1. // Worker Jobs //
  2. Title: Daylabourer
  3. Tier: 1 (Starting Class)
  4. Talisman: N/A
  5. Requires: N/A
  6. Description: The most basic role, which can do all basic functions, but quite slowly (besides hauling, which is average).
  7. Levels: None (Same as default)
  8. Skills: None (Same as default)
  9. Extra: N/A
  10. Title: Delivery Person
  11. Tier: 2
  12. Talisman: Backpack (Made by any clothier)
  13. Requires: Daylabourer lvl 0
  14. Description: Think of it as a specialized Daylaborer, that only hauls, but with higher capacity and upgradable move speed.
  15. Levels: 3
  16. Skills: Backpack (doubled carrying capacity; lvl 0), Fleet Footed (Slightly faster movement speed; lvl 1), Caravan Hand (Can make and use pack mules (or maybe just a cart), which are slower, but with significantly increased capacity; lvl 3)
  17. Extra: N/A
  18. // Economic Worker Jobs //
  19. Title: Merchant
  20. Tier: 2
  21. Talisman: Coin Purse (Made by lvl 2 Tailor or higher)
  22. Requires: Delivery Person lvl 3
  23. Description: Passively generates money from items put in his stall; more and better items generate more gold and all items can/will dissappear over time.
  24. Levels: 5
  25. Skills: (Undecided)
  26. Extra: Can potentially be made to make different stalls as he levels up; thus expanding his selections (otherwise just make one general stall)
  27. Title: Travelling Merchant (Maybe called Patrician instead)
  28. Tier: 3
  29. Talisman: Guild Token (Made by Jeweler)
  30. Requires: Merchant lvl 5
  31. Description: Similar to merchant, but leaves the map on occassion, only generating money in those periods, but far more. Maybe make a mechanic for him to even import items?
  32. Levels: 5
  33. Skills: (Undecided)
  34. Extra: Can tie into promotions for political/guild expansions, should any modders be so inclined
  35. // Woodwork Jobs //
  36. Title: Lumberjack
  37. Tier: 2
  38. Talisman: Hatchet (Made by Blacksmith or higher)
  39. Requires: Daylabourer lvl 0
  40. Description: Can cut down trees and quicker and make very basic wooden items and blocks; no 'fine' items however
  41. Levels: 5
  42. Skills: (Undecided)
  43. Extra: Intended for gathering; meaning that people should keep at least a few as this if they want to be efficient
  44. Title: Forester
  45. Tier: 3
  46. Talisman: Ranger's Badge (Made by Carpenter or higher)
  47. Requires: Lumberjack lvl 3
  48. Description: Might produce herbs from chopping trees and can (automatically?) replant trees
  49. Levels: 5
  50. Skills: (Undecided)
  51. Extra: Also intended for gathering, but more for those who wants something sustainable
  52. Title: Sawyer
  53. Tier: 3
  54. Talisman: Saw (Made by lvl 2 Blacksmith or higher)
  55. Requires: Lumberjack lvl 0
  56. Description: Can create some more advanced wooden items and most blocks
  57. Levels: 3
  58. Skills: (Undecided)
  59. Extra: N/A
  60. Title: Carpenter
  61. Tier: 4
  62. Talisman: Toolbox (Made by lvl 5 Blacksmith or higher)
  63. Requires: Sawyer lvl 2
  64. Description: Can create all non-weapon wooden items (and some simpler wooden weapons) and has a higher chance of producing 'fine' items
  65. Levels: 5
  66. Skills: (Undecided)
  67. Extra: N/A
  68. Title: Bowyer
  69. Tier: 5
  70. Talisman: Fletcher's Feather (Made by Fashion Designer)
  71. Requires: Carpenter lvl 3
  72. Description: Can create advanced wooden weaponry; mostly stronger bows and crossbows
  73. Levels: 3
  74. Skills: (Undecided)
  75. Extra: Is intended to lose recipes, instead replacing them with new workstations and selections
  76. // Wickerwork Jobs //
