = 0.000000
- unsigned int m_boundaryCheckTime = 0x9C4
- unsigned int m_combatPulseTime = 0x0
- unsigned int m_combatPulseDelay = 0x0
- int m_reactState = 0x2
- unsigned int m_defaultMovementType = 0x0
- unsigned int m_spawnId = 0xADA9
- unsigned int m_equipmentId = 0x1
- int m_originalEquipmentId = 0x0
- bool m_AlreadyCallAssistance = 0x0
- bool m_AlreadySearchedAssistance = 0x0
- bool m_regenHealth = 0x1
- bool m_cannotReachTarget = 0x0
- unsigned int m_cannotReachTimer = 0x0
- bool m_AI_locked = 0x0
- int m_meleeDamageSchoolMask = 0x1
- unsigned int m_originalEntry = 0x8046
- Position m_homePosition
- <user defined> XY = 0x1FA8F5D7D24
- <user defined> XYZ = 0x1FA8F5D7D24
- <user defined> XYZO = 0x1FA8F5D7D24
- <user defined> PackedXYZ = 0x1FA8F5D7D24
- float m_positionX = 5877.879883
- float m_positionY = 662.895020
- float m_positionZ = 644.530029
- float m_orientation = 1.663660
- ?$Streamer@UXY@Position@@
- Position* Pos = 0x4425B94845B7AF0A
- ?$ConstStreamer@UXY@Position@@
- Position* Pos = 0x4425B94845B7AF0A
- ?$Streamer@UXYZ@Position@@
- <user defined> Pos = 0x4425B94845B7AF0A
- ?$ConstStreamer@UXYZ@Position@@
- <user defined> Pos = 0x4425B94845B7AF0A
- ?$Streamer@UXYZO@Position@@
- <user defined> Pos = 0x4425B94845B7AF0A
- ?$ConstStreamer@UXYZO@Position@@
- <user defined> Pos = 0x4425B94845B7AF0A
- ?$Streamer@UPackedXYZ@Position@@
- <user defined> Pos = 0x4425B94845B7AF0A
- ?$ConstStreamer@UPackedXYZ@Position@@
- <user defined> Pos = 0x4425B94845B7AF0A
- Position m_transportHomePosition
- <user defined> XY = 0x0
- <user defined> XYZ = 0x0
- <user defined> XYZO = 0x0
- <user defined> PackedXYZ = 0x0
- float m_positionX = 0.000000
- float m_positionY = 0.000000
- float m_positionZ = 0.000000
- float m_orientation = 0.000000
- ?$Streamer@UXY@Position@@
- Position* Pos = NULL
- ?$ConstStreamer@UXY@Position@@
- Position* Pos = NULL
- ?$Streamer@UXYZ@Position@@
- <user defined> Pos = 0x0
- ?$ConstStreamer@UXYZ@Position@@
- <user defined> Pos = 0x0
- ?$Streamer@UXYZO@Position@@
- <user defined> Pos = 0x0
- ?$ConstStreamer@UXYZO@Position@@
- <user defined> Pos = 0x0
- ?$Streamer@UPackedXYZ@Position@@
- <user defined> Pos = 0x0
- ?$ConstStreamer@UPackedXYZ@Position@@
- <user defined> Pos = 0x0
- bool DisableReputationGain = 0x0
- CreatureTemplate* m_creatureInfo = 0x1FAC5ACC248
- unsigned int Entry = 0x8046
- unsigned int[3] DifficultyEntry
- [0] = 0x0
- [1] = 0x0
- [2] = 0x0
- unsigned int[2] KillCredit
- [0] = 0x0
- [1] = 0x0
- unsigned int Modelid1 = 0x6E9B
- unsigned int Modelid2 = 0x0
- unsigned int Modelid3 = 0x0
- unsigned int Modelid4 = 0x0
- std::string Name = "Minigob Manabonk"
- std::string FemaleName = ""
- std::string Title = "The Mischievous Mage"
- std::string IconName = ""
- unsigned int GossipMenuId = 0x0
- unsigned int minlevel = 0x4C
- unsigned int maxlevel = 0x4C
- unsigned int expansion = 0x0
- unsigned int expansionUnknown = 0x0
- unsigned int faction = 0x23
- unsigned int npcflag = 0x0
- float speed_walk = 1.000000
- float speed_run = 1.142860
- float scale = 1.000000
- unsigned int rank = 0x0
- unsigned int dmgschool = 0x0
- unsigned int BaseAttackTime = 0x7D0
- unsigned int RangeAttackTime = 0x7D0
- float BaseVariance = 1.000000
- float RangeVariance = 1.000000
- unsigned int unit_class = 0x8
- unsigned int unit_flags = 0x8000
- unsigned int unit_flags2 = 0x800
- unsigned int dynamicflags = 0x0
- int family = 0x0
- unsigned int trainer_type = 0x0
- unsigned int trainer_class = 0x0
- unsigned int trainer_race = 0x0
- unsigned int type = 0x7
- unsigned int type_flags = 0x0
- unsigned int type_flags2 = 0x0
- unsigned int lootid = 0x0
- unsigned int pickpocketLootId = 0x0
- unsigned int SkinLootId = 0x0
- int[7] resistance
- [0] = 0x0
- [1] = 0x0
- [2] = 0x0
- [3] = 0x0
- [4] = 0x0
- [5] = 0x0
- [6] = 0x0
- unsigned int[8] spells
- [0] = 0x0
- [1] = 0x0
- [2] = 0x0
- [3] = 0x0
- [4] = 0x0
- [5] = 0x0
- [6] = 0x0
- [7] = 0x0
- unsigned int PetSpellDataId = 0x0
- unsigned int VehicleId = 0x0
- unsigned int mingold = 0x0
- unsigned int maxgold = 0x0
- std::string AIName = ""
- unsigned int MovementType = 0x0
- unsigned int InhabitType = 0x3
- float HoverHeight = 1.000000
- float ModHealth = 1.000000
- float ModHealthExtra = 1.000000
- float ModMana = 1.000000
- float ModManaExtra = 1.000000
- float ModArmor = 1.000000
- float ModDamage = 1.000000
- float ModExperience = 1.000000
- bool RacialLeader = 0x0
- unsigned int movementId = 0x0
- bool RegenHealth = 0x1
- unsigned int MechanicImmuneMask = 0x0
- unsigned int SpellSchoolImmuneMask = 0x0
- unsigned int flags_extra = 0x0
- unsigned int ScriptID = 0x59E
- CreatureData* m_creatureData = 0x1FAC818EEC4
- SpawnData
- int type = 0x0
- unsigned int spawnId = 0xADA9
- unsigned int id = 0x8046
- WorldLocation spawnPoint = 0x1FAC818EED0
- unsigned int phaseMask = 0x1
- int spawntimesecs = 0x12C
- unsigned int spawnMask = 0x1
- SpawnGroupTemplateData* spawnGroupData = 0x1FAC6B5EF98
- unsigned int phaseUseFlags = 0x0
- unsigned int phaseId = 0xA9
- unsigned int phaseGroup = 0x0
- int terrainSwapMap = 0xFFFFFFFF
- unsigned int scriptId = 0x0
- bool dbData = 0x1
- unsigned int displayid = 0x0
- int equipmentId = 0x0
- float spawndist = 0.000000
- unsigned int currentwaypoint = 0x0
- unsigned int curhealth = 0x1
- unsigned int curmana = 0x0
- unsigned int movementType = 0x0
- unsigned int npcflag = 0x0
- unsigned int unit_flags = 0x0
- unsigned int dynamicflags = 0x0
- unsigned int m_LootMode = 0x1
- unsigned int _waypointPathId = 0x0
- std::pair<unsigned int,unsigned int> _currentWaypointNodeInfo
- unsigned int first = 0x0
- unsigned int second = 0x0
- CreatureGroup* m_formation = NULL
- bool m_triggerJustAppeared = 0x1
- bool m_respawnCompatibilityMode = 0x0
- Spell* m_focusSpell = NULL
- unsigned int m_focusDelay = 0x0
- bool m_shouldReacquireTarget = 0x0
- ObjectGuid m_suppressedTarget
- <unnamed-type-_data>
- unsigned int _guid = 0x0
- unsigned int[8] _bytes
- [0] = 0x0
- [1] = 0x0
- [2] = 0x0
- [3] = 0x0
- [4] = 0x0
- [5] = 0x0
- [6] = 0x0
- [7] = 0x0
- ObjectGuid::<unnamed-type-_data> _data
- unsigned int _guid = 0x0
- <user defined> _bytes = 0x0
- float m_suppressedOrientation = 0.000000
- std::unordered_map<unsigned char,std::vector<unsigned char,std::allocator<unsigned char> >,std::hash<unsigned char>,std::equal_to<unsigned char>,std::allocator<std::pair<unsigned char const ,std::vector<unsigned char,std::allocator<unsigned char> > > > > m_textRepeat
- std::_Hash<std::_Umap_traits<unsigned char,std::vector<unsigned char,std::allocator<unsigned char> >,std::_Uhash_compare<unsigned char,std::hash<unsigned char>,std::equal_to<unsigned char> >,std::allocator<std::pair<unsigned char const ,std::vector<unsigned char,std::allocator<unsigned char> > > >,0> >
- <user defined> value_compare = 0x3F800000
- std::_Umap_traits<unsigned char,std::vector<unsigned char,std::allocator<unsigned char> >,std::_Uhash_compare<unsigned char,std::hash<unsigned char>,std::equal_to<unsigned char> >,std::allocator<std::pair<unsigned char const ,std::vector<unsigned char,std::allocator<unsigned char> > > >,0> _Traitsobj = 0x3F800000
- std::list<std::pair<unsigned char const ,std::vector<unsigned char,std::allocator<unsigned char> > >,std::allocator<std::pair<unsigned char const ,std::vector<unsigned char,std::allocator<unsigned char> > > > > _List = 0x1FA8F5D7DA0
- std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned char const ,std::vector<unsigned char,std::allocator<unsigned char> > > > > >,std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned char const ,std::vector<unsigned char,std::allocator<unsigned char> > > > > > > > _Vec = 0x1FA8F5D7DB0
- unsigned int _Mask = 0x7
- unsigned int _Maxidx = 0x8
- Parameter unsigned int spawnId = 0x55306FE990
- Parameter unsigned int spawnId = 0x55306FEB28
- Parameter Map* map = 0x1FACD5A5E30
- GridRefManager<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeList<AreaTrigger,TypeNull> > > > > > >
- RefManager<GridRefManager<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeList<AreaTrigger,TypeNull> > > > > > >,NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeList<AreaTrigger,TypeNull> > > > > > >
- LinkedListHead
- LinkedListElement iFirst = 0x1FACD5A5E38
- LinkedListElement iLast = 0x1FACD5A5E48
- unsigned int iSize = 0x9
- <user defined> ?$Iterator@VLinkedListElement@@ = 0x89C58048
- <user defined> iterator = 0x89C58048
- <user defined> iterator = 0x6D87E8B0
- iterator
- GridReference<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeList<AreaTrigger,TypeNull> > > > > > >* _Ptr = 0x7FF66D87E8B0
- std::map<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > CreatureGroupHolder
- std::_Tree<std::_Tmap_traits<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> >,0> >
- std::_Tree_comp_alloc<std::_Tmap_traits<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> >,0> >
- std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,CreatureGroup *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,CreatureGroup *> > >,1>,1> _Mypair = 0x1FACD5A5E60
- <user defined> value_compare = 0xCD3BD970
- <user defined> _Copy_tag = 0xCD3BD970
- <user defined> _Move_tag = 0xCD3BD970
- <user defined> value_compare = 0xCD3BD970
- bool _creatureToMoveLock = 0x0
- std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove
- std::_Vector_alloc<std::_Vec_base_types<Creature *,std::allocator<Creature *> > >
- std::_Compressed_pair<std::allocator<Creature *>,std::_Vector_val<std::_Simple_types<Creature *> >,1> _Mypair = 0x1FACD5A5E78
- bool _gameObjectsToMoveLock = 0x0
- std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove
- std::_Vector_alloc<std::_Vec_base_types<GameObject *,std::allocator<GameObject *> > >
- std::_Compressed_pair<std::allocator<GameObject *>,std::_Vector_val<std::_Simple_types<GameObject *> >,1> _Mypair = 0x1FACD5A5E98
- bool _dynamicObjectsToMoveLock = 0x0
- std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove
- std::_Vector_alloc<std::_Vec_base_types<DynamicObject *,std::allocator<DynamicObject *> > >
- std::_Compressed_pair<std::allocator<DynamicObject *>,std::_Vector_val<std::_Simple_types<DynamicObject *> >,1> _Mypair = 0x1FACD5A5EB8
- std::mutex _mapLock
- std::_Mutex_base
- std::_Align_type<double,80> _Mtx_storage = 0x1FACD5A5ED0
- std::mutex _gridLock
- std::_Mutex_base
- std::_Align_type<double,80> _Mtx_storage = 0x1FACD5A5F20
- MapEntry* i_mapEntry = 0x1FA98A2D1C8
- unsigned int MapID = 0x23B
- unsigned int map_type = 0x0
- unsigned int Flags = 0x61D
- char* name = "Northrend"
- unsigned int linked_zone = 0x0
- unsigned int multimap_id = 0xD8
- int entrance_map = 0xFFFFFFFF
- float entrance_x = 0.000000
- float entrance_y = 0.000000
- unsigned int addon = 0x2
- unsigned int expireTime = 0x0
- unsigned int maxPlayers = 0x0
- int rootPhaseMap = 0xFFFFFFFF
- unsigned int i_spawnMode = 0x0
- unsigned int i_InstanceId = 0x0
- unsigned int m_unloadTimer = 0x0
- float m_VisibleDistance = 100.000000
- DynamicMapTree _dynamicTree
- DynTreeImpl* impl = 0x1FACBB93F20
- RegularGrid2D<GameObjectModel,BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >,NodeCreator<BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > >,BoundsTrait<GameObjectModel>,PositionTrait<GameObjectModel> >
- std::unordered_multimap<GameObjectModel const *,BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > *,std::hash<GameObjectModel const *>,std::equal_to<GameObjectModel const *>,std::allocator<std::pair<GameObjectModel const * const,BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > *> > > memberTable = 0x1FACBB93F20
- BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >*[64] nodes
- [0] = NULL
- [1] = NULL
- [2] = NULL
- [3] = NULL
- [4] = NULL
- [5] = NULL
- [6] = NULL
- [7] = NULL
- [8] = NULL
- [9] = NULL
- [0] = 0x1FACBB93F60
- <user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >
- [0] = NULL
- [1] = NULL
- [2] = NULL
- [3] = NULL
- [4] = NULL
- [5] = NULL
- [6] = NULL
- [7] = NULL
- [8] = NULL
- [9] = NULL
- <user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >
- [0] = NULL
- [1] = NULL
- [2] = NULL
- [3] = NULL
- [4] = NULL
- [5] = NULL
- [6] = NULL
- [7] = NULL
- [8] = NULL
- [9] = NULL
- <user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >
- [0] = NULL
- [1] = NULL
- [2] = NULL
- [3] = NULL
- [4] = NULL
- [5] = NULL
- [6] = NULL
- [7] = NULL
- [8] = NULL
- [9] = NULL
- <user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >
- [0] = NULL
- [1] = NULL
- [2] = NULL
- [3] = NULL
- [4] = NULL
- [5] = NULL
- [6] = NULL
- [7] = NULL
- [8] = NULL
- [9] = NULL
- <user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >
- [0] = NULL
- [1] = NULL
- [2] = NULL
- [3] = NULL
- [4] = NULL
- [5] = NULL
- [6] = NULL
- [7] = NULL
- [8] = NULL
- [9] = NULL
- <user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >
- [0] = NULL
- [1] = NULL
- [2] = NULL
- [3] = NULL
- [4] = NULL
- [5] = NULL
- [6] = NULL
- [7] = NULL
- [8] = NULL
- [9] = NULL
- <user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >
- [0] = NULL
- [1] = NULL
- [2] = NULL
- [3] = NULL
- [4] = NULL
- [5] = NULL
- [6] = NULL
- [7] = NULL
- [8] = NULL
- [9] = NULL
- <user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >
- [0] = NULL
- [1] = NULL
- [2] = NULL
- [3] = NULL
- [4] = NULL
- [5] = NULL
- [6] = NULL
- [7] = NULL
- [8] = NULL
- [9] = NULL
- <user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >
- [0] = NULL
- [1] = NULL
- [2] = NULL
- [3] = NULL
- [4] = NULL
- [5] = NULL
- [6] = NULL
- [7] = NULL
- [8] = NULL
- [9] = NULL
- Cell
- int x = 0x3F800000
- int y = 0x1FA
- TimeTrackerSmall rebalance_timer = 0x62
- int unbalanced_times = 0xC
- MapRefManager m_mapRefManager
- RefManager<Map,Player>
- LinkedListHead
- LinkedListElement iFirst = 0x1FACD5A5F98
- LinkedListElement iLast = 0x1FACD5A5FA8
- unsigned int iSize = 0x0
- <user defined> ?$Iterator@VLinkedListElement@@ = 0xCD5A5FA8
- <user defined> iterator = 0xCD5A5FA8
- <user defined> iterator = 0x6D87E810
- iterator
- MapReference* _Ptr = 0x7FF66D87E810
- const_iterator
- MapReference* _Ptr = 0x7FF66D87E810
- LinkedListHead::Iterator<MapReference> m_mapRefIter
- MapReference* _Ptr = NULL
- int m_VisibilityNotifyPeriod = 0x3E8
- std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers
- std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
- std::_Tree_comp_alloc<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
- std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x1FACD5A5FD0
- <user defined> _Copy_tag = 0xCD5364D0
- <user defined> _Move_tag = 0xCD5364D0
- std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter
- std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,std::_Iterator_base0>
- std::_Tree_node<WorldObject *,void *>* _Ptr = 0x1FACD5364D0
- std::set<MapTransport *,std::less<MapTransport *>,std::allocator<MapTransport *> > _transports
- std::_Tree<std::_Tset_traits<MapTransport *,std::less<MapTransport *>,std::allocator<MapTransport *>,0> >
- std::_Tree_comp_alloc<std::_Tset_traits<MapTransport *,std::less<MapTransport *>,std::allocator<MapTransport *>,0> >
