- ## ERİC BLOODAXE ##
- Game-Db Source/Server/db/src/ClientManagerBoot.cpp
- gir ve arat;
- if (!MirrorMobTableIntoDB())
- {
- sys_err("MirrorMobTableIntoDB FAILED");
- return false;
- }
- if (!MirrorItemTableIntoDB())
- {
- sys_err("MirrorItemTableIntoDB FAILED");
- return false;
- }
- değiştir;
- /*if (!MirrorMobTableIntoDB())
- {
- sys_err("MirrorMobTableIntoDB FAILED");
- return false;
- }*/
- /*if (!MirrorItemTableIntoDB())
- {
- sys_err("MirrorItemTableIntoDB FAILED");
- return false;
- }*/
- tekrar arat;
- bool CClientManager::InitializeMobTable()
- fonksiyonu komple değiştir;
- bool CClientManager::InitializeMobTable()
- {
- char query[2048];
- fprintf(stderr,"Loading mob_proto from MySQL ");
- snprintf(query, sizeof(query),
- "SELECT vnum,name,%s,rank,type,battle_type,level,size,ai_flag,mount_capacity,setRaceFlag,setImmuneFlag,"
- "empire,folder,on_click,st,dx,ht,iq,damage_min,damage_max,max_hp,regen_cycle,regen_percent,gold_min,"
- "gold_max,exp,def,attack_speed,move_speed,aggressive_hp_pct,aggressive_sight,attack_range,drop_item,"
- "resurrection_vnum,enchant_curse,enchant_slow,enchant_poison,enchant_stun,enchant_critical,enchant_penetrate,"
- "resist_sword,resist_twohand,resist_dagger,resist_bell,resist_fan,resist_bow,resist_fire,resist_elect,"
- "resist_magic,resist_wind,resist_poison,dam_multiply,summon,drain_sp,mob_color,polymorph_item,skill_level0,"
- "skill_vnum0,skill_level1,skill_vnum1,sp_berserk,sp_stoneskin,sp_godspeed,sp_deathblow,sp_revive,skill_level2,"
- "skill_vnum2,skill_level3,skill_vnum3,skill_level4,skill_vnum4 FROM mob_proto%s"
- ,g_stLocaleNameColumn.c_str(),
- GetTablePostfix());
- std::unique_ptr<SQLMsg> pkMsg(CDBManager::instance().DirectQuery(query));
- SQLResult * pRes = pkMsg->Get();
- if (!pRes->uiNumRows)
- return false;
- if (!m_vec_mobTable.empty())
- {
- sys_log(0, "RELOAD: mob_proto");
- m_vec_mobTable.clear();
- }
- int size = pRes->uiNumRows;
- m_vec_mobTable.resize(size);
- memset(&m_vec_mobTable[0], 0, sizeof(TMobTable) * m_vec_mobTable.size());
- TMobTable * mob_table = &m_vec_mobTable[0];
- MYSQL_ROW data;
- //return true;
- set<int> vnumSet;
- while ((data = mysql_fetch_row(pRes->pSQLResult)))
- {
- /*
- "SELECT vnum,name,locale_name,rank,type,battle_type,level,size,ai_flag,mount_capacity,setRaceFlag,setImmuneFlag,"
- "empire,folder,on_click,st,dx,ht,iq,damage_min,damage_max,max_hp,regen_cycle,regen_percent,gold_min,"
- "gold_max,exp,def,attack_speed,move_speed,aggressive_hp_pct,aggressive_sight,attack_range,drop_item,"
- "resurrection_vnum,enchant_curse,enchant_slow,enchant_poison,enchant_stun,enchant_critical,enchant_penetrate,"
- "resist_sword,resist_twohand,resist_dagger,resist_bell,resist_fan,resist_bow,resist_fire,resist_elect,"
- "resist_magic,resist_wind,resist_poison,dam_multiply,summon,drain_sp,mob_color,polymorph_item,skill_level0,"
- "skill_vnum0,skill_level1,skill_vnum1,sp_berserk,sp_stoneskin,sp_godspeed,sp_deathblow,sp_revive,skill_level2,"
- "skill_vnum2,skill_level3,skill_vnum3,skill_level4,skill_vnum4 FROM mob_proto%s */
- int col = 0;
- str_to_number(mob_table->dwVnum, data[col++]);
- if(mob_table->dwVnum ==0) continue;
- strlcpy(mob_table->szName,data[col++] , sizeof(mob_table->szName));
- strlcpy(mob_table->szLocaleName, data[col++], sizeof(mob_table->szLocaleName));
- str_to_number(mob_table->bRank,data[col++]);
- str_to_number(mob_table->bType,data[col++]);
- str_to_number(mob_table->bBattleType,data[col++]);
- str_to_number(mob_table->bLevel,data[col++]);
- str_to_number(mob_table->bSize,data[col++]);
- //AI_FLAG
- mob_table->dwAIFlag = get_Mob_AIFlag_Value(data[col++]);
- //mount_capacity;
- col++;
- //RACE_FLAG
- mob_table->dwRaceFlag = get_Mob_RaceFlag_Value(data[col++]);
- //IMMUNE_FLAG
- mob_table->dwImmuneFlag = get_Mob_ImmuneFlag_Value(data[col++]);