  77. Title: Thatcher
  78. Tier: 2
  79. Talisman: Thatcher's Bandana (Made by any clothier)
  80. Requires: Daylabourer lvl 0
  81. Description: Can produce a number of simple wicker items, like thatching and simple containers; can't produce 'fine' items
  82. Levels: 3
  83. Skills: (Undecided)
  84. Extra: N/A
  85. Title: Wickerwork Artisan
  86. Tier: 3
  87. Talisman: Patchwork Pouch (Made by lvl 3 Thatcher)
  88. Requires: Thatcher lvl 3
  89. Description: Can produce all wicker items and can make 'fine' quality variants too
  90. Levels: 5
  91. Skills: (Undecided)
  92. Extra: N/A
  93. // Clothier Jobs //
  94. Title: Weaver
  95. Tier: 2
  96. Talisman: Weaver's Garland (Made by Herbalist or higher)
  97. Requires: Daylabourer lvl 0
  98. Description: Can make spin thread and make cloth, plus make simpler clothing items
  99. Levels: 5
  100. Skills: (Undecided)
  101. Extra: N/A
  102. Title: Tailor
  103. Tier: 3
  104. Talisman: Measuring Stick (Made by Carpenter or higher)
  105. Requires: Weaver lvl 3
  106. Description: Can make a much larger variety of cloth clothing and hide armours
  107. Levels: 5
  108. Skills: (Undecided)
  109. Extra: N/A
  110. Title: Fashion Designer
  111. Tier: 4
  112. Talisman: Fancy Suitclothes (Made by lvl 5 Tailor or higher)
  113. Requires: Tailor lvl 5
  114. Description: Can make all cloth-based items, as well as fancier fur-adorned ones and has a very high chance of producing 'fine' items
  115. Levels: 5
  116. Skills: (Undecided)
  117. Extra: N/A
  118. Title: Tanner
  119. Tier: 4
  120. Talisman: Curing Kit (Made by lvl 3 Herbalist or higher)
  121. Requires: Tailor lvl 2
  122. Description: Can produce leather and all hide- or leather-based clothes and armours
  123. Levels: 5
  124. Skills: (Undecided)
  125. Extra: Is intended to lose recipes, instead replacing them with new workstations and selections
  126. // Stone/Metal Worker Jobs //
  127. Title: Miner
  128. Tier: 2
  129. Talisman: Pickaxe (Made by Blacksmith or higher)
  130. Requires: Daylabourer lvl 0
  131. Description: Is very efficient in mining and can produce some very basic stone- and clay-based items
  132. Levels: 5
  133. Skills: (Undecided)
  134. Extra: Intended for gathering; meaning that people should keep at least a few as this if they want to be efficient
  135. Title: Mason
  136. Tier: 3
  137. Talisman: Mallet (Made by lvl 3 Lumberjack or higher)
  138. Requires: Miner lvl 0
  139. Description: Can produce all stone blocks and a number of other stone items
  140. Levels: 3
  141. Skills: (Undecided)
  142. Extra: N/A
  143. Title: Sculptor
  144. Tier: 4
  145. Talisman: Chisel (Made by lvl 3 Blacksmith or higher)
  146. Requires: Mason lvl 3
  147. Description: Can produce all stone items and has a high chance of producing 'fine' items
  148. Levels: 5
  149. Skills: (Undecided)
  150. Extra: N/A
  151. Title: Blacksmith
  152. Tier: 3
  153. Talisman: Blacksmith's Hammer (Made by Mason or higher)
  154. Requires: Miner lvl 0
  155. Description: Can turn ores into metals and make several basic metal items out of base metals
  156. Levels: 5
  157. Skills: (Undecided)
  158. Extra: Is intended to lose recipes, instead replacing them with new workstations and selections
  159. Title: Smelter (Maybe Foundry Worker instead)
  160. Tier: 4
  161. Talisman: Foundry Instructions (Made by lvl 5 Forgemaster)
  162. Requires: Blacksmith lvl 1
  163. Description: Can use the blast furnace to smelt ores far more efficiently (either speed and/or chance to produce multiple bars), as well as being able to make very basic contraptions (like a blast furnace)
