- import ui
- import pythonApi
- net = __import__(pythonApi.GetModuleName("net"))
- import item
- import skill
- import localeInfo
- import wndMgr
- player = __import__(pythonApi.GetModuleName("player"))
- import constInfo
- import mouseModule
- import uiScriptLocale
- app = __import__(pythonApi.GetModuleName("app"))
- import event,background,chat
- MOUSE_SETTINGS = [0, 0]
- def InitMouseButtonSettings(left, right):
- global MOUSE_SETTINGS
- MOUSE_SETTINGS = [left, right]
- def SetMouseButtonSetting(dir, event):
- global MOUSE_SETTINGS
- MOUSE_SETTINGS[dir] = event
- def GetMouseButtonSettings():
- global MOUSE_SETTINGS
- return MOUSE_SETTINGS
- def SaveMouseButtonSettings():
- global MOUSE_SETTINGS
- old_open("mouse.cfg", "w").write("%s\t%s" % tuple(MOUSE_SETTINGS))
- def LoadMouseButtonSettings():
- global MOUSE_SETTINGS
- tokens = old_open("mouse.cfg", "r").read().split()
- if len(tokens) != 2:
- raise RuntimeError, "MOUSE_SETTINGS_FILE_ERROR"
- MOUSE_SETTINGS[0] = int(tokens[0])
- MOUSE_SETTINGS[1] = int(tokens[1])
- def unsigned32(n):
- return n & 0xFFFFFFFFL
- class ExpandedMoneyTaskBar(ui.ScriptWindow):
- def __init__(self):
- ui.ScriptWindow.__init__(self)
- self.LoadWindow()
- def __del__(self):
- ui.ScriptWindow.__del__(self)
- def LoadWindow(self):
- try:
- pyScrLoader = ui.PythonScriptLoader()
- pyScrLoader.LoadScriptFile(self, "UIScript/expandedmoneytaskbar.py")
- except:
- import exception
- exception.Abort("ExpandedMoneyTaskBar.LoadWindow.LoadObject")
- try:
- self.Money_Icon = self.GetChild("Money_Icon")
- self.Money = self.GetChild("Money")
- self.Money_Slot = self.GetChild("Money_Slot")
- self.Gem = self.GetChild("Gem")
- self.wndGemSlotIcon = self.GetChild("Gem_Icon")
- #self.wndGemSlotIcon.SAFE_SetStringEvent("MOUSE_OVER_IN", self.__ShowGemTitleToolTip)
- #self.wndGemSlotIcon.SAFE_SetStringEvent("MOUSE_OVER_OUT", self.__HideGemTitleToolTip)
- if app.ENABLE_CHEQUE_SYSTEM:
- self.wndChequeIcon = self.GetChild("Cheque_Icon")
- self.wndCheque = self.GetChild("Cheque")
- self.wndChequeSlot = self.GetChild("Cheque_Slot")
- except:
- import exception
- exception.Abort("ExpandedMoneyTaskBar.LoadWindow.BindObject")
- self.RefreshStatus()
- def Destroy(self):
- self.MoneyIcon = 0
- self.Money = 0
- self.Money_Slot = 0
- self.GemIcon = 0
- self.Gem = 0
- self.Gem_Slot = 0
- if app.ENABLE_CHEQUE_SYSTEM:
- self.wndCheque = 0
- self.wndChequeSlot = 0
- def Open(self):
- self.Show()
- def Close(self):
- self.Hide()
- def OnPressEscapeKey(self):
- self.Close()
- return True
- def RefreshStatus(self):
- money = player.GetElk()
- self.Money.SetText(localeInfo.NumberToMoney(money))
- #TODO
- self.Gem.SetText(localeInfo.NumberToString(player.GetGaya()))
- #self.Gem.SetText("0")
- if app.ENABLE_CHEQUE_SYSTEM:
- cheque = player.GetCheque()
- self.wndCheque.SetText(localeInfo.NumberToMoneyString2(cheque))
- #-------------------Giftbox Begin------------------------------
- class GiftBox(ui.ScriptWindow):
- class TextToolTip(ui.Window):
- def __init__(self):
- ui.Window.__init__(self, "TOP_MOST")
- self.SetWindowName("GiftBox")
- textLine = ui.TextLine()
- textLine.SetParent(self)
- textLine.SetHorizontalAlignCenter()
- textLine.SetOutline()
- textLine.Show()
- self.textLine = textLine
- def __del__(self):
- ui.Window.__del__(self)
- def SetText(self, text):
- self.textLine.SetText(text)
- def OnRender(self):
- (mouseX, mouseY) = wndMgr.GetMousePosition()
- self.textLine.SetPosition(mouseX, mouseY - 15)
- def __init__(self):
- #print "NEW TASKBAR ----------------------------------------------------------------------------"
- ui.ScriptWindow.__init__(self)
- self.tooltipGift = self.TextToolTip()
- self.tooltipGift.Show()
- def __del__(self):
- #print "---------------------------------------------------------------------------- DELETE TASKBAR"
- ui.ScriptWindow.__del__(self)
- def LoadWindow(self):
- try:
- pyScrLoader = ui.PythonScriptLoader()
- pyScrLoader.LoadScriptFile(self, uiScriptLocale.LOCALE_UISCRIPT_PATH + "giftbox.py")
- except:
- import exception
- exception.Abort("GiftBox.LoadWindow.LoadObject")
- self.giftBoxIcon = self.GetChild("GiftBox_Icon")
- self.giftBoxToolTip = self.GetChild("GiftBox_ToolTip")
- def Destroy(self):
- self.giftBoxIcon = 0
- self.giftBoxToolTip = 0
- #-------------------Giftbox End------------------------------
- class EnergyBar(ui.ScriptWindow):
- class TextToolTip(ui.Window):
- def __init__(self):
- ui.Window.__init__(self, "TOP_MOST")
- self.SetWindowName("EnergyBar")
- textLine = ui.TextLine()
- textLine.SetParent(self)
- textLine.SetHorizontalAlignCenter()
- textLine.SetOutline()
- textLine.Show()
- self.textLine = textLine
- def __del__(self):
- ui.Window.__del__(self)
- def SetText(self, text):
- self.textLine.SetText(text)
- def OnRender(self):
- (mouseX, mouseY) = wndMgr.GetMousePosition()
- self.textLine.SetPosition(mouseX, mouseY - 15)
- def __init__(self):
- #print "NEW TASKBAR ----------------------------------------------------------------------------"
- ui.ScriptWindow.__init__(self)
- self.tooltipEnergy = self.TextToolTip()
- self.tooltipEnergy.Show()
- def __del__(self):
- #print "---------------------------------------------------------------------------- DELETE TASKBAR"
- ui.ScriptWindow.__del__(self)
- def LoadWindow(self):
- try:
- pyScrLoader = ui.PythonScriptLoader()
- pyScrLoader.LoadScriptFile(self, uiScriptLocale.LOCALE_UISCRIPT_PATH + "EnergyBar.py")
- except:
- import exception
- exception.Abort("EnergyBar.LoadWindow.LoadObject")
- self.energyEmpty = self.GetChild("EnergyGauge_Empty")
- self.energyHungry = self.GetChild("EnergyGauge_Hungry")
- self.energyFull = self.GetChild("EnergyGauge_Full")
- self.energyGaugeBoard = self.GetChild("EnergyGauge_Board")
- self.energyGaugeToolTip = self.GetChild("EnergyGauge_ToolTip")
- def Destroy(self):
- self.energyEmpty = None
- self.energyHungry = None
- self.energyFull = None
- self.energyGaugeBoard = 0
- self.energyGaugeToolTip = 0
- self.tooltipEnergy = 0
- ## Gauge
- def RefreshStatus(self):
- pointEnergy = player.GetStatus (player.ENERGY)
- leftTimeEnergy = player.GetStatus (player.ENERGY_END_TIME) - app.GetGlobalTimeStamp()
- # أو±âب¯ ءِ¼س ½أ°£ = 2½أ°£.