- std::_Compressed_pair<std::less<MapTransport *>,std::_Compressed_pair<std::allocator<std::_Tree_node<MapTransport *,void *> >,std::_Tree_val<std::_Tree_simple_types<MapTransport *> >,1>,1> _Mypair = 0x1FACD5A5FE8
- <user defined> _Copy_tag = 0xCD535FF0
- <user defined> _Move_tag = 0xCD535FF0
- std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<MapTransport *> > > _transportsUpdateIter
- std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<MapTransport *> >,std::_Iterator_base0>
- std::_Tree_node<MapTransport *,void *>* _Ptr = 0x1FACD535FF0
- int i_gridExpiry = 0x493E0
- Map* m_parentMap = 0x1FACD5A5E30
- Map* m_parentTerrainMap = 0x1FACD5A5E30
- std::vector<Map *,std::allocator<Map *> >* m_childTerrainMaps = 0x1FACD468CD0
- std::_Vector_alloc<std::_Vec_base_types<Map *,std::allocator<Map *> > >
- std::_Compressed_pair<std::allocator<Map *>,std::_Vector_val<std::_Simple_types<Map *> >,1> _Mypair = 0x1FACD468CD0
- NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeList<AreaTrigger,TypeNull> > > > > >*[64] i_grids
- [0] = NULL
- [1] = NULL
- [2] = NULL
- [3] = NULL
- [4] = NULL
- [5] = NULL
- [6] = NULL
- [7] = NULL
- [8] = NULL
- [9] = NULL
- [0] = 0x1FACD5A6020
- <user defined>*[64] NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeList<AreaTrigger,TypeNull> > > > > >
- [0] = NULL
- [1] = NULL
- [2] = NULL
- [3] = NULL
- [4] = NULL
- [5] = NULL
- [6] = NULL
- [7] = NULL
- [8] = NULL
- [9] = NULL
- <user defined>*[64] NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeList<AreaTrigger,TypeNull> > > > > >
- [0] = NULL
- [1] = NULL
- [2] = NULL
- [3] = NULL
- [4] = NULL
- [5] = NULL
- [6] = NULL
- [7] = NULL
- [8] = NULL
- [9] = NULL
- <user defined>*[64] NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeList<AreaTrigger,TypeNull> > > > > >
- [0] = NULL
- [1] = NULL
- [2] = NULL
- [3] = NULL
- [4] = NULL
- [5] = NULL
- [6] = NULL
- [7] = NULL
- [8] = NULL
- [9] = NULL
- <user defined>*[64] NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeList<AreaTrigger,TypeNull> > > > > >
- [0] = NULL
- [1] = NULL
- [2] = NULL
- [3] = NULL
- [4] = NULL
- [5] = NULL
- [6] = NULL
- [7] = NULL
- [8] = NULL
- [9] = NULL
- <user defined>*[64] NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeList<AreaTrigger,TypeNull> > > > > >
- [0] = NULL
- [1] = NULL
- [2] = NULL
- [3] = NULL
- [4] = NULL
- [5] = NULL
- [6] = NULL
- [7] = NULL
- [8] = NULL
- [9] = NULL
- <user defined>*[64] NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeList<AreaTrigger,TypeNull> > > > > >
- [0] = NULL
- [1] = NULL
- [2] = NULL
- [3] = NULL
- [4] = NULL
- [5] = NULL
- [6] = NULL
- [7] = NULL
- [8] = NULL
- [9] = NULL
- <user defined>*[64] NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeList<AreaTrigger,TypeNull> > > > > >
- [0] = NULL
- [1] = NULL
- [2] = NULL
- [3] = NULL
- [4] = NULL
- [5] = NULL
- [6] = NULL
- [7] = NULL
- [8] = NULL
- [9] = NULL
- <user defined>*[64] NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeList<AreaTrigger,TypeNull> > > > > >
- [0] = NULL
- [1] = NULL
- [2] = NULL
- [3] = NULL
- [4] = NULL
- [5] = NULL
- [6] = NULL
- [7] = NULL
- [8] = NULL
- [9] = NULL
- <user defined>*[64] NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeList<AreaTrigger,TypeNull> > > > > >
- [0] = NULL
- [1] = NULL
- [2] = NULL
- [3] = NULL
- [4] = NULL
- [5] = NULL
- [6] = NULL
- [7] = NULL
- [8] = NULL
- [9] = NULL
- GridMap*[64] GridMaps
- [0] = NULL
- [1] = NULL
- [2] = NULL
- [3] = NULL
- [4] = NULL
- [5] = NULL
- [6] = NULL
- [7] = NULL
- [8] = NULL
- [9] = NULL
- [0] = 0x1FACD5AE020
- <user defined>*[64] GridMap
- [0] = NULL
- [1] = NULL
- [2] = NULL
- [3] = NULL
- [4] = NULL
- [5] = NULL
- [6] = NULL
- [7] = NULL
- [8] = NULL
- [9] = NULL
- <user defined>*[64] GridMap
- [0] = NULL
- [1] = NULL
- [2] = NULL
- [3] = NULL
- [4] = NULL
- [5] = NULL
- [6] = NULL
- [7] = NULL
- [8] = NULL
- [9] = NULL
- <user defined>*[64] GridMap
- [0] = NULL
- [1] = NULL
- [2] = NULL
- [3] = NULL
- [4] = NULL
- [5] = NULL
- [6] = NULL
- [7] = NULL
- [8] = NULL
- [9] = NULL
- <user defined>*[64] GridMap
- [0] = NULL
- [1] = NULL
- [2] = NULL
- [3] = NULL
- [4] = NULL
- [5] = NULL
- [6] = NULL
- [7] = NULL
- [8] = NULL
- [9] = NULL
- <user defined>*[64] GridMap
- [0] = NULL
- [1] = NULL
- [2] = NULL
- [3] = NULL
- [4] = NULL
- [5] = NULL
- [6] = NULL
- [7] = NULL
- [8] = NULL
- [9] = NULL
- <user defined>*[64] GridMap
- [0] = NULL
- [1] = NULL
- [2] = NULL
- [3] = NULL
- [4] = NULL
- [5] = NULL
- [6] = NULL
- [7] = NULL
- [8] = NULL
- [9] = NULL
- <user defined>*[64] GridMap
- [0] = NULL
- [1] = NULL
- [2] = NULL
- [3] = NULL
- [4] = NULL
- [5] = NULL
- [6] = NULL
- [7] = NULL
- [8] = NULL
- [9] = NULL
- <user defined>*[64] GridMap
- [0] = NULL
- [1] = NULL
- [2] = NULL
- [3] = NULL
- [4] = NULL
- [5] = NULL
- [6] = NULL
- [7] = NULL
- [8] = NULL
- [9] = NULL
- <user defined>*[64] GridMap
- [0] = NULL
- [1] = NULL
- [2] = NULL
- [3] = NULL
- [4] = NULL
- [5] = NULL
- [6] = NULL
- [7] = NULL
- [8] = NULL
- [9] = NULL
- unsigned int[64] GridMapReference
- [0] = 0x0
- [1] = 0x0
- [2] = 0x0
- [3] = 0x0
- [4] = 0x0
- [5] = 0x0
- [6] = 0x0
- [7] = 0x0
- [8] = 0x0
- [9] = 0x0
- [0] = 0x1FACD5B6020
- unsigned int[64]
- [0] = 0x0
- [1] = 0x0
- [2] = 0x0
- [3] = 0x0
- [4] = 0x0
- [5] = 0x0
- [6] = 0x0
- [7] = 0x0
- [8] = 0x0
- [9] = 0x0
- unsigned int[64]
- [0] = 0x0
- [1] = 0x0
- [2] = 0x0
- [3] = 0x0
- [4] = 0x0
- [5] = 0x0
- [6] = 0x0
- [7] = 0x0
- [8] = 0x0
- [9] = 0x0
- unsigned int[64]
- [0] = 0x0
- [1] = 0x0
- [2] = 0x0
- [3] = 0x0
- [4] = 0x0
- [5] = 0x0
- [6] = 0x0
- [7] = 0x0
- [8] = 0x0
- [9] = 0x0
- unsigned int[64]
- [0] = 0x0
- [1] = 0x0
- [2] = 0x0
- [3] = 0x0
- [4] = 0x0
- [5] = 0x0
- [6] = 0x0
- [7] = 0x0
- [8] = 0x0
- [9] = 0x0
- unsigned int[64]
- [0] = 0x0
- [1] = 0x0
- [2] = 0x0
- [3] = 0x0
- [4] = 0x0
- [5] = 0x0
- [6] = 0x0
- [7] = 0x0
- [8] = 0x0
- [9] = 0x0
- unsigned int[64]
- [0] = 0x0
- [1] = 0x0
- [2] = 0x0
- [3] = 0x0
- [4] = 0x0
- [5] = 0x0
- [6] = 0x0
- [7] = 0x0
- [8] = 0x0
- [9] = 0x0
- unsigned int[64]
- [0] = 0x0
- [1] = 0x0
- [2] = 0x0
- [3] = 0x0
- [4] = 0x0
- [5] = 0x0
- [6] = 0x0
- [7] = 0x0
- [8] = 0x0
- [9] = 0x0
- unsigned int[64]
- [0] = 0x0
- [1] = 0x0
- [2] = 0x0
- [3] = 0x0
- [4] = 0x0
- [5] = 0x0
- [6] = 0x0
- [7] = 0x0
- [8] = 0x0
- [9] = 0x0
- unsigned int[64]
- [0] = 0x0
- [1] = 0x0
- [2] = 0x0
- [3] = 0x0
- [4] = 0x0
- [5] = 0x0
- [6] = 0x0
- [7] = 0x0
- [8] = 0x0
- [9] = 0x0
- std::bitset<262144> marked_cells
- <user defined> reference = 0x1FACD5B8020
- unsigned int[4096] _Array
- [0] = 0x0
- [1] = 0x0
- [2] = 0x0
- [3] = 0x0
- [4] = 0x0
- [5] = 0x0
- [6] = 0x0
- [7] = 0x0
- [8] = 0x0
- [9] = 0x0
- bool i_scriptLock = 0x0
- std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove
- std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
- std::_Tree_comp_alloc<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
- std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x1FACD5C0028
- <user defined> _Copy_tag = 0x1FACD5C0028
- <user defined> _Move_tag = 0x1FACD5C0028
- std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch
- std::_Tree<std::_Tmap_traits<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> >,0> >
- std::_Tree_comp_alloc<std::_Tmap_traits<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> >,0> >
- std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<WorldObject * const,bool>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<WorldObject * const,bool> > >,1>,1> _Mypair = 0x1FACD5C0038
- <user defined> value_compare = 0x1FACD5C0038
- <user defined> _Copy_tag = 0x1FACD5C0038
- <user defined> _Move_tag = 0x1FACD5C0038
- <user defined> value_compare = 0x1FACD5C0038
- std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects
- std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
- std::_Tree_comp_alloc<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
- std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x1FACD5C0048
- <user defined> _Copy_tag = 0x1FACD5C0048
- <user defined> _Move_tag = 0x1FACD5C0048
- std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule
- std::_Tree<std::_Tmap_traits<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> >,1> >
- std::_Tree_comp_alloc<std::_Tmap_traits<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> >,1> >
- std::_Compressed_pair<std::less<__int64>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<__int64 const ,ScriptAction>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<__int64 const ,ScriptAction> > >,1>,1> _Mypair = 0x1FACD5C0058
- <user defined> value_compare = 0x1FACD5C0058
- <user defined> _Copy_tag = 0x1FACD5C0058
- <user defined> _Move_tag = 0x1FACD5C0058
- <user defined> value_compare = 0x1FACD5C0058
- boost::heap::fibonacci_heap<RespawnInfo *,boost::heap::compare<CompareRespawnInfo>,boost::parameter::void_,boost::parameter::void_,boost::parameter::void_,boost::parameter::void_> _respawnTimes
- boost::heap::detail::make_fibonacci_heap_base<RespawnInfo *,boost::parameter::aux::arg_list<boost::heap::compare<CompareRespawnInfo>,boost::parameter::aux::empty_arg_list> >::type
- boost::heap::detail::heap_base<RespawnInfo *,CompareRespawnInfo,1,unsigned __int64,0>
- boost::heap::detail::size_holder<1,unsigned __int64>
- unsigned int size_ = 0x1
- super_t
- implementation_defined
- boost::heap::detail::marked_heap_node<RespawnInfo *>* top_element = 0x1FAFED01300
- boost::heap::detail::parent_pointing_heap_node<RespawnInfo *>
- boost::heap::detail::heap_node<RespawnInfo *,1>
- boost::heap::detail::heap_node_base<0>
- boost::intrusive::list_base_hook<boost::intrusive::link_mode<1>,void,void>
- boost::intrusive::generic_hook<0,boost::intrusive::list_node_traits<void *>,boost::intrusive::dft_tag,1,1>
- boost::intrusive::node_holder<boost::intrusive::list_node<void *>,boost::intrusive::dft_tag,1>
- boost::intrusive::list_node<void *>
- boost::intrusive::list_node<void *>* next_ = 0x1FACD5C0090
- boost::intrusive::list_node<void *>* prev_ = 0x1FACD5C0090
- RespawnInfo* value = 0x1FA8486C750
- boost::intrusive::list<boost::heap::detail::heap_node_base<0>,boost::intrusive::constant_time_size<1>,void,void,void> children = 0x1FAFED01318
- boost::heap::detail::parent_pointing_heap_node<RespawnInfo *>* parent = NULL
- bool mark = 0x0
- boost::intrusive::list<boost::heap::detail::heap_node_base<0>,void,void,void,void> roots
- boost::intrusive::list_impl<boost::intrusive::bhtraits<boost::heap::detail::heap_node_base<0>,boost::intrusive::list_node_traits<void *>,1,boost::intrusive::dft_tag,1>,unsigned __int64,1,void>
- root_plus_size
- boost::intrusive::detail::size_holder<1,unsigned __int64,void>
- unsigned int size_ = 0x1
- boost::intrusive::detail::default_header_holder<boost::intrusive::list_node_traits<void *> > m_header = 0x1FACD5C0090
- data_t
- boost::intrusive::bhtraits<boost::heap::detail::heap_node_base<0>,boost::intrusive::list_node_traits<void *>,1,boost::intrusive::dft_tag,1>
- boost::intrusive::list_impl<boost::intrusive::bhtraits<boost::heap::detail::heap_node_base<0>,boost::intrusive::list_node_traits<void *>,1,boost::intrusive::dft_tag,1>,unsigned __int64,1,void>::root_plus_size root_plus_size_ = 0x1FACD5C0088
- boost::intrusive::list_impl<boost::intrusive::bhtraits<boost::heap::detail::heap_node_base<0>,boost::intrusive::list_node_traits<void *>,1,boost::intrusive::dft_tag,1>,unsigned __int64,1,void>::data_t data_ = 0x1FACD5C0088
- std::unordered_map<unsigned int,RespawnInfo *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,RespawnInfo *> > > _creatureRespawnTimesBySpawnId
- std::_Hash<std::_Umap_traits<unsigned int,RespawnInfo *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,RespawnInfo *> >,0> >
- <user defined> value_compare = 0x1FACD5C00A0
- std::_Umap_traits<unsigned int,RespawnInfo *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,RespawnInfo *> >,0> _Traitsobj = 0x3F800000
- std::list<std::pair<unsigned int const ,RespawnInfo *>,std::allocator<std::pair<unsigned int const ,RespawnInfo *> > > _List = 0x1FACD5C00A8
- std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,RespawnInfo *> > > >,std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,RespawnInfo *> > > > > > _Vec = 0x1FACD5C00B8
- unsigned int _Mask = 0x7
- unsigned int _Maxidx = 0x8
- std::unordered_map<unsigned int,RespawnInfo *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,RespawnInfo *> > > _gameObjectRespawnTimesBySpawnId
- std::_Hash<std::_Umap_traits<unsigned int,RespawnInfo *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,RespawnInfo *> >,0> >
- <user defined> value_compare = 0x3F800000
- std::_Umap_traits<unsigned int,RespawnInfo *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,RespawnInfo *> >,0> _Traitsobj = 0x3F800000
- std::list<std::pair<unsigned int const ,RespawnInfo *>,std::allocator<std::pair<unsigned int const ,RespawnInfo *> > > _List = 0x1FACD5C00E8
- std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,RespawnInfo *> > > >,std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,RespawnInfo *> > > > > > _Vec = 0x1FACD5C00F8
- unsigned int _Mask = 0x7
- unsigned int _Maxidx = 0x8
- std::unordered_set<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<unsigned int> > _toggledSpawnGroupIds
- std::_Hash<std::_Uset_traits<unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<unsigned int>,0> >
- std::_Uset_traits<unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<unsigned int>,0> _Traitsobj = 0x3F800000
- std::list<unsigned int,std::allocator<unsigned int> > _List = 0x1FACD5C0128
- std::vector<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<unsigned int> >,std::_Iterator_base0>,std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<unsigned int> >,std::_Iterator_base0> > > _Vec = 0x1FACD5C0138
- unsigned int _Mask = 0x7
- unsigned int _Maxidx = 0x8
- unsigned int _respawnCheckTimer = 0x76
- std::unordered_map<unsigned int,unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> > > _zonePlayerCountMap
- std::_Hash<std::_Umap_traits<unsigned int,unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,unsigned int> >,0> >
- <user defined> value_compare = 0x3F800000
- std::_Umap_traits<unsigned int,unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,unsigned int> >,0> _Traitsobj = 0x3F800000
- std::list<std::pair<unsigned int const ,unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> > > _List = 0x1FACD5C0170
- std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,unsigned int> > > >,std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,unsigned int> > > > > > _Vec = 0x1FACD5C0180
- unsigned int _Mask = 0x7
- unsigned int _Maxidx = 0x8
- std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo
- std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> >
- <user defined> value_compare = 0x3F800000
- std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> _Traitsobj = 0x3F800000
- std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _List = 0x1FACD5C01B0
- std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,ZoneDynamicInfo> > > >,std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,ZoneDynamicInfo> > > > > > _Vec = 0x1FACD5C01C0