  164. Levels: 3
  165. Skills: (Undecided)
  166. Extra: Is intended to lose recipes, instead replacing them with new workstations and selections
  167. Title: Gunsmith
  168. Tier: 5
  169. Talisman: Blackpowder Pouch (Made by lvl 3 Alchemist or higher)
  170. Requires: Smelter lvl 3
  171. Description: Can make end-game weaponry, machinery and perhaps a varity of special cosmetics?
  172. Levels: 5
  173. Skills: (Undecided)
  174. Extra: Is intended to lose recipes, instead replacing them with new workstations and selections
  175. Title: Forgemaster
  176. Tier: 4
  177. Talisman: Smith's Toolbelt (Made by lvl 5 Blacksmith)
  178. Requires: Blacksmith lvl 3
  179. Description: Can make all items made from base metals and with a high chance of 'fine' items as well
  180. Levels: 5
  181. Skills: (Undecided)
  182. Extra: N/A
  183. Title: Jeweler
  184. Tier: 5
  185. Talisman: Multi-lense Spectacles (Made by lvl 5 Glass Blower)
  186. Requires: Forgemaster lvl 3
  187. Description: Can make all metal-based items, including a range of jewelry and other adornments
  188. Levels: 3
  189. Skills: (Undecided)
  190. Extra: Is intended to lose recipes, instead replacing them with new workstations and selections
  191. // Clay Worker Jobs //
  192. Title: Builder
  193. Tier: 3
  194. Talisman: Trowel (Made by Blacksmith or higher)
  195. Requires: Miner (Or Lumberjack? Either?) lvl 0
  196. Description: Can make a number of clay-based items and is much faster at building structures
  197. Levels: 5
  198. Skills: (Undecided)
  199. Extra: N/A
  200. Title: Potter
  201. Tier: 4
  202. Talisman: Potter's Cutter (Made by Carpenter or higher)
  203. Requires: Builder lvl 1
  204. Description: Can make all clay-based items and is better at producing 'fine' items
  205. Levels: 5
  206. Skills: (Undecided)
  207. Extra: N/A
  208. Title: Glass Blower
  209. Tier: 5
  210. Talisman: Silver Vase Pendant (Made by lvl 3 Forgemaster or higher)
  211. Requires: Potter lvl 2
  212. Description: Can produce a number of glass objects; several of which are necesary for other end-game professions
  213. Levels: 5
  214. Skills: (Undecided)
  215. Extra: Is intended to lose recipes, instead replacing them with new workstations and selections
  216. // Food Jobs //
  217. Title: Forager
  218. Tier: 2
  219. Talisman: Foraging Basket (Made by EITHER Thatcher or Sawyer (or higher))
  220. Requires: Daylabourer lvl 0
  221. Description: Is much better at effectively foraging wild plants and herbs, can even make basic traps too!
  222. Levels: 3
  223. Skills: (Undecided)
  224. Extra: Intended for gathering, but unlike other gatherer classes, this only applies to those intending to play hunter-gatherer societies
  225. Title: Farmer
  226. Tier: 3
  227. Talisman: Hoe (Made by Blacksmith or higher)
  228. Requires: Forager lvl 1
  229. Description: Can till the soil and create more sustainable food-sources through agriculture
  230. Levels: 5
  231. Skills: (Undecided)
  232. Extra: N/A
  233. Title: Miller
  234. Tier: 4
