- update 1.6:
- NEW
- * A Tutorial Map is now available in the Tutorial Menu.
- * Global_Cooling skirmish map
- * Two autumn, Sylvan themed combat maps
- GENERAL
- * Fixed start growth of elite dwellings of all factions (did not correspond to the growth rate).
- * Fixed bug that would have a creature deal altered damage during its morale turn, if it had a critical hit or grazing hit during its regular turn.
- * Dialog at the end of a combat is not shown anymore if the combat is restarted via the pause menu.
- * Fixed a bug that would have creatures with certain abilities ignore and remove the Shadow Cloak buff.
- * Fixed a bug that would make the first creature lose the initiative bonus from "Hotheaded" when you would prepare and then unprepare the hero atatck during its turn.
- * Fixed a bug that would make the Sylvan Ballista attack twice even when attacking a target without a mark on it, if the hero has Natures Revenge on Expert rank.
- * Fixed "Nature's Wrath" ability (when a stack with marks on it died, the magic increase from the ability would not be removed).
- * Changed bonus of "Gladiator Helmet" to +2 Might.
- * Fixed wrong power value of Moon Doe (was the same as Sun Deer).
- ENGINE
- * Improved Content Scanning (Listing of custom Maps and Campaign).
- * Implemented support for Steam Workshop (Steam SKU only).
- BALANCING
- * Reduced gold cost of elite and champion creatures.
- * Decreased bonus of core dwelling growth upgrades.
- * Set damage type of Pixies and Sprites to "Might".
- * Increased cooldown of Dragon Vein from daily to weekly.
- * Nerfed the spells Retribution, Celestial Armour and Sylanna's Bounty.
- * Reduced randomness in Fire Wall spell damage variation.
- * Increased mana cost of Regeneration spell and regeneration resurrects dead creatures. Upgraded regeneration only targets an area of 3x3.
- * Nerfed Warlord's Fury ability.
- * Changed Archery ability to buff the attack value of ranged creature instead of increasing their range.
- * Increased damage of fire magic and water magic ultimate abilities (Fire Mantle, Frostbite).
- * Buffed Paragon skill rank effects.
- * Decreased costs of movement points for interacting with objects on the adventure map
- LEVEL DESIGN
- * Scenario Mirym's Journey
- * Fixed Obelisk Hunt Quest Markers would not disappear after visiting the Obelisk
- * Scenario The Story of Solmyr and the Efreet
- * Fixed Player can choose Factions for AI 4
- * Irresponsible Wars
- * Fixed AOC of player 5 to include Sawmill.
- * Fixed an unreachable stack of creatures in the top right corner of the surface.
- * Ivan Map 2
- * Fixed a conversation between Seamus and Wilhelm where you could see Wilhelm in both sides of the dialogue.
- * Stronghold 3
- * Fixed Map will not end if an enemy remains on the Castelroc-island
- * Stronghold 4
- * Fixed House Materia would not end his turn after fighting in the Fort
- * Improvement Questmarker for Quest Teamwork added
- * Necropolis 3
- * Fixed Sounds of previous Sequence are playing after loading a savegame
- * Necropolis 5
- * Fixed Missleading Questmarker for Quest "Expand the Well of Souls" (note: not for existing savegames - the quest will still give false information, count your "scars", the quest will end, when all 8 are lightened up)
- * Academy 2
- * Fixed Masfars Ultimate Paragon Skill has no description
- * Haven 3
- * Fixed Pressing ESC to skip Intro leads to a blocker
- * Haven 2
- * Fixed Skipping Dialogues with ESC leads to a blocker
- EDITOR
- * Script Editor
- * New triggers
- * Hero won at Battle Site
- * Hero lost at Battle Site
- * New conditions
- * Quest is pending/activated/completed/failed
- * Event is activated/deactivated
- * Player is from Faction
- * Building is from Faction
- * Army has Creatures
- * Army has Creatures from Faction
- * Army is commanded by Hero
- * Army is commanded by Hero from Faction
- * Army is controlled by Player
- * Army is controlled by Player from Faction
- * New actions
- * Activate Event
- * Deactivate Event
- * Fire Event
- * Fail Quest
- * Advance Quest Objective Stage
- * Complete Objective
- * Fail Objective
- * Remove Minimap Tracking Object
- * Set Dwelling Creatures Pool
- * Set Town Dwelling Creature Pool
- * Improvements
- * "Learn Spell for Hero" action checks prerequisites and gives visual feedback if the spell is learnt
- * "Transfer Hero Artifacts" action gives visual feedback about the transfered artifacts
- * Added visual feedback if creatures are received
- * Any change in Event state will now update quest status
- * Fixed the dark lighting in the Editor's minimap and 2D views
- * Fixed that forbidden spells could still appear in Arcane Shrines
- * Fixed that dwellings set up to sell random elite creatures sold champion creatures instead
- * RMG
- * Added option to randomly use multiple tilesets
- * Added option to randomly use one specific tileset
- * Fixed maps with underground having incorrect area sizes caused by inconsistencies in the underground size setting
- * Fixed some buildings sinking into the terrain
- * Speed optimization
- * Increased the size of the Normal template and tweaked it to allow 4 players
- * Increased maximum player size for Small/Normal maps if Underground is enabled to 4/6.
- * Building placement balancing and tweaks
- * Fixed a crash from selecting 200% neutral army strength
- * Improved the visuals on several tilesets
- * Added Mermaid to Creature Tool
- * Added Walkable Objects to Building Tool
- * Polished Editor GUI
- * Custom Heroes/Artifacts are now listed first
- * Fixed that PlayerStarts spawn Heroes that are disabled from map properties
- * Fixed that some Heroes appear twice in the Heroes tool on creating a Scenario map
- * Fixed that the new heroes do not appear in the property window of a hero instance or a scripting brick referring heroes
- * Modified the Template maps to have to also include the 1.4 Patch saturation changes
- * Fixed that the Editor doesn't prompt the user to save the map on clicking the Publish Map button
- * Added Steam Workshop publishing tool (Steam SKU Only) which allows to publish custom made maps and campaigns
- GAMEPLAY
- * Fixed animation speeds for creatures affected by TimeControl spell
- * Added a limit to the combat Idle animations to make them scale with CombatSpeed only up to 200%
- * Fixed Breath of Light of the Gold Dragon. It affects now the correct area.
- * Fixed sound corruption when hovering creatures using spells that push them
- GUI
- * fixed hero stats not updating when trading/equipping/unequipping items in trade window
- * fixed animation getting stuck in recruitment window when switching aoc's