1. 000F5D2A INT3: cvar = portal
  2. desc = Name of Battle.net portal to use
  3. flags = 800 (2048.)
  4. default =
  5. category = 6
  6. 000F5D2A INT3: cvar = textLocale
  7. desc = Set the game locale for text
  8. flags = 800 (2048.)
  9. default =
  10. category = 4
  11. 000F5D2A INT3: cvar = audioLocale
  12. desc = Set the game locale for audio content
  13. flags = 800 (2048.)
  14. default =
  15. category = 4
  16. 000F5D2A INT3: cvar = locale
  17. desc = Set the game locale
  18. flags = 400 (1024.)
  19. default =
  20. category = 5
  21. 000F5D2A INT3: cvar = agentUID
  22. desc = The UID provided by Battle.net to be passed to Agent
  23. flags = 0
  24. default = wow_beta
  25. category = 4
  26. 000F5D2A INT3: cvar = timingTestError
  27. desc = Error reported by the timing validation system
  28. flags = 6
  29. default = 0
  30. category = 5
  31. 000F5D2A INT3: cvar = timingMethod
  32. desc = Desired method for game timing
  33. flags = 2
  34. default = 0
  35. category = 5
  36. 000F5D2A INT3: cvar = launchAgent
  37. desc = Set this to have the client start up Agent
  38. flags = 0
  39. default = 1
  40. category = 4
  41. 000F5D2A INT3: cvar = hwDetect
  42. desc =
  43. flags = 0
  44. default = 0
  45. category = 5
  46. 000F5D2A INT3: cvar = videoOptionsVersion
  47. desc =
  48. flags = 0
  49. default = 12
  50. category = 5
  51. 000F5D2A INT3: cvar = gxWindow
  52. desc =
  53. flags = 0
  54. default = 1
  55. category = 5
  56. 000F5D2A INT3: cvar = gxMaximize
  57. desc =
  58. flags = 0
  59. default = 1
  60. category = 5
  61. 000F5D2A INT3: cvar = gxRefresh
  62. desc =
  63. flags = 0
  64. default = 50000/1000
  65. category = 5
  66. 000F5D2A INT3: cvar = graphicsQuality
  67. desc =
  68. flags = 0
  69. default = 7
  70. category = 5
  71. 000F5D2A INT3: cvar = RAIDgraphicsQuality
  72. desc =
  73. flags = 0
  74. default = 7
  75. category = 5
  76. 000F5D2A INT3: cvar = farclip
  77. desc =
  78. flags = 0
  79. default = 7000.000000
  80. category = 5
  81. 000F5D2A INT3: cvar = horizonStart
  82. desc =
  83. flags = 0
  84. default = 1900.000000
  85. category = 5
  86. 000F5D2A INT3: cvar = particleDensity
  87. desc =
  88. flags = 0
  89. default = 80.000000
  90. category = 5
  91. 000F5D2A INT3: cvar = waterDetail
  92. desc =
  93. flags = 0
  94. default = 2.000000
  95. category = 5
  96. 000F5D2A INT3: cvar = rippleDetail
  97. desc =
  98. flags = 0
  99. default = 1.000000
  100. category = 5
  101. 000F5D2A INT3: cvar = reflectionMode
  102. desc =
  103. flags = 0
  104. default = 0.000000
  105. category = 5
  106. 000F5D2A INT3: cvar = sunShafts
  107. desc =
  108. flags = 0
  109. default = 2.000000
  110. category = 5
  111. 000F5D2A INT3: cvar = refraction
  112. desc =
  113. flags = 0
  114. default = 2.000000
  115. category = 5
  116. 000F5D2A INT3: cvar = groundEffectDensity
  117. desc =
  118. flags = 0
  119. default = 80.000000
  120. category = 5
  121. 000F5D2A INT3: cvar = groundEffectDist
  122. desc =
  123. flags = 0
  124. default = 200.000000
  125. category = 5
  126. 000F5D2A INT3: cvar = environmentDetail
  127. desc =
  128. flags = 0
  129. default = 125.000000
  130. category = 5
  131. 000F5D2A INT3: cvar = projectedTextures
  132. desc =
  133. flags = 0
  134. default = 1.000000
  135. category = 5
  136. 000F5D2A INT3: cvar = shadowMode
  137. desc =
  138. flags = 0
  139. default = 3.000000
  140. category = 5
  141. 000F5D2A INT3: cvar = shadowTextureSize
  142. desc =
  143. flags = 0
  144. default = 2048.000000
  145. category = 5
  146. 000F5D2A INT3: cvar = SSAO
  147. desc =
  148. flags = 0
  149. default = 3.000000
  150. category = 5
  151. 000F5D2A INT3: cvar = textureFilteringMode
  152. desc =
  153. flags = 0
  154. default = 5.000000
  155. category = 5
  156. 000F5D2A INT3: cvar = terrainLodDist
  157. desc =
  158. flags = 0
  159. default = 500.000000
  160. category = 5
  161. 000F5D2A INT3: cvar = wmoLodDist
  162. desc =
  163. flags = 0
  164. default = 450.000000
  165. category = 5
  166. 000F5D2A INT3: cvar = OutlineEngineMode
  167. desc =
  168. flags = 0
  169. default = 2.000000
  170. category = 5
  171. 000F5D2A INT3: cvar = lodObjectCullSize
  172. desc =
  173. flags = 0
  174. default = 18.000000
  175. category = 5
  176. 000F5D2A INT3: cvar = lodObjectMinSize
  177. desc =
  178. flags = 0
  179. default = 54.000000
  180. category = 5
  181. 000F5D2A INT3: cvar = RAIDfarclip
  182. desc =
  183. flags = 0
  184. default = 7000.000000
  185. category = 5
  186. 000F5D2A INT3: cvar = RAIDWaterDetail
  187. desc =
  188. flags = 0
  189. default = 2.000000
  190. category = 5
  191. 000F5D2A INT3: cvar = RAIDSSAO
  192. desc =
  193. flags = 0
  194. default = 3.000000
  195. category = 5
  196. 000F5D2A INT3: cvar = RAIDgroundEffectDensity
  197. desc =
  198. flags = 0
  199. default = 80.000000
  200. category = 5
  201. 000F5D2A INT3: cvar = RAIDgroundEffectDist
  202. desc =
  203. flags = 0
  204. default = 200.000000
  205. category = 5
  206. 000F5D2A INT3: cvar = RAIDshadowMode
  207. desc =
  208. flags = 0
  209. default = 3.000000
  210. category = 5
  211. 000F5D2A INT3: cvar = RAIDterrainLodDist
  212. desc =
  213. flags = 0
  214. default = 500.000000
  215. category = 5
  216. 000F5D2A INT3: cvar = RAIDwmoLodDist
  217. desc =
  218. flags = 0
  219. default = 450.000000
  220. category = 5
  221. 000F5D2A INT3: cvar = RAIDhorizonStart
  222. desc =
  223. flags = 0
  224. default = 1900
  225. category = 5
  226. 000F5D2A INT3: cvar = RAIDtextureFilteringMode
  227. desc =
  228. flags = 0
  229. default = 5.000000
  230. category = 5
  231. 000F5D2A INT3: cvar = RAIDprojectedTextures
  232. desc =
  233. flags = 0
  234. default = 1.000000
  235. category = 5
  236. 000F5D2A INT3: cvar = RAIDenvironmentDetail
  237. desc =
  238. flags = 0
  239. default = 125.000000
  240. category = 5
  241. 000F5D2A INT3: cvar = RAIDshadowTextureSize
  242. desc =
  243. flags = 0
  244. default = 2048.000000
  245. category = 5
  246. 000F5D2A INT3: cvar = RAIDreflectionMode
  247. desc =
  248. flags = 0
  249. default = 0.000000
  250. category = 5
  251. 000F5D2A INT3: cvar = RAIDsunShafts
  252. desc =
  253. flags = 0
  254. default = 2.000000
  255. category = 5
  256. 000F5D2A INT3: cvar = RAIDparticleDensity
  257. desc =
  258. flags = 0
  259. default = 80.000000
  260. category = 5
  261. 000F5D2A INT3: cvar = RAIDrefraction
  262. desc =
  263. flags = 0
  264. default = 2.000000
  265. category = 5
  266. 000F5D2A INT3: cvar = RAIDOutlineEngineMode
  267. desc =
  268. flags = 0
  269. default = 2.000000
  270. category = 5
  271. 000F5D2A INT3: cvar = RAIDlodObjectCullSize
  272. desc =
  273. flags = 0
  274. default = 18.000000
  275. category = 5
  276. 000F5D2A INT3: cvar = RAIDlodObjectMinSize
  277. desc =
  278. flags = 0
  279. default = 54.000000
  280. category = 5
  281. 000F5D2A INT3: cvar = componentTextureLevel
  282. desc =
  283. flags = 0
  284. default = 0.000000
  285. category = 5
  286. 000F5D2A INT3: cvar = RAIDcomponentTextureLevel
  287. desc =
  288. flags = 0
  289. default = 0.000000
  290. category = 5
  291. 000F5D2A INT3: cvar = weatherDensity
  292. desc =
  293. flags = 0
  294. default = 3.000000
  295. category = 5
  296. 000F5D2A INT3: cvar = RAIDweatherDensity
  297. desc =
  298. flags = 0
  299. default = 3.000000
  300. category = 5
  301. 000F5D2A INT3: cvar = playIntroMovie
  302. desc =
  303. flags = 0
  304. default = 7
  305. category = 5
  306. 000F5D2A INT3: cvar = engineSurvey
  307. desc =
  308. flags = 0
  309. default = 2
  310. category = 5
  311. 000F5D2A INT3: cvar = checkAddonVersion
  312. desc =
  313. flags = 0
  314. default = 0
  315. category = 5
  316. 000F5D2A INT3: cvar = lastAddonVersion
  317. desc =
  318. flags = 0
  319. default = 70000
  320. category = 5
  321. 000F5D2A INT3: cvar = mouseSpeed
  322. desc =
  323. flags = 0
  324. default = 1
  325. category = 5
  326. 000F5D2A INT3: cvar = Gamma
  327. desc =
  328. flags = 0
  329. default = 1.000000
  330. category = 5
  331. 000F5D2A INT3: cvar = debugLog0
  332. desc =
  333. flags = 0
  334. default = 071716_201347 7: 1 2 3 5 6
  335. category = 5
  336. 000F5D2A INT3: cvar = debugLog1
  337. desc =
  338. flags = 0
  339. default = 071716_201838 Shutdown
  340. category = 5
  341. 000F5D2A INT3: cvar = ChatMusicVolume
  342. desc =
  343. flags = 0
  344. default = 0.29999998211861
  345. category = 5
  346. 000F5D2A INT3: cvar = ChatSoundVolume
  347. desc =
  348. flags = 0
  349. default = 0.39999997615814
  350. category = 5
  351. 000F5D2A INT3: cvar = ChatAmbienceVolume
  352. desc =
  353. flags = 0
  354. default = 0.29999998211861
  355. category = 5
  356. 000F5D2A INT3: cvar = VoiceActivationSensitivity
  357. desc =
  358. flags = 0
  359. default = 0.39999997615814
  360. category = 5
  361. 000F5D2A INT3: cvar = Sound_NumChannels
  362. desc =
  363. flags = 0
  364. default = 64
  365. category = 5
  366. 000F5D2A INT3: cvar = Sound_MusicVolume
  367. desc =
  368. flags = 0
  369. default = 0.10000000149012
  370. category = 5
  371. 000F5D2A INT3: cvar = Sound_AmbienceVolume
  372. desc =
  373. flags = 0
  374. default = 0.40000000596046
  375. category = 5
  376. 000F5D2A INT3: cvar = gameTip
  377. desc =
  378. flags = 0
  379. default = 45
  380. category = 5
  381. 000F5D2A INT3: cvar = gxVSync
  382. desc =
  383. flags = 0
  384. default = 1
  385. category = 5
  386. 000F5D2A INT3: cvar = RAIDsettingsEnabled
  387. desc =
  388. flags = 0
  389. default = 1
  390. category = 5
  391. 000F5D2A INT3: cvar = graphicsTextureResolution
  392. desc =
  393. flags = 0
  394. default = 3.000000
  395. category = 5
  396. 000F5D2A INT3: cvar = graphicsEnvironmentDetail
  397. desc =
  398. flags = 0
  399. default = 7
  400. category = 5
  401. 000F5D2A INT3: cvar = graphicsGroundClutter
  402. desc =
  403. flags = 0
  404. default = 7
  405. category = 5
  406. 000F5D2A INT3: cvar = graphicsShadowQuality
  407. desc =
  408. flags = 0
  409. default = 4.000000
  410. category = 5
  411. 000F5D2A INT3: cvar = raidGraphicsProjectedTextures
  412. desc =
  413. flags = 0
  414. default = 2.000000
  415. category = 5
  416. 000F5D2A INT3: cvar = raidGraphicsViewDistance
  417. desc =
  418. flags = 0
  419. default = 7
  420. category = 5
  421. 000F5D2A INT3: cvar = raidGraphicsEnvironmentDetail
  422. desc =
  423. flags = 0
  424. default = 7
  425. category = 5
  426. 000F5D2A INT3: cvar = raidGraphicsGroundClutter
  427. desc =
  428. flags = 0
  429. default = 7
  430. category = 5
  431. 000F5D2A INT3: cvar = raidGraphicsShadowQuality
  432. desc =
  433. flags = 0
  434. default = 4.000000
  435. category = 5
  436. 000F5D2A INT3: cvar = raidGraphicsLiquidDetail
  437. desc =
  438. flags = 0
  439. default = 3.000000
  440. category = 5
  441. 000F5D2A INT3: cvar = raidGraphicsParticleDensity
  442. desc =
  443. flags = 0
  444. default = 3.000000
  445. category = 5
  446. 000F5D2A INT3: cvar = raidGraphicsSSAO
  447. desc =
  448. flags = 0
  449. default = 4.000000
  450. category = 5
  451. 000F5D2A INT3: cvar = raidGraphicsDepthEffects
  452. desc =
  453. flags = 0
  454. default = 4.000000
  455. category = 5
  456. 000F5D2A INT3: cvar = raidGraphicsLightingQuality
  457. desc =
  458. flags = 0
  459. default = 3.000000
  460. category = 5
  461. 000F5D2A INT3: cvar = raidGraphicsOutlineMode
  462. desc =
  463. flags = 0
  464. default = 3.000000
  465. category = 5
  466. 000F5D2A INT3: cvar = ffxAntiAliasingMode
  467. desc =
  468. flags = 0
  469. default = 2
  470. category = 5
  471. 000F5D2A INT3: cvar = uiScale
  472. desc =
  473. flags = 0
  474. default = 0.71111111111111
  475. category = 5
  476. 000F5D2A INT3: cvar = useUiScale
  477. desc =
  478. flags = 0
  479. default = 1
  480. category = 5
  481. 000F5D2A INT3: cvar = Sound_SFXVolume
  482. desc =
  483. flags = 0
  484. default = 0.40000000596046
  485. category = 5
  486. 000F5D2A INT3: cvar = Sound_DialogVolume
  487. desc =
  488. flags = 0
  489. default = 0.40000000596046
  490. category = 5
  491. 000F5D2A INT3: cvar = Sound_EnableAmbience
  492. desc =
  493. flags = 0
  494. default = 0
  495. category = 5
  496. 000F5D2A INT3: cvar = Sound_EnableErrorSpeech
  497. desc =
  498. flags = 0
  499. default = 0
  500. category = 5
  501. 000F5D2A INT3: cvar = Sound_EnablePetBattleMusic
  502. desc =
  503. flags = 0
  504. default = 0
  505. category = 5
  506. 000F5D2A INT3: cvar = Sound_EnableEmoteSounds
  507. desc =
  508. flags = 0
  509. default = 0
  510. category = 5
  511. 000F5D2A INT3: cvar = Sound_EnableDSPEffects
  512. desc =
  513. flags = 0
  514. default = 0
  515. category = 5
  516. 000F5D2A INT3: cvar = Sound_EnablePetSounds
  517. desc =
  518. flags = 0
  519. default = 0
  520. category = 5
  521. 000F5D2A INT3: cvar = Sound_EnableSoundWhenGameIsInBG
  522. desc =
  523. flags = 0
  524. default = 1
  525. category = 5
  526. 000F5D2A INT3: cvar = characterFrameCollapsed
  527. desc =
  528. flags = 0
  529. default = 0
  530. category = 5
  531. 000F5D2A INT3: cvar = terrainTextureLod
  532. desc =
  533. flags = 0
  534. default = 0.000000
  535. category = 5
  536. 000F5D2A INT3: cvar = lodObjectCullDist
  537. desc =
  538. flags = 0
  539. default = 30.000000
  540. category = 5
  541. 000F5D2A INT3: cvar = RAIDDepthBasedOpacity
  542. desc =
  543. flags = 0
  544. default = 1.000000
  545. category = 5
  546. 000F5D2A INT3: cvar = RAIDterrainTextureLod
  547. desc =
  548. flags = 0
  549. default = 0.000000
  550. category = 5
  551. 000F5D2A INT3: cvar = RAIDterrainMipLevel
  552. desc =
  553. flags = 0
  554. default = 0.000000
  555. category = 5
  556. 000F5D2A INT3: cvar = RAIDworldBaseMip
  557. desc =
  558. flags = 0
  559. default = 0.000000
  560. category = 5
  561. 000F5D2A INT3: cvar = RAIDshadowSoft
  562. desc =
  563. flags = 0
  564. default = 0.000000
  565. category = 5
  566. 000F5D2A INT3: cvar = RAIDrippleDetail
  567. desc =
  568. flags = 0
  569. default = 1.000000
  570. category = 5
  571. 000F5D2A INT3: cvar = RAIDparticleMTDensity
  572. desc =
  573. flags = 0
  574. default = 100.000000
  575. category = 5
  576. 000F5D2A INT3: cvar = RAIDLightMode
  577. desc =
  578. flags = 0
  579. default = 2.000000
  580. category = 5
  581. 000F5D2A INT3: cvar = RAIDlodObjectCullDist
  582. desc =
  583. flags = 0
  584. default = 30.000000
  585. category = 5
  586. 000F5D2A INT3: cvar = questLogCollapseHeaderFilter
  587. desc =
  588. flags = 0
  589. default = 252
  590. category = 5
  591. 000F5D2A INT3: cvar = accountName
  592. desc =
  593. flags = 0
  594. category = 5
  595. 000F5D2A INT3: cvar = accountList
  596. desc =
  597. flags = 0
  598. default = !WoW5|WoW1|
  599. category = 5
  600. 000F5D2A INT3: cvar = particleMTDensity
  601. desc =
  602. flags = 0
  603. default = 100.000000
  604. category = 5
  605. 000F5D2A INT3: cvar = shadowSoft
  606. desc =
  607. flags = 0
  608. default = 0.000000
  609. category = 5
  610. 000F5D2A INT3: cvar = DepthBasedOpacity
  611. desc =
  612. flags = 0
  613. default = 1.000000
  614. category = 5
  615. 000F5D2A INT3: cvar = terrainMipLevel
  616. desc =
  617. flags = 0
  618. default = 0.000000
  619. category = 5
  620. 000F5D2A INT3: cvar = worldBaseMip
  621. desc =
  622. flags = 0
  623. default = 0.000000
  624. category = 5
  625. 000F5D2A INT3: cvar = lightMode
  626. desc =
  627. flags = 0
  628. default = 2.000000
  629. category = 5
  630. 000F5D2A INT3: cvar = screenshotQuality
  631. desc =
  632. flags = 0
  633. default = 10
  634. category = 5
  635. 000F5D2A INT3: cvar = raidGraphicsTextureFiltering
  636. desc =
  637. flags = 0
  638. default = 6.000000
  639. category = 5
  640. 000F5D2A INT3: cvar = raidOrBattleCount
  641. desc =
  642. flags = 0
  643. default = 10
  644. category = 5
  645. 000F5D2A INT3: cvar = graphicsTextureFiltering
  646. desc =
  647. flags = 0
  648. default = 6.000000
  649. category = 5
  650. 000F5D2A INT3: cvar = graphicsParticleDensity
  651. desc =
  652. flags = 0
  653. default = 3.000000
  654. category = 5
  655. 000F5D2A INT3: cvar = CACHE-WQST-QuestV2RecordCount
  656. desc =
  657. flags = 0
  658. default = 28451
  659. category = 5
  660. 000F5D2A INT3: cvar = CACHE-WQST-QuestV2HotfixCount
  661. desc =
  662. flags = 0
  663. default = 0
  664. category = 5
  665. 000F5D2A INT3: cvar = CACHE-WQST-QuestObjectiveRecordCount
  666. desc =
  667. flags = 0
  668. default = 28162
  669. category = 5
  670. 000F5D2A INT3: cvar = CACHE-WQST-QuestObjectiveHotfixCount
  671. desc =
  672. flags = 0
  673. default = 0
  674. category = 5
  675. 000F5D2A INT3: cvar = CACHE-WQST-QuestObjectiveXEffectRecordCount
  676. desc =
  677. flags = 0
  678. default = 7075
  679. category = 5
  680. 000F5D2A INT3: cvar = CACHE-WQST-QuestObjectiveXEffectHotfixCount
  681. desc =
  682. flags = 0
  683. default = 0
  684. category = 5
  685. 000F5D2A INT3: cvar = CACHE-WGOB-GameObjectsRecordCount
  686. desc =
  687. flags = 0
  688. default = 54144
  689. category = 5
  690. 000F5D2A INT3: cvar = CACHE-WGOB-GameObjectsHotfixCount
  691. desc =
  692. flags = 0
  693. default = 0
  694. category = 5
  695. 000F5D2A INT3: cvar = graphicsSunshafts
  696. desc =
  697. flags = 0
  698. default = 3.000000
  699. category = 5
  700. 000F5D2A INT3: cvar = graphicsSSAO
  701. desc =
  702. flags = 0
  703. default = 4.000000
  704. category = 5
  705. 000F5D2A INT3: cvar = advancedCombatLogging
  706. desc =
  707. flags = 0
  708. default = 1
  709. category = 5
  710. 000F5D2A INT3: cvar = graphicsProjectedTextures
  711. desc =
  712. flags = 0
  713. default = 2.000000
  714. category = 5
  715. 000F5D2A INT3: cvar = graphicsLiquidDetail
  716. desc =
  717. flags = 0
  718. default = 3.000000
  719. category = 5
  720. 000F5D2A INT3: cvar = graphicsDepthEffects
  721. desc =
  722. flags = 0
  723. default = 4.000000
  724. category = 5
  725. 000F5D2A INT3: cvar = graphicsLightingQuality
  726. desc =
  727. flags = 0
  728. default = 3.000000
  729. category = 5
  730. 000F5D2A INT3: cvar = graphicsOutlineMode
  731. desc =
  732. flags = 0
  733. default = 3.000000
  734. category = 5
  735. 000F5D2A INT3: cvar = raidGraphicsTextureResolution
  736. desc =
  737. flags = 0
  738. default = 3.000000
  739. category = 5
  740. 000F5D2A INT3: cvar = raidGraphicsSunshafts
  741. desc =
  742. flags = 0
  743. default = 3.000000
  744. category = 5
  745. 000F5D2A INT3: cvar = gxApi
  746. desc =
  747. flags = 0
  748. default = D3D11
  749. category = 5
  750. 000F5D2A INT3: cvar = agentLogLevel
  751. desc = Logging level for agent (0, 1, 2)
  752. flags = 0
  753. default = 1
  754. category = 0
  755. 000F5D2A INT3: cvar = serverAlert
  756. desc = Get the glue-string tag for the URL
  757. flags = 0
  758. default = SERVER_ALERT_BETA_URL
  759. category = 6
  760. 000F5D2A INT3: cvar = overrideArchive
  761. desc = Whether or not the client loads alternate data
  762. flags = 0
  763. default = 0
  764. category = 4
  765. 000F5D2A INT3: cvar = simd
  766. desc = Enable SIMD features (e.g. SSE)
  767. flags = 0
  768. default = 255
  769. category = 5
  770. 000F5D2A INT3: cvar = processAffinityMask
  771. desc = Sets which core(s) WoW may execute on - changes require restart to take effect
  772. flags = 2
  773. default = 0
  774. category = 0
  775. 000F5D2A INT3: cvar = streamingCameraRadius
  776. desc = Base radius of the streaming camera.
  777. flags = 1
  778. default = 100
  779. category = 1
  780. 000F5D2A INT3: cvar = streamingCameraMaxRadius
  781. desc = Max radius of the streaming camera.
  782. flags = 1
  783. default = 250
  784. category = 1
  785. 000F5D2A INT3: cvar = streamingCameraLookAheadTime
  786. desc = Look ahead time for streaming.
  787. flags = 1
  788. default = 2000
  789. category = 1
  790. 000F5D2A INT3: cvar = disableAutoRealmSelect
  791. desc = Disable automatically selecting a realm on login
  792. flags = 400 (1024.)
  793. default = 0
  794. category = 5
  795. 000F5D2A INT3: cvar = initialRealmListTimeout
  796. desc = How long to wait for the initial realm list before failing login (in seconds)
  797. flags = 1
  798. default = 60
  799. category = 5
  800. 000F5D2A INT3: cvar = webChallengeURLTimeout
  801. desc = How long to wait for the web challenge URL (in seconds). 0 means wait forever.
  802. flags = 1
  803. default = 60
  804. category = 5
  805. 000F5D2A INT3: cvar = debugAllocTrackStacktrace
  806. desc = Whether to track the stacktrace for each debug allocation
  807. flags = 200 (512.)
  808. default = 0
  809. category = 5
  810. 000F5D2A INT3: cvar = debugAllocSingleBlade
  811. desc = At startup only, choose a single blade such as a CSI peer to have debug allocators
  812. flags = 0
  813. default =
  814. category = 5
  815. 000F5D2A INT3: cvar = useDebugAllocators
  816. desc = Should we use debug allocators (level: 0, 1, 2)
  817. flags = 0
  818. default = 0
  819. category = 5
  820. 000F5D2A INT3: cvar = asyncThreadSleep
  821. desc = Engine option: Async read thread sleep
  822. flags = 1
  823. default = 0
  824. category = 0
  825. 000F5D2A INT3: cvar = asyncHandlerTimeout
  826. desc = Engine option: Async read main thread timeout
  827. flags = 1
  828. default = 100
  829. category = 0
  830. 000F5D2A INT3: cvar = enableBGDL
  831. desc = Background Download (on async net thread) Enabled
  832. flags = 1
  833. default = 1
  834. category = 0
  835. 000F5D2A INT3: cvar = maxFPS
  836. desc = Set FPS limit
  837. flags = 1
  838. default = 100
  839. category = 1
  840. 000F5D2A INT3: cvar = maxFPSBk
  841. desc = Set background FPS limit
  842. flags = 1
  843. default = 30
  844. category = 1
  845. 000F5D2A INT3: cvar = gxAdapter
  846. desc = Force to run the specified adapter index (-1 to let client choose)
  847. flags = 1
  848. default = -1
  849. category = 1
  850. 000F5D2A INT3: cvar = gxDepthResolveHandleCaching
  851. desc = Caching of the target handle for the depth resolve
  852. flags = 1
  853. default = 1
  854. category = 1
  855. 000F5D2A INT3: cvar = gxAFRDevicesCount
  856. desc = Force to set number of AFR devices
  857. flags = 1
  858. default = 0
  859. category = 1
  860. 000F5D2A INT3: cvar = hwDetect
  861. desc = do hardware detection
  862. flags = 1
  863. default = 1
  864. category = 1
  865. 000F5D2A INT3: cvar = videoOptionsVersion
  866. desc = Video options version
  867. flags = 1
  868. default = 0
  869. category = 1
  870. 000F5D2A INT3: cvar = gxApi
  871. desc = graphics api
  872. flags = 1
  873. default = auto
  874. category = 1
  875. 000F5D2A INT3: cvar = gxWindow
  876. desc = toggle fullscreen/window
  877. flags = 800 (2048.)
  878. default = 1
  879. category = 1
  880. 000F5D2A INT3: cvar = gxMaximize
  881. desc = maximize game window
  882. flags = 800 (2048.)
  883. default = 1
  884. category = 1
  885. 000F5D2A INT3: cvar = gxMonitor
  886. desc = monitor
  887. flags = 1
  888. default = 0
  889. category = 1
  890. 000F5D2A INT3: cvar = gxFullscreenResolution
  891. desc = resolution
  892. flags = 1
  893. default = 1920x1080
  894. category = 1
  895. 000F5D2A INT3: cvar = gxWindowedResolution
  896. desc = windowed resolution
  897. flags = 1
  898. default = 1920x1080
  899. category = 1
  900. 000F5D2A INT3: cvar = gxNewResolution
  901. desc = resolution to be set
  902. flags = 400 (1024.)