- mob_table->bEmpire = atoi(data[col++]);
- strlcpy(mob_table->szFolder, data[col++], sizeof(mob_table->szFolder));
- mob_table->bOnClickType = atoi(data[col++]);
- mob_table->bStr = atoi(data[col++]);
- mob_table->bDex = atoi(data[col++]);
- mob_table->bCon = atoi(data[col++]);
- mob_table->bInt = atoi(data[col++]);
- mob_table->dwDamageRange[0] = atoi(data[col++]);
- mob_table->dwDamageRange[1] = atoi(data[col++]);
- mob_table->dwMaxHP = atoi(data[col++]);
- mob_table->bRegenCycle = atoi(data[col++]);
- mob_table->bRegenPercent = atoi(data[col++]);
- mob_table->dwGoldMin = atoi(data[col++]);
- mob_table->dwGoldMax = atoi(data[col++]);
- mob_table->dwExp = atoi(data[col++]);
- mob_table->wDef = atoi(data[col++]);
- mob_table->sAttackSpeed = atoi(data[col++]);
- mob_table->sMovingSpeed = atoi(data[col++]);
- mob_table->bAggresiveHPPct = atoi(data[col++]);
- mob_table->wAggressiveSight = atoi(data[col++]);
- mob_table->wAttackRange = atoi(data[col++]);
- str_to_number(mob_table->dwDropItemVnum, data[col++]); //32
- str_to_number(mob_table->dwResurrectionVnum, data[col++]);
- for (int i = 0; i < MOB_ENCHANTS_MAX_NUM; ++i)
- str_to_number(mob_table->cEnchants[i], data[col++]);
- for (int i = 0; i < MOB_RESISTS_MAX_NUM; ++i)
- str_to_number(mob_table->cResists[i], data[col++]);
- str_to_number(mob_table->fDamMultiply, data[col++]);
- str_to_number(mob_table->dwSummonVnum, data[col++]);
- str_to_number(mob_table->dwDrainSP, data[col++]);
- //Mob_Color
- ++col;
- str_to_number(mob_table->dwPolymorphItemVnum, data[col++]);
- str_to_number(mob_table->Skills[0].bLevel, data[col++]);
- str_to_number(mob_table->Skills[0].dwVnum, data[col++]);
- str_to_number(mob_table->Skills[1].bLevel, data[col++]);
- str_to_number(mob_table->Skills[1].dwVnum, data[col++]);
- str_to_number(mob_table->Skills[2].bLevel, data[col++]);
- str_to_number(mob_table->Skills[2].dwVnum, data[col++]);
- str_to_number(mob_table->Skills[3].bLevel, data[col++]);
- str_to_number(mob_table->Skills[3].dwVnum, data[col++]);
- str_to_number(mob_table->Skills[4].bLevel, data[col++]);
- str_to_number(mob_table->Skills[4].dwVnum, data[col++]);
- str_to_number(mob_table->bBerserkPoint, data[col++]);
- str_to_number(mob_table->bStoneSkinPoint, data[col++]);
- str_to_number(mob_table->bGodSpeedPoint, data[col++]);
- str_to_number(mob_table->bDeathBlowPoint, data[col++]);
- str_to_number(mob_table->bRevivePoint, data[col++]);
- //LÂz^ vnum Aß°^
- vnumSet.insert(mob_table->dwVnum);
- //fprintf(stderr, "MOB #%d %s %s level: %u rank: %u empire: %d\n", mob_table->dwVnum, mob_table->szName, mob_table->szLocaleName, mob_table->bLevel, mob_table->bRank, mob_table->bEmpire);
- sys_log(0, "MOB #%-5d %-24s %-24s level: %-3u rank: %u empire: %d", mob_table->dwVnum, mob_table->szName, mob_table->szLocaleName, mob_table->bLevel, mob_table->bRank, mob_table->bEmpire);
- ++mob_table;
- }
- fprintf(stderr," Complete! %d/%d Mobs loaded.\r\n",size,vnumSet.size());
- sort(m_vec_mobTable.begin(), m_vec_mobTable.end(), FCompareVnum());
- return true;
- }
- tekrar arat;
- bool CClientManager::InitializeItemTable()
- fonksiyonu komple değiştir ve derle;
- bool CClientManager::InitializeItemTable()
- {
- char query[2048];
- fprintf(stderr,"Loading item_proto from MySQL");
- snprintf(query, sizeof(query),
- "SELECT vnum,name,%s,type,subtype,weight,size,antiflag,flag,wearflag,immuneflag+0,gold,shop_buy_price,refined_vnum,"
- "refine_set,magic_pct,limittype0,limitvalue0,limittype1,limitvalue1,applytype0,applyvalue0,"
- "applytype1,applyvalue1,applytype2,applyvalue2,value0,value1,value2,value3,value4,value5,socket_pct,addon_type FROM item_proto%s ORDER BY vnum",
- g_stLocaleNameColumn.c_str(),
- GetTablePostfix());
- std::unique_ptr<SQLMsg> pkMsg(CDBManager::instance().DirectQuery(query));