- self.SetEnergy (pointEnergy, leftTimeEnergy, 7200)
- def SetEnergy (self, point, leftTime, maxTime):
- leftTime = max (leftTime, 0)
- maxTime = max (maxTime, 0)
- self.energyEmpty.Hide()
- self.energyHungry.Hide()
- self.energyFull.Hide()
- if leftTime == 0:
- self.energyEmpty.Show()
- elif ((leftTime * 100) / maxTime) < 15:
- self.energyHungry.Show()
- else:
- self.energyFull.Show()
- self.tooltipEnergy.SetText("%s" % (localeInfo.TOOLTIP_ENERGY(point)))
- def OnUpdate(self):
- if True == self.energyGaugeToolTip.IsIn():
- self.RefreshStatus()
- self.tooltipEnergy.Show()
- else:
- self.tooltipEnergy.Hide()
- class ExpandedTaskBar(ui.ScriptWindow):
- BUTTON_DRAGON_SOUL = 0
- BUTTON_PET_GUI = 1
- def __init__(self):
- ui.Window.__init__(self)
- self.SetWindowName("ExpandedTaskBar")
- def LoadWindow(self):
- try:
- pyScrLoader = ui.PythonScriptLoader()
- pyScrLoader.LoadScriptFile(self, uiScriptLocale.LOCALE_UISCRIPT_PATH + "ExpandedTaskBar.py")
- except:
- import exception
- exception.Abort("ExpandedTaskBar.LoadWindow.LoadObject")
- self.expandedTaskBarBoard = self.GetChild("ExpanedTaskBar_Board")
- self.toggleButtonDict = {}
- self.toggleButtonDict[ExpandedTaskBar.BUTTON_DRAGON_SOUL] = self.GetChild("DragonSoulButton")
- self.toggleButtonDict[ExpandedTaskBar.BUTTON_DRAGON_SOUL].SetParent(self)
- self.toggleButtonDict[ExpandedTaskBar.BUTTON_PET_GUI] = self.GetChild("PetGuiButton")
- self.toggleButtonDict[ExpandedTaskBar.BUTTON_PET_GUI].SetParent(self)
- def SetTop(self):
- super(ExpandedTaskBar, self).SetTop()
- for button in self.toggleButtonDict.values():
- button.SetTop()
- def Show(self):
- ui.ScriptWindow.Show(self)
- def Close(self):
- self.Hide()
- def SetToolTipText(self, eButton, text):
- self.toggleButtonDict[eButton].SetToolTipText(text)
- def SetToggleButtonEvent(self, eButton, kEventFunc):
- self.toggleButtonDict[eButton].SetEvent(kEventFunc)
- def OnPressEscapeKey(self):
- self.Close()
- return True
- class TaskBar(ui.ScriptWindow):
- BUTTON_CHARACTER = 0
- BUTTON_INVENTORY = 1
- BUTTON_MESSENGER = 2
- BUTTON_SYSTEM = 3
- BUTTON_CHAT = 4
- BUTTON_EXPAND = 5
- BUTTON_EXPAND_MONEY = 6
- IS_EXPANDED = False
- MOUSE_BUTTON_LEFT = 0
- MOUSE_BUTTON_RIGHT = 1
- NONE = 255
- EVENT_MOVE = 0
- EVENT_ATTACK = 1
- EVENT_MOVE_AND_ATTACK = 2
- EVENT_CAMERA = 3
- EVENT_SKILL = 4
- EVENT_AUTO = 5
- GAUGE_WIDTH = 95
- GAUGE_HEIGHT = 13
- QUICKPAGE_NUMBER_FILENAME = [
- "d:/ymir work/ui/game/taskbar/1.sub",
- "d:/ymir work/ui/game/taskbar/2.sub",
- "d:/ymir work/ui/game/taskbar/3.sub",
- "d:/ymir work/ui/game/taskbar/4.sub",
- ]
- #gift icon show and hide
- def ShowGift(self):
- self.wndGiftBox.Show()
- def HideGift(self):
- self.wndGiftBox.Hide()
- class TextToolTip(ui.Window):
- def __init__(self):
- ui.Window.__init__(self, "TOP_MOST")
- textLine = ui.TextLine()
- textLine.SetParent(self)
- textLine.SetHorizontalAlignCenter()
- textLine.SetOutline()
- textLine.Show()
- self.textLine = textLine
- def __del__(self):
- ui.Window.__del__(self)
- def SetText(self, text):
- self.textLine.SetText(text)
- def OnRender(self):
- (mouseX, mouseY) = wndMgr.GetMousePosition()
- self.textLine.SetPosition(mouseX, mouseY - 15)
- class SkillButton(ui.SlotWindow):
- def __init__(self):
- ui.SlotWindow.__init__(self)
- self.event = 0
- self.arg = 0
- self.slotIndex = 0
- self.skillIndex = 0
- slotIndex = 0
- wndMgr.SetSlotBaseImage(self.hWnd, "d:/ymir work/ui/public/slot_base.sub", 1.0, 1.0, 1.0, 1.0)
- wndMgr.AppendSlot(self.hWnd, slotIndex, 0, 0, 32, 32)
- self.SetCoverButton(slotIndex, "d:/ymir work/ui/public/slot_cover_button_01.sub",\
- "d:/ymir work/ui/public/slot_cover_button_02.sub",\
- "d:/ymir work/ui/public/slot_cover_button_03.sub",\
- "d:/ymir work/ui/public/slot_cover_button_04.sub", True, False)
- self.SetSize(32, 32)
- def __del__(self):
- ui.SlotWindow.__del__(self)
- def Destroy(self):
- if 0 != self.tooltipSkill:
- self.tooltipSkill.HideToolTip()
- def RefreshSkill(self):
- if 0 != self.slotIndex:
- self.SetSkill(self.slotIndex)
- def SetSkillToolTip(self, tooltip):
- self.tooltipSkill = tooltip
- def SetSkill(self, skillSlotNumber):
- slotNumber = 0
- skillIndex = player.GetSkillIndex(skillSlotNumber)
- skillGrade = player.GetSkillGrade(skillSlotNumber)
- skillLevel = player.GetSkillLevel(skillSlotNumber)
- skillType = skill.GetSkillType(skillIndex)
- self.skillIndex = skillIndex