- unsigned int _Mask = 0x7
- unsigned int _Maxidx = 0x8
- IntervalTimer _weatherUpdateTimer
- int _interval = 0x3E8
- int _current = 0x0
- unsigned int _defaultLight = 0x2F0
- std::map<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > > _guidGenerators
- std::_Tree<std::_Tmap_traits<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > >,0> >
- std::_Tree_comp_alloc<std::_Tmap_traits<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > >,0> >
- std::_Compressed_pair<std::less<enum HighGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > >,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > >,1>,1> _Mypair = 0x1FACD5C0200
- <user defined> value_compare = 0x1FACD3BDBF0
- <user defined> _Copy_tag = 0x1FACD3BDBF0
- <user defined> _Move_tag = 0x1FACD3BDBF0
- <user defined> value_compare = 0x1FACD3BDBF0
- TypeUnorderedMapContainer<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeList<AreaTrigger,TypeNull> > > > > >,ObjectGuid> _objectsStore
- ContainerUnorderedMap<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeList<AreaTrigger,TypeNull> > > > > >,ObjectGuid> _elements
- ContainerUnorderedMap<Creature,ObjectGuid> _elements = 0x1FACD5C0210
- ContainerUnorderedMap<TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeList<AreaTrigger,TypeNull> > > > >,ObjectGuid> _tailElements = 0x1FACD5C0250
- std::unordered_multimap<unsigned int,Creature *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Creature *> > > _creatureBySpawnIdStore
- std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> >
- <user defined> value_compare = 0x3F800000
- std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> _Traitsobj = 0x3F800000
- std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > > _List = 0x1FACD5C03A0
- std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > > >,std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > > > > > _Vec = 0x1FACD5C03B0
- unsigned int _Mask = 0x1FFF
- unsigned int _Maxidx = 0x2000
- std::unordered_multimap<unsigned int,GameObject *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _gameObjectBySpawnIdStore
- std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> >
- <user defined> value_compare = 0x3F800000
- std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> _Traitsobj = 0x3F800000
- std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _List = 0x1FACD5C03E0
- std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > > >,std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > > > > > _Vec = 0x1FACD5C03F0
- unsigned int _Mask = 0xFFF
- unsigned int _Maxidx = 0x1000
- std::unordered_map<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _corpsesByCell
- std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> >
- <user defined> value_compare = 0x3F800000
- std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> _Traitsobj = 0x3F800000
- std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _List = 0x1FACD5C0420
- std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > >,std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > > > > _Vec = 0x1FACD5C0430
- unsigned int _Mask = 0x7
- unsigned int _Maxidx = 0x8
- std::unordered_map<ObjectGuid,Corpse *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _corpsesByPlayer
- std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >
- <user defined> value_compare = 0x3F800000
- std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> _Traitsobj = 0x3F800000
- std::list<std::pair<ObjectGuid const ,Corpse *>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _List = 0x1FACD5C0460
- std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,Corpse *> > > >,std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,Corpse *> > > > > > _Vec = 0x1FACD5C0470
- unsigned int _Mask = 0x7
- unsigned int _Maxidx = 0x8
- std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > _corpseBones
- std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >
- std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> _Traitsobj = 0x3F800000
- std::list<Corpse *,std::allocator<Corpse *> > _List = 0x1FACD5C04A0
- std::vector<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Corpse *> >,std::_Iterator_base0>,std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Corpse *> >,std::_Iterator_base0> > > _Vec = 0x1FACD5C04B0
- unsigned int _Mask = 0x7
- unsigned int _Maxidx = 0x8
- std::unordered_set<Object *,std::hash<Object *>,std::equal_to<Object *>,std::allocator<Object *> > _updateObjects
- std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >
- std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> _Traitsobj = 0x3F800000
- std::list<Object *,std::allocator<Object *> > _List = 0x1FACD5C04E0
- std::vector<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Object *> >,std::_Iterator_base0>,std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Object *> >,std::_Iterator_base0> > > _Vec = 0x1FACD5C04F0
- unsigned int _Mask = 0x7
- unsigned int _Maxidx = 0x8
- Parameter Map* map = 0x1FACD5A5E30
- GridRefManager<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeList<AreaTrigger,TypeNull> > > > > > >
- RefManager<GridRefManager<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeList<AreaTrigger,TypeNull> > > > > > >,NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeList<AreaTrigger,TypeNull> > > > > > >
- LinkedListHead
- LinkedListElement iFirst = 0x1FACD5A5E38
- LinkedListElement iLast = 0x1FACD5A5E48
- unsigned int iSize = 0x9
- <user defined> ?$Iterator@VLinkedListElement@@ = 0x89C58048
- <user defined> iterator = 0x89C58048
- <user defined> iterator = 0x7FF66D87E8B0
- iterator
- GridReference<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeList<AreaTrigger,TypeNull> > > > > > >* _Ptr = 0x7FF66D87E8B0
- std::map<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > CreatureGroupHolder
- std::_Tree<std::_Tmap_traits<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> >,0> >
- std::_Tree_comp_alloc<std::_Tmap_traits<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> >,0> >
- std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,CreatureGroup *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,CreatureGroup *> > >,1>,1> _Mypair = 0x1FACD5A5E60
- <user defined> value_compare = 0xCD3BD970
- <user defined> _Copy_tag = 0xCD3BD970
- <user defined> _Move_tag = 0xCD3BD970
- <user defined> value_compare = 0x1FACD3BD970
- bool _creatureToMoveLock = 0x0
- std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove
- std::_Vector_alloc<std::_Vec_base_types<Creature *,std::allocator<Creature *> > >
- std::_Compressed_pair<std::allocator<Creature *>,std::_Vector_val<std::_Simple_types<Creature *> >,1> _Mypair = 0x1FACD5A5E78
- bool _gameObjectsToMoveLock = 0x0
- std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove
- std::_Vector_alloc<std::_Vec_base_types<GameObject *,std::allocator<GameObject *> > >
- std::_Compressed_pair<std::allocator<GameObject *>,std::_Vector_val<std::_Simple_types<GameObject *> >,1> _Mypair = 0x1FACD5A5E98
- bool _dynamicObjectsToMoveLock = 0x0
- std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove
- std::_Vector_alloc<std::_Vec_base_types<DynamicObject *,std::allocator<DynamicObject *> > >
- std::_Compressed_pair<std::allocator<DynamicObject *>,std::_Vector_val<std::_Simple_types<DynamicObject *> >,1> _Mypair = 0x1FACD5A5EB8
- std::mutex _mapLock
- std::_Mutex_base
- std::_Align_type<double,80> _Mtx_storage = 0x1FACD5A5ED0
- std::mutex _gridLock
- std::_Mutex_base
- std::_Align_type<double,80> _Mtx_storage = 0x1FACD5A5F20
- MapEntry* i_mapEntry = 0x1FA98A2D1C8
- unsigned int MapID = 0x23B
- unsigned int map_type = 0x0
- unsigned int Flags = 0x61D
- char* name = "Northrend"
- unsigned int linked_zone = 0x0
- unsigned int multimap_id = 0xD8
- int entrance_map = 0xFFFFFFFF
- float entrance_x = 0.000000
- float entrance_y = 0.000000
- unsigned int addon = 0x2
- unsigned int expireTime = 0x0
- unsigned int maxPlayers = 0x0
- int rootPhaseMap = 0xFFFFFFFF
- unsigned int i_spawnMode = 0x0
- unsigned int i_InstanceId = 0x0
- unsigned int m_unloadTimer = 0x0
- float m_VisibleDistance = 100.000000
- DynamicMapTree _dynamicTree
- DynTreeImpl* impl = 0x1FACBB93F20
- RegularGrid2D<GameObjectModel,BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >,NodeCreator<BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > >,BoundsTrait<GameObjectModel>,PositionTrait<GameObjectModel> >
- std::unordered_multimap<GameObjectModel const *,BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > *,std::hash<GameObjectModel const *>,std::equal_to<GameObjectModel const *>,std::allocator<std::pair<GameObjectModel const * const,BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> > *> > > memberTable = 0x1FACBB93F20
- BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >*[64] nodes
- [0] = NULL
- [1] = NULL
- [2] = NULL
- [3] = NULL
- [4] = NULL
- [5] = NULL
- [6] = NULL
- [7] = NULL
- [8] = NULL
- [9] = NULL
- [0] = 0x1FACBB93F60
- <user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >
- [0] = NULL
- [1] = NULL
- [2] = NULL
- [3] = NULL
- [4] = NULL
- [5] = NULL
- [6] = NULL
- [7] = NULL
- [8] = NULL
- [9] = NULL
- <user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >
- [0] = NULL
- [1] = NULL
- [2] = NULL
- [3] = NULL
- [4] = NULL
- [5] = NULL
- [6] = NULL
- [7] = NULL
- [8] = NULL
- [9] = NULL
- <user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >
- [0] = NULL
- [1] = NULL
- [2] = NULL
- [3] = NULL
- [4] = NULL
- [5] = NULL
- [6] = NULL
- [7] = NULL
- [8] = NULL
- [9] = NULL
- <user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >
- [0] = NULL
- [1] = NULL
- [2] = NULL
- [3] = NULL
- [4] = NULL
- [5] = NULL
- [6] = NULL
- [7] = NULL
- [8] = NULL
- [9] = NULL
- <user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >
- [0] = NULL
- [1] = NULL
- [2] = NULL
- [3] = NULL
- [4] = NULL
- [5] = NULL
- [6] = NULL
- [7] = NULL
- [8] = NULL
- [9] = NULL
- <user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >
- [0] = NULL
- [1] = NULL
- [2] = NULL
- [3] = NULL
- [4] = NULL
- [5] = NULL
- [6] = NULL
- [7] = NULL
- [8] = NULL
- [9] = NULL
- <user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >
- [0] = NULL
- [1] = NULL
- [2] = NULL
- [3] = NULL
- [4] = NULL
- [5] = NULL
- [6] = NULL
- [7] = NULL
- [8] = NULL
- [9] = NULL
- <user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >
- [0] = NULL
- [1] = NULL
- [2] = NULL
- [3] = NULL
- [4] = NULL
- [5] = NULL
- [6] = NULL
- [7] = NULL
- [8] = NULL
- [9] = NULL
- <user defined>*[64] BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel> >
- [0] = NULL
- [1] = NULL
- [2] = NULL
- [3] = NULL
- [4] = NULL
- [5] = NULL
- [6] = NULL
- [7] = NULL
- [8] = NULL
- [9] = NULL
- Cell
- int x = 0x3F800000
- int y = 0x1FA
- TimeTrackerSmall rebalance_timer = 0x62
- int unbalanced_times = 0xC
- MapRefManager m_mapRefManager
- RefManager<Map,Player>
- LinkedListHead
- LinkedListElement iFirst = 0x1FACD5A5F98
- LinkedListElement iLast = 0x1FACD5A5FA8
- unsigned int iSize = 0x0
- <user defined> ?$Iterator@VLinkedListElement@@ = 0xCD5A5FA8
- <user defined> iterator = 0xCD5A5FA8
- <user defined> iterator = 0x6D87E810
- iterator
- MapReference* _Ptr = 0x7FF66D87E810
- const_iterator
- MapReference* _Ptr = 0x7FF66D87E810
- LinkedListHead::Iterator<MapReference> m_mapRefIter
- MapReference* _Ptr = NULL
- int m_VisibilityNotifyPeriod = 0x3E8
- std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers
- std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
- std::_Tree_comp_alloc<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
- std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x1FACD5A5FD0
- <user defined> _Copy_tag = 0xCD5364D0
- <user defined> _Move_tag = 0xCD5364D0
- std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter
- std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,std::_Iterator_base0>
- std::_Tree_node<WorldObject *,void *>* _Ptr = 0x1FACD5364D0
- std::set<MapTransport *,std::less<MapTransport *>,std::allocator<MapTransport *> > _transports
- std::_Tree<std::_Tset_traits<MapTransport *,std::less<MapTransport *>,std::allocator<MapTransport *>,0> >
- std::_Tree_comp_alloc<std::_Tset_traits<MapTransport *,std::less<MapTransport *>,std::allocator<MapTransport *>,0> >
- std::_Compressed_pair<std::less<MapTransport *>,std::_Compressed_pair<std::allocator<std::_Tree_node<MapTransport *,void *> >,std::_Tree_val<std::_Tree_simple_types<MapTransport *> >,1>,1> _Mypair = 0x1FACD5A5FE8
- <user defined> _Copy_tag = 0xCD535FF0
- <user defined> _Move_tag = 0xCD535FF0
- std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<MapTransport *> > > _transportsUpdateIter
- std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<MapTransport *> >,std::_Iterator_base0>
- std::_Tree_node<MapTransport *,void *>* _Ptr = 0x1FACD535FF0
- int i_gridExpiry = 0x493E0
- Map* m_parentMap = 0x1FACD5A5E30
- Map* m_parentTerrainMap = 0x1FACD5A5E30
- std::vector<Map *,std::allocator<Map *> >* m_childTerrainMaps = 0x1FACD468CD0
- std::_Vector_alloc<std::_Vec_base_types<Map *,std::allocator<Map *> > >
- std::_Compressed_pair<std::allocator<Map *>,std::_Vector_val<std::_Simple_types<Map *> >,1> _Mypair = 0x1FACD468CD0
- NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeList<AreaTrigger,TypeNull> > > > > >*[64] i_grids
- [0] = NULL
- [1] = NULL
- [2] = NULL
- [3] = NULL
- [4] = NULL
- [5] = NULL
- [6] = NULL
- [7] = NULL
- [8] = NULL
- [9] = NULL
- [0] = 0x1FACD5A6020
- <user defined>*[64] NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeList<AreaTrigger,TypeNull> > > > > >
- [0] = NULL
- [1] = NULL
- [2] = NULL
- [3] = NULL
- [4] = NULL
- [5] = NULL
- [6] = NULL
- [7] = NULL
- [8] = NULL
- [9] = NULL
- <user defined>*[64] NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeList<AreaTrigger,TypeNull> > > > > >
- [0] = NULL
- [1] = NULL
- [2] = NULL
- [3] = NULL
- [4] = NULL
- [5] = NULL
- [6] = NULL
- [7] = NULL
- [8] = NULL
- [9] = NULL
- <user defined>*[64] NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeList<AreaTrigger,TypeNull> > > > > >
- [0] = NULL
- [1] = NULL
- [2] = NULL
- [3] = NULL
- [4] = NULL
- [5] = NULL
- [6] = NULL
- [7] = NULL
- [8] = NULL
- [9] = NULL
- <user defined>*[64] NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeList<AreaTrigger,TypeNull> > > > > >
- [0] = NULL
- [1] = NULL
- [2] = NULL
- [3] = NULL
- [4] = NULL
- [5] = NULL
- [6] = NULL
- [7] = NULL
- [8] = NULL
- [9] = NULL
- <user defined>*[64] NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeList<AreaTrigger,TypeNull> > > > > >
- [0] = NULL
- [1] = NULL
- [2] = NULL
- [3] = NULL
- [4] = NULL
- [5] = NULL
- [6] = NULL
- [7] = NULL
- [8] = NULL
- [9] = NULL
- <user defined>*[64] NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeList<AreaTrigger,TypeNull> > > > > >
- [0] = NULL
- [1] = NULL
- [2] = NULL
- [3] = NULL
- [4] = NULL
- [5] = NULL
- [6] = NULL
- [7] = NULL
- [8] = NULL
- [9] = NULL
- <user defined>*[64] NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeList<AreaTrigger,TypeNull> > > > > >
- [0] = NULL
- [1] = NULL
- [2] = NULL
- [3] = NULL
- [4] = NULL
- [5] = NULL
- [6] = NULL
