1. #include "stdafx.h"
  2. #include "../../common/teen_packet.h"
  3. #include "../../common/VnumHelper.h"
  4. #include "char.h"
  5. #include "config.h"
  6. #include "utils.h"
  7. #include "crc32.h"
  8. #include "char_manager.h"
  9. #include "desc_client.h"
  10. #include "desc_manager.h"
  11. #include "buffer_manager.h"
  12. #include "item_manager.h"
  13. #include "motion.h"
  14. #include "vector.h"
  15. #include "packet.h"
  16. #include "cmd.h"
  17. #include "fishing.h"
  18. #include "exchange.h"
  19. #include "battle.h"
  20. #include "affect.h"
  21. #include "shop.h"
  22. #include "shop_manager.h"
  23. #include "safebox.h"
  24. #include "regen.h"
  25. #include "pvp.h"
  26. #include "party.h"
  27. #include "start_position.h"
  28. #include "questmanager.h"
  29. #include "log.h"
  30. #include "p2p.h"
  31. #include "guild.h"
  32. #include "guild_manager.h"
  33. #include "dungeon.h"
  34. #include "messenger_manager.h"
  35. #include "unique_item.h"
  36. #include "priv_manager.h"
  37. #include "war_map.h"
  38. #include "xmas_event.h"
  39. #include "banword.h"
  40. #include "target.h"
  41. #include "wedding.h"
  42. #include "mob_manager.h"
  43. #include "mining.h"
  44. #include "monarch.h"
  45. #include "castle.h"
  46. #include "arena.h"
  47. #include "dev_log.h"
  48. #include "horsename_manager.h"
  49. #include "pcbang.h"
  50. #include "gm.h"
  51. #include "map_location.h"
  52. #include "BlueDragon_Binder.h"
  53. #include "HackShield.h"
  54. #include "skill_power.h"
  55. #include "XTrapManager.h"
  56. #include "buff_on_attributes.h"
  57. #ifdef __PET_SYSTEM__
  58. #include "PetSystem.h"
  59. #endif
  60. #include "DragonSoul.h"
  61. extern const BYTE g_aBuffOnAttrPoints;
  62. extern bool RaceToJob(unsigned race, unsigned *ret_job);
  63. extern int g_nPortalLimitTime;
  64. extern int test_server;
  65. extern bool IS_SUMMONABLE_ZONE(int map_index); // char_item.cpp
  66. bool CAN_ENTER_ZONE(const LPCHARACTER& ch, int map_index);
  67. bool CAN_ENTER_ZONE(const LPCHARACTER& ch, int map_index)
  68. {
  69. switch (map_index)
  70. {
  71. case 301:
  72. case 302:
  73. case 303:
  74. case 304:
  75. if (ch->GetLevel() < 90)
  76. return false;
  77. }
  78. return true;
  79. }
  80. // <Factor> DynamicCharacterPtr member function definitions
  81. LPCHARACTER DynamicCharacterPtr::Get() const {
  82. LPCHARACTER p = NULL;
  83. if (is_pc) {
  84. p = CHARACTER_MANAGER::instance().FindByPID(id);
  85. } else {
  86. p = CHARACTER_MANAGER::instance().Find(id);
  87. }
  88. return p;
  89. }
  90. DynamicCharacterPtr& DynamicCharacterPtr::operator=(LPCHARACTER character) {
  91. if (character == NULL) {
  92. Reset();
  93. return *this;
  94. }
  95. if (character->IsPC()) {
  96. is_pc = true;
  97. id = character->GetPlayerID();
  98. } else {
  99. is_pc = false;
  100. id = character->GetVID();
  101. }
  102. return *this;
  103. }
  104. CHARACTER::CHARACTER()
  105. {
  106. m_stateIdle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateIdle, &CHARACTER::EndStateEmpty);
  107. m_stateMove.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateMove, &CHARACTER::EndStateEmpty);
  108. m_stateBattle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateBattle, &CHARACTER::EndStateEmpty);
  109. Initialize();
  110. }
  111. CHARACTER::~CHARACTER()
  112. {
  113. Destroy();
  114. }
  115. void CHARACTER::Initialize()
  116. {
  117. CEntity::Initialize(ENTITY_CHARACTER);
  118. m_bNoOpenedShop = true;
  119. m_bOpeningSafebox = false;
  120. m_fSyncTime = get_float_time()-3;
  121. m_dwPlayerID = 0;
  122. m_dwKillerPID = 0;
  123. m_iMoveCount = 0;
  124. m_pkRegen = NULL;
  125. regen_id_ = 0;
  126. m_posRegen.x = m_posRegen.y = m_posRegen.z = 0;
  127. m_posStart.x = m_posStart.y = 0;
  128. m_posDest.x = m_posDest.y = 0;
  129. m_fRegenAngle = 0.0f;
  130. m_pkMobData = NULL;
  131. m_pkMobInst = NULL;
  132. m_pkShop = NULL;
  133. m_pkChrShopOwner = NULL;
  134. m_pkMyShop = NULL;
  135. m_pkExchange = NULL;
  136. m_pkParty = NULL;
  137. m_pkPartyRequestEvent = NULL;
  138. m_pGuild = NULL;
  139. m_pkChrTarget = NULL;
  140. m_pkMuyeongEvent = NULL;
  141. m_pkWarpNPCEvent = NULL;
  142. m_pkDeadEvent = NULL;
  143. m_pkStunEvent = NULL;
  144. m_pkSaveEvent = NULL;
  145. m_pkRecoveryEvent = NULL;
  146. m_pkTimedEvent = NULL;
  147. m_pkFishingEvent = NULL;
  148. m_pkWarpEvent = NULL;
  149. // MINING
  150. m_pkMiningEvent = NULL;
  151. // END_OF_MINING
  152. m_pkPoisonEvent = NULL;
  153. m_pkFireEvent = NULL;
  154. m_pkCheckSpeedHackEvent = NULL;
  155. m_speed_hack_count = 0;
  156. m_pkAffectEvent = NULL;
  157. m_afAffectFlag = TAffectFlag(0, 0);
  158. m_pkDestroyWhenIdleEvent = NULL;
  159. m_pkChrSyncOwner = NULL;
  160. memset(&m_points, 0, sizeof(m_points));
  161. memset(&m_pointsInstant, 0, sizeof(m_pointsInstant));
  162. memset(&m_quickslot, 0, sizeof(m_quickslot));
  163. m_bCharType = CHAR_TYPE_MONSTER;
  164. SetPosition(POS_STANDING);
  165. m_dwPlayStartTime = m_dwLastMoveTime = get_dword_time();
  166. GotoState(m_stateIdle);
  167. m_dwStateDuration = 1;
  168. m_dwLastAttackTime = get_dword_time() - 20000;
  169. m_bAddChrState = 0;
  170. m_pkChrStone = NULL;
  171. m_pkSafebox = NULL;
  172. m_iSafeboxSize = -1;
  173. m_iSafeboxLoadTime = 0;
  174. m_pkMall = NULL;
  175. m_iMallLoadTime = 0;
  176. m_posWarp.x = m_posWarp.y = m_posWarp.z = 0;
  177. m_lWarpMapIndex = 0;
  178. m_posExit.x = m_posExit.y = m_posExit.z = 0;
  179. m_lExitMapIndex = 0;
  180. m_pSkillLevels = NULL;
  181. m_dwMoveStartTime = 0;
  182. m_dwMoveDuration = 0;
  183. m_dwFlyTargetID = 0;
  184. m_dwNextStatePulse = 0;
  185. m_dwLastDeadTime = get_dword_time()-180000;
  186. m_bSkipSave = false;
  187. m_bItemLoaded = false;
  188. m_bHasPoisoned = false;
  189. m_pkDungeon = NULL;
  190. m_iEventAttr = 0;
  191. m_kAttackLog.dwVID = 0;
  192. m_kAttackLog.dwTime = 0;
  193. m_bNowWalking = m_bWalking = false;
  194. ResetChangeAttackPositionTime();
  195. m_bDetailLog = false;
  196. m_bMonsterLog = false;
  197. m_bDisableCooltime = false;
  198. m_iAlignment = 0;
  199. m_iRealAlignment = 0;
  200. m_iKillerModePulse = 0;
  201. m_bPKMode = PK_MODE_PEACE;
  202. m_dwQuestNPCVID = 0;
  203. m_dwQuestByVnum = 0;
  204. m_pQuestItem = NULL;
  205. m_szMobileAuth[0] = '\0';
  206. m_dwUnderGuildWarInfoMessageTime = get_dword_time()-60000;
  207. m_bUnderRefine = false;
  208. // REFINE_NPC
  209. m_dwRefineNPCVID = 0;
  210. // END_OF_REFINE_NPC
  211. m_dwPolymorphRace = 0;
  212. m_bStaminaConsume = false;
  213. ResetChainLightningIndex();
  214. m_dwMountVnum = 0;
  215. m_chHorse = NULL;
  216. m_chRider = NULL;
  217. m_pWarMap = NULL;
  218. m_pWeddingMap = NULL;
  219. m_bChatCounter = 0;
  220. ResetStopTime();
  221. m_dwLastVictimSetTime = get_dword_time() - 3000;
  222. m_iMaxAggro = -100;
  223. m_bSendHorseLevel = 0;
  224. m_bSendHorseHealthGrade = 0;
  225. m_bSendHorseStaminaGrade = 0;
  226. m_dwLoginPlayTime = 0;
  227. m_pkChrMarried = NULL;
  228. m_posSafeboxOpen.x = -1000;
  229. m_posSafeboxOpen.y = -1000;
  230. // EQUIP_LAST_SKILL_DELAY
  231. m_dwLastSkillTime = get_dword_time();
  232. // END_OF_EQUIP_LAST_SKILL_DELAY
  233. // MOB_SKILL_COOLTIME
  234. memset(m_adwMobSkillCooltime, 0, sizeof(m_adwMobSkillCooltime));
  235. // END_OF_MOB_SKILL_COOLTIME
  236. m_isinPCBang = false;
  237. // ARENA
  238. m_pArena = NULL;
  239. m_nPotionLimit = quest::CQuestManager::instance().GetEventFlag("arena_potion_limit_count");
  240. // END_ARENA
  241. //PREVENT_TRADE_WINDOW
  242. m_isOpenSafebox = 0;
  243. //END_PREVENT_TRADE_WINDOW
  244. //PREVENT_REFINE_HACK
  245. m_iRefineTime = 0;
  246. //END_PREVENT_REFINE_HACK
  247. //RESTRICT_USE_SEED_OR_MOONBOTTLE
  248. m_iSeedTime = 0;
  249. //END_RESTRICT_USE_SEED_OR_MOONBOTTLE
  250. //PREVENT_PORTAL_AFTER_EXCHANGE
  251. m_iExchangeTime = 0;
  252. //END_PREVENT_PORTAL_AFTER_EXCHANGE
  253. //
  254. m_iSafeboxLoadTime = 0;
  255. m_iMyShopTime = 0;
  256. InitMC();
  257. m_deposit_pulse = 0;
  258. SET_OVER_TIME(this, OT_NONE);
  259. m_strNewName = "";
  260. m_known_guild.clear();
  261. m_dwLogOffInterval = 0;
  262. m_bComboSequence = 0;
  263. m_dwLastComboTime = 0;
  264. m_bComboIndex = 0;
  265. m_iComboHackCount = 0;
  266. m_dwSkipComboAttackByTime = 0;
  267. m_dwMountTime = 0;
  268. m_dwLastGoldDropTime = 0;
  269. m_HackShieldCheckEvent = NULL;
  270. m_HackShieldCheckMode = false;
  271. m_bIsLoadedAffect = false;
  272. cannot_dead = false;
  273. #ifdef __PET_SYSTEM__
  274. m_petSystem = 0;
  275. m_bIsPet = false;
  276. #endif
  277. m_fAttMul = 1.0f;
  278. m_fDamMul = 1.0f;
  279. m_pointsInstant.iDragonSoulActiveDeck = -1;
  280. memset(&m_tvLastSyncTime, 0, sizeof(m_tvLastSyncTime));
  281. m_iSyncHackCount = 0;
  282. }
  283. void CHARACTER::Create(const char * c_pszName, DWORD vid, bool isPC)
  284. {
  285. static int s_crc = 172814;
  286. char crc_string[128+1];
  287. snprintf(crc_string, sizeof(crc_string), "%s%p%d", c_pszName, this, ++s_crc);
  288. m_vid = VID(vid, GetCRC32(crc_string, strlen(crc_string)));
  289. if (isPC)
  290. m_stName = c_pszName;
  291. }
  292. void CHARACTER::Destroy()
  293. {
  294. CloseMyShop();
  295. if (m_pkRegen)
  296. {
  297. if (m_pkDungeon) {
  298. // Dungeon regen may not be valid at this point
  299. if (m_pkDungeon->IsValidRegen(m_pkRegen, regen_id_)) {
  300. --m_pkRegen->count;
  301. }
  302. } else {
  303. // Is this really safe?
  304. --m_pkRegen->count;
  305. }
  306. m_pkRegen = NULL;
  307. }
  308. if (m_pkDungeon)
  309. {
  310. SetDungeon(NULL);
  311. }
  312. #ifdef __PET_SYSTEM__
  313. if (m_petSystem)
  314. {
  315. m_petSystem->Destroy();
  316. delete m_petSystem;
  317. m_petSystem = 0;
  318. }
  319. #endif
  320. HorseSummon(false);
  321. if (GetRider())
  322. GetRider()->ClearHorseInfo();
  323. if( IsPC() )
  324. {
  325. if (isHackShieldEnable)
  326. {
  327. CHackShieldManager::instance().DeleteClientHandle(GetPlayerID());
  328. }
  329. }
  330. if (GetDesc())
  331. {
  332. GetDesc()->BindCharacter(NULL);
  333. // BindDesc(NULL);
  334. }
  335. if (m_pkExchange)
  336. m_pkExchange->Cancel();
  337. SetVictim(NULL);
  338. if (GetShop())
  339. {
  340. GetShop()->RemoveGuest(this);
  341. SetShop(NULL);
  342. }
  343. ClearStone();
  344. ClearSync();
  345. ClearTarget();
  346. if (NULL == m_pkMobData)
  347. {
  348. DragonSoul_CleanUp();
  349. ClearItem();
  350. }
  351. // <Factor> m_pkParty becomes NULL after CParty destructor call!
  352. LPPARTY party = m_pkParty;
  353. if (party)
  354. {
  355. if (party->GetLeaderPID() == GetVID() && !IsPC())
  356. {
  357. M2_DELETE(party);
  358. }
  359. else
  360. {
  361. party->Unlink(this);
  362. if (!IsPC())
  363. party->Quit(GetVID());
  364. }
  365. SetParty(NULL); // 안해도 되지만 안전하게.
  366. }
  367. if (m_pkMobInst)
  368. {
  369. M2_DELETE(m_pkMobInst);
  370. m_pkMobInst = NULL;
  371. }
  372. m_pkMobData = NULL;
  373. if (m_pkSafebox)
  374. {
  375. M2_DELETE(m_pkSafebox);
  376. m_pkSafebox = NULL;
  377. }
  378. if (m_pkMall)
  379. {
  380. M2_DELETE(m_pkMall);
  381. m_pkMall = NULL;
  382. }
  383. m_set_pkChrSpawnedBy.clear();
  384. StopMuyeongEvent();
  385. event_cancel(&m_pkWarpNPCEvent);
  386. event_cancel(&m_pkRecoveryEvent);
  387. event_cancel(&m_pkDeadEvent);
  388. event_cancel(&m_pkSaveEvent);
  389. event_cancel(&m_pkTimedEvent);
  390. event_cancel(&m_pkStunEvent);
  391. event_cancel(&m_pkFishingEvent);
  392. event_cancel(&m_pkPoisonEvent);
  393. event_cancel(&m_pkFireEvent);
  394. event_cancel(&m_pkPartyRequestEvent);
  395. //DELAYED_WARP
  396. event_cancel(&m_pkWarpEvent);
  397. event_cancel(&m_pkCheckSpeedHackEvent);
  398. //END_DELAYED_WARP
  399. // RECALL_DELAY
  400. //event_cancel(&m_pkRecallEvent);
  401. // END_OF_RECALL_DELAY
  402. // MINING
  403. event_cancel(&m_pkMiningEvent);
  404. // END_OF_MINING
  405. StopHackShieldCheckCycle();
  406. for (itertype(m_mapMobSkillEvent) it = m_mapMobSkillEvent.begin(); it != m_mapMobSkillEvent.end(); ++it)
  407. {
  408. LPEVENT pkEvent = it->second;
  409. event_cancel(&pkEvent);
  410. }
  411. m_mapMobSkillEvent.clear();
  412. //event_cancel(&m_pkAffectEvent);
  413. ClearAffect();
  414. for (TMapBuffOnAttrs::iterator it = m_map_buff_on_attrs.begin(); it != m_map_buff_on_attrs.end(); it++)
  415. {
  416. if (NULL != it->second)
  417. {
  418. M2_DELETE(it->second);
  419. }
  420. }
  421. m_map_buff_on_attrs.clear();
  422. event_cancel(&m_pkDestroyWhenIdleEvent);
  423. if (m_pSkillLevels)
  424. {
  425. M2_DELETE_ARRAY(m_pSkillLevels);
  426. m_pSkillLevels = NULL;
  427. }
  428. CEntity::Destroy();
  429. if (GetSectree())
  430. GetSectree()->RemoveEntity(this);
  431. if (m_bMonsterLog)
  432. CHARACTER_MANAGER::instance().UnregisterForMonsterLog(this);
  433. }
  434. const char * CHARACTER::GetName() const
  435. {
  436. return m_stName.empty() ? (m_pkMobData ? m_pkMobData->m_table.szLocaleName : "") : m_stName.c_str();
  437. }
  438. void CHARACTER::OpenMyShop(const char * c_pszSign, TShopItemTable * pTable, BYTE bItemCount)
  439. {
  440. if (GetPart(PART_MAIN) > 2)
  441. {
  442. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("갑옷을 벗어야 개인 상점을 열 수 있습니다."));
  443. return;
  444. }
  445. if (GetMyShop()) // 이미 샵이 열려 있으면 닫는다.
