- // Worker Jobs //
- Title: Daylabourer
- Tier: 1 (Starting Class)
- Talisman: N/A
- Requires: N/A
- Description: The most basic role, which can do all basic functions, but quite slowly (besides hauling, which is average).
- Levels: None (Same as default)
- Skills: None (Same as default)
- Extra: N/A
- Title: Delivery Person
- Tier: 2
- Talisman: Backpack (Made by any clothier)
- Requires: Daylabourer lvl 0
- Description: Think of it as a specialized Daylaborer, that only hauls, but with higher capacity and upgradable move speed.
- Levels: 3
- Skills: Backpack (doubled carrying capacity; lvl 0), Fleet Footed (Slightly faster movement speed; lvl 1), Caravan Hand (Can make and use pack mules (or maybe just a cart), which are slower, but with significantly increased capacity; lvl 3)
- Extra: N/A
- // Economic Worker Jobs //
- Title: Merchant
- Tier: 2
- Talisman: Coin Purse (Made by lvl 2 Tailor or higher)
- Requires: Delivery Person lvl 3
- Description: Passively generates money from items put in his stall; more and better items generate more gold and all items can/will dissappear over time.
- Levels: 5
- Skills: (Undecided)
- Extra: Can potentially be made to make different stalls as he levels up; thus expanding his selections (otherwise just make one general stall)
- Title: Travelling Merchant (Maybe called Patrician instead)
- Tier: 3
- Talisman: Guild Token (Made by Jeweler)
- Requires: Merchant lvl 5
- Description: Similar to merchant, but leaves the map on occassion, only generating money in those periods, but far more. Maybe make a mechanic for him to even import items?
- Levels: 5
- Skills: (Undecided)
- Extra: Can tie into promotions for political/guild expansions, should any modders be so inclined
- // Woodwork Jobs //
- Title: Lumberjack
- Tier: 2
- Talisman: Hatchet (Made by Blacksmith or higher)
- Requires: Daylabourer lvl 0
- Description: Can cut down trees and quicker and make very basic wooden items and blocks; no 'fine' items however
- Levels: 5
- Skills: (Undecided)
- Extra: Intended for gathering; meaning that people should keep at least a few as this if they want to be efficient
- Title: Forester
- Tier: 3
- Talisman: Ranger's Badge (Made by Carpenter or higher)
- Requires: Lumberjack lvl 3
- Description: Might produce herbs from chopping trees and can (automatically?) replant trees
- Levels: 5
- Skills: (Undecided)
- Extra: Also intended for gathering, but more for those who wants something sustainable
- Title: Sawyer
- Tier: 3
- Talisman: Saw (Made by lvl 2 Blacksmith or higher)
- Requires: Lumberjack lvl 0
- Description: Can create some more advanced wooden items and most blocks
- Levels: 3
- Skills: (Undecided)
- Extra: N/A
- Title: Carpenter
- Tier: 4
- Talisman: Toolbox (Made by lvl 5 Blacksmith or higher)
- Requires: Sawyer lvl 2
- Description: Can create all non-weapon wooden items (and some simpler wooden weapons) and has a higher chance of producing 'fine' items
- Levels: 5
- Skills: (Undecided)
- Extra: N/A
- Title: Bowyer
- Tier: 5
- Talisman: Fletcher's Feather (Made by Fashion Designer)
- Requires: Carpenter lvl 3
- Description: Can create advanced wooden weaponry; mostly stronger bows and crossbows
- Levels: 3
- Skills: (Undecided)
- Extra: Is intended to lose recipes, instead replacing them with new workstations and selections
- // Wickerwork Jobs //
- Title: Thatcher
- Tier: 2
- Talisman: Thatcher's Bandana (Made by any clothier)
- Requires: Daylabourer lvl 0