- if 0 == self.skillIndex:
- self.ClearSlot(slotNumber)
- return
- self.slotIndex = skillSlotNumber
- self.SetSkillSlotNew(slotNumber, skillIndex, skillGrade, skillLevel)
- self.SetSlotCountNew(slotNumber, skillGrade, skillLevel)
- ## NOTE : CoolTime أ¼إ©
- if player.IsSkillCoolTime(skillSlotNumber):
- (coolTime, elapsedTime) = player.GetSkillCoolTime(skillSlotNumber)
- self.SetSlotCoolTime(slotNumber, coolTime, elapsedTime)
- ## NOTE : Activate µا¾î ہض´ظ¸é ¾ئہجؤـµµ ¾÷µ¥ہجئ®
- if player.IsSkillActive(skillSlotNumber):
- self.ActivateSlot(slotNumber)
- def SetSkillEvent(self, event, arg=0):
- self.event = event
- self.arg = arg
- def GetSkillIndex(self):
- return self.skillIndex
- def GetSlotIndex(self):
- return self.slotIndex
- def Activate(self, coolTime):
- self.SetSlotCoolTime(0, coolTime)
- if skill.IsToggleSkill(self.skillIndex):
- self.ActivateSlot(0)
- def Deactivate(self):
- if skill.IsToggleSkill(self.skillIndex):
- self.DeactivateSlot(0)
- def OnOverInItem(self, dummy):
- self.tooltipSkill.SetSkill(self.skillIndex)
- def OnOverOutItem(self):
- self.tooltipSkill.HideToolTip()
- def OnSelectItemSlot(self, dummy):
- if 0 != self.event:
- if 0 != self.arg:
- self.event(self.arg)
- else:
- self.event()
- def __init__(self):
- #print "NEW TASKBAR ----------------------------------------------------------------------------"
- ui.ScriptWindow.__init__(self, "TOP_MOST")
- self.quickPageNumImageBox = None
- self.tooltipItem = 0
- self.tooltipSkill = 0
- self.mouseModeButtonList = [ ui.ScriptWindow("TOP_MOST"), ui.ScriptWindow("TOP_MOST") ]
- self.tooltipHP = self.TextToolTip()
- self.tooltipHP.Show()
- self.tooltipSP = self.TextToolTip()
- self.tooltipSP.Show()
- self.tooltipST = self.TextToolTip()
- self.tooltipST.Show()
- self.tooltipEXP = self.TextToolTip()
- self.tooltipEXP.Show()
- self.skillCategoryNameList = [ "ACTIVE_1", "ACTIVE_2", "ACTIVE_3" ]
- self.skillPageStartSlotIndexDict = {
- "ACTIVE_1" : 1,
- "ACTIVE_2" : 21,
- "ACTIVE_3" : 41,
- }
- self.selectSkillButtonList = []
- self.lastUpdateQuickSlot = 0
- self.SetWindowName("TaskBar")
- def __del__(self):
- #print "---------------------------------------------------------------------------- DELETE TASKBAR"
- ui.ScriptWindow.__del__(self)
- def LoadWindow(self):
- try:
- pyScrLoader = ui.PythonScriptLoader()
- if constInfo.IN_GAME_SHOP_ENABLE:
- pyScrLoader.LoadScriptFile(self, uiScriptLocale.LOCALE_UISCRIPT_PATH + "TaskBar.py")
- else:
- pyScrLoader.LoadScriptFile(self, "UIScript/TaskBar.py")
- pyScrLoader.LoadScriptFile(self.mouseModeButtonList[self.MOUSE_BUTTON_LEFT], "UIScript/MouseButtonWindow.py")
- pyScrLoader.LoadScriptFile(self.mouseModeButtonList[self.MOUSE_BUTTON_RIGHT], "UIScript/RightMouseButtonWindow.py")
- except:
- import exception
- exception.Abort("TaskBar.LoadWindow.LoadObject")
- self.cooldownText = []
- self.cooldownText.append(self.GetChild("slot_1_cd"))
- self.cooldownText.append(self.GetChild("slot_2_cd"))
- self.cooldownText.append(self.GetChild("slot_3_cd"))
- self.cooldownText.append(self.GetChild("slot_4_cd"))
- self.cooldownText.append(self.GetChild("slot_f1_cd"))
- self.cooldownText.append(self.GetChild("slot_f2_cd"))
- self.cooldownText.append(self.GetChild("slot_f3_cd"))
- self.cooldownText.append(self.GetChild("slot_f4_cd"))
- for i in xrange(8):
- self.cooldownText[i-1].Hide()
- self.quickslot = []
- self.quickslot.append(self.GetChild("quick_slot_1"))
- self.quickslot.append(self.GetChild("quick_slot_2"))
- for slot in self.quickslot:
- slot.SetSlotStyle(wndMgr.SLOT_STYLE_NONE)
- slot.SetSelectEmptySlotEvent(ui.__mem_func__(self.SelectEmptyQuickSlot))
- slot.SetSelectItemSlotEvent(ui.__mem_func__(self.SelectItemQuickSlot))
- slot.SetUnselectItemSlotEvent(ui.__mem_func__(self.UnselectItemQuickSlot))
- slot.SetOverInItemEvent(ui.__mem_func__(self.OverInItem))
- slot.SetOverOutItemEvent(ui.__mem_func__(self.OverOutItem))
- toggleButtonDict = {}
- toggleButtonDict[TaskBar.BUTTON_CHARACTER]=self.GetChild("CharacterButton")
- toggleButtonDict[TaskBar.BUTTON_INVENTORY]=self.GetChild("InventoryButton")
- toggleButtonDict[TaskBar.BUTTON_MESSENGER]=self.GetChild("MessengerButton")
- toggleButtonDict[TaskBar.BUTTON_SYSTEM]=self.GetChild("SystemButton")
- toggleButtonDict[TaskBar.BUTTON_EXPAND_MONEY]=self.GetChild("ExpandMoneyButton")
- # ChatButton, ExpandButton µر ءك اد³ھ´آ ¹فµه½أ ء¸ہçار´ظ.