  446. {
  447. CloseMyShop();
  448. return;
  449. }
  450. // 진행중인 퀘스트가 있으면 상점을 열 수 없다.
  451. quest::PC * pPC = quest::CQuestManager::instance().GetPCForce(GetPlayerID());
  452. // GetPCForce는 NULL일 수 없으므로 따로 확인하지 않음
  453. if (pPC->IsRunning())
  454. return;
  455. if (bItemCount == 0)
  456. return;
  457. int64_t nTotalMoney = 0;
  458. #ifdef ENABLE_CHEQUE_SYSTEM
  459. int16_t nTotalCheque = 0;
  460. #endif
  461. for (int n = 0; n < bItemCount; ++n)
  462. {
  463. nTotalMoney += static_cast<int64_t>((pTable+n)->price);
  464. #ifdef ENABLE_CHEQUE_SYSTEM
  465. nTotalCheque += static_cast<int16_t>((pTable+n)->cheque_price);
  466. #endif
  467. }
  468. nTotalMoney += static_cast<int64_t>(GetGold());
  469. #ifdef ENABLE_CHEQUE_SYSTEM
  470. nTotalCheque += static_cast<int16_t>(GetCheque());
  471. #endif
  472. if (GOLD_MAX <= nTotalMoney)
  473. {
  474. sys_err("[OVERFLOW_GOLD] Overflow (GOLD_MAX) id %u name %s", GetPlayerID(), GetName());
  475. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("20억 냥을 초과하여 상점을 열수가 없습니다"));
  476. return;
  477. }
  478. #ifdef ENABLE_CHEQUE_SYSTEM
  479. if (CHEQUE_MAX <= nTotalCheque)
  480. {
  481. sys_err("[OVERFLOW_CHEQUE] Overflow (CHEQUE_MAX) id %u name %s", GetPlayerID(), GetName());
  482. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("You can't open a Warehouse because you carry more than 99 Cheque."));
  483. return;
  484. }
  485. #endif
  486. char szSign[SHOP_SIGN_MAX_LEN+1];
  487. strlcpy(szSign, c_pszSign, sizeof(szSign));
  488. m_stShopSign = szSign;
  489. if (m_stShopSign.length() == 0)
  490. return;
  491. if (LC_IsCanada() == false)
  492. {
  493. if (CBanwordManager::instance().CheckString(m_stShopSign.c_str(), m_stShopSign.length()))
  494. {
  495. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("비속어나 은어가 포함된 상점 이름으로 상점을 열 수 없습니다."));
  496. return;
  497. }
  498. }
  499. // MYSHOP_PRICE_LIST
  500. #ifdef ENABLE_CHEQUE_SYSTEM
  501. std::map<DWORD, TItemPriceType> itemkind;
  502. #else
  503. std::map<DWORD, DWORD> itemkind; // 아이템 종류별 가격, first: vnum, second: 단일 수량 가격
  504. #endif
  505. // END_OF_MYSHOP_PRICE_LIST
  506. std::set<TItemPos> cont;
  507. for (BYTE i = 0; i < bItemCount; ++i)
  508. {
  509. if (cont.find((pTable + i)->pos) != cont.end())
  510. {
  511. sys_err("MYSHOP: duplicate shop item detected! (name: %s)", GetName());
  512. return;
  513. }
  514. // ANTI_GIVE, ANTI_MYSHOP check
  515. LPITEM pkItem = GetItem((pTable + i)->pos);
  516. if (pkItem)
  517. {
  518. const TItemTable * item_table = pkItem->GetProto();
  519. if (item_table && (IS_SET(item_table->dwAntiFlags, ITEM_ANTIFLAG_GIVE | ITEM_ANTIFLAG_MYSHOP)))
  520. {
  521. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("유료화 아이템은 개인상점에서 판매할 수 없습니다."));
  522. return;
  523. }
  524. if (pkItem->GetType() == ITEM_WEAPON || pkItem->GetType() == ITEM_ARMOR || pkItem->GetType() == ITEM_BELT)
  525. {
  526. char szEventFlag[30];
  527. snprintf(szEventFlag, sizeof(szEventFlag), "%d.Engel", pkItem->GetID());
  528. if (*szEventFlag)
  529. {
  530. if (quest::CQuestManager::instance().GetEventFlag(szEventFlag))
  531. {
  532. //ChatPacket(CHAT_TYPE_INFO, LC_TEXT("item_kilit_pazar_engel"));
  533. return;
  534. }
  535. }
  536. }
  537. if (pkItem->IsEquipped() == true)
  538. {
  539. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("장비중인 아이템은 개인상점에서 판매할 수 없습니다."));
  540. return;
  541. }
  542. if (true == pkItem->isLocked())
  543. {
  544. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("사용중인 아이템은 개인상점에서 판매할 수 없습니다."));
  545. return;
  546. }
  547. #ifdef ENABLE_SOULBIND_SYSTEM
  548. if (pkItem->IsSealed()){
  549. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Can't trade with sealed item."));
  550. return;
  551. }
  552. #endif
  553. // MYSHOP_PRICE_LIST
  554. #ifdef ENABLE_CHEQUE_SYSTEM
  555. itemkind[pkItem->GetVnum()] = TItemPriceType((pTable + i)->price / pkItem->GetCount(), (pTable + i)->cheque_price);
  556. #else
  557. itemkind[pkItem->GetVnum()] = (pTable + i)->price / pkItem->GetCount();
  558. #endif
  559. // END_OF_MYSHOP_PRICE_LIST
  560. }
  561. cont.insert((pTable + i)->pos);
  562. }
  563. // MYSHOP_PRICE_LIST
  564. // 보따리 개수를 감소시킨다.
  565. if (CountSpecifyItem(71049)) { // 비단 보따리는 없애지 않고 가격정보를 저장한다.
  566. //
  567. // 아이템 가격정보를 저장하기 위해 아이템 가격정보 패킷을 만들어 DB 캐시에 보낸다.
  568. //
  569. TPacketMyshopPricelistHeader header;
  570. TItemPriceInfo info;
  571. header.dwOwnerID = GetPlayerID();
  572. header.byCount = itemkind.size();
  573. TEMP_BUFFER buf;
  574. buf.write(&header, sizeof(header));
  575. for (itertype(itemkind) it = itemkind.begin(); it != itemkind.end(); ++it)
  576. {
  577. #ifdef ENABLE_CHEQUE_SYSTEM
  578. info.dwVnum = it->first;
  579. info.price.dwPrice = it->second.dwPrice;
  580. info.price.byChequePrice = it->second.byChequePrice;
  581. #else
  582. info.dwVnum = it->first;
  583. info.price.dwPrice = it->second;
  584. #endif
  585. buf.write(&info, sizeof(info));
  586. }
  587. db_clientdesc->DBPacket(HEADER_GD_MYSHOP_PRICELIST_UPDATE, 0, buf.read_peek(), buf.size());
  588. }
  589. // END_OF_MYSHOP_PRICE_LIST
  590. else if (CountSpecifyItem(50200))
  591. RemoveSpecifyItem(50200, 1);
  592. else
  593. return; // 보따리가 없으면 중단.
  594. if (m_pkExchange)
  595. m_pkExchange->Cancel();
  596. TPacketGCShopSign p;
  597. p.bHeader = HEADER_GC_SHOP_SIGN;
  598. p.dwVID = GetVID();
  599. strlcpy(p.szSign, c_pszSign, sizeof(p.szSign));
  600. PacketAround(&p, sizeof(TPacketGCShopSign));
  601. m_pkMyShop = CShopManager::instance().CreatePCShop(this, pTable, bItemCount);
  602. if (IsPolymorphed() == true)
  603. {
  604. RemoveAffect(AFFECT_POLYMORPH);
  605. }
  606. if (GetHorse())
  607. {
  608. HorseSummon( false, true );
  609. }
  610. // new mount 이용 중에, 개인 상점 열면 자동 unmount
  611. // StopRiding으로 뉴마운트까지 처리하면 좋은데 왜 그렇게 안해놨는지 알 수 없다.
  612. else if (GetMountVnum())
  613. {
  614. RemoveAffect(AFFECT_MOUNT);
  615. RemoveAffect(AFFECT_MOUNT_BONUS);
  616. }
  617. //if (!LC_IsNewCIBN())
  618. SetPolymorph(30000, true);
  619. }
  620. void CHARACTER::CloseMyShop()
  621. {
  622. if (GetMyShop())
  623. {
  624. m_stShopSign.clear();
  625. CShopManager::instance().DestroyPCShop(this);
  626. m_pkMyShop = NULL;
  627. TPacketGCShopSign p;
  628. p.bHeader = HEADER_GC_SHOP_SIGN;
  629. p.dwVID = GetVID();
  630. p.szSign[0] = '\0';
  631. PacketAround(&p, sizeof(p));
  632. //if (!LC_IsNewCIBN())
  633. SetPolymorph(GetJob(), true);
  634. }
  635. }
  636. void EncodeMovePacket(TPacketGCMove & pack, DWORD dwVID, BYTE bFunc, BYTE bArg, DWORD x, DWORD y, DWORD dwDuration, DWORD dwTime, BYTE bRot)
  637. {
  638. pack.bHeader = HEADER_GC_MOVE;
  639. pack.bFunc = bFunc;
  640. pack.bArg = bArg;
  641. pack.dwVID = dwVID;
  642. pack.dwTime = dwTime ? dwTime : get_dword_time();
  643. pack.bRot = bRot;
  644. pack.lX = x;
  645. pack.lY = y;
  646. pack.dwDuration = dwDuration;
  647. }
  648. void CHARACTER::RestartAtSamePos()
  649. {
  650. if (m_bIsObserver)
  651. return;
  652. EncodeRemovePacket(this);
  653. EncodeInsertPacket(this);
  654. ENTITY_MAP::iterator it = m_map_view.begin();
  655. while (it != m_map_view.end())
  656. {
  657. LPENTITY entity = (it++)->first;
  658. EncodeRemovePacket(entity);
  659. if (!m_bIsObserver)
  660. EncodeInsertPacket(entity);
  661. if( entity->IsType(ENTITY_CHARACTER) )
  662. {
  663. LPCHARACTER lpChar = (LPCHARACTER)entity;
  664. if( lpChar->IsPC() || lpChar->IsNPC() || lpChar->IsMonster() )
  665. {
  666. if (!entity->IsObserverMode())
  667. entity->EncodeInsertPacket(this);
  668. }
  669. }
  670. else
  671. {
  672. if( !entity->IsObserverMode())
  673. {
  674. entity->EncodeInsertPacket(this);
  675. }
  676. }
  677. }
  678. }
  679. // Entity에 내가 나타났다고 패킷을 보낸다.