- Description: Can produce a number of simple wicker items, like thatching and simple containers; can't produce 'fine' items
- Levels: 3
- Skills: (Undecided)
- Extra: N/A
- Title: Wickerwork Artisan
- Tier: 3
- Talisman: Patchwork Pouch (Made by lvl 3 Thatcher)
- Requires: Thatcher lvl 3
- Description: Can produce all wicker items and can make 'fine' quality variants too
- Levels: 5
- Skills: (Undecided)
- Extra: N/A
- // Clothier Jobs //
- Title: Weaver
- Tier: 2
- Talisman: Weaver's Garland (Made by Herbalist or higher)
- Requires: Daylabourer lvl 0
- Description: Can make spin thread and make cloth, plus make simpler clothing items
- Levels: 5
- Skills: (Undecided)
- Extra: N/A
- Title: Tailor
- Tier: 3
- Talisman: Measuring Stick (Made by Carpenter or higher)
- Requires: Weaver lvl 3
- Description: Can make a much larger variety of cloth clothing and hide armours
- Levels: 5
- Skills: (Undecided)
- Extra: N/A
- Title: Fashion Designer
- Tier: 4
- Talisman: Fancy Suitclothes (Made by lvl 5 Tailor or higher)
- Requires: Tailor lvl 5
- Description: Can make all cloth-based items, as well as fancier fur-adorned ones and has a very high chance of producing 'fine' items
- Levels: 5
- Skills: (Undecided)
- Extra: N/A
- Title: Tanner
- Tier: 4
- Talisman: Curing Kit (Made by lvl 3 Herbalist or higher)
- Requires: Tailor lvl 2
- Description: Can produce leather and all hide- or leather-based clothes and armours
- Levels: 5
- Skills: (Undecided)
- Extra: Is intended to lose recipes, instead replacing them with new workstations and selections
- // Stone/Metal Worker Jobs //
- Title: Miner
- Tier: 2
- Talisman: Pickaxe (Made by Blacksmith or higher)
- Requires: Daylabourer lvl 0
- Description: Is very efficient in mining and can produce some very basic stone- and clay-based items
- Levels: 5
- Skills: (Undecided)
- Extra: Intended for gathering; meaning that people should keep at least a few as this if they want to be efficient
- Title: Mason
- Tier: 3
- Talisman: Mallet (Made by lvl 3 Lumberjack or higher)
- Requires: Miner lvl 0
- Description: Can produce all stone blocks and a number of other stone items
- Levels: 3
- Skills: (Undecided)
- Extra: N/A
- Title: Sculptor
- Tier: 4
- Talisman: Chisel (Made by lvl 3 Blacksmith or higher)
- Requires: Mason lvl 3
- Description: Can produce all stone items and has a high chance of producing 'fine' items
- Levels: 5
- Skills: (Undecided)
- Extra: N/A
- Title: Blacksmith
- Tier: 3
- Talisman: Blacksmith's Hammer (Made by Mason or higher)
- Requires: Miner lvl 0
- Description: Can turn ores into metals and make several basic metal items out of base metals
- Levels: 5
- Skills: (Undecided)
- Extra: Is intended to lose recipes, instead replacing them with new workstations and selections
- Title: Smelter (Maybe Foundry Worker instead)
- Tier: 4
- Talisman: Foundry Instructions (Made by lvl 5 Forgemaster)
- Requires: Blacksmith lvl 1
- Description: Can use the blast furnace to smelt ores far more efficiently (either speed and/or chance to produce multiple bars), as well as being able to make very basic contraptions (like a blast furnace)
- Levels: 3
- Skills: (Undecided)
- Extra: Is intended to lose recipes, instead replacing them with new workstations and selections
- Title: Gunsmith
- Tier: 5
- Talisman: Blackpowder Pouch (Made by lvl 3 Alchemist or higher)
- Requires: Smelter lvl 3
- Description: Can make end-game weaponry, machinery and perhaps a varity of special cosmetics?