- [7] = NULL
- [8] = NULL
- [9] = NULL
- <user defined>*[64] NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeList<AreaTrigger,TypeNull> > > > > >
- [0] = NULL
- [1] = NULL
- [2] = NULL
- [3] = NULL
- [4] = NULL
- [5] = NULL
- [6] = NULL
- [7] = NULL
- [8] = NULL
- [9] = NULL
- <user defined>*[64] NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeList<AreaTrigger,TypeNull> > > > > >
- [0] = NULL
- [1] = NULL
- [2] = NULL
- [3] = NULL
- [4] = NULL
- [5] = NULL
- [6] = NULL
- [7] = NULL
- [8] = NULL
- [9] = NULL
- GridMap*[64] GridMaps
- [0] = NULL
- [1] = NULL
- [2] = NULL
- [3] = NULL
- [4] = NULL
- [5] = NULL
- [6] = NULL
- [7] = NULL
- [8] = NULL
- [9] = NULL
- [0] = 0x1FACD5AE020
- <user defined>*[64] GridMap
- [0] = NULL
- [1] = NULL
- [2] = NULL
- [3] = NULL
- [4] = NULL
- [5] = NULL
- [6] = NULL
- [7] = NULL
- [8] = NULL
- [9] = NULL
- <user defined>*[64] GridMap
- [0] = NULL
- [1] = NULL
- [2] = NULL
- [3] = NULL
- [4] = NULL
- [5] = NULL
- [6] = NULL
- [7] = NULL
- [8] = NULL
- [9] = NULL
- <user defined>*[64] GridMap
- [0] = NULL
- [1] = NULL
- [2] = NULL
- [3] = NULL
- [4] = NULL
- [5] = NULL
- [6] = NULL
- [7] = NULL
- [8] = NULL
- [9] = NULL
- <user defined>*[64] GridMap
- [0] = NULL
- [1] = NULL
- [2] = NULL
- [3] = NULL
- [4] = NULL
- [5] = NULL
- [6] = NULL
- [7] = NULL
- [8] = NULL
- [9] = NULL
- <user defined>*[64] GridMap
- [0] = NULL
- [1] = NULL
- [2] = NULL
- [3] = NULL
- [4] = NULL
- [5] = NULL
- [6] = NULL
- [7] = NULL
- [8] = NULL
- [9] = NULL
- <user defined>*[64] GridMap
- [0] = NULL
- [1] = NULL
- [2] = NULL
- [3] = NULL
- [4] = NULL
- [5] = NULL
- [6] = NULL
- [7] = NULL
- [8] = NULL
- [9] = NULL
- <user defined>*[64] GridMap
- [0] = NULL
- [1] = NULL
- [2] = NULL
- [3] = NULL
- [4] = NULL
- [5] = NULL
- [6] = NULL
- [7] = NULL
- [8] = NULL
- [9] = NULL
- <user defined>*[64] GridMap
- [0] = NULL
- [1] = NULL
- [2] = NULL
- [3] = NULL
- [4] = NULL
- [5] = NULL
- [6] = NULL
- [7] = NULL
- [8] = NULL
- [9] = NULL
- <user defined>*[64] GridMap
- [0] = NULL
- [1] = NULL
- [2] = NULL
- [3] = NULL
- [4] = NULL
- [5] = NULL
- [6] = NULL
- [7] = NULL
- [8] = NULL
- [9] = NULL
- unsigned int[64] GridMapReference
- [0] = 0x0
- [1] = 0x0
- [2] = 0x0
- [3] = 0x0
- [4] = 0x0
- [5] = 0x0
- [6] = 0x0
- [7] = 0x0
- [8] = 0x0
- [9] = 0x0
- [0] = 0x1FACD5B6020
- unsigned int[64]
- [0] = 0x0
- [1] = 0x0
- [2] = 0x0
- [3] = 0x0
- [4] = 0x0
- [5] = 0x0
- [6] = 0x0
- [7] = 0x0
- [8] = 0x0
- [9] = 0x0
- unsigned int[64]
- [0] = 0x0
- [1] = 0x0
- [2] = 0x0
- [3] = 0x0
- [4] = 0x0
- [5] = 0x0
- [6] = 0x0
- [7] = 0x0
- [8] = 0x0
- [9] = 0x0
- unsigned int[64]
- [0] = 0x0
- [1] = 0x0
- [2] = 0x0
- [3] = 0x0
- [4] = 0x0
- [5] = 0x0
- [6] = 0x0
- [7] = 0x0
- [8] = 0x0
- [9] = 0x0
- unsigned int[64]
- [0] = 0x0
- [1] = 0x0
- [2] = 0x0
- [3] = 0x0
- [4] = 0x0
- [5] = 0x0
- [6] = 0x0
- [7] = 0x0
- [8] = 0x0
- [9] = 0x0
- unsigned int[64]
- [0] = 0x0
- [1] = 0x0
- [2] = 0x0
- [3] = 0x0
- [4] = 0x0
- [5] = 0x0
- [6] = 0x0
- [7] = 0x0
- [8] = 0x0
- [9] = 0x0
- unsigned int[64]
- [0] = 0x0
- [1] = 0x0
- [2] = 0x0
- [3] = 0x0
- [4] = 0x0
- [5] = 0x0
- [6] = 0x0
- [7] = 0x0
- [8] = 0x0
- [9] = 0x0
- unsigned int[64]
- [0] = 0x0
- [1] = 0x0
- [2] = 0x0
- [3] = 0x0
- [4] = 0x0
- [5] = 0x0
- [6] = 0x0
- [7] = 0x0
- [8] = 0x0
- [9] = 0x0
- unsigned int[64]
- [0] = 0x0
- [1] = 0x0
- [2] = 0x0
- [3] = 0x0
- [4] = 0x0
- [5] = 0x0
- [6] = 0x0
- [7] = 0x0
- [8] = 0x0
- [9] = 0x0
- unsigned int[64]
- [0] = 0x0
- [1] = 0x0
- [2] = 0x0
- [3] = 0x0
- [4] = 0x0
- [5] = 0x0
- [6] = 0x0
- [7] = 0x0
- [8] = 0x0
- [9] = 0x0
- std::bitset<262144> marked_cells
- <user defined> reference = 0x1FACD5B8020
- unsigned int[4096] _Array
- [0] = 0x0
- [1] = 0x0
- [2] = 0x0
- [3] = 0x0
- [4] = 0x0
- [5] = 0x0
- [6] = 0x0
- [7] = 0x0
- [8] = 0x0
- [9] = 0x0
- bool i_scriptLock = 0x0
- std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove
- std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
- std::_Tree_comp_alloc<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
- std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x1FACD5C0028
- <user defined> _Copy_tag = 0x1FACD5C0028
- <user defined> _Move_tag = 0x1FACD5C0028
- std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch
- std::_Tree<std::_Tmap_traits<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> >,0> >
- std::_Tree_comp_alloc<std::_Tmap_traits<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> >,0> >
- std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<WorldObject * const,bool>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<WorldObject * const,bool> > >,1>,1> _Mypair = 0x1FACD5C0038
- <user defined> value_compare = 0x1FACD5C0038
- <user defined> _Copy_tag = 0x1FACD5C0038
- <user defined> _Move_tag = 0x1FACD5C0038
- <user defined> value_compare = 0x1FACD5C0038
- std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects
- std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
- std::_Tree_comp_alloc<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
- std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x1FACD5C0048
- <user defined> _Copy_tag = 0x1FACD5C0048
- <user defined> _Move_tag = 0x1FACD5C0048
- std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule
- std::_Tree<std::_Tmap_traits<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> >,1> >
- std::_Tree_comp_alloc<std::_Tmap_traits<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> >,1> >
- std::_Compressed_pair<std::less<__int64>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<__int64 const ,ScriptAction>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<__int64 const ,ScriptAction> > >,1>,1> _Mypair = 0x1FACD5C0058
- <user defined> value_compare = 0x1FACD5C0058
- <user defined> _Copy_tag = 0x1FACD5C0058
- <user defined> _Move_tag = 0x1FACD5C0058
- <user defined> value_compare = 0x1FACD5C0058
- boost::heap::fibonacci_heap<RespawnInfo *,boost::heap::compare<CompareRespawnInfo>,boost::parameter::void_,boost::parameter::void_,boost::parameter::void_,boost::parameter::void_> _respawnTimes
- boost::heap::detail::make_fibonacci_heap_base<RespawnInfo *,boost::parameter::aux::arg_list<boost::heap::compare<CompareRespawnInfo>,boost::parameter::aux::empty_arg_list> >::type
- boost::heap::detail::heap_base<RespawnInfo *,CompareRespawnInfo,1,unsigned __int64,0>
- boost::heap::detail::size_holder<1,unsigned __int64>
- unsigned int size_ = 0x1
- super_t
- implementation_defined
- boost::heap::detail::marked_heap_node<RespawnInfo *>* top_element = 0x1FAFED01300
- boost::heap::detail::parent_pointing_heap_node<RespawnInfo *>
- boost::heap::detail::heap_node<RespawnInfo *,1>
- boost::heap::detail::heap_node_base<0>
- boost::intrusive::list_base_hook<boost::intrusive::link_mode<1>,void,void>
- boost::intrusive::generic_hook<0,boost::intrusive::list_node_traits<void *>,boost::intrusive::dft_tag,1,1>
- boost::intrusive::node_holder<boost::intrusive::list_node<void *>,boost::intrusive::dft_tag,1>
- boost::intrusive::list_node<void *>
- boost::intrusive::list_node<void *>* next_ = 0x1FACD5C0090
- boost::intrusive::list_node<void *>* prev_ = 0x1FACD5C0090
- RespawnInfo* value = 0x1FA8486C750
- boost::intrusive::list<boost::heap::detail::heap_node_base<0>,boost::intrusive::constant_time_size<1>,void,void,void> children = 0x1FAFED01318
- boost::heap::detail::parent_pointing_heap_node<RespawnInfo *>* parent = NULL
- bool mark = 0x0
- boost::intrusive::list<boost::heap::detail::heap_node_base<0>,void,void,void,void> roots
- boost::intrusive::list_impl<boost::intrusive::bhtraits<boost::heap::detail::heap_node_base<0>,boost::intrusive::list_node_traits<void *>,1,boost::intrusive::dft_tag,1>,unsigned __int64,1,void>
- root_plus_size
- boost::intrusive::detail::size_holder<1,unsigned __int64,void>
- unsigned int size_ = 0x1
- boost::intrusive::detail::default_header_holder<boost::intrusive::list_node_traits<void *> > m_header = 0x1FACD5C0090
- data_t
- boost::intrusive::bhtraits<boost::heap::detail::heap_node_base<0>,boost::intrusive::list_node_traits<void *>,1,boost::intrusive::dft_tag,1>
- boost::intrusive::list_impl<boost::intrusive::bhtraits<boost::heap::detail::heap_node_base<0>,boost::intrusive::list_node_traits<void *>,1,boost::intrusive::dft_tag,1>,unsigned __int64,1,void>::root_plus_size root_plus_size_ = 0x1FACD5C0088
- boost::intrusive::list_impl<boost::intrusive::bhtraits<boost::heap::detail::heap_node_base<0>,boost::intrusive::list_node_traits<void *>,1,boost::intrusive::dft_tag,1>,unsigned __int64,1,void>::data_t data_ = 0x1FACD5C0088
- std::unordered_map<unsigned int,RespawnInfo *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,RespawnInfo *> > > _creatureRespawnTimesBySpawnId
- std::_Hash<std::_Umap_traits<unsigned int,RespawnInfo *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,RespawnInfo *> >,0> >
- <user defined> value_compare = 0x1FACD5C00A0
- std::_Umap_traits<unsigned int,RespawnInfo *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,RespawnInfo *> >,0> _Traitsobj = 0x3F800000
- std::list<std::pair<unsigned int const ,RespawnInfo *>,std::allocator<std::pair<unsigned int const ,RespawnInfo *> > > _List = 0x1FACD5C00A8
- std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,RespawnInfo *> > > >,std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,RespawnInfo *> > > > > > _Vec = 0x1FACD5C00B8
- unsigned int _Mask = 0x7
- unsigned int _Maxidx = 0x8
- std::unordered_map<unsigned int,RespawnInfo *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,RespawnInfo *> > > _gameObjectRespawnTimesBySpawnId
- std::_Hash<std::_Umap_traits<unsigned int,RespawnInfo *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,RespawnInfo *> >,0> >
- <user defined> value_compare = 0x3F800000
- std::_Umap_traits<unsigned int,RespawnInfo *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,RespawnInfo *> >,0> _Traitsobj = 0x3F800000
- std::list<std::pair<unsigned int const ,RespawnInfo *>,std::allocator<std::pair<unsigned int const ,RespawnInfo *> > > _List = 0x1FACD5C00E8
- std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,RespawnInfo *> > > >,std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,RespawnInfo *> > > > > > _Vec = 0x1FACD5C00F8
- unsigned int _Mask = 0x7
- unsigned int _Maxidx = 0x8
- std::unordered_set<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<unsigned int> > _toggledSpawnGroupIds
- std::_Hash<std::_Uset_traits<unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<unsigned int>,0> >
- std::_Uset_traits<unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<unsigned int>,0> _Traitsobj = 0x3F800000
- std::list<unsigned int,std::allocator<unsigned int> > _List = 0x1FACD5C0128
- std::vector<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<unsigned int> >,std::_Iterator_base0>,std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<unsigned int> >,std::_Iterator_base0> > > _Vec = 0x1FACD5C0138
- unsigned int _Mask = 0x7
- unsigned int _Maxidx = 0x8
- unsigned int _respawnCheckTimer = 0x76
- std::unordered_map<unsigned int,unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> > > _zonePlayerCountMap
- std::_Hash<std::_Umap_traits<unsigned int,unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,unsigned int> >,0> >
- <user defined> value_compare = 0x3F800000
- std::_Umap_traits<unsigned int,unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,unsigned int> >,0> _Traitsobj = 0x3F800000
- std::list<std::pair<unsigned int const ,unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> > > _List = 0x1FACD5C0170
- std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,unsigned int> > > >,std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,unsigned int> > > > > > _Vec = 0x1FACD5C0180
- unsigned int _Mask = 0x7
- unsigned int _Maxidx = 0x8
- std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo
- std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> >
- <user defined> value_compare = 0x3F800000
- std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> _Traitsobj = 0x3F800000
- std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _List = 0x1FACD5C01B0
- std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,ZoneDynamicInfo> > > >,std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,ZoneDynamicInfo> > > > > > _Vec = 0x1FACD5C01C0
- unsigned int _Mask = 0x7
- unsigned int _Maxidx = 0x8
- IntervalTimer _weatherUpdateTimer
- int _interval = 0x3E8
- int _current = 0x0
- unsigned int _defaultLight = 0x2F0
- std::map<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > > _guidGenerators
- std::_Tree<std::_Tmap_traits<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > >,0> >
- std::_Tree_comp_alloc<std::_Tmap_traits<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > >,0> >
- std::_Compressed_pair<std::less<enum HighGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > >,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > >,1>,1> _Mypair = 0x1FACD5C0200
- <user defined> value_compare = 0x1FACD3BDBF0
- <user defined> _Copy_tag = 0x1FACD3BDBF0
- <user defined> _Move_tag = 0x1FACD3BDBF0
- <user defined> value_compare = 0x1FACD3BDBF0
- TypeUnorderedMapContainer<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeList<AreaTrigger,TypeNull> > > > > >,ObjectGuid> _objectsStore
- ContainerUnorderedMap<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeList<AreaTrigger,TypeNull> > > > > >,ObjectGuid> _elements
- ContainerUnorderedMap<Creature,ObjectGuid> _elements = 0x1FACD5C0210
- ContainerUnorderedMap<TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeList<AreaTrigger,TypeNull> > > > >,ObjectGuid> _tailElements = 0x1FACD5C0250
- std::unordered_multimap<unsigned int,Creature *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Creature *> > > _creatureBySpawnIdStore
- std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> >
- <user defined> value_compare = 0x3F800000
- std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> _Traitsobj = 0x3F800000
- std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > > _List = 0x1FACD5C03A0
- std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > > >,std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > > > > > _Vec = 0x1FACD5C03B0
- unsigned int _Mask = 0x1FFF
- unsigned int _Maxidx = 0x2000
- std::unordered_multimap<unsigned int,GameObject *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _gameObjectBySpawnIdStore
- std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> >
- <user defined> value_compare = 0x3F800000
- std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> _Traitsobj = 0x3F800000
- std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _List = 0x1FACD5C03E0
- std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > > >,std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > > > > > _Vec = 0x1FACD5C03F0
- unsigned int _Mask = 0xFFF
- unsigned int _Maxidx = 0x1000
- std::unordered_map<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _corpsesByCell
- std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> >
- <user defined> value_compare = 0x3F800000
- std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> _Traitsobj = 0x3F800000