  680. void CHARACTER::EncodeInsertPacket(LPENTITY entity)
  681. {
  682. LPDESC d;
  683. if (!(d = entity->GetDesc()))
  684. return;
  685. // 길드이름 버그 수정 코드
  686. LPCHARACTER ch = (LPCHARACTER) entity;
  687. ch->SendGuildName(GetGuild());
  688. // 길드이름 버그 수정 코드
  689. TPacketGCCharacterAdd pack;
  690. pack.header = HEADER_GC_CHARACTER_ADD;
  691. pack.dwVID = m_vid;
  692. pack.bType = GetCharType();
  693. pack.angle = GetRotation();
  694. pack.x = GetX();
  695. pack.y = GetY();
  696. pack.z = GetZ();
  697. pack.wRaceNum = GetRaceNum();
  698. if (IsPet())
  699. {
  700. pack.bMovingSpeed = 150;
  701. }
  702. else
  703. {
  704. pack.bMovingSpeed = GetLimitPoint(POINT_MOV_SPEED);
  705. }
  706. pack.bAttackSpeed = GetLimitPoint(POINT_ATT_SPEED);
  707. pack.dwAffectFlag[0] = m_afAffectFlag.bits[0];
  708. pack.dwAffectFlag[1] = m_afAffectFlag.bits[1];
  709. pack.bStateFlag = m_bAddChrState;
  710. int iDur = 0;
  711. if (m_posDest.x != pack.x || m_posDest.y != pack.y)
  712. {
  713. iDur = (m_dwMoveStartTime + m_dwMoveDuration) - get_dword_time();
  714. if (iDur <= 0)
  715. {
  716. pack.x = m_posDest.x;
  717. pack.y = m_posDest.y;
  718. }
  719. }
  720. d->Packet(&pack, sizeof(pack));
  721. if (IsPC() == true || m_bCharType == CHAR_TYPE_NPC)
  722. {
  723. TPacketGCCharacterAdditionalInfo addPacket;
  724. memset(&addPacket, 0, sizeof(TPacketGCCharacterAdditionalInfo));
  725. addPacket.header = HEADER_GC_CHAR_ADDITIONAL_INFO;
  726. addPacket.dwVID = m_vid;
  727. addPacket.awPart[CHR_EQUIPPART_ARMOR] = GetPart(PART_MAIN);
  728. addPacket.awPart[CHR_EQUIPPART_WEAPON] = GetPart(PART_WEAPON);
  729. addPacket.awPart[CHR_EQUIPPART_HEAD] = GetPart(PART_HEAD);
  730. addPacket.awPart[CHR_EQUIPPART_HAIR] = GetPart(PART_HAIR);
  731. #ifdef __NEW_ARROW_SYSTEM__
  732. addPacket.awPart[CHR_PART_ARROW_TYPE] = GetPart(PART_ARROW_TYPE);
  733. #endif
  734. addPacket.bPKMode = m_bPKMode;
  735. addPacket.dwMountVnum = GetMountVnum();
  736. addPacket.bEmpire = m_bEmpire;
  737. if (IsPC() == true && (LC_IsEurope() == true || LC_IsCanada() == true || LC_IsSingapore() == true))
  738. {
  739. addPacket.dwLevel = GetLevel();
  740. }
  741. else
  742. {
  743. addPacket.dwLevel = 0;
  744. }
  745. if (false)
  746. {
  747. LPCHARACTER ch = (LPCHARACTER) entity;
  748. if (GetEmpire() == ch->GetEmpire() || ch->GetGMLevel() > GM_PLAYER || m_bCharType == CHAR_TYPE_NPC)
  749. {
  750. goto show_all_info;
  751. }
  752. else
  753. {
  754. memset(addPacket.name, 0, CHARACTER_NAME_MAX_LEN);
  755. addPacket.dwGuildID = 0;
  756. addPacket.sAlignment = 0;
  757. }
  758. }
  759. else
  760. {
  761. show_all_info:
  762. strlcpy(addPacket.name, GetName(), sizeof(addPacket.name));
  763. if (GetGuild() != NULL)
  764. {
  765. addPacket.dwGuildID = GetGuild()->GetID();
  766. CGuild* pGuild = this->GetGuild();
  767. if (pGuild->GetMasterPID() == GetPlayerID())
  768. addPacket.dwNewIsGuildName = 3;
  769. else if (pGuild->NewIsGuildGeneral(GetPlayerID()) == true)
  770. addPacket.dwNewIsGuildName = 2;
  771. else
  772. addPacket.dwNewIsGuildName = 1;
  773. }
  774. else
  775. {
  776. addPacket.dwGuildID = 0;
  777. addPacket.dwNewIsGuildName = 0;
  778. }
  779. addPacket.sAlignment = m_iAlignment / 10;
  780. }
  781. d->Packet(&addPacket, sizeof(TPacketGCCharacterAdditionalInfo));
  782. }
  783. if (iDur)
  784. {
  785. TPacketGCMove pack;
  786. EncodeMovePacket(pack, GetVID(), FUNC_MOVE, 0, m_posDest.x, m_posDest.y, iDur, 0, (BYTE) (GetRotation() / 5));
  787. d->Packet(&pack, sizeof(pack));
  788. TPacketGCWalkMode p;
  789. p.vid = GetVID();
  790. p.header = HEADER_GC_WALK_MODE;
  791. p.mode = m_bNowWalking ? WALKMODE_WALK : WALKMODE_RUN;
  792. d->Packet(&p, sizeof(p));
  793. }
  794. if (entity->IsType(ENTITY_CHARACTER) && GetDesc())
  795. {
  796. LPCHARACTER ch = (LPCHARACTER) entity;
  797. if (ch->IsWalking())
  798. {
  799. TPacketGCWalkMode p;
  800. p.vid = ch->GetVID();
  801. p.header = HEADER_GC_WALK_MODE;
  802. p.mode = ch->m_bNowWalking ? WALKMODE_WALK : WALKMODE_RUN;
  803. GetDesc()->Packet(&p, sizeof(p));
  804. }
  805. }
  806. if (GetMyShop())
  807. {
  808. TPacketGCShopSign p;
  809. p.bHeader = HEADER_GC_SHOP_SIGN;
  810. p.dwVID = GetVID();
  811. strlcpy(p.szSign, m_stShopSign.c_str(), sizeof(p.szSign));
  812. d->Packet(&p, sizeof(TPacketGCShopSign));
  813. }
  814. if (entity->IsType(ENTITY_CHARACTER))
  815. {
  816. sys_log(3, "EntityInsert %s (RaceNum %d) (%d %d) TO %s",
  817. GetName(), GetRaceNum(), GetX() / SECTREE_SIZE, GetY() / SECTREE_SIZE, ((LPCHARACTER)entity)->GetName());
  818. }
  819. }
  820. void CHARACTER::EncodeRemovePacket(LPENTITY entity)
  821. {
  822. if (entity->GetType() != ENTITY_CHARACTER)
  823. return;
  824. LPDESC d;
  825. if (!(d = entity->GetDesc()))
  826. return;
  827. TPacketGCCharacterDelete pack;
  828. pack.header = HEADER_GC_CHARACTER_DEL;
  829. pack.id = m_vid;
  830. d->Packet(&pack, sizeof(TPacketGCCharacterDelete));
  831. if (entity->IsType(ENTITY_CHARACTER))
  832. sys_log(3, "EntityRemove %s(%d) FROM %s", GetName(), (DWORD) m_vid, ((LPCHARACTER) entity)->GetName());
  833. }
  834. void CHARACTER::UpdatePacket()
  835. {
  836. if (GetSectree() == NULL) return;
  837. TPacketGCCharacterUpdate pack;
  838. TPacketGCCharacterUpdate pack2;
  839. pack.header = HEADER_GC_CHARACTER_UPDATE;
  840. pack.dwVID = m_vid;
  841. pack.awPart[CHR_EQUIPPART_ARMOR] = GetPart(PART_MAIN);
  842. pack.awPart[CHR_EQUIPPART_WEAPON] = GetPart(PART_WEAPON);
  843. pack.awPart[CHR_EQUIPPART_HEAD] = GetPart(PART_HEAD);
  844. pack.awPart[CHR_EQUIPPART_HAIR] = GetPart(PART_HAIR);
  845. #ifdef __NEW_ARROW_SYSTEM__
  846. pack.awPart[CHR_PART_ARROW_TYPE] = GetPart(PART_ARROW_TYPE);
  847. #endif
  848. pack.bMovingSpeed = GetLimitPoint(POINT_MOV_SPEED);
  849. pack.bAttackSpeed = GetLimitPoint(POINT_ATT_SPEED);
  850. pack.bStateFlag = m_bAddChrState;
  851. pack.dwAffectFlag[0] = m_afAffectFlag.bits[0];
  852. pack.dwAffectFlag[1] = m_afAffectFlag.bits[1];
  853. pack.dwGuildID = 0;
  854. pack.sAlignment = m_iAlignment / 10;
  855. pack.dwLevel = GetLevel();
  856. pack.bPKMode = m_bPKMode;
  857. if (GetGuild())
  858. pack.dwGuildID = GetGuild()->GetID();
  859. pack.dwMountVnum = GetMountVnum();
  860. CGuild* pGuild = this->GetGuild();
  861. if (pGuild)
  862. {
  863. if (pGuild->GetMasterPID() == GetPlayerID())
  864. pack.dwNewIsGuildName = 3;
  865. else if (pGuild->NewIsGuildGeneral(GetPlayerID()) == true)
  866. pack.dwNewIsGuildName = 2;
  867. else
  868. pack.dwNewIsGuildName = 1;
  869. }
  870. else
  871. {
  872. pack.dwNewIsGuildName = 0;
  873. }
  874. pack2 = pack;
  875. pack2.dwGuildID = 0;
  876. pack2.sAlignment = 0;
  877. if (false)
  878. {
  879. if (m_bIsObserver != true)
  880. {
  881. for (ENTITY_MAP::iterator iter = m_map_view.begin(); iter != m_map_view.end(); iter++)
  882. {
  883. LPENTITY pEntity = iter->first;
  884. if (pEntity != NULL)
  885. {
  886. if (pEntity->IsType(ENTITY_CHARACTER) == true)
  887. {
  888. if (pEntity->GetDesc() != NULL)
  889. {
  890. LPCHARACTER pChar = (LPCHARACTER)pEntity;
  891. if (GetEmpire() == pChar->GetEmpire() || pChar->GetGMLevel() > GM_PLAYER)
  892. {
  893. pEntity->GetDesc()->Packet(&pack, sizeof(pack));
  894. }
  895. else
  896. {
  897. pEntity->GetDesc()->Packet(&pack2, sizeof(pack2));
  898. }
  899. }
  900. }
  901. else
  902. {
  903. if (pEntity->GetDesc() != NULL)
  904. {
  905. pEntity->GetDesc()->Packet(&pack, sizeof(pack));
  906. }
  907. }
  908. }
  909. }
  910. }
  911. if (GetDesc() != NULL)
  912. {
  913. GetDesc()->Packet(&pack, sizeof(pack));
  914. }
  915. }
  916. else
  917. {
  918. PacketAround(&pack, sizeof(pack));
  919. }
  920. }
  921. LPCHARACTER CHARACTER::FindCharacterInView(const char * c_pszName, bool bFindPCOnly)
  922. {
  923. ENTITY_MAP::iterator it = m_map_view.begin();
  924. for (; it != m_map_view.end(); ++it)
  925. {
  926. if (!it->first->IsType(ENTITY_CHARACTER))
  927. continue;
  928. LPCHARACTER tch = (LPCHARACTER) it->first;
  929. if (bFindPCOnly && tch->IsNPC())
  930. continue;
  931. if (!strcasecmp(tch->GetName(), c_pszName))
  932. return (tch);
  933. }
  934. return NULL;
  935. }
  936. void CHARACTER::SetPosition(int pos)
  937. {
  938. if (pos == POS_STANDING)
  939. {
  940. REMOVE_BIT(m_bAddChrState, ADD_CHARACTER_STATE_DEAD);
  941. REMOVE_BIT(m_pointsInstant.instant_flag, INSTANT_FLAG_STUN);
  942. event_cancel(&m_pkDeadEvent);
  943. event_cancel(&m_pkStunEvent);
  944. }
  945. else if (pos == POS_DEAD)
  946. SET_BIT(m_bAddChrState, ADD_CHARACTER_STATE_DEAD);
  947. if (!IsStone())
  948. {
  949. switch (pos)
  950. {
  951. case POS_FIGHTING:
  952. if (!IsState(m_stateBattle))
  953. MonsterLog("[BATTLE] 싸우는 상태");
  954. GotoState(m_stateBattle);
  955. break;
  956. default:
  957. if (!IsState(m_stateIdle))
  958. MonsterLog("[IDLE] 쉬는 상태");
  959. GotoState(m_stateIdle);
  960. break;
  961. }
  962. }
  963. m_pointsInstant.position = pos;
  964. }
  965. void CHARACTER::Save()
  966. {
  967. if (!m_bSkipSave)
  968. CHARACTER_MANAGER::instance().DelayedSave(this);
  969. }
  970. void CHARACTER::CreatePlayerProto(TPlayerTable & tab)
  971. {
  972. memset(&tab, 0, sizeof(TPlayerTable));
  973. if (GetNewName().empty())
  974. {
  975. strlcpy(tab.name, GetName(), sizeof(tab.name));
  976. }
  977. else
  978. {
  979. strlcpy(tab.name, GetNewName().c_str(), sizeof(tab.name));
  980. }
  981. strlcpy(tab.ip, GetDesc()->GetHostName(), sizeof(tab.ip));
  982. tab.id = m_dwPlayerID;
  983. tab.voice = GetPoint(POINT_VOICE);
  984. tab.level = GetLevel();
  985. tab.level_step = GetPoint(POINT_LEVEL_STEP);
  986. tab.exp = GetExp();
  987. tab.gold = GetGold();
  988. #ifdef ENABLE_CHEQUE_SYSTEM
  989. tab.cheque = GetCheque();
  990. #endif
  991. tab.job = m_points.job;
  992. tab.part_base = m_pointsInstant.bBasePart;
  993. tab.skill_group = m_points.skill_group;
  994. DWORD dwPlayedTime = (get_dword_time() - m_dwPlayStartTime);
  995. if (dwPlayedTime > 60000)
  996. {
  997. if (GetSectree() && !GetSectree()->IsAttr(GetX(), GetY(), ATTR_BANPK))
  998. {
  999. if (GetRealAlignment() < 0)
  1000. {
  1001. if (IsEquipUniqueItem(UNIQUE_ITEM_FASTER_ALIGNMENT_UP_BY_TIME))
  1002. UpdateAlignment(120 * (dwPlayedTime / 60000));
  1003. else
  1004. UpdateAlignment(60 * (dwPlayedTime / 60000));
  1005. }
  1006. else
  1007. UpdateAlignment(5 * (dwPlayedTime / 60000));
  1008. }
  1009. SetRealPoint(POINT_PLAYTIME, GetRealPoint(POINT_PLAYTIME) + dwPlayedTime / 60000);
  1010. ResetPlayTime(dwPlayedTime % 60000);
  1011. }
  1012. tab.playtime = GetRealPoint(POINT_PLAYTIME);
  1013. tab.lAlignment = m_iRealAlignment;
  1014. if (m_posWarp.x != 0 || m_posWarp.y != 0)
  1015. {
  1016. tab.x = m_posWarp.x;
  1017. tab.y = m_posWarp.y;
  1018. tab.z = 0;
  1019. tab.lMapIndex = m_lWarpMapIndex;
  1020. }
  1021. else
  1022. {
  1023. tab.x = GetX();
  1024. tab.y = GetY();
  1025. tab.z = GetZ();
  1026. tab.lMapIndex = GetMapIndex();
  1027. }
  1028. if (m_lExitMapIndex == 0)
  1029. {
  1030. tab.lExitMapIndex = tab.lMapIndex;
  1031. tab.lExitX = tab.x;
  1032. tab.lExitY = tab.y;
  1033. }
  1034. else
  1035. {
  1036. tab.lExitMapIndex = m_lExitMapIndex;
  1037. tab.lExitX = m_posExit.x;
  1038. tab.lExitY = m_posExit.y;
  1039. }
  1040. sys_log(0, "SAVE: %s %dx%d", GetName(), tab.x, tab.y);
  1041. tab.st = GetRealPoint(POINT_ST);
  1042. tab.ht = GetRealPoint(POINT_HT);
  1043. tab.dx = GetRealPoint(POINT_DX);
  1044. tab.iq = GetRealPoint(POINT_IQ);
  1045. tab.stat_point = GetPoint(POINT_STAT);
  1046. tab.skill_point = GetPoint(POINT_SKILL);
  1047. tab.sub_skill_point = GetPoint(POINT_SUB_SKILL);
  1048. tab.horse_skill_point = GetPoint(POINT_HORSE_SKILL);
  1049. tab.stat_reset_count = GetPoint(POINT_STAT_RESET_COUNT);
  1050. tab.hp = GetHP();
  1051. tab.sp = GetSP();
  1052. tab.stamina = GetStamina();
  1053. tab.sRandomHP = m_points.iRandomHP;
  1054. tab.sRandomSP = m_points.iRandomSP;
  1055. for (int i = 0; i < QUICKSLOT_MAX_NUM; ++i)
  1056. tab.quickslot[i] = m_quickslot[i];
  1057. if (m_stMobile.length() && !*m_szMobileAuth)
  1058. strlcpy(tab.szMobile, m_stMobile.c_str(), sizeof(tab.szMobile));
  1059. thecore_memcpy(tab.parts, m_pointsInstant.parts, sizeof(tab.parts));
  1060. // REMOVE_REAL_SKILL_LEVLES
  1061. thecore_memcpy(tab.skills, m_pSkillLevels, sizeof(TPlayerSkill) * SKILL_MAX_NUM);
  1062. // END_OF_REMOVE_REAL_SKILL_LEVLES
  1063. tab.horse = GetHorseData();
  1064. }
  1065. void CHARACTER::SaveReal()
  1066. {
  1067. if (m_bSkipSave)
  1068. return;
  1069. if (!GetDesc())
  1070. {
  1071. sys_err("Character::Save : no descriptor when saving (name: %s)", GetName());
  1072. return;
  1073. }
  1074. TPlayerTable table;
  1075. CreatePlayerProto(table);
  1076. db_clientdesc->DBPacket(HEADER_GD_PLAYER_SAVE, GetDesc()->GetHandle(), &table, sizeof(TPlayerTable));
  1077. quest::PC * pkQuestPC = quest::CQuestManager::instance().GetPCForce(GetPlayerID());
  1078. if (!pkQuestPC)
  1079. sys_err("CHARACTER::Save : null quest::PC pointer! (name %s)", GetName());
  1080. else
  1081. {
  1082. pkQuestPC->Save();
  1083. }
  1084. marriage::TMarriage* pMarriage = marriage::CManager::instance().Get(GetPlayerID());
  1085. if (pMarriage)
  1086. pMarriage->Save();
  1087. }
  1088. void CHARACTER::FlushDelayedSaveItem()
  1089. {
  1090. // 저장 안된 소지품을 전부 저장시킨다.
  1091. LPITEM item;
  1092. for (int i = 0; i < INVENTORY_AND_EQUIP_SLOT_MAX; ++i)
  1093. if ((item = GetInventoryItem(i)))
  1094. ITEM_MANAGER::instance().FlushDelayedSave(item);
  1095. }
  1096. void CHARACTER::Disconnect(const char * c_pszReason)
  1097. {
  1098. assert(GetDesc() != NULL);
  1099. sys_log(0, "DISCONNECT: %s (%s)", GetName(), c_pszReason ? c_pszReason : "unset" );
  1100. if (GetShop())
  1101. {
  1102. GetShop()->RemoveGuest(this);
  1103. SetShop(NULL);
  1104. }
  1105. if (GetArena() != NULL)
  1106. {
  1107. GetArena()->OnDisconnect(GetPlayerID());
  1108. }
  1109. if (GetParty() != NULL)
  1110. {
  1111. GetParty()->UpdateOfflineState(GetPlayerID());
  1112. }
  1113. marriage::CManager::instance().Logout(this);
  1114. // P2P Logout
  1115. TPacketGGLogout p;
  1116. p.bHeader = HEADER_GG_LOGOUT;
  1117. strlcpy(p.szName, GetName(), sizeof(p.szName));
  1118. P2P_MANAGER::instance().Send(&p, sizeof(TPacketGGLogout));
  1119. char buf[51];
  1120. snprintf(buf, sizeof(buf), "%s %d %d %ld %d",
  1121. inet_ntoa(GetDesc()->GetAddr().sin_addr), GetGold(), g_bChannel, GetMapIndex(), GetAlignment());
  1122. LogManager::instance().CharLog(this, 0, "LOGOUT", buf);
  1123. if (LC_IsYMIR() || LC_IsKorea() || LC_IsBrazil())
  1124. {
  1125. long playTime = GetRealPoint(POINT_PLAYTIME) - m_dwLoginPlayTime;
  1126. LogManager::instance().LoginLog(false, GetDesc()->GetAccountTable().id, GetPlayerID(), GetLevel(), GetJob(), playTime);
  1127. if (LC_IsBrazil() != true)
  1128. CPCBangManager::instance().Log(GetDesc()->GetHostName(), GetPlayerID(), playTime);
  1129. }
  1130. if (m_pWarMap)
  1131. SetWarMap(NULL);
  1132. if (m_pWeddingMap)
  1133. {
  1134. SetWeddingMap(NULL);
  1135. }
  1136. if (GetGuild())
  1137. GetGuild()->LogoutMember(this);
  1138. quest::CQuestManager::instance().LogoutPC(this);
  1139. if (GetParty())
  1140. GetParty()->Unlink(this);
  1141. // 죽었을 때 접속끊으면 경험치 줄게 하기
  1142. if (IsStun() || IsDead())
  1143. {
  1144. DeathPenalty(0);
  1145. PointChange(POINT_HP, 50 - GetHP());
  1146. }
  1147. if (!CHARACTER_MANAGER::instance().FlushDelayedSave(this))
  1148. {
  1149. SaveReal();
  1150. }
  1151. FlushDelayedSaveItem();
  1152. SaveAffect();
  1153. m_bIsLoadedAffect = false;
  1154. m_bSkipSave = true; // 이 이후에는 더이상 저장하면 안된다.