- SQLResult * pRes = pkMsg->Get();
- if (!pRes->uiNumRows)
- return false;
- int addNumber = pRes->uiNumRows;
- if (!m_vec_itemTable.empty())
- {
- sys_log(0, "RELOAD: item_proto");
- m_vec_itemTable.clear();
- m_map_itemTableByVnum.clear();
- }
- m_vec_itemTable.resize(addNumber-1);
- memset(&m_vec_itemTable[0], 0, sizeof(TItemTable) * m_vec_itemTable.size());
- TItemTable * item_table = &m_vec_itemTable[0];
- MYSQL_ROW data;
- //return true;
- set<int> vnumSet;
- while ((data = mysql_fetch_row(pRes->pSQLResult)))
- {
- str_to_number(item_table->dwVnum, data[0]);
- strlcpy(item_table->szName,data[1] , sizeof(item_table->szName));
- strlcpy(item_table->szLocaleName, data[2], sizeof(item_table->szLocaleName));
- str_to_number(item_table->bType, data[3]);
- str_to_number(item_table->bSubType, data[4]);
- str_to_number(item_table->bWeight, data[5]);
- str_to_number(item_table->bSize, data[6]);
- str_to_number(item_table->dwAntiFlags, data[7]);
- str_to_number(item_table->dwFlags, data[8]);
- str_to_number(item_table->dwWearFlags, data[9]);
- str_to_number(item_table->dwImmuneFlag, data[10]);
- str_to_number(item_table->dwGold, data[11]);
- str_to_number(item_table->dwShopBuyPrice, data[12]);
- str_to_number(item_table->dwRefinedVnum, data[13]);
- str_to_number(item_table->wRefineSet, data[14]);
- str_to_number(item_table->bAlterToMagicItemPct, data[15]);
- item_table->cLimitRealTimeFirstUseIndex = -1;
- item_table->cLimitTimerBasedOnWearIndex = -1;
- str_to_number(item_table->aLimits[0].bType, data[16]);
- str_to_number(item_table->aLimits[0].lValue, data[17]);
- if (LIMIT_REAL_TIME_START_FIRST_USE == item_table->aLimits[0].bType)
- item_table->cLimitRealTimeFirstUseIndex = (char)0;
- if (LIMIT_TIMER_BASED_ON_WEAR == item_table->aLimits[0].bType)
- item_table->cLimitTimerBasedOnWearIndex = (char)0;
- str_to_number(item_table->aLimits[1].bType, data[18]);
- str_to_number(item_table->aLimits[1].lValue, data[19]);
- if (LIMIT_REAL_TIME_START_FIRST_USE == item_table->aLimits[1].bType)
- item_table->cLimitRealTimeFirstUseIndex = (char)1;
- if (LIMIT_TIMER_BASED_ON_WEAR == item_table->aLimits[1].bType)
- item_table->cLimitTimerBasedOnWearIndex = (char)1;
- str_to_number(item_table->aApplies[0].bType, data[20]);
- str_to_number(item_table->aApplies[0].lValue, data[21]);
- str_to_number(item_table->aApplies[1].bType, data[22]);
- str_to_number(item_table->aApplies[1].lValue, data[23]);
- str_to_number(item_table->aApplies[2].bType, data[24]);
- str_to_number(item_table->aApplies[2].lValue, data[25]);
- str_to_number(item_table->alValues[0], data[26]);
- str_to_number(item_table->alValues[1], data[27]);
- str_to_number(item_table->alValues[2], data[28]);
- str_to_number(item_table->alValues[3], data[29]);
- str_to_number(item_table->alValues[4], data[30]);
- str_to_number(item_table->alValues[5], data[31]);
- str_to_number(item_table->bGainSocketPct, data[32]);
- str_to_number(item_table->sAddonType, data[33]);
- vnumSet.insert(item_table->dwVnum);
- m_map_itemTableByVnum.insert(std::map<DWORD, TItemTable *>::value_type(item_table->dwVnum, item_table));
- sys_log(0, "ITEM: #%-5lu %-24s %-24s VAL: %d %ld %d %d %d %d WEAR %d ANTI %d IMMUNE %d REFINE %lu REFINE_SET %u MAGIC_PCT %u",
- item_table->dwVnum,
- item_table->szName,
- item_table->szLocaleName,
- item_table->alValues[0],
- item_table->alValues[1],
- item_table->alValues[2],
- item_table->alValues[3],
- item_table->alValues[4],
- item_table->alValues[5],
- item_table->dwWearFlags,
- item_table->dwAntiFlags,
- item_table->dwImmuneFlag,
- item_table->dwRefinedVnum,
- item_table->wRefineSet,
- item_table->bAlterToMagicItemPct);
- item_table++;
- }
- fprintf(stderr," Complete! %d Items loaded.\r\n",addNumber);
- return true;
- }
- ## ERİC BLOODAXE ##