  903. default = 0x0
  904. category = 1
  905. 000F5D2A INT3: cvar = gxPreferWindowedFullscreen
  906. desc = prefer which fullscreen mode for toggle
  907. flags = 1
  908. default = 0
  909. category = 1
  910. 000F5D2A INT3: cvar = gxRefresh
  911. desc = refresh rate
  912. flags = 1
  913. default = 60000/1001
  914. category = 1
  915. 000F5D2A INT3: cvar = gxTripleBuffer
  916. desc = triple buffer
  917. flags = 1
  918. default = 0
  919. category = 1
  920. 000F5D2A INT3: cvar = gxVSync
  921. desc = vsync on or off
  922. flags = 1
  923. default = 0
  924. category = 1
  925. 000F5D2A INT3: cvar = gxAspect
  926. desc = constrain window aspect
  927. flags = 1
  928. default = 1
  929. category = 1
  930. 000F5D2A INT3: cvar = gxCursor
  931. desc = toggle hardware cursor
  932. flags = 1
  933. default = 1
  934. category = 1
  935. 000F5D2A INT3: cvar = gxFixLag
  936. desc = prevent cursor lag
  937. flags = 1
  938. default = 0
  939. category = 1
  940. 000F5D2A INT3: cvar = gxMaxFrameLatency
  941. desc = maximum number of frames ahead of GPU the CPU can be
  942. flags = 1
  943. default = 3
  944. category = 1
  945. 000F5D2A INT3: cvar = gxStereoEnabled
  946. desc = Enable stereoscopic rendering
  947. flags = 1
  948. default = 0
  949. category = 1
  950. 000F5D2A INT3: cvar = windowResizeLock
  951. desc = prevent resizing in windowed mode
  952. flags = 1
  953. default = 0
  954. category = 1
  955. 000F5D2A INT3: cvar = graphicsQuality
  956. desc = save for Graphics Quality Selection
  957. flags = 1
  958. default = 4
  959. category = 1
  960. 000F5D2A INT3: cvar = RAIDgraphicsQuality
  961. desc = save for Raid Graphics Quality Selection
  962. flags = 1
  963. default = 4
  964. category = 1
  965. 000F5D2A INT3: cvar = gxStereoConvergence
  966. desc = Set stereoscopic rendering convergence depth
  967. flags = 1
  968. default = 1
  969. category = 1
  970. 000F5D2A INT3: cvar = gxStereoSeparation
  971. desc = Set stereoscopic rendering separation percentage
  972. flags = 1
  973. default = 25
  974. category = 1
  975. 000F5D2A INT3: cvar = ErrorFileLog
  976. desc = ???
  977. flags = 0
  978. default = 0
  979. category = 0
  980. 000F5D2A INT3: cvar = M2UseThreads
  981. desc = multithread model animations
  982. flags = 0
  983. default = 1
  984. category = 1
  985. 000F5D2A INT3: cvar = M2ForceAdditiveParticleSort
  986. desc = force all particles to sort as though they were additive
  987. flags = 0
  988. default = 0
  989. category = 1
  990. 000F5D2A INT3: cvar = M2UseInstancing
  991. desc = use hardware instancing
  992. flags = 0
  993. default = 1
  994. category = 1
  995. 000F5D2A INT3: cvar = M2UseLOD
  996. desc = use model lod
  997. flags = 0
  998. default = 1
  999. category = 1
  1000. 000F5D2A INT3: cvar = detailDoodadInstancing
  1001. desc = Detail doodad instancing
  1002. flags = 1
  1003. default = 1
  1004. category = 1
  1005. 000F5D2A INT3: cvar = farclip
  1006. desc = Far clip plane distance
  1007. flags = 1
  1008. default = 1000
  1009. category = 1
  1010. 000F5D2A INT3: cvar = nearclip
  1011. desc = Near clip plane distance
  1012. flags = 1
  1013. default = 0.2
  1014. category = 1
  1015. 000F5D2A INT3: cvar = horizonStart
  1016. desc = Horizon start distance
  1017. flags = 1
  1018. default = 800
  1019. category = 1
  1020. 000F5D2A INT3: cvar = particleDensity
  1021. desc = Particle density
  1022. flags = 1
  1023. default = 100
  1024. category = 1
  1025. 000F5D2A INT3: cvar = particleMTDensity
  1026. desc = Multi-Tex particle density
  1027. flags = 1
  1028. default = 100
  1029. category = 1
  1030. 000F5D2A INT3: cvar = waterDetail
  1031. desc = Water surface detail
  1032. flags = 1
  1033. default = 0
  1034. category = 1
  1035. 000F5D2A INT3: cvar = rippleDetail
  1036. desc = Ripple surface detail
  1037. flags = 1
  1038. default = 2
  1039. category = 1
  1040. 000F5D2A INT3: cvar = reflectionMode
  1041. desc = Reflection mode
  1042. flags = 1
  1043. default = 3
  1044. category = 1
  1045. 000F5D2A INT3: cvar = reflectionDownscale
  1046. desc = Reflection downscale
  1047. flags = 1
  1048. default = 0
  1049. category = 1
  1050. 000F5D2A INT3: cvar = sunShafts
  1051. desc = SunShafts
  1052. flags = 1
  1053. default = 0
  1054. category = 1
  1055. 000F5D2A INT3: cvar = refraction
  1056. desc = Refraction
  1057. flags = 1
  1058. default = 0
  1059. category = 1
  1060. 000F5D2A INT3: cvar = bspcache
  1061. desc = BSP node caching
  1062. flags = 1
  1063. default = 0
  1064. category = 1
  1065. 000F5D2A INT3: cvar = worldPoolUsage
  1066. desc = Usage static/dynamic/stream
  1067. flags = 1
  1068. default = static
  1069. category = 1
  1070. 000F5D2A INT3: cvar = terrainAlphaBitDepth
  1071. desc = Terrain alpha map bit depth
  1072. flags = 1
  1073. default = 8
  1074. category = 1
  1075. 000F5D2A INT3: cvar = groundEffectDensity
  1076. desc = Ground effect density
  1077. flags = 1
  1078. default = 16
  1079. category = 1
  1080. 000F5D2A INT3: cvar = groundEffectFade
  1081. desc = Ground effect fade
  1082. flags = 1
  1083. default = 70
  1084. category = 1
  1085. 000F5D2A INT3: cvar = groundEffectDist
  1086. desc = Ground effect dist
  1087. flags = 1
  1088. default = 70
  1089. category = 1
  1090. 000F5D2A INT3: cvar = environmentDetail
  1091. desc = Environment detail
  1092. flags = 1
  1093. default = 100
  1094. category = 1
  1095. 000F5D2A INT3: cvar = hwPCF
  1096. desc = Hardware PCF Filtering
  1097. flags = 1
  1098. default = 1
  1099. category = 1
  1100. 000F5D2A INT3: cvar = projectedTextures
  1101. desc = Projected Textures
  1102. flags = 1
  1103. default = 0
  1104. category = 1
  1105. 000F5D2A INT3: cvar = gxTextureCacheSize
  1106. desc = GX Texture Cache Size
  1107. flags = 1
  1108. default = 0
  1109. category = 1
  1110. 000F5D2A INT3: cvar = shadowMode
  1111. desc = Quality of shadows (0-3)
  1112. flags = 1
  1113. default = 0
  1114. category = 1
  1115. 000F5D2A INT3: cvar = shadowTextureSize
  1116. desc = Shadow texture size (1024-2048)
  1117. flags = 1
  1118. default = 1024
  1119. category = 1
  1120. 000F5D2A INT3: cvar = shadowSoft
  1121. desc = (BETA)Soft shadows (0/1)
  1122. flags = 1
  1123. default = 0
  1124. category = 1
  1125. 000F5D2A INT3: cvar = maxLightCount
  1126. desc = Maximum lights to render
  1127. flags = 1
  1128. default = 128
  1129. category = 1
  1130. 000F5D2A INT3: cvar = maxLightDist
  1131. desc = Maximum distance to render lights
  1132. flags = 1
  1133. default = 2048
  1134. category = 1
  1135. 000F5D2A INT3: cvar = SSAO
  1136. desc = Screen-Space Ambient Occlusion
  1137. flags = 1
  1138. default = 0
  1139. category = 1
  1140. 000F5D2A INT3: cvar = SSAODistance
  1141. desc = SSAO distance
  1142. flags = 1
  1143. default = 100.0f
  1144. category = 1
  1145. 000F5D2A INT3: cvar = SSAOBlur
  1146. desc = Blur technique (0=off, 1=gauss, 2=bilateral
  1147. flags = 1
  1148. default = 2
  1149. category = 1
  1150. 000F5D2A INT3: cvar = DepthBasedOpacity
  1151. desc = Enable/Disable Soft Edge Effect
  1152. flags = 1
  1153. default = 1
  1154. category = 1
  1155. 000F5D2A INT3: cvar = preloadStreamingDistTerrain
  1156. desc = Terrain preload distance when streaming
  1157. flags = 1
  1158. default = 256
  1159. category = 5
  1160. 000F5D2A INT3: cvar = preloadStreamingDistObject
  1161. desc = Object preload distance when streaming
  1162. flags = 1
  1163. default = 64
  1164. category = 5
  1165. 000F5D2A INT3: cvar = preloadLoadingDistTerrain
  1166. desc = Terrain preload distance when loading
  1167. flags = 1
  1168. default = 1024
  1169. category = 5
  1170. 000F5D2A INT3: cvar = preloadLoadingDistObject
  1171. desc = Object preload distance when loading
  1172. flags = 1
  1173. default = 512
  1174. category = 5
  1175. 000F5D2A INT3: cvar = SkyCloudLOD
  1176. desc = Texture resolution for clouds
  1177. flags = 1
  1178. default = 0
  1179. category = 1
  1180. 000F5D2A INT3: cvar = textureFilteringMode
  1181. desc = Texture filtering mode
  1182. flags = 1
  1183. default = 1
  1184. category = 1
  1185. 000F5D2A INT3: cvar = terrainLodDist
  1186. desc = Terrain level of detail distance
  1187. flags = 1
  1188. default = 400
  1189. category = 1
  1190. 000F5D2A INT3: cvar = wmoLodDist
  1191. desc = Wmo level of detail distance
  1192. flags = 1
  1193. default = 650
  1194. category = 1
  1195. 000F5D2A INT3: cvar = wmoDoodadDist
  1196. desc = Wmo doodad load distance
  1197. flags = 1
  1198. default = 2000
  1199. category = 1
  1200. 000F5D2A INT3: cvar = terrainTextureLod
  1201. desc = Terrain texture level of detail
  1202. flags = 1
  1203. default = 0
  1204. category = 1
  1205. 000F5D2A INT3: cvar = entityLodDist
  1206. desc = Entity level of detail distance
  1207. flags = 1
  1208. default = 20
  1209. category = 1
  1210. 000F5D2A INT3: cvar = doodadLodDist
  1211. desc = Doodad level of detail distance
  1212. flags = 1
  1213. default = 150
  1214. category = 1
  1215. 000F5D2A INT3: cvar = terrainMipLevel
  1216. desc = Terrain blend map mip level
  1217. flags = 1
  1218. default = 0
  1219. category = 1
  1220. 000F5D2A INT3: cvar = worldMaxMipLevel
  1221. desc = World maximum texture mip level
  1222. flags = 1
  1223. default = 12
  1224. category = 1
  1225. 000F5D2A INT3: cvar = worldBaseMip
  1226. desc = World texture base mip
  1227. flags = 1
  1228. default = 0
  1229. category = 1
  1230. 000F5D2A INT3: cvar = terrainHoles
  1231. desc = Terrain holes affect occlusion
  1232. flags = 1
  1233. default = 0
  1234. category = 1
  1235. 000F5D2A INT3: cvar = OutlineEngineMode
  1236. desc = Mode for the OutlineBuffer for the engine
  1237. flags = 201 (513.)
  1238. default = 0
  1239. category = 1
  1240. 000F5D2A INT3: cvar = lightMode
  1241. desc = Quality of lighting
  1242. flags = 1
  1243. default = 2
  1244. category = 1
  1245. 000F5D2A INT3: cvar = physicsLevel
  1246. desc = Level of physics world interaction
  1247. flags = 1
  1248. default = 1
  1249. category = 1
  1250. 000F5D2A INT3: cvar = minimapPortalMax
  1251. desc = Max Number of Portals to traverse for minimap
  1252. flags = 1
  1253. default = 99
  1254. category = 4
  1255. 000F5D2A INT3: cvar = RenderScale
  1256. desc = Render scale (for supersampling or undersampling)
  1257. flags = 1
  1258. default = 1.0
  1259. category = 1
  1260. 000F5D2A INT3: cvar = ResampleQuality
  1261. desc = Resample quality
  1262. flags = 1
  1263. default = 0
  1264. category = 1
  1265. 000F5D2A INT3: cvar = MSAAQuality
  1266. desc = Multisampling AA quality
  1267. flags = 1
  1268. default = 0
  1269. category = 1
  1270. 000F5D2A INT3: cvar = MSAAAlphaTest
  1271. desc = Enable MSAA for alpha-tested geometry
  1272. flags = 1
  1273. default = 1
  1274. category = 1
  1275. 000F5D2A INT3: cvar = LodLiquid
  1276. desc = Render using lod liquid
  1277. flags = 400 (1024.)
  1278. default = 1
  1279. category = 1
  1280. 000F5D2A INT3: cvar = lodTerrainDiv
  1281. desc = Terrain lod divisor
  1282. flags = 1
  1283. default = 768
  1284. category = 1
  1285. 000F5D2A INT3: cvar = lodObjectCullSize
  1286. desc = Lod object culling size
  1287. flags = 1
  1288. default = 15
  1289. category = 1
  1290. 000F5D2A INT3: cvar = lodObjectCullDist
  1291. desc = Lod object culling dist minimum
  1292. flags = 1
  1293. default = 30
  1294. category = 1
  1295. 000F5D2A INT3: cvar = lodObjectMinSize
  1296. desc = Lod object min size
  1297. flags = 1
  1298. default = 20
  1299. category = 1
  1300. 000F5D2A INT3: cvar = RAIDsettingsEnabled
  1301. desc = Raid graphic settings are available
  1302. flags = 1
  1303. default = 0
  1304. category = 1
  1305. 000F5D2A INT3: cvar = RAIDfarclip
  1306. desc = Raid Far clip plane distance
  1307. flags = 1
  1308. default = 1000
  1309. category = 1
  1310. 000F5D2A INT3: cvar = RAIDWaterDetail
  1311. desc = Raid Water surface detail
  1312. flags = 1
  1313. default = 0
  1314. category = 1
  1315. 000F5D2A INT3: cvar = RAIDSSAO
  1316. desc = Raid Screen-Space Ambient Occlusion
  1317. flags = 1
  1318. default = 0
  1319. category = 1
  1320. 000F5D2A INT3: cvar = RAIDSSAOBlur
  1321. desc = Raid SSAO Blur technique
  1322. flags = 1
  1323. default = 2
  1324. category = 1
  1325. 000F5D2A INT3: cvar = RAIDDepthBasedOpacity
  1326. desc = Raid Enable/Disable Soft Edge Effect
  1327. flags = 1
  1328. default = 1
  1329. category = 1
  1330. 000F5D2A INT3: cvar = RAIDgroundEffectDensity
  1331. desc = Raid Ground effect density
  1332. flags = 1
  1333. default = 16
  1334. category = 1
  1335. 000F5D2A INT3: cvar = RAIDgroundEffectFade
  1336. desc = Raid Ground effect fade
  1337. flags = 1
  1338. default = 70
  1339. category = 1
  1340. 000F5D2A INT3: cvar = RAIDgroundEffectDist
  1341. desc = Raid Ground effect dist
  1342. flags = 1
  1343. default = 70
  1344. category = 1
  1345. 000F5D2A INT3: cvar = RAIDshadowMode
  1346. desc = Raid Quality of shadows (0-3)
  1347. flags = 1
  1348. default = 0
  1349. category = 1
  1350. 000F5D2A INT3: cvar = RAIDterrainLodDist
  1351. desc = Raid Terrain level of detail distance
  1352. flags = 1
  1353. default = 400
  1354. category = 1
  1355. 000F5D2A INT3: cvar = RAIDterrainTextureLod
  1356. desc = Raid Terrain texture level of detail
  1357. flags = 1
  1358. default = 0
  1359. category = 1
  1360. 000F5D2A INT3: cvar = RAIDwmoLodDist
  1361. desc = Raid Wmo level of detail distance
  1362. flags = 1
  1363. default = 650
  1364. category = 1
  1365. 000F5D2A INT3: cvar = RAIDhorizonStart
  1366. desc = Raid Horizon start distance
  1367. flags = 1
  1368. default = 800
  1369. category = 1
  1370. 000F5D2A INT3: cvar = RAIDterrainMipLevel
  1371. desc = Terrain blend map mip level
  1372. flags = 1
  1373. default = 0
  1374. category = 1
  1375. 000F5D2A INT3: cvar = RAIDworldBaseMip
  1376. desc = World texture base mip
  1377. flags = 1
  1378. default = 0
  1379. category = 1
  1380. 000F5D2A INT3: cvar = RAIDtextureFilteringMode
  1381. desc = Texture filtering mode
  1382. flags = 1
  1383. default = 1
  1384. category = 1
  1385. 000F5D2A INT3: cvar = RAIDprojectedTextures
  1386. desc = Projected Textures
  1387. flags = 1
  1388. default = 0
  1389. category = 1
  1390. 000F5D2A INT3: cvar = RAIDenvironmentDetail
  1391. desc = Environment detail
  1392. flags = 1
  1393. default = 100
  1394. category = 1
  1395. 000F5D2A INT3: cvar = RAIDshadowTextureSize
  1396. desc = Shadow texture size (1024-2048)
  1397. flags = 1
  1398. default = 1024
  1399. category = 1
  1400. 000F5D2A INT3: cvar = RAIDshadowSoft
  1401. desc = Soft shadows (0/1)
  1402. flags = 1
  1403. default = 0
  1404. category = 1
  1405. 000F5D2A INT3: cvar = RAIDreflectionMode
  1406. desc = Reflection mode
  1407. flags = 1
  1408. default = 3
  1409. category = 1
  1410. 000F5D2A INT3: cvar = RAIDrippleDetail
  1411. desc = Ripple surface detail
  1412. flags = 1
  1413. default = 2
  1414. category = 1
  1415. 000F5D2A INT3: cvar = RAIDsunShafts
  1416. desc = SunShafts
  1417. flags = 1
  1418. default = 0
  1419. category = 1
  1420. 000F5D2A INT3: cvar = RAIDparticleDensity
  1421. desc = Particle density
  1422. flags = 1
  1423. default = 100
  1424. category = 1
  1425. 000F5D2A INT3: cvar = RAIDparticleMTDensity
  1426. desc = Multi-Tex particle density
  1427. flags = 1
  1428. default = 100
  1429. category = 1
  1430. 000F5D2A INT3: cvar = RAIDrefraction
  1431. desc = Refraction
  1432. flags = 1
  1433. default = 0
  1434. category = 1
  1435. 000F5D2A INT3: cvar = RAIDOutlineEngineMode
  1436. desc = Mode for the OutlineBuffer
  1437. flags = 1
  1438. default = 0
  1439. category = 1
  1440. 000F5D2A INT3: cvar = RAIDLightMode
  1441. desc = Quality of lighting
  1442. flags = 1
  1443. default = 2
  1444. category = 1
  1445. 000F5D2A INT3: cvar = RAIDlodObjectCullSize
  1446. desc = Lod object culling size
  1447. flags = 1
  1448. default = 15
  1449. category = 1
  1450. 000F5D2A INT3: cvar = RAIDlodObjectCullDist
  1451. desc = Lod object culling dist minimum
  1452. flags = 1
  1453. default = 30
  1454. category = 1
  1455. 000F5D2A INT3: cvar = RAIDlodObjectMinSize
  1456. desc = Lod object min size
  1457. flags = 1
  1458. default = 20
  1459. category = 1
  1460. 000F5D2A INT3: cvar = componentTextureLevel
  1461. desc = Level of detail for character component textures. 0 means full detail.
  1462. flags = 1
  1463. default = 1
  1464. category = 1
  1465. 000F5D2A INT3: cvar = componentThread
  1466. desc = Multi thread character component processing
  1467. flags = 1
  1468. default = 1
  1469. category = 1
  1470. 000F5D2A INT3: cvar = componentCompress
  1471. desc = Character component texture compression
  1472. flags = 1
  1473. default = 1
  1474. category = 1
  1475. 000F5D2A INT3: cvar = componentTexLoadLimit
  1476. desc = Character component texture loading limit per frame
  1477. flags = 1
  1478. default = 6
  1479. category = 1
  1480. 000F5D2A INT3: cvar = componentTexCacheSize
  1481. desc = Character component texture cache size (in MB)
  1482. flags = 1
  1483. default = 20
  1484. category = 1
  1485. 000F5D2A INT3: cvar = componentSpecular
  1486. desc = DISABLED FOR 7.0.3 - Character component specular highlights
  1487. flags = 1
  1488. default = 1
  1489. category = 1
  1490. 000F5D2A INT3: cvar = componentEmissive
  1491. desc = Character component unlit/emissive
  1492. flags = 1
  1493. default = 1
  1494. category = 1
  1495. 000F5D2A INT3: cvar = RAIDcomponentTextureLevel
  1496. desc = Level of detail for character component textures. 0 means full detail.
  1497. flags = 1
  1498. default = 1
  1499. category = 1
  1500. 000F5D2A INT3: cvar = weatherDensity
  1501. desc = ???
  1502. flags = 0
  1503. default = 2
  1504. category = 1
  1505. 000F5D2A INT3: cvar = RAIDweatherDensity
  1506. desc = ???
  1507. flags = 0
  1508. default = 2
  1509. category = 1
  1510. 000F5D2A INT3: cvar = graphicsTextureResolution
  1511. desc = UI value of the graphics setting
  1512. flags = 1001 (4097.)
  1513. default = 5
  1514. category = 1
  1515. 000F5D2A INT3: cvar = graphicsTextureFiltering
  1516. desc = UI value of the graphics setting
  1517. flags = 1001 (4097.)
  1518. default = 5
  1519. category = 1
  1520. 000F5D2A INT3: cvar = graphicsProjectedTextures
  1521. desc = UI value of the graphics setting
  1522. flags = 1001 (4097.)
  1523. default = 2
  1524. category = 1
  1525. 000F5D2A INT3: cvar = graphicsViewDistance
  1526. desc = UI value of the graphics setting
  1527. flags = 1001 (4097.)
  1528. default = 7
  1529. category = 1
  1530. 000F5D2A INT3: cvar = graphicsEnvironmentDetail
  1531. desc = UI value of the graphics setting
  1532. flags = 1001 (4097.)
  1533. default = 6
  1534. category = 1
  1535. 000F5D2A INT3: cvar = graphicsGroundClutter
  1536. desc = UI value of the graphics setting
  1537. flags = 1001 (4097.)
  1538. default = 6
  1539. category = 1
  1540. 000F5D2A INT3: cvar = graphicsShadowQuality
  1541. desc = UI value of the graphics setting
  1542. flags = 1001 (4097.)
  1543. default = 5
  1544. category = 1
  1545. 000F5D2A INT3: cvar = graphicsLiquidDetail
  1546. desc = UI value of the graphics setting
  1547. flags = 1001 (4097.)
  1548. default = 4
  1549. category = 1
  1550. 000F5D2A INT3: cvar = graphicsSunshafts
  1551. desc = UI value of the graphics setting
  1552. flags = 1001 (4097.)
  1553. default = 3
  1554. category = 1
  1555. 000F5D2A INT3: cvar = graphicsParticleDensity
  1556. desc = UI value of the graphics setting
  1557. flags = 1001 (4097.)
  1558. default = 3
  1559. category = 1
  1560. 000F5D2A INT3: cvar = graphicsSSAO
  1561. desc = UI value of the graphics setting
  1562. flags = 1001 (4097.)
  1563. default = 4
  1564. category = 1
  1565. 000F5D2A INT3: cvar = graphicsDepthEffects
  1566. desc = UI value of the graphics setting
  1567. flags = 1001 (4097.)
  1568. default = 4
  1569. category = 1
  1570. 000F5D2A INT3: cvar = graphicsLightingQuality
  1571. desc = UI value of the graphics setting
  1572. flags = 1001 (4097.)
  1573. default = 3
  1574. category = 1
  1575. 000F5D2A INT3: cvar = graphicsOutlineMode
  1576. desc = UI value of the graphics setting
  1577. flags = 1001 (4097.)
  1578. default = 3
  1579. category = 1
  1580. 000F5D2A INT3: cvar = raidGraphicsTextureResolution
  1581. desc = UI value of the raidGraphics setting
  1582. flags = 1001 (4097.)
  1583. default = 3
  1584. category = 1
  1585. 000F5D2A INT3: cvar = raidGraphicsTextureFiltering
  1586. desc = UI value of the raidGraphics setting
  1587. flags = 1001 (4097.)
  1588. default = 4
  1589. category = 1
  1590. 000F5D2A INT3: cvar = raidGraphicsProjectedTextures
  1591. desc = UI value of the raidGraphics setting
  1592. flags = 1001 (4097.)
  1593. default = 1
  1594. category = 1
  1595. 000F5D2A INT3: cvar = raidGraphicsViewDistance
  1596. desc = UI value of the raidGraphics setting
  1597. flags = 1001 (4097.)
  1598. default = 5
  1599. category = 1
  1600. 000F5D2A INT3: cvar = raidGraphicsEnvironmentDetail
  1601. desc = UI value of the raidGraphics setting
  1602. flags = 1001 (4097.)
  1603. default = 6
  1604. category = 1
  1605. 000F5D2A INT3: cvar = raidGraphicsGroundClutter
  1606. desc = UI value of the raidGraphics setting
  1607. flags = 1001 (4097.)
  1608. default = 6
  1609. category = 1
  1610. 000F5D2A INT3: cvar = raidGraphicsShadowQuality
  1611. desc = UI value of the raidGraphics setting
  1612. flags = 1001 (4097.)
  1613. default = 3
  1614. category = 1
  1615. 000F5D2A INT3: cvar = raidGraphicsLiquidDetail
  1616. desc = UI value of the raidGraphics setting
  1617. flags = 1001 (4097.)
  1618. default = 2
  1619. category = 1
  1620. 000F5D2A INT3: cvar = raidGraphicsSunshafts
  1621. desc = UI value of the raidGraphics setting
  1622. flags = 1001 (4097.)
  1623. default = 1
  1624. category = 1
  1625. 000F5D2A INT3: cvar = raidGraphicsParticleDensity
  1626. desc = UI value of the raidGraphics setting
  1627. flags = 1001 (4097.)
  1628. default = 2
  1629. category = 1
  1630. 000F5D2A INT3: cvar = raidGraphicsSSAO
  1631. desc = UI value of the raidGraphics setting
  1632. flags = 1001 (4097.)
  1633. default = 2
  1634. category = 1
  1635. 000F5D2A INT3: cvar = raidGraphicsDepthEffects
  1636. desc = UI value of the raidGraphics setting
  1637. flags = 1001 (4097.)
  1638. default = 1
  1639. category = 1
  1640. 000F5D2A INT3: cvar = raidGraphicsLightingQuality
  1641. desc = UI value of the raidGraphics setting
  1642. flags = 1001 (4097.)
  1643. default = 2
  1644. category = 1
  1645. 000F5D2A INT3: cvar = raidGraphicsOutlineMode
  1646. desc = UI value of the raidGraphics setting
  1647. flags = 1001 (4097.)
  1648. default = 1
  1649. category = 1
  1650. 000F5D2A INT3: cvar = warp
  1651. desc = UI value of the graphics setting
  1652. flags = 600 (1536.)
  1653. default = 0
  1654. category = 1
  1655. 000F5D2A INT3: cvar = warpScreenSize
  1656. desc = Physical monitor size in cubits/decimeter
  1657. flags = 1
  1658. default = .52
  1659. category = 1
  1660. 000F5D2A INT3: cvar = warpViewDistance
  1661. desc = Physical distance from the viewer to the monitor
  1662. flags = 1
  1663. default = .2
  1664. category = 1
  1665. 000F5D2A INT3: cvar = warpViewTilt
  1666. desc = Angle of the side monitors IN RADIANS
  1667. flags = 1
  1668. default = .05
  1669. category = 1
  1670. 000F5D2A INT3: cvar = shadowCull
  1671. desc = enable shadow frustum culling
  1672. flags = 0
  1673. default = 1
  1674. category = 5
  1675. 000F5D2A INT3: cvar = shadowScissor
  1676. desc = enable scissoring when rendering shadowmaps
  1677. flags = 0
  1678. default = 1
  1679. category = 5
  1680. 000F5D2A INT3: cvar = shadowInstancing
  1681. desc = enable instancing when rendering shadowmaps
  1682. flags = 0
  1683. default = 1
  1684. category = 5
  1685. 000F5D2A INT3: cvar = hbaoNormals
  1686. desc = Use Normals for HBAO
  1687. flags = 1
  1688. default = 1
  1689. category = 1
  1690. 000F5D2A INT3: cvar = hbaoBias
  1691. desc = HBAO Bias
  1692. flags = 1
  1693. default = 0.45
  1694. category = 1
  1695. 000F5D2A INT3: cvar = hbaoRadius
  1696. desc = HBAO Radius
  1697. flags = 1
  1698. default = 2.2
  1699. category = 1
  1700. 000F5D2A INT3: cvar = hbaoPowerExp
  1701. desc = HBAO Power Exponent
  1702. flags = 1
  1703. default = 2.4
  1704. category = 1
  1705. 000F5D2A INT3: cvar = hbaoBlurSharp
  1706. desc = HBAO Blur Sharpness
  1707. flags = 1
  1708. default = 4.0
  1709. category = 1
  1710. 000F5D2A INT3: cvar = animFrameSkipLOD
  1711. desc = animations will skip frames at distance
  1712. flags = 1
  1713. default = 0
  1714. category = 1
  1715. 000F5D2A INT3: cvar = hotReloadModels
  1716. desc = Allow an active model to be reloaded when a new version is detected in the bin folder. If this is disabled, the model data will only be refreshed after all game objects using the model are deleted
  1717. flags = 1
  1718. default = 1
  1719. category = 1
  1720. 000F5D2A INT3: cvar = forceLODCheck
  1721. desc = If enabled, we will skip checking DBC for LOD count and every m2 will scan the folder for skin profiles
  1722. flags = 1
  1723. default = 0
  1724. category = 1
  1725. 000F5D2A INT3: cvar = BrowserNavigateLog
  1726. desc = Enables Logging of browser navigation requests (Requires /reload)
  1727. flags = 1
  1728. default = 0
  1729. category = 0
  1730. 000F5D2A INT3: cvar = accountName
  1731. desc = Saved account name
  1732. flags = 40 (64.)