  1155. quest::CQuestManager::instance().DisconnectPC(this);
  1156. CloseSafebox();
  1157. CloseMall();
  1158. CPVPManager::instance().Disconnect(this);
  1159. CTargetManager::instance().Logout(GetPlayerID());
  1160. MessengerManager::instance().Logout(GetName());
  1161. if (g_TeenDesc)
  1162. {
  1163. int offset = 0;
  1164. char buf[245] = {0};
  1165. buf[0] = HEADER_GT_LOGOUT;
  1166. offset += 1;
  1167. memset(buf+offset, 0x00, 2);
  1168. offset += 2;
  1169. TAccountTable &acc_table = GetDesc()->GetAccountTable();
  1170. memcpy(buf+offset, &acc_table.id, 4);
  1171. offset += 4;
  1172. g_TeenDesc->Packet(buf, offset);
  1173. }
  1174. if (GetDesc())
  1175. {
  1176. GetDesc()->BindCharacter(NULL);
  1177. // BindDesc(NULL);
  1178. }
  1179. CXTrapManager::instance().DestroyClientSession(this);
  1180. M2_DESTROY_CHARACTER(this);
  1181. }
  1182. bool CHARACTER::Show(long lMapIndex, long x, long y, long z, bool bShowSpawnMotion/* = false */)
  1183. {
  1184. LPSECTREE sectree = SECTREE_MANAGER::instance().Get(lMapIndex, x, y);
  1185. if (!sectree)
  1186. {
  1187. sys_log(0, "cannot find sectree by %dx%d mapindex %d", x, y, lMapIndex);
  1188. return false;
  1189. }
  1190. SetMapIndex(lMapIndex);
  1191. bool bChangeTree = false;
  1192. if (!GetSectree() || GetSectree() != sectree)
  1193. bChangeTree = true;
  1194. if (bChangeTree)
  1195. {
  1196. if (GetSectree())
  1197. GetSectree()->RemoveEntity(this);
  1198. ViewCleanup();
  1199. }
  1200. if (!IsNPC())
  1201. {
  1202. sys_log(0, "SHOW: %s %dx%dx%d", GetName(), x, y, z);
  1203. if (GetStamina() < GetMaxStamina())
  1204. StartAffectEvent();
  1205. }
  1206. else if (m_pkMobData)
  1207. {
  1208. m_pkMobInst->m_posLastAttacked.x = x;
  1209. m_pkMobInst->m_posLastAttacked.y = y;
  1210. m_pkMobInst->m_posLastAttacked.z = z;
  1211. }
  1212. if (bShowSpawnMotion)
  1213. {
  1214. SET_BIT(m_bAddChrState, ADD_CHARACTER_STATE_SPAWN);
  1215. m_afAffectFlag.Set(AFF_SPAWN);
  1216. }
  1217. SetXYZ(x, y, z);
  1218. m_posDest.x = x;
  1219. m_posDest.y = y;
  1220. m_posDest.z = z;
  1221. m_posStart.x = x;
  1222. m_posStart.y = y;
  1223. m_posStart.z = z;
  1224. if (bChangeTree)
  1225. {
  1226. EncodeInsertPacket(this);
  1227. sectree->InsertEntity(this);
  1228. UpdateSectree();
  1229. }
  1230. else
  1231. {
  1232. ViewReencode();
  1233. sys_log(0, " in same sectree");
  1234. }
  1235. REMOVE_BIT(m_bAddChrState, ADD_CHARACTER_STATE_SPAWN);
  1236. SetValidComboInterval(0);
  1237. return true;
  1238. }
  1239. // BGM_INFO
  1240. struct BGMInfo
  1241. {
  1242. std::string name;
  1243. float vol;
  1244. };
  1245. typedef std::map<unsigned, BGMInfo> BGMInfoMap;
  1246. static BGMInfoMap gs_bgmInfoMap;
  1247. static bool gs_bgmVolEnable = false;
  1248. void CHARACTER_SetBGMVolumeEnable()
  1249. {
  1250. gs_bgmVolEnable = true;
  1251. sys_log(0, "bgm_info.set_bgm_volume_enable");
  1252. }
  1253. void CHARACTER_AddBGMInfo(unsigned mapIndex, const char* name, float vol)
  1254. {
  1255. BGMInfo newInfo;
  1256. newInfo.name = name;
  1257. newInfo.vol = vol;
  1258. gs_bgmInfoMap[mapIndex] = newInfo;
  1259. sys_log(0, "bgm_info.add_info(%d, '%s', %f)", mapIndex, name, vol);
  1260. }
  1261. const BGMInfo& CHARACTER_GetBGMInfo(unsigned mapIndex)
  1262. {
  1263. BGMInfoMap::iterator f = gs_bgmInfoMap.find(mapIndex);
  1264. if (gs_bgmInfoMap.end() == f)
  1265. {
  1266. static BGMInfo s_empty = {"", 0.0f};
  1267. return s_empty;
  1268. }
  1269. return f->second;
  1270. }
  1271. bool CHARACTER_IsBGMVolumeEnable()
  1272. {
  1273. return gs_bgmVolEnable;
  1274. }
  1275. // END_OF_BGM_INFO
  1276. void CHARACTER::MainCharacterPacket()
  1277. {
  1278. const unsigned mapIndex = GetMapIndex();
  1279. const BGMInfo& bgmInfo = CHARACTER_GetBGMInfo(mapIndex);
  1280. // SUPPORT_BGM
  1281. if (!bgmInfo.name.empty())
  1282. {
  1283. if (CHARACTER_IsBGMVolumeEnable())
  1284. {
  1285. sys_log(1, "bgm_info.play_bgm_vol(%d, name='%s', vol=%f)", mapIndex, bgmInfo.name.c_str(), bgmInfo.vol);
  1286. TPacketGCMainCharacter4_BGM_VOL mainChrPacket;
  1287. mainChrPacket.header = HEADER_GC_MAIN_CHARACTER4_BGM_VOL;
  1288. mainChrPacket.dwVID = m_vid;
  1289. mainChrPacket.wRaceNum = GetRaceNum();
  1290. mainChrPacket.lx = GetX();
  1291. mainChrPacket.ly = GetY();
  1292. mainChrPacket.lz = GetZ();
  1293. mainChrPacket.empire = GetDesc()->GetEmpire();
  1294. mainChrPacket.skill_group = GetSkillGroup();
  1295. strlcpy(mainChrPacket.szChrName, GetName(), sizeof(mainChrPacket.szChrName));
  1296. mainChrPacket.fBGMVol = bgmInfo.vol;
  1297. strlcpy(mainChrPacket.szBGMName, bgmInfo.name.c_str(), sizeof(mainChrPacket.szBGMName));
  1298. GetDesc()->Packet(&mainChrPacket, sizeof(TPacketGCMainCharacter4_BGM_VOL));
  1299. }
  1300. else
  1301. {
  1302. sys_log(1, "bgm_info.play(%d, '%s')", mapIndex, bgmInfo.name.c_str());
  1303. TPacketGCMainCharacter3_BGM mainChrPacket;
  1304. mainChrPacket.header = HEADER_GC_MAIN_CHARACTER3_BGM;
  1305. mainChrPacket.dwVID = m_vid;
  1306. mainChrPacket.wRaceNum = GetRaceNum();
  1307. mainChrPacket.lx = GetX();
  1308. mainChrPacket.ly = GetY();
  1309. mainChrPacket.lz = GetZ();
  1310. mainChrPacket.empire = GetDesc()->GetEmpire();
  1311. mainChrPacket.skill_group = GetSkillGroup();
  1312. strlcpy(mainChrPacket.szChrName, GetName(), sizeof(mainChrPacket.szChrName));
  1313. strlcpy(mainChrPacket.szBGMName, bgmInfo.name.c_str(), sizeof(mainChrPacket.szBGMName));
  1314. GetDesc()->Packet(&mainChrPacket, sizeof(TPacketGCMainCharacter3_BGM));
  1315. }
  1316. //if (m_stMobile.length())
  1317. // ChatPacket(CHAT_TYPE_COMMAND, "sms");
  1318. }
  1319. // END_OF_SUPPORT_BGM
  1320. else
  1321. {
  1322. sys_log(0, "bgm_info.play(%d, DEFAULT_BGM_NAME)", mapIndex);
  1323. TPacketGCMainCharacter pack;
  1324. pack.header = HEADER_GC_MAIN_CHARACTER;
  1325. pack.dwVID = m_vid;
  1326. pack.wRaceNum = GetRaceNum();
  1327. pack.lx = GetX();
  1328. pack.ly = GetY();
  1329. pack.lz = GetZ();
  1330. pack.empire = GetDesc()->GetEmpire();
  1331. pack.skill_group = GetSkillGroup();
  1332. strlcpy(pack.szName, GetName(), sizeof(pack.szName));
  1333. GetDesc()->Packet(&pack, sizeof(TPacketGCMainCharacter));
  1334. if (m_stMobile.length())
  1335. ChatPacket(CHAT_TYPE_COMMAND, "sms");
  1336. }
  1337. }
  1338. void CHARACTER::PointsPacket()
  1339. {
  1340. if (!GetDesc())
  1341. return;
  1342. TPacketGCPoints pack;
  1343. pack.header = HEADER_GC_CHARACTER_POINTS;
  1344. pack.points[POINT_LEVEL] = GetLevel();
  1345. pack.points[POINT_EXP] = GetExp();
  1346. pack.points[POINT_NEXT_EXP] = GetNextExp();
  1347. pack.points[POINT_HP] = GetHP();
  1348. pack.points[POINT_MAX_HP] = GetMaxHP();
  1349. pack.points[POINT_SP] = GetSP();
  1350. pack.points[POINT_MAX_SP] = GetMaxSP();
  1351. pack.points[POINT_GOLD] = GetGold();
  1352. pack.points[POINT_STAMINA] = GetStamina();
  1353. pack.points[POINT_MAX_STAMINA] = GetMaxStamina();
  1354. for (int i = POINT_ST; i < POINT_MAX_NUM; ++i)
  1355. pack.points[i] = GetPoint(i);
  1356. #ifdef ENABLE_CHEQUE_SYSTEM
  1357. pack.points[POINT_CHEQUE] = GetCheque();
  1358. #endif
  1359. GetDesc()->Packet(&pack, sizeof(TPacketGCPoints));
  1360. }
  1361. bool CHARACTER::ChangeSex()
  1362. {
  1363. int src_race = GetRaceNum();
  1364. switch (src_race)
  1365. {
  1366. case MAIN_RACE_WARRIOR_M:
  1367. m_points.job = MAIN_RACE_WARRIOR_W;
  1368. break;
  1369. case MAIN_RACE_WARRIOR_W:
  1370. m_points.job = MAIN_RACE_WARRIOR_M;
  1371. break;
  1372. case MAIN_RACE_ASSASSIN_M:
  1373. m_points.job = MAIN_RACE_ASSASSIN_W;
  1374. break;
  1375. case MAIN_RACE_ASSASSIN_W:
  1376. m_points.job = MAIN_RACE_ASSASSIN_M;
  1377. break;
  1378. case MAIN_RACE_SURA_M:
  1379. m_points.job = MAIN_RACE_SURA_W;
  1380. break;
  1381. case MAIN_RACE_SURA_W:
  1382. m_points.job = MAIN_RACE_SURA_M;
  1383. break;
  1384. case MAIN_RACE_SHAMAN_M:
  1385. m_points.job = MAIN_RACE_SHAMAN_W;
  1386. break;
  1387. case MAIN_RACE_SHAMAN_W:
  1388. m_points.job = MAIN_RACE_SHAMAN_M;
  1389. break;
  1390. default:
  1391. sys_err("CHANGE_SEX: %s unknown race %d", GetName(), src_race);
  1392. return false;
  1393. }
  1394. sys_log(0, "CHANGE_SEX: %s (%d -> %d)", GetName(), src_race, m_points.job);
  1395. return true;
  1396. }
  1397. WORD CHARACTER::GetRaceNum() const
  1398. {
  1399. if (m_dwPolymorphRace)
  1400. return m_dwPolymorphRace;
  1401. if (m_pkMobData)
  1402. return m_pkMobData->m_table.dwVnum;
  1403. return m_points.job;
  1404. }
  1405. void CHARACTER::SetRace(BYTE race)
  1406. {
  1407. if (race >= MAIN_RACE_MAX_NUM)
  1408. {
  1409. sys_err("CHARACTER::SetRace(name=%s, race=%d).OUT_OF_RACE_RANGE", GetName(), race);
  1410. return;
  1411. }
  1412. m_points.job = race;
  1413. }
  1414. BYTE CHARACTER::GetJob() const
  1415. {
  1416. unsigned race = m_points.job;
  1417. unsigned job;
  1418. if (RaceToJob(race, &job))
  1419. return job;
  1420. sys_err("CHARACTER::GetJob(name=%s, race=%d).OUT_OF_RACE_RANGE", GetName(), race);
  1421. return JOB_WARRIOR;
  1422. }
  1423. void CHARACTER::SetLevel(BYTE level)
  1424. {
  1425. m_points.level = level;
  1426. if (IsPC())
  1427. {
  1428. if (level < PK_PROTECT_LEVEL)
  1429. SetPKMode(PK_MODE_PROTECT);
  1430. else if (GetGMLevel() != GM_PLAYER)
  1431. SetPKMode(PK_MODE_PROTECT);
  1432. else if (m_bPKMode == PK_MODE_PROTECT)
  1433. SetPKMode(PK_MODE_PEACE);
  1434. }
  1435. }
  1436. void CHARACTER::SetEmpire(BYTE bEmpire)
  1437. {
  1438. m_bEmpire = bEmpire;
  1439. }
  1440. void CHARACTER::SetPlayerProto(const TPlayerTable * t)
  1441. {
  1442. if (!GetDesc() || !*GetDesc()->GetHostName())
  1443. sys_err("cannot get desc or hostname");
  1444. else
  1445. SetGMLevel();
  1446. m_bCharType = CHAR_TYPE_PC;
  1447. m_dwPlayerID = t->id;
  1448. m_iAlignment = t->lAlignment;
  1449. m_iRealAlignment = t->lAlignment;
  1450. m_points.voice = t->voice;
  1451. m_points.skill_group = t->skill_group;
  1452. m_pointsInstant.bBasePart = t->part_base;
  1453. SetPart(PART_HAIR, t->parts[PART_HAIR]);
  1454. m_points.iRandomHP = t->sRandomHP;
  1455. m_points.iRandomSP = t->sRandomSP;
  1456. // REMOVE_REAL_SKILL_LEVLES
  1457. if (m_pSkillLevels)
  1458. M2_DELETE_ARRAY(m_pSkillLevels);
  1459. m_pSkillLevels = M2_NEW TPlayerSkill[SKILL_MAX_NUM];
  1460. thecore_memcpy(m_pSkillLevels, t->skills, sizeof(TPlayerSkill) * SKILL_MAX_NUM);
  1461. // END_OF_REMOVE_REAL_SKILL_LEVLES
  1462. if (t->lMapIndex >= 10000)
  1463. {
  1464. m_posWarp.x = t->lExitX;
  1465. m_posWarp.y = t->lExitY;
  1466. m_lWarpMapIndex = t->lExitMapIndex;
  1467. }
  1468. SetRealPoint(POINT_PLAYTIME, t->playtime);
  1469. m_dwLoginPlayTime = t->playtime;
  1470. SetRealPoint(POINT_ST, t->st);
  1471. SetRealPoint(POINT_HT, t->ht);
  1472. SetRealPoint(POINT_DX, t->dx);
  1473. SetRealPoint(POINT_IQ, t->iq);
  1474. SetPoint(POINT_ST, t->st);
  1475. SetPoint(POINT_HT, t->ht);
  1476. SetPoint(POINT_DX, t->dx);
  1477. SetPoint(POINT_IQ, t->iq);
  1478. SetPoint(POINT_STAT, t->stat_point);
  1479. SetPoint(POINT_SKILL, t->skill_point);
  1480. SetPoint(POINT_SUB_SKILL, t->sub_skill_point);
  1481. SetPoint(POINT_HORSE_SKILL, t->horse_skill_point);
  1482. SetPoint(POINT_STAT_RESET_COUNT, t->stat_reset_count);
  1483. SetPoint(POINT_LEVEL_STEP, t->level_step);
  1484. SetRealPoint(POINT_LEVEL_STEP, t->level_step);
  1485. SetRace(t->job);
  1486. SetLevel(t->level);
  1487. SetExp(t->exp);
  1488. SetGold(t->gold);
  1489. #ifdef ENABLE_CHEQUE_SYSTEM
  1490. SetCheque(t->cheque);
  1491. #endif
  1492. SetMapIndex(t->lMapIndex);
  1493. SetXYZ(t->x, t->y, t->z);
  1494. ComputePoints();
  1495. //SetHP(t->hp);
  1496. //SetSP(t->sp);
  1497. SetHP(GetMaxHP());
  1498. SetSP(GetMaxSP());
  1499. SetStamina(t->stamina);
  1500. //GM일때 보호모드
  1501. if (!test_server)
  1502. {
  1503. if (GetGMLevel() > GM_LOW_WIZARD)
  1504. {
  1505. m_afAffectFlag.Set(AFF_YMIR);
  1506. m_bPKMode = PK_MODE_PROTECT;
  1507. }
  1508. }
  1509. if (GetLevel() < PK_PROTECT_LEVEL)
  1510. m_bPKMode = PK_MODE_PROTECT;
  1511. m_stMobile = t->szMobile;
  1512. SetHorseData(t->horse);
  1513. if (GetHorseLevel() > 0)
  1514. UpdateHorseDataByLogoff(t->logoff_interval);
  1515. thecore_memcpy(m_aiPremiumTimes, t->aiPremiumTimes, sizeof(t->aiPremiumTimes));
  1516. m_dwLogOffInterval = t->logoff_interval;
  1517. sys_log(0, "PLAYER_LOAD: %s PREMIUM %d %d, LOGGOFF_INTERVAL %u PTR: %p", t->name, m_aiPremiumTimes[0], m_aiPremiumTimes[1], t->logoff_interval, this);
  1518. if (GetGMLevel() != GM_PLAYER)
  1519. {
  1520. LogManager::instance().CharLog(this, GetGMLevel(), "GM_LOGIN", "");
  1521. sys_log(0, "GM_LOGIN(gmlevel=%d, name=%s(%d), pos=(%d, %d)", GetGMLevel(), GetName(), GetPlayerID(), GetX(), GetY());
  1522. }
  1523. #ifdef __PET_SYSTEM__
  1524. // NOTE: 일단 캐릭터가 PC인 경우에만 PetSystem을 갖도록 함. 유럽 머신당 메모리 사용률때문에 NPC까지 하긴 좀..