- Levels: 5
- Skills: (Undecided)
- Extra: Is intended to lose recipes, instead replacing them with new workstations and selections
- Title: Forgemaster
- Tier: 4
- Talisman: Smith's Toolbelt (Made by lvl 5 Blacksmith)
- Requires: Blacksmith lvl 3
- Description: Can make all items made from base metals and with a high chance of 'fine' items as well
- Levels: 5
- Skills: (Undecided)
- Extra: N/A
- Title: Jeweler
- Tier: 5
- Talisman: Multi-lense Spectacles (Made by lvl 5 Glass Blower)
- Requires: Forgemaster lvl 3
- Description: Can make all metal-based items, including a range of jewelry and other adornments
- Levels: 3
- Skills: (Undecided)
- Extra: Is intended to lose recipes, instead replacing them with new workstations and selections
- // Clay Worker Jobs //
- Title: Builder
- Tier: 3
- Talisman: Trowel (Made by Blacksmith or higher)
- Requires: Miner (Or Lumberjack? Either?) lvl 0
- Description: Can make a number of clay-based items and is much faster at building structures
- Levels: 5
- Skills: (Undecided)
- Extra: N/A
- Title: Potter
- Tier: 4
- Talisman: Potter's Cutter (Made by Carpenter or higher)
- Requires: Builder lvl 1
- Description: Can make all clay-based items and is better at producing 'fine' items
- Levels: 5
- Skills: (Undecided)
- Extra: N/A
- Title: Glass Blower
- Tier: 5
- Talisman: Silver Vase Pendant (Made by lvl 3 Forgemaster or higher)
- Requires: Potter lvl 2
- Description: Can produce a number of glass objects; several of which are necesary for other end-game professions
- Levels: 5
- Skills: (Undecided)
- Extra: Is intended to lose recipes, instead replacing them with new workstations and selections
- // Food Jobs //
- Title: Forager
- Tier: 2
- Talisman: Foraging Basket (Made by EITHER Thatcher or Sawyer (or higher))
- Requires: Daylabourer lvl 0
- Description: Is much better at effectively foraging wild plants and herbs, can even make basic traps too!
- Levels: 3
- Skills: (Undecided)
- Extra: Intended for gathering, but unlike other gatherer classes, this only applies to those intending to play hunter-gatherer societies
- Title: Farmer
- Tier: 3
- Talisman: Hoe (Made by Blacksmith or higher)
- Requires: Forager lvl 1
- Description: Can till the soil and create more sustainable food-sources through agriculture
- Levels: 5
- Skills: (Undecided)
- Extra: N/A
- Title: Miller
- Tier: 4
- Talisman: Empty Sacks (Made by lvl 5 weaver or higher)
- Requires: Farmer lvl 2
- Description: Can turn grains into flour, allowing for more cooking options than just raw/dried/roasted food and stews; can still help with the farming
- Levels: 3
- Skills: (Undecided)
- Extra: N/A
- Title: Herder
- Tier: 4
- Talisman: Shepherd's Crook (Made by lvl 5 Carpenter or higher)
- Requires: Farmer lvl 3
- Description: Allows for the maintenance of farm animals and reaping of the benefits of such
- Levels: 5
- Skills: (Undecided)
- Extra: N/A
- Title: Trapper
- Tier: 3
- Talisman: Skinning Knife (Made by lvl 3 Blacksmith or higher)
- Requires: Forager lvl 2
- Description: Is far better at making traps, yielding more food and far more fur (Forager's are not good at skinning)
- Levels: 3
- Skills: (Undecided)
- Extra: N/A
- Title: Hunter
- Tier: 4
- Talisman: Hunting Bow (Made by Bowyer)
- Requires: Trapper lvl 2
- Description: Is able to hunt larger prey, yielding more food and unique pelts and/or cosmetics
- Levels: 3
- Skills: (Undecided)
- Extra: Can occasionally end up in combat, but is also far more suited for this than most other non-combatants
- Title: Angler
- Tier: 3
- Talisman: Fishing Pole (Made by lvl 3 Sawyer or higher)
- Requires: Forager lvl 1
- Description: Can produce fish by standing there... waiting... Oh! Got one!
- Levels: 3
- Skills: (Undecided)
- Extra: N/A
- Title: Fisherman
- Tier: 4
- Talisman: Fisherman's Net (Made by lvl 5 Weaver or higher)
- Requires: Angler lvl 2
- Description: Can pull in even more fish and even other seafood
- Levels: 5
- Skills: (Undecided)
- Extra: N/A
- Title: Cook
- Tier: 3
- Talisman: Cook's Spoon (Made by Blacksmith or higher)
- Requires: Forager lvl 0
- Description: Can produce a variety of stews, roasts, etc.; variety of baked stuff will be limited however
- Levels: 5
- Skills: (Undecided)
- Extra: N/A
- Title: Baker
- Tier: 4
- Talisman: Baker's Apron (Made by lvl 3 Tailor or higher)
- Requires: Cook lvl 1
- Description: Can produce a variety of baked goods and even some pastry
- Levels: 3
- Skills: (Undecided)
- Extra: Is intended to lose recipes, instead replacing them with new workstations and selections
- Title: Pastry Maker
- Tier: 5
- Talisman: Whisker (Made by lvl 3 Forgemaster or higher)
- Requires: Baker lvl 2
- Description: Can make all manner of sugar delights for your deserving hearthlings
- Levels: 5
- Skills: (Undecided)
- Extra: N/A
- Title: Brewer
- Tier: 4
- Talisman: Brewing Guide (Made by lvl 3 Herbalist or higher)
- Requires: Cook lvl 3
- Description: Can d-definitely *hic* pro-duce some g-good stuff *hic* (I don't think I need to explain this one, right?)