  1733. default =
  1734. category = 4
  1735. 000F5D2A INT3: cvar = accountList
  1736. desc = List of wow accounts for saved Blizzard account
  1737. flags = 40 (64.)
  1738. default =
  1739. category = 4
  1740. 000F5D2A INT3: cvar = g_accountUsesToken
  1741. desc = Saved whether uses authenticator
  1742. flags = 40 (64.)
  1743. default = 0
  1744. category = 4
  1745. 000F5D2A INT3: cvar = playIntroMovie
  1746. desc = Starting expansion movie to play on startup
  1747. flags = 0
  1748. default = 5
  1749. category = 4
  1750. 000F5D2A INT3: cvar = movieSubtitle
  1751. desc = Show movie subtitles
  1752. flags = 0
  1753. default = 0
  1754. category = 4
  1755. 000F5D2A INT3: cvar = engineSurvey
  1756. desc = Whether to send the engine survey to the servers
  1757. flags = 0
  1758. default = 0
  1759. category = 4
  1760. 000F5D2A INT3: cvar = raidOrBattleCount
  1761. desc = How many times we've sent a raid or battleground survey to the servers
  1762. flags = 0
  1763. default = 0
  1764. category = 4
  1765. 000F5D2A INT3: cvar = checkAddonVersion
  1766. desc = Check interface addon version number
  1767. flags = 0
  1768. default = 1
  1769. category = 4
  1770. 000F5D2A INT3: cvar = lastAddonVersion
  1771. desc = Addon interface version number from previous build
  1772. flags = 0
  1773. default = 0
  1774. category = 4
  1775. 000F5D2A INT3: cvar = enableMouseSpeed
  1776. desc = Enables setting a custom mouse sensitivity to override the setting from the operating system.
  1777. flags = 0
  1778. default = 0
  1779. category = 4
  1780. 000F5D2A INT3: cvar = mouseSpeed
  1781. desc = ???
  1782. flags = 0
  1783. default = 1.0
  1784. category = 4
  1785. 000F5D2A INT3: cvar = fullDump
  1786. desc = When you crash, generate a full memory dump
  1787. flags = 0
  1788. default = 0
  1789. category = 0
  1790. 000F5D2A INT3: cvar = Errors
  1791. desc = ???
  1792. flags = 400 (1024.)
  1793. default = 0
  1794. category = 0
  1795. 000F5D2A INT3: cvar = showErrors
  1796. desc = ???
  1797. flags = 0
  1798. default = 1
  1799. category = 0
  1800. 000F5D2A INT3: cvar = ErrorLevelMin
  1801. desc = ???
  1802. flags = 0
  1803. default = 2
  1804. category = 0
  1805. 000F5D2A INT3: cvar = ErrorLevelMax
  1806. desc = ???
  1807. flags = 0
  1808. default = 3
  1809. category = 0
  1810. 000F5D2A INT3: cvar = ErrorFilter
  1811. desc = ???
  1812. flags = 0
  1813. default = all
  1814. category = 0
  1815. 000F5D2A INT3: cvar = DesktopGamma
  1816. desc = ???
  1817. flags = 0
  1818. default = 0
  1819. category = 1
  1820. 000F5D2A INT3: cvar = Gamma
  1821. desc = ???
  1822. flags = 0
  1823. default = 1.0
  1824. category = 1
  1825. 000F5D2A INT3: cvar = lastCharacterIndex
  1826. desc = Last character selected
  1827. flags = 0
  1828. default = 0
  1829. category = 4
  1830. 000F5D2A INT3: cvar = readTerminationWithoutNotice
  1831. desc = Status of the Termination without Notice notice
  1832. flags = 0
  1833. default = 0
  1834. category = 4
  1835. 000F5D2A INT3: cvar = lastReadTerminationWithoutNotice
  1836. desc = Last version for which the Termination without Notice notice was read
  1837. flags = 0
  1838. default = 0
  1839. category = 4
  1840. 000F5D2A INT3: cvar = readScanning
  1841. desc = Status of the Scanning notice
  1842. flags = 0
  1843. default = 0
  1844. category = 4
  1845. 000F5D2A INT3: cvar = readContest
  1846. desc = Status of the Contest notice
  1847. flags = 0
  1848. default = 0
  1849. category = 4
  1850. 000F5D2A INT3: cvar = seenCharacterUpgradePopup
  1851. desc = Seen the free character upgrade popup
  1852. flags = 0
  1853. default = 0
  1854. category = 4
  1855. 000F5D2A INT3: cvar = screenshotFormat
  1856. desc = Set the format of screenshots
  1857. flags = 1
  1858. default = jpeg
  1859. category = 1
  1860. 000F5D2A INT3: cvar = screenshotQuality
  1861. desc = Set the quality of screenshots (1 - 10)
  1862. flags = 1
  1863. default = 3
  1864. category = 1
  1865. 000F5D2A INT3: cvar = expandUpgradePanel
  1866. desc = Controls whether the upgrade panel is expanded or collapsed.
  1867. flags = 0
  1868. default = 1
  1869. category = 4
  1870. 000F5D2A INT3: cvar = debugLog0
  1871. desc = CVar for debugging
  1872. flags = 0
  1873. default = 0
  1874. category = 4
  1875. 000F5D2A INT3: cvar = debugLog1
  1876. desc = CVar for debugging
  1877. flags = 0
  1878. default = 0
  1879. category = 4
  1880. 000F5D2A INT3: cvar = debugLog2
  1881. desc = CVar for debugging
  1882. flags = 0
  1883. default = 0
  1884. category = 4
  1885. 000F5D2A INT3: cvar = useIPv6
  1886. desc = Enable the usage of IPv6 sockets
  1887. flags = 1
  1888. default = 0
  1889. category = 6
  1890. 000F5D2A INT3: cvar = disableServerNagle
  1891. desc = Disable server-side nagle algorithm
  1892. flags = 1
  1893. default = 1
  1894. category = 6
  1895. 000F5D2A INT3: cvar = advancedCombatLogging
  1896. desc = Whether we want advanced combat log data sent from the server
  1897. flags = 1
  1898. default = 0
  1899. category = 4
  1900. 000F5D2A INT3: cvar = bnetLogSeverity
  1901. desc = Set Battle.net's debug logging severity level
  1902. flags = 1
  1903. default = 1
  1904. category = 0
  1905. 000F5D2A INT3: cvar = skipStartGear
  1906. desc = Whether we should show starter gear on character create
  1907. flags = 1
  1908. default = 0
  1909. category = 4
  1910. 000F5D2A INT3: cvar = hdPlayerModels
  1911. desc = Use high definition replacements for player models
  1912. flags = 201 (513.)
  1913. default = 1
  1914. category = 1
  1915. 000F5D2A INT3: cvar = preloadPlayerModels
  1916. desc = Preload all local racial models into memory
  1917. flags = 0
  1918. default = 1
  1919. category = 4
  1920. 000F5D2A INT3: cvar = ChatMusicVolume
  1921. desc = music volume (0.0 to 1.0)
  1922. flags = 0
  1923. default = 0.3
  1924. category = 7
  1925. 000F5D2A INT3: cvar = ChatSoundVolume
  1926. desc = sound volume (0.0 to 1.0)
  1927. flags = 0
  1928. default = 0.4
  1929. category = 7
  1930. 000F5D2A INT3: cvar = ChatAmbienceVolume
  1931. desc = Ambience Volume (0.0 to 1.0)
  1932. flags = 0
  1933. default = 0.3
  1934. category = 7
  1935. 000F5D2A INT3: cvar = StartTalkingDelay
  1936. desc =
  1937. flags = 0
  1938. default = 0.0
  1939. category = 5
  1940. 000F5D2A INT3: cvar = StartTalkingTime
  1941. desc =
  1942. flags = 0
  1943. default = 1.0
  1944. category = 5
  1945. 000F5D2A INT3: cvar = StopTalkingDelay
  1946. desc =
  1947. flags = 0
  1948. default = 0.0
  1949. category = 5
  1950. 000F5D2A INT3: cvar = StopTalkingTime
  1951. desc =
  1952. flags = 0
  1953. default = 2.0
  1954. category = 5
  1955. 000F5D2A INT3: cvar = OutboundChatVolume
  1956. desc = The software amplification factor (0.0 - 2.0)
  1957. flags = 0
  1958. default = 1.0
  1959. category = 5
  1960. 000F5D2A INT3: cvar = InboundChatVolume
  1961. desc = The volume of all other chat you hear (0.0 - 1.0)
  1962. flags = 0
  1963. default = 1.0
  1964. category = 5
  1965. 000F5D2A INT3: cvar = VoiceChatMode
  1966. desc = Push to talk(0) or voice activation(1)
  1967. flags = 0
  1968. default = 0
  1969. category = 5
  1970. 000F5D2A INT3: cvar = VoiceActivationSensitivity
  1971. desc = Sensitivity of the microphone (0.0 - 1.0)
  1972. flags = 0
  1973. default = 0.4
  1974. category = 5
  1975. 000F5D2A INT3: cvar = EnableMicrophone
  1976. desc = Enables the microphone so you can speak.
  1977. flags = 0
  1978. default = 1
  1979. category = 5
  1980. 000F5D2A INT3: cvar = EnableVoiceChat
  1981. desc = Enables the voice chat feature.
  1982. flags = 200 (512.)
  1983. default = 0
  1984. category = 5
  1985. 000F5D2A INT3: cvar = VoiceChatSelfMute
  1986. desc = Turn off your ability to talk.
  1987. flags = 0
  1988. default = 0
  1989. category = 5
  1990. 000F5D2A INT3: cvar = PushToTalkButton
  1991. desc = String representation of the Push-To-Talk button.
  1992. flags = 0
  1993. default = `
  1994. category = 5
  1995. 000F5D2A INT3: cvar = Sound_NumChannels
  1996. desc = number of sound channels
  1997. flags = 0
  1998. default = 32
  1999. category = 7
  2000. 000F5D2A INT3: cvar = Sound_EnableReverb
  2001. desc =
  2002. flags = 0
  2003. default = 0
  2004. category = 7
  2005. 000F5D2A INT3: cvar = Sound_OutputDriverIndex
  2006. desc =
  2007. flags = 0
  2008. default = 0
  2009. category = 7
  2010. 000F5D2A INT3: cvar = Sound_OutputDriverName
  2011. desc =
  2012. flags = 0
  2013. default = Primary Sound Driver
  2014. category = 7
  2015. 000F5D2A INT3: cvar = Sound_VoiceChatInputDriverIndex
  2016. desc =
  2017. flags = 0
  2018. default = 0
  2019. category = 7
  2020. 000F5D2A INT3: cvar = Sound_VoiceChatInputDriverName
  2021. desc =
  2022. flags = 0
  2023. default = Primary Sound Capture Driver
  2024. category = 7
  2025. 000F5D2A INT3: cvar = Sound_VoiceChatOutputDriverIndex
  2026. desc =
  2027. flags = 0
  2028. default = 0
  2029. category = 7
  2030. 000F5D2A INT3: cvar = Sound_VoiceChatOutputDriverName
  2031. desc =
  2032. flags = 0
  2033. default = Primary Sound Driver
  2034. category = 7
  2035. 000F5D2A INT3: cvar = Sound_DSPBufferSize
  2036. desc = sound buffer size, default 0
  2037. flags = 0
  2038. default = 0
  2039. category = 7
  2040. 000F5D2A INT3: cvar = Sound_OutputSampleRate
  2041. desc = output sample rate
  2042. flags = 0
  2043. default = 44100
  2044. category = 7
  2045. 000F5D2A INT3: cvar = Sound_EnableMode2
  2046. desc = test
  2047. flags = 0
  2048. default = 0
  2049. category = 7
  2050. 000F5D2A INT3: cvar = Sound_EnableMixMode2
  2051. desc = test
  2052. flags = 0
  2053. default = 0
  2054. category = 7
  2055. 000F5D2A INT3: cvar = Sound_EnableSFX
  2056. desc =
  2057. flags = 0
  2058. default = 1
  2059. category = 7
  2060. 000F5D2A INT3: cvar = Sound_EnableAmbience
  2061. desc = Enable Ambience
  2062. flags = 0
  2063. default = 1
  2064. category = 7
  2065. 000F5D2A INT3: cvar = Sound_EnableErrorSpeech
  2066. desc = error speech
  2067. flags = 0
  2068. default = 1
  2069. category = 7
  2070. 000F5D2A INT3: cvar = Sound_EnableMusic
  2071. desc = Enables music
  2072. flags = 0
  2073. default = 1
  2074. category = 7
  2075. 000F5D2A INT3: cvar = Sound_EnablePetBattleMusic
  2076. desc = Enables music in pet battles
  2077. flags = 200 (512.)
  2078. default = 1
  2079. category = 7
  2080. 000F5D2A INT3: cvar = Sound_EnableAllSound
  2081. desc =
  2082. flags = 0
  2083. default = 1
  2084. category = 7
  2085. 000F5D2A INT3: cvar = Sound_EnableDialog
  2086. desc = all dialog
  2087. flags = 0
  2088. default = 1
  2089. category = 7
  2090. 000F5D2A INT3: cvar = Sound_MasterVolume
  2091. desc = master volume (0.0 to 1.0)
  2092. flags = 0
  2093. default = 1.0
  2094. category = 7
  2095. 000F5D2A INT3: cvar = Sound_SFXVolume
  2096. desc = sound volume (0.0 to 1.0)
  2097. flags = 0
  2098. default = 1.0
  2099. category = 7
  2100. 000F5D2A INT3: cvar = Sound_MusicVolume
  2101. desc = music volume (0.0 to 1.0)
  2102. flags = 0
  2103. default = 0.4
  2104. category = 7
  2105. 000F5D2A INT3: cvar = Sound_AmbienceVolume
  2106. desc = Ambience Volume (0.0 to 1.0)
  2107. flags = 0
  2108. default = 0.6
  2109. category = 7
  2110. 000F5D2A INT3: cvar = Sound_DialogVolume
  2111. desc = Dialog Volume (0.0 to 1.0)
  2112. flags = 0
  2113. default = 1.0
  2114. category = 7
  2115. 000F5D2A INT3: cvar = Sound_ListenerAtCharacter
  2116. desc = lock listener at character
  2117. flags = 0
  2118. default = 1
  2119. category = 7
  2120. 000F5D2A INT3: cvar = Sound_EnableEmoteSounds
  2121. desc =
  2122. flags = 0
  2123. default = 1
  2124. category = 7
  2125. 000F5D2A INT3: cvar = Sound_ZoneMusicNoDelay
  2126. desc =
  2127. flags = 0
  2128. default = 0
  2129. category = 7
  2130. 000F5D2A INT3: cvar = Sound_EnableArmorFoleySoundForSelf
  2131. desc =
  2132. flags = 0
  2133. default = 1
  2134. category = 7
  2135. 000F5D2A INT3: cvar = Sound_EnableArmorFoleySoundForOthers
  2136. desc =
  2137. flags = 0
  2138. default = 1
  2139. category = 7
  2140. 000F5D2A INT3: cvar = Sound_EnableDSPEffects
  2141. desc =
  2142. flags = 0
  2143. default = 1
  2144. category = 7
  2145. 000F5D2A INT3: cvar = Sound_EnablePetSounds
  2146. desc = Enables pet sounds
  2147. flags = 0
  2148. default = 1
  2149. category = 7
  2150. 000F5D2A INT3: cvar = Sound_MaxCacheSizeInBytes
  2151. desc = Max cache size in bytes
  2152. flags = 0
  2153. default = 67108864
  2154. category = 7
  2155. 000F5D2A INT3: cvar = Sound_MaxCacheableSizeInBytes
  2156. desc = Max sound size that will be cached, larger files will be streamed instead
  2157. flags = 0
  2158. default = 1048576
  2159. category = 7
  2160. 000F5D2A INT3: cvar = FootstepSounds
  2161. desc = play footstep sounds
  2162. flags = 0
  2163. default = 1
  2164. category = 7
  2165. 000F5D2A INT3: cvar = Sound_EnableSoundWhenGameIsInBG
  2166. desc = Enable Sound When Game Is In Background
  2167. flags = 0
  2168. default = 0
  2169. category = 7
  2170. 000F5D2A INT3: cvar = SoundUseNewBusSystem
  2171. desc = use the new bus structure or fallback to the old one
  2172. flags = 200 (512.)
  2173. default = 1
  2174. category = 7
  2175. 000F5D2A INT3: cvar = debugSoundPlayerSpellsOnlyOnPlayerBus
  2176. desc =
  2177. flags = 0
  2178. default = 1
  2179. category = 7
  2180. 000F5D2A INT3: cvar = SoundPerf_VariationCap
  2181. desc = Limit sound kit variations to cut down on memory usage and disk thrashing on 32-bit machines
  2182. flags = 0
  2183. default = 32
  2184. category = 7
  2185. 000F5D2A INT3: cvar = Sound_EnablePositionalLowPassFilter
  2186. desc = Environmental effect to make sounds duller behind you or far away
  2187. flags = 0
  2188. default = 0
  2189. category = 7
  2190. 000F5D2A INT3: cvar = enableWowMouse
  2191. desc = Enable Steelseries World of Warcraft Mouse
  2192. flags = 1
  2193. default = 0
  2194. category = 5
  2195. 000F5D2A INT3: cvar = synchronizeSettings
  2196. desc = Whether client settings should be stored on the server
  2197. flags = 0
  2198. default = 1
  2199. category = 5
  2200. 000F5D2A INT3: cvar = ffxRectangle
  2201. desc = use rectangle texture for full screen effects
  2202. flags = 1
  2203. default = 1
  2204. category = 1
  2205. 000F5D2A INT3: cvar = ffxAntiAliasingMode
  2206. desc = Anti Aliasing Mode
  2207. flags = 1
  2208. default = 0
  2209. category = 1
  2210. 000F5D2A INT3: cvar = daltonize
  2211. desc = Attempt to correct for color blindness (set colorblindSimulator to type of colorblindness)
  2212. flags = 9
  2213. default = 1
  2214. category = 1
  2215. 000F5D2A INT3: cvar = colorblindWeaknessFactor
  2216. desc = Amount of sensitivity. e.g. Protanope (red-weakness) 0.0 = not colorblind, 1.0 = full weakness(Protanopia), 0.5 = mid weakness(Protanomaly)
  2217. flags = 9
  2218. default = 0.5
  2219. category = 1
  2220. 000F5D2A INT3: cvar = colorblindSimulator
  2221. desc = Type of color blindness
  2222. flags = 9
  2223. default = 0
  2224. category = 1
  2225. 000F5D2A INT3: cvar = forceEnglishNames
  2226. desc = ???
  2227. flags = 0
  2228. default = 0
  2229. category = 5
  2230. 000F5D2A INT3: cvar = synchronizeConfig
  2231. desc = ???
  2232. flags = 0
  2233. default = 1
  2234. category = 5
  2235. 000F5D2A INT3: cvar = synchronizeConfig
  2236. desc = ???
  2237. flags = 0
  2238. default = 1
  2239. category = 5
  2240. 000F5D2A INT3: cvar = synchronizeBindings
  2241. desc = ???
  2242. flags = 0
  2243. default = 1
  2244. category = 5
  2245. 000F5D2A INT3: cvar = synchronizeBindings
  2246. desc = ???
  2247. flags = 0
  2248. default = 1
  2249. category = 5
  2250. 000F5D2A INT3: cvar = synchronizeMacros
  2251. desc = ???
  2252. flags = 0
  2253. default = 1
  2254. category = 5
  2255. 000F5D2A INT3: cvar = synchronizeMacros
  2256. desc = ???
  2257. flags = 0
  2258. default = 1
  2259. category = 5
  2260. 000F5D2A INT3: cvar = ???
  2261. desc = ???
  2262. flags = 0
  2263. default = 1
  2264. category = 5
  2265. 000F5D2A INT3: cvar = synchronizeChatFrames
  2266. desc = ???
  2267. flags = 0
  2268. default = 1
  2269. category = 5
  2270. 000F5D2A INT3: cvar = gameTip
  2271. desc = ???
  2272. flags = 0
  2273. default = 0
  2274. category = 5
  2275. 000F5D2A INT3: cvar = streamBeams
  2276. desc = Use vertex streaming for beams (Gfx Driver Workaround). 0=Auto Detect, 1=Never Stream, 2=Always Stream
  2277. flags = 1
  2278. default = 0
  2279. category = 1
  2280. 000F5D2A INT3: cvar = sceneOcclusionEnable
  2281. desc = Scene software occlusion
  2282. flags = 1
  2283. default = 1
  2284. category = 1
  2285. 000F5D2A INT3: cvar = synchronizeConfig
  2286. desc = ???
  2287. flags = 0
  2288. default = 1
  2289. category = 5
  2290. 000F5D2A INT3: cvar = synchronizeConfig
  2291. desc = ???
  2292. flags = 0
  2293. default = 1
  2294. category = 5
  2295. 000F5D2A INT3: cvar = synchronizeBindings
  2296. desc = ???
  2297. flags = 0
  2298. default = 1
  2299. category = 5
  2300. 000F5D2A INT3: cvar = synchronizeBindings
  2301. desc = ???
  2302. flags = 0
  2303. default = 1
  2304. category = 5
  2305. 000F5D2A INT3: cvar = synchronizeMacros
  2306. desc = ???
  2307. flags = 0
  2308. default = 1
  2309. category = 5
  2310. 000F5D2A INT3: cvar = synchronizeMacros
  2311. desc = ???
  2312. flags = 0
  2313. default = 1
  2314. category = 5
  2315. 000F5D2A INT3: cvar = ???
  2316. desc = ???
  2317. flags = 0
  2318. default = 1
  2319. category = 5
  2320. 000F5D2A INT3: cvar = synchronizeChatFrames
  2321. desc = ???
  2322. flags = 0
  2323. default = 1
  2324. category = 5
  2325. 000F5D2A INT3: cvar = showfootprintparticles
  2326. desc = toggles rendering of footprint particles
  2327. flags = 1
  2328. default = 1
  2329. category = 1
  2330. 000F5D2A INT3: cvar = pathSmoothing
  2331. desc = NPC will round corners on ground paths
  2332. flags = 0
  2333. default = 1
  2334. category = 4
  2335. 000F5D2A INT3: cvar = cloakFixEnabled
  2336. desc = ???
  2337. flags = 0
  2338. default = 1
  2339. category = 5
  2340. 000F5D2A INT3: cvar = POIShiftComplete
  2341. desc = ???
  2342. flags = 0
  2343. default = 0.3
  2344. category = 0
  2345. 000F5D2A INT3: cvar = incompleteQuestPriorityThresholdDelta
  2346. desc = ???
  2347. flags = 0
  2348. default = 135
  2349. category = 0
  2350. 000F5D2A INT3: cvar = taintLog
  2351. desc = Whether taint logging is enabled
  2352. flags = 0
  2353. default = 0
  2354. category = 5
  2355. 000F5D2A INT3: cvar = scriptProfile
  2356. desc = Whether or not script profiling is enabled
  2357. flags = 0
  2358. default = 0
  2359. category = 5
  2360. 000F5D2A INT3: cvar = deselectOnClick
  2361. desc = Clear the target when clicking on terrain
  2362. flags = 10 (16.)
  2363. default = 0
  2364. category = 4
  2365. 000F5D2A INT3: cvar = autoInteract
  2366. desc = Toggles auto-move to interact target
  2367. flags = 10 (16.)
  2368. default = 0
  2369. category = 4
  2370. 000F5D2A INT3: cvar = autoStand
  2371. desc = Automatically stand when needed
  2372. flags = 10 (16.)
  2373. default = 1
  2374. category = 4
  2375. 000F5D2A INT3: cvar = autoDismount
  2376. desc = Automatically dismount when needed
  2377. flags = 10 (16.)
  2378. default = 1
  2379. category = 4
  2380. 000F5D2A INT3: cvar = autoDismountFlying
  2381. desc = If enabled, your character will automatically dismount before casting while flying
  2382. flags = 10 (16.)
  2383. default = 0
  2384. category = 4
  2385. 000F5D2A INT3: cvar = autoUnshift
  2386. desc = Automatically leave shapeshift form when needed
  2387. flags = 10 (16.)
  2388. default = 1
  2389. category = 4
  2390. 000F5D2A INT3: cvar = autoClearAFK
  2391. desc = Automatically clear AFK when moving or chatting
  2392. flags = 10 (16.)
  2393. default = 1
  2394. category = 4
  2395. 000F5D2A INT3: cvar = blockTrades
  2396. desc = Whether to automatically block trade requests
  2397. flags = 20 (32.)
  2398. default = 0
  2399. category = 4
  2400. 000F5D2A INT3: cvar = blockChannelInvites
  2401. desc = Whether to automatically block chat channel invites
  2402. flags = 20 (32.)
  2403. default = 0
  2404. category = 4
  2405. 000F5D2A INT3: cvar = lootUnderMouse
  2406. desc = Whether the loot window should open under the mouse
  2407. flags = 10 (16.)
  2408. default = 1
  2409. category = 4
  2410. 000F5D2A INT3: cvar = autoLootDefault
  2411. desc = Automatically loot items when the loot window opens
  2412. flags = 20 (32.)
  2413. default = 0
  2414. category = 4
  2415. 000F5D2A INT3: cvar = autoLootRate
  2416. desc = Rate in milliseconds to tick auto loot
  2417. flags = 20 (32.)
  2418. default = 150
  2419. category = 4
  2420. 000F5D2A INT3: cvar = autoOpenLootHistory
  2421. desc = Automatically opens the Loot History window when certain items drop
  2422. flags = 10 (16.)
  2423. default = 0
  2424. category = 4
  2425. 000F5D2A INT3: cvar = alwaysCompareItems
  2426. desc = Always show item comparison tooltips
  2427. flags = 10 (16.)
  2428. default = 0
  2429. category = 4
  2430. 000F5D2A INT3: cvar = SpellTooltip_DisplayAvgValues
  2431. desc = Toggles the spread from (min-max) to (avg)
  2432. flags = 10 (16.)
  2433. default = 1
  2434. category = 4
  2435. 000F5D2A INT3: cvar = breakUpLargeNumbers
  2436. desc = Toggles using commas in large numbers
  2437. flags = 10 (16.)
  2438. default = 1
  2439. category = 4
  2440. 000F5D2A INT3: cvar = superTrackerDist
  2441. desc =
  2442. flags = 10 (16.)
  2443. default = 0.75
  2444. category = 4
  2445. 000F5D2A INT3: cvar = spellBookSort
  2446. desc =
  2447. flags = 10 (16.)
  2448. default = 1
  2449. category = 4
  2450. 000F5D2A INT3: cvar = interactOnLeftClick
  2451. desc = Test CVar for interacting with NPC's on left click
  2452. flags = 10 (16.)
  2453. default = 1
  2454. category = 4
  2455. 000F5D2A INT3: cvar = assistAttack
  2456. desc = Whether to start attacking after an assist
  2457. flags = 20 (32.)
  2458. default = 0
  2459. category = 4
  2460. 000F5D2A INT3: cvar = autoSelfCast
  2461. desc = Whether spells should automatically be cast on you if you don't have a valid target
  2462. flags = 20 (32.)
  2463. default = 1
  2464. category = 4
  2465. 000F5D2A INT3: cvar = stopAutoAttackOnTargetChange
  2466. desc = Whether to stop attacking when changing targets
  2467. flags = 20 (32.)
  2468. default = 0
  2469. category = 4
  2470. 000F5D2A INT3: cvar = showTargetOfTarget
  2471. desc = Whether the target of target frame should be shown
  2472. flags = 18 (24.)
  2473. default = 0
  2474. category = 4
  2475. 000F5D2A INT3: cvar = targetOfTargetMode
  2476. desc = The conditions under which target of target should be shown
  2477. flags = 18 (24.)
  2478. default = 5
  2479. category = 4
  2480. 000F5D2A INT3: cvar = showTargetCastbar
  2481. desc = Show the spell your current target is casting
  2482. flags = 10 (16.)
  2483. default = 1
  2484. category = 4
  2485. 000F5D2A INT3: cvar = showVKeyCastbar
  2486. desc = If the V key display is up for your current target, show the enemy cast bar with the target's health bar in the game field
  2487. flags = 10 (16.)
  2488. default = 1
  2489. category = 4
  2490. 000F5D2A INT3: cvar = showVKeyCastbarOnlyOnTarget
  2491. desc = ???
  2492. flags = 20 (32.)
  2493. default = 0
  2494. category = 4
  2495. 000F5D2A INT3: cvar = showVKeyCastbarSpellName
  2496. desc = ???
  2497. flags = 20 (32.)
  2498. default = 1
  2499. category = 4
  2500. 000F5D2A INT3: cvar = displaySpellActivationOverlays
  2501. desc = Whether to display Spell Activation Overlays (a.k.a. Spell Alerts)
  2502. flags = 20 (32.)
  2503. default = 1
  2504. category = 4
  2505. 000F5D2A INT3: cvar = spellActivationOverlayOpacity
  2506. desc = The opacity of the Spell Activation Overlays (a.k.a. Spell Alerts)
  2507. flags = 10 (16.)
  2508. default = 0.65
  2509. category = 4
  2510. 000F5D2A INT3: cvar = doNotFlashLowHealthWarning
  2511. desc = Do not flash your screen red when you are low on health.
  2512. flags = 10 (16.)
  2513. default = 0
  2514. category = 4
  2515. 000F5D2A INT3: cvar = reducedLagTolerance
  2516. desc = Enables the Reduced Lag Tolerance slider. (Doesn't actually change anything. Use "MaxSpellStartRecoveryOffset" for that.)