  1525. if (m_petSystem)
  1526. {
  1527. m_petSystem->Destroy();
  1528. delete m_petSystem;
  1529. }
  1530. m_petSystem = M2_NEW CPetSystem(this);
  1531. #endif
  1532. }
  1533. EVENTFUNC(kill_ore_load_event)
  1534. {
  1535. char_event_info* info = dynamic_cast<char_event_info*>( event->info );
  1536. if ( info == NULL )
  1537. {
  1538. sys_err( "kill_ore_load_even> <Factor> Null pointer" );
  1539. return 0;
  1540. }
  1541. LPCHARACTER ch = info->ch;
  1542. if (ch == NULL) { // <Factor>
  1543. return 0;
  1544. }
  1545. ch->m_pkMiningEvent = NULL;
  1546. M2_DESTROY_CHARACTER(ch);
  1547. return 0;
  1548. }
  1549. void CHARACTER::SetProto(const CMob * pkMob)
  1550. {
  1551. if (m_pkMobInst)
  1552. M2_DELETE(m_pkMobInst);
  1553. m_pkMobData = pkMob;
  1554. m_pkMobInst = M2_NEW CMobInstance;
  1555. m_bPKMode = PK_MODE_FREE;
  1556. const TMobTable * t = &m_pkMobData->m_table;
  1557. m_bCharType = t->bType;
  1558. SetLevel(t->bLevel);
  1559. SetEmpire(t->bEmpire);
  1560. SetExp(t->dwExp);
  1561. SetRealPoint(POINT_ST, t->bStr);
  1562. SetRealPoint(POINT_DX, t->bDex);
  1563. SetRealPoint(POINT_HT, t->bCon);
  1564. SetRealPoint(POINT_IQ, t->bInt);
  1565. ComputePoints();
  1566. SetHP(GetMaxHP());
  1567. SetSP(GetMaxSP());
  1568. ////////////////////
  1569. m_pointsInstant.dwAIFlag = t->dwAIFlag;
  1570. SetImmuneFlag(t->dwImmuneFlag);
  1571. AssignTriggers(t);
  1572. ApplyMobAttribute(t);
  1573. if (IsStone())
  1574. {
  1575. DetermineDropMetinStone();
  1576. }
  1577. if (IsWarp() || IsGoto())
  1578. {
  1579. StartWarpNPCEvent();
  1580. }
  1581. CHARACTER_MANAGER::instance().RegisterRaceNumMap(this);
  1582. // XXX X-mas santa hardcoding
  1583. if (GetRaceNum() == xmas::MOB_SANTA_VNUM)
  1584. {
  1585. SetPoint(POINT_ATT_GRADE_BONUS, 10);
  1586. if (g_iUseLocale)
  1587. SetPoint(POINT_DEF_GRADE_BONUS, 6);
  1588. else
  1589. SetPoint(POINT_DEF_GRADE_BONUS, 15);
  1590. //산타용
  1591. //m_dwPlayStartTime = get_dword_time() + 10 * 60 * 1000;
  1592. //신선자 노해
  1593. m_dwPlayStartTime = get_dword_time() + 30 * 1000;
  1594. if (test_server)
  1595. m_dwPlayStartTime = get_dword_time() + 30 * 1000;
  1596. }
  1597. // XXX CTF GuildWar hardcoding
  1598. if (warmap::IsWarFlag(GetRaceNum()))
  1599. {
  1600. m_stateIdle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateFlag, &CHARACTER::EndStateEmpty);
  1601. m_stateMove.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateFlag, &CHARACTER::EndStateEmpty);
  1602. m_stateBattle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateFlag, &CHARACTER::EndStateEmpty);
  1603. }
  1604. if (warmap::IsWarFlagBase(GetRaceNum()))
  1605. {
  1606. m_stateIdle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateFlagBase, &CHARACTER::EndStateEmpty);
  1607. m_stateMove.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateFlagBase, &CHARACTER::EndStateEmpty);
  1608. m_stateBattle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateFlagBase, &CHARACTER::EndStateEmpty);
  1609. }
  1610. if (m_bCharType == CHAR_TYPE_HORSE ||
  1611. GetRaceNum() == 20101 ||
  1612. GetRaceNum() == 20102 ||
  1613. GetRaceNum() == 20103 ||
  1614. GetRaceNum() == 20104 ||
  1615. GetRaceNum() == 20105 ||
  1616. GetRaceNum() == 20106 ||
  1617. GetRaceNum() == 20107 ||
  1618. GetRaceNum() == 20108 ||
  1619. GetRaceNum() == 20109
  1620. )
  1621. {
  1622. m_stateIdle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateHorse, &CHARACTER::EndStateEmpty);
  1623. m_stateMove.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateMove, &CHARACTER::EndStateEmpty);
  1624. m_stateBattle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateHorse, &CHARACTER::EndStateEmpty);
  1625. }
  1626. // MINING
  1627. if (mining::IsVeinOfOre (GetRaceNum()))
  1628. {
  1629. char_event_info* info = AllocEventInfo<char_event_info>();
  1630. info->ch = this;
  1631. m_pkMiningEvent = event_create(kill_ore_load_event, info, PASSES_PER_SEC(number(7 * 60, 15 * 60)));
  1632. }
  1633. // END_OF_MINING
  1634. }
  1635. const TMobTable & CHARACTER::GetMobTable() const
  1636. {
  1637. return m_pkMobData->m_table;
  1638. }
  1639. bool CHARACTER::IsRaceFlag(DWORD dwBit) const
  1640. {
  1641. return m_pkMobData ? IS_SET(m_pkMobData->m_table.dwRaceFlag, dwBit) : 0;
  1642. }
  1643. DWORD CHARACTER::GetMobDamageMin() const
  1644. {
  1645. return m_pkMobData->m_table.dwDamageRange[0];
  1646. }
  1647. DWORD CHARACTER::GetMobDamageMax() const
  1648. {
  1649. return m_pkMobData->m_table.dwDamageRange[1];
  1650. }
  1651. float CHARACTER::GetMobDamageMultiply() const
  1652. {
  1653. float fDamMultiply = GetMobTable().fDamMultiply;
  1654. if (IsBerserk())
  1655. fDamMultiply = fDamMultiply * 2.0f; // BALANCE: 광폭화 시 두배
  1656. return fDamMultiply;
  1657. }
  1658. DWORD CHARACTER::GetMobDropItemVnum() const
  1659. {
  1660. return m_pkMobData->m_table.dwDropItemVnum;
  1661. }
  1662. bool CHARACTER::IsSummonMonster() const
  1663. {
  1664. return GetSummonVnum() != 0;
  1665. }
  1666. DWORD CHARACTER::GetSummonVnum() const
  1667. {
  1668. return m_pkMobData ? m_pkMobData->m_table.dwSummonVnum : 0;
  1669. }
  1670. DWORD CHARACTER::GetPolymorphItemVnum() const
  1671. {
  1672. return m_pkMobData ? m_pkMobData->m_table.dwPolymorphItemVnum : 0;
  1673. }
  1674. DWORD CHARACTER::GetMonsterDrainSPPoint() const
  1675. {
  1676. return m_pkMobData ? m_pkMobData->m_table.dwDrainSP : 0;
  1677. }
  1678. BYTE CHARACTER::GetMobRank() const
  1679. {
  1680. if (!m_pkMobData)
  1681. return MOB_RANK_KNIGHT; // PC일 경우 KNIGHT급
  1682. return m_pkMobData->m_table.bRank;
  1683. }
  1684. BYTE CHARACTER::GetMobSize() const
  1685. {
  1686. if (!m_pkMobData)
  1687. return MOBSIZE_MEDIUM;
  1688. return m_pkMobData->m_table.bSize;
  1689. }
  1690. WORD CHARACTER::GetMobAttackRange() const
  1691. {
  1692. switch (GetMobBattleType())
  1693. {
  1694. case BATTLE_TYPE_RANGE:
  1695. case BATTLE_TYPE_MAGIC:
  1696. return m_pkMobData->m_table.wAttackRange + GetPoint(POINT_BOW_DISTANCE);
  1697. default:
  1698. return m_pkMobData->m_table.wAttackRange;
  1699. }
  1700. }
  1701. BYTE CHARACTER::GetMobBattleType() const
  1702. {
  1703. if (!m_pkMobData)
  1704. return BATTLE_TYPE_MELEE;
  1705. return (m_pkMobData->m_table.bBattleType);
  1706. }
  1707. void CHARACTER::ComputeBattlePoints()
  1708. {
  1709. if (IsPolymorphed())
  1710. {
  1711. DWORD dwMobVnum = GetPolymorphVnum();
  1712. const CMob * pMob = CMobManager::instance().Get(dwMobVnum);
  1713. int iAtt = 0;
  1714. int iDef = 0;
  1715. if (pMob)
  1716. {
  1717. iAtt = GetLevel() * 2 + GetPolymorphPoint(POINT_ST) * 2;
  1718. // lev + con
  1719. iDef = GetLevel() + GetPolymorphPoint(POINT_HT) + pMob->m_table.wDef;
  1720. }
  1721. SetPoint(POINT_ATT_GRADE, iAtt);
  1722. SetPoint(POINT_DEF_GRADE, iDef);
  1723. SetPoint(POINT_MAGIC_ATT_GRADE, GetPoint(POINT_ATT_GRADE));
  1724. SetPoint(POINT_MAGIC_DEF_GRADE, GetPoint(POINT_DEF_GRADE));
  1725. }
  1726. else if (IsPC())
  1727. {
  1728. SetPoint(POINT_ATT_GRADE, 0);
  1729. SetPoint(POINT_DEF_GRADE, 0);
  1730. SetPoint(POINT_CLIENT_DEF_GRADE, 0);
  1731. SetPoint(POINT_MAGIC_ATT_GRADE, GetPoint(POINT_ATT_GRADE));
  1732. SetPoint(POINT_MAGIC_DEF_GRADE, GetPoint(POINT_DEF_GRADE));
  1733. //
  1734. // 기본 ATK = 2lev + 2str, 직업에 마다 2str은 바뀔 수 있음
  1735. //
  1736. int iAtk = GetLevel() * 2;
  1737. int iStatAtk = 0;
  1738. switch (GetJob())
  1739. {
  1740. case JOB_WARRIOR:
  1741. case JOB_SURA:
  1742. iStatAtk = (2 * GetPoint(POINT_ST));
  1743. break;
  1744. case JOB_ASSASSIN:
  1745. iStatAtk = (4 * GetPoint(POINT_ST) + 2 * GetPoint(POINT_DX)) / 3;
  1746. break;
  1747. case JOB_SHAMAN:
  1748. iStatAtk = (4 * GetPoint(POINT_ST) + 2 * GetPoint(POINT_IQ)) / 3;
  1749. break;
  1750. default:
  1751. sys_err("invalid job %d", GetJob());
  1752. iStatAtk = (2 * GetPoint(POINT_ST));
  1753. break;
  1754. }
  1755. // 말을 타고 있고, 스탯으로 인한 공격력이 ST*2 보다 낮으면 ST*2로 한다.
  1756. // 스탯을 잘못 찍은 사람 공격력이 더 낮지 않게 하기 위해서다.