- try:
- toggleButtonDict[TaskBar.BUTTON_CHAT]=self.GetChild("ChatButton")
- except:
- toggleButtonDict[TaskBar.BUTTON_EXPAND]=self.GetChild("ExpandButton")
- TaskBar.IS_EXPANDED = True
- if localeInfo.IsARABIC():
- systemButton = toggleButtonDict[TaskBar.BUTTON_SYSTEM]
- if systemButton.ToolTipText:
- tx, ty = systemButton.ToolTipText.GetLocalPosition()
- tw = systemButton.ToolTipText.GetWidth()
- systemButton.ToolTipText.SetPosition(-tw/2, ty)
- expGauge = []
- expGauge.append(self.GetChild("EXPGauge_01"))
- expGauge.append(self.GetChild("EXPGauge_02"))
- expGauge.append(self.GetChild("EXPGauge_03"))
- expGauge.append(self.GetChild("EXPGauge_04"))
- for exp in expGauge:
- exp.SetSize(0, 0)
- self.quickPageNumImageBox=self.GetChild("QuickPageNumber")
- self.GetChild("QuickPageUpButton").SetEvent(ui.__mem_func__(self.__OnClickQuickPageUpButton))
- self.GetChild("QuickPageDownButton").SetEvent(ui.__mem_func__(self.__OnClickQuickPageDownButton))
- mouseLeftButtonModeButton = self.GetChild("LeftMouseButton")
- mouseRightButtonModeButton = self.GetChild("RightMouseButton")
- mouseLeftButtonModeButton.SetEvent(ui.__mem_func__(self.ToggleLeftMouseButtonModeWindow))
- mouseRightButtonModeButton.SetEvent(ui.__mem_func__(self.ToggleRightMouseButtonModeWindow))
- self.curMouseModeButton = [ mouseLeftButtonModeButton, mouseRightButtonModeButton ]
- (xLocalRight, yLocalRight) = mouseRightButtonModeButton.GetLocalPosition()
- self.curSkillButton = self.SkillButton()
- self.curSkillButton.SetParent(self)
- self.curSkillButton.SetPosition(xLocalRight, 3)
- self.curSkillButton.SetSkillEvent(ui.__mem_func__(self.ToggleRightMouseButtonModeWindow))
- self.curSkillButton.Hide()
- (xLeft, yLeft) = mouseLeftButtonModeButton.GetGlobalPosition()
- (xRight, yRight) = mouseRightButtonModeButton.GetGlobalPosition()
- leftModeButtonList = self.mouseModeButtonList[self.MOUSE_BUTTON_LEFT]
- leftModeButtonList.SetPosition(xLeft, yLeft - leftModeButtonList.GetHeight()-5)
- rightModeButtonList = self.mouseModeButtonList[self.MOUSE_BUTTON_RIGHT]
- rightModeButtonList.SetPosition(xRight - rightModeButtonList.GetWidth() + 32, yRight - rightModeButtonList.GetHeight()-5)
- rightModeButtonList.GetChild("button_skill").SetEvent(lambda adir=self.MOUSE_BUTTON_RIGHT, aevent=self.EVENT_SKILL: self.SelectMouseButtonEvent(adir, aevent))
- rightModeButtonList.GetChild("button_skill").Hide()
- mouseImage = ui.ImageBox("TOP_MOST")
- mouseImage.AddFlag("float")
- mouseImage.LoadImage("d:/ymir work/ui/game/taskbar/mouse_button_camera_01.sub")
- mouseImage.SetPosition(xRight, wndMgr.GetScreenHeight() - 34)
- mouseImage.Hide()
- self.mouseImage = mouseImage
- dir = self.MOUSE_BUTTON_LEFT
- wnd = self.mouseModeButtonList[dir]
- wnd.GetChild("button_move_and_attack").SetEvent(lambda adir=dir, aevent=self.EVENT_MOVE_AND_ATTACK: self.SelectMouseButtonEvent(adir, aevent))
- wnd.GetChild("button_auto_attack").SetEvent(lambda adir=dir, aevent=self.EVENT_AUTO: self.SelectMouseButtonEvent(adir, aevent))
- wnd.GetChild("button_camera").SetEvent(lambda adir=dir, aevent=self.EVENT_CAMERA: self.SelectMouseButtonEvent(adir, aevent))
- dir = self.MOUSE_BUTTON_RIGHT
- wnd = self.mouseModeButtonList[dir]
- wnd.GetChild("button_move_and_attack").SetEvent(lambda adir=dir, aevent=self.EVENT_MOVE_AND_ATTACK: self.SelectMouseButtonEvent(adir, aevent))
- wnd.GetChild("button_camera").SetEvent(lambda adir=dir, aevent=self.EVENT_CAMERA: self.SelectMouseButtonEvent(adir, aevent))
- self.toggleButtonDict = toggleButtonDict
- self.expGauge = expGauge
- if constInfo.IN_GAME_SHOP_ENABLE:
- self.rampageGauge1 = self.GetChild("RampageGauge")
- self.rampageGauge1.OnMouseOverIn = ui.__mem_func__(self.__RampageGauge_OverIn)
- self.rampageGauge1.SetDelay()
- self.rampageGauge2 = self.GetChild("RampageGauge2")
- self.rampageGauge2.OnMouseOverOut = ui.__mem_func__(self.__RampageGauge_OverOut)
- self.rampageGauge2.OnMouseLeftButtonUp = ui.__mem_func__(self.__RampageGauge_Click)
- self.rampageGauge2.SetDelay()
- print "[DEBUG]: constInfo.IN_GAME_SHOP_ENABLE / self.rampageGauge1",constInfo.IN_GAME_SHOP_ENABLE, self.rampageGauge1
- self.__RampageGauge_OverOut()
- self.hpGauge = self.GetChild("HPGauge")
- self.mpGauge = self.GetChild("SPGauge")
- self.mpGauge.SetDelay()
- self.stGauge = self.GetChild("STGauge")
- self.stGauge.SetDelay()
- self.hpRecoveryGaugeBar = self.GetChild("HPRecoveryGaugeBar")
- self.spRecoveryGaugeBar = self.GetChild("SPRecoveryGaugeBar")
- self.hpGaugeBoard=self.GetChild("HPGauge_Board")
- self.mpGaugeBoard=self.GetChild("SPGauge_Board")
- self.stGaugeBoard=self.GetChild("STGauge_Board")
- self.expGaugeBoard=self.GetChild("EXP_Gauge_Board")
- #giftbox object
- wndGiftBox = GiftBox()
- wndGiftBox.LoadWindow()
- self.wndGiftBox = wndGiftBox
- self.__LoadMouseSettings()
- self.RefreshStatus()
- self.RefreshQuickSlot()
- def __RampageGauge_OverIn(self):