- Levels: 3
- Skills: (Undecided)
- Extra: Is intended to lose recipes, instead replacing them with new workstations and selections
- Title: Brewmaster
- Tier: 5
- Talisman: Personal Keg (Made by lvl 5 Carpenter or higher)
- Requires: Brewer lvl 3
- Description: Is even better at making beverages and can make more exotic ones to boot (might be able to make harder stuff than the brewer, for instance)
- Levels: 5
- Skills: (Undecided)
- Extra: N/A
- Title: Chef
- Tier: 4
- Talisman: Chef's Hat (Made by lvl 5 Tailor or higher)
- Requires: Cook lvl 5
- Description: Long hours of cooking allows effiecient and good cooking; can keep a kitchen in check, while teaching a few recipes on the way
- Levels: 5
- Skills: (Undecided)
- Extra: Can potentially be made to be able to work at all three cooking type workstations, although with a limited selection in each; they are primarily intended as chef upgrades and aura boosters
- // Healer/Teacher Jobs //
- Title: Herbalist
- Tier: 2
- Talisman: Herbalist's Staff (Made by lvl 3 Sawyer or higher)
- Requires: Daylabourer lvl 0
- Description: Are much better at finding the right herbs (or just more for game mechanic's sake), as well as knowing how to use them to make basic poultices
- Levels: 3
- Skills: (Undecided)
- Extra: Intended for gathering; meaning that people should keep at least a few as this if they want to be efficient
- Title: Healer
- Tier: 3
- Talisman: Satchel of Herbs (Made by Tailor or higher)
- Requires: Herbalist lvl 2
- Description: Can make better poultices and a few potions, while also being able automatically heal the wounded
- Levels: 3
- Skills: (Undecided)
- Extra: N/A
- Title: Physician
- Tier: 4
- Talisman: Physician's Robe (Made by lvl 5 Tailor or higher)
- Requires: Healer lvl 2
- Description: Can make far more interesting potions and is better suited to heal the wounded
- Levels: 5
- Skills: (Undecided)
- Extra: N/A
- Title: Alchemist
- Tier: 5
- Talisman: Alchemical Tome (Made by lvl 5 Physician)
- Requires: Physician lvl 5
- Description: Can make advanced extracts, powders and rituals for use in making the ultimate weapons
- Levels: 5
- Skills: (Undecided)
- Extra: Is intended to lose recipes, instead replacing them with new workstations and selections
- Title: Elder
- Tier: 5
- Talisman: Gilded Almanac (Made by Jeweler)
- Requires: Physician lvl 3
- Description: Will passively boost happiness and other things by their mere presence! Can also teach the younglings a trick or two (More Exp to those nearby)
- Levels: 5
- Skills: (Undecided)
- Extra: Doesn't actually have an active job, but could be made to have still do actions of some nature
- // Combat Jobs //
- Title: Levy (Maybe Irregular instead)
- Tier: 2
- Talisman: Spear (Made by Sawyer or higher)
- Requires: Daylabourer lvl 0
- Description: Can fight, albeit poorly, with basic spears, axes and bows. Alternatively all one-handed weapons if coding weapon groups becomes annoying (in which case more early ranged classes might need adding).
- Levels: 3
- Skills: (Undecided)
- Extra: Is only intended to make a makeshift defence, they are levied infantry after all and they don't know how to fight
- Title: Militiaman
- Tier: 3
- Talisman: Concript's Badge (Made by lvl 3 Sawyer or higher)
- Requires: Levy lvl 1
- Description: "Harder, Better, Faster, Stronger"...