  1757. if (GetMountVnum() && iStatAtk < 2 * GetPoint(POINT_ST))
  1758. iStatAtk = (2 * GetPoint(POINT_ST));
  1759. iAtk += iStatAtk;
  1760. // 승마(말) : 검수라 데미지 감소
  1761. if (GetMountVnum())
  1762. {
  1763. if (GetJob() == JOB_SURA && GetSkillGroup() == 1)
  1764. {
  1765. iAtk += (iAtk * GetHorseLevel()) / 60;
  1766. }
  1767. else
  1768. {
  1769. iAtk += (iAtk * GetHorseLevel()) / 30;
  1770. }
  1771. }
  1772. //
  1773. // ATK Setting
  1774. //
  1775. iAtk += GetPoint(POINT_ATT_GRADE_BONUS);
  1776. PointChange(POINT_ATT_GRADE, iAtk);
  1777. // DEF = LEV + CON + ARMOR
  1778. int iShowDef = GetLevel() + GetPoint(POINT_HT); // For Ymir(천마)
  1779. int iDef = GetLevel() + (int) (GetPoint(POINT_HT) / 1.25); // For Other
  1780. int iArmor = 0;
  1781. LPITEM pkItem;
  1782. for (int i = 0; i < WEAR_MAX_NUM; ++i)
  1783. if ((pkItem = GetWear(i)) && pkItem->GetType() == ITEM_ARMOR)
  1784. {
  1785. if (pkItem->GetSubType() == ARMOR_BODY || pkItem->GetSubType() == ARMOR_HEAD || pkItem->GetSubType() == ARMOR_FOOTS || pkItem->GetSubType() == ARMOR_SHIELD)
  1786. {
  1787. iArmor += pkItem->GetValue(1);
  1788. iArmor += (2 * pkItem->GetValue(5));
  1789. }
  1790. }
  1791. // 말 타고 있을 때 방어력이 말의 기준 방어력보다 낮으면 기준 방어력으로 설정
  1792. if( true == IsHorseRiding() )
  1793. {
  1794. if (iArmor < GetHorseArmor())
  1795. iArmor = GetHorseArmor();
  1796. const char* pHorseName = CHorseNameManager::instance().GetHorseName(GetPlayerID());
  1797. if (pHorseName != NULL && strlen(pHorseName))
  1798. {
  1799. iArmor += 20;
  1800. }
  1801. }
  1802. iArmor += GetPoint(POINT_DEF_GRADE_BONUS);
  1803. iArmor += GetPoint(POINT_PARTY_DEFENDER_BONUS);
  1804. // INTERNATIONAL_VERSION
  1805. if (LC_IsYMIR())
  1806. {
  1807. PointChange(POINT_DEF_GRADE, iShowDef + iArmor);
  1808. }
  1809. else
  1810. {
  1811. PointChange(POINT_DEF_GRADE, iDef + iArmor);
  1812. PointChange(POINT_CLIENT_DEF_GRADE, (iShowDef + iArmor) - GetPoint(POINT_DEF_GRADE));
  1813. }
  1814. // END_OF_INTERNATIONAL_VERSION
  1815. PointChange(POINT_MAGIC_ATT_GRADE, GetLevel() * 2 + GetPoint(POINT_IQ) * 2 + GetPoint(POINT_MAGIC_ATT_GRADE_BONUS));
  1816. PointChange(POINT_MAGIC_DEF_GRADE, GetLevel() + (GetPoint(POINT_IQ) * 3 + GetPoint(POINT_HT)) / 3 + iArmor / 2 + GetPoint(POINT_MAGIC_DEF_GRADE_BONUS));
  1817. }
  1818. else
  1819. {
  1820. // 2lev + str * 2
  1821. int iAtt = GetLevel() * 2 + GetPoint(POINT_ST) * 2;
  1822. // lev + con
  1823. int iDef = GetLevel() + GetPoint(POINT_HT) + GetMobTable().wDef;
  1824. SetPoint(POINT_ATT_GRADE, iAtt);
  1825. SetPoint(POINT_DEF_GRADE, iDef);
  1826. SetPoint(POINT_MAGIC_ATT_GRADE, GetPoint(POINT_ATT_GRADE));
  1827. SetPoint(POINT_MAGIC_DEF_GRADE, GetPoint(POINT_DEF_GRADE));
  1828. }
  1829. }
  1830. void CHARACTER::ComputePoints()
  1831. {
  1832. long lStat = GetPoint(POINT_STAT);
  1833. long lStatResetCount = GetPoint(POINT_STAT_RESET_COUNT);
  1834. long lSkillActive = GetPoint(POINT_SKILL);
  1835. long lSkillSub = GetPoint(POINT_SUB_SKILL);
  1836. long lSkillHorse = GetPoint(POINT_HORSE_SKILL);
  1837. long lLevelStep = GetPoint(POINT_LEVEL_STEP);
  1838. long lAttackerBonus = GetPoint(POINT_PARTY_ATTACKER_BONUS);
  1839. long lTankerBonus = GetPoint(POINT_PARTY_TANKER_BONUS);
  1840. long lBufferBonus = GetPoint(POINT_PARTY_BUFFER_BONUS);
  1841. long lSkillMasterBonus = GetPoint(POINT_PARTY_SKILL_MASTER_BONUS);
  1842. long lHasteBonus = GetPoint(POINT_PARTY_HASTE_BONUS);
  1843. long lDefenderBonus = GetPoint(POINT_PARTY_DEFENDER_BONUS);
  1844. long lHPRecovery = GetPoint(POINT_HP_RECOVERY);
  1845. long lSPRecovery = GetPoint(POINT_SP_RECOVERY);
  1846. memset(m_pointsInstant.points, 0, sizeof(m_pointsInstant.points));
  1847. BuffOnAttr_ClearAll();
  1848. m_SkillDamageBonus.clear();
  1849. SetPoint(POINT_STAT, lStat);
  1850. SetPoint(POINT_SKILL, lSkillActive);
  1851. SetPoint(POINT_SUB_SKILL, lSkillSub);
  1852. SetPoint(POINT_HORSE_SKILL, lSkillHorse);
  1853. SetPoint(POINT_LEVEL_STEP, lLevelStep);
  1854. SetPoint(POINT_STAT_RESET_COUNT, lStatResetCount);
  1855. SetPoint(POINT_ST, GetRealPoint(POINT_ST));
  1856. SetPoint(POINT_HT, GetRealPoint(POINT_HT));
  1857. SetPoint(POINT_DX, GetRealPoint(POINT_DX));
  1858. SetPoint(POINT_IQ, GetRealPoint(POINT_IQ));
  1859. SetPart(PART_MAIN, GetOriginalPart(PART_MAIN));
  1860. SetPart(PART_WEAPON, GetOriginalPart(PART_WEAPON));
  1861. SetPart(PART_HEAD, GetOriginalPart(PART_HEAD));
  1862. SetPart(PART_HAIR, GetOriginalPart(PART_HAIR));
  1863. #ifdef __NEW_ARROW_SYSTEM__
  1864. SetPart(PART_ARROW_TYPE, GetOriginalPart(PART_ARROW_TYPE));
  1865. #endif
  1866. SetPoint(POINT_PARTY_ATTACKER_BONUS, lAttackerBonus);
  1867. SetPoint(POINT_PARTY_TANKER_BONUS, lTankerBonus);
  1868. SetPoint(POINT_PARTY_BUFFER_BONUS, lBufferBonus);
  1869. SetPoint(POINT_PARTY_SKILL_MASTER_BONUS, lSkillMasterBonus);
  1870. SetPoint(POINT_PARTY_HASTE_BONUS, lHasteBonus);
  1871. SetPoint(POINT_PARTY_DEFENDER_BONUS, lDefenderBonus);
  1872. SetPoint(POINT_HP_RECOVERY, lHPRecovery);
  1873. SetPoint(POINT_SP_RECOVERY, lSPRecovery);
  1874. // PC_BANG_ITEM_ADD
  1875. SetPoint(POINT_PC_BANG_EXP_BONUS, 0);
  1876. SetPoint(POINT_PC_BANG_DROP_BONUS, 0);
  1877. // END_PC_BANG_ITEM_ADD
  1878. int iMaxHP, iMaxSP;
  1879. int iMaxStamina;
  1880. if (IsPC())
  1881. {
  1882. // 최대 생명력/정신력
  1883. iMaxHP = JobInitialPoints[GetJob()].max_hp + m_points.iRandomHP + GetPoint(POINT_HT) * JobInitialPoints[GetJob()].hp_per_ht;
  1884. iMaxSP = JobInitialPoints[GetJob()].max_sp + m_points.iRandomSP + GetPoint(POINT_IQ) * JobInitialPoints[GetJob()].sp_per_iq;
  1885. iMaxStamina = JobInitialPoints[GetJob()].max_stamina + GetPoint(POINT_HT) * JobInitialPoints[GetJob()].stamina_per_con;
  1886. {
  1887. CSkillProto* pkSk = CSkillManager::instance().Get(SKILL_ADD_HP);
  1888. if (NULL != pkSk)
  1889. {
  1890. pkSk->SetPointVar("k", 1.0f * GetSkillPower(SKILL_ADD_HP) / 100.0f);
  1891. iMaxHP += static_cast<int>(pkSk->kPointPoly.Eval());
  1892. }
  1893. }
  1894. // 기본 값들
  1895. SetPoint(POINT_MOV_SPEED, 100);
  1896. SetPoint(POINT_ATT_SPEED, 100);
  1897. PointChange(POINT_ATT_SPEED, GetPoint(POINT_PARTY_HASTE_BONUS));
  1898. SetPoint(POINT_CASTING_SPEED, 100);
  1899. }
  1900. else
  1901. {
  1902. iMaxHP = m_pkMobData->m_table.dwMaxHP;
  1903. iMaxSP = 0;
  1904. iMaxStamina = 0;
  1905. SetPoint(POINT_ATT_SPEED, m_pkMobData->m_table.sAttackSpeed);
  1906. SetPoint(POINT_MOV_SPEED, m_pkMobData->m_table.sMovingSpeed);
  1907. SetPoint(POINT_CASTING_SPEED, m_pkMobData->m_table.sAttackSpeed);
  1908. }
  1909. if (IsPC())
  1910. {
  1911. // 말 타고 있을 때는 기본 스탯이 말의 기준 스탯보다 낮으면 높게 만든다.
  1912. // 따라서 말의 기준 스탯이 무사 기준이므로, 수라/무당은 전체 스탯 합이
  1913. // 대채적으로 더 올라가게 될 것이다.
  1914. if (GetMountVnum())
  1915. {
  1916. if (GetHorseST() > GetPoint(POINT_ST))
  1917. PointChange(POINT_ST, GetHorseST() - GetPoint(POINT_ST));
  1918. if (GetHorseDX() > GetPoint(POINT_DX))
  1919. PointChange(POINT_DX, GetHorseDX() - GetPoint(POINT_DX));
  1920. if (GetHorseHT() > GetPoint(POINT_HT))
  1921. PointChange(POINT_HT, GetHorseHT() - GetPoint(POINT_HT));
  1922. if (GetHorseIQ() > GetPoint(POINT_IQ))
  1923. PointChange(POINT_IQ, GetHorseIQ() - GetPoint(POINT_IQ));
  1924. }
  1925. }
  1926. ComputeBattlePoints();
  1927. // 기본 HP/SP 설정
  1928. if (iMaxHP != GetMaxHP())
  1929. {
  1930. SetRealPoint(POINT_MAX_HP, iMaxHP); // 기본HP를 RealPoint에 저장해 놓는다.
  1931. }
  1932. PointChange(POINT_MAX_HP, 0);
  1933. if (iMaxSP != GetMaxSP())
  1934. {
  1935. SetRealPoint(POINT_MAX_SP, iMaxSP); // 기본SP를 RealPoint에 저장해 놓는다.
  1936. }
  1937. PointChange(POINT_MAX_SP, 0);
  1938. SetMaxStamina(iMaxStamina);
  1939. int iCurHP = this->GetHP();
  1940. int iCurSP = this->GetSP();
  1941. m_pointsInstant.dwImmuneFlag = 0;
  1942. for (int i = 0 ; i < WEAR_MAX_NUM; i++)
  1943. {
  1944. LPITEM pItem = GetWear(i);
  1945. if (pItem)
  1946. {
  1947. pItem->ModifyPoints(true);
  1948. SET_BIT(m_pointsInstant.dwImmuneFlag, GetWear(i)->GetImmuneFlag());
  1949. }
  1950. }
  1951. // 용혼석 시스템
  1952. // ComputePoints에서는 케릭터의 모든 속성값을 초기화하고,
  1953. // 아이템, 버프 등에 관련된 모든 속성값을 재계산하기 때문에,
  1954. // 용혼석 시스템도 ActiveDeck에 있는 모든 용혼석의 속성값을 다시 적용시켜야 한다.
  1955. if (DragonSoul_IsDeckActivated())
  1956. {
  1957. for (int i = WEAR_MAX_NUM + DS_SLOT_MAX * DragonSoul_GetActiveDeck();
  1958. i < WEAR_MAX_NUM + DS_SLOT_MAX * (DragonSoul_GetActiveDeck() + 1); i++)
  1959. {
  1960. LPITEM pItem = GetWear(i);
  1961. if (pItem)
  1962. {
  1963. if (DSManager::instance().IsTimeLeftDragonSoul(pItem))
  1964. pItem->ModifyPoints(true);
  1965. }
  1966. }
  1967. }
  1968. if (GetHP() > GetMaxHP())
  1969. PointChange(POINT_HP, GetMaxHP() - GetHP());
  1970. if (GetSP() > GetMaxSP())
  1971. PointChange(POINT_SP, GetMaxSP() - GetSP());
  1972. ComputeSkillPoints();
  1973. RefreshAffect();
  1974. if (IsPC())
  1975. {
  1976. if (this->GetHP() != iCurHP)
  1977. this->PointChange(POINT_HP, iCurHP-this->GetHP());
  1978. if (this->GetSP() != iCurSP)
  1979. this->PointChange(POINT_SP, iCurSP-this->GetSP());
  1980. }
  1981. CPetSystem* pPetSystem = GetPetSystem();
  1982. if (NULL != pPetSystem)
  1983. {
  1984. pPetSystem->RefreshBuff();
  1985. }
  1986. for (TMapBuffOnAttrs::iterator it = m_map_buff_on_attrs.begin(); it != m_map_buff_on_attrs.end(); it++)
  1987. {
  1988. it->second->GiveAllAttributes();
  1989. }
  1990. UpdatePacket();
  1991. }
  1992. // m_dwPlayStartTime의 단위는 milisecond다. 데이터베이스에는 분단위로 기록하기
  1993. // 때문에 플레이시간을 계산할 때 / 60000 으로 나눠서 하는데, 그 나머지 값이 남았
  1994. // 을 때 여기에 dwTimeRemain으로 넣어서 제대로 계산되도록 해주어야 한다.
  1995. void CHARACTER::ResetPlayTime(DWORD dwTimeRemain)
  1996. {
  1997. m_dwPlayStartTime = get_dword_time() - dwTimeRemain;
  1998. }
  1999. const int aiRecoveryPercents[10] = { 1, 5, 5, 5, 5, 5, 5, 5, 5, 5 };
  2000. EVENTFUNC(recovery_event)
  2001. {
  2002. char_event_info* info = dynamic_cast<char_event_info*>( event->info );
  2003. if ( info == NULL )
  2004. {
  2005. sys_err( "recovery_event> <Factor> Null pointer" );
  2006. return 0;
  2007. }
  2008. LPCHARACTER ch = info->ch;
  2009. if (ch == NULL) { // <Factor>
  2010. return 0;
  2011. }
  2012. if (!ch->IsPC())
  2013. {
  2014. //
  2015. // 몬스터 회복
  2016. //
  2017. if (ch->IsAffectFlag(AFF_POISON))
  2018. return PASSES_PER_SEC(MAX(1, ch->GetMobTable().bRegenCycle));
  2019. if (2493 == ch->GetMobTable().dwVnum)
  2020. {
  2021. int regenPct = BlueDragon_GetRangeFactor("hp_regen", ch->GetHPPct());
  2022. regenPct += ch->GetMobTable().bRegenPercent;
  2023. for (int i=1 ; i <= 4 ; ++i)
  2024. {
  2025. if (REGEN_PECT_BONUS == BlueDragon_GetIndexFactor("DragonStone", i, "effect_type"))
  2026. {
  2027. DWORD dwDragonStoneID = BlueDragon_GetIndexFactor("DragonStone", i, "vnum");
  2028. size_t val = BlueDragon_GetIndexFactor("DragonStone", i, "val");
  2029. size_t cnt = SECTREE_MANAGER::instance().GetMonsterCountInMap( ch->GetMapIndex(), dwDragonStoneID );
  2030. regenPct += (val*cnt);
  2031. break;
  2032. }
  2033. }
  2034. ch->PointChange(POINT_HP, MAX(1, (ch->GetMaxHP() * regenPct) / 100));
  2035. }
  2036. else if (!ch->IsDoor())
  2037. {
  2038. ch->MonsterLog("HP_REGEN +%d", MAX(1, (ch->GetMaxHP() * ch->GetMobTable().bRegenPercent) / 100));
  2039. ch->PointChange(POINT_HP, MAX(1, (ch->GetMaxHP() * ch->GetMobTable().bRegenPercent) / 100));
  2040. }
  2041. if (ch->GetHP() >= ch->GetMaxHP())
  2042. {
  2043. ch->m_pkRecoveryEvent = NULL;
  2044. return 0;
  2045. }
  2046. if (2493 == ch->GetMobTable().dwVnum)
  2047. {
  2048. for (int i=1 ; i <= 4 ; ++i)
  2049. {
  2050. if (REGEN_TIME_BONUS == BlueDragon_GetIndexFactor("DragonStone", i, "effect_type"))
  2051. {
  2052. DWORD dwDragonStoneID = BlueDragon_GetIndexFactor("DragonStone", i, "vnum");
  2053. size_t val = BlueDragon_GetIndexFactor("DragonStone", i, "val");
  2054. size_t cnt = SECTREE_MANAGER::instance().GetMonsterCountInMap( ch->GetMapIndex(), dwDragonStoneID );
  2055. return PASSES_PER_SEC(MAX(1, (ch->GetMobTable().bRegenCycle - (val*cnt))));
  2056. }
  2057. }
  2058. }
  2059. return PASSES_PER_SEC(MAX(1, ch->GetMobTable().bRegenCycle));
  2060. }
  2061. else
  2062. {
  2063. //
  2064. // PC 회복
  2065. //
  2066. ch->CheckTarget();
  2067. //ch->UpdateSectree(); // 여기서 이걸 왜하지?
  2068. ch->UpdateKillerMode();
  2069. if (ch->IsAffectFlag(AFF_POISON) == true)
  2070. {
  2071. // 중독인 경우 자동회복 금지
  2072. // 파법술인 경우 자동회복 금지
  2073. return 3;
  2074. }
  2075. int iSec = (get_dword_time() - ch->GetLastMoveTime()) / 3000;
  2076. // SP 회복 루틴.
  2077. // 왜 이걸로 해서 함수로 빼놨는가 ?!
  2078. ch->DistributeSP(ch);
  2079. if (ch->GetMaxHP() <= ch->GetHP())
  2080. return PASSES_PER_SEC(3);
  2081. int iPercent = 0;
  2082. int iAmount = 0;
  2083. {
  2084. iPercent = aiRecoveryPercents[MIN(9, iSec)];
  2085. iAmount = 15 + (ch->GetMaxHP() * iPercent) / 100;
  2086. }
  2087. iAmount += (iAmount * ch->GetPoint(POINT_HP_REGEN)) / 100;
  2088. sys_log(1, "RECOVERY_EVENT: %s %d HP_REGEN %d HP +%d", ch->GetName(), iPercent, ch->GetPoint(POINT_HP_REGEN), iAmount);
  2089. ch->PointChange(POINT_HP, iAmount, false);
  2090. return PASSES_PER_SEC(3);
  2091. }
  2092. }
  2093. void CHARACTER::StartRecoveryEvent()
  2094. {
  2095. if (m_pkRecoveryEvent)
  2096. return;
  2097. if (IsDead() || IsStun())
  2098. return;
  2099. if (IsNPC() && GetHP() >= GetMaxHP()) // 몬스터는 체력이 다 차있으면 시작 안한다.