- std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _List = 0x1FACD5C0420
- std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > >,std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > > > > _Vec = 0x1FACD5C0430
- unsigned int _Mask = 0x7
- unsigned int _Maxidx = 0x8
- std::unordered_map<ObjectGuid,Corpse *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _corpsesByPlayer
- std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >
- <user defined> value_compare = 0x3F800000
- std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> _Traitsobj = 0x3F800000
- std::list<std::pair<ObjectGuid const ,Corpse *>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _List = 0x1FACD5C0460
- std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,Corpse *> > > >,std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,Corpse *> > > > > > _Vec = 0x1FACD5C0470
- unsigned int _Mask = 0x7
- unsigned int _Maxidx = 0x8
- std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > _corpseBones
- std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >
- std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> _Traitsobj = 0x3F800000
- std::list<Corpse *,std::allocator<Corpse *> > _List = 0x1FACD5C04A0
- std::vector<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Corpse *> >,std::_Iterator_base0>,std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Corpse *> >,std::_Iterator_base0> > > _Vec = 0x1FACD5C04B0
- unsigned int _Mask = 0x7
- unsigned int _Maxidx = 0x8
- std::unordered_set<Object *,std::hash<Object *>,std::equal_to<Object *>,std::allocator<Object *> > _updateObjects
- std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >
- std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> _Traitsobj = 0x3F800000
- std::list<Object *,std::allocator<Object *> > _List = 0x1FACD5C04E0
- std::vector<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Object *> >,std::_Iterator_base0>,std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Object *> >,std::_Iterator_base0> > > _Vec = 0x1FACD5C04F0
- unsigned int _Mask = 0x7
- unsigned int _Maxidx = 0x8
- Parameter Map* map = 0x1FA8F5D7D98
- GridRefManager<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeList<AreaTrigger,TypeNull> > > > > > >
- RefManager<GridRefManager<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeList<AreaTrigger,TypeNull> > > > > > >,NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeList<AreaTrigger,TypeNull> > > > > > >
- LinkedListHead
- LinkedListElement iFirst = 0x1FA8F5D7DA0
- LinkedListElement iLast = 0x1FA8F5D7DB0
- unsigned int iSize = 0xF68161C0
- <user defined> ?$Iterator@VLinkedListElement@@ = 0x857B78E0
- <user defined> iterator = 0x857B78E0
- <user defined> iterator = 0x3F800000
- iterator
- GridReference<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeList<AreaTrigger,TypeNull> > > > > > >* _Ptr = 0x3F800000
- std::map<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > CreatureGroupHolder
- std::_Tree<std::_Tmap_traits<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> >,0> >
- std::_Tree_comp_alloc<std::_Tmap_traits<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> >,0> >
- std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,CreatureGroup *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,CreatureGroup *> > >,1>,1> _Mypair = 0x1FA8F5D7DC8
- <user defined> value_compare = 0x7
- <user defined> _Copy_tag = 0x7
- <user defined> _Move_tag = 0x7
- <user defined> value_compare = 0x7
- bool _creatureToMoveLock = 0x0
- std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove
- std::_Vector_alloc<std::_Vec_base_types<Creature *,std::allocator<Creature *> > >
- std::_Compressed_pair<std::allocator<Creature *>,std::_Vector_val<std::_Simple_types<Creature *> >,1> _Mypair = 0x1FA8F5D7DE0
- bool _gameObjectsToMoveLock = 0x0
- std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove
- std::_Vector_alloc<std::_Vec_base_types<GameObject *,std::allocator<GameObject *> > >
- std::_Compressed_pair<std::allocator<GameObject *>,std::_Vector_val<std::_Simple_types<GameObject *> >,1> _Mypair = 0x1FA8F5D7E00
- bool _dynamicObjectsToMoveLock = 0x0
- std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove
- std::_Vector_alloc<std::_Vec_base_types<DynamicObject *,std::allocator<DynamicObject *> > >
- std::_Compressed_pair<std::allocator<DynamicObject *>,std::_Vector_val<std::_Simple_types<DynamicObject *> >,1> _Mypair = 0x1FA8F5D7E20
- std::mutex _mapLock
- std::_Mutex_base
- std::_Align_type<double,80> _Mtx_storage = 0x1FA8F5D7E38
- std::mutex _gridLock
- std::_Mutex_base
- std::_Align_type<double,80> _Mtx_storage = 0x1FA8F5D7E88
- MapEntry* i_mapEntry = NULL
- unsigned int i_spawnMode = 0x0
- unsigned int i_InstanceId = 0x0
- unsigned int m_unloadTimer = 0x0
- float m_VisibleDistance = 0.000000
- DynamicMapTree _dynamicTree
- DynTreeImpl* impl = NULL
- MapRefManager m_mapRefManager
- RefManager<Map,Player>
- LinkedListHead
- LinkedListElement iFirst = 0x1FA8F5D7F00
- LinkedListElement iLast = 0x1FA8F5D7F10
- unsigned int iSize = 0x0
- <user defined> ?$Iterator@VLinkedListElement@@ = 0x0
- <user defined> iterator = 0x0
- <user defined> iterator = 0x1FA8F5D7EF8
- iterator
- MapReference* _Ptr = NULL
- const_iterator
- MapReference* _Ptr = NULL
- LinkedListHead::Iterator<MapReference> m_mapRefIter
- MapReference* _Ptr = NULL
- int m_VisibilityNotifyPeriod = 0x0
- std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers
- std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
- std::_Tree_comp_alloc<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
- std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x1FA8F5D7F38
- <user defined> _Copy_tag = 0x1FA8F5D7F38
- <user defined> _Move_tag = 0x1FA8F5D7F38
- std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter
- std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,std::_Iterator_base0>
- std::_Tree_node<WorldObject *,void *>* _Ptr = NULL
- std::set<MapTransport *,std::less<MapTransport *>,std::allocator<MapTransport *> > _transports
- std::_Tree<std::_Tset_traits<MapTransport *,std::less<MapTransport *>,std::allocator<MapTransport *>,0> >
- std::_Tree_comp_alloc<std::_Tset_traits<MapTransport *,std::less<MapTransport *>,std::allocator<MapTransport *>,0> >
- std::_Compressed_pair<std::less<MapTransport *>,std::_Compressed_pair<std::allocator<std::_Tree_node<MapTransport *,void *> >,std::_Tree_val<std::_Tree_simple_types<MapTransport *> >,1>,1> _Mypair = 0x1FA8F5D7F50
- <user defined> _Copy_tag = 0x1FA8F5D7F50
- <user defined> _Move_tag = 0x1FA8F5D7F50
- std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<MapTransport *> > > _transportsUpdateIter
- std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<MapTransport *> >,std::_Iterator_base0>
- std::_Tree_node<MapTransport *,void *>* _Ptr = NULL
- int i_gridExpiry = 0x0
- Map* m_parentMap = NULL
- Map* m_parentTerrainMap = NULL
- std::vector<Map *,std::allocator<Map *> >* m_childTerrainMaps = NULL
- NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeList<AreaTrigger,TypeNull> > > > > >*[64] i_grids
- [0] = NULL
- [1] = NULL
- [2] = NULL
- [3] = NULL
- [4] = NULL
- [5] = NULL
- [6] = NULL
- [7] = NULL
- [8] = NULL
- [9] = NULL
- [0] = 0x1FA8F5D7F88
- <user defined>*[64] NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeList<AreaTrigger,TypeNull> > > > > >
- [0] = NULL
- [1] = NULL
- [2] = NULL
- [3] = NULL
- [4] = NULL
- [5] = NULL
- [6] = NULL
- [7] = NULL
- [8] = NULL
- [9] = NULL
- <user defined>*[64] NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeList<AreaTrigger,TypeNull> > > > > >
- [0] = NULL
- [1] = NULL
- [2] = NULL
- [3] = NULL
- [4] = NULL
- [5] = NULL
- [6] = NULL
- [7] = NULL
- [8] = NULL
- [9] = NULL
- <user defined>*[64] NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeList<AreaTrigger,TypeNull> > > > > >
- [0] = NULL
- [1] = NULL
- [2] = NULL
- [3] = NULL
- [4] = NULL
- [5] = NULL
- [6] = NULL
- [7] = NULL
- [8] = NULL
- [9] = NULL
- <user defined>*[64] NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeList<AreaTrigger,TypeNull> > > > > >
- [0] = NULL
- [1] = NULL
- [2] = NULL
- [3] = NULL
- [4] = NULL
- [5] = NULL
- [6] = NULL
- [7] = NULL
- [8] = NULL
- [9] = NULL
- <user defined>*[64] NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeList<AreaTrigger,TypeNull> > > > > >
- [0] = NULL
- [1] = NULL
- [2] = NULL
- [3] = NULL
- [4] = NULL
- [5] = NULL
- [6] = NULL
- [7] = NULL
- [8] = NULL
- [9] = NULL
- <user defined>*[64] NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeList<AreaTrigger,TypeNull> > > > > >
- [0] = NULL
- [1] = NULL
- [2] = NULL
- [3] = NULL
- [4] = NULL
- [5] = NULL
- [6] = NULL
- [7] = NULL
- [8] = NULL
- [9] = NULL
- <user defined>*[64] NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeList<AreaTrigger,TypeNull> > > > > >
- [0] = NULL
- [1] = NULL
- [2] = NULL
- [3] = NULL
- [4] = NULL
- [5] = NULL
- [6] = NULL
- [7] = NULL
- [8] = NULL
- [9] = NULL
- <user defined>*[64] NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeList<AreaTrigger,TypeNull> > > > > >
- [0] = NULL
- [1] = NULL
- [2] = NULL
- [3] = NULL
- [4] = NULL
- [5] = NULL
- [6] = NULL
- [7] = NULL
- [8] = NULL
- [9] = NULL
- <user defined>*[64] NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeList<AreaTrigger,TypeNull> > > > > >
- [0] = NULL
- [1] = NULL
- [2] = NULL
- [3] = NULL
- [4] = NULL
- [5] = NULL
- [6] = NULL
- [7] = NULL
- [8] = NULL
- [9] = NULL
- GridMap*[64] GridMaps
- [0] = 0x8801F100C2A23A46
- [1] = 0x1FA8F5DFF90
- [2] = 0x1FA8F5DFF90
- [3] = NULL
- [4] = 0x8801F200C2AC3A44
- [5] = 0x1FA8F5DFFB0
- [6] = 0x1FA8F5DFFB0
- [7] = NULL
- [8] = 0x8801F300C2AE3A42
- [9] = 0x1FA8F5DFFD0
- [0] = 0x1FA8F5DFF88
- <user defined>*[64] GridMap
- [0] = 0x88020100C54205A6
- [1] = 0x1FA8F5E0190
- [2] = 0x1FA8F5E0190
- [3] = NULL
- [4] = 0x88020200C54C05A4
- [5] = 0x1FA8F5E01B0
- [6] = 0x1FA8F5E01B0
- [7] = NULL
- [8] = 0x88020300C54E05A2
- [9] = 0x1FA8F5E01D0
- <user defined>*[64] GridMap
- [0] = 0x88021100C5620586
- [1] = 0x1FA8F5E0390
- [2] = 0x1FA8F5E0390
- [3] = NULL
- [4] = 0x88021200C56C0584
- [5] = 0x1FA8F5E03B0
- [6] = 0x1FA8F5E03B0
- [7] = NULL
- [8] = 0x88021300C56E0582
- [9] = 0x1FA8F5E03D0
- <user defined>*[64] GridMap
- [0] = 0x88022100C50205E6
- [1] = 0x1FA8F5E0590
- [2] = 0x1FA8F5E0590
- [3] = NULL
- [4] = 0x88022200C50C05E4
- [5] = 0x1FA8F5E05B0
- [6] = 0x1FA8F5E05B0
- [7] = NULL
- [8] = 0x88022300C50E05E2
- [9] = 0x1FA8F5E05D0
- <user defined>*[64] GridMap
- [0] = 0x88023100C52205C6
- [1] = 0x1FA8F5E0790
- [2] = 0x1FA8F5E0790
- [3] = NULL
- [4] = 0x88023200C52C05C4
- [5] = 0x1FA8F5E07B0
- [6] = 0x1FA8F5E07B0
- [7] = NULL
- [8] = 0x88023300C52E05C2
- [9] = 0x1FA8F5E07D0
- <user defined>*[64] GridMap
- [0] = 0x88024100C5C20526
- [1] = 0x1FA8F5E0990
- [2] = 0x1FA8F5E0990
- [3] = NULL
- [4] = 0x88024200C5CC0524
- [5] = 0x1FA8F5E09B0
- [6] = 0x1FA8F5E09B0
- [7] = NULL
- [8] = 0x88024300C5CE0522
- [9] = 0x1FA8F5E09D0
- <user defined>*[64] GridMap
- [0] = 0x88025100C5E20506
- [1] = 0x1FA8F5E0B90
- [2] = 0x1FA8F5E0B90
- [3] = NULL
- [4] = 0x88025200C5EC0504
- [5] = 0x1FA8F5E0BB0
- [6] = 0x1FA8F5E0BB0
- [7] = NULL
- [8] = 0x88025300C5EE0502
- [9] = 0x1FA8F5E0BD0
- <user defined>*[64] GridMap
- [0] = 0x88026100C5820566
- [1] = 0x1FA8F5E0D90
- [2] = 0x1FA8F5E0D90
- [3] = NULL
- [4] = 0x88026200C58C0564
- [5] = 0x1FA8F5E0DB0
- [6] = 0x1FA8F5E0DB0
- [7] = NULL
- [8] = 0x88026300C58E0562
- [9] = 0x1FA8F5E0DD0
- <user defined>*[64] GridMap
- [0] = 0x88027100C5A20546
- [1] = 0x1FA8F5E0F90
- [2] = 0x1FA8F5E0F90
- [3] = NULL
- [4] = 0x88027200C5AC0544
- [5] = 0x1FA8F5E0FB0
- [6] = 0x1FA8F5E0FB0
- [7] = NULL
- [8] = 0x88027300C5AE0542
- [9] = 0x1FA8F5E0FD0
- <user defined>*[64] GridMap
- [0] = 0x88028100C44204A6
- [1] = 0x1FA8F5E1190
- [2] = 0x1FA8F5E1190
- [3] = NULL
- [4] = 0x88028200C44C04A4
- [5] = 0x1FA8F5E11B0
- [6] = 0x1FA8F5E11B0
- [7] = NULL
- [8] = 0x88028300C44E04A2
- [9] = 0x1FA8F5E11D0
- unsigned int[64] GridMapReference
- [0] = 0x246
- [1] = 0xCAA2
- [2] = 0xF100
- [3] = 0x8805
- [4] = 0x7F90
- [5] = 0x8F5E
- [6] = 0x1FA
- [7] = 0x0
- [8] = 0x7F90
- [9] = 0x8F5E
- [0] = 0x1FA8F5E7F88
- unsigned int[64]
- [0] = 0xDBE
- [1] = 0xCAAA
- [2] = 0xF500
- [3] = 0x8805
- [4] = 0x8010
- [5] = 0x8F5E
- [6] = 0x1FA
- [7] = 0x0
- [8] = 0x8010
- [9] = 0x8F5E
- unsigned int[64]
- [0] = 0xDB6
- [1] = 0xCD52
- [2] = 0xF900
- [3] = 0x8805
- [4] = 0x8090
- [5] = 0x8F5E
- [6] = 0x1FA
- [7] = 0x0
- [8] = 0x8090
- [9] = 0x8F5E
- unsigned int[64]
- [0] = 0xDAE
- [1] = 0xCD5A
- [2] = 0xFD00
- [3] = 0x8805
- [4] = 0x8110
- [5] = 0x8F5E
- [6] = 0x1FA
- [7] = 0x0
- [8] = 0x8110
- [9] = 0x8F5E
- unsigned int[64]
- [0] = 0xDA6
- [1] = 0xCD42
- [2] = 0x100
- [3] = 0x8806
- [4] = 0x8190
- [5] = 0x8F5E
- [6] = 0x1FA
- [7] = 0x0
- [8] = 0x8190
- [9] = 0x8F5E
- unsigned int[64]
- [0] = 0xD9E
- [1] = 0xCD4A
- [2] = 0x500
- [3] = 0x8806
- [4] = 0x8210
- [5] = 0x8F5E
- [6] = 0x1FA
- [7] = 0x0
- [8] = 0x8210
- [9] = 0x8F5E
- unsigned int[64]
- [0] = 0xD96
- [1] = 0xCD72
- [2] = 0x900
- [3] = 0x8806
- [4] = 0x8290
- [5] = 0x8F5E
- [6] = 0x1FA
- [7] = 0x0
- [8] = 0x8290
- [9] = 0x8F5E
- unsigned int[64]
- [0] = 0xD8E
- [1] = 0xCD7A
- [2] = 0xD00
- [3] = 0x8806
- [4] = 0x8310
- [5] = 0x8F5E
- [6] = 0x1FA
- [7] = 0x0
- [8] = 0x8310
- [9] = 0x8F5E
- unsigned int[64]
- [0] = 0xD86
- [1] = 0xCD62
- [2] = 0x1100
- [3] = 0x8806
- [4] = 0x8390
- [5] = 0x8F5E
- [6] = 0x1FA
- [7] = 0x0
- [8] = 0x8390
- [9] = 0x8F5E
- unsigned int[64]
- [0] = 0xDFE
- [1] = 0xCD6A
- [2] = 0x1500
- [3] = 0x8806
- [4] = 0x8410
- [5] = 0x8F5E
- [6] = 0x1FA
- [7] = 0x0
- [8] = 0x8410
- [9] = 0x8F5E
- std::bitset<262144> marked_cells
- <user defined> reference = 0x1FA8F5E9F88
- unsigned int[4096] _Array
- [0] = 0x8806F100CCA20C46
- [1] = 0x1FA8F5E9F90
- [2] = 0x1FA8F5E9F90
- [3] = 0x0
- [4] = 0x8806F200CCAC0C44
- [5] = 0x1FA8F5E9FB0
- [6] = 0x1FA8F5E9FB0
- [7] = 0x0
- [8] = 0x8806F300CCAE0C42
- [9] = 0x1FA8F5E9FD0
- bool i_scriptLock = 0x80
- std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove
- std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
- std::_Tree_comp_alloc<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
- std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x1FA8F5F1F90
- <user defined> _Copy_tag = 0x1FA8F5F1F90
- <user defined> _Move_tag = 0x1FA8F5F1F90
- std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch
- std::_Tree<std::_Tmap_traits<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> >,0> >
- std::_Tree_comp_alloc<std::_Tmap_traits<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> >,0> >
- std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<WorldObject * const,bool>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<WorldObject * const,bool> > >,1>,1> _Mypair = 0x1FA8F5F1FA0
- <user defined> value_compare = 0x1FA8F5F1FA0
- <user defined> _Copy_tag = 0x1FA8F5F1FA0
- <user defined> _Move_tag = 0x1FA8F5F1FA0
- <user defined> value_compare = 0x1FA8F5F1FA0
- std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects
- std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