  235. Talisman: Empty Sacks (Made by lvl 5 weaver or higher)
  236. Requires: Farmer lvl 2
  237. Description: Can turn grains into flour, allowing for more cooking options than just raw/dried/roasted food and stews; can still help with the farming
  238. Levels: 3
  239. Skills: (Undecided)
  240. Extra: N/A
  241. Title: Herder
  242. Tier: 4
  243. Talisman: Shepherd's Crook (Made by lvl 5 Carpenter or higher)
  244. Requires: Farmer lvl 3
  245. Description: Allows for the maintenance of farm animals and reaping of the benefits of such
  246. Levels: 5
  247. Skills: (Undecided)
  248. Extra: N/A
  249. Title: Trapper
  250. Tier: 3
  251. Talisman: Skinning Knife (Made by lvl 3 Blacksmith or higher)
  252. Requires: Forager lvl 2
  253. Description: Is far better at making traps, yielding more food and far more fur (Forager's are not good at skinning)
  254. Levels: 3
  255. Skills: (Undecided)
  256. Extra: N/A
  257. Title: Hunter
  258. Tier: 4
  259. Talisman: Hunting Bow (Made by Bowyer)
  260. Requires: Trapper lvl 2
  261. Description: Is able to hunt larger prey, yielding more food and unique pelts and/or cosmetics
  262. Levels: 3
  263. Skills: (Undecided)
  264. Extra: Can occasionally end up in combat, but is also far more suited for this than most other non-combatants
  265. Title: Angler
  266. Tier: 3
  267. Talisman: Fishing Pole (Made by lvl 3 Sawyer or higher)
  268. Requires: Forager lvl 1
  269. Description: Can produce fish by standing there... waiting... Oh! Got one!
  270. Levels: 3
  271. Skills: (Undecided)
  272. Extra: N/A
  273. Title: Fisherman
  274. Tier: 4
  275. Talisman: Fisherman's Net (Made by lvl 5 Weaver or higher)
  276. Requires: Angler lvl 2
  277. Description: Can pull in even more fish and even other seafood
  278. Levels: 5
  279. Skills: (Undecided)
  280. Extra: N/A
  281. Title: Cook
  282. Tier: 3
  283. Talisman: Cook's Spoon (Made by Blacksmith or higher)
  284. Requires: Forager lvl 0
  285. Description: Can produce a variety of stews, roasts, etc.; variety of baked stuff will be limited however
  286. Levels: 5
  287. Skills: (Undecided)
  288. Extra: N/A
  289. Title: Baker
  290. Tier: 4
  291. Talisman: Baker's Apron (Made by lvl 3 Tailor or higher)
  292. Requires: Cook lvl 1
  293. Description: Can produce a variety of baked goods and even some pastry
  294. Levels: 3
  295. Skills: (Undecided)
  296. Extra: Is intended to lose recipes, instead replacing them with new workstations and selections
  297. Title: Pastry Maker
  298. Tier: 5
  299. Talisman: Whisker (Made by lvl 3 Forgemaster or higher)
  300. Requires: Baker lvl 2
  301. Description: Can make all manner of sugar delights for your deserving hearthlings
  302. Levels: 5
  303. Skills: (Undecided)
  304. Extra: N/A
  305. Title: Brewer
  306. Tier: 4
  307. Talisman: Brewing Guide (Made by lvl 3 Herbalist or higher)
  308. Requires: Cook lvl 3
  309. Description: Can d-definitely *hic* pro-duce some g-good stuff *hic* (I don't think I need to explain this one, right?)