  2100. return;
  2101. char_event_info* info = AllocEventInfo<char_event_info>();
  2102. info->ch = this;
  2103. int iSec = IsPC() ? 3 : (MAX(1, GetMobTable().bRegenCycle));
  2104. m_pkRecoveryEvent = event_create(recovery_event, info, PASSES_PER_SEC(iSec));
  2105. }
  2106. void CHARACTER::Standup()
  2107. {
  2108. struct packet_position pack_position;
  2109. if (!IsPosition(POS_SITTING))
  2110. return;
  2111. SetPosition(POS_STANDING);
  2112. sys_log(1, "STANDUP: %s", GetName());
  2113. pack_position.header = HEADER_GC_CHARACTER_POSITION;
  2114. pack_position.vid = GetVID();
  2115. pack_position.position = POSITION_GENERAL;
  2116. PacketAround(&pack_position, sizeof(pack_position));
  2117. }
  2118. void CHARACTER::Sitdown(int is_ground)
  2119. {
  2120. struct packet_position pack_position;
  2121. if (IsPosition(POS_SITTING))
  2122. return;
  2123. SetPosition(POS_SITTING);
  2124. sys_log(1, "SITDOWN: %s", GetName());
  2125. pack_position.header = HEADER_GC_CHARACTER_POSITION;
  2126. pack_position.vid = GetVID();
  2127. pack_position.position = POSITION_SITTING_GROUND;
  2128. PacketAround(&pack_position, sizeof(pack_position));
  2129. }
  2130. void CHARACTER::SetRotation(float fRot)
  2131. {
  2132. m_pointsInstant.fRot = fRot;
  2133. }
  2134. // x, y 방향으로 보고 선다.
  2135. void CHARACTER::SetRotationToXY(long x, long y)
  2136. {
  2137. SetRotation(GetDegreeFromPositionXY(GetX(), GetY(), x, y));
  2138. }
  2139. bool CHARACTER::CannotMoveByAffect() const
  2140. {
  2141. return (IsAffectFlag(AFF_STUN));
  2142. }
  2143. bool CHARACTER::CanMove() const
  2144. {
  2145. if (CannotMoveByAffect())
  2146. return false;
  2147. if (GetMyShop()) // 상점 연 상태에서는 움직일 수 없음
  2148. return false;
  2149. // 0.2초 전이라면 움직일 수 없다.
  2150. /*
  2151. if (get_float_time() - m_fSyncTime < 0.2f)
  2152. return false;
  2153. */
  2154. return true;
  2155. }
  2156. // 무조건 x, y 위치로 이동 시킨다.
  2157. bool CHARACTER::Sync(long x, long y)
  2158. {
  2159. if (!GetSectree())
  2160. return false;
  2161. LPSECTREE new_tree = SECTREE_MANAGER::instance().Get(GetMapIndex(), x, y);
  2162. if (!new_tree)
  2163. {
  2164. if (GetDesc())
  2165. {
  2166. sys_err("cannot find tree at %d %d (name: %s)", x, y, GetName());
  2167. //GetDesc()->SetPhase(PHASE_CLOSE);
  2168. }
  2169. else
  2170. {
  2171. sys_err("no tree: %s %d %d %d", GetName(), x, y, GetMapIndex());
  2172. Dead();
  2173. }
  2174. return false;
  2175. }
  2176. SetRotationToXY(x, y);
  2177. SetXYZ(x, y, 0);
  2178. if (GetDungeon())
  2179. {
  2180. // 던젼용 이벤트 속성 변화
  2181. int iLastEventAttr = m_iEventAttr;
  2182. m_iEventAttr = new_tree->GetEventAttribute(x, y);
  2183. if (m_iEventAttr != iLastEventAttr)
  2184. {
  2185. if (GetParty())
  2186. {
  2187. quest::CQuestManager::instance().AttrOut(GetParty()->GetLeaderPID(), this, iLastEventAttr);
  2188. quest::CQuestManager::instance().AttrIn(GetParty()->GetLeaderPID(), this, m_iEventAttr);
  2189. }
  2190. else
  2191. {
  2192. quest::CQuestManager::instance().AttrOut(GetPlayerID(), this, iLastEventAttr);
  2193. quest::CQuestManager::instance().AttrIn(GetPlayerID(), this, m_iEventAttr);
  2194. }
  2195. }
  2196. }
  2197. if (GetSectree() != new_tree)
  2198. {
  2199. if (!IsNPC())
  2200. {
  2201. SECTREEID id = new_tree->GetID();
  2202. SECTREEID old_id = GetSectree()->GetID();
  2203. sys_log(0, "SECTREE DIFFER: %s %dx%d was %dx%d",
  2204. GetName(),
  2205. id.coord.x,
  2206. id.coord.y,
  2207. old_id.coord.x,
  2208. old_id.coord.y);
  2209. }
  2210. new_tree->InsertEntity(this);
  2211. }
  2212. return true;
  2213. }
  2214. void CHARACTER::Stop()
  2215. {
  2216. if (!IsState(m_stateIdle))
  2217. MonsterLog("[IDLE] 정지");
  2218. GotoState(m_stateIdle);
  2219. m_posDest.x = m_posStart.x = GetX();
  2220. m_posDest.y = m_posStart.y = GetY();
  2221. }
  2222. bool CHARACTER::Goto(long x, long y)
  2223. {
  2224. // TODO 거리체크 필요
  2225. // 같은 위치면 이동할 필요 없음 (자동 성공)
  2226. if (GetX() == x && GetY() == y)
  2227. return false;
  2228. if (m_posDest.x == x && m_posDest.y == y)
  2229. {
  2230. if (!IsState(m_stateMove))
  2231. {
  2232. m_dwStateDuration = 4;
  2233. GotoState(m_stateMove);
  2234. }
  2235. return false;
  2236. }
  2237. m_posDest.x = x;
  2238. m_posDest.y = y;
  2239. CalculateMoveDuration();
  2240. m_dwStateDuration = 4;
  2241. if (!IsState(m_stateMove))
  2242. {
  2243. MonsterLog("[MOVE] %s", GetVictim() ? "대상추적" : "그냥이동");
  2244. if (GetVictim())
  2245. {
  2246. //MonsterChat(MONSTER_CHAT_CHASE);
  2247. MonsterChat(MONSTER_CHAT_ATTACK);
  2248. }
  2249. }
  2250. GotoState(m_stateMove);
  2251. return true;
  2252. }
  2253. DWORD CHARACTER::GetMotionMode() const
  2254. {
  2255. DWORD dwMode = MOTION_MODE_GENERAL;
  2256. if (IsPolymorphed())
  2257. return dwMode;
  2258. LPITEM pkItem;
  2259. if ((pkItem = GetWear(WEAR_WEAPON)))
  2260. {
  2261. switch (pkItem->GetProto()->bSubType)
  2262. {
  2263. case WEAPON_SWORD:
  2264. dwMode = MOTION_MODE_ONEHAND_SWORD;
  2265. break;
  2266. case WEAPON_TWO_HANDED:
  2267. dwMode = MOTION_MODE_TWOHAND_SWORD;
  2268. break;
  2269. case WEAPON_DAGGER:
  2270. dwMode = MOTION_MODE_DUALHAND_SWORD;
  2271. break;
  2272. case WEAPON_BOW:
  2273. dwMode = MOTION_MODE_BOW;
  2274. break;
  2275. case WEAPON_BELL:
  2276. dwMode = MOTION_MODE_BELL;
  2277. break;
  2278. case WEAPON_FAN:
  2279. dwMode = MOTION_MODE_FAN;
  2280. break;
  2281. }
  2282. }
  2283. return dwMode;
  2284. }
  2285. float CHARACTER::GetMoveMotionSpeed() const
  2286. {
  2287. DWORD dwMode = GetMotionMode();
  2288. const CMotion * pkMotion = NULL;
  2289. if (!GetMountVnum())
  2290. pkMotion = CMotionManager::instance().GetMotion(GetRaceNum(), MAKE_MOTION_KEY(dwMode, (IsWalking() && IsPC()) ? MOTION_WALK : MOTION_RUN));
  2291. else
  2292. {
  2293. pkMotion = CMotionManager::instance().GetMotion(GetMountVnum(), MAKE_MOTION_KEY(MOTION_MODE_GENERAL, (IsWalking() && IsPC()) ? MOTION_WALK : MOTION_RUN));
  2294. if (!pkMotion)
  2295. pkMotion = CMotionManager::instance().GetMotion(GetRaceNum(), MAKE_MOTION_KEY(MOTION_MODE_HORSE, (IsWalking() && IsPC()) ? MOTION_WALK : MOTION_RUN));
  2296. }
  2297. if (pkMotion)
  2298. return -pkMotion->GetAccumVector().y / pkMotion->GetDuration();
  2299. else
  2300. {
  2301. sys_err("cannot find motion (name %s race %d mode %d)", GetName(), GetRaceNum(), dwMode);
  2302. return 300.0f;
  2303. }
  2304. }
  2305. float CHARACTER::GetMoveSpeed() const
  2306. {
  2307. return GetMoveMotionSpeed() * 10000 / CalculateDuration(GetLimitPoint(POINT_MOV_SPEED), 10000);
  2308. }
  2309. void CHARACTER::CalculateMoveDuration()
  2310. {
  2311. m_posStart.x = GetX();
  2312. m_posStart.y = GetY();
  2313. float fDist = DISTANCE_SQRT(m_posStart.x - m_posDest.x, m_posStart.y - m_posDest.y);
  2314. float motionSpeed = GetMoveMotionSpeed();
  2315. m_dwMoveDuration = CalculateDuration(GetLimitPoint(POINT_MOV_SPEED),
  2316. (int) ((fDist / motionSpeed) * 1000.0f));
  2317. if (IsNPC())
  2318. sys_log(1, "%s: GOTO: distance %f, spd %u, duration %u, motion speed %f pos %d %d -> %d %d",
  2319. GetName(), fDist, GetLimitPoint(POINT_MOV_SPEED), m_dwMoveDuration, motionSpeed,
  2320. m_posStart.x, m_posStart.y, m_posDest.x, m_posDest.y);
  2321. m_dwMoveStartTime = get_dword_time();
  2322. }
  2323. // x y 위치로 이동 한다. (이동할 수 있는 가 없는 가를 확인 하고 Sync 메소드로 실제 이동 한다)
  2324. // 서버는 char의 x, y 값을 바로 바꾸지만,
  2325. // 클라에서는 이전 위치에서 바꾼 x, y까지 interpolation한다.
  2326. // 걷거나 뛰는 것은 char의 m_bNowWalking에 달려있다.
  2327. // Warp를 의도한 것이라면 Show를 사용할 것.
  2328. bool CHARACTER::Move(long x, long y)
  2329. {
  2330. // 같은 위치면 이동할 필요 없음 (자동 성공)
  2331. if (GetX() == x && GetY() == y)
  2332. return true;
  2333. if (test_server)
  2334. if (m_bDetailLog)
  2335. sys_log(0, "%s position %u %u", GetName(), x, y);
  2336. OnMove();
  2337. return Sync(x, y);
  2338. }
  2339. void CHARACTER::SendMovePacket(BYTE bFunc, BYTE bArg, DWORD x, DWORD y, DWORD dwDuration, DWORD dwTime, int iRot)
  2340. {
  2341. TPacketGCMove pack;
  2342. if (bFunc == FUNC_WAIT)
  2343. {
  2344. x = m_posDest.x;
  2345. y = m_posDest.y;
  2346. dwDuration = m_dwMoveDuration;
  2347. }
  2348. EncodeMovePacket(pack, GetVID(), bFunc, bArg, x, y, dwDuration, dwTime, iRot == -1 ? (int) GetRotation() / 5 : iRot);
  2349. PacketView(&pack, sizeof(TPacketGCMove), this);
  2350. }
  2351. int CHARACTER::GetRealPoint(BYTE type) const
  2352. {
  2353. return m_points.points[type];
  2354. }
  2355. void CHARACTER::SetRealPoint(BYTE type, int val)
  2356. {
  2357. m_points.points[type] = val;
  2358. }
  2359. int CHARACTER::GetPolymorphPoint(BYTE type) const
  2360. {
  2361. if (IsPolymorphed() && !IsPolyMaintainStat())
  2362. {
  2363. DWORD dwMobVnum = GetPolymorphVnum();
  2364. const CMob * pMob = CMobManager::instance().Get(dwMobVnum);
  2365. int iPower = GetPolymorphPower();
  2366. if (pMob)
  2367. {
  2368. switch (type)
  2369. {
  2370. case POINT_ST:
  2371. if (GetJob() == JOB_SHAMAN || GetJob() == JOB_SURA && GetSkillGroup() == 2)
  2372. return pMob->m_table.bStr * iPower / 100 + GetPoint(POINT_IQ);
  2373. return pMob->m_table.bStr * iPower / 100 + GetPoint(POINT_ST);
  2374. case POINT_HT:
  2375. return pMob->m_table.bCon * iPower / 100 + GetPoint(POINT_HT);
  2376. case POINT_IQ:
  2377. return pMob->m_table.bInt * iPower / 100 + GetPoint(POINT_IQ);
  2378. case POINT_DX:
  2379. return pMob->m_table.bDex * iPower / 100 + GetPoint(POINT_DX);
  2380. }
  2381. }
  2382. }
  2383. return GetPoint(type);
  2384. }
  2385. int CHARACTER::GetPoint(BYTE type) const
  2386. {
  2387. if (type >= POINT_MAX_NUM)
  2388. {
  2389. sys_err("Point type overflow (type %u)", type);
  2390. return 0;
  2391. }
  2392. int val = m_pointsInstant.points[type];
  2393. int max_val = INT_MAX;
  2394. switch (type)
  2395. {
  2396. case POINT_STEAL_HP:
  2397. case POINT_STEAL_SP:
  2398. max_val = 50;
  2399. break;
  2400. }
  2401. if (val > max_val)
  2402. sys_err("POINT_ERROR: %s type %d val %d (max: %d)", GetName(), val, max_val);
  2403. return (val);
  2404. }
  2405. int CHARACTER::GetLimitPoint(BYTE type) const
  2406. {
  2407. if (type >= POINT_MAX_NUM)
  2408. {
  2409. sys_err("Point type overflow (type %u)", type);
  2410. return 0;
  2411. }
  2412. int val = m_pointsInstant.points[type];
  2413. int max_val = INT_MAX;
  2414. int limit = INT_MAX;
  2415. int min_limit = -INT_MAX;
  2416. switch (type)
  2417. {
  2418. case POINT_ATT_SPEED:
  2419. min_limit = 0;
  2420. if (IsPC())
  2421. limit = 170;
  2422. else
  2423. limit = 250;
  2424. break;
  2425. case POINT_MOV_SPEED:
  2426. min_limit = 0;
  2427. if (IsPC())
  2428. limit = 100;
  2429. else
  2430. limit = 300;
  2431. break;
  2432. case POINT_STEAL_HP:
  2433. case POINT_STEAL_SP:
  2434. limit = 50;
  2435. max_val = 50;
  2436. break;
  2437. case POINT_MALL_ATTBONUS:
  2438. case POINT_MALL_DEFBONUS:
  2439. limit = 20;
  2440. max_val = 50;
  2441. break;
  2442. }
  2443. if (val > max_val)
  2444. sys_err("POINT_ERROR: %s type %d val %d (max: %d)", GetName(), val, max_val);
  2445. if (val > limit)
  2446. val = limit;
  2447. if (val < min_limit)
  2448. val = min_limit;
  2449. return (val);
  2450. }
  2451. void CHARACTER::SetPoint(BYTE type, int val)
  2452. {
  2453. if (type >= POINT_MAX_NUM)
  2454. {
  2455. sys_err("Point type overflow (type %u)", type);
  2456. return;
  2457. }
  2458. m_pointsInstant.points[type] = val;
  2459. // 아직 이동이 다 안끝났다면 이동 시간 계산을 다시 해야 한다.