- print "rampage_over_in"
- self.rampageGauge2.Show()
- self.rampageGauge1.Hide()
- def __RampageGauge_OverOut(self):
- print "rampage_over_out"
- self.rampageGauge2.Hide()
- self.rampageGauge1.Show()
- def __RampageGauge_Click(self):
- net.SendChatPacket("/open_itemshop")
- self.wndGiftBox.Hide()
- def __LoadMouseSettings(self):
- try:
- LoadMouseButtonSettings()
- (mouseLeftButtonEvent, mouseRightButtonEvent) = GetMouseButtonSettings()
- if not self.__IsInSafeMouseButtonSettingRange(mouseLeftButtonEvent) or not self.__IsInSafeMouseButtonSettingRange(mouseRightButtonEvent):
- raise RuntimeError, "INVALID_MOUSE_BUTTON_SETTINGS"
- except:
- InitMouseButtonSettings(self.EVENT_MOVE_AND_ATTACK, self.EVENT_CAMERA)
- (mouseLeftButtonEvent, mouseRightButtonEvent) = GetMouseButtonSettings()
- try:
- self.SelectMouseButtonEvent(self.MOUSE_BUTTON_LEFT, mouseLeftButtonEvent)
- self.SelectMouseButtonEvent(self.MOUSE_BUTTON_RIGHT, mouseRightButtonEvent)
- except:
- InitMouseButtonSettings(self.EVENT_MOVE_AND_ATTACK, self.EVENT_CAMERA)
- (mouseLeftButtonEvent, mouseRightButtonEvent) = GetMouseButtonSettings()
- self.SelectMouseButtonEvent(self.MOUSE_BUTTON_LEFT, mouseLeftButtonEvent)
- self.SelectMouseButtonEvent(self.MOUSE_BUTTON_RIGHT, mouseRightButtonEvent)
- def __IsInSafeMouseButtonSettingRange(self, arg):
- return arg >= self.EVENT_MOVE and arg <= self.EVENT_AUTO
- def Destroy(self):
- SaveMouseButtonSettings()
- self.ClearDictionary()
- self.mouseModeButtonList[0].ClearDictionary()
- self.mouseModeButtonList[1].ClearDictionary()
- self.mouseModeButtonList = 0
- self.curMouseModeButton = 0
- self.curSkillButton = 0
- self.selectSkillButtonList = 0
- self.expGauge = None
- self.hpGauge = None
- self.mpGauge = None
- self.stGauge = None
- self.hpRecoveryGaugeBar = None
- self.spRecoveryGaugeBar = None
- self.tooltipItem = 0
- self.tooltipSkill = 0
- self.quickslot = 0
- self.toggleButtonDict = 0
- self.hpGaugeBoard = 0
- self.mpGaugeBoard = 0
- self.stGaugeBoard = 0
- self.expGaugeBoard = 0
- self.tooltipHP = 0
- self.tooltipSP = 0
- self.tooltipST = 0
- self.tooltipEXP = 0
- self.mouseImage = None
- def __OnClickQuickPageUpButton(self):
- player.SetQuickPage(player.GetQuickPage()-1)
- def __OnClickQuickPageDownButton(self):
- player.SetQuickPage(player.GetQuickPage()+1)
- def SetToggleButtonEvent(self, eButton, kEventFunc):
- self.toggleButtonDict[eButton].SetEvent(kEventFunc)
- def SetItemToolTip(self, tooltipItem):
- self.tooltipItem = tooltipItem
- def SetSkillToolTip(self, tooltipSkill):
- self.tooltipSkill = tooltipSkill
- self.curSkillButton.SetSkillToolTip(self.tooltipSkill)
- ## Mouse Image
- def ShowMouseImage(self):
- self.mouseImage.SetTop()
- self.mouseImage.Show()
- def HideMouseImage(self):
- player.SetQuickCameraMode(False)
- self.mouseImage.Hide()
- ## Gauge
- def RefreshStatus(self):
- curHP = player.GetStatus(player.HP)
- maxHP = player.GetStatus(player.MAX_HP)
- curSP = player.GetStatus(player.SP)
- maxSP = player.GetStatus(player.MAX_SP)
- curEXP = unsigned32(player.GetStatus(player.EXP))
- nextEXP = unsigned32(player.GetStatus(player.NEXT_EXP))
- recoveryHP = player.GetStatus(player.HP_RECOVERY)
- recoverySP = player.GetStatus(player.SP_RECOVERY)
- self.RefreshStamina()
- self.SetHP(curHP, recoveryHP, maxHP)
- self.SetSP(curSP, recoverySP, maxSP)
- self.SetExperience(curEXP, nextEXP)
- def RefreshStamina(self):
- curST = player.GetStatus(player.STAMINA)
- maxST = player.GetStatus(player.MAX_STAMINA)
- self.SetST(curST, maxST)
- def RefreshSkill(self):
- self.curSkillButton.RefreshSkill()
- for button in self.selectSkillButtonList:
- button.RefreshSkill()
- def SetHP(self, curPoint, recoveryPoint, maxPoint):
- curPoint = min(curPoint, maxPoint)
- if maxPoint > 0:
- self.hpGauge.SetPercentage(curPoint, maxPoint)
- self.tooltipHP.SetText("%s : %d / %d" % (localeInfo.TASKBAR_HP, curPoint, maxPoint))
- if 0 == recoveryPoint:
- self.hpRecoveryGaugeBar.Hide()
- else:
- destPoint = min(maxPoint, curPoint + recoveryPoint)
- newWidth = int(self.GAUGE_WIDTH * (float(destPoint) / float(maxPoint)))
- self.hpRecoveryGaugeBar.SetSize(newWidth, self.GAUGE_HEIGHT)
- self.hpRecoveryGaugeBar.Show()
- def SetSP(self, curPoint, recoveryPoint, maxPoint):
- curPoint = min(curPoint, maxPoint)
- if maxPoint > 0:
- self.mpGauge.SetPercentage(curPoint, maxPoint)
- self.tooltipSP.SetText("%s : %d / %d" % (localeInfo.TASKBAR_SP, curPoint, maxPoint))
- if 0 == recoveryPoint:
- self.spRecoveryGaugeBar.Hide()
- else:
- destPoint = min(maxPoint, curPoint + recoveryPoint)
- newWidth = int(self.GAUGE_WIDTH * (float(destPoint) / float(maxPoint)))
- self.spRecoveryGaugeBar.SetSize(newWidth, self.GAUGE_HEIGHT)
- self.spRecoveryGaugeBar.Show()
- def SetST(self, curPoint, maxPoint):
- curPoint = min(curPoint, maxPoint)
- if maxPoint > 0:
- self.stGauge.SetPercentage(curPoint, maxPoint)
- self.tooltipST.SetText("%s : %d / %d" % (localeInfo.TASKBAR_ST, curPoint, maxPoint))