  2517. flags = 210 (528.)
  2518. default = 0
  2519. category = 4
  2520. 000F5D2A INT3: cvar = maxSpellStartRecoveryOffset
  2521. desc = Determines how far ahead of the end of a spell start recovery the spell system can be before allowing spell request to be sent to the server
  2522. flags = 210 (528.)
  2523. default = 0
  2524. category = 4
  2525. 000F5D2A INT3: cvar = lossOfControl
  2526. desc = Enables loss of control spell banner
  2527. flags = 20 (32.)
  2528. default = 1
  2529. category = 4
  2530. 000F5D2A INT3: cvar = lossOfControlFull
  2531. desc = Setting for Loss of Control - Full Loss
  2532. flags = 220 (544.)
  2533. default = 2
  2534. category = 4
  2535. 000F5D2A INT3: cvar = lossOfControlInterrupt
  2536. desc = Setting for Loss of Control - Interrupt
  2537. flags = 220 (544.)
  2538. default = 2
  2539. category = 4
  2540. 000F5D2A INT3: cvar = lossOfControlSilence
  2541. desc = Setting for Loss of Control - Silence
  2542. flags = 220 (544.)
  2543. default = 2
  2544. category = 4
  2545. 000F5D2A INT3: cvar = lossOfControlDisarm
  2546. desc = Setting for Loss of Control - Disarm
  2547. flags = 220 (544.)
  2548. default = 2
  2549. category = 4
  2550. 000F5D2A INT3: cvar = lossOfControlRoot
  2551. desc = Setting for Loss of Control - Root
  2552. flags = 220 (544.)
  2553. default = 2
  2554. category = 4
  2555. 000F5D2A INT3: cvar = rotateMinimap
  2556. desc = Whether to rotate the entire minimap instead of the player arrow
  2557. flags = 10 (16.)
  2558. default = 0
  2559. category = 4
  2560. 000F5D2A INT3: cvar = minimapZoom
  2561. desc = The current outdoor minimap zoom level
  2562. flags = 20 (32.)
  2563. default = 0
  2564. category = 4
  2565. 000F5D2A INT3: cvar = minimapInsideZoom
  2566. desc = The current indoor minimap zoom level
  2567. flags = 20 (32.)
  2568. default = 0
  2569. category = 4
  2570. 000F5D2A INT3: cvar = minimapAltitudeHintMode
  2571. desc = Change minimap altitude difference display. 0=none, 1=darken, 2=arrows
  2572. flags = 1
  2573. default = 0
  2574. category = 4
  2575. 000F5D2A INT3: cvar = scriptErrors
  2576. desc = Whether or not the UI shows Lua errors
  2577. flags = 10 (16.)
  2578. default = 1
  2579. category = 5
  2580. 000F5D2A INT3: cvar = scriptWarnings
  2581. desc = Whether or not the UI shows Lua warnings
  2582. flags = 10 (16.)
  2583. default = 0
  2584. category = 5
  2585. 000F5D2A INT3: cvar = screenEdgeFlash
  2586. desc = Whether to show a red flash while you are in combat with the world map up
  2587. flags = 10 (16.)
  2588. default = 1
  2589. category = 4
  2590. 000F5D2A INT3: cvar = displayFreeBagSlots
  2591. desc = Whether or not the backpack button should indicate how many inventory slots you've got free
  2592. flags = 10 (16.)
  2593. default = 1
  2594. category = 4
  2595. 000F5D2A INT3: cvar = displayWorldPVPObjectives
  2596. desc = Whether to show world PvP objectives
  2597. flags = 10 (16.)
  2598. default = 1
  2599. category = 4
  2600. 000F5D2A INT3: cvar = colorblindMode
  2601. desc = Enables colorblind accessibility features in the game
  2602. flags = 10 (16.)
  2603. default = 0
  2604. category = 4
  2605. 000F5D2A INT3: cvar = enableMovePad
  2606. desc = Enables the MovePad accessibility feature in the game
  2607. flags = 10 (16.)
  2608. default = 0
  2609. category = 4
  2610. 000F5D2A INT3: cvar = streamStatusMessage
  2611. desc = Whether to display status messages while streaming content
  2612. flags = 10 (16.)
  2613. default = 1
  2614. category = 4
  2615. 000F5D2A INT3: cvar = emphasizeMySpellEffects
  2616. desc = Whether other player's spell impacts are toned down or not.
  2617. flags = 10 (16.)
  2618. default = 1
  2619. category = 4
  2620. 000F5D2A INT3: cvar = allowCompareWithToggle
  2621. desc =
  2622. flags = 10 (16.)
  2623. default = 1
  2624. category = 4
  2625. 000F5D2A INT3: cvar = countdownForCooldowns
  2626. desc = Whether to use number countdown instead of radial swipe for action button cooldowns or not.
  2627. flags = 10 (16.)
  2628. default = 0
  2629. category = 4
  2630. 000F5D2A INT3: cvar = showHonorAsExperience
  2631. desc = Show the honor bar as a regular experience bar in place of rep
  2632. flags = 20 (32.)
  2633. default = 0
  2634. category = 4
  2635. 000F5D2A INT3: cvar = autoQuestWatch
  2636. desc = Whether to automatically watch all quests when you obtain them
  2637. flags = 10 (16.)
  2638. default = 1
  2639. category = 4
  2640. 000F5D2A INT3: cvar = autoQuestProgress
  2641. desc = Whether to automatically watch all quests when they are updated
  2642. flags = 10 (16.)
  2643. default = 1
  2644. category = 4
  2645. 000F5D2A INT3: cvar = showQuestTrackingTooltips
  2646. desc = Displays quest tracking information in unit and object tooltips
  2647. flags = 20 (32.)
  2648. default = 1
  2649. category = 4
  2650. 000F5D2A INT3: cvar = autoQuestPopUps
  2651. desc = Saves current pop-ups for quests that are automatically acquired or completed.
  2652. flags = 20 (32.)
  2653. default =
  2654. category = 4
  2655. 000F5D2A INT3: cvar = questLogOpen
  2656. desc = Whether the quest log appears the side of the windowed map.
  2657. flags = 20 (32.)
  2658. default = 1
  2659. category = 4
  2660. 000F5D2A INT3: cvar = advancedWatchFrame
  2661. desc = Enables advanced Objectives tracking features
  2662. flags = 10 (16.)
  2663. default = 0
  2664. category = 4
  2665. 000F5D2A INT3: cvar = watchFrameIgnoreCursor
  2666. desc = Disables Objectives frame mouseover and title dropdown.
  2667. flags = 10 (16.)
  2668. default = 0
  2669. category = 4
  2670. 000F5D2A INT3: cvar = watchFrameBaseAlpha
  2671. desc = Objectives frame opacity.
  2672. flags = 10 (16.)
  2673. default = 0
  2674. category = 4
  2675. 000F5D2A INT3: cvar = watchFrameState
  2676. desc = Stores Objectives frame locked and collapsed states
  2677. flags = 10 (16.)
  2678. default = 0
  2679. category = 4
  2680. 000F5D2A INT3: cvar = showQuestObjectivesOnMap
  2681. desc = Shows quest POIs on the main map.
  2682. flags = 20 (32.)
  2683. default = 1
  2684. category = 4
  2685. 000F5D2A INT3: cvar = trackedQuests
  2686. desc = Internal cvar for saving automatically tracked quests in order
  2687. flags = 120 (288.)
  2688. default =
  2689. category = 4
  2690. 000F5D2A INT3: cvar = hardTrackedQuests
  2691. desc = Internal cvar for saving hard (user manually selected) tracked quests in order
  2692. flags = 120 (288.)
  2693. default =
  2694. category = 4
  2695. 000F5D2A INT3: cvar = trackedWorldQuests
  2696. desc = Internal cvar for saving tracked world quests
  2697. flags = 120 (288.)
  2698. default =
  2699. category = 4
  2700. 000F5D2A INT3: cvar = hardTrackedWorldQuests
  2701. desc = Internal cvar for saving hard tracked world quests
  2702. flags = 120 (288.)
  2703. default =
  2704. category = 4
  2705. 000F5D2A INT3: cvar = trackedAchievements
  2706. desc = Internal cvar for saving tracked achievements in order
  2707. flags = 120 (288.)
  2708. default =
  2709. category = 4
  2710. 000F5D2A INT3: cvar = flaggedTutorials
  2711. desc = Internal cvar for saving completed tutorials in order
  2712. flags = 110 (272.)
  2713. default =
  2714. category = 4
  2715. 000F5D2A INT3: cvar = actionedAdventureJournalEntries
  2716. desc = Which adventure journal entries flagged with ADVENTURE_JOURNAL_HIDE_AFTER_ACTION the user acted upon
  2717. flags = 110 (272.)
  2718. default =
  2719. category = 4
  2720. 000F5D2A INT3: cvar = lockedWorldMap
  2721. desc = Whether the world map is locked when sized down
  2722. flags = 20 (32.)
  2723. default = 1
  2724. category = 4
  2725. 000F5D2A INT3: cvar = worldMapOpacity
  2726. desc = Opacity for the world map when sized down
  2727. flags = 20 (32.)
  2728. default = 0
  2729. category = 4
  2730. 000F5D2A INT3: cvar = mapFade
  2731. desc = Whether to fade out the world map when moving
  2732. flags = 20 (32.)
  2733. default = 1
  2734. category = 4
  2735. 000F5D2A INT3: cvar = trackQuestSorting
  2736. desc = Whether to sort the last tracked quest to the top of the quest tracker or use proximity sorting
  2737. flags = 10 (16.)
  2738. default = top
  2739. category = 4
  2740. 000F5D2A INT3: cvar = mapAnimMinAlpha
  2741. desc = Alpha value to animate to when player moves with windowed world map open
  2742. flags = 10 (16.)
  2743. default = 0.35
  2744. category = 4
  2745. 000F5D2A INT3: cvar = mapAnimDuration
  2746. desc = Duration for the alpha animation
  2747. flags = 10 (16.)
  2748. default = 0.12
  2749. category = 4
  2750. 000F5D2A INT3: cvar = mapAnimStartDelay
  2751. desc = Start delay for the alpha animation
  2752. flags = 10 (16.)
  2753. default = 0.0
  2754. category = 4
  2755. 000F5D2A INT3: cvar = profanityFilter
  2756. desc = Whether to enable mature language filtering
  2757. flags = 10 (16.)
  2758. default = 1
  2759. category = 4
  2760. 000F5D2A INT3: cvar = spamFilter
  2761. desc = Whether to enable spam filtering
  2762. flags = 10 (16.)
  2763. default = 1
  2764. category = 4
  2765. 000F5D2A INT3: cvar = chatBubbles
  2766. desc = Whether to show in-game chat bubbles
  2767. flags = 10 (16.)
  2768. default = 1
  2769. category = 4
  2770. 000F5D2A INT3: cvar = chatBubblesParty
  2771. desc = Whether to show in-game chat bubbles for party chat
  2772. flags = 10 (16.)
  2773. default = 1
  2774. category = 4
  2775. 000F5D2A INT3: cvar = removeChatDelay
  2776. desc = Remove Chat Hover Delay
  2777. flags = 10 (16.)
  2778. default = 0
  2779. category = 4
  2780. 000F5D2A INT3: cvar = guildShowOffline
  2781. desc = Show offline guild members in the guild UI
  2782. flags = 10 (16.)
  2783. default = 1
  2784. category = 4
  2785. 000F5D2A INT3: cvar = guildMemberNotify
  2786. desc = Receive notification when guild members log on/off
  2787. flags = 10 (16.)
  2788. default = 1
  2789. category = 4
  2790. 000F5D2A INT3: cvar = guildRewardsUsable
  2791. desc = Show usable guild rewards only
  2792. flags = 20 (32.)
  2793. default = 0
  2794. category = 4
  2795. 000F5D2A INT3: cvar = guildRewardsCategory
  2796. desc = Show category of guild rewards
  2797. flags = 20 (32.)
  2798. default = 0
  2799. category = 4
  2800. 000F5D2A INT3: cvar = lfgAutoFill
  2801. desc = Whether to automatically add party members while looking for a group
  2802. flags = 10 (16.)
  2803. default = 0
  2804. category = 4
  2805. 000F5D2A INT3: cvar = lfgAutoJoin
  2806. desc = Whether to automatically join a party while looking for a group
  2807. flags = 10 (16.)
  2808. default = 0
  2809. category = 4
  2810. 000F5D2A INT3: cvar = friendsViewButtons
  2811. desc = Whether to show the friends list view buttons
  2812. flags = 20 (32.)
  2813. default = 0
  2814. category = 4
  2815. 000F5D2A INT3: cvar = friendsSmallView
  2816. desc = Whether to use smaller buttons in the friends list
  2817. flags = 20 (32.)
  2818. default = 0
  2819. category = 4
  2820. 000F5D2A INT3: cvar = chatStyle
  2821. desc = The style of Edit Boxes for the ChatFrame. Valid values: "classic", "im"
  2822. flags = 10 (16.)
  2823. default = im
  2824. category = 4
  2825. 000F5D2A INT3: cvar = wholeChatWindowClickable
  2826. desc = Whether the user may click anywhere on a chat window to change EditBox focus (only works in IM style)
  2827. flags = 10 (16.)
  2828. default = 1
  2829. category = 4
  2830. 000F5D2A INT3: cvar = whisperMode
  2831. desc = The action new whispers take by default: "popout", "inline", "popout_and_inline"
  2832. flags = 10 (16.)
  2833. default = inline
  2834. category = 4
  2835. 000F5D2A INT3: cvar = showTimestamps
  2836. desc = The format of timestamps in chat or "none"
  2837. flags = 10 (16.)
  2838. default = none
  2839. category = 4
  2840. 000F5D2A INT3: cvar = chatMouseScroll
  2841. desc = Whether the user can use the mouse wheel to scroll through chat
  2842. flags = 10 (16.)
  2843. default = 1
  2844. category = 4
  2845. 000F5D2A INT3: cvar = enableTwitter
  2846. desc = Whether Twitter integration is enabled
  2847. flags = 10 (16.)
  2848. default = 0
  2849. category = 4
  2850. 000F5D2A INT3: cvar = twitterGetConfigTime
  2851. desc = Last time that we got Twitter configuration data successfully
  2852. flags = 1
  2853. default = 0
  2854. category = 4
  2855. 000F5D2A INT3: cvar = twitterShortUrlLength
  2856. desc = Number of characters that non-https URLS get shortened to
  2857. flags = 1
  2858. default = 22
  2859. category = 4
  2860. 000F5D2A INT3: cvar = twitterShortUrlLengthHttps
  2861. desc = Number of characters that https URLS get shortened to
  2862. flags = 1
  2863. default = 23
  2864. category = 4
  2865. 000F5D2A INT3: cvar = twitterCharactersPerMedia
  2866. desc = Number of characters needed when attaching media to a Twitter post
  2867. flags = 1
  2868. default = 23
  2869. category = 4
  2870. 000F5D2A INT3: cvar = showBuilderFeedback
  2871. desc = Show animation when building power for builder/spender bar
  2872. flags = 1
  2873. default = 1
  2874. category = 4
  2875. 000F5D2A INT3: cvar = showSpenderFeedback
  2876. desc = Show animation when spending power for builder/spender bar
  2877. flags = 1
  2878. default = 1
  2879. category = 4
  2880. 000F5D2A INT3: cvar = findYourselfMode
  2881. desc = Highlight you character. 0 = circle, 1 = circle & outline
  2882. flags = 210 (528.)
  2883. default = 0
  2884. category = 4
  2885. 000F5D2A INT3: cvar = findYourselfInRaidOnlyInCombat
  2886. desc = Highlight your character in Raids only when in combat
  2887. flags = 210 (528.)
  2888. default = 1
  2889. category = 4
  2890. 000F5D2A INT3: cvar = findYourselfInBGOnlyInCombat
  2891. desc = Highlight your character in Battlegrounds only when in combat
  2892. flags = 210 (528.)
  2893. default = 0
  2894. category = 4
  2895. 000F5D2A INT3: cvar = findYourselfAnywhereOnlyInCombat
  2896. desc = Highlight your character only when in combat
  2897. flags = 210 (528.)
  2898. default = 0
  2899. category = 4
  2900. 000F5D2A INT3: cvar = findYourselfInRaid
  2901. desc = Always Highlight your character in Raids
  2902. flags = 210 (528.)
  2903. default = 1
  2904. category = 4
  2905. 000F5D2A INT3: cvar = findYourselfInBG
  2906. desc = Always Highlight your character in Battlegrounds
  2907. flags = 210 (528.)
  2908. default = 1
  2909. category = 4
  2910. 000F5D2A INT3: cvar = findYourselfAnywhere
  2911. desc = Always Highlight your character
  2912. flags = 210 (528.)
  2913. default = 0
  2914. category = 4
  2915. 000F5D2A INT3: cvar = comboPointLocation
  2916. desc = Location of combo points in UI. 1=target, 2=self
  2917. flags = 1
  2918. default = 2
  2919. category = 4
  2920. 000F5D2A INT3: cvar = nameplateResourceOnTarget
  2921. desc = Nameplate class resource overlay mode. 0=self, 1=target
  2922. flags = 28 (40.)
  2923. default = 0
  2924. category = 4
  2925. 000F5D2A INT3: cvar = nameplateOtherAtBase
  2926. desc = Position other nameplates at the base, rather than overhead
  2927. flags = 18 (24.)
  2928. default = 0
  2929. category = 4
  2930. 000F5D2A INT3: cvar = lockActionBars
  2931. desc = Whether the action bars should be locked, preventing changes
  2932. flags = 10 (16.)
  2933. default = 1
  2934. category = 4
  2935. 000F5D2A INT3: cvar = alwaysShowActionBars
  2936. desc = Whether to always show the action bar grid
  2937. flags = 18 (24.)
  2938. default = 0
  2939. category = 4
  2940. 000F5D2A INT3: cvar = secureAbilityToggle
  2941. desc = Whether you should be protected against accidentally double-clicking an aura
  2942. flags = 10 (16.)
  2943. default = 1
  2944. category = 4
  2945. 000F5D2A INT3: cvar = UnitNameOwn
  2946. desc = ???
  2947. flags = 10 (16.)
  2948. default = 0
  2949. category = 4
  2950. 000F5D2A INT3: cvar = UnitNameNPC
  2951. desc = ???
  2952. flags = 10 (16.)
  2953. default = 0
  2954. category = 4
  2955. 000F5D2A INT3: cvar = UnitNameHostleNPC
  2956. desc = ???
  2957. flags = 10 (16.)
  2958. default = 1
  2959. category = 4
  2960. 000F5D2A INT3: cvar = UnitNameInteractiveNPC
  2961. desc = ???
  2962. flags = 10 (16.)
  2963. default = 1
  2964. category = 4
  2965. 000F5D2A INT3: cvar = UnitNameForceHideMinus
  2966. desc = ???
  2967. flags = 10 (16.)
  2968. default = 0
  2969. category = 4
  2970. 000F5D2A INT3: cvar = UnitNamePlayerGuild
  2971. desc = ???
  2972. flags = 10 (16.)
  2973. default = 1
  2974. category = 4
  2975. 000F5D2A INT3: cvar = UnitNamePlayerPVPTitle
  2976. desc = ???
  2977. flags = 10 (16.)
  2978. default = 1
  2979. category = 4
  2980. 000F5D2A INT3: cvar = UnitNameEnemyPlayerName
  2981. desc = ???
  2982. flags = 10 (16.)
  2983. default = 1
  2984. category = 4
  2985. 000F5D2A INT3: cvar = UnitNameEnemyPetName
  2986. desc = ???
  2987. flags = 10 (16.)
  2988. default = 1
  2989. category = 4
  2990. 000F5D2A INT3: cvar = UnitNameEnemyGuardianName
  2991. desc = ???
  2992. flags = 10 (16.)
  2993. default = 1
  2994. category = 4
  2995. 000F5D2A INT3: cvar = UnitNameEnemyTotemName
  2996. desc = ???
  2997. flags = 10 (16.)
  2998. default = 1
  2999. category = 4
  3000. 000F5D2A INT3: cvar = UnitNameEnemyMinionName
  3001. desc = ???
  3002. flags = 1010 (4112.)
  3003. default = 1
  3004. category = 4
  3005. 000F5D2A INT3: cvar = UnitNameFriendlyPlayerName
  3006. desc = ???
  3007. flags = 10 (16.)
  3008. default = 1
  3009. category = 4
  3010. 000F5D2A INT3: cvar = UnitNameFriendlyPetName
  3011. desc = ???
  3012. flags = 10 (16.)
  3013. default = 1
  3014. category = 4
  3015. 000F5D2A INT3: cvar = UnitNameFriendlyGuardianName
  3016. desc = ???
  3017. flags = 10 (16.)
  3018. default = 1
  3019. category = 4
  3020. 000F5D2A INT3: cvar = UnitNameFriendlyTotemName
  3021. desc = ???
  3022. flags = 10 (16.)
  3023. default = 1
  3024. category = 4
  3025. 000F5D2A INT3: cvar = UnitNameFriendlyMinionName
  3026. desc = ???
  3027. flags = 1010 (4112.)
  3028. default = 1
  3029. category = 4
  3030. 000F5D2A INT3: cvar = UnitNameNonCombatCreatureName
  3031. desc = ???
  3032. flags = 10 (16.)
  3033. default = 0
  3034. category = 4
  3035. 000F5D2A INT3: cvar = UnitNameFriendlySpecialNPCName
  3036. desc = ???
  3037. flags = 10 (16.)
  3038. default = 1
  3039. category = 4
  3040. 000F5D2A INT3: cvar = UnitNameGuildTitle
  3041. desc = ???
  3042. flags = 10 (16.)
  3043. default = 1
  3044. category = 4
  3045. 000F5D2A INT3: cvar = WorldTextStartPosRandomness
  3046. desc = ???
  3047. flags = 10 (16.)
  3048. default = 1.0
  3049. category = 4
  3050. 000F5D2A INT3: cvar = WorldTextScreenY
  3051. desc = ???
  3052. flags = 10 (16.)
  3053. default = 0.015
  3054. category = 4
  3055. 000F5D2A INT3: cvar = WorldTextCritScreenY
  3056. desc = ???
  3057. flags = 10 (16.)
  3058. default = 0.0275
  3059. category = 4
  3060. 000F5D2A INT3: cvar = WorldTextRandomXY
  3061. desc = ???
  3062. flags = 10 (16.)
  3063. default = 0.0
  3064. category = 4
  3065. 000F5D2A INT3: cvar = WorldTextRandomZMin
  3066. desc = ???
  3067. flags = 10 (16.)
  3068. default = 0.8
  3069. category = 4
  3070. 000F5D2A INT3: cvar = WorldTextRandomZMax
  3071. desc = ???
  3072. flags = 10 (16.)
  3073. default = 1.5
  3074. category = 4
  3075. 000F5D2A INT3: cvar = WorldTextNonRandomZ
  3076. desc = ???
  3077. flags = 10 (16.)
  3078. default = 2.5
  3079. category = 4
  3080. 000F5D2A INT3: cvar = WorldTextGravity
  3081. desc = ???
  3082. flags = 10 (16.)
  3083. default = 0.5
  3084. category = 4
  3085. 000F5D2A INT3: cvar = WorldTextRampPow
  3086. desc = ???
  3087. flags = 10 (16.)
  3088. default = 1.9
  3089. category = 4
  3090. 000F5D2A INT3: cvar = WorldTextRampPowCrit
  3091. desc = ???
  3092. flags = 10 (16.)
  3093. default = 8.0
  3094. category = 4
  3095. 000F5D2A INT3: cvar = WorldTextRampDuration
  3096. desc = ???
  3097. flags = 10 (16.)
  3098. default = 1.0
  3099. category = 4
  3100. 000F5D2A INT3: cvar = floatingCombatTextCombatDamage
  3101. desc = Display damage numbers over hostile creatures when damaged
  3102. flags = 10 (16.)
  3103. default = 1
  3104. category = 4
  3105. 000F5D2A INT3: cvar = floatingCombatTextCombatDamageStyle
  3106. desc = No longer used
  3107. flags = 10 (16.)
  3108. default = 1
  3109. category = 4
  3110. 000F5D2A INT3: cvar = floatingCombatTextCombatDamageAllAutos
  3111. desc = Show all auto-attack numbers, rather than hiding non-event numbers
  3112. flags = 10 (16.)
  3113. default = 1
  3114. category = 4
  3115. 000F5D2A INT3: cvar = floatingCombatTextCombatDamageDirectionalOffset
  3116. desc = Amount to offset directional damage numbers when they start
  3117. flags = 10 (16.)
  3118. default = 1
  3119. category = 4
  3120. 000F5D2A INT3: cvar = floatingCombatTextCombatDamageDirectionalScale
  3121. desc = Directional damage numbers movement scale (0 = no directional numbers)
  3122. flags = 10 (16.)
  3123. default = 1
  3124. category = 4
  3125. 000F5D2A INT3: cvar = floatingCombatTextCombatLogPeriodicSpells
  3126. desc = Display damage caused by periodic effects
  3127. flags = 10 (16.)
  3128. default = 1
  3129. category = 4
  3130. 000F5D2A INT3: cvar = floatingCombatTextPetMeleeDamage
  3131. desc = Display pet melee damage in the world
  3132. flags = 10 (16.)
  3133. default = 1
  3134. category = 4
  3135. 000F5D2A INT3: cvar = floatingCombatTextPetSpellDamage
  3136. desc = Display pet spell damage in the world
  3137. flags = 10 (16.)
  3138. default = 1
  3139. category = 4
  3140. 000F5D2A INT3: cvar = floatingCombatTextCombatHealing
  3141. desc = Display amount of healing you did to the target
  3142. flags = 10 (16.)
  3143. default = 1
  3144. category = 4
  3145. 000F5D2A INT3: cvar = floatingCombatTextCombatHealingAbsorbTarget
  3146. desc = Display amount of shield added to the target.
  3147. flags = 10 (16.)
  3148. default = 1
  3149. category = 4
  3150. 000F5D2A INT3: cvar = floatingCombatTextCombatHealingAbsorbSelf
  3151. desc = Shows a message when you gain a shield.
  3152. flags = 10 (16.)
  3153. default = 1
  3154. category = 4
  3155. 000F5D2A INT3: cvar = enableFloatingCombatText
  3156. desc = Whether to show floating combat text
  3157. flags = 10 (16.)
  3158. default = 0
  3159. category = 4
  3160. 000F5D2A INT3: cvar = floatingCombatTextFloatMode
  3161. desc = The combat text float mode
  3162. flags = 10 (16.)
  3163. default = 1
  3164. category = 4
  3165. 000F5D2A INT3: cvar = enablePetBattleFloatingCombatText
  3166. desc = Whether to show floating combat text for pet battles
  3167. flags = 10 (16.)
  3168. default = 1
  3169. category = 4
  3170. 000F5D2A INT3: cvar = floatingCombatTextCombatState
  3171. desc = ???
  3172. flags = 10 (16.)
  3173. default = 0
  3174. category = 4
  3175. 000F5D2A INT3: cvar = floatingCombatTextDodgeParryMiss
  3176. desc = ???
  3177. flags = 10 (16.)
  3178. default = 0
  3179. category = 4
  3180. 000F5D2A INT3: cvar = floatingCombatTextDamageReduction
  3181. desc = ???
  3182. flags = 10 (16.)
  3183. default = 0
  3184. category = 4
  3185. 000F5D2A INT3: cvar = floatingCombatTextRepChanges
  3186. desc = ???
  3187. flags = 10 (16.)
  3188. default = 0
  3189. category = 4
  3190. 000F5D2A INT3: cvar = floatingCombatTextReactives
  3191. desc = ???
  3192. flags = 10 (16.)
  3193. default = 1
  3194. category = 4
  3195. 000F5D2A INT3: cvar = floatingCombatTextFriendlyHealers
  3196. desc = ???
  3197. flags = 10 (16.)
  3198. default = 0
  3199. category = 4
  3200. 000F5D2A INT3: cvar = floatingCombatTextComboPoints
  3201. desc = ???
  3202. flags = 10 (16.)
  3203. default = 0
  3204. category = 4
  3205. 000F5D2A INT3: cvar = floatingCombatTextLowManaHealth
  3206. desc = ???
  3207. flags = 10 (16.)
  3208. default = 1
  3209. category = 4
  3210. 000F5D2A INT3: cvar = floatingCombatTextEnergyGains
  3211. desc = ???
  3212. flags = 10 (16.)
  3213. default = 0
  3214. category = 4
  3215. 000F5D2A INT3: cvar = floatingCombatTextPeriodicEnergyGains
  3216. desc = ???
  3217. flags = 10 (16.)
  3218. default = 0
  3219. category = 4
  3220. 000F5D2A INT3: cvar = floatingCombatTextHonorGains
  3221. desc = ???
  3222. flags = 10 (16.)
  3223. default = 0
  3224. category = 4
  3225. 000F5D2A INT3: cvar = floatingCombatTextAuras
  3226. desc = ???
  3227. flags = 10 (16.)
  3228. default = 0
  3229. category = 4
  3230. 000F5D2A INT3: cvar = floatingCombatTextAllSpellMechanics
  3231. desc = ???
  3232. flags = 10 (16.)
  3233. default = 0
  3234. category = 4
  3235. 000F5D2A INT3: cvar = floatingCombatTextSpellMechanics
  3236. desc = ???
  3237. flags = 10 (16.)
  3238. default = 0
  3239. category = 4
  3240. 000F5D2A INT3: cvar = floatingCombatTextSpellMechanicsOther
  3241. desc = ???
  3242. flags = 10 (16.)
