- //Antialiasing
- WorldRender.MultisampleCount 1
- WorldRender.PostProcessAntialiasingMode PostProcessAAMode_None
- //Ambient Occlusion
- PostProcess.DynamicAOEnable 1
- PostProcess.DynamicAOMethod DynamicAOMethod_HBAO
- PostProcess.DynamicAOHorizonBased true
- PostProcess.DynamicAOTemporalFilterEnable 1
- PostProcess.DynamicAOSampleDirCount 8
- PostProcess.DynamicAOSampleStepCount 5
- //Motion Blur
- WorldRender.MotionBlurEnable 0
- //Texture Quality
- Texture.SkipMipmapCount 0
- TextureStreaming.PoolSize 750000
- TerrainStreaming.HeightfieldAtlasSampleCountXFactor 2
- TerrainStreaming.HeightfieldAtlasSampleCountYFactor 2
- TerrainStreaming.MaskAtlasSampleCountXFactor 2
- TerrainStreaming.MaskAtlasSampleCountYFactor 2
- TerrainStreaming.ColorAtlasSampleCountXFactor 2
- TerrainStreaming.ColorAtlasSampleCountYFactor 2
- VisualTerrain.TextureAtlasSampleCountXFactor 2
- VisualTerrain.TextureAtlasSampleCountYFactor 2
- VisualTerrain.TextureRenderJobCount 3
- VisualTerrain.TextureRenderJobsLaunchedPerFrameCountMax 3
- VisualTerrain.TextureSkipMipSpeed 40
- VisualTerrain.Decal3dFarDrawDistanceScaleFactor 2
- WorldRender.SkyEnvmapResolution 512
- WorldRender.DynamicEnvmapResolution 256
- WorldRender.LocalIBLResolution 1024
- WorldRender.LocalIBLShadowmapResolution 512
- ShaderSystem.MaxAnisotropyUltra 16
- ShaderSystem.ShaderQualityLevel QualityLevel_Ultra
- WorldRender.LocalIBLWaitForStreamingEnable 0
- WorldRender.PBRLocalIBLAcquisitionFrequency 1
- //Mesh Quality
- WorldRender.CullScreenAreaScale 1.75
- Mesh.GlobalLodScale 1.5
- Mesh.ShadowDistanceScale 1.75
- Mesh.TessellationEnable 1
- Mesh.TessellationMaxFactor 15
- MeshStreaming.PoolSize 250000
- VegetationSystem.MaxActiveDistance 350
- VegetationSystem.MaxPreSimsPerJob 8
- VegetationSystem.SimulationMemKbClient 4096
- Render.EdgeModelViewDistance 150
- Decal.RingbufferSize 10000
- WaterInteract.WaterQualityLevel Ultra
- //Effects Quality
- DynamicTextureAtlas.EmitterBaseWidth 8192
- DynamicTextureAtlas.EmitterBaseHeight 8192
- DynamicTextureAtlas.EmitterBaseMipmapCount 6
- DynamicTextureAtlas.EmitterBaseSkipmipsCount 0
- DynamicTextureAtlas.EmitterNormalWidth 2048
- DynamicTextureAtlas.EmitterNormalHeight 2048
- DynamicTextureAtlas.EmitterNormalMipmapCount 4
- DynamicTextureAtlas.EmitterNormalSkipmipsCount 0
- EmitterSystem.QuadHalfResEnable 0
- EmitterSystem.QuadMaxCount 16000
- EmitterSystem.MeshMaxCount 8000
- EmitterSystem.CollisionRayCastMaxCount 250
- EmitterSystem.EmitterQualityLevel Ultra
- EffectSystem.EffectQualityLevel Ultra
- WorldRender.HalfResLensFlaresEnable 0
- WorldRender.ForceFullResEnable 1
- //Post Process Quality
- PostProcess.SpriteDofEnable 0
- PostProcess.DofMethod DofMethod_Sprite
- PostProcess.BlurMethod BlurMethod_Sprite
- PostProcess.BlurPyramidQuarterResEnable 0
- WorldRender.DistortionEnable 0
- WorldRender.MotionBlurEnable 0
- WorldRender.MotionBlurMaxSampleCount 20
- WorldRender.FastHdrEnable 0
- WorldRender.RenderScaleResampleMode ScaleResampleMode_BicubicSharp
- WorldRender.TranslucencyAutoThicknessEnable 1
- //Terrain Quality
- VisualTerrain.TessellationEnable 1
- VisualTerrain.TessellatedTriWidth 9
- VisualTerrain.LodScale 1.1
- //Terrain Decoration Quality
- VisualTerrain.MeshScatteringBuildChannelCount 8
- VisualTerrain.MeshScatteringBuildChannelsLaunchedPerFrameCountMax 4
- VisualTerrain.MeshScatteringDistanceScaleFactor 2
- VisualTerrain.MeshScatteringDensityScaleFactor 1
- VisualTerrain.MeshScatteringInstancesPerCellMax 4096
- VisualTerrain.MeshScatteringQualityLevel Ultra
- //Lighting Quality
- WorldRender.ShadowmapViewDistance 250
- WorldRender.ShadowmapResolution 1600
- WorldRender.ShadowmapSliceCount 4
- WorldRender.ShadowmapQuality 1
- WorldRender.TransparencyShadowmapsEnable 1
- WorldRender.SpotLightShadowmapLevel QualityLevel_Ultra
- WorldRender.SpotLightsAsConeLightsLevel QualityLevel_Ultra
- WorldRender.PBRPunctualLightShadowLevel QualityLevel_Ultra
- WorldRender.PBRAreaLightShadowLevel QualityLevel_Ultra
- Mesh.CastShadowQualityLevel Ultra
- Mesh.CastDynamicReflectionQualityLevel Ultra
- Mesh.CastStaticReflectionQualityLevel Ultra
- Mesh.CastPlanarReflectionQualityLevel Ultra
- VegetationSystem.UseShadowLodOffset 0
- WorldRender.SubSurfaceScatteringEnable 1
- Enlighten.CubeMapsEnable 1
- PostProcess.ScreenSpaceRaytraceQuality 1
- PostProcess.ScreenSpaceRaytraceFullresEnable 1
- PostProcess.ScreenSpaceRaytrace32BitEnable 1
- UI.SkipIntroVideoSequence true
- Origin.Enabled false
- Online.ClientIsPresenceEnabled false
- WorldRender.TemporalAAEnable 0
- WorldRender.FilmicEffectsEnable 0
- WorldRender.MaxLocalPlanarReflectionCount 6
- WorldRender.MaxLocalPlanarReflectionTargetCount 6
- RenderFramesTrack.CameraCutFrameDelay 60
- Mesh.ForceLod 0
- TextureStreaming.ForceMipmap 0
- TextureStreaming.PoolSize 2500000
- Mesh.GlobalLodScale 5
- ShaderSystem.MipmapBias -1
- GameTime.ForceSimRate 60
- GameTime.MaxSimFps 60
- GameTime.MaxVariableFps 60
- WorldRender.HdrEnable 1