- def SetExperience(self, curPoint, maxPoint):
- curPoint = min(curPoint, maxPoint)
- curPoint = max(curPoint, 0)
- maxPoint = max(maxPoint, 0)
- quarterPoint = maxPoint / 4
- FullCount = 0
- if 0 != quarterPoint:
- FullCount = min(4, curPoint / quarterPoint)
- for i in xrange(4):
- self.expGauge[i].Hide()
- for i in xrange(FullCount):
- self.expGauge[i].SetRenderingRect(0.0, 0.0, 0.0, 0.0)
- self.expGauge[i].Show()
- if 0 != quarterPoint:
- if FullCount < 4:
- Percentage = float(curPoint % quarterPoint) / quarterPoint - 1.0
- self.expGauge[FullCount].SetRenderingRect(0.0, Percentage, 0.0, 0.0)
- self.expGauge[FullCount].Show()
- #####
- self.tooltipEXP.SetText("%s : %.2f%%" % (localeInfo.TASKBAR_EXP, float(curPoint) / max(1, float(maxPoint)) * 100))
- ## QuickSlot
- def RefreshQuickSlot(self):
- pageNum = player.GetQuickPage()
- try:
- self.quickPageNumImageBox.LoadImage(TaskBar.QUICKPAGE_NUMBER_FILENAME[pageNum])
- except:
- pass
- startNumber = 0
- for slot in self.quickslot:
- for i in xrange(4):
- slotNumber = i+startNumber
- (Type, Position) = player.GetLocalQuickSlot(slotNumber)
- if player.SLOT_TYPE_NONE == Type:
- slot.ClearSlot(slotNumber)
- continue
- if player.SLOT_TYPE_INVENTORY == Type:
- itemIndex = player.GetItemIndex(Position)
- itemCount = player.GetItemCount(Position)
- if itemCount <= 1:
- itemCount = 0
- ## ہعµ؟¹°¾à (#72723, #72724) ئ¯¼ِأ³¸® - ¾ئہجإغہخµ¥µµ ½½·ش؟، ب°¼؛ب/؛ٌب°¼؛ب ا¥½أ¸¦ ہ§ار ہغ¾÷ہس - [hyo]
- if constInfo.IS_AUTO_POTION(itemIndex):
- # metinSocket - [0] : ب°¼؛ب ؟©؛خ, [1] : »ç؟ëار ¾ç, [2] : أض´ë ؟ë·®
- metinSocket = [player.GetItemMetinSocket(Position, j) for j in xrange(player.METIN_SOCKET_MAX_NUM)]
- if 0 != int(metinSocket[0]):
- slot.ActivateSlot(slotNumber)
- else:
- slot.DeactivateSlot(slotNumber)
- if app.ENABLE_SOUL_SYSTEM:
- if item.IsSoulItem(itemIndex):
- metinSocket = [player.GetItemMetinSocket(window, Position, j) for j in xrange(player.METIN_SOCKET_MAX_NUM)]
- if 0 != int(metinSocket[1]):
- slot.ActivateSlot(slotNumber)
- else:
- slot.DeactivateSlot(slotNumber)
- slot.SetItemSlot(slotNumber, itemIndex, itemCount)
- elif player.SLOT_TYPE_SKILL == Type:
- skillIndex = player.GetSkillIndex(Position)
- if 0 == skillIndex:
- slot.ClearSlot(slotNumber)
- continue
- skillType = skill.GetSkillType(skillIndex)
- if skill.SKILL_TYPE_GUILD == skillType:
- import guild
- skillGrade = 0
- skillLevel = guild.GetSkillLevel(Position)
- else:
- skillGrade = player.GetSkillGrade(Position)
- skillLevel = player.GetSkillLevel(Position)
- slot.SetSkillSlotNew(slotNumber, skillIndex, skillGrade, skillLevel)
- slot.SetSlotCountNew(slotNumber, skillGrade, skillLevel)
- slot.SetCoverButton(slotNumber)
- ## NOTE : CoolTime أ¼إ©
- if player.IsSkillCoolTime(Position):
- (coolTime, elapsedTime) = player.GetSkillCoolTime(Position)
- slot.SetSlotCoolTime(slotNumber, coolTime, elapsedTime)
- ## NOTE : Activate µا¾î ہض´ظ¸é ¾ئہجؤـµµ ¾÷µ¥ہجئ®
- if player.IsSkillActive(Position):
- slot.ActivateSlot(slotNumber)
- elif player.SLOT_TYPE_EMOTION == Type:
- emotionIndex = Position
- slot.SetEmotionSlot(slotNumber, emotionIndex)
- slot.SetCoverButton(slotNumber)
- slot.SetSlotCount(slotNumber, 0)
- slot.RefreshSlot()
- startNumber += 4
- def canAddQuickSlot(self, Type, slotNumber):
- if player.SLOT_TYPE_INVENTORY == Type:
- itemIndex = player.GetItemIndex(slotNumber)
- return item.CanAddToQuickSlotItem(itemIndex)
- return True
- def AddQuickSlot(self, localSlotIndex):
- AttachedSlotType = mouseModule.mouseController.GetAttachedType()
- AttachedSlotNumber = mouseModule.mouseController.GetAttachedSlotNumber()
- AttachedItemIndex = mouseModule.mouseController.GetAttachedItemIndex()
- if player.SLOT_TYPE_QUICK_SLOT == AttachedSlotType:
- player.RequestMoveGlobalQuickSlotToLocalQuickSlot(AttachedSlotNumber, localSlotIndex)
- elif player.SLOT_TYPE_EMOTION == AttachedSlotType:
- player.RequestAddLocalQuickSlot(localSlotIndex, AttachedSlotType, AttachedItemIndex)
- elif True == self.canAddQuickSlot(AttachedSlotType, AttachedSlotNumber):
- ## Online Code
- player.RequestAddLocalQuickSlot(localSlotIndex, AttachedSlotType, AttachedSlotNumber)
- mouseModule.mouseController.DeattachObject()
- self.RefreshQuickSlot()
- def SelectEmptyQuickSlot(self, slotIndex):
- if True == mouseModule.mouseController.isAttached():
- self.AddQuickSlot(slotIndex)
- def SelectItemQuickSlot(self, localQuickSlotIndex):
- if True == mouseModule.mouseController.isAttached():
- self.AddQuickSlot(localQuickSlotIndex)
- else:
- globalQuickSlotIndex=player.LocalQuickSlotIndexToGlobalQuickSlotIndex(localQuickSlotIndex)
- mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_QUICK_SLOT, globalQuickSlotIndex, globalQuickSlotIndex)
- def UnselectItemQuickSlot(self, localSlotIndex):
- if False == mouseModule.mouseController.isAttached():
- player.RequestUseLocalQuickSlot(localSlotIndex)