  3243. default = 0
  3244. category = 4
  3245. 000F5D2A INT3: cvar = xpBarText
  3246. desc = Whether the XP bar shows the numeric experience value
  3247. flags = 10 (16.)
  3248. default = 0
  3249. category = 4
  3250. 000F5D2A INT3: cvar = statusText
  3251. desc = Whether the status bars show numeric health/mana values
  3252. flags = 10 (16.)
  3253. default = 0
  3254. category = 4
  3255. 000F5D2A INT3: cvar = statusTextDisplay
  3256. desc = Whether numeric health/mana values are shown as raw values or percentages, or both
  3257. flags = 10 (16.)
  3258. default = NUMERIC
  3259. category = 4
  3260. 000F5D2A INT3: cvar = showPartyBackground
  3261. desc = Show a background behind party members
  3262. flags = 10 (16.)
  3263. default = 0
  3264. category = 4
  3265. 000F5D2A INT3: cvar = partyBackgroundOpacity
  3266. desc = The opacity of the party background
  3267. flags = 10 (16.)
  3268. default = 0.5
  3269. category = 4
  3270. 000F5D2A INT3: cvar = showPartyPets
  3271. desc = Whether to show pets in the party UI
  3272. flags = 28 (40.)
  3273. default = 0
  3274. category = 4
  3275. 000F5D2A INT3: cvar = showArenaEnemyFrames
  3276. desc = Show arena enemy frames while in an Arena
  3277. flags = 28 (40.)
  3278. default = 1
  3279. category = 4
  3280. 000F5D2A INT3: cvar = showArenaEnemyCastbar
  3281. desc = Show the spell enemies are casting on the Arena Enemy frames
  3282. flags = 20 (32.)
  3283. default = 1
  3284. category = 4
  3285. 000F5D2A INT3: cvar = showArenaEnemyPets
  3286. desc = Show the enemy team's pets on the ArenaEnemy frames
  3287. flags = 28 (40.)
  3288. default = 1
  3289. category = 4
  3290. 000F5D2A INT3: cvar = fullSizeFocusFrame
  3291. desc = Increases the size of the focus frame to that of the target frame
  3292. flags = 28 (40.)
  3293. default = 1
  3294. category = 4
  3295. 000F5D2A INT3: cvar = useCompactPartyFrames
  3296. desc = Use the new raid frames for parties
  3297. flags = 28 (40.)
  3298. default = 0
  3299. category = 4
  3300. 000F5D2A INT3: cvar = buffDurations
  3301. desc = Whether to show buff durations
  3302. flags = 10 (16.)
  3303. default = 1
  3304. category = 4
  3305. 000F5D2A INT3: cvar = showDispelDebuffs
  3306. desc = Show only Debuffs that the player can dispel. Only applies to raids.
  3307. flags = 20 (32.)
  3308. default = 1
  3309. category = 4
  3310. 000F5D2A INT3: cvar = showCastableBuffs
  3311. desc = Show only Buffs the player can cast. Only applies to raids.
  3312. flags = 20 (32.)
  3313. default = 0
  3314. category = 4
  3315. 000F5D2A INT3: cvar = noBuffDebuffFilterOnTarget
  3316. desc = Do not filter buffs or debuffs at all on targets
  3317. flags = 20 (32.)
  3318. default = 0
  3319. category = 4
  3320. 000F5D2A INT3: cvar = showToastOnline
  3321. desc = Whether to show Battle.net message for friend coming online
  3322. flags = 10 (16.)
  3323. default = 1
  3324. category = 4
  3325. 000F5D2A INT3: cvar = showToastOffline
  3326. desc = Whether to show Battle.net message for friend going offline
  3327. flags = 10 (16.)
  3328. default = 1
  3329. category = 4
  3330. 000F5D2A INT3: cvar = showToastBroadcast
  3331. desc = Whether to show Battle.net message for broadcasts
  3332. flags = 10 (16.)
  3333. default = 0
  3334. category = 4
  3335. 000F5D2A INT3: cvar = showToastFriendRequest
  3336. desc = Whether to show Battle.net message for friend requests
  3337. flags = 10 (16.)
  3338. default = 1
  3339. category = 4
  3340. 000F5D2A INT3: cvar = showToastConversation
  3341. desc = Whether to show Battle.net message for conversations
  3342. flags = 10 (16.)
  3343. default = 1
  3344. category = 4
  3345. 000F5D2A INT3: cvar = showToastWindow
  3346. desc = Whether to show Battle.net system messages in a toast window
  3347. flags = 10 (16.)
  3348. default = 1
  3349. category = 4
  3350. 000F5D2A INT3: cvar = toastDuration
  3351. desc = How long to display Battle.net toast windows, in seconds
  3352. flags = 10 (16.)
  3353. default = 4
  3354. category = 4
  3355. 000F5D2A INT3: cvar = cameraSavedDistance
  3356. desc = ???
  3357. flags = 20 (32.)
  3358. default = 5.55
  3359. category = 5
  3360. 000F5D2A INT3: cvar = cameraSavedVehicleDistance
  3361. desc = ???
  3362. flags = 20 (32.)
  3363. default = -1.0
  3364. category = 5
  3365. 000F5D2A INT3: cvar = cameraSavedPetBattleDistance
  3366. desc = ???
  3367. flags = 20 (32.)
  3368. default = 10.0
  3369. category = 5
  3370. 000F5D2A INT3: cvar = cameraSavedPitch
  3371. desc = ???
  3372. flags = 20 (32.)
  3373. default = 10.0
  3374. category = 5
  3375. 000F5D2A INT3: cvar = mouseInvertYaw
  3376. desc = ???
  3377. flags = 10 (16.)
  3378. default = 0
  3379. category = 5
  3380. 000F5D2A INT3: cvar = mouseInvertPitch
  3381. desc = ???
  3382. flags = 10 (16.)
  3383. default = 0
  3384. category = 5
  3385. 000F5D2A INT3: cvar = cameraBobbing
  3386. desc = ???
  3387. flags = 0
  3388. default = 0
  3389. category = 5
  3390. 000F5D2A INT3: cvar = cameraHeadMovementStrength
  3391. desc = ???
  3392. flags = 10 (16.)
  3393. default = 0
  3394. category = 5
  3395. 000F5D2A INT3: cvar = cameraHeadMovementWhileStanding
  3396. desc = ???
  3397. flags = 10 (16.)
  3398. default = 1
  3399. category = 5
  3400. 000F5D2A INT3: cvar = cameraHeadMovementRange
  3401. desc = ???
  3402. flags = 10 (16.)
  3403. default = 6
  3404. category = 5
  3405. 000F5D2A INT3: cvar = cameraHeadMovementSmoothRate
  3406. desc = ???
  3407. flags = 10 (16.)
  3408. default = 40
  3409. category = 5
  3410. 000F5D2A INT3: cvar = cameraDynamicPitch
  3411. desc = ???
  3412. flags = 10 (16.)
  3413. default = 0
  3414. category = 5
  3415. 000F5D2A INT3: cvar = cameraDynamicPitchBaseFovPad
  3416. desc = ???
  3417. flags = 10 (16.)
  3418. default = 0.4
  3419. category = 5
  3420. 000F5D2A INT3: cvar = cameraDynamicPitchBaseFovPadFlying
  3421. desc = ???
  3422. flags = 10 (16.)
  3423. default = 0.75
  3424. category = 5
  3425. 000F5D2A INT3: cvar = cameraDynamicPitchSmartPivotCutoffDist
  3426. desc = ???
  3427. flags = 10 (16.)
  3428. default = 10
  3429. category = 5
  3430. 000F5D2A INT3: cvar = cameraOverShoulder
  3431. desc = ???
  3432. flags = 10 (16.)
  3433. default = 0
  3434. category = 5
  3435. 000F5D2A INT3: cvar = cameraLockedTargetFocusing
  3436. desc = ???
  3437. flags = 10 (16.)
  3438. default = 0
  3439. category = 5
  3440. 000F5D2A INT3: cvar = cameraDistanceMoveSpeed
  3441. desc = ???
  3442. flags = 10 (16.)
  3443. default = 8.33
  3444. category = 5
  3445. 000F5D2A INT3: cvar = cameraPitchMoveSpeed
  3446. desc = ???
  3447. flags = 10 (16.)
  3448. default = 90
  3449. category = 5
  3450. 000F5D2A INT3: cvar = cameraYawMoveSpeed
  3451. desc = ???
  3452. flags = 10 (16.)
  3453. default = 180
  3454. category = 5
  3455. 000F5D2A INT3: cvar = cameraBobbingSmoothSpeed
  3456. desc = ???
  3457. flags = 10 (16.)
  3458. default = 0.8
  3459. category = 5
  3460. 000F5D2A INT3: cvar = cameraFoVSmoothSpeed
  3461. desc = ???
  3462. flags = 10 (16.)
  3463. default = 0.5
  3464. category = 5
  3465. 000F5D2A INT3: cvar = cameraDistanceSmoothSpeed
  3466. desc = ???
  3467. flags = 10 (16.)
  3468. default = 8.33
  3469. category = 5
  3470. 000F5D2A INT3: cvar = cameraGroundSmoothSpeed
  3471. desc = ???
  3472. flags = 10 (16.)
  3473. default = 7.5
  3474. category = 5
  3475. 000F5D2A INT3: cvar = cameraHeightSmoothSpeed
  3476. desc = ???
  3477. flags = 10 (16.)
  3478. default = 1.2
  3479. category = 5
  3480. 000F5D2A INT3: cvar = cameraPitchSmoothSpeed
  3481. desc = ???
  3482. flags = 10 (16.)
  3483. default = 45
  3484. category = 5
  3485. 000F5D2A INT3: cvar = cameraTargetSmoothSpeed
  3486. desc = ???
  3487. flags = 10 (16.)
  3488. default = 90
  3489. category = 5
  3490. 000F5D2A INT3: cvar = cameraYawSmoothSpeed
  3491. desc = ???
  3492. flags = 10 (16.)
  3493. default = 180
  3494. category = 5
  3495. 000F5D2A INT3: cvar = cameraFlyingMountHeightSmoothSpeed
  3496. desc = ???
  3497. flags = 10 (16.)
  3498. default = 2.0
  3499. category = 5
  3500. 000F5D2A INT3: cvar = cameraViewBlendStyle
  3501. desc = ???
  3502. flags = 10 (16.)
  3503. default = 1
  3504. category = 5
  3505. 000F5D2A INT3: cvar = cameraView
  3506. desc = ???
  3507. flags = 10 (16.)
  3508. default = 2
  3509. category = 5
  3510. 000F5D2A INT3: cvar = cameraDistance
  3511. desc = ???
  3512. flags = 50 (80.)
  3513. default = 0.0
  3514. category = 5
  3515. 000F5D2A INT3: cvar = cameraPitch
  3516. desc = ???
  3517. flags = 50 (80.)
  3518. default = 0.0
  3519. category = 5
  3520. 000F5D2A INT3: cvar = cameraYaw
  3521. desc = ???
  3522. flags = 50 (80.)
  3523. default = 0.0
  3524. category = 5
  3525. 000F5D2A INT3: cvar = cameraDistanceA
  3526. desc = ???
  3527. flags = 50 (80.)
  3528. default = 0.0
  3529. category = 5
  3530. 000F5D2A INT3: cvar = cameraPitchA
  3531. desc = ???
  3532. flags = 50 (80.)
  3533. default = 0.0
  3534. category = 5
  3535. 000F5D2A INT3: cvar = cameraYawA
  3536. desc = ???
  3537. flags = 50 (80.)
  3538. default = 0.0
  3539. category = 5
  3540. 000F5D2A INT3: cvar = cameraDistanceB
  3541. desc = ???
  3542. flags = 50 (80.)
  3543. default = 5.55
  3544. category = 5
  3545. 000F5D2A INT3: cvar = cameraPitchB
  3546. desc = ???
  3547. flags = 50 (80.)
  3548. default = 10.0
  3549. category = 5
  3550. 000F5D2A INT3: cvar = cameraYawB
  3551. desc = ???
  3552. flags = 50 (80.)
  3553. default = 0.0
  3554. category = 5
  3555. 000F5D2A INT3: cvar = cameraDistanceC
  3556. desc = ???
  3557. flags = 50 (80.)
  3558. default = 5.55
  3559. category = 5
  3560. 000F5D2A INT3: cvar = cameraPitchC
  3561. desc = ???
  3562. flags = 50 (80.)
  3563. default = 20.0
  3564. category = 5
  3565. 000F5D2A INT3: cvar = cameraYawC
  3566. desc = ???
  3567. flags = 50 (80.)
  3568. default = 0.0
  3569. category = 5
  3570. 000F5D2A INT3: cvar = cameraDistanceD
  3571. desc = ???
  3572. flags = 50 (80.)
  3573. default = 13.88
  3574. category = 5
  3575. 000F5D2A INT3: cvar = cameraPitchD
  3576. desc = ???
  3577. flags = 50 (80.)
  3578. default = 30.0
  3579. category = 5
  3580. 000F5D2A INT3: cvar = cameraYawD
  3581. desc = ???
  3582. flags = 50 (80.)
  3583. default = 0.0
  3584. category = 5
  3585. 000F5D2A INT3: cvar = cameraDistanceE
  3586. desc = ???
  3587. flags = 50 (80.)
  3588. default = 13.88
  3589. category = 5
  3590. 000F5D2A INT3: cvar = cameraPitchE
  3591. desc = ???
  3592. flags = 50 (80.)
  3593. default = 10.0
  3594. category = 5
  3595. 000F5D2A INT3: cvar = cameraYawE
  3596. desc = ???
  3597. flags = 50 (80.)
  3598. default = 0.0
  3599. category = 5
  3600. 000F5D2A INT3: cvar = cameraDistanceCom
  3601. desc = ???
  3602. flags = 50 (80.)
  3603. default = 0.0
  3604. category = 5
  3605. 000F5D2A INT3: cvar = cameraPitchCom
  3606. desc = ???
  3607. flags = 50 (80.)
  3608. default = 0.0
  3609. category = 5
  3610. 000F5D2A INT3: cvar = cameraYawCom
  3611. desc = ???
  3612. flags = 50 (80.)
  3613. default = 0.0
  3614. category = 5
  3615. 000F5D2A INT3: cvar = cameraDistanceBarber Shop
  3616. desc = ???
  3617. flags = 50 (80.)
  3618. default = 5.0
  3619. category = 5
  3620. 000F5D2A INT3: cvar = cameraPitchBarber Shop
  3621. desc = ???
  3622. flags = 50 (80.)
  3623. default = 10.0
  3624. category = 5
  3625. 000F5D2A INT3: cvar = cameraYawBarber Shop
  3626. desc = ???
  3627. flags = 50 (80.)
  3628. default = 0.0
  3629. category = 5
  3630. 000F5D2A INT3: cvar = cameraDistanceSelfie
  3631. desc = ???
  3632. flags = 50 (80.)
  3633. default = 5.0
  3634. category = 5
  3635. 000F5D2A INT3: cvar = cameraPitchSelfie
  3636. desc = ???
  3637. flags = 50 (80.)
  3638. default = 10.0
  3639. category = 5
  3640. 000F5D2A INT3: cvar = cameraYawSelfie
  3641. desc = ???
  3642. flags = 50 (80.)
  3643. default = 0.0
  3644. category = 5
  3645. 000F5D2A INT3: cvar = camerasmooth
  3646. desc = ???
  3647. flags = 10 (16.)
  3648. default = 1
  3649. category = 5
  3650. 000F5D2A INT3: cvar = cameraSmoothPitch
  3651. desc = ???
  3652. flags = 10 (16.)
  3653. default = 1
  3654. category = 5
  3655. 000F5D2A INT3: cvar = cameraSmoothYaw
  3656. desc = ???
  3657. flags = 10 (16.)
  3658. default = 1
  3659. category = 5
  3660. 000F5D2A INT3: cvar = cameraSmoothStyle
  3661. desc = ???
  3662. flags = 10 (16.)
  3663. default = 4
  3664. category = 5
  3665. 000F5D2A INT3: cvar = cameraSmoothTrackingStyle
  3666. desc = ???
  3667. flags = 10 (16.)
  3668. default = 4
  3669. category = 5
  3670. 000F5D2A INT3: cvar = cameraCustomViewSmoothing
  3671. desc = ???
  3672. flags = 10 (16.)
  3673. default = 0
  3674. category = 5
  3675. 000F5D2A INT3: cvar = cameraSmoothNeverIdleDelay
  3676. desc = ???
  3677. flags = 10 (16.)
  3678. default = 0.0
  3679. category = 5
  3680. 000F5D2A INT3: cvar = cameraSmoothNeverIdleFactor
  3681. desc = ???
  3682. flags = 10 (16.)
  3683. default = 0.0
  3684. category = 5
  3685. 000F5D2A INT3: cvar = cameraSmoothNeverStopDelay
  3686. desc = ???
  3687. flags = 10 (16.)
  3688. default = 0.0
  3689. category = 5
  3690. 000F5D2A INT3: cvar = cameraSmoothNeverStopFactor
  3691. desc = ???
  3692. flags = 10 (16.)
  3693. default = 0.0
  3694. category = 5
  3695. 000F5D2A INT3: cvar = cameraSmoothNeverTrackDelay
  3696. desc = ???
  3697. flags = 10 (16.)
  3698. default = 0.0
  3699. category = 5
  3700. 000F5D2A INT3: cvar = cameraSmoothNeverTrackFactor
  3701. desc = ???
  3702. flags = 10 (16.)
  3703. default = 0.0
  3704. category = 5
  3705. 000F5D2A INT3: cvar = cameraSmoothNeverMoveDelay
  3706. desc = ???
  3707. flags = 10 (16.)
  3708. default = 0.0
  3709. category = 5
  3710. 000F5D2A INT3: cvar = cameraSmoothNeverMoveFactor
  3711. desc = ???
  3712. flags = 10 (16.)
  3713. default = 0.0
  3714. category = 5
  3715. 000F5D2A INT3: cvar = cameraSmoothNeverStrafeDelay
  3716. desc = ???
  3717. flags = 10 (16.)
  3718. default = 0.0
  3719. category = 5
  3720. 000F5D2A INT3: cvar = cameraSmoothNeverStrafeFactor
  3721. desc = ???
  3722. flags = 10 (16.)
  3723. default = 0.0
  3724. category = 5
  3725. 000F5D2A INT3: cvar = cameraSmoothNeverTurnDelay
  3726. desc = ???
  3727. flags = 10 (16.)
  3728. default = 0.0
  3729. category = 5
  3730. 000F5D2A INT3: cvar = cameraSmoothNeverTurnFactor
  3731. desc = ???
  3732. flags = 10 (16.)
  3733. default = 0.0
  3734. category = 5
  3735. 000F5D2A INT3: cvar = cameraSmoothNeverFearDelay
  3736. desc = ???
  3737. flags = 10 (16.)
  3738. default = 0.0
  3739. category = 5
  3740. 000F5D2A INT3: cvar = cameraSmoothNeverFearFactor
  3741. desc = ???
  3742. flags = 10 (16.)
  3743. default = 0.0
  3744. category = 5
  3745. 000F5D2A INT3: cvar = cameraSmoothViewDataNeverDistanceDelay
  3746. desc = ???
  3747. flags = 10 (16.)
  3748. default = 0.0
  3749. category = 5
  3750. 000F5D2A INT3: cvar = cameraSmoothViewDataNeverDistanceFactor
  3751. desc = ???
  3752. flags = 10 (16.)
  3753. default = 0.0
  3754. category = 5
  3755. 000F5D2A INT3: cvar = cameraSmoothViewDataNeverPitchDelay
  3756. desc = ???
  3757. flags = 10 (16.)
  3758. default = 0.0
  3759. category = 5
  3760. 000F5D2A INT3: cvar = cameraSmoothViewDataNeverPitchFactor
  3761. desc = ???
  3762. flags = 10 (16.)
  3763. default = 0.0
  3764. category = 5
  3765. 000F5D2A INT3: cvar = cameraSmoothViewDataNeverYawDelay
  3766. desc = ???
  3767. flags = 10 (16.)
  3768. default = 0.0
  3769. category = 5
  3770. 000F5D2A INT3: cvar = cameraSmoothViewDataNeverYawFactor
  3771. desc = ???
  3772. flags = 10 (16.)
  3773. default = 0.0
  3774. category = 5
  3775. 000F5D2A INT3: cvar = cameraTerrainTiltNeverFallAbsorb
  3776. desc = ???
  3777. flags = 10 (16.)
  3778. default = 0.0
  3779. category = 5
  3780. 000F5D2A INT3: cvar = cameraTerrainTiltNeverFallDelay
  3781. desc = ???
  3782. flags = 10 (16.)
  3783. default = 0.0
  3784. category = 5
  3785. 000F5D2A INT3: cvar = cameraTerrainTiltNeverFallFactor
  3786. desc = ???
  3787. flags = 10 (16.)
  3788. default = -1.0
  3789. category = 5
  3790. 000F5D2A INT3: cvar = cameraTerrainTiltNeverFearAbsorb
  3791. desc = ???
  3792. flags = 10 (16.)
  3793. default = 0.0
  3794. category = 5
  3795. 000F5D2A INT3: cvar = cameraTerrainTiltNeverFearDelay
  3796. desc = ???
  3797. flags = 10 (16.)
  3798. default = 0.0
  3799. category = 5
  3800. 000F5D2A INT3: cvar = cameraTerrainTiltNeverFearFactor
  3801. desc = ???
  3802. flags = 10 (16.)
  3803. default = -1.0
  3804. category = 5
  3805. 000F5D2A INT3: cvar = cameraTerrainTiltNeverIdleAbsorb
  3806. desc = ???
  3807. flags = 10 (16.)
  3808. default = 0.0
  3809. category = 5
  3810. 000F5D2A INT3: cvar = cameraTerrainTiltNeverIdleDelay
  3811. desc = ???
  3812. flags = 10 (16.)
  3813. default = 0.0
  3814. category = 5
  3815. 000F5D2A INT3: cvar = cameraTerrainTiltNeverIdleFactor
  3816. desc = ???
  3817. flags = 10 (16.)
  3818. default = -1.0
  3819. category = 5
  3820. 000F5D2A INT3: cvar = cameraTerrainTiltNeverJumpAbsorb
  3821. desc = ???
  3822. flags = 10 (16.)
  3823. default = 0.0
  3824. category = 5
  3825. 000F5D2A INT3: cvar = cameraTerrainTiltNeverJumpDelay
  3826. desc = ???
  3827. flags = 10 (16.)
  3828. default = 0.0
  3829. category = 5
  3830. 000F5D2A INT3: cvar = cameraTerrainTiltNeverJumpFactor
  3831. desc = ???
  3832. flags = 10 (16.)
  3833. default = -1.0
  3834. category = 5
  3835. 000F5D2A INT3: cvar = cameraTerrainTiltNeverMoveAbsorb
  3836. desc = ???
  3837. flags = 10 (16.)
  3838. default = 0.0
  3839. category = 5
  3840. 000F5D2A INT3: cvar = cameraTerrainTiltNeverMoveDelay
  3841. desc = ???
  3842. flags = 10 (16.)
  3843. default = 0.0
  3844. category = 5
  3845. 000F5D2A INT3: cvar = cameraTerrainTiltNeverMoveFactor
  3846. desc = ???
  3847. flags = 10 (16.)
  3848. default = -1.0
  3849. category = 5
  3850. 000F5D2A INT3: cvar = cameraTerrainTiltNeverStrafeAbsorb
  3851. desc = ???
  3852. flags = 10 (16.)
  3853. default = 0.0
  3854. category = 5
  3855. 000F5D2A INT3: cvar = cameraTerrainTiltNeverStrafeDelay
  3856. desc = ???
  3857. flags = 10 (16.)
  3858. default = 0.0
  3859. category = 5
  3860. 000F5D2A INT3: cvar = cameraTerrainTiltNeverStrafeFactor
  3861. desc = ???
  3862. flags = 10 (16.)
  3863. default = -1.0
  3864. category = 5
  3865. 000F5D2A INT3: cvar = cameraTerrainTiltNeverSwimAbsorb
  3866. desc = ???
  3867. flags = 10 (16.)
  3868. default = 0.0
  3869. category = 5
  3870. 000F5D2A INT3: cvar = cameraTerrainTiltNeverSwimDelay
  3871. desc = ???
  3872. flags = 10 (16.)
  3873. default = 0.0
  3874. category = 5
  3875. 000F5D2A INT3: cvar = cameraTerrainTiltNeverSwimFactor
  3876. desc = ???
  3877. flags = 10 (16.)
  3878. default = -1.0
  3879. category = 5
  3880. 000F5D2A INT3: cvar = cameraTerrainTiltNeverTaxiAbsorb
  3881. desc = ???
  3882. flags = 10 (16.)
  3883. default = 0.0
  3884. category = 5
  3885. 000F5D2A INT3: cvar = cameraTerrainTiltNeverTaxiDelay
  3886. desc = ???
  3887. flags = 10 (16.)
  3888. default = 0.0
  3889. category = 5
  3890. 000F5D2A INT3: cvar = cameraTerrainTiltNeverTaxiFactor
  3891. desc = ???
  3892. flags = 10 (16.)
  3893. default = -1.0
  3894. category = 5
  3895. 000F5D2A INT3: cvar = cameraTerrainTiltNeverTrackAbsorb
  3896. desc = ???
  3897. flags = 10 (16.)
  3898. default = 0.0
  3899. category = 5
  3900. 000F5D2A INT3: cvar = cameraTerrainTiltNeverTrackDelay
  3901. desc = ???
  3902. flags = 10 (16.)
  3903. default = 0.0
  3904. category = 5
  3905. 000F5D2A INT3: cvar = cameraTerrainTiltNeverTrackFactor
  3906. desc = ???
  3907. flags = 10 (16.)
  3908. default = -1.0
  3909. category = 5
  3910. 000F5D2A INT3: cvar = cameraTerrainTiltNeverTurnAbsorb
  3911. desc = ???
  3912. flags = 10 (16.)
  3913. default = 0.0
  3914. category = 5
  3915. 000F5D2A INT3: cvar = cameraTerrainTiltNeverTurnDelay
  3916. desc = ???
  3917. flags = 10 (16.)
  3918. default = 0.0
  3919. category = 5
  3920. 000F5D2A INT3: cvar = cameraTerrainTiltNeverTurnFactor
  3921. desc = ???
  3922. flags = 10 (16.)
  3923. default = -1.0
  3924. category = 5
  3925. 000F5D2A INT3: cvar = cameraSmoothSmartIdleDelay
  3926. desc = ???
  3927. flags = 10 (16.)
  3928. default = 0.0
  3929. category = 5
  3930. 000F5D2A INT3: cvar = cameraSmoothSmartIdleFactor
  3931. desc = ???
  3932. flags = 10 (16.)
  3933. default = 0.0
  3934. category = 5
  3935. 000F5D2A INT3: cvar = cameraSmoothSmartStopDelay
  3936. desc = ???
  3937. flags = 10 (16.)
  3938. default = 0.0
  3939. category = 5
  3940. 000F5D2A INT3: cvar = cameraSmoothSmartStopFactor
  3941. desc = ???
  3942. flags = 10 (16.)
  3943. default = 0.0
  3944. category = 5
  3945. 000F5D2A INT3: cvar = cameraSmoothSmartTrackDelay
  3946. desc = ???
  3947. flags = 10 (16.)
  3948. default = 0.4
  3949. category = 5
  3950. 000F5D2A INT3: cvar = cameraSmoothSmartTrackFactor
  3951. desc = ???
  3952. flags = 10 (16.)
  3953. default = 10.0
  3954. category = 5
  3955. 000F5D2A INT3: cvar = cameraSmoothSmartMoveDelay
  3956. desc = ???
  3957. flags = 10 (16.)
  3958. default = 0.0
  3959. category = 5
  3960. 000F5D2A INT3: cvar = cameraSmoothSmartMoveFactor
  3961. desc = ???
  3962. flags = 10 (16.)
  3963. default = 1.0
  3964. category = 5
  3965. 000F5D2A INT3: cvar = cameraSmoothSmartStrafeDelay
  3966. desc = ???
  3967. flags = 10 (16.)
  3968. default = 0.0
  3969. category = 5
  3970. 000F5D2A INT3: cvar = cameraSmoothSmartStrafeFactor
  3971. desc = ???
  3972. flags = 10 (16.)
  3973. default = 1.0
  3974. category = 5
  3975. 000F5D2A INT3: cvar = cameraSmoothSmartTurnDelay
  3976. desc = ???
  3977. flags = 10 (16.)
  3978. default = 0.0
  3979. category = 5
  3980. 000F5D2A INT3: cvar = cameraSmoothSmartTurnFactor
  3981. desc = ???
  3982. flags = 10 (16.)
  3983. default = 1.0
  3984. category = 5
  3985. 000F5D2A INT3: cvar = cameraSmoothSmartFearDelay
  3986. desc = ???
  3987. flags = 10 (16.)
  3988. default = 0.4
  3989. category = 5
  3990. 000F5D2A INT3: cvar = cameraSmoothSmartFearFactor
  3991. desc = ???
  3992. flags = 10 (16.)
  3993. default = 10.0
  3994. category = 5
  3995. 000F5D2A INT3: cvar = cameraSmoothViewDataSmartDistanceDelay
  3996. desc = ???
  3997. flags = 10 (16.)
  3998. default = 0.0
  3999. category = 5
  4000. 000F5D2A INT3: cvar = cameraSmoothViewDataSmartDistanceFactor
  4001. desc = ???
  4002. flags = 10 (16.)
  4003. default = 0.0
  4004. category = 5
  4005. 000F5D2A INT3: cvar = cameraSmoothViewDataSmartPitchDelay
  4006. desc = ???