  2460. if (type == POINT_MOV_SPEED && get_dword_time() < m_dwMoveStartTime + m_dwMoveDuration)
  2461. {
  2462. CalculateMoveDuration();
  2463. }
  2464. }
  2465. INT CHARACTER::GetAllowedGold() const
  2466. {
  2467. if (GetLevel() <= 10)
  2468. return 100000;
  2469. else if (GetLevel() <= 20)
  2470. return 500000;
  2471. else
  2472. return 50000000;
  2473. }
  2474. void CHARACTER::CheckMaximumPoints()
  2475. {
  2476. if (GetMaxHP() < GetHP())
  2477. PointChange(POINT_HP, GetMaxHP() - GetHP());
  2478. if (GetMaxSP() < GetSP())
  2479. PointChange(POINT_SP, GetMaxSP() - GetSP());
  2480. }
  2481. void CHARACTER::PointChange(BYTE type, int amount, bool bAmount, bool bBroadcast)
  2482. {
  2483. int val = 0;
  2484. //sys_log(0, "PointChange %d %d | %d -> %d cHP %d mHP %d", type, amount, GetPoint(type), GetPoint(type)+amount, GetHP(), GetMaxHP());
  2485. switch (type)
  2486. {
  2487. case POINT_NONE:
  2488. return;
  2489. case POINT_LEVEL:
  2490. if ((GetLevel() + amount) > gPlayerMaxLevel)
  2491. return;
  2492. SetLevel(GetLevel() + amount);
  2493. val = GetLevel();
  2494. sys_log(0, "LEVELUP: %s %d NEXT EXP %d", GetName(), GetLevel(), GetNextExp());
  2495. PointChange(POINT_NEXT_EXP, GetNextExp(), false);
  2496. #ifdef ENABLE_BIOLOG_SYSTEM
  2497. if (amount)
  2498. {
  2499. quest::CQuestManager::instance().LevelUp(GetPlayerID());
  2500. int biodurum = GetQuestFlag("bio.durum");
  2501. if (biodurum == 0 && GetLevel() >= 30)
  2502. {
  2503. SetQuestFlag("bio.durum",1);
  2504. SetQuestFlag("bio.verilen",0);
  2505. SetQuestFlag("bio.ruhtasi",0);
  2506. SetQuestFlag("bio.kalan",get_global_time());
  2507. int bioverilen = GetQuestFlag("bio.verilen");
  2508. int biokalan = GetQuestFlag("bio.kalan");
  2509. biodurum = GetQuestFlag("bio.durum");
  2510. ChatPacket(CHAT_TYPE_COMMAND, "biyolog %d %d %d %d ", BiyologSistemi[biodurum][0], bioverilen, BiyologSistemi[biodurum][1], biokalan);
  2511. }
  2512. else if (biodurum == 31 && GetLevel() >= 40)
  2513. {
  2514. SetQuestFlag("bio.durum",2);
  2515. SetQuestFlag("bio.verilen",0);
  2516. SetQuestFlag("bio.ruhtasi",0);
  2517. SetQuestFlag("bio.kalan",get_global_time());
  2518. int bioverilen = GetQuestFlag("bio.verilen");
  2519. int biokalan = GetQuestFlag("bio.kalan");
  2520. biodurum = GetQuestFlag("bio.durum");
  2521. ChatPacket(CHAT_TYPE_COMMAND, "biyolog %d %d %d %d ", BiyologSistemi[biodurum][0], bioverilen, BiyologSistemi[biodurum][1], biokalan);
  2522. }
  2523. else if (biodurum == 41 && GetLevel() >= 50)
  2524. {
  2525. SetQuestFlag("bio.durum",3);
  2526. SetQuestFlag("bio.verilen",0);
  2527. SetQuestFlag("bio.ruhtasi",0);
  2528. SetQuestFlag("bio.kalan",get_global_time());
  2529. int bioverilen = GetQuestFlag("bio.verilen");
  2530. int biokalan = GetQuestFlag("bio.kalan");
  2531. biodurum = GetQuestFlag("bio.durum");
  2532. ChatPacket(CHAT_TYPE_COMMAND, "biyolog %d %d %d %d ", BiyologSistemi[biodurum][0], bioverilen, BiyologSistemi[biodurum][1], biokalan);
  2533. }
  2534. else if (biodurum == 51 && GetLevel() >= 60)
  2535. {
  2536. SetQuestFlag("bio.durum",4);
  2537. SetQuestFlag("bio.verilen",0);
  2538. SetQuestFlag("bio.ruhtasi",0);
  2539. SetQuestFlag("bio.kalan",get_global_time());
  2540. int bioverilen = GetQuestFlag("bio.verilen");
  2541. int biokalan = GetQuestFlag("bio.kalan");
  2542. biodurum = GetQuestFlag("bio.durum");
  2543. ChatPacket(CHAT_TYPE_COMMAND, "biyolog %d %d %d %d ", BiyologSistemi[biodurum][0], bioverilen, BiyologSistemi[biodurum][1], biokalan);
  2544. }
  2545. else if (biodurum == 61 && GetLevel() >= 70)
  2546. {
  2547. SetQuestFlag("bio.durum",5);
  2548. SetQuestFlag("bio.verilen",0);
  2549. SetQuestFlag("bio.ruhtasi",0);
  2550. SetQuestFlag("bio.kalan",get_global_time());
  2551. int bioverilen = GetQuestFlag("bio.verilen");
  2552. int biokalan = GetQuestFlag("bio.kalan");
  2553. biodurum = GetQuestFlag("bio.durum");
  2554. ChatPacket(CHAT_TYPE_COMMAND, "biyolog %d %d %d %d ", BiyologSistemi[biodurum][0], bioverilen, BiyologSistemi[biodurum][1], biokalan);
  2555. }
  2556. else if (biodurum == 71 && GetLevel() >= 80)
  2557. {
  2558. SetQuestFlag("bio.durum",6);
  2559. SetQuestFlag("bio.verilen",0);
  2560. SetQuestFlag("bio.ruhtasi",0);
  2561. SetQuestFlag("bio.kalan",get_global_time());
  2562. int bioverilen = GetQuestFlag("bio.verilen");
  2563. int biokalan = GetQuestFlag("bio.kalan");
  2564. biodurum = GetQuestFlag("bio.durum");
  2565. ChatPacket(CHAT_TYPE_COMMAND, "biyolog %d %d %d %d ", BiyologSistemi[biodurum][0], bioverilen, BiyologSistemi[biodurum][1], biokalan);
  2566. }
  2567. else if (biodurum == 81 && GetLevel() >= 85)
  2568. {
  2569. SetQuestFlag("bio.durum",7);
  2570. SetQuestFlag("bio.verilen",0);
  2571. SetQuestFlag("bio.ruhtasi",0);
  2572. SetQuestFlag("bio.kalan",get_global_time());
  2573. int bioverilen = GetQuestFlag("bio.verilen");
  2574. int biokalan = GetQuestFlag("bio.kalan");
  2575. biodurum = GetQuestFlag("bio.durum");
  2576. ChatPacket(CHAT_TYPE_COMMAND, "biyolog %d %d %d %d ", BiyologSistemi[biodurum][0], bioverilen, BiyologSistemi[biodurum][1], biokalan);
  2577. }
  2578. else if (biodurum == 86 && GetLevel() >= 90)
  2579. {
  2580. SetQuestFlag("bio.durum",8);
  2581. SetQuestFlag("bio.verilen",0);
  2582. SetQuestFlag("bio.ruhtasi",0);
  2583. SetQuestFlag("bio.kalan",get_global_time());
  2584. int bioverilen = GetQuestFlag("bio.verilen");
  2585. int biokalan = GetQuestFlag("bio.kalan");
  2586. biodurum = GetQuestFlag("bio.durum");
  2587. ChatPacket(CHAT_TYPE_COMMAND, "biyolog %d %d %d %d ", BiyologSistemi[biodurum][0], bioverilen, BiyologSistemi[biodurum][1], biokalan);
  2588. }
  2589. else if (biodurum == 91 && GetLevel() >= 92)
  2590. {
  2591. SetQuestFlag("bio.durum",9);
  2592. SetQuestFlag("bio.verilen",0);
  2593. SetQuestFlag("bio.ruhtasi",0);
  2594. SetQuestFlag("bio.kalan",get_global_time());
  2595. int bioverilen = GetQuestFlag("bio.verilen");
  2596. int biokalan = GetQuestFlag("bio.kalan");
  2597. biodurum = GetQuestFlag("bio.durum");
  2598. ChatPacket(CHAT_TYPE_COMMAND, "biyolog %d %d %d %d ", BiyologSistemi[biodurum][0], bioverilen, BiyologSistemi[biodurum][1], biokalan);
  2599. }
  2600. else if (biodurum == 93 && GetLevel() >= 94)
  2601. {
  2602. SetQuestFlag("bio.durum",10);
  2603. SetQuestFlag("bio.verilen",0);
  2604. SetQuestFlag("bio.ruhtasi",0);
  2605. SetQuestFlag("bio.kalan",get_global_time());
  2606. int bioverilen = GetQuestFlag("bio.verilen");
  2607. int biokalan = GetQuestFlag("bio.kalan");
  2608. biodurum = GetQuestFlag("bio.durum");
  2609. ChatPacket(CHAT_TYPE_COMMAND, "biyolog %d %d %d %d ", BiyologSistemi[biodurum][0], bioverilen, BiyologSistemi[biodurum][1], biokalan);
  2610. }
  2611. LogManager::instance().LevelLog(this, val, GetRealPoint(POINT_PLAYTIME) + (get_dword_time() - m_dwPlayStartTime) / 60000);
  2612. if (GetGuild())
  2613. {
  2614. GetGuild()->LevelChange(GetPlayerID(), GetLevel());
  2615. }
  2616. if (GetParty())
  2617. {
  2618. GetParty()->RequestSetMemberLevel(GetPlayerID(), GetLevel());
  2619. }
  2620. }
  2621. break;
  2622. #else
  2623. if (amount)
  2624. {
  2625. quest::CQuestManager::instance().LevelUp(GetPlayerID());
  2626. LogManager::instance().LevelLog(this, val, GetRealPoint(POINT_PLAYTIME) + (get_dword_time() - m_dwPlayStartTime) / 60000);
  2627. if (GetGuild())
  2628. {
  2629. GetGuild()->LevelChange(GetPlayerID(), GetLevel());
  2630. }
  2631. if (GetParty())
  2632. {
  2633. GetParty()->RequestSetMemberLevel(GetPlayerID(), GetLevel());
  2634. }
  2635. }
  2636. break;
  2637. #endif
  2638. case POINT_NEXT_EXP:
  2639. val = GetNextExp();
  2640. bAmount = false; // 무조건 bAmount는 false 여야 한다.
  2641. break;
  2642. case POINT_EXP:
  2643. {
  2644. DWORD exp = GetExp();
  2645. DWORD next_exp = GetNextExp();
  2646. // 청소년보호
  2647. if (LC_IsNewCIBN())
  2648. {
  2649. if (IsOverTime(OT_NONE))
  2650. {
  2651. dev_log(LOG_DEB0, "<EXP_LOG> %s = NONE", GetName());
  2652. }
  2653. else if (IsOverTime(OT_3HOUR))
  2654. {
  2655. amount = (amount / 2);
  2656. dev_log(LOG_DEB0, "<EXP_LOG> %s = 3HOUR", GetName());
  2657. }
  2658. else if (IsOverTime(OT_5HOUR))
  2659. {
  2660. amount = 0;
  2661. dev_log(LOG_DEB0, "<EXP_LOG> %s = 5HOUR", GetName());
  2662. }
  2663. }
  2664. // exp가 0 이하로 가지 않도록 한다
  2665. if (amount < 0 && (signed)exp < -amount)
  2666. {
  2667. sys_log(1, "%s AMOUNT < 0 %d, CUR EXP: %d", GetName(), -amount, exp);
  2668. amount = -exp;
  2669. SetExp(exp + amount);
  2670. val = GetExp();
  2671. }
  2672. else
  2673. {
  2674. if (gPlayerMaxLevel <= GetLevel())
  2675. return;
  2676. if (test_server)
  2677. ChatPacket(CHAT_TYPE_INFO, "You have gained %d exp.", amount);
  2678. DWORD iExpBalance = 0;
  2679. // 레벨 업!
  2680. if (exp + amount >= next_exp)
  2681. {
  2682. iExpBalance = (exp + amount) - next_exp;
  2683. amount = next_exp - exp;
  2684. SetExp(0);
  2685. exp = next_exp;
  2686. }
  2687. else
  2688. {
  2689. SetExp(exp + amount);
  2690. exp = GetExp();
  2691. }
  2692. DWORD q = DWORD(next_exp / 4.0f);
  2693. int iLevStep = GetRealPoint(POINT_LEVEL_STEP);
  2694. // iLevStep이 4 이상이면 레벨이 올랐어야 하므로 여기에 올 수 없는 값이다.
  2695. if (iLevStep >= 4)
  2696. {
  2697. sys_err("%s LEVEL_STEP bigger than 4! (%d)", GetName(), iLevStep);
  2698. iLevStep = 4;
  2699. }
  2700. if (exp >= next_exp && iLevStep < 4)
  2701. {
  2702. for (int i = 0; i < 4 - iLevStep; ++i)
  2703. PointChange(POINT_LEVEL_STEP, 1, false, true);
  2704. }
  2705. else if (exp >= q * 3 && iLevStep < 3)
  2706. {
  2707. for (int i = 0; i < 3 - iLevStep; ++i)
  2708. PointChange(POINT_LEVEL_STEP, 1, false, true);
  2709. }
  2710. else if (exp >= q * 2 && iLevStep < 2)
  2711. {
  2712. for (int i = 0; i < 2 - iLevStep; ++i)
  2713. PointChange(POINT_LEVEL_STEP, 1, false, true);
  2714. }
  2715. else if (exp >= q && iLevStep < 1)
  2716. PointChange(POINT_LEVEL_STEP, 1);
  2717. if (iExpBalance)
  2718. {
  2719. PointChange(POINT_EXP, iExpBalance);
  2720. }
  2721. val = GetExp();
  2722. }
  2723. }
  2724. break;
  2725. case POINT_LEVEL_STEP:
  2726. if (amount > 0)
  2727. {
  2728. val = GetPoint(POINT_LEVEL_STEP) + amount;
  2729. switch (val)
  2730. {
  2731. case 1:
  2732. case 2:
  2733. case 3:
  2734. //if (GetLevel() < 100) PointChange(POINT_STAT, 1);
  2735. if (GetLevel() < 91) PointChange(POINT_STAT, 1);
  2736. break;
  2737. case 4:
  2738. {
  2739. int iHP = number(JobInitialPoints[GetJob()].hp_per_lv_begin, JobInitialPoints[GetJob()].hp_per_lv_end);
  2740. int iSP = number(JobInitialPoints[GetJob()].sp_per_lv_begin, JobInitialPoints[GetJob()].sp_per_lv_end);
  2741. m_points.iRandomHP += iHP;
  2742. m_points.iRandomSP += iSP;
  2743. if (GetSkillGroup())
  2744. {
  2745. if (GetLevel() >= 5)
  2746. PointChange(POINT_SKILL, 1);
  2747. if (GetLevel() >= 9)
  2748. PointChange(POINT_SUB_SKILL, 1);
  2749. }
  2750. PointChange(POINT_MAX_HP, iHP);
  2751. PointChange(POINT_MAX_SP, iSP);
  2752. PointChange(POINT_LEVEL, 1, false, true);
  2753. val = 0;
  2754. }
  2755. break;
  2756. }
  2757. /* if (GetLevel() <= 10)
  2758. AutoGiveItem(27001, 2);
  2759. else if (GetLevel() <= 30)
  2760. AutoGiveItem(27002, 2);
  2761. else
  2762. {
  2763. AutoGiveItem(27002, 2);
  2764. AutoGiveItem(27003, 2);
  2765. }*/
  2766. PointChange(POINT_HP, GetMaxHP() - GetHP());
  2767. PointChange(POINT_SP, GetMaxSP() - GetSP());
  2768. PointChange(POINT_STAMINA, GetMaxStamina() - GetStamina());
  2769. SetPoint(POINT_LEVEL_STEP, val);
  2770. SetRealPoint(POINT_LEVEL_STEP, val);
  2771. Save();
  2772. }
  2773. else
  2774. val = GetPoint(POINT_LEVEL_STEP);
  2775. break;
  2776. case POINT_HP:
  2777. {
  2778. if (IsDead() || IsStun())
  2779. return;
  2780. int prev_hp = GetHP();
  2781. amount = MIN(GetMaxHP() - GetHP(), amount);
  2782. SetHP(GetHP() + amount);
  2783. val = GetHP();
  2784. BroadcastTargetPacket();
  2785. if (GetParty() && IsPC() && val != prev_hp)
  2786. GetParty()->SendPartyInfoOneToAll(this);
  2787. }
  2788. break;
  2789. case POINT_SP:
  2790. {
  2791. if (IsDead() || IsStun())
  2792. return;
  2793. amount = MIN(GetMaxSP() - GetSP(), amount);
  2794. SetSP(GetSP() + amount);
  2795. val = GetSP();
  2796. }