- return
- elif mouseModule.mouseController.isAttached():
- mouseModule.mouseController.DeattachObject()
- return
- def OnUseSkill(self, usedSlotIndex, coolTime):
- QUICK_SLOT_SLOT_COUNT = 4
- slotIndex = 0
- ## Current Skill Button
- if usedSlotIndex == self.curSkillButton.GetSlotIndex():
- self.curSkillButton.Activate(coolTime)
- ## Quick Slot
- for slotWindow in self.quickslot:
- for i in xrange(QUICK_SLOT_SLOT_COUNT):
- (Type, Position) = player.GetLocalQuickSlot(slotIndex)
- if Type == player.SLOT_TYPE_SKILL:
- if usedSlotIndex == Position:
- slotWindow.SetSlotCoolTime(slotIndex, coolTime)
- return
- slotIndex += 1
- def OnActivateSkill(self, usedSlotIndex):
- slotIndex = 0
- ## Current Skill Button
- if usedSlotIndex == self.curSkillButton.GetSlotIndex():
- self.curSkillButton.Deactivate()
- ## Quick Slot
- for slotWindow in self.quickslot:
- for i in xrange(4):
- (Type, Position) = player.GetLocalQuickSlot(slotIndex)
- if Type == player.SLOT_TYPE_SKILL:
- if usedSlotIndex == Position:
- slotWindow.ActivateSlot(slotIndex)
- return
- slotIndex += 1
- def OnDeactivateSkill(self, usedSlotIndex):
- slotIndex = 0
- ## Current Skill Button
- if usedSlotIndex == self.curSkillButton.GetSlotIndex():
- self.curSkillButton.Deactivate()
- ## Quick Slot
- for slotWindow in self.quickslot:
- for i in xrange(4):
- (Type, Position) = player.GetLocalQuickSlot(slotIndex)
- if Type == player.SLOT_TYPE_SKILL:
- if usedSlotIndex == Position:
- slotWindow.DeactivateSlot(slotIndex)
- return
- slotIndex += 1
- ## ToolTip
- def OverInItem(self, slotNumber):
- if mouseModule.mouseController.isAttached():
- return
- (Type, Position) = player.GetLocalQuickSlot(slotNumber)
- if player.SLOT_TYPE_INVENTORY == Type:
- self.tooltipItem.SetInventoryItem(Position)
- self.tooltipSkill.HideToolTip()
- elif player.SLOT_TYPE_SKILL == Type:
- skillIndex = player.GetSkillIndex(Position)
- skillType = skill.GetSkillType(skillIndex)
- if skill.SKILL_TYPE_GUILD == skillType:
- import guild
- skillGrade = 0
- skillLevel = guild.GetSkillLevel(Position)
- else:
- skillGrade = player.GetSkillGrade(Position)
- skillLevel = player.GetSkillLevel(Position)
- self.tooltipSkill.SetSkillNew(Position, skillIndex, skillGrade, skillLevel)
- self.tooltipItem.HideToolTip()
- def OverOutItem(self):
- if 0 != self.tooltipItem:
- self.tooltipItem.HideToolTip()
- if 0 != self.tooltipSkill:
- self.tooltipSkill.HideToolTip()
- def OnUpdate(self):
- if app.GetGlobalTime() - self.lastUpdateQuickSlot > 500:
- self.lastUpdateQuickSlot = app.GetGlobalTime()
- self.RefreshQuickSlot()
- if True == self.hpGaugeBoard.IsIn():
- self.tooltipHP.Show()
- else:
- self.tooltipHP.Hide()
- if True == self.mpGaugeBoard.IsIn():
- self.tooltipSP.Show()
- else:
- self.tooltipSP.Hide()
- if True == self.stGaugeBoard.IsIn():
- self.tooltipST.Show()
- else:
- self.tooltipST.Hide()
- if True == self.expGaugeBoard.IsIn():
- self.tooltipEXP.Show()
- else:
- self.tooltipEXP.Hide()
- startNumber = 0
- for slot in self.quickslot:
- for i in xrange(4):
- slotNumber = i+startNumber
- self.cooldownText[slotNumber].Hide()
- (Type, Position) = player.GetLocalQuickSlot(slotNumber)
- if player.IsSkillCoolTime(Position):
- (coolTime, elapsedTime) = player.GetSkillCoolTime(Position)
- slot.SetSlotCoolTime(slotNumber, coolTime, elapsedTime)
- cooldownDelay = 0
- cooldown = int(coolTime-elapsedTime+cooldownDelay)
- if app.IsPressed(app.DIK_LALT):
- self.cooldownText[slotNumber].Hide()
- else:
- self.cooldownText[slotNumber].SetOutline()
- self.cooldownText[slotNumber].SetText("%d" % cooldown)
- cooldown = str(cooldown)
- self.cooldownText[slotNumber].SetPosition((7, 2, -1)[len(cooldown)-1], 0)
- self.cooldownText[slotNumber].Show()
- startNumber += 4
- ## Skill
- def ToggleLeftMouseButtonModeWindow(self):
- wndMouseButtonMode = self.mouseModeButtonList[self.MOUSE_BUTTON_LEFT]
- if True == wndMouseButtonMode.IsShow():
- wndMouseButtonMode.Hide()
- else:
- wndMouseButtonMode.Show()
- def ToggleRightMouseButtonModeWindow(self):
- wndMouseButtonMode = self.mouseModeButtonList[self.MOUSE_BUTTON_RIGHT]
- if True == wndMouseButtonMode.IsShow():
- wndMouseButtonMode.Hide()
- self.CloseSelectSkill()
- else:
- wndMouseButtonMode.Show()
- self.OpenSelectSkill()
- def OpenSelectSkill(self):
- PAGE_SLOT_COUNT = 6
- (xSkillButton, y) = self.curSkillButton.GetGlobalPosition()
- y -= (37 + 32 + 1)
- for key in self.skillCategoryNameList:
- appendCount = 0
- startNumber = self.skillPageStartSlotIndexDict[key]
- x = xSkillButton
- getSkillIndex=player.GetSkillIndex
- getSkillLevel=player.GetSkillLevel
- for i in xrange(PAGE_SLOT_COUNT):
- skillIndex = getSkillIndex(startNumber+i)
- skillLevel = getSkillLevel(startNumber+i)
- if 0 == skillIndex:
- continue
- if 0 == skillLevel:
- continue
- if skill.IsStandingSkill(skillIndex):
- continue
- ## FIXME : ½؛إ³ اد³ھ´ç ½½·ش اد³ھ¾؟ از´çاد´آ°ا ¾ئ¹«¸® ؛ءµµ ؛خاد°، إ©´ظ.