  4007. flags = 10 (16.)
  4008. default = 0.0
  4009. category = 5
  4010. 000F5D2A INT3: cvar = cameraSmoothViewDataSmartPitchFactor
  4011. desc = ???
  4012. flags = 10 (16.)
  4013. default = 0.0
  4014. category = 5
  4015. 000F5D2A INT3: cvar = cameraSmoothViewDataSmartYawDelay
  4016. desc = ???
  4017. flags = 10 (16.)
  4018. default = 0.0
  4019. category = 5
  4020. 000F5D2A INT3: cvar = cameraSmoothViewDataSmartYawFactor
  4021. desc = ???
  4022. flags = 10 (16.)
  4023. default = 1.0
  4024. category = 5
  4025. 000F5D2A INT3: cvar = cameraTerrainTiltSmartFallAbsorb
  4026. desc = ???
  4027. flags = 10 (16.)
  4028. default = 1.0
  4029. category = 5
  4030. 000F5D2A INT3: cvar = cameraTerrainTiltSmartFallDelay
  4031. desc = ???
  4032. flags = 10 (16.)
  4033. default = 0.0
  4034. category = 5
  4035. 000F5D2A INT3: cvar = cameraTerrainTiltSmartFallFactor
  4036. desc = ???
  4037. flags = 10 (16.)
  4038. default = 0.75
  4039. category = 5
  4040. 000F5D2A INT3: cvar = cameraTerrainTiltSmartFearAbsorb
  4041. desc = ???
  4042. flags = 10 (16.)
  4043. default = 1.0
  4044. category = 5
  4045. 000F5D2A INT3: cvar = cameraTerrainTiltSmartFearDelay
  4046. desc = ???
  4047. flags = 10 (16.)
  4048. default = 0.0
  4049. category = 5
  4050. 000F5D2A INT3: cvar = cameraTerrainTiltSmartFearFactor
  4051. desc = ???
  4052. flags = 10 (16.)
  4053. default = 1.0
  4054. category = 5
  4055. 000F5D2A INT3: cvar = cameraTerrainTiltSmartIdleAbsorb
  4056. desc = ???
  4057. flags = 10 (16.)
  4058. default = 0.0
  4059. category = 5
  4060. 000F5D2A INT3: cvar = cameraTerrainTiltSmartIdleDelay
  4061. desc = ???
  4062. flags = 10 (16.)
  4063. default = 0.0
  4064. category = 5
  4065. 000F5D2A INT3: cvar = cameraTerrainTiltSmartIdleFactor
  4066. desc = ???
  4067. flags = 10 (16.)
  4068. default = -1.0
  4069. category = 5
  4070. 000F5D2A INT3: cvar = cameraTerrainTiltSmartJumpAbsorb
  4071. desc = ???
  4072. flags = 10 (16.)
  4073. default = 0.0
  4074. category = 5
  4075. 000F5D2A INT3: cvar = cameraTerrainTiltSmartJumpDelay
  4076. desc = ???
  4077. flags = 10 (16.)
  4078. default = 0.0
  4079. category = 5
  4080. 000F5D2A INT3: cvar = cameraTerrainTiltSmartJumpFactor
  4081. desc = ???
  4082. flags = 10 (16.)
  4083. default = -1.0
  4084. category = 5
  4085. 000F5D2A INT3: cvar = cameraTerrainTiltSmartMoveAbsorb
  4086. desc = ???
  4087. flags = 10 (16.)
  4088. default = 1.0
  4089. category = 5
  4090. 000F5D2A INT3: cvar = cameraTerrainTiltSmartMoveDelay
  4091. desc = ???
  4092. flags = 10 (16.)
  4093. default = 0.0
  4094. category = 5
  4095. 000F5D2A INT3: cvar = cameraTerrainTiltSmartMoveFactor
  4096. desc = ???
  4097. flags = 10 (16.)
  4098. default = 1.0
  4099. category = 5
  4100. 000F5D2A INT3: cvar = cameraTerrainTiltSmartStrafeAbsorb
  4101. desc = ???
  4102. flags = 10 (16.)
  4103. default = 1.0
  4104. category = 5
  4105. 000F5D2A INT3: cvar = cameraTerrainTiltSmartStrafeDelay
  4106. desc = ???
  4107. flags = 10 (16.)
  4108. default = 0.0
  4109. category = 5
  4110. 000F5D2A INT3: cvar = cameraTerrainTiltSmartStrafeFactor
  4111. desc = ???
  4112. flags = 10 (16.)
  4113. default = 1.0
  4114. category = 5
  4115. 000F5D2A INT3: cvar = cameraTerrainTiltSmartSwimAbsorb
  4116. desc = ???
  4117. flags = 10 (16.)
  4118. default = 0.0
  4119. category = 5
  4120. 000F5D2A INT3: cvar = cameraTerrainTiltSmartSwimDelay
  4121. desc = ???
  4122. flags = 10 (16.)
  4123. default = 0.0
  4124. category = 5
  4125. 000F5D2A INT3: cvar = cameraTerrainTiltSmartSwimFactor
  4126. desc = ???
  4127. flags = 10 (16.)
  4128. default = 1.0
  4129. category = 5
  4130. 000F5D2A INT3: cvar = cameraTerrainTiltSmartTaxiAbsorb
  4131. desc = ???
  4132. flags = 10 (16.)
  4133. default = 0.0
  4134. category = 5
  4135. 000F5D2A INT3: cvar = cameraTerrainTiltSmartTaxiDelay
  4136. desc = ???
  4137. flags = 10 (16.)
  4138. default = 0.0
  4139. category = 5
  4140. 000F5D2A INT3: cvar = cameraTerrainTiltSmartTaxiFactor
  4141. desc = ???
  4142. flags = 10 (16.)
  4143. default = 1.0
  4144. category = 5
  4145. 000F5D2A INT3: cvar = cameraTerrainTiltSmartTrackAbsorb
  4146. desc = ???
  4147. flags = 10 (16.)
  4148. default = 1.0
  4149. category = 5
  4150. 000F5D2A INT3: cvar = cameraTerrainTiltSmartTrackDelay
  4151. desc = ???
  4152. flags = 10 (16.)
  4153. default = 0.0
  4154. category = 5
  4155. 000F5D2A INT3: cvar = cameraTerrainTiltSmartTrackFactor
  4156. desc = ???
  4157. flags = 10 (16.)
  4158. default = 1.0
  4159. category = 5
  4160. 000F5D2A INT3: cvar = cameraTerrainTiltSmartTurnAbsorb
  4161. desc = ???
  4162. flags = 10 (16.)
  4163. default = 1.0
  4164. category = 5
  4165. 000F5D2A INT3: cvar = cameraTerrainTiltSmartTurnDelay
  4166. desc = ???
  4167. flags = 10 (16.)
  4168. default = 0.0
  4169. category = 5
  4170. 000F5D2A INT3: cvar = cameraTerrainTiltSmartTurnFactor
  4171. desc = ???
  4172. flags = 10 (16.)
  4173. default = 1.0
  4174. category = 5
  4175. 000F5D2A INT3: cvar = cameraSmoothAlwaysIdleDelay
  4176. desc = ???
  4177. flags = 10 (16.)
  4178. default = 0.0
  4179. category = 5
  4180. 000F5D2A INT3: cvar = cameraSmoothAlwaysIdleFactor
  4181. desc = ???
  4182. flags = 10 (16.)
  4183. default = 1.0
  4184. category = 5
  4185. 000F5D2A INT3: cvar = cameraSmoothAlwaysStopDelay
  4186. desc = ???
  4187. flags = 10 (16.)
  4188. default = 0.0
  4189. category = 5
  4190. 000F5D2A INT3: cvar = cameraSmoothAlwaysStopFactor
  4191. desc = ???
  4192. flags = 10 (16.)
  4193. default = 1.0
  4194. category = 5
  4195. 000F5D2A INT3: cvar = cameraSmoothAlwaysTrackDelay
  4196. desc = ???
  4197. flags = 10 (16.)
  4198. default = 0.0
  4199. category = 5
  4200. 000F5D2A INT3: cvar = cameraSmoothAlwaysTrackFactor
  4201. desc = ???
  4202. flags = 10 (16.)
  4203. default = 1.0
  4204. category = 5
  4205. 000F5D2A INT3: cvar = cameraSmoothAlwaysMoveDelay
  4206. desc = ???
  4207. flags = 10 (16.)
  4208. default = 0.0
  4209. category = 5
  4210. 000F5D2A INT3: cvar = cameraSmoothAlwaysMoveFactor
  4211. desc = ???
  4212. flags = 10 (16.)
  4213. default = 1.0
  4214. category = 5
  4215. 000F5D2A INT3: cvar = cameraSmoothAlwaysStrafeDelay
  4216. desc = ???
  4217. flags = 10 (16.)
  4218. default = 0.0
  4219. category = 5
  4220. 000F5D2A INT3: cvar = cameraSmoothAlwaysStrafeFactor
  4221. desc = ???
  4222. flags = 10 (16.)
  4223. default = 1.0
  4224. category = 5
  4225. 000F5D2A INT3: cvar = cameraSmoothAlwaysTurnDelay
  4226. desc = ???
  4227. flags = 10 (16.)
  4228. default = 0.0
  4229. category = 5
  4230. 000F5D2A INT3: cvar = cameraSmoothAlwaysTurnFactor
  4231. desc = ???
  4232. flags = 10 (16.)
  4233. default = 1.0
  4234. category = 5
  4235. 000F5D2A INT3: cvar = cameraSmoothAlwaysFearDelay
  4236. desc = ???
  4237. flags = 10 (16.)
  4238. default = 0.0
  4239. category = 5
  4240. 000F5D2A INT3: cvar = cameraSmoothAlwaysFearFactor
  4241. desc = ???
  4242. flags = 10 (16.)
  4243. default = 1.0
  4244. category = 5
  4245. 000F5D2A INT3: cvar = cameraSmoothViewDataAlwaysDistanceDelay
  4246. desc = ???
  4247. flags = 10 (16.)
  4248. default = 0.0
  4249. category = 5
  4250. 000F5D2A INT3: cvar = cameraSmoothViewDataAlwaysDistanceFactor
  4251. desc = ???
  4252. flags = 10 (16.)
  4253. default = 0.0
  4254. category = 5
  4255. 000F5D2A INT3: cvar = cameraSmoothViewDataAlwaysPitchDelay
  4256. desc = ???
  4257. flags = 10 (16.)
  4258. default = 0.0
  4259. category = 5
  4260. 000F5D2A INT3: cvar = cameraSmoothViewDataAlwaysPitchFactor
  4261. desc = ???
  4262. flags = 10 (16.)
  4263. default = 1.0
  4264. category = 5
  4265. 000F5D2A INT3: cvar = cameraSmoothViewDataAlwaysYawDelay
  4266. desc = ???
  4267. flags = 10 (16.)
  4268. default = 0.0
  4269. category = 5
  4270. 000F5D2A INT3: cvar = cameraSmoothViewDataAlwaysYawFactor
  4271. desc = ???
  4272. flags = 10 (16.)
  4273. default = 1.0
  4274. category = 5
  4275. 000F5D2A INT3: cvar = cameraTerrainTiltAlwaysFallAbsorb
  4276. desc = ???
  4277. flags = 10 (16.)
  4278. default = 1.0
  4279. category = 5
  4280. 000F5D2A INT3: cvar = cameraTerrainTiltAlwaysFallDelay
  4281. desc = ???
  4282. flags = 10 (16.)
  4283. default = 0.0
  4284. category = 5
  4285. 000F5D2A INT3: cvar = cameraTerrainTiltAlwaysFallFactor
  4286. desc = ???
  4287. flags = 10 (16.)
  4288. default = 0.75
  4289. category = 5
  4290. 000F5D2A INT3: cvar = cameraTerrainTiltAlwaysFearAbsorb
  4291. desc = ???
  4292. flags = 10 (16.)
  4293. default = 1.0
  4294. category = 5
  4295. 000F5D2A INT3: cvar = cameraTerrainTiltAlwaysFearDelay
  4296. desc = ???
  4297. flags = 10 (16.)
  4298. default = 0.0
  4299. category = 5
  4300. 000F5D2A INT3: cvar = cameraTerrainTiltAlwaysFearFactor
  4301. desc = ???
  4302. flags = 10 (16.)
  4303. default = 1.0
  4304. category = 5
  4305. 000F5D2A INT3: cvar = cameraTerrainTiltAlwaysIdleAbsorb
  4306. desc = ???
  4307. flags = 10 (16.)
  4308. default = 1.0
  4309. category = 5
  4310. 000F5D2A INT3: cvar = cameraTerrainTiltAlwaysIdleDelay
  4311. desc = ???
  4312. flags = 10 (16.)
  4313. default = 0.0
  4314. category = 5
  4315. 000F5D2A INT3: cvar = cameraTerrainTiltAlwaysIdleFactor
  4316. desc = ???
  4317. flags = 10 (16.)
  4318. default = 1.0
  4319. category = 5
  4320. 000F5D2A INT3: cvar = cameraTerrainTiltAlwaysJumpAbsorb
  4321. desc = ???
  4322. flags = 10 (16.)
  4323. default = 0.0
  4324. category = 5
  4325. 000F5D2A INT3: cvar = cameraTerrainTiltAlwaysJumpDelay
  4326. desc = ???
  4327. flags = 10 (16.)
  4328. default = 0.0
  4329. category = 5
  4330. 000F5D2A INT3: cvar = cameraTerrainTiltAlwaysJumpFactor
  4331. desc = ???
  4332. flags = 10 (16.)
  4333. default = -1.0
  4334. category = 5
  4335. 000F5D2A INT3: cvar = cameraTerrainTiltAlwaysMoveAbsorb
  4336. desc = ???
  4337. flags = 10 (16.)
  4338. default = 1.0
  4339. category = 5
  4340. 000F5D2A INT3: cvar = cameraTerrainTiltAlwaysMoveDelay
  4341. desc = ???
  4342. flags = 10 (16.)
  4343. default = 0.0
  4344. category = 5
  4345. 000F5D2A INT3: cvar = cameraTerrainTiltAlwaysMoveFactor
  4346. desc = ???
  4347. flags = 10 (16.)
  4348. default = 1.0
  4349. category = 5
  4350. 000F5D2A INT3: cvar = cameraTerrainTiltAlwaysStrafeAbsorb
  4351. desc = ???
  4352. flags = 10 (16.)
  4353. default = 1.0
  4354. category = 5
  4355. 000F5D2A INT3: cvar = cameraTerrainTiltAlwaysStrafeDelay
  4356. desc = ???
  4357. flags = 10 (16.)
  4358. default = 0.0
  4359. category = 5
  4360. 000F5D2A INT3: cvar = cameraTerrainTiltAlwaysStrafeFactor
  4361. desc = ???
  4362. flags = 10 (16.)
  4363. default = 1.0
  4364. category = 5
  4365. 000F5D2A INT3: cvar = cameraTerrainTiltAlwaysSwimAbsorb
  4366. desc = ???
  4367. flags = 10 (16.)
  4368. default = 0.0
  4369. category = 5
  4370. 000F5D2A INT3: cvar = cameraTerrainTiltAlwaysSwimDelay
  4371. desc = ???
  4372. flags = 10 (16.)
  4373. default = 0.0
  4374. category = 5
  4375. 000F5D2A INT3: cvar = cameraTerrainTiltAlwaysSwimFactor
  4376. desc = ???
  4377. flags = 10 (16.)
  4378. default = 1.0
  4379. category = 5
  4380. 000F5D2A INT3: cvar = cameraTerrainTiltAlwaysTaxiAbsorb
  4381. desc = ???
  4382. flags = 10 (16.)
  4383. default = 0.0
  4384. category = 5
  4385. 000F5D2A INT3: cvar = cameraTerrainTiltAlwaysTaxiDelay
  4386. desc = ???
  4387. flags = 10 (16.)
  4388. default = 0.0
  4389. category = 5
  4390. 000F5D2A INT3: cvar = cameraTerrainTiltAlwaysTaxiFactor
  4391. desc = ???
  4392. flags = 10 (16.)
  4393. default = 1.0
  4394. category = 5
  4395. 000F5D2A INT3: cvar = cameraTerrainTiltAlwaysTrackAbsorb
  4396. desc = ???
  4397. flags = 10 (16.)
  4398. default = 1.0
  4399. category = 5
  4400. 000F5D2A INT3: cvar = cameraTerrainTiltAlwaysTrackDelay
  4401. desc = ???
  4402. flags = 10 (16.)
  4403. default = 0.0
  4404. category = 5
  4405. 000F5D2A INT3: cvar = cameraTerrainTiltAlwaysTrackFactor
  4406. desc = ???
  4407. flags = 10 (16.)
  4408. default = 1.0
  4409. category = 5
  4410. 000F5D2A INT3: cvar = cameraTerrainTiltAlwaysTurnAbsorb
  4411. desc = ???
  4412. flags = 10 (16.)
  4413. default = 1.0
  4414. category = 5
  4415. 000F5D2A INT3: cvar = cameraTerrainTiltAlwaysTurnDelay
  4416. desc = ???
  4417. flags = 10 (16.)
  4418. default = 0.0
  4419. category = 5
  4420. 000F5D2A INT3: cvar = cameraTerrainTiltAlwaysTurnFactor
  4421. desc = ???
  4422. flags = 10 (16.)
  4423. default = 1.0
  4424. category = 5
  4425. 000F5D2A INT3: cvar = cameraSmoothSplineIdleDelay
  4426. desc = ???
  4427. flags = 10 (16.)
  4428. default = 0.0
  4429. category = 5
  4430. 000F5D2A INT3: cvar = cameraSmoothSplineIdleFactor
  4431. desc = ???
  4432. flags = 10 (16.)
  4433. default = 4.0
  4434. category = 5
  4435. 000F5D2A INT3: cvar = cameraSmoothSplineStopDelay
  4436. desc = ???
  4437. flags = 10 (16.)
  4438. default = 0.0
  4439. category = 5
  4440. 000F5D2A INT3: cvar = cameraSmoothSplineStopFactor
  4441. desc = ???
  4442. flags = 10 (16.)
  4443. default = 4.0
  4444. category = 5
  4445. 000F5D2A INT3: cvar = cameraSmoothSplineTrackDelay
  4446. desc = ???
  4447. flags = 10 (16.)
  4448. default = 0.0
  4449. category = 5
  4450. 000F5D2A INT3: cvar = cameraSmoothSplineTrackFactor
  4451. desc = ???
  4452. flags = 10 (16.)
  4453. default = 4.0
  4454. category = 5
  4455. 000F5D2A INT3: cvar = cameraSmoothSplineMoveDelay
  4456. desc = ???
  4457. flags = 10 (16.)
  4458. default = 0.0
  4459. category = 5
  4460. 000F5D2A INT3: cvar = cameraSmoothSplineMoveFactor
  4461. desc = ???
  4462. flags = 10 (16.)
  4463. default = 1.0
  4464. category = 5
  4465. 000F5D2A INT3: cvar = cameraSmoothSplineStrafeDelay
  4466. desc = ???
  4467. flags = 10 (16.)
  4468. default = 0.0
  4469. category = 5
  4470. 000F5D2A INT3: cvar = cameraSmoothSplineStrafeFactor
  4471. desc = ???
  4472. flags = 10 (16.)
  4473. default = 1.0
  4474. category = 5
  4475. 000F5D2A INT3: cvar = cameraSmoothSplineTurnDelay
  4476. desc = ???
  4477. flags = 10 (16.)
  4478. default = 0.0
  4479. category = 5
  4480. 000F5D2A INT3: cvar = cameraSmoothSplineTurnFactor
  4481. desc = ???
  4482. flags = 10 (16.)
  4483. default = 1.0
  4484. category = 5
  4485. 000F5D2A INT3: cvar = cameraSmoothSplineFearDelay
  4486. desc = ???
  4487. flags = 10 (16.)
  4488. default = 0.0
  4489. category = 5
  4490. 000F5D2A INT3: cvar = cameraSmoothSplineFearFactor
  4491. desc = ???
  4492. flags = 10 (16.)
  4493. default = 4.0
  4494. category = 5
  4495. 000F5D2A INT3: cvar = cameraSmoothViewDataSplineDistanceDelay
  4496. desc = ???
  4497. flags = 10 (16.)
  4498. default = 0.0
  4499. category = 5
  4500. 000F5D2A INT3: cvar = cameraSmoothViewDataSplineDistanceFactor
  4501. desc = ???
  4502. flags = 10 (16.)
  4503. default = 0.0
  4504. category = 5
  4505. 000F5D2A INT3: cvar = cameraSmoothViewDataSplinePitchDelay
  4506. desc = ???
  4507. flags = 10 (16.)
  4508. default = 0.0
  4509. category = 5
  4510. 000F5D2A INT3: cvar = cameraSmoothViewDataSplinePitchFactor
  4511. desc = ???
  4512. flags = 10 (16.)
  4513. default = 1.0
  4514. category = 5
  4515. 000F5D2A INT3: cvar = cameraSmoothViewDataSplineYawDelay
  4516. desc = ???
  4517. flags = 10 (16.)
  4518. default = 0.0
  4519. category = 5
  4520. 000F5D2A INT3: cvar = cameraSmoothViewDataSplineYawFactor
  4521. desc = ???
  4522. flags = 10 (16.)
  4523. default = 1.0
  4524. category = 5
  4525. 000F5D2A INT3: cvar = cameraTerrainTiltSplineFallAbsorb
  4526. desc = ???
  4527. flags = 10 (16.)
  4528. default = 1.0
  4529. category = 5
  4530. 000F5D2A INT3: cvar = cameraTerrainTiltSplineFallDelay
  4531. desc = ???
  4532. flags = 10 (16.)
  4533. default = 0.0
  4534. category = 5
  4535. 000F5D2A INT3: cvar = cameraTerrainTiltSplineFallFactor
  4536. desc = ???
  4537. flags = 10 (16.)
  4538. default = 0.75
  4539. category = 5
  4540. 000F5D2A INT3: cvar = cameraTerrainTiltSplineFearAbsorb
  4541. desc = ???
  4542. flags = 10 (16.)
  4543. default = 1.0
  4544. category = 5
  4545. 000F5D2A INT3: cvar = cameraTerrainTiltSplineFearDelay
  4546. desc = ???
  4547. flags = 10 (16.)
  4548. default = 0.0
  4549. category = 5
  4550. 000F5D2A INT3: cvar = cameraTerrainTiltSplineFearFactor
  4551. desc = ???
  4552. flags = 10 (16.)
  4553. default = 1.0
  4554. category = 5
  4555. 000F5D2A INT3: cvar = cameraTerrainTiltSplineIdleAbsorb
  4556. desc = ???
  4557. flags = 10 (16.)
  4558. default = 0.0
  4559. category = 5
  4560. 000F5D2A INT3: cvar = cameraTerrainTiltSplineIdleDelay
  4561. desc = ???
  4562. flags = 10 (16.)
  4563. default = 0.0
  4564. category = 5
  4565. 000F5D2A INT3: cvar = cameraTerrainTiltSplineIdleFactor
  4566. desc = ???
  4567. flags = 10 (16.)
  4568. default = -1.0
  4569. category = 5
  4570. 000F5D2A INT3: cvar = cameraTerrainTiltSplineJumpAbsorb
  4571. desc = ???
  4572. flags = 10 (16.)
  4573. default = 0.0
  4574. category = 5
  4575. 000F5D2A INT3: cvar = cameraTerrainTiltSplineJumpDelay
  4576. desc = ???
  4577. flags = 10 (16.)
  4578. default = 0.0
  4579. category = 5
  4580. 000F5D2A INT3: cvar = cameraTerrainTiltSplineJumpFactor
  4581. desc = ???
  4582. flags = 10 (16.)
  4583. default = -1.0
  4584. category = 5
  4585. 000F5D2A INT3: cvar = cameraTerrainTiltSplineMoveAbsorb
  4586. desc = ???
  4587. flags = 10 (16.)
  4588. default = 1.0
  4589. category = 5
  4590. 000F5D2A INT3: cvar = cameraTerrainTiltSplineMoveDelay
  4591. desc = ???
  4592. flags = 10 (16.)
  4593. default = 0.0
  4594. category = 5
  4595. 000F5D2A INT3: cvar = cameraTerrainTiltSplineMoveFactor
  4596. desc = ???
  4597. flags = 10 (16.)
  4598. default = 1.0
  4599. category = 5
  4600. 000F5D2A INT3: cvar = cameraTerrainTiltSplineStrafeAbsorb
  4601. desc = ???
  4602. flags = 10 (16.)
  4603. default = 1.0
  4604. category = 5
  4605. 000F5D2A INT3: cvar = cameraTerrainTiltSplineStrafeDelay
  4606. desc = ???
  4607. flags = 10 (16.)
  4608. default = 0.0
  4609. category = 5
  4610. 000F5D2A INT3: cvar = cameraTerrainTiltSplineStrafeFactor
  4611. desc = ???
  4612. flags = 10 (16.)
  4613. default = 1.0
  4614. category = 5
  4615. 000F5D2A INT3: cvar = cameraTerrainTiltSplineSwimAbsorb
  4616. desc = ???
  4617. flags = 10 (16.)
  4618. default = 0.0
  4619. category = 5
  4620. 000F5D2A INT3: cvar = cameraTerrainTiltSplineSwimDelay
  4621. desc = ???
  4622. flags = 10 (16.)
  4623. default = 0.0
  4624. category = 5
  4625. 000F5D2A INT3: cvar = cameraTerrainTiltSplineSwimFactor
  4626. desc = ???
  4627. flags = 10 (16.)
  4628. default = 1.0
  4629. category = 5
  4630. 000F5D2A INT3: cvar = cameraTerrainTiltSplineTaxiAbsorb
  4631. desc = ???
  4632. flags = 10 (16.)
  4633. default = 0.0
  4634. category = 5
  4635. 000F5D2A INT3: cvar = cameraTerrainTiltSplineTaxiDelay
  4636. desc = ???
  4637. flags = 10 (16.)
  4638. default = 0.0
  4639. category = 5
  4640. 000F5D2A INT3: cvar = cameraTerrainTiltSplineTaxiFactor
  4641. desc = ???
  4642. flags = 10 (16.)
  4643. default = 1.0
  4644. category = 5
  4645. 000F5D2A INT3: cvar = cameraTerrainTiltSplineTrackAbsorb
  4646. desc = ???
  4647. flags = 10 (16.)
  4648. default = 1.0
  4649. category = 5
  4650. 000F5D2A INT3: cvar = cameraTerrainTiltSplineTrackDelay
  4651. desc = ???
  4652. flags = 10 (16.)
  4653. default = 0.0
  4654. category = 5
  4655. 000F5D2A INT3: cvar = cameraTerrainTiltSplineTrackFactor
  4656. desc = ???
  4657. flags = 10 (16.)
  4658. default = 1.0
  4659. category = 5
  4660. 000F5D2A INT3: cvar = cameraTerrainTiltSplineTurnAbsorb
  4661. desc = ???
  4662. flags = 10 (16.)
  4663. default = 1.0
  4664. category = 5
  4665. 000F5D2A INT3: cvar = cameraTerrainTiltSplineTurnDelay
  4666. desc = ???
  4667. flags = 10 (16.)
  4668. default = 0.0
  4669. category = 5
  4670. 000F5D2A INT3: cvar = cameraTerrainTiltSplineTurnFactor
  4671. desc = ???
  4672. flags = 10 (16.)
  4673. default = 1.0
  4674. category = 5
  4675. 000F5D2A INT3: cvar = cameraSmoothSmarterIdleDelay
  4676. desc = ???
  4677. flags = 10 (16.)
  4678. default = 0.0
  4679. category = 5
  4680. 000F5D2A INT3: cvar = cameraSmoothSmarterIdleFactor
  4681. desc = ???
  4682. flags = 10 (16.)
  4683. default = 0.0
  4684. category = 5
  4685. 000F5D2A INT3: cvar = cameraSmoothSmarterStopDelay
  4686. desc = ???
  4687. flags = 10 (16.)
  4688. default = 0.0
  4689. category = 5
  4690. 000F5D2A INT3: cvar = cameraSmoothSmarterStopFactor
  4691. desc = ???
  4692. flags = 10 (16.)
  4693. default = 0.0
  4694. category = 5
  4695. 000F5D2A INT3: cvar = cameraSmoothSmarterTrackDelay
  4696. desc = ???
  4697. flags = 10 (16.)
  4698. default = 0.4
  4699. category = 5
  4700. 000F5D2A INT3: cvar = cameraSmoothSmarterTrackFactor
  4701. desc = ???
  4702. flags = 10 (16.)
  4703. default = 10.0
  4704. category = 5
  4705. 000F5D2A INT3: cvar = cameraSmoothSmarterMoveDelay
  4706. desc = ???
  4707. flags = 10 (16.)
  4708. default = 0.0
  4709. category = 5
  4710. 000F5D2A INT3: cvar = cameraSmoothSmarterMoveFactor
  4711. desc = ???
  4712. flags = 10 (16.)
  4713. default = 1.0
  4714. category = 5
  4715. 000F5D2A INT3: cvar = cameraSmoothSmarterStrafeDelay
  4716. desc = ???
  4717. flags = 10 (16.)
  4718. default = 0.0
  4719. category = 5
  4720. 000F5D2A INT3: cvar = cameraSmoothSmarterStrafeFactor
  4721. desc = ???
  4722. flags = 10 (16.)
  4723. default = 1.0
  4724. category = 5
  4725. 000F5D2A INT3: cvar = cameraSmoothSmarterTurnDelay
  4726. desc = ???
  4727. flags = 10 (16.)
  4728. default = 0.0
  4729. category = 5
  4730. 000F5D2A INT3: cvar = cameraSmoothSmarterTurnFactor
  4731. desc = ???