  310. Levels: 3
  311. Skills: (Undecided)
  312. Extra: Is intended to lose recipes, instead replacing them with new workstations and selections
  313. Title: Brewmaster
  314. Tier: 5
  315. Talisman: Personal Keg (Made by lvl 5 Carpenter or higher)
  316. Requires: Brewer lvl 3
  317. Description: Is even better at making beverages and can make more exotic ones to boot (might be able to make harder stuff than the brewer, for instance)
  318. Levels: 5
  319. Skills: (Undecided)
  320. Extra: N/A
  321. Title: Chef
  322. Tier: 4
  323. Talisman: Chef's Hat (Made by lvl 5 Tailor or higher)
  324. Requires: Cook lvl 5
  325. Description: Long hours of cooking allows effiecient and good cooking; can keep a kitchen in check, while teaching a few recipes on the way
  326. Levels: 5
  327. Skills: (Undecided)
  328. Extra: Can potentially be made to be able to work at all three cooking type workstations, although with a limited selection in each; they are primarily intended as chef upgrades and aura boosters
  329. // Healer/Teacher Jobs //
  330. Title: Herbalist
  331. Tier: 2
  332. Talisman: Herbalist's Staff (Made by lvl 3 Sawyer or higher)
  333. Requires: Daylabourer lvl 0
  334. Description: Are much better at finding the right herbs (or just more for game mechanic's sake), as well as knowing how to use them to make basic poultices
  335. Levels: 3
  336. Skills: (Undecided)
  337. Extra: Intended for gathering; meaning that people should keep at least a few as this if they want to be efficient
  338. Title: Healer
  339. Tier: 3
  340. Talisman: Satchel of Herbs (Made by Tailor or higher)
  341. Requires: Herbalist lvl 2
  342. Description: Can make better poultices and a few potions, while also being able automatically heal the wounded
  343. Levels: 3
  344. Skills: (Undecided)
  345. Extra: N/A
  346. Title: Physician
  347. Tier: 4
  348. Talisman: Physician's Robe (Made by lvl 5 Tailor or higher)
  349. Requires: Healer lvl 2
  350. Description: Can make far more interesting potions and is better suited to heal the wounded
  351. Levels: 5
  352. Skills: (Undecided)
  353. Extra: N/A
  354. Title: Alchemist
  355. Tier: 5
  356. Talisman: Alchemical Tome (Made by lvl 5 Physician)
  357. Requires: Physician lvl 5
  358. Description: Can make advanced extracts, powders and rituals for use in making the ultimate weapons
  359. Levels: 5
  360. Skills: (Undecided)
  361. Extra: Is intended to lose recipes, instead replacing them with new workstations and selections
  362. Title: Elder
  363. Tier: 5
  364. Talisman: Gilded Almanac (Made by Jeweler)
  365. Requires: Physician lvl 3
  366. Description: Will passively boost happiness and other things by their mere presence! Can also teach the younglings a trick or two (More Exp to those nearby)
  367. Levels: 5
  368. Skills: (Undecided)
  369. Extra: Doesn't actually have an active job, but could be made to have still do actions of some nature
  370. // Combat Jobs //
  371. Title: Levy (Maybe Irregular instead)
  372. Tier: 2
  373. Talisman: Spear (Made by Sawyer or higher)
  374. Requires: Daylabourer lvl 0
  375. Description: Can fight, albeit poorly, with basic spears, axes and bows. Alternatively all one-handed weapons if coding weapon groups becomes annoying (in which case more early ranged classes might need adding).
  376. Levels: 3
  377. Skills: (Undecided)
  378. Extra: Is only intended to make a makeshift defence, they are levied infantry after all and they don't know how to fight
  379. Title: Militiaman
  380. Tier: 3
  381. Talisman: Concript's Badge (Made by lvl 3 Sawyer or higher)
  382. Requires: Levy lvl 1
  383. Description: "Harder, Better, Faster, Stronger"...
  384. Levels: 3
  385. Skills: (Undecided)
  386. Extra: N/A
  387. Title: Town Guard
  388. Tier: 4
  389. Talisman: Uniform (Made by Tailor or higher)
  390. Requires: Militiaman lvl 1
  391. Description: Is able to carry heavier armour and weaponry, while also looking like a proper guard
  392. Levels: 3
  393. Skills: (Undecided)
  394. Extra: Ideally should have AI and stats that make them ideal for defence and thus actively patrolling, but being unable to send to attack far away targets