- std::_Tree_comp_alloc<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
- std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x1FA8F5F1FB0
- <user defined> _Copy_tag = 0x1FA8F5F1FB0
- <user defined> _Move_tag = 0x1FA8F5F1FB0
- std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule
- std::_Tree<std::_Tmap_traits<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> >,1> >
- std::_Tree_comp_alloc<std::_Tmap_traits<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> >,1> >
- std::_Compressed_pair<std::less<__int64>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<__int64 const ,ScriptAction>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<__int64 const ,ScriptAction> > >,1>,1> _Mypair = 0x1FA8F5F1FC0
- <user defined> value_compare = 0x1FA8F5F1FC0
- <user defined> _Copy_tag = 0x1FA8F5F1FC0
- <user defined> _Move_tag = 0x1FA8F5F1FC0
- <user defined> value_compare = 0x1FA8F5F1FC0
- boost::heap::fibonacci_heap<RespawnInfo *,boost::heap::compare<CompareRespawnInfo>,boost::parameter::void_,boost::parameter::void_,boost::parameter::void_,boost::parameter::void_> _respawnTimes
- boost::heap::detail::make_fibonacci_heap_base<RespawnInfo *,boost::parameter::aux::arg_list<boost::heap::compare<CompareRespawnInfo>,boost::parameter::aux::empty_arg_list> >::type
- boost::heap::detail::heap_base<RespawnInfo *,CompareRespawnInfo,1,unsigned __int64,0>
- boost::heap::detail::size_holder<1,unsigned __int64>
- unsigned int size_ = 0x0
- super_t
- implementation_defined
- boost::heap::detail::marked_heap_node<RespawnInfo *>* top_element = 0x1FA8F5F1FE0
- boost::heap::detail::parent_pointing_heap_node<RespawnInfo *>
- boost::heap::detail::heap_node<RespawnInfo *,1>
- boost::heap::detail::heap_node_base<0>
- boost::intrusive::list_base_hook<boost::intrusive::link_mode<1>,void,void>
- boost::intrusive::generic_hook<0,boost::intrusive::list_node_traits<void *>,boost::intrusive::dft_tag,1,1>
- boost::intrusive::node_holder<boost::intrusive::list_node<void *>,boost::intrusive::dft_tag,1>
- boost::intrusive::list_node<void *>
- boost::intrusive::list_node<void *>* next_ = 0x1FA8F5F1FE0
- boost::intrusive::list_node<void *>* prev_ = 0x1FA8F5F1FE0
- RespawnInfo* value = NULL
- boost::intrusive::list<boost::heap::detail::heap_node_base<0>,boost::intrusive::constant_time_size<1>,void,void,void> children = 0x1FA8F5F1FF8
- boost::heap::detail::parent_pointing_heap_node<RespawnInfo *>* parent = NULL
- bool mark = 0xBF
- boost::intrusive::list<boost::heap::detail::heap_node_base<0>,void,void,void,void> roots
- boost::intrusive::list_impl<boost::intrusive::bhtraits<boost::heap::detail::heap_node_base<0>,boost::intrusive::list_node_traits<void *>,1,boost::intrusive::dft_tag,1>,unsigned __int64,1,void>
- root_plus_size
- boost::intrusive::detail::size_holder<1,unsigned __int64,void>
- unsigned int size_ = 0x0
- boost::intrusive::detail::default_header_holder<boost::intrusive::list_node_traits<void *> > m_header = 0x1FA8F5F1FF8
- data_t
- boost::intrusive::bhtraits<boost::heap::detail::heap_node_base<0>,boost::intrusive::list_node_traits<void *>,1,boost::intrusive::dft_tag,1>
- boost::intrusive::list_impl<boost::intrusive::bhtraits<boost::heap::detail::heap_node_base<0>,boost::intrusive::list_node_traits<void *>,1,boost::intrusive::dft_tag,1>,unsigned __int64,1,void>::root_plus_size root_plus_size_ = 0x1FA8F5F1FF0
- boost::intrusive::list_impl<boost::intrusive::bhtraits<boost::heap::detail::heap_node_base<0>,boost::intrusive::list_node_traits<void *>,1,boost::intrusive::dft_tag,1>,unsigned __int64,1,void>::data_t data_ = 0x1FA8F5F1FF0
- std::unordered_map<unsigned int,RespawnInfo *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,RespawnInfo *> > > _creatureRespawnTimesBySpawnId
- std::_Hash<std::_Umap_traits<unsigned int,RespawnInfo *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,RespawnInfo *> >,0> >
- <user defined> value_compare = 0x1FA8F5F2008
- std::_Umap_traits<unsigned int,RespawnInfo *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,RespawnInfo *> >,0> _Traitsobj = 0x8F5F2000
- std::list<std::pair<unsigned int const ,RespawnInfo *>,std::allocator<std::pair<unsigned int const ,RespawnInfo *> > > _List = 0x1FA8F5F2010
- std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,RespawnInfo *> > > >,std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,RespawnInfo *> > > > > > _Vec = 0x1FA8F5F2020
- unsigned int _Mask = 0x8801F600C55417BD
- unsigned int _Maxidx = 0x1FA8F5F2040
- std::unordered_map<unsigned int,RespawnInfo *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,RespawnInfo *> > > _gameObjectRespawnTimesBySpawnId
- std::_Hash<std::_Umap_traits<unsigned int,RespawnInfo *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,RespawnInfo *> >,0> >
- <user defined> value_compare = 0x1FA8F5F2040
- std::_Umap_traits<unsigned int,RespawnInfo *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,RespawnInfo *> >,0> _Traitsobj = 0x8F5F2040
- std::list<std::pair<unsigned int const ,RespawnInfo *>,std::allocator<std::pair<unsigned int const ,RespawnInfo *> > > _List = 0x1FA8F5F2050
- std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,RespawnInfo *> > > >,std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,RespawnInfo *> > > > > > _Vec = 0x1FA8F5F2060
- unsigned int _Mask = 0x8801F800C55017B9
- unsigned int _Maxidx = 0x1FA8F5F2080
- std::unordered_set<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<unsigned int> > _toggledSpawnGroupIds
- std::_Hash<std::_Uset_traits<unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<unsigned int>,0> >
- std::_Uset_traits<unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<unsigned int>,0> _Traitsobj = 0x8F5F2080
- std::list<unsigned int,std::allocator<unsigned int> > _List = 0x1FA8F5F2090
- std::vector<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<unsigned int> >,std::_Iterator_base0>,std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<unsigned int> >,std::_Iterator_base0> > > _Vec = 0x1FA8F5F20A0
- unsigned int _Mask = 0x8801FA00C55C17B5
- unsigned int _Maxidx = 0x1FA8F5F20C0
- unsigned int _respawnCheckTimer = 0x8F5F20C0
- std::unordered_map<unsigned int,unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> > > _zonePlayerCountMap
- std::_Hash<std::_Umap_traits<unsigned int,unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,unsigned int> >,0> >
- <user defined> value_compare = 0x0
- std::_Umap_traits<unsigned int,unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,unsigned int> >,0> _Traitsobj = 0x0
- std::list<std::pair<unsigned int const ,unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> > > _List = 0x1FA8F5F20D8
- std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,unsigned int> > > >,std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,unsigned int> > > > > > _Vec = 0x1FA8F5F20E8
- unsigned int _Mask = 0x1FA8F5F2100
- unsigned int _Maxidx = 0x1FA8F5F2100
- std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo
- std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> >
- <user defined> value_compare = 0x0
- std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> _Traitsobj = 0x0
- std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _List = 0x1FA8F5F2118
- std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,ZoneDynamicInfo> > > >,std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,ZoneDynamicInfo> > > > > > _Vec = 0x1FA8F5F2128
- unsigned int _Mask = 0x1FA8F5F2140
- unsigned int _Maxidx = 0x1FA8F5F2140
- IntervalTimer _weatherUpdateTimer
- int _interval = 0x0
- int _current = 0x8801FF00C54617AB
- unsigned int _defaultLight = 0x8F5F2160
- std::map<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > > _guidGenerators
- std::_Tree<std::_Tmap_traits<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > >,0> >
- std::_Tree_comp_alloc<std::_Tmap_traits<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > >,0> >
- std::_Compressed_pair<std::less<enum HighGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > >,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > >,1>,1> _Mypair = 0x1FA8F5F2168
- <user defined> value_compare = 0x1FA8F5F2160
- <user defined> _Copy_tag = 0x1FA8F5F2160
- <user defined> _Move_tag = 0x1FA8F5F2160
- <user defined> value_compare = 0x1FA8F5F2160
- TypeUnorderedMapContainer<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeList<AreaTrigger,TypeNull> > > > > >,ObjectGuid> _objectsStore
- ContainerUnorderedMap<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeList<AreaTrigger,TypeNull> > > > > >,ObjectGuid> _elements
- ContainerUnorderedMap<Creature,ObjectGuid> _elements = 0x1FA8F5F2178
- ContainerUnorderedMap<TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeList<AreaTrigger,TypeNull> > > > >,ObjectGuid> _tailElements = 0x1FA8F5F21B8
- std::unordered_multimap<unsigned int,Creature *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Creature *> > > _creatureBySpawnIdStore
- std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> >
- <user defined> value_compare = 0x1FA8F5F2300
- std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> _Traitsobj = 0x8F5F2300
- std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > > _List = 0x1FA8F5F2308
- std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > > >,std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > > > > > _Vec = 0x1FA8F5F2318
- unsigned int _Mask = 0x0
- unsigned int _Maxidx = 0x88020E00C564178D
- std::unordered_multimap<unsigned int,GameObject *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _gameObjectBySpawnIdStore
- std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> >
- <user defined> value_compare = 0x1FA8F5F2340
- std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> _Traitsobj = 0x8F5F2340
- std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _List = 0x1FA8F5F2348
- std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > > >,std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > > > > > _Vec = 0x1FA8F5F2358
- unsigned int _Mask = 0x0
- unsigned int _Maxidx = 0x88021000C5601789
- std::unordered_map<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _corpsesByCell
- std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> >
- <user defined> value_compare = 0x1FA8F5F2380
- std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> _Traitsobj = 0x8F5F2380
- std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _List = 0x1FA8F5F2388
- std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > >,std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > > > > _Vec = 0x1FA8F5F2398
- unsigned int _Mask = 0x0
- unsigned int _Maxidx = 0x88021200C56C1785
- std::unordered_map<ObjectGuid,Corpse *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _corpsesByPlayer
- std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >
- <user defined> value_compare = 0x1FA8F5F23C0
- std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> _Traitsobj = 0x8F5F23C0
- std::list<std::pair<ObjectGuid const ,Corpse *>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _List = 0x1FA8F5F23C8
- std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,Corpse *> > > >,std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,Corpse *> > > > > > _Vec = 0x1FA8F5F23D8
- unsigned int _Mask = 0x0
- unsigned int _Maxidx = 0x88021400C5681781
- std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > _corpseBones
- std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >
- std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> _Traitsobj = 0x8F5F2400
- std::list<Corpse *,std::allocator<Corpse *> > _List = 0x1FA8F5F2408
- std::vector<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Corpse *> >,std::_Iterator_base0>,std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Corpse *> >,std::_Iterator_base0> > > _Vec = 0x1FA8F5F2418
- unsigned int _Mask = 0x0
- unsigned int _Maxidx = 0x88021600C51417FD
- std::unordered_set<Object *,std::hash<Object *>,std::equal_to<Object *>,std::allocator<Object *> > _updateObjects
- std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >
- std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> _Traitsobj = 0x8F5F2440
- std::list<Object *,std::allocator<Object *> > _List = 0x1FA8F5F2448
- std::vector<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Object *> >,std::_Iterator_base0>,std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Object *> >,std::_Iterator_base0> > > _Vec = 0x1FA8F5F2458
- unsigned int _Mask = 0x0
- unsigned int _Maxidx = 0x88021800C51017F9
- Parameter bool addToMap = 0x55306FEB38
- Parameter bool allowDuplicate = 0x55306FEB40
- Local std::vector<Creature *,std::allocator<Creature *> > despawnList
- std::_Vector_alloc<std::_Vec_base_types<Creature *,std::allocator<Creature *> > >
- std::_Compressed_pair<std::allocator<Creature *>,std::_Vector_val<std::_Simple_types<Creature *> >,1> _Mypair
- std::_Vector_val<std::_Simple_types<Creature *> > _Myval2 = 0x55306FE9A8
- Local std::pair<std::_List_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > > >,std::_List_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > > > > creatureBounds
- std::_List_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > > > first
- std::_List_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > > >
- std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0>
- std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Ptr = 0x1FACD536080
- std::_List_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > > > second
- std::_List_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > > >
- std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0>
- std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Ptr = 0x1FACD536080
- Local std::_List_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > > > itr
- std::_List_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > > >
- std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0>
- std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Ptr = 0x10
- Local std::exception& e = 0x7FF862800000
- __std_exception_data _Data
- char* _What = 0xFFFF00000004 <Unable to read memory>
- bool _DoFree = 0xB8
- Local std::exception& e = 0x1FA8F5D7DB0
- __std_exception_data _Data
- char* _What = ""
- bool _DoFree = 0xC0
- Local Creature** <begin>$L0 = <Unable to read memory>
- Local std::exception& e = 0x7FF66D444B43
- __std_exception_data _Data
- char* _What = 0x75FFFB8348C35B20 <Unable to read memory>
- bool _DoFree = 0x6
- 00007FF66CEA09AF 00000055306FEC40 GameEventMgr::GameEventSpawn+25F c:\users\Hodor\desktop\emulation\repositories\trinitycore\src\server\game\events\gameeventmgr.cpp line 1266
- Local GameEventMgr* this = 0x7FF66DF06800
- std::vector<std::list<std::pair<unsigned int,unsigned int>,std::allocator<std::pair<unsigned int,unsigned int> > >,std::allocator<std::list<std::pair<unsigned int,unsigned int>,std::allocator<std::pair<unsigned int,unsigned int> > > > > mGameEventCreatureQuests
- std::_Vector_alloc<std::_Vec_base_types<std::list<std::pair<unsigned int,unsigned int>,std::allocator<std::pair<unsigned int,unsigned int> > >,std::allocator<std::list<std::pair<unsigned int,unsigned int>,std::allocator<std::pair<unsigned int,unsigned int> > > > > >