  4732. flags = 10 (16.)
  4733. default = 1.0
  4734. category = 5
  4735. 000F5D2A INT3: cvar = cameraSmoothSmarterFearDelay
  4736. desc = ???
  4737. flags = 10 (16.)
  4738. default = 0.4
  4739. category = 5
  4740. 000F5D2A INT3: cvar = cameraSmoothSmarterFearFactor
  4741. desc = ???
  4742. flags = 10 (16.)
  4743. default = 10.0
  4744. category = 5
  4745. 000F5D2A INT3: cvar = cameraSmoothViewDataSmarterDistanceDelay
  4746. desc = ???
  4747. flags = 10 (16.)
  4748. default = 0.0
  4749. category = 5
  4750. 000F5D2A INT3: cvar = cameraSmoothViewDataSmarterDistanceFactor
  4751. desc = ???
  4752. flags = 10 (16.)
  4753. default = 0.0
  4754. category = 5
  4755. 000F5D2A INT3: cvar = cameraSmoothViewDataSmarterPitchDelay
  4756. desc = ???
  4757. flags = 10 (16.)
  4758. default = 0.0
  4759. category = 5
  4760. 000F5D2A INT3: cvar = cameraSmoothViewDataSmarterPitchFactor
  4761. desc = ???
  4762. flags = 10 (16.)
  4763. default = 1.0
  4764. category = 5
  4765. 000F5D2A INT3: cvar = cameraSmoothViewDataSmarterYawDelay
  4766. desc = ???
  4767. flags = 10 (16.)
  4768. default = 0.0
  4769. category = 5
  4770. 000F5D2A INT3: cvar = cameraSmoothViewDataSmarterYawFactor
  4771. desc = ???
  4772. flags = 10 (16.)
  4773. default = 1.0
  4774. category = 5
  4775. 000F5D2A INT3: cvar = cameraTerrainTiltSmarterFallAbsorb
  4776. desc = ???
  4777. flags = 10 (16.)
  4778. default = 1.0
  4779. category = 5
  4780. 000F5D2A INT3: cvar = cameraTerrainTiltSmarterFallDelay
  4781. desc = ???
  4782. flags = 10 (16.)
  4783. default = 0.0
  4784. category = 5
  4785. 000F5D2A INT3: cvar = cameraTerrainTiltSmarterFallFactor
  4786. desc = ???
  4787. flags = 10 (16.)
  4788. default = 0.75
  4789. category = 5
  4790. 000F5D2A INT3: cvar = cameraTerrainTiltSmarterFearAbsorb
  4791. desc = ???
  4792. flags = 10 (16.)
  4793. default = 1.0
  4794. category = 5
  4795. 000F5D2A INT3: cvar = cameraTerrainTiltSmarterFearDelay
  4796. desc = ???
  4797. flags = 10 (16.)
  4798. default = 0.0
  4799. category = 5
  4800. 000F5D2A INT3: cvar = cameraTerrainTiltSmarterFearFactor
  4801. desc = ???
  4802. flags = 10 (16.)
  4803. default = 1.0
  4804. category = 5
  4805. 000F5D2A INT3: cvar = cameraTerrainTiltSmarterIdleAbsorb
  4806. desc = ???
  4807. flags = 10 (16.)
  4808. default = 0.0
  4809. category = 5
  4810. 000F5D2A INT3: cvar = cameraTerrainTiltSmarterIdleDelay
  4811. desc = ???
  4812. flags = 10 (16.)
  4813. default = 0.0
  4814. category = 5
  4815. 000F5D2A INT3: cvar = cameraTerrainTiltSmarterIdleFactor
  4816. desc = ???
  4817. flags = 10 (16.)
  4818. default = -1.0
  4819. category = 5
  4820. 000F5D2A INT3: cvar = cameraTerrainTiltSmarterJumpAbsorb
  4821. desc = ???
  4822. flags = 10 (16.)
  4823. default = 0.0
  4824. category = 5
  4825. 000F5D2A INT3: cvar = cameraTerrainTiltSmarterJumpDelay
  4826. desc = ???
  4827. flags = 10 (16.)
  4828. default = 0.0
  4829. category = 5
  4830. 000F5D2A INT3: cvar = cameraTerrainTiltSmarterJumpFactor
  4831. desc = ???
  4832. flags = 10 (16.)
  4833. default = -1.0
  4834. category = 5
  4835. 000F5D2A INT3: cvar = cameraTerrainTiltSmarterMoveAbsorb
  4836. desc = ???
  4837. flags = 10 (16.)
  4838. default = 1.0
  4839. category = 5
  4840. 000F5D2A INT3: cvar = cameraTerrainTiltSmarterMoveDelay
  4841. desc = ???
  4842. flags = 10 (16.)
  4843. default = 0.0
  4844. category = 5
  4845. 000F5D2A INT3: cvar = cameraTerrainTiltSmarterMoveFactor
  4846. desc = ???
  4847. flags = 10 (16.)
  4848. default = 1.0
  4849. category = 5
  4850. 000F5D2A INT3: cvar = cameraTerrainTiltSmarterStrafeAbsorb
  4851. desc = ???
  4852. flags = 10 (16.)
  4853. default = 1.0
  4854. category = 5
  4855. 000F5D2A INT3: cvar = cameraTerrainTiltSmarterStrafeDelay
  4856. desc = ???
  4857. flags = 10 (16.)
  4858. default = 0.0
  4859. category = 5
  4860. 000F5D2A INT3: cvar = cameraTerrainTiltSmarterStrafeFactor
  4861. desc = ???
  4862. flags = 10 (16.)
  4863. default = 1.0
  4864. category = 5
  4865. 000F5D2A INT3: cvar = cameraTerrainTiltSmarterSwimAbsorb
  4866. desc = ???
  4867. flags = 10 (16.)
  4868. default = 0.0
  4869. category = 5
  4870. 000F5D2A INT3: cvar = cameraTerrainTiltSmarterSwimDelay
  4871. desc = ???
  4872. flags = 10 (16.)
  4873. default = 0.0
  4874. category = 5
  4875. 000F5D2A INT3: cvar = cameraTerrainTiltSmarterSwimFactor
  4876. desc = ???
  4877. flags = 10 (16.)
  4878. default = 1.0
  4879. category = 5
  4880. 000F5D2A INT3: cvar = cameraTerrainTiltSmarterTaxiAbsorb
  4881. desc = ???
  4882. flags = 10 (16.)
  4883. default = 0.0
  4884. category = 5
  4885. 000F5D2A INT3: cvar = cameraTerrainTiltSmarterTaxiDelay
  4886. desc = ???
  4887. flags = 10 (16.)
  4888. default = 0.0
  4889. category = 5
  4890. 000F5D2A INT3: cvar = cameraTerrainTiltSmarterTaxiFactor
  4891. desc = ???
  4892. flags = 10 (16.)
  4893. default = 1.0
  4894. category = 5
  4895. 000F5D2A INT3: cvar = cameraTerrainTiltSmarterTrackAbsorb
  4896. desc = ???
  4897. flags = 10 (16.)
  4898. default = 1.0
  4899. category = 5
  4900. 000F5D2A INT3: cvar = cameraTerrainTiltSmarterTrackDelay
  4901. desc = ???
  4902. flags = 10 (16.)
  4903. default = 0.0
  4904. category = 5
  4905. 000F5D2A INT3: cvar = cameraTerrainTiltSmarterTrackFactor
  4906. desc = ???
  4907. flags = 10 (16.)
  4908. default = 1.0
  4909. category = 5
  4910. 000F5D2A INT3: cvar = cameraTerrainTiltSmarterTurnAbsorb
  4911. desc = ???
  4912. flags = 10 (16.)
  4913. default = 1.0
  4914. category = 5
  4915. 000F5D2A INT3: cvar = cameraTerrainTiltSmarterTurnDelay
  4916. desc = ???
  4917. flags = 10 (16.)
  4918. default = 0.0
  4919. category = 5
  4920. 000F5D2A INT3: cvar = cameraTerrainTiltSmarterTurnFactor
  4921. desc = ???
  4922. flags = 10 (16.)
  4923. default = 1.0
  4924. category = 5
  4925. 000F5D2A INT3: cvar = cameraZDamp
  4926. desc = ???
  4927. flags = 10 (16.)
  4928. default = 0
  4929. category = 5
  4930. 000F5D2A INT3: cvar = cameraTerrainTilt
  4931. desc = ???
  4932. flags = 10 (16.)
  4933. default = 0
  4934. category = 5
  4935. 000F5D2A INT3: cvar = cameraTerrainTiltTimeMin
  4936. desc = ???
  4937. flags = 10 (16.)
  4938. default = 3.0
  4939. category = 5
  4940. 000F5D2A INT3: cvar = cameraTerrainTiltTimeMax
  4941. desc = ???
  4942. flags = 10 (16.)
  4943. default = 10.0
  4944. category = 5
  4945. 000F5D2A INT3: cvar = cameraWaterCollision
  4946. desc = ???
  4947. flags = 10 (16.)
  4948. default = 0
  4949. category = 5
  4950. 000F5D2A INT3: cvar = cameraHeightIgnoreStandState
  4951. desc = ???
  4952. flags = 10 (16.)
  4953. default = 0
  4954. category = 5
  4955. 000F5D2A INT3: cvar = cameraPivot
  4956. desc = ???
  4957. flags = 10 (16.)
  4958. default = 1
  4959. category = 5
  4960. 000F5D2A INT3: cvar = cameraPivotDXMax
  4961. desc = ???
  4962. flags = 10 (16.)
  4963. default = 0.05
  4964. category = 5
  4965. 000F5D2A INT3: cvar = cameraPivotDYMin
  4966. desc = ???
  4967. flags = 10 (16.)
  4968. default = 0.00
  4969. category = 5
  4970. 000F5D2A INT3: cvar = cameraDive
  4971. desc = ???
  4972. flags = 10 (16.)
  4973. default = 1
  4974. category = 5
  4975. 000F5D2A INT3: cvar = cameraSurfacePitch
  4976. desc = ???
  4977. flags = 10 (16.)
  4978. default = 0.0
  4979. category = 5
  4980. 000F5D2A INT3: cvar = cameraSubmergePitch
  4981. desc = ???
  4982. flags = 10 (16.)
  4983. default = 18.0
  4984. category = 5
  4985. 000F5D2A INT3: cvar = cameraSurfaceFinalPitch
  4986. desc = ???
  4987. flags = 10 (16.)
  4988. default = 5.0
  4989. category = 5
  4990. 000F5D2A INT3: cvar = cameraSubmergeFinalPitch
  4991. desc = ???
  4992. flags = 10 (16.)
  4993. default = 5.0
  4994. category = 5
  4995. 000F5D2A INT3: cvar = cameraDistanceMaxFactor
  4996. desc = ???
  4997. flags = 10 (16.)
  4998. default = 1.0
  4999. category = 5
  5000. 000F5D2A INT3: cvar = cameraPitchSmoothMin
  5001. desc = ???
  5002. flags = 10 (16.)
  5003. default = 0.0
  5004. category = 5
  5005. 000F5D2A INT3: cvar = cameraPitchSmoothMax
  5006. desc = ???
  5007. flags = 10 (16.)
  5008. default = 23.0
  5009. category = 5
  5010. 000F5D2A INT3: cvar = cameraYawSmoothMin
  5011. desc = ???
  5012. flags = 10 (16.)
  5013. default = 0.0
  5014. category = 5
  5015. 000F5D2A INT3: cvar = cameraYawSmoothMax
  5016. desc = ???
  5017. flags = 10 (16.)
  5018. default = 0.0
  5019. category = 5
  5020. 000F5D2A INT3: cvar = cameraSmoothTimeMin
  5021. desc = ???
  5022. flags = 10 (16.)
  5023. default = 0.1
  5024. category = 5
  5025. 000F5D2A INT3: cvar = cameraSmoothTimeMax
  5026. desc = ???
  5027. flags = 10 (16.)
  5028. default = 2.0
  5029. category = 5
  5030. 000F5D2A INT3: cvar = UberTooltips
  5031. desc = Show verbose tooltips
  5032. flags = 10 (16.)
  5033. default = 1
  5034. category = 4
  5035. 000F5D2A INT3: cvar = showTutorials
  5036. desc = display tutorials
  5037. flags = 10 (16.)
  5038. default = 2
  5039. category = 4
  5040. 000F5D2A INT3: cvar = showNPETutorials
  5041. desc = display NPE tutorials
  5042. flags = 10 (16.)
  5043. default = 1
  5044. category = 4
  5045. 000F5D2A INT3: cvar = raidOptionSortMode
  5046. desc = The way to sort raid frames
  5047. flags = 20 (32.)
  5048. default = role
  5049. category = 4
  5050. 000F5D2A INT3: cvar = raidOptionKeepGroupsTogether
  5051. desc = The way to group raid frames
  5052. flags = 20 (32.)
  5053. default = 0
  5054. category = 4
  5055. 000F5D2A INT3: cvar = raidOptionLocked
  5056. desc = Whether the raid frames are locked
  5057. flags = 20 (32.)
  5058. default = lock
  5059. category = 4
  5060. 000F5D2A INT3: cvar = raidOptionDisplayPets
  5061. desc = Whether to display pets on the raid frames
  5062. flags = 20 (32.)
  5063. default = 0
  5064. category = 4
  5065. 000F5D2A INT3: cvar = raidOptionDisplayMainTankAndAssist
  5066. desc = Whether to display main tank and main assist units in the raid frames
  5067. flags = 20 (32.)
  5068. default = 1
  5069. category = 4
  5070. 000F5D2A INT3: cvar = raidOptionIsShown
  5071. desc = Whether the Raid Frames are shown
  5072. flags = 20 (32.)
  5073. default = 1
  5074. category = 4
  5075. 000F5D2A INT3: cvar = raidFramesDisplayAggroHighlight
  5076. desc = Whether to display aggro highlights on Raid Frames
  5077. flags = 20 (32.)
  5078. default = 1
  5079. category = 4
  5080. 000F5D2A INT3: cvar = raidFramesDisplayOnlyDispellableDebuffs
  5081. desc = Whether to display only dispellable debuffs on Raid Frames
  5082. flags = 20 (32.)
  5083. default = 0
  5084. category = 4
  5085. 000F5D2A INT3: cvar = raidFramesDisplayPowerBars
  5086. desc = Whether to display mana, rage, etc. on Raid Frames
  5087. flags = 20 (32.)
  5088. default = 0
  5089. category = 4
  5090. 000F5D2A INT3: cvar = raidFramesPosition
  5091. desc = Where the raid frames should be placed
  5092. flags = 20 (32.)
  5093. default =
  5094. category = 4
  5095. 000F5D2A INT3: cvar = raidFramesHeight
  5096. desc = The height of the individual raid frames
  5097. flags = 20 (32.)
  5098. default = 36
  5099. category = 4
  5100. 000F5D2A INT3: cvar = raidFramesWidth
  5101. desc = The width of the individual raid frames
  5102. flags = 20 (32.)
  5103. default = 72
  5104. category = 4
  5105. 000F5D2A INT3: cvar = raidFramesHealthText
  5106. desc = How to display health text on the raid frames
  5107. flags = 20 (32.)
  5108. default = none
  5109. category = 4
  5110. 000F5D2A INT3: cvar = raidOptionShowBorders
  5111. desc = Displays borders around the raid frames.
  5112. flags = 20 (32.)
  5113. default = 1
  5114. category = 4
  5115. 000F5D2A INT3: cvar = raidFramesDisplayClassColor
  5116. desc = Colors raid frames with the class color
  5117. flags = 20 (32.)
  5118. default = 0
  5119. category = 4
  5120. 000F5D2A INT3: cvar = calendarShowWeeklyHolidays
  5121. desc = Whether weekly holidays should appear in the calendar
  5122. flags = 20 (32.)
  5123. default = 1
  5124. category = 4
  5125. 000F5D2A INT3: cvar = calendarShowDarkmoon
  5126. desc = Whether Darkmoon Faire holidays should appear in the calendar
  5127. flags = 20 (32.)
  5128. default = 1
  5129. category = 4
  5130. 000F5D2A INT3: cvar = calendarShowBattlegrounds
  5131. desc = Whether Battleground holidays should appear in the calendar
  5132. flags = 20 (32.)
  5133. default = 0
  5134. category = 4
  5135. 000F5D2A INT3: cvar = calendarShowLockouts
  5136. desc = Whether raid lockouts should appear in the calendar
  5137. flags = 20 (32.)
  5138. default = 1
  5139. category = 4
  5140. 000F5D2A INT3: cvar = calendarShowResets
  5141. desc = Whether raid resets should appear in the calendar
  5142. flags = 20 (32.)
  5143. default = 0
  5144. category = 4
  5145. 000F5D2A INT3: cvar = nameplateShowSelf
  5146. desc = ???
  5147. flags = 28 (40.)
  5148. default = 1
  5149. category = 4
  5150. 000F5D2A INT3: cvar = nameplateShowEnemies
  5151. desc = ???
  5152. flags = 28 (40.)
  5153. default = 1
  5154. category = 4
  5155. 000F5D2A INT3: cvar = nameplateShowEnemyMinions
  5156. desc = ???
  5157. flags = 1028 (4136.)
  5158. default = 0
  5159. category = 4
  5160. 000F5D2A INT3: cvar = nameplateShowEnemyPets
  5161. desc = ???
  5162. flags = 28 (40.)
  5163. default = 0
  5164. category = 4
  5165. 000F5D2A INT3: cvar = nameplateShowEnemyGuardians
  5166. desc = ???
  5167. flags = 28 (40.)
  5168. default = 0
  5169. category = 4
  5170. 000F5D2A INT3: cvar = nameplateShowEnemyTotems
  5171. desc = ???
  5172. flags = 28 (40.)
  5173. default = 0
  5174. category = 4
  5175. 000F5D2A INT3: cvar = nameplateShowEnemyMinus
  5176. desc = ???
  5177. flags = 28 (40.)
  5178. default = 1
  5179. category = 4
  5180. 000F5D2A INT3: cvar = nameplateShowFriends
  5181. desc = ???
  5182. flags = 28 (40.)
  5183. default = 0
  5184. category = 4
  5185. 000F5D2A INT3: cvar = nameplateShowFriendlyMinions
  5186. desc = ???
  5187. flags = 1028 (4136.)
  5188. default = 0
  5189. category = 4
  5190. 000F5D2A INT3: cvar = nameplateShowFriendlyPets
  5191. desc = ???
  5192. flags = 28 (40.)
  5193. default = 0
  5194. category = 4
  5195. 000F5D2A INT3: cvar = nameplateShowFriendlyGuardians
  5196. desc = ???
  5197. flags = 28 (40.)
  5198. default = 0
  5199. category = 4
  5200. 000F5D2A INT3: cvar = nameplateShowFriendlyTotems
  5201. desc = ???
  5202. flags = 28 (40.)
  5203. default = 0
  5204. category = 4
  5205. 000F5D2A INT3: cvar = nameplateShowAll
  5206. desc = ???
  5207. flags = 28 (40.)
  5208. default = 0
  5209. category = 4
  5210. 000F5D2A INT3: cvar = unitHighlights
  5211. desc = Whether the highlight circle around units should be displayed
  5212. flags = 10 (16.)
  5213. default = 1
  5214. category = 4
  5215. 000F5D2A INT3: cvar = enablePVPNotifyAFK
  5216. desc = The ability to shutdown the AFK notification system
  5217. flags = 10 (16.)
  5218. default = 1
  5219. category = 4
  5220. 000F5D2A INT3: cvar = serviceTypeFilter
  5221. desc = Which trainer services to show
  5222. flags = 10 (16.)
  5223. default = 6
  5224. category = 4
  5225. 000F5D2A INT3: cvar = autojoinPartyVoice
  5226. desc = Automatically join the voice session in party/raid chat
  5227. flags = 10 (16.)
  5228. default = 1
  5229. category = 4
  5230. 000F5D2A INT3: cvar = autojoinBGVoice
  5231. desc = Automatically join the voice session in battleground chat
  5232. flags = 10 (16.)
  5233. default = 0
  5234. category = 4
  5235. 000F5D2A INT3: cvar = PushToTalkSound
  5236. desc = Play a sound when voice recording activates and deactivates
  5237. flags = 10 (16.)
  5238. default = 0
  5239. category = 4
  5240. 000F5D2A INT3: cvar = showBattlefieldMinimap
  5241. desc = Whether or not the battlefield minimap is shown
  5242. flags = 20 (32.)
  5243. default = 0
  5244. category = 4
  5245. 000F5D2A INT3: cvar = playerStatLeftDropdown
  5246. desc = The player stat selected in the left dropdown
  5247. flags = 20 (32.)
  5248. default =
  5249. category = 4
  5250. 000F5D2A INT3: cvar = playerStatRightDropdown
  5251. desc = The player stat selected in the right dropdown
  5252. flags = 20 (32.)
  5253. default =
  5254. category = 4
  5255. 000F5D2A INT3: cvar = talentFrameShown
  5256. desc = The talent UI has been shown
  5257. flags = 10 (16.)
  5258. default = 0
  5259. category = 4
  5260. 000F5D2A INT3: cvar = talentPointsSpent
  5261. desc = The player has spent a talent point
  5262. flags = 20 (32.)
  5263. default = 0
  5264. category = 4
  5265. 000F5D2A INT3: cvar = auctionDisplayOnCharacter
  5266. desc = Show auction items on the dress-up paperdoll
  5267. flags = 10 (16.)
  5268. default = 0
  5269. category = 4
  5270. 000F5D2A INT3: cvar = addFriendInfoShown
  5271. desc = The info for Add Friend has been shown
  5272. flags = 10 (16.)
  5273. default = 0
  5274. category = 4
  5275. 000F5D2A INT3: cvar = pendingInviteInfoShown
  5276. desc = The info for pending invites has been shown
  5277. flags = 10 (16.)
  5278. default = 0
  5279. category = 4
  5280. 000F5D2A INT3: cvar = guildRosterView
  5281. desc = The current guild roster display mode
  5282. flags = 20 (32.)
  5283. default =
  5284. category = 4
  5285. 000F5D2A INT3: cvar = timeMgrUseMilitaryTime
  5286. desc = Toggles the display of either 12 or 24 hour time
  5287. flags = 10 (16.)
  5288. default = 0
  5289. category = 4
  5290. 000F5D2A INT3: cvar = timeMgrUseLocalTime
  5291. desc = Toggles the use of either the realm time or your system time
  5292. flags = 10 (16.)
  5293. default = 0
  5294. category = 4
  5295. 000F5D2A INT3: cvar = timeMgrAlarmTime
  5296. desc = The time manager's alarm time in minutes
  5297. flags = 10 (16.)
  5298. default = 0
  5299. category = 4
  5300. 000F5D2A INT3: cvar = timeMgrAlarmMessage
  5301. desc = The time manager's alarm message
  5302. flags = 10 (16.)
  5303. default =
  5304. category = 4
  5305. 000F5D2A INT3: cvar = timeMgrAlarmEnabled
  5306. desc = Toggles whether or not the time manager's alarm will go off
  5307. flags = 10 (16.)
  5308. default = 0
  5309. category = 4
  5310. 000F5D2A INT3: cvar = combatLogRetentionTime
  5311. desc = The maximum duration in seconds to retain combat log entries
  5312. flags = 10 (16.)
  5313. default = 300
  5314. category = 4
  5315. 000F5D2A INT3: cvar = combatLogReducedRetentionTime
  5316. desc = The maximum duration in seconds to retain combat log entries when we're low on memory
  5317. flags = 0
  5318. default = 60
  5319. category = 4
  5320. 000F5D2A INT3: cvar = currencyTokensUnused1
  5321. desc = Currency token types marked as unused.
  5322. flags = 20 (32.)
  5323. default = 0
  5324. category = 4
  5325. 000F5D2A INT3: cvar = currencyTokensUnused2
  5326. desc = Currency token types marked as unused.
  5327. flags = 20 (32.)
  5328. default = 0
  5329. category = 4
  5330. 000F5D2A INT3: cvar = currencyTokensBackpack1
  5331. desc = Currency token types shown on backpack.
  5332. flags = 20 (32.)
  5333. default = 0
  5334. category = 4
  5335. 000F5D2A INT3: cvar = currencyTokensBackpack2
  5336. desc = Currency token types shown on backpack.
  5337. flags = 20 (32.)
  5338. default = 0
  5339. category = 4
  5340. 000F5D2A INT3: cvar = currencyCategoriesCollapsed
  5341. desc = Internal CVar for tracking collapsed currency categories.
  5342. flags = 120 (288.)
  5343. default = 0
  5344. category = 4
  5345. 000F5D2A INT3: cvar = showTokenFrame
  5346. desc = The token UI has been shown
  5347. flags = 20 (32.)
  5348. default = 0
  5349. category = 4
  5350. 000F5D2A INT3: cvar = showTokenFrameHonor
  5351. desc = The token UI has shown Honor
  5352. flags = 20 (32.)
  5353. default = 0
  5354. category = 4
  5355. 000F5D2A INT3: cvar = predictedHealth
  5356. desc = Whether or not to use predicted health values in the UI
  5357. flags = 10 (16.)
  5358. default = 1
  5359. category = 4
  5360. 000F5D2A INT3: cvar = predictedPower
  5361. desc = Whether or not to use predicted power values in the UI
  5362. flags = 10 (16.)
  5363. default = 1
  5364. category = 4
  5365. 000F5D2A INT3: cvar = threatWarning
  5366. desc = Whether or not to show threat warning UI (0 = off, 1 = in dungeons, 2 = in party/raid, 3 = always)
  5367. flags = 20 (32.)
  5368. default = 3
  5369. category = 4
  5370. 000F5D2A INT3: cvar = threatWorldText
  5371. desc = Whether or not to show threat floaters in combat
  5372. flags = 10 (16.)
  5373. default = 1
  5374. category = 4
  5375. 000F5D2A INT3: cvar = threatShowNumeric
  5376. desc = Whether or not to show numeric threat on the target and focus frames
  5377. flags = 10 (16.)
  5378. default = 0
  5379. category = 4
  5380. 000F5D2A INT3: cvar = threatPlaySounds
  5381. desc = Whether or not to sounds when certain threat transitions occur
  5382. flags = 10 (16.)
  5383. default = 1
  5384. category = 4
  5385. 000F5D2A INT3: cvar = violenceLevel
  5386. desc = Sets the violence level of the game
  5387. flags = 10 (16.)
  5388. default = 2
  5389. category = 4
  5390. 000F5D2A INT3: cvar = lfgSelectedRoles
  5391. desc = Stores what roles the player is willing to take on.
  5392. flags = 120 (288.)
  5393. default = 0
  5394. category = 4
  5395. 000F5D2A INT3: cvar = lfdCollapsedHeaders
  5396. desc = Stores which LFD headers are collapsed.
  5397. flags = 120 (288.)
  5398. default =
  5399. category = 4
  5400. 000F5D2A INT3: cvar = lfdSelectedDungeons
  5401. desc = Stores which LFD dungeons are selected.
  5402. flags = 120 (288.)
  5403. default =
  5404. category = 4
  5405. 000F5D2A INT3: cvar = pvpSelectedRoles
  5406. desc = Stores what roles the player will fulfill in a BG.
  5407. flags = 120 (288.)
  5408. default = 0
  5409. category = 4
  5410. 000F5D2A INT3: cvar = lfgListSearchLanguages
  5411. desc = A simple bitfield for what languages we want to search in.
  5412. flags = 110 (272.)
  5413. default = 0
  5414. category = 4
  5415. 000F5D2A INT3: cvar = lastTalkedToGM
  5416. desc = Stores the last GM someone was talking to in case they reload the UI while the GM chat window is open.
  5417. flags = 10 (16.)
  5418. default =
  5419. category = 4
  5420. 000F5D2A INT3: cvar = autoCompleteResortNamesOnRecency
  5421. desc = Shows people you recently spoke with higher up on the AutoComplete list.
  5422. flags = 10 (16.)
  5423. default = 1
  5424. category = 4
  5425. 000F5D2A INT3: cvar = autoCompleteWhenEditingFromCenter
  5426. desc = If you edit a name by inserting characters into the center, a smarter auto-complete will occur.
  5427. flags = 10 (16.)
  5428. default = 1
  5429. category = 4
  5430. 000F5D2A INT3: cvar = autoCompleteUseContext
  5431. desc = The system will, for example, only show people in your guild when you are typing /gpromote. Names will also never be removed.
  5432. flags = 10 (16.)
  5433. default = 1
  5434. category = 4
  5435. 000F5D2A INT3: cvar = colorChatNamesByClass
  5436. desc = If enabled, the name of a player speaking in chat will be colored according to his class.
  5437. flags = 10 (16.)
  5438. default = 0
  5439. category = 4
  5440. 000F5D2A INT3: cvar = autoFilledMultiCastSlots
  5441. desc = Bitfield that saves whether multi-cast slots have been automatically filled.
  5442. flags = 20 (32.)
  5443. default = 0
  5444. category = 4
  5445. 000F5D2A INT3: cvar = minimapTrackedInfov2
  5446. desc = Stores the minimap tracking that was active last session.
  5447. flags = 20 (32.)
  5448. default = 491528
  5449. category = 4
  5450. 000F5D2A INT3: cvar = minimapShapeshiftTracking
  5451. desc = Stores shapeshift-specific tracking spells that were active last session.
  5452. flags = 120 (288.)
  5453. default =
  5454. category = 4
  5455. 000F5D2A INT3: cvar = showTamers
  5456. desc = If enabled, pet battle icons will be shown on world maps
  5457. flags = 20 (32.)