- ## ہج ؛خ؛ذہ؛ ½أ°£ہ» ³ھ¸é °يؤ،µµ·د. - [levites]
- skillButton = self.SkillButton()
- skillButton.SetSkill(startNumber+i)
- skillButton.SetPosition(x, y)
- skillButton.SetSkillEvent(ui.__mem_func__(self.CloseSelectSkill), startNumber+i+1)
- skillButton.SetSkillToolTip(self.tooltipSkill)
- skillButton.SetTop()
- skillButton.Show()
- self.selectSkillButtonList.append(skillButton)
- appendCount += 1
- x -= 32
- if appendCount > 0:
- y -= 32
- def CloseSelectSkill(self, slotIndex=-1):
- self.mouseModeButtonList[self.MOUSE_BUTTON_RIGHT].Hide()
- for button in self.selectSkillButtonList:
- button.Destroy()
- self.selectSkillButtonList = []
- if -1 != slotIndex:
- self.curSkillButton.Show()
- self.curMouseModeButton[self.MOUSE_BUTTON_RIGHT].Hide()
- player.SetMouseFunc(player.MBT_RIGHT, player.MBF_SKILL)
- player.ChangeCurrentSkillNumberOnly(slotIndex-1)
- else:
- self.curSkillButton.Hide()
- self.curMouseModeButton[self.MOUSE_BUTTON_RIGHT].Show()
- def __IsSpecialMap(self):
- dis_maps = [
- "metin2_map_duel",
- "metin2_map_ridack5",
- "metin2_map_t3"
- ]
- if str(background.GetCurrentMapName()) in dis_maps:
- return TRUE
- return FALSE
- def SelectMouseButtonEvent(self, dir, event):
- SetMouseButtonSetting(dir, event)
- self.CloseSelectSkill()
- self.mouseModeButtonList[dir].Hide()
- btn = 0
- type = self.NONE
- func = self.NONE
- tooltip_text = ""
- if self.MOUSE_BUTTON_LEFT == dir:
- type = player.MBT_LEFT
- elif self.MOUSE_BUTTON_RIGHT == dir:
- type = player.MBT_RIGHT
- if self.EVENT_MOVE == event:
- btn = self.mouseModeButtonList[dir].GetChild("button_move")
- func = player.MBF_MOVE
- tooltip_text = localeInfo.TASKBAR_MOVE
- elif self.EVENT_ATTACK == event:
- btn = self.mouseModeButtonList[dir].GetChild("button_attack")
- func = player.MBF_ATTACK
- tooltip_text = localeInfo.TASKBAR_ATTACK
- elif self.EVENT_AUTO == event:
- if self.__IsSpecialMap():
- chat.AppendChat(1, "No puedes activar el automلtico en este mapa")
- btn = self.mouseModeButtonList[dir].GetChild("button_attack")
- func = player.MBF_ATTACK
- tooltip_text = localeInfo.TASKBAR_ATTACK
- return
- else:
- btn = self.mouseModeButtonList[dir].GetChild("button_auto_attack")
- func = player.MBF_AUTO
- tooltip_text = localeInfo.TASKBAR_AUTO
- elif self.EVENT_MOVE_AND_ATTACK == event:
- btn = self.mouseModeButtonList[dir].GetChild("button_move_and_attack")
- func = player.MBF_SMART
- tooltip_text = localeInfo.TASKBAR_ATTACK
- elif self.EVENT_CAMERA == event:
- btn = self.mouseModeButtonList[dir].GetChild("button_camera")
- func = player.MBF_CAMERA
- tooltip_text = localeInfo.TASKBAR_CAMERA
- elif self.EVENT_SKILL == event:
- btn = self.mouseModeButtonList[dir].GetChild("button_skill")
- func = player.MBF_SKILL
- tooltip_text = localeInfo.TASKBAR_SKILL
- if 0 != btn:
- self.curMouseModeButton[dir].SetToolTipText(tooltip_text, 0, -18)
- self.curMouseModeButton[dir].SetUpVisual(btn.GetUpVisualFileName())
- self.curMouseModeButton[dir].SetOverVisual(btn.GetOverVisualFileName())
- self.curMouseModeButton[dir].SetDownVisual(btn.GetDownVisualFileName())
- self.curMouseModeButton[dir].Show()
- player.SetMouseFunc(type, func)
- def __ShowGemTitleToolTip(self):
- self.toolTipGemTitle.ShowToolTip()
- def __HideGemTitleToolTip(self):
- self.toolTipGemTitle.HideToolTip()
- def OnChangeCurrentSkill(self, skillSlotNumber):
- self.curSkillButton.SetSkill(skillSlotNumber)
- self.curSkillButton.Show()
- self.curMouseModeButton[self.MOUSE_BUTTON_RIGHT].Hide()