1. update 1.6:
  2. NEW
  3. * A Tutorial Map is now available in the Tutorial Menu.
  4. * Global_Cooling skirmish map
  5. * Two autumn, Sylvan themed combat maps
  6. GENERAL
  7. * Fixed start growth of elite dwellings of all factions (did not correspond to the growth rate).
  8. * Fixed bug that would have a creature deal altered damage during its morale turn, if it had a critical hit or grazing hit during its regular turn.
  9. * Dialog at the end of a combat is not shown anymore if the combat is restarted via the pause menu.
  10. * Fixed a bug that would have creatures with certain abilities ignore and remove the Shadow Cloak buff.
  11. * Fixed a bug that would make the first creature lose the initiative bonus from "Hotheaded" when you would prepare and then unprepare the hero atatck during its turn.
  12. * Fixed a bug that would make the Sylvan Ballista attack twice even when attacking a target without a mark on it, if the hero has Natures Revenge on Expert rank.
  13. * Fixed "Nature's Wrath" ability (when a stack with marks on it died, the magic increase from the ability would not be removed).
  14. * Changed bonus of "Gladiator Helmet" to +2 Might.
  15. * Fixed wrong power value of Moon Doe (was the same as Sun Deer).
  16. ENGINE
  17. * Improved Content Scanning (Listing of custom Maps and Campaign).
  18. * Implemented support for Steam Workshop (Steam SKU only).
  19. BALANCING
  20. * Reduced gold cost of elite and champion creatures.
  21. * Decreased bonus of core dwelling growth upgrades.
  22. * Set damage type of Pixies and Sprites to "Might".
  23. * Increased cooldown of Dragon Vein from daily to weekly.
  24. * Nerfed the spells Retribution, Celestial Armour and Sylanna's Bounty.
  25. * Reduced randomness in Fire Wall spell damage variation.
  26. * Increased mana cost of Regeneration spell and regeneration resurrects dead creatures. Upgraded regeneration only targets an area of 3x3.
  27. * Nerfed Warlord's Fury ability.
  28. * Changed Archery ability to buff the attack value of ranged creature instead of increasing their range.
  29. * Increased damage of fire magic and water magic ultimate abilities (Fire Mantle, Frostbite).
  30. * Buffed Paragon skill rank effects.
  31. * Decreased costs of movement points for interacting with objects on the adventure map
  32. LEVEL DESIGN
  33. * Scenario Mirym's Journey
  34. * Fixed Obelisk Hunt Quest Markers would not disappear after visiting the Obelisk
  35. * Scenario The Story of Solmyr and the Efreet
  36. * Fixed Player can choose Factions for AI 4
  37. * Irresponsible Wars
  38. * Fixed AOC of player 5 to include Sawmill.
  39. * Fixed an unreachable stack of creatures in the top right corner of the surface.
  40. * Ivan Map 2
  41. * Fixed a conversation between Seamus and Wilhelm where you could see Wilhelm in both sides of the dialogue.
  42. * Stronghold 3
  43. * Fixed Map will not end if an enemy remains on the Castelroc-island
  44. * Stronghold 4
  45. * Fixed House Materia would not end his turn after fighting in the Fort
  46. * Improvement Questmarker for Quest Teamwork added
  47. * Necropolis 3
  48. * Fixed Sounds of previous Sequence are playing after loading a savegame
  49. * Necropolis 5
  50. * Fixed Missleading Questmarker for Quest "Expand the Well of Souls" (note: not for existing savegames - the quest will still give false information, count your "scars", the quest will end, when all 8 are lightened up)
  51. * Academy 2
  52. * Fixed Masfars Ultimate Paragon Skill has no description
  53. * Haven 3
  54. * Fixed Pressing ESC to skip Intro leads to a blocker
  55. * Haven 2
  56. * Fixed Skipping Dialogues with ESC leads to a blocker
  57. EDITOR
  58. * Script Editor
  59. * New triggers
  60. * Hero won at Battle Site
  61. * Hero lost at Battle Site
  62. * New conditions
  63. * Quest is pending/activated/completed/failed
  64. * Event is activated/deactivated
  65. * Player is from Faction
  66. * Building is from Faction
  67. * Army has Creatures
  68. * Army has Creatures from Faction
  69. * Army is commanded by Hero
  70. * Army is commanded by Hero from Faction
  71. * Army is controlled by Player
  72. * Army is controlled by Player from Faction
  73. * New actions
  74. * Activate Event
  75. * Deactivate Event
  76. * Fire Event
  77. * Fail Quest
  78. * Advance Quest Objective Stage
  79. * Complete Objective
  80. * Fail Objective
  81. * Remove Minimap Tracking Object
  82. * Set Dwelling Creatures Pool
  83. * Set Town Dwelling Creature Pool
  84. * Improvements
  85. * "Learn Spell for Hero" action checks prerequisites and gives visual feedback if the spell is learnt
  86. * "Transfer Hero Artifacts" action gives visual feedback about the transfered artifacts
  87. * Added visual feedback if creatures are received
  88. * Any change in Event state will now update quest status
  89. * Fixed the dark lighting in the Editor's minimap and 2D views
  90. * Fixed that forbidden spells could still appear in Arcane Shrines
  91. * Fixed that dwellings set up to sell random elite creatures sold champion creatures instead
  92. * RMG
  93. * Added option to randomly use multiple tilesets
  94. * Added option to randomly use one specific tileset
  95. * Fixed maps with underground having incorrect area sizes caused by inconsistencies in the underground size setting
  96. * Fixed some buildings sinking into the terrain
  97. * Speed optimization
  98. * Increased the size of the Normal template and tweaked it to allow 4 players
  99. * Increased maximum player size for Small/Normal maps if Underground is enabled to 4/6.
  100. * Building placement balancing and tweaks
  101. * Fixed a crash from selecting 200% neutral army strength
  102. * Improved the visuals on several tilesets
  103. * Added Mermaid to Creature Tool
  104. * Added Walkable Objects to Building Tool
  105. * Polished Editor GUI
  106. * Custom Heroes/Artifacts are now listed first
  107. * Fixed that PlayerStarts spawn Heroes that are disabled from map properties
  108. * Fixed that some Heroes appear twice in the Heroes tool on creating a Scenario map
  109. * Fixed that the new heroes do not appear in the property window of a hero instance or a scripting brick referring heroes
  110. * Modified the Template maps to have to also include the 1.4 Patch saturation changes
  111. * Fixed that the Editor doesn't prompt the user to save the map on clicking the Publish Map button
  112. * Added Steam Workshop publishing tool (Steam SKU Only) which allows to publish custom made maps and campaigns
  113. GAMEPLAY
  114. * Fixed animation speeds for creatures affected by TimeControl spell
  115. * Added a limit to the combat Idle animations to make them scale with CombatSpeed only up to 200%
  116. * Fixed Breath of Light of the Gold Dragon. It affects now the correct area.
  117. * Fixed sound corruption when hovering creatures using spells that push them
  118. GUI
  119. * fixed hero stats not updating when trading/equipping/unequipping items in trade window
  120. * fixed animation getting stuck in recruitment window when switching aoc's