  5458. default = 1
  5459. category = 4
  5460. 000F5D2A INT3: cvar = primaryProfessionsFilter
  5461. desc = If enabled, primary profession world quests icons will be shown on world maps
  5462. flags = 20 (32.)
  5463. default = 1
  5464. category = 4
  5465. 000F5D2A INT3: cvar = secondaryProfessionsFilter
  5466. desc = If enabled, secondary profession world quests icons will be shown on world maps
  5467. flags = 20 (32.)
  5468. default = 1
  5469. category = 4
  5470. 000F5D2A INT3: cvar = questPOI
  5471. desc = If enabled, the quest POI system will be used.
  5472. flags = 20 (32.)
  5473. default = 1
  5474. category = 4
  5475. 000F5D2A INT3: cvar = digSites
  5476. desc = If enabled, the archaeological dig site system will be used.
  5477. flags = 20 (32.)
  5478. default = 1
  5479. category = 4
  5480. 000F5D2A INT3: cvar = miniWorldMap
  5481. desc = Whether or not the world map has been toggled to smaller size
  5482. flags = 20 (32.)
  5483. default = 1
  5484. category = 4
  5485. 000F5D2A INT3: cvar = reputationsCollapsed
  5486. desc = List of reputation categories that have been collapsed in the Reputation tab
  5487. flags = 20 (32.)
  5488. default =
  5489. category = 4
  5490. 000F5D2A INT3: cvar = dontShowEquipmentSetsOnItems
  5491. desc = Don't show which equipment sets an item is associated with
  5492. flags = 10 (16.)
  5493. default = 0
  5494. category = 4
  5495. 000F5D2A INT3: cvar = guildNewsFilter
  5496. desc = Stores the guild news filters
  5497. flags = 120 (288.)
  5498. default = 0
  5499. category = 4
  5500. 000F5D2A INT3: cvar = ActionButtonUseKeyDown
  5501. desc = Activate the action button on a keydown
  5502. flags = 10 (16.)
  5503. default = 1
  5504. category = 4
  5505. 000F5D2A INT3: cvar = lfGuildSettings
  5506. desc = Bit field of Looking For Guild player settings
  5507. flags = 20 (32.)
  5508. default = 1
  5509. category = 4
  5510. 000F5D2A INT3: cvar = lfGuildComment
  5511. desc = Stores the player's Looking For Guild comment
  5512. flags = 20 (32.)
  5513. default =
  5514. category = 4
  5515. 000F5D2A INT3: cvar = activeCUFProfile
  5516. desc = The last active CUF Profile.
  5517. flags = 20 (32.)
  5518. default =
  5519. category = 4
  5520. 000F5D2A INT3: cvar = lastVoidStorageTutorial
  5521. desc = Stores the last void storage tutorial the player has accepted
  5522. flags = 20 (32.)
  5523. default = 0
  5524. category = 4
  5525. 000F5D2A INT3: cvar = lastGarrisonMissionTutorial
  5526. desc = Stores the last garrison mission tutorial the player has accepted
  5527. flags = 20 (32.)
  5528. default = 0
  5529. category = 4
  5530. 000F5D2A INT3: cvar = shipyardMissionTutorialFirst
  5531. desc = Stores whether the player has accepted the first mission tutorial
  5532. flags = 20 (32.)
  5533. default = 0
  5534. category = 4
  5535. 000F5D2A INT3: cvar = shipyardMissionTutorialBlockade
  5536. desc = Stores whether the player has accepted the first blockade mission tutorial
  5537. flags = 20 (32.)
  5538. default = 0
  5539. category = 4
  5540. 000F5D2A INT3: cvar = shipyardMissionTutorialAreaBuff
  5541. desc = Stores whether the player has accepted the first area buff mission tutorial
  5542. flags = 20 (32.)
  5543. default = 0
  5544. category = 4
  5545. 000F5D2A INT3: cvar = orderHallMissionTutorial
  5546. desc = Stores information about which order hall mission tutorials the player has seen
  5547. flags = 20 (32.)
  5548. default = 0
  5549. category = 4
  5550. 000F5D2A INT3: cvar = minimapShowQuestBlobs
  5551. desc = Stores whether to show the quest blobs on the minimap.
  5552. flags = 20 (32.)
  5553. default = 1
  5554. category = 4
  5555. 000F5D2A INT3: cvar = minimapShowArchBlobs
  5556. desc = Stores whether to show the quest blobs on the minimap.
  5557. flags = 20 (32.)
  5558. default = 1
  5559. category = 4
  5560. 000F5D2A INT3: cvar = closedInfoFrames
  5561. desc = Bitfield for which help frames have been acknowledged by the user
  5562. flags = 20 (32.)
  5563. default =
  5564. category = 4
  5565. 000F5D2A INT3: cvar = dangerousShipyardMissionWarningAlreadyShown
  5566. desc = Boolean indicating whether the shipyard's dangerous mission warning has been shown
  5567. flags = 20 (32.)
  5568. default = 0
  5569. category = 4
  5570. 000F5D2A INT3: cvar = petJournalFilters
  5571. desc = Bitfield for which collected filters are applied in the pet journal
  5572. flags = 110 (272.)
  5573. default =
  5574. category = 4
  5575. 000F5D2A INT3: cvar = petJournalTypeFilters
  5576. desc = Bitfield for which type filters are applied in the pet journal
  5577. flags = 110 (272.)
  5578. default =
  5579. category = 4
  5580. 000F5D2A INT3: cvar = petJournalSourceFilters
  5581. desc = Bitfield for which source filters are applied in the pet journal
  5582. flags = 110 (272.)
  5583. default =
  5584. category = 4
  5585. 000F5D2A INT3: cvar = petJournalSort
  5586. desc = Sorting value for the pet journal
  5587. flags = 110 (272.)
  5588. default = 0
  5589. category = 4
  5590. 000F5D2A INT3: cvar = mountJournalFilters
  5591. desc = Bitfield for which collected filters are applied in the mount journal
  5592. flags = 110 (272.)
  5593. default =
  5594. category = 4
  5595. 000F5D2A INT3: cvar = mountJournalSourceFilters
  5596. desc = Bitfield for which source filters are applied in the mount journal
  5597. flags = 110 (272.)
  5598. default =
  5599. category = 4
  5600. 000F5D2A INT3: cvar = toyBoxCollectedFilters
  5601. desc = Bitfield for which collected filters are applied in the toybox
  5602. flags = 110 (272.)
  5603. default = 0
  5604. category = 4
  5605. 000F5D2A INT3: cvar = toyBoxSourceFilters
  5606. desc = Bitfield for which source filters are applied in the toybox
  5607. flags = 110 (272.)
  5608. default = 0
  5609. category = 4
  5610. 000F5D2A INT3: cvar = heirloomCollectedFilters
  5611. desc = Bitfield for which collected filters are applied in the heirloom journal
  5612. flags = 110 (272.)
  5613. default = 0
  5614. category = 4
  5615. 000F5D2A INT3: cvar = heirloomSourceFilters
  5616. desc = Bitfield for which source filters are applied in the heirloom journal
  5617. flags = 110 (272.)
  5618. default = 0
  5619. category = 4
  5620. 000F5D2A INT3: cvar = transmogrifySourceFilters
  5621. desc = Bitfield for which source filters are applied in the wardrobe at the transmogrifier
  5622. flags = 110 (272.)
  5623. default = 0
  5624. category = 4
  5625. 000F5D2A INT3: cvar = wardrobeSourceFilters
  5626. desc = Bitfield for which source filters are applied in the wardrobe in the collection journal
  5627. flags = 110 (272.)
  5628. default = 0
  5629. category = 4
  5630. 000F5D2A INT3: cvar = transmogrifyShowCollected
  5631. desc = Whether to show collected transmogs in the at the transmogrifier
  5632. flags = 110 (272.)
  5633. default = 1
  5634. category = 4
  5635. 000F5D2A INT3: cvar = transmogrifyShowUncollected
  5636. desc = Whether to show uncollected transmogs in the at the transmogrifier
  5637. flags = 110 (272.)
  5638. default = 0
  5639. category = 4
  5640. 000F5D2A INT3: cvar = wardrobeShowCollected
  5641. desc = Whether to show collected transmogs in the wardrobe
  5642. flags = 110 (272.)
  5643. default = 1
  5644. category = 4
  5645. 000F5D2A INT3: cvar = wardrobeShowUncollected
  5646. desc = Whether to show uncollected transmogs in the wardrobe
  5647. flags = 110 (272.)
  5648. default = 1
  5649. category = 4
  5650. 000F5D2A INT3: cvar = missingTransmogSourceInItemTooltips
  5651. desc = Whether to show if you have collected the appearance of an item but not from that item itself
  5652. flags = 20 (32.)
  5653. default = 0
  5654. category = 4
  5655. 000F5D2A INT3: cvar = lastTransmogOutfitID
  5656. desc = SetID of the last loaded transmog outfit
  5657. flags = 20 (32.)
  5658. default =
  5659. category = 4
  5660. 000F5D2A INT3: cvar = petJournalTab
  5661. desc = Stores the last tab the pet journal was opened to
  5662. flags = 10 (16.)
  5663. default = 1
  5664. category = 4
  5665. 000F5D2A INT3: cvar = EJLootClass
  5666. desc = Stores the last class that loot was filtered by in the encounter journal
  5667. flags = 20 (32.)
  5668. default = -1
  5669. category = 4
  5670. 000F5D2A INT3: cvar = EJLootSpec
  5671. desc = Stores the last spec that loot was filtered by in the encounter journal
  5672. flags = 20 (32.)
  5673. default = 0
  5674. category = 4
  5675. 000F5D2A INT3: cvar = EJRaidDifficulty
  5676. desc = Stores the last raid difficulty viewed in the encounter journal
  5677. flags = 20 (32.)
  5678. default = 0
  5679. category = 4
  5680. 000F5D2A INT3: cvar = EJDungeonDifficulty
  5681. desc = Stores the last dungeon difficulty viewed in the encounter journal
  5682. flags = 20 (32.)
  5683. default = 0
  5684. category = 4
  5685. 000F5D2A INT3: cvar = transmogCurrentSpecOnly
  5686. desc = Stores whether transmogs apply to current spec instead of all specs
  5687. flags = 20 (32.)
  5688. default = 0
  5689. category = 4
  5690. 000F5D2A INT3: cvar = pvpBlacklistMaps0
  5691. desc = Blacklist PVP Map
  5692. flags = 20 (32.)
  5693. default = 0
  5694. category = 4
  5695. 000F5D2A INT3: cvar = pvpBlacklistMaps1
  5696. desc = Blacklist PVP Map
  5697. flags = 20 (32.)
  5698. default = 0
  5699. category = 4
  5700. 000F5D2A INT3: cvar = displayedRAFFriendInfo
  5701. desc = Stores whether we already told a recruited person about their new BattleTag friend
  5702. flags = 10 (16.)
  5703. default = 0
  5704. category = 4
  5705. 000F5D2A INT3: cvar = Outline
  5706. desc = Outline Mode
  5707. flags = 210 (528.)
  5708. default = 2
  5709. category = 4
  5710. 000F5D2A INT3: cvar = EmitterCombatRange
  5711. desc = Range to stop shoulder/weapon emissions during combat
  5712. flags = 10 (16.)
  5713. default = 900
  5714. category = 4
  5715. 000F5D2A INT3: cvar = NonEmitterCombatRange
  5716. desc = Range to stop shoulder/weapon emissions outside combat
  5717. flags = 10 (16.)
  5718. default = 6400
  5719. category = 4
  5720. 000F5D2A INT3: cvar = advJournalLastOpened
  5721. desc = Last time the Adventure Journal opened
  5722. flags = 10 (16.)
  5723. default = 0
  5724. category = 4
  5725. 000F5D2A INT3: cvar = hideAdventureJournalAlerts
  5726. desc = Hide alerts shown on the Adventure Journal Microbutton
  5727. flags = 10 (16.)
  5728. default = 0
  5729. category = 4
  5730. 000F5D2A INT3: cvar = splashScreenNormal
  5731. desc = Show normal splash screen id
  5732. flags = 28 (40.)
  5733. default = 0
  5734. category = 4
  5735. 000F5D2A INT3: cvar = splashScreenBoost
  5736. desc = Show boost splash screen id
  5737. flags = 28 (40.)
  5738. default = 0
  5739. category = 4
  5740. 000F5D2A INT3: cvar = seenAsiaCharacterUpgradePopup
  5741. desc = Seen the free character upgrade popup (Asia)
  5742. flags = 18 (24.)
  5743. default = 0
  5744. category = 4
  5745. 000F5D2A INT3: cvar = showSpectatorTeamCircles
  5746. desc = Determines if the team color circles are visible while spectating or commentating a wargame
  5747. flags = 1
  5748. default = 1
  5749. category = 4
  5750. 000F5D2A INT3: cvar = flashErrorMessageRepeats
  5751. desc = Flashes the center screen red error text if the same message is fired.
  5752. flags = 10 (16.)
  5753. default = 1
  5754. category = 4
  5755. 000F5D2A INT3: cvar = outdoorMinAltitudeDistance
  5756. desc = Minimum altitude distance for outdoor objects when you are also outdoors before the altitude difference marker displays
  5757. flags = 1
  5758. default = 20
  5759. category = 4
  5760. 000F5D2A INT3: cvar = garrisonCompleteTalent
  5761. desc =
  5762. flags = 28 (40.)
  5763. default = 0
  5764. category = 4
  5765. 000F5D2A INT3: cvar = garrisonCompleteTalentType
  5766. desc =
  5767. flags = 28 (40.)
  5768. default = 0
  5769. category = 4
  5770. 000F5D2A INT3: cvar = ShowQuestUnitCircles
  5771. desc = Determines if units related to a quest display an indicator on the ground.
  5772. flags = 10 (16.)
  5773. default = 1
  5774. category = 4
  5775. 000F5D2A INT3: cvar = AllowDangerousScripts
  5776. desc =
  5777. flags = 50 (80.)
  5778. default = 0
  5779. category = 4
  5780. 000F5D2A INT3: cvar = spellClutter
  5781. desc = Enables/Disables spell clutter
  5782. flags = 0
  5783. default = 1
  5784. category = 4
  5785. 000F5D2A INT3: cvar = spellClutterRangeConstant
  5786. desc = How many yards before the priority is doubled (min 1.0)
  5787. flags = 0
  5788. default = 30.0
  5789. category = 4
  5790. 000F5D2A INT3: cvar = spellClutterPlayerScalarMultiplier
  5791. desc = Increases number of effects on "interesting" targets multiplicatively (min 0.1)
  5792. flags = 0
  5793. default = 1.66667
  5794. category = 4
  5795. 000F5D2A INT3: cvar = spellClutterDefaultTargetScalar
  5796. desc = Starting target scalar value (min 0.1)
  5797. flags = 0
  5798. default = 3.0
  5799. category = 4
  5800. 000F5D2A INT3: cvar = spellClutterPartySizeScalar
  5801. desc = Scales the targetScalar by how different the party size is from this (min 1)
  5802. flags = 0
  5803. default = 20.0
  5804. category = 4
  5805. 000F5D2A INT3: cvar = spellClutterHostileScalar
  5806. desc = Scalar we apply to the hostile creature spells (min 0.001)
  5807. flags = 0
  5808. default = 0.5
  5809. category = 4
  5810. 000F5D2A INT3: cvar = spellClutterMinSpellCount
  5811. desc = Min spells on a target before we apply clutter logic (min 0)
  5812. flags = 0
  5813. default = 1
  5814. category = 4
  5815. 000F5D2A INT3: cvar = unitClutter
  5816. desc = Enables/Disables unit clutter
  5817. flags = 200 (512.)
  5818. default = 1
  5819. category = 4
  5820. 000F5D2A INT3: cvar = unitClutterInstancesOnly
  5821. desc = Whether or not to use unit clutter in instances only (0 or 1)
  5822. flags = 200 (512.)
  5823. default = 1
  5824. category = 4
  5825. 000F5D2A INT3: cvar = unitClutterPlayerThreshold
  5826. desc = The number of players that have to be nearby to trigger unit clutter
  5827. flags = 200 (512.)
  5828. default = 10
  5829. category = 4
  5830. 000F5D2A INT3: cvar = nameplateMaxDistance
  5831. desc = The max distance to show nameplates.
  5832. flags = 28 (40.)
  5833. default = 60
  5834. category = 1
  5835. 000F5D2A INT3: cvar = nameplateTargetBehindMaxDistance
  5836. desc = The max distance to show the target nameplate when the target is behind the camera.
  5837. flags = 28 (40.)
  5838. default = 15
  5839. category = 1
  5840. 000F5D2A INT3: cvar = nameplateMotion
  5841. desc = Defines the movement/collision model for nameplates
  5842. flags = 28 (40.)
  5843. default = 0
  5844. category = 1
  5845. 000F5D2A INT3: cvar = nameplateMotionSpeed
  5846. desc = Controls the rate at which nameplate animates into their target locations [0.0-1.0]
  5847. flags = 28 (40.)
  5848. default = 0.025
  5849. category = 1
  5850. 000F5D2A INT3: cvar = nameplateOverlapH
  5851. desc = Percentage amount for horizontal overlap of nameplates
  5852. flags = 18 (24.)
  5853. default = 0.8
  5854. category = 1
  5855. 000F5D2A INT3: cvar = nameplateOverlapV
  5856. desc = Percentage amount for vertical overlap of nameplates
  5857. flags = 18 (24.)
  5858. default = 1.1
  5859. category = 1
  5860. 000F5D2A INT3: cvar = nameplateGlobalScale
  5861. desc = Applies global scaling to non-self nameplates, this is applied AFTER selected, min, and max scale.
  5862. flags = 28 (40.)
  5863. default = 1.0
  5864. category = 1
  5865. 000F5D2A INT3: cvar = nameplateMinScale
  5866. desc = The minimum scale of nameplates.
  5867. flags = 28 (40.)
  5868. default = 0.8
  5869. category = 1
  5870. 000F5D2A INT3: cvar = nameplateMaxScale
  5871. desc = The max scale of nameplates.
  5872. flags = 28 (40.)
  5873. default = 1.0
  5874. category = 1
  5875. 000F5D2A INT3: cvar = nameplateLargerScale
  5876. desc = An additional scale modifier for important monsters.
  5877. flags = 28 (40.)
  5878. default = 1.2
  5879. category = 1
  5880. 000F5D2A INT3: cvar = nameplateMinScaleDistance
  5881. desc = The distance from the max distance that nameplates will reach their minimum scale.
  5882. flags = 28 (40.)
  5883. default = 10
  5884. category = 1
  5885. 000F5D2A INT3: cvar = nameplateMaxScaleDistance
  5886. desc = The distance from the camera that nameplates will reach their maximum scale.
  5887. flags = 28 (40.)
  5888. default = 10
  5889. category = 1
  5890. 000F5D2A INT3: cvar = nameplateMinAlpha
  5891. desc = The minimum alpha of nameplates.
  5892. flags = 28 (40.)
  5893. default = .5
  5894. category = 1
  5895. 000F5D2A INT3: cvar = nameplateMaxAlpha
  5896. desc = The max alpha of nameplates.
  5897. flags = 28 (40.)
  5898. default = 0.9
  5899. category = 1
  5900. 000F5D2A INT3: cvar = nameplateMinAlphaDistance
  5901. desc = The distance from the max distance that nameplates will reach their minimum alpha.
  5902. flags = 28 (40.)
  5903. default = 10
  5904. category = 1
  5905. 000F5D2A INT3: cvar = nameplateMaxAlphaDistance
  5906. desc = The distance from the camera that nameplates will reach their maximum alpha.
  5907. flags = 28 (40.)
  5908. default = 10
  5909. category = 1
  5910. 000F5D2A INT3: cvar = nameplateSelectedScale
  5911. desc = The scale of the selected nameplate.
  5912. flags = 28 (40.)
  5913. default = 1.0
  5914. category = 1
  5915. 000F5D2A INT3: cvar = nameplateSelectedAlpha
  5916. desc = The alpha of the selected nameplate.
  5917. flags = 28 (40.)
  5918. default = 1.0
  5919. category = 1
  5920. 000F5D2A INT3: cvar = nameplateSelfScale
  5921. desc = The scale of the self nameplate.
  5922. flags = 28 (40.)
  5923. default = 1.0
  5924. category = 1
  5925. 000F5D2A INT3: cvar = nameplateSelfAlpha
  5926. desc = The alpha of the self nameplate.
  5927. flags = 28 (40.)
  5928. default = 0.75
  5929. category = 1
  5930. 000F5D2A INT3: cvar = nameplateSelfBottomInset
  5931. desc = The inset from the bottom (in screen percent) that the self nameplate is clamped to.
  5932. flags = 28 (40.)
  5933. default = .2
  5934. category = 1
  5935. 000F5D2A INT3: cvar = nameplateSelfTopInset
  5936. desc = The inset from the top (in screen percent) that the self nameplate is clamped to.
  5937. flags = 28 (40.)
  5938. default = .5
  5939. category = 1
  5940. 000F5D2A INT3: cvar = nameplateOtherBottomInset
  5941. desc = The inset from the bottom (in screen percent) that the non-self nameplates are clamped to.
  5942. flags = 28 (40.)
  5943. default = .1
  5944. category = 1
  5945. 000F5D2A INT3: cvar = nameplateOtherTopInset
  5946. desc = The inset from the top (in screen percent) that the non-self nameplates are clamped to.
  5947. flags = 28 (40.)
  5948. default = .08
  5949. category = 1
  5950. 000F5D2A INT3: cvar = nameplateLargeBottomInset
  5951. desc = The inset from the bottom (in screen percent) that large nameplates are clamped to.
  5952. flags = 28 (40.)
  5953. default = .15
  5954. category = 1
  5955. 000F5D2A INT3: cvar = nameplateLargeTopInset
  5956. desc = The inset from the top (in screen percent) that large nameplates are clamped to.
  5957. flags = 28 (40.)
  5958. default = .1
  5959. category = 1
  5960. 000F5D2A INT3: cvar = nameplateClassResourceTopInset
  5961. desc = The inset from the top (in screen percent) that nameplates are clamped to when class resources are being displayed on them.
  5962. flags = 28 (40.)
  5963. default = .03
  5964. category = 1
  5965. 000F5D2A INT3: cvar = ShowClassColorInNameplate
  5966. desc = use this to display the class color in the nameplate health bar
  5967. flags = 20 (32.)
  5968. default = 1
  5969. category = 4
  5970. 000F5D2A INT3: cvar = ShowNamePlateLoseAggroFlash
  5971. desc = When enabled, if you are a tank role and lose aggro, the nameplate with briefly flash.
  5972. flags = 20 (32.)
  5973. default = 1
  5974. category = 4
  5975. 000F5D2A INT3: cvar = NamePlateHorizontalScale
  5976. desc = Applied to horizontal size of all nameplates.
  5977. flags = 28 (40.)
  5978. default = 1.0
  5979. category = 4
  5980. 000F5D2A INT3: cvar = NamePlateVerticalScale
  5981. desc = Applied to vertical size of all nameplates.
  5982. flags = 28 (40.)
  5983. default = 1.0
  5984. category = 4
  5985. 000F5D2A INT3: cvar = TargetNearestUseOld
  5986. desc = Use pre-7.0 'nearest target' functionality
  5987. flags = 400 (1024.)
  5988. default = 0
  5989. category = 4
  5990. 000F5D2A INT3: cvar = TargetPriorityIncludeBehind
  5991. desc = If set, include target's behind the player in priority target selection
  5992. flags = 400 (1024.)
  5993. default = 1
  5994. category = 4
  5995. 000F5D2A INT3: cvar = TargetPriorityAllowAnyOnScreen
  5996. desc = If set, and no 100% correct target is available, allow selecting any valid in-range target (2 = also out-of-range)
  5997. flags = 400 (1024.)
  5998. default = 1
  5999. category = 4
  6000. 000F5D2A INT3: cvar = TargetPriorityHoldHighlightDelay
  6001. desc = Delay in Milliseconds before priority target highlight starts when holding the button
  6002. flags = 400 (1024.)
  6003. default = 300
  6004. category = 4
  6005. 000F5D2A INT3: cvar = TargetPriorityCombatLock
  6006. desc = 1=Lock to in-combat targets when starting from an in-combat target. 2=Further restrict to in-combat with player.
  6007. flags = 400 (1024.)
  6008. default = 1
  6009. category = 4
  6010. 000F5D2A INT3: cvar = TargetPriorityCombatLockHighlight
  6011. desc = 1=Lock to in-combat targets when starting from an in-combat target. 2=Further restrict to in-combat with player. (while doing hold-to-target)
  6012. flags = 400 (1024.)
  6013. default = 0
  6014. category = 4
  6015. 000F5D2A INT3: cvar = TargetPriorityPvp
  6016. desc = When in pvp, give higher priority to players and important pvp targets (2 = all pvp targets, 3 = players only)
  6017. flags = 400 (1024.)
  6018. default = 1
  6019. category = 4
  6020. 000F5D2A INT3: cvar = TargetPriorityPvpLock
  6021. desc = Lock to important pvp targets when starting from a pvp target.
  6022. flags = 400 (1024.)
  6023. default = 1
  6024. category = 4
  6025. 000F5D2A INT3: cvar = TargetPriorityPvpLockHighlight
  6026. desc = Lock to players when starting from a player target in pvp. (while doing hold-to-target)
  6027. flags = 400 (1024.)
  6028. default = 0
  6029. category = 4
  6030. 000F5D2A INT3: cvar = TargetPriorityValueBank
  6031. desc = Selects the scoring values bank for calculating target priority order
  6032. flags = 400 (1024.)
  6033. default = 0
  6034. category = 4
  6035. 000F5D2A INT3: cvar = ffxGlow
  6036. desc = full screen glow effect
  6037. flags = 1
  6038. default = 1
  6039. category = 1
  6040. 000F5D2A INT3: cvar = PraiseTheSun
  6041. desc = ???
  6042. flags = 0
  6043. default = 0
  6044. category = 4
  6045. 000F5D2A INT3: cvar = uiScale
  6046. desc = The current UI scale
  6047. flags = 8
  6048. default = 1.0
  6049. category = 4
  6050. 000F5D2A INT3: cvar = useUiScale
  6051. desc = Whether or not the UI scale should be used
  6052. flags = 8
  6053. default = 0
  6054. category = 4
  6055. 000F5D2A INT3: cvar = ObjectSelectionCircle
  6056. desc = ???
  6057. flags = 0
  6058. default = 1
  6059. category = 0
  6060. 000F5D2A INT3: cvar = outlineMouseOverFadeDuration
  6061. desc = ???
  6062. flags = 0
  6063. default = 0.9
  6064. category = 0
  6065. 000F5D2A INT3: cvar = outlineSelectionFadeDuration
  6066. desc = ???
  6067. flags = 0
  6068. default = 0.32
  6069. category = 0
  6070. 000F5D2A INT3: cvar = bodyQuota
  6071. desc = Maximum number of componented bodies seen at once
  6072. flags = 0
  6073. default = 100
  6074. category = 1
  6075. 000F5D2A INT3: cvar = GameObjForceMouseOver
  6076. desc = 0=off 1=on
  6077. flags = 0
  6078. default = 0
  6079. category = 5
  6080. 000F5D2A INT3: cvar = MaxObservedPetBattles
  6081. desc = Maximum number of observed pet battles
  6082. flags = 201 (513.)
  6083. default = 4
  6084. category = 5
  6085. 000F5D2A INT3: cvar = smoothUnitPhasing
  6086. desc = The client will try to smoothly switch between the same on model different phases.
  6087. flags = 0
  6088. default = 1
  6089. category = 4
  6090. 000F5D2A INT3: cvar = smoothUnitPhasingDistThreshold
  6091. desc = Distance threshold to active smooth unit phasing.
  6092. flags = 0
  6093. default = 0.25
  6094. category = 4
  6095. 000F5D2A INT3: cvar = smoothUnitPhasingUnseenPurgatoryTimeMs
  6096. desc = Time to keep unit displays in purgatory before letting go of them, if they were just unseen.
  6097. flags = 0
  6098. default = 1000
  6099. category = 4
  6100. 000F5D2A INT3: cvar = smoothUnitPhasingDestroyedPurgatoryTimeMs
  6101. desc = Time to keep unit displays in purgatory before letting go of them, if they were destroyed
  6102. flags = 0
  6103. default = 750
  6104. category = 4
  6105. 000F5D2A INT3: cvar = smoothUnitPhasingActorPurgatoryTimeMs
  6106. desc = Time to keep client-actor displays in purgatory before letting go of them, if they were despawned
  6107. flags = 0
  6108. default = 1500
  6109. category = 4
  6110. 000F5D2A INT3: cvar = smoothUnitPhasingEnableAlive
  6111. desc = Use units that have not despawn yet if they match, in hopes the despawn message will come later.
  6112. flags = 0
  6113. default = 1
  6114. category = 4
  6115. 000F5D2A INT3: cvar = smoothUnitPhasingAliveTimeoutMs
  6116. desc = Time to wait for an alive unit to get it's despawn message
  6117. flags = 0
  6118. default = 3500
  6119. category = 4
  6120. 000F5D2A INT3: cvar = smoothUnitPhasingVehicleExtraTimeoutMs
  6121. desc = Extra time to wait before releasing a vehicle, after it has smooth phased. This allows it's passengers to smooth phase as well.
  6122. flags = 0
  6123. default = 1000
  6124. category = 4
  6125. 000F5D2A INT3: cvar = SplineOpt
  6126. desc = toggles use of spline coll optimization
  6127. flags = 1
  6128. default = 1
  6129. category = 0
  6130. 000F5D2A INT3: cvar = SplineOpt
  6131. desc = toggles use of spline coll optimization
  6132. flags = 1
  6133. default = 1
  6134. category = 0
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