- Levels: 3
- Skills: (Undecided)
- Extra: N/A
- Title: Town Guard
- Tier: 4
- Talisman: Uniform (Made by Tailor or higher)
- Requires: Militiaman lvl 1
- Description: Is able to carry heavier armour and weaponry, while also looking like a proper guard
- Levels: 3
- Skills: (Undecided)
- Extra: Ideally should have AI and stats that make them ideal for defence and thus actively patrolling, but being unable to send to attack far away targets
- Title: Sergeant
- Tier: 5
- Talisman: Sergeant's Sash (Made by lvl 5 Tailor or higher)
- Requires: Town Guard lvl 3
- Description: Can boost nearby allies; on top of being the local tanking badass!
- Levels: 5
- Skills: (Undecided)
- Extra: Ideally should have AI and stats that make them ideal for defence and thus actively patrolling, but being unable to send to attack far away targets
- Title: Marksman
- Tier: 5
- Talisman: Longbow (Made by Bowyer)
- Requires: Hunter lvl 3
- Description: Can use bows to harrass (and ideally kill) the enemy at range; a very long range
- Levels: 3
- Skills: (Undecided)
- Extra: N/A
- Title: Arbalester
- Tier: 4
- Talisman: Crossbow (Made by lvl 3 Bowyer)
- Requires: Militiaman lvl 1
- Description: Can use advanced weapons to chew through armour; much slower firerate and lower range than bows, but it does hurt when hit
- Levels: 3
- Skills: (Undecided)
- Extra: While able to be gained at lower levels than marksmen, they should have much worse DPS against poorly armoured targets and have low range!
- Title: Arquebusier
- Tier: 5
- Talisman: Matchlock Firearm (Made by Gunsmith)
- Requires: Arbalester lvl 2
- Description: Can utilize the finest new thunder-sticks to blast the enemies with insults... I mean, metal!
- Levels: 3
- Skills: (Undecided)
- Extra: N/A
- Title: Footman
- Tier: 4
- Talisman: Symbol of Service (Made by Forgemaster or higher)
- Requires: Militiaman lvl 2
- Description: Trained with sword, axe or mace with a shield and clad in heavy armour; don't mess with them!
- Levels: 3
- Skills: (Undecided)
- Extra: Intended to be able to be sent out, but should probably not actively patrol.
- Title: Man-at-arms
- Tier: 5
- Talisman: Tabard (Made by lvl 3 Tailor or higher)
- Requires: Footman lvl 3
- Description: The kingdoms finest! These men will follow their leaders through the gates of the hell!
- Levels: 3
- Skills: (Undecided)
- Extra: Intended to be able to be sent out, but should probably not actively patrol.
- Title: Squire
- Tier: 3
- Talisman: Practice Sword (Made by Carpenter or higher)
- Requires: Levy lvl 3
- Description: He may not seem like much now, but he'll be a knight one day! You'll see.
- Levels: 5
- Skills: (Undecided)
- Extra: Is not supposed to appear weak, but will likely appear so since he reaches his promotion slower, this is an intentional trade-off for the increased power of knights and champions
- Title: Knight
- Tier: 4
- Talisman: Coat of Arms (Made by lvl 5 Tailor or higher)
- Requires: Squire lvl 5
- Description: Can wear the finest arms and armour, while boosting the courage of surrounding hearthlings.
- Levels: 5
- Skills: (Undecided)
- Extra: N/A
- Title: Champion
- Tier: 5
- Talisman: Horn of Valour (Made by lvl 2 Jeweler)
- Requires: Knight lvl 5
- Description: The strongest fighter in the lands! He once slew a dragon the say (Hard to get to, but very powerful in all regards)
- Levels: 5
- Skills: (Undecided)
- Extra: Is supposed to be hard to gain, very expensive, but also very worth it
- Title: Cleric
- Tier: 4
- Talisman: Symbol of Faith (Made by lvl 3 Carpenter or higher)
- Requires: Healer lvl 2
- Description: Can fight modestly well, while providing some passive faith healing to nearby allies
- Levels: 3
- Skills: (Undecided)
- Extra: N/A
- Title: Paladin
- Tier: 5
- Talisman: Holy Codex (Made by lvl 3 Jeweler)
- Requires: Cleric lvl 3
- Description: Heals their allies while stuffing the one true faith into the heads of their enemies (Technically I believe they're stuffing a weapon in there, but oh well...)
- Levels: 5
- Skills: (Undecided)
- Extra: Not supposed to be as strong as 'Champions', but may be made overall more useful than other 5th level combatants