  395. Title: Sergeant
  396. Tier: 5
  397. Talisman: Sergeant's Sash (Made by lvl 5 Tailor or higher)
  398. Requires: Town Guard lvl 3
  399. Description: Can boost nearby allies; on top of being the local tanking badass!
  400. Levels: 5
  401. Skills: (Undecided)
  402. Extra: Ideally should have AI and stats that make them ideal for defence and thus actively patrolling, but being unable to send to attack far away targets
  403. Title: Marksman
  404. Tier: 5
  405. Talisman: Longbow (Made by Bowyer)
  406. Requires: Hunter lvl 3
  407. Description: Can use bows to harrass (and ideally kill) the enemy at range; a very long range
  408. Levels: 3
  409. Skills: (Undecided)
  410. Extra: N/A
  411. Title: Arbalester
  412. Tier: 4
  413. Talisman: Crossbow (Made by lvl 3 Bowyer)
  414. Requires: Militiaman lvl 1
  415. Description: Can use advanced weapons to chew through armour; much slower firerate and lower range than bows, but it does hurt when hit
  416. Levels: 3
  417. Skills: (Undecided)
  418. Extra: While able to be gained at lower levels than marksmen, they should have much worse DPS against poorly armoured targets and have low range!
  419. Title: Arquebusier
  420. Tier: 5
  421. Talisman: Matchlock Firearm (Made by Gunsmith)
  422. Requires: Arbalester lvl 2
  423. Description: Can utilize the finest new thunder-sticks to blast the enemies with insults... I mean, metal!
  424. Levels: 3
  425. Skills: (Undecided)
  426. Extra: N/A
  427. Title: Footman
  428. Tier: 4
  429. Talisman: Symbol of Service (Made by Forgemaster or higher)
  430. Requires: Militiaman lvl 2
  431. Description: Trained with sword, axe or mace with a shield and clad in heavy armour; don't mess with them!
  432. Levels: 3
  433. Skills: (Undecided)
  434. Extra: Intended to be able to be sent out, but should probably not actively patrol.
  435. Title: Man-at-arms
  436. Tier: 5
  437. Talisman: Tabard (Made by lvl 3 Tailor or higher)
  438. Requires: Footman lvl 3
  439. Description: The kingdoms finest! These men will follow their leaders through the gates of the hell!
  440. Levels: 3
  441. Skills: (Undecided)
  442. Extra: Intended to be able to be sent out, but should probably not actively patrol.
  443. Title: Squire
  444. Tier: 3
  445. Talisman: Practice Sword (Made by Carpenter or higher)
  446. Requires: Levy lvl 3
  447. Description: He may not seem like much now, but he'll be a knight one day! You'll see.
  448. Levels: 5
  449. Skills: (Undecided)
  450. Extra: Is not supposed to appear weak, but will likely appear so since he reaches his promotion slower, this is an intentional trade-off for the increased power of knights and champions
  451. Title: Knight
  452. Tier: 4
  453. Talisman: Coat of Arms (Made by lvl 5 Tailor or higher)
  454. Requires: Squire lvl 5
  455. Description: Can wear the finest arms and armour, while boosting the courage of surrounding hearthlings.
  456. Levels: 5
  457. Skills: (Undecided)
  458. Extra: N/A
  459. Title: Champion
  460. Tier: 5
  461. Talisman: Horn of Valour (Made by lvl 2 Jeweler)
  462. Requires: Knight lvl 5
  463. Description: The strongest fighter in the lands! He once slew a dragon the say (Hard to get to, but very powerful in all regards)
  464. Levels: 5
  465. Skills: (Undecided)
  466. Extra: Is supposed to be hard to gain, very expensive, but also very worth it
  467. Title: Cleric
  468. Tier: 4
  469. Talisman: Symbol of Faith (Made by lvl 3 Carpenter or higher)
  470. Requires: Healer lvl 2
  471. Description: Can fight modestly well, while providing some passive faith healing to nearby allies
  472. Levels: 3
  473. Skills: (Undecided)
  474. Extra: N/A
  475. Title: Paladin
  476. Tier: 5
  477. Talisman: Holy Codex (Made by lvl 3 Jeweler)
  478. Requires: Cleric lvl 3
  479. Description: Heals their allies while stuffing the one true faith into the heads of their enemies (Technically I believe they're stuffing a weapon in there, but oh well...)
  480. Levels: 5
  481. Skills: (Undecided)
  482. Extra: Not supposed to be as strong as 'Champions', but may be made overall more useful than other 5th level combatants