- std::_Compressed_pair<std::allocator<std::list<std::pair<unsigned int,unsigned int>,std::allocator<std::pair<unsigned int,unsigned int> > > >,std::_Vector_val<std::_Simple_types<std::list<std::pair<unsigned int,unsigned int>,std::allocator<std::pair<unsigned int,unsigned int> > > > >,1> _Mypair = 0x7FF66DF06800
- std::vector<std::list<std::pair<unsigned int,unsigned int>,std::allocator<std::pair<unsigned int,unsigned int> > >,std::allocator<std::list<std::pair<unsigned int,unsigned int>,std::allocator<std::pair<unsigned int,unsigned int> > > > > mGameEventGameObjectQuests
- std::_Vector_alloc<std::_Vec_base_types<std::list<std::pair<unsigned int,unsigned int>,std::allocator<std::pair<unsigned int,unsigned int> > >,std::allocator<std::list<std::pair<unsigned int,unsigned int>,std::allocator<std::pair<unsigned int,unsigned int> > > > > >
- std::_Compressed_pair<std::allocator<std::list<std::pair<unsigned int,unsigned int>,std::allocator<std::pair<unsigned int,unsigned int> > > >,std::_Vector_val<std::_Simple_types<std::list<std::pair<unsigned int,unsigned int>,std::allocator<std::pair<unsigned int,unsigned int> > > > >,1> _Mypair = 0x7FF66DF06818
- std::vector<std::list<NPCVendorEntry,std::allocator<NPCVendorEntry> >,std::allocator<std::list<NPCVendorEntry,std::allocator<NPCVendorEntry> > > > mGameEventVendors
- std::_Vector_alloc<std::_Vec_base_types<std::list<NPCVendorEntry,std::allocator<NPCVendorEntry> >,std::allocator<std::list<NPCVendorEntry,std::allocator<NPCVendorEntry> > > > >
- std::_Compressed_pair<std::allocator<std::list<NPCVendorEntry,std::allocator<NPCVendorEntry> > >,std::_Vector_val<std::_Simple_types<std::list<NPCVendorEntry,std::allocator<NPCVendorEntry> > > >,1> _Mypair = 0x7FF66DF06830
- std::vector<std::list<std::pair<unsigned int,ModelEquip>,std::allocator<std::pair<unsigned int,ModelEquip> > >,std::allocator<std::list<std::pair<unsigned int,ModelEquip>,std::allocator<std::pair<unsigned int,ModelEquip> > > > > mGameEventModelEquip
- std::_Vector_alloc<std::_Vec_base_types<std::list<std::pair<unsigned int,ModelEquip>,std::allocator<std::pair<unsigned int,ModelEquip> > >,std::allocator<std::list<std::pair<unsigned int,ModelEquip>,std::allocator<std::pair<unsigned int,ModelEquip> > > > > >
- std::_Compressed_pair<std::allocator<std::list<std::pair<unsigned int,ModelEquip>,std::allocator<std::pair<unsigned int,ModelEquip> > > >,std::_Vector_val<std::_Simple_types<std::list<std::pair<unsigned int,ModelEquip>,std::allocator<std::pair<unsigned int,ModelEquip> > > > >,1> _Mypair = 0x7FF66DF06848
- std::vector<std::list<unsigned int,std::allocator<unsigned int> >,std::allocator<std::list<unsigned int,std::allocator<unsigned int> > > > mGameEventPoolIds
- std::_Vector_alloc<std::_Vec_base_types<std::list<unsigned int,std::allocator<unsigned int> >,std::allocator<std::list<unsigned int,std::allocator<unsigned int> > > > >
- std::_Compressed_pair<std::allocator<std::list<unsigned int,std::allocator<unsigned int> > >,std::_Vector_val<std::_Simple_types<std::list<unsigned int,std::allocator<unsigned int> > > >,1> _Mypair = 0x7FF66DF06860
- std::vector<GameEventData,std::allocator<GameEventData> > mGameEvent
- std::_Vector_alloc<std::_Vec_base_types<GameEventData,std::allocator<GameEventData> > >
- std::_Compressed_pair<std::allocator<GameEventData>,std::_Vector_val<std::_Simple_types<GameEventData> >,1> _Mypair = 0x7FF66DF06878
- std::vector<unsigned int,std::allocator<unsigned int> > mGameEventBattlegroundHolidays
- std::_Vector_alloc<std::_Vec_base_types<unsigned int,std::allocator<unsigned int> > >
- std::_Compressed_pair<std::allocator<unsigned int>,std::_Vector_val<std::_Simple_types<unsigned int> >,1> _Mypair = 0x7FF66DF06890
- std::map<unsigned int,GameEventQuestToEventConditionNum,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,GameEventQuestToEventConditionNum> > > mQuestToEventConditions
- std::_Tree<std::_Tmap_traits<unsigned int,GameEventQuestToEventConditionNum,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,GameEventQuestToEventConditionNum> >,0> >
- std::_Tree_comp_alloc<std::_Tmap_traits<unsigned int,GameEventQuestToEventConditionNum,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,GameEventQuestToEventConditionNum> >,0> >
- std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,GameEventQuestToEventConditionNum>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,GameEventQuestToEventConditionNum> > >,1>,1> _Mypair = 0x7FF66DF068A8
- <user defined> value_compare = 0x7FF66DF068A8
- <user defined> _Copy_tag = 0x7FF66DF068A8
- <user defined> _Move_tag = 0x7FF66DF068A8
- <user defined> value_compare = 0x30
- std::vector<std::list<std::pair<unsigned int,unsigned int>,std::allocator<std::pair<unsigned int,unsigned int> > >,std::allocator<std::list<std::pair<unsigned int,unsigned int>,std::allocator<std::pair<unsigned int,unsigned int> > > > > mGameEventNPCFlags
- std::_Vector_alloc<std::_Vec_base_types<std::list<std::pair<unsigned int,unsigned int>,std::allocator<std::pair<unsigned int,unsigned int> > >,std::allocator<std::list<std::pair<unsigned int,unsigned int>,std::allocator<std::pair<unsigned int,unsigned int> > > > > >
- std::_Compressed_pair<std::allocator<std::list<std::pair<unsigned int,unsigned int>,std::allocator<std::pair<unsigned int,unsigned int> > > >,std::_Vector_val<std::_Simple_types<std::list<std::pair<unsigned int,unsigned int>,std::allocator<std::pair<unsigned int,unsigned int> > > > >,1> _Mypair = 0x7FF66DF068B8
- std::set<unsigned short,std::less<unsigned short>,std::allocator<unsigned short> > m_ActiveEvents
- std::_Tree<std::_Tset_traits<unsigned short,std::less<unsigned short>,std::allocator<unsigned short>,0> >
- std::_Tree_comp_alloc<std::_Tset_traits<unsigned short,std::less<unsigned short>,std::allocator<unsigned short>,0> >
- std::_Compressed_pair<std::less<unsigned short>,std::_Compressed_pair<std::allocator<std::_Tree_node<unsigned short,void *> >,std::_Tree_val<std::_Tree_simple_types<unsigned short> >,1>,1> _Mypair = 0x7FF66DF068D0
- <user defined> _Copy_tag = 0x7FF66DF068D0
- <user defined> _Move_tag = 0x7FF66DF068D0
- bool isSystemInit = 0xF4
- std::vector<std::list<unsigned int,std::allocator<unsigned int> >,std::allocator<std::list<unsigned int,std::allocator<unsigned int> > > > mGameEventCreatureGuids
- std::_Vector_alloc<std::_Vec_base_types<std::list<unsigned int,std::allocator<unsigned int> >,std::allocator<std::list<unsigned int,std::allocator<unsigned int> > > > >
- std::_Compressed_pair<std::allocator<std::list<unsigned int,std::allocator<unsigned int> > >,std::_Vector_val<std::_Simple_types<std::list<unsigned int,std::allocator<unsigned int> > > >,1> _Mypair = 0x7FF66DF068E8
- std::vector<std::list<unsigned int,std::allocator<unsigned int> >,std::allocator<std::list<unsigned int,std::allocator<unsigned int> > > > mGameEventGameobjectGuids
- std::_Vector_alloc<std::_Vec_base_types<std::list<unsigned int,std::allocator<unsigned int> >,std::allocator<std::list<unsigned int,std::allocator<unsigned int> > > > >
- std::_Compressed_pair<std::allocator<std::list<unsigned int,std::allocator<unsigned int> > >,std::_Vector_val<std::_Simple_types<std::list<unsigned int,std::allocator<unsigned int> > > >,1> _Mypair = 0x7FF66DF06900
- std::vector<unsigned int,std::allocator<unsigned int> > modifiedHolidays
- std::_Vector_alloc<std::_Vec_base_types<unsigned int,std::allocator<unsigned int> > >
- std::_Compressed_pair<std::allocator<unsigned int>,std::_Vector_val<std::_Simple_types<unsigned int> >,1> _Mypair = 0x7FF66DF06918
- Parameter int event_id = 0x55306FEC58
- Local int internal_event_id = 0x55306FEB60
- Local std::exception& e = 0x1FAF948C760
- __std_exception_data _Data
- char* _What = "`Ȉ
- bool _DoFree = 0xCE
- Local std::exception& e = 0x7FF66DEFD928
- __std_exception_data _Data
- char* _What = NULL
- bool _DoFree = 0x0
- Local std::_List_iterator<std::_List_val<std::_List_simple_types<unsigned int> > > itr
- std::_List_const_iterator<std::_List_val<std::_List_simple_types<unsigned int> > >
- std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<unsigned int> >,std::_Iterator_base0>
- std::_List_node<unsigned int,void *>* _Ptr = <Unable to read memory>
- Local GameObjectData* data = <Unable to read memory>
- Local Map* map = <Unable to read memory>
- Local GameObject* pGameobject = <Unable to read memory>
- Local std::exception& e = 0x7FF858B6B6D0
- __std_exception_data _Data
- char* _What = 0xCCCCCCCCCCCCCC00 <Unable to read memory>
- bool _DoFree = 0x48
- Local std::_List_iterator<std::_List_val<std::_List_simple_types<unsigned int> > > itr
- std::_List_const_iterator<std::_List_val<std::_List_simple_types<unsigned int> > >
- std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<unsigned int> >,std::_Iterator_base0>
- std::_List_node<unsigned int,void *>* _Ptr = <Unable to read memory>
- 00007FF66CEA0189 00000055306FED00 GameEventMgr::ApplyNewEvent+299 c:\users\Hodor\desktop\emulation\repositories\trinitycore\src\server\game\events\gameeventmgr.cpp line 1170
- Local GameEventMgr* this = 0x7FF66DF06730
- std::vector<std::list<std::pair<unsigned int,unsigned int>,std::allocator<std::pair<unsigned int,unsigned int> > >,std::allocator<std::list<std::pair<unsigned int,unsigned int>,std::allocator<std::pair<unsigned int,unsigned int> > > > > mGameEventCreatureQuests
- std::_Vector_alloc<std::_Vec_base_types<std::list<std::pair<unsigned int,unsigned int>,std::allocator<std::pair<unsigned int,unsigned int> > >,std::allocator<std::list<std::pair<unsigned int,unsigned int>,std::allocator<std::pair<unsigned int,unsigned int> > > > > >
- std::_Compressed_pair<std::allocator<std::list<std::pair<unsigned int,unsigned int>,std::allocator<std::pair<unsigned int,unsigned int> > > >,std::_Vector_val<std::_Simple_types<std::list<std::pair<unsigned int,unsigned int>,std::allocator<std::pair<unsigned int,unsigned int> > > > >,1> _Mypair = 0x7FF66DF06730
- std::vector<std::list<std::pair<unsigned int,unsigned int>,std::allocator<std::pair<unsigned int,unsigned int> > >,std::allocator<std::list<std::pair<unsigned int,unsigned int>,std::allocator<std::pair<unsigned int,unsigned int> > > > > mGameEventGameObjectQuests
- std::_Vector_alloc<std::_Vec_base_types<std::list<std::pair<unsigned int,unsigned int>,std::allocator<std::pair<unsigned int,unsigned int> > >,std::allocator<std::list<std::pair<unsigned int,unsigned int>,std::allocator<std::pair<unsigned int,unsigned int> > > > > >
- std::_Compressed_pair<std::allocator<std::list<std::pair<unsigned int,unsigned int>,std::allocator<std::pair<unsigned int,unsigned int> > > >,std::_Vector_val<std::_Simple_types<std::list<std::pair<unsigned int,unsigned int>,std::allocator<std::pair<unsigned int,unsigned int> > > > >,1> _Mypair = 0x7FF66DF06748
- std::vector<std::list<NPCVendorEntry,std::allocator<NPCVendorEntry> >,std::allocator<std::list<NPCVendorEntry,std::allocator<NPCVendorEntry> > > > mGameEventVendors
- std::_Vector_alloc<std::_Vec_base_types<std::list<NPCVendorEntry,std::allocator<NPCVendorEntry> >,std::allocator<std::list<NPCVendorEntry,std::allocator<NPCVendorEntry> > > > >
- std::_Compressed_pair<std::allocator<std::list<NPCVendorEntry,std::allocator<NPCVendorEntry> > >,std::_Vector_val<std::_Simple_types<std::list<NPCVendorEntry,std::allocator<NPCVendorEntry> > > >,1> _Mypair = 0x7FF66DF06760
- std::vector<std::list<std::pair<unsigned int,ModelEquip>,std::allocator<std::pair<unsigned int,ModelEquip> > >,std::allocator<std::list<std::pair<unsigned int,ModelEquip>,std::allocator<std::pair<unsigned int,ModelEquip> > > > > mGameEventModelEquip
- std::_Vector_alloc<std::_Vec_base_types<std::list<std::pair<unsigned int,ModelEquip>,std::allocator<std::pair<unsigned int,ModelEquip> > >,std::allocator<std::list<std::pair<unsigned int,ModelEquip>,std::allocator<std::pair<unsigned int,ModelEquip> > > > > >
- std::_Compressed_pair<std::allocator<std::list<std::pair<unsigned int,ModelEquip>,std::allocator<std::pair<unsigned int,ModelEquip> > > >,std::_Vector_val<std::_Simple_types<std::list<std::pair<unsigned int,ModelEquip>,std::allocator<std::pair<unsigned int,ModelEquip> > > > >,1> _Mypair = 0x7FF66DF06778
- std::vector<std::list<unsigned int,std::allocator<unsigned int> >,std::allocator<std::list<unsigned int,std::allocator<unsigned int> > > > mGameEventPoolIds
- std::_Vector_alloc<std::_Vec_base_types<std::list<unsigned int,std::allocator<unsigned int> >,std::allocator<std::list<unsigned int,std::allocator<unsigned int> > > > >
- std::_Compressed_pair<std::allocator<std::list<unsigned int,std::allocator<unsigned int> > >,std::_Vector_val<std::_Simple_types<std::list<unsigned int,std::allocator<unsigned int> > > >,1> _Mypair = 0x7FF66DF06790
- std::vector<GameEventData,std::allocator<GameEventData> > mGameEvent
- std::_Vector_alloc<std::_Vec_base_types<GameEventData,std::allocator<GameEventData> > >
- std::_Compressed_pair<std::allocator<GameEventData>,std::_Vector_val<std::_Simple_types<GameEventData> >,1> _Mypair = 0x7FF66DF067A8
- std::vector<unsigned int,std::allocator<unsigned int> > mGameEventBattlegroundHolidays
- std::_Vector_alloc<std::_Vec_base_types<unsigned int,std::allocator<unsigned int> > >
- std::_Compressed_pair<std::allocator<unsigned int>,std::_Vector_val<std::_Simple_types<unsigned int> >,1> _Mypair = 0x7FF66DF067C0
- std::map<unsigned int,GameEventQuestToEventConditionNum,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,GameEventQuestToEventConditionNum> > > mQuestToEventConditions
- std::_Tree<std::_Tmap_traits<unsigned int,GameEventQuestToEventConditionNum,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,GameEventQuestToEventConditionNum> >,0> >
- std::_Tree_comp_alloc<std::_Tmap_traits<unsigned int,GameEventQuestToEventConditionNum,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,GameEventQuestToEventConditionNum> >,0> >
- std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,GameEventQuestToEventConditionNum>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,GameEventQuestToEventConditionNum> > >,1>,1> _Mypair = 0x7FF66DF067D8
- <user defined> value_compare = 0x7FF66DF067D8
- <user defined> _Copy_tag = 0x7FF66DF067D8
- <user defined> _Move_tag = 0x7FF66DF067D8
- <user defined> value_compare = 0x30
- std::vector<std::list<std::pair<unsigned int,unsigned int>,std::allocator<std::pair<unsigned int,unsigned int> > >,std::allocator<std::list<std::pair<unsigned int,unsigned int>,std::allocator<std::pair<unsigned int,unsigned int> > > > > mGameEventNPCFlags
- std::_Vector_alloc<std::_Vec_base_types<std::list<std::pair<unsigned int,unsigned int>,std::allocator<std::pair<unsigned int,unsigned int> > >,std::allocator<std::list<std::pair<unsigned int,unsigned int>,std::allocator<std::pair<unsigned int,unsigned int> > > > > >
- std::_Compressed_pair<std::allocator<std::list<std::pair<unsigned int,unsigned int>,std::allocator<std::pair<unsigned int,unsigned int> > > >,std::_Vector_val<std::_Simple_types<std::list<std::pair<unsigned int,unsigned int>,std::allocator<std::pair<unsigned int,unsigned int> > > > >,1> _Mypair = 0x7FF66DF067E8
- std::set<unsigned short,std::less<unsigned short>,std::allocator<unsigned short> > m_ActiveEvents
- std::_Tree<std::_Tset_traits<unsigned short,std::less<unsigned short>,std::allocator<unsigned short>,0> >
- std::_Tree_comp_alloc<std::_Tset_traits<unsigned short,std::less<unsigned short>,std::allocator<unsigned short>,0> >
- std::_Compressed_pair<std::less<unsigned short>,std::_Compressed_pair<std::allocator<std::_Tree_node<unsigned short,void *> >,std::_Tree_val<std::_Tree_simple_types<unsigned short> >,1>,1> _Mypair = 0x7FF66DF06800
- <user defined> _Copy_tag = 0x7FF66DF06800
- <user defined> _Move_tag = 0x7FF66DF06800
- bool isSystemInit = 0x1
- std::vector<std::list<unsigned int,std::allocator<unsigned int> >,std::allocator<std::list<unsigned int,std::allocator<unsigned int> > > > mGameEventCreatureGuids
- std::_Vector_alloc<std::_Vec_base_types<std::list<unsigned int,std::allocator<unsigned int> >,std::allocator<std::list<unsigned int,std::allocator<unsigned int> > > > >
- std::_Compressed_pair<std::allocator<std::list<unsigned int,std::allocator<unsigned int> > >,std::_Vector_val<std::_Simple_types<std::list<unsigned int,std::allocator<unsigned int> > > >,1> _Mypair = 0x7FF66DF06818
- std::vector<std::list<unsigned int,std::allocator<unsigned int> >,std::allocator<std::list<unsigned int,std::allocator<unsigned int> > > > mGameEventGameobjectGuids
- std::_Vector_alloc<std::_Vec_base_types<std::list<unsigned int,std::allocator<unsigned int> >,std::allocator<std::list<unsigned int,std::allocator<unsigned int> > > > >
- std::_Compressed_pair<std::allocator<std::list<unsigned int,std::allocator<unsigned int> > >,std::_Vector_val<std::_Simple_types<std::list<unsigned int,std::allocator<unsigned int> > > >,1> _Mypair = 0x7FF66DF06830
- std::vector<unsigned int,std::allocator<unsigned int> > modifiedHolidays
- std::_Vector_alloc<std::_Vec_base_types<unsigned int,std::allocator<unsigned int> > >
- std::_Compressed_pair<std::allocator<unsigned int>,std::_Vector_val<std::_Simple_types<unsigned int> >,1> _Mypair = 0x7FF66DF06848
- Local GameEventMgr* this = 0x1FA8778A0B0
- std::vector<std::list<std::pair<unsigned int,unsigned int>,std::allocator<std::pair<unsigned int,unsigned int> > >,std::allocator<std::list<std::pair<unsigned int,unsigned int>,std::allocator<std::pair<unsigned int,unsigned int> > > > > mGameEventCreatureQuests
- std::_Vector_alloc<std::_Vec_base_types<std::list<std::pair<unsigned int,unsigned int>,std::allocator<std::pair<unsigned int,unsigned int> > >,std::allocator<std::list<std::pair<unsigned int,unsigned int>,std::allocator<std::pair<unsigned int,unsigned int> > > > > >
- std::_Compressed_pair<std::allocator<std::list<std::pair<unsigned int,unsigned int>,std::allocator<std::pair<unsigned int,unsigned int> > > >,std::_Vector_val<std::_Simple_types<std::list<std::pair<unsigned int,unsigned int>,std::allocator<std::pair<unsigned int,unsigned int> > > > >,1> _Mypair = 0x1FA8778A0B0
- std::vector<std::list<std::pair<unsigned int,unsigned int>,std::allocator<std::pair<unsigned int,unsigned int> > >,std::allocator<std::list<std::pair<unsigned int,unsigned int>,std::allocator<std::pair<unsigned int,unsigned int> > > > > mGameEventGameObjectQuests
- std::_Vector_alloc<std::_Vec_base_types<std::list<std::pair<unsigned int,unsigned int>,std::allocator<std::pair<unsigned int,unsigned int> > >,std::allocator<std::list<std::pair<unsigned int,unsigned int>,std::allocator<std::pair<unsigned int,unsigned int> > > > > >
- std::_Compressed_pair<std::allocator<std::list<std::pair<unsigned int,unsigned int>,std::allocator<std::pair<unsigned int,unsigned int> > > >,std::_Vector_val<std::_Simple_types<std::list<std::pair<unsigned int,unsigned int>,std::allocator<std::pair<unsigned int,unsigned int> > > > >,1> _Mypair = 0x1FA8778A0C8
- std::vector<std::list<NPCVendorEntry,std::allocator<NPCVendorEntry> >,std::allocator<std::list<NPCVendorEntry,std::allocator<NPCVendorEntry> > > > mGameEventVendors
- std::_Vector_alloc<std::_Vec_base_types<std::list<NPCVendorEntry,std::allocator<NPCVendorEntry> >,std::allocator<std::list<NPCVendorEntry,std::allocator<NPCVendorEntry> > > > >
- std::_Compressed_pair<std::allocator<std::list<NPCVendorEntry,std::allocator<NPCVendorEntry> > >,std::_Vector_val<std::_Simple_types<std::list<NPCVendorEntry,std::allocator<NPCVendorEntry> > > >,1> _Mypair = 0x1FA8778A0E0
- std::vector<std::list<std::pair<unsigned int,ModelEquip>,std::allocator<std::pair<unsigned int,ModelEquip> > >,std::allocator<std::list<std::pair<unsigned int,ModelEquip>,std::allocator<std::pair<unsigned int,ModelEquip> > > > > mGameEventModelEquip
- std::_Vector_alloc<std::_Vec_base_types<std::list<std::pair<unsigned int,ModelEquip>,std::allocator<std::pair<unsigned int,ModelEquip> > >,std::allocator<std::list<std::pair<unsigned int,ModelEquip>,std::allocator<std::pair<unsigned int,ModelEquip> > > > > >
- std::_Compressed_pair<std::allocator<std::list<std::pair<unsigned int,ModelEquip>,std::allocator<std::pair<unsigned int,ModelEquip> > > >,std::_Vector_val<std::_Simple_types<std::list<std::pair<unsigned int,ModelEquip>,std::allocator<std::pair<unsigned int,ModelEquip> > > > >,1> _Mypair = 0x1FA8778A0F8
- std::vector<std::list<unsigned int,std::allocator<unsigned int> >,std::allocator<std::list<unsigned int,std::allocator<unsigned int> > > > mGameEventPoolIds
- std::_Vector_alloc<std::_Vec_base_types<std::list<unsigned int,std::allocator<unsigned int> >,std::allocator<std::list<unsigned int,std::allocator<unsigned int> > > > >
- std::_Compressed_pair<std::allocator<std::list<unsigned int,std::allocator<unsigned int> > >,std::_Vector_val<std::_Simple_types<std::list<unsigned int,std::allocator<unsigned int> > > >,1> _Mypair = 0x1FA8778A110
- std::vector<GameEventData,std::allocator<GameEventData> > mGameEvent
- std::_Vector_alloc<std::_Vec_base_types<GameEventData,std::allocator<GameEventData> > >
- std::_Compressed_pair<std::allocator<GameEventData>,std::_Vector_val<std::_Simple_types<GameEventData> >,1> _Mypair = 0x1FA8778A128
- std::vector<unsigned int,std::allocator<unsigned int> > mGameEventBattlegroundHolidays
- std::_Vector_alloc<std::_Vec_base_types<unsigned int,std::allocator<unsigned int> > >
- std::_Compressed_pair<std::allocator<unsigned int>,std::_Vector_val<std::_Simple_types<unsigned int> >,1> _Mypair = 0x1FA8778A140
- std::map<unsigned int,GameEventQuestToEventConditionNum,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,GameEventQuestToEventConditionNum> > > mQuestToEventConditions
- std::_Tree<std::_Tmap_traits<unsigned int,GameEventQuestToEventConditionNum,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,GameEventQuestToEventConditionNum> >,0> >
- std::_Tree_comp_alloc<std::_Tmap_traits<unsigned int,GameEventQuestToEventConditionNum,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,GameEventQuestToEventConditionNum> >,0> >
- std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,GameEventQuestToEventConditionNum>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,GameEventQuestToEventConditionNum> > >,1>,1> _Mypair = 0x1FA8778A158
- <user defined> value_compare = 0x1FA8778A158
- <user defined> _Copy_tag = 0x1FA8778A158
- <user defined> _Move_tag = 0x1FA8778A158
- <user defined> value_compare = 0x1
- std::vector<std::list<std::pair<unsigned int,unsigned int>,std::allocator<std::pair<unsigned int,unsigned int> > >,std::allocator<std::list<std::pair<unsigned int,unsigned int>,std::allocator<std::pair<unsigned int,unsigned int> > > > > mGameEventNPCFlags
- std::_Vector_alloc<std::_Vec_base_types<std::list<std::pair<unsigned int,unsigned int>,std::allocator<std::pair<unsigned int,unsigned int> > >,std::allocator<std::list<std::pair<unsigned int,unsigned int>,std::allocator<std::pair<unsigned int,unsigned int> > > > > >
- std::_Compressed_pair<std::allocator<std::list<std::pair<unsigned int,unsigned int>,std::allocator<std::pair<unsigned int,unsigned int> > > >,std::_Vector_val<std::_Simple_types<std::list<std::pair<unsigned int,unsigned int>,std::allocator<std::pair<unsigned int,unsigned int> > > > >,1> _Mypair = 0x1FA8778A168
- std::set<unsigned short,std::less<unsigned short>,std::allocator<unsigned short> > m_ActiveEvents
- std::_Tree<std::_Tset_traits<unsigned short,std::less<unsigned short>,std::allocator<unsigned short>,0> >
- std::_Tree_comp_alloc<std::_Tset_traits<unsigned short,std::less<unsigned short>,std::allocator<unsigned short>,0> >
- std::_Compressed_pair<std::less<unsigned short>,std::_Compressed_pair<std::allocator<std::_Tree_node<unsigned short,void *> >,std::_Tree_val<std::_Tree_simple_types<unsigned short> >,1>,1> _Mypair = 0x1FA8778A180
- <user defined> _Copy_tag = 0x1FA8778A180
- <user defined> _Move_tag = 0x1FA8778A180
- bool isSystemInit = 0x0
- std::vector<std::list<unsigned int,std::allocator<unsigned int> >,std::allocator<std::list<unsigned int,std::allocator<unsigned int> > > > mGameEventCreatureGuids
- std::_Vector_alloc<std::_Vec_base_types<std::list<unsigned int,std::allocator<unsigned int> >,std::allocator<std::list<unsigned int,std::allocator<unsigned int> > > > >
- std::_Compressed_pair<std::allocator<std::list<unsigned int,std::allocator<unsigned int> > >,std::_Vector_val<std::_Simple_types<std::list<unsigned int,std::allocator<unsigned int> > > >,1> _Mypair = 0x1FA8778A198
- std::vector<std::list<unsigned int,std::allocator<unsigned int> >,std::allocator<std::list<unsigned int,std::allocator<unsigned int> > > > mGameEventGameobjectGuids
- std::_Vector_alloc<std::_Vec_base_types<std::list<unsigned int,std::allocator<unsigned int> >,std::allocator<std::list<unsigned int,std::allocator<unsigned int> > > > >
- std::_Compressed_pair<std::allocator<std::list<unsigned int,std::allocator<unsigned int> > >,std::_Vector_val<std::_Simple_types<std::list<unsigned int,std::allocator<unsigned int> > > >,1> _Mypair = 0x1FA8778A1B0
- std::vector<unsigned int,std::allocator<unsigned int> > modifiedHolidays
- std::_Vector_alloc<std::_Vec_base_types<unsigned int,std::allocator<unsigned int> > >
- std::_Compressed_pair<std::allocator<unsigned int>,std::_Vector_val<std::_Simple_types<unsigned int> >,1> _Mypair = 0x1FA8778A1C8
- Parameter unsigned int event_id = 0x55306FEC80
- Parameter unsigned int event_id = 0x55306FED18
- Local unsigned int announce = 0x0 <Unable to read memory>
- Local std::exception& e = 0x7FF66CE9A22B
- __std_exception_data _Data
- char* _What = 0x89660BB70F000018 <Unable to read memory>
- bool _DoFree = 0x48
- 00007FF66CEA84A7 00000055306FED60 GameEventMgr::StartEvent+D7 c:\users\Hodor\desktop\emulation\repositories\trinitycore\src\server\game\events\gameeventmgr.cpp line 141
- Local bool conditions_met = 0x0 <Unable to read memory>
- 00007FF66CEA8F4F 00000055306FEE60 GameEventMgr::Update+37F c:\users\Hodor\desktop\emulation\repositories\trinitycore\src\server\game\events\gameeventmgr.cpp line 1125
- Local GameEventMgr* this = NULL
- Local int currenttime = 0x55306FEDB0
- Local unsigned int calcDelay = 0x0 <Unable to read memory>
- Local unsigned int nextEventDelay = 0x55306FEDA4
- Local unsigned int nextEventDelay = 0x55306FEDA8
- Local std::set<unsigned short,std::less<unsigned short>,std::allocator<unsigned short> > activate
- std::_Tree<std::_Tset_traits<unsigned short,std::less<unsigned short>,std::allocator<unsigned short>,0> >
- std::_Tree_comp_alloc<std::_Tset_traits<unsigned short,std::less<unsigned short>,std::allocator<unsigned short>,0> >
- std::_Compressed_pair<std::less<unsigned short>,std::_Compressed_pair<std::allocator<std::_Tree_node<unsigned short,void *> >,std::_Tree_val<std::_Tree_simple_types<unsigned short> >,1>,1> _Mypair = 0x55306FEDC8
- <user defined> _Copy_tag = 0x0
- <user defined> _Move_tag = 0x0
- Local std::set<unsigned short,std::less<unsigned short>,std::allocator<unsigned short> > deactivate
- std::_Tree<std::_Tset_traits<unsigned short,std::less<unsigned short>,std::allocator<unsigned short>,0> >
- std::_Tree_comp_alloc<std::_Tset_traits<unsigned short,std::less<unsigned short>,std::allocator<unsigned short>,0> >
- std::_Compressed_pair<std::less<unsigned short>,std::_Compressed_pair<std::allocator<std::_Tree_node<unsigned short,void *> >,std::_Tree_val<std::_Tree_simple_types<unsigned short> >,1>,1> _Mypair = 0x55306FEDB8
- <user defined> _Copy_tag = 0x30
- <user defined> _Move_tag = 0x30
- Local unsigned int itr = 0x55306FEDA0
- Local int event_nid = 0x0 <Unable to read memory>
- Local std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<unsigned short> > > itr
- std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<unsigned short> >,std::_Iterator_base0>
- std::_Tree_node<unsigned short,void *>* _Ptr = <Unable to read memory>
- Local std::exception& e = 0x1FA87783020
- __std_exception_data _Data
- char* _What = "`֨��
- bool _DoFree = 0x10
- 00007FF66CB2B44D 00000055306FF0D0 World::Update+AFD c:\users\Hodor\desktop\emulation\repositories\trinitycore\src\server\game\world\world.cpp line 2467
- Local World* this = 0x7FF66DEF4730
- unsigned int m_ShutdownTimer = 0x0
- unsigned int m_ShutdownMask = 0x0
- unsigned int m_CleaningFlags = 0x0
- bool m_isClosed = 0x0
- IntervalTimer[14] m_timers
- [0] = 0x7FF66DEF4740
- [1] = 0x7FF66DEF4750
- [2] = 0x7FF66DEF4760
- [3] = 0x7FF66DEF4770
- [4] = 0x7FF66DEF4780
- [5] = 0x7FF66DEF4790
- [6] = 0x7FF66DEF47A0
- [7] = 0x7FF66DEF47B0
- [8] = 0x7FF66DEF47C0
- [9] = 0x7FF66DEF47D0
- int mail_timer = 0x2AF
- int mail_timer_expires = 0x5A0
- std::unordered_map<unsigned int,WorldSession *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,WorldSession *> > > m_sessions
- std::_Hash<std::_Umap_traits<unsigned int,WorldSession *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,WorldSession *> >,0> >
- <user defined> value_compare = 0x7FF66DEF4830
- std::_Umap_traits<unsigned int,WorldSession *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,WorldSession *> >,0> _Traitsobj = 0x3F800000
- std::list<std::pair<unsigned int const ,WorldSession *>,std::allocator<std::pair<unsigned int const ,WorldSession *> > > _List = 0x7FF66DEF4838
- std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,WorldSession *> > > >,std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,WorldSession *> > > > > > _Vec = 0x7FF66DEF4848
- unsigned int _Mask = 0x7
- unsigned int _Maxidx = 0x8
- std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > m_disconnects
- std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
- <user defined> value_compare = 0x3F800000
- std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x3F800000
- std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x7FF66DEF4878
- std::vector<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > >,std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x7FF66DEF4888
- unsigned int _Mask = 0x7
- unsigned int _Maxidx = 0x8
- unsigned int m_maxActiveSessionCount = 0x1
- unsigned int m_maxQueuedSessionCount = 0x0
- unsigned int m_PlayerCount = 0x1
- unsigned int m_MaxPlayerCount = 0x1
- std::string m_newCharString = ""
- float[69] rate_values
- [0] = 1.000000
- [1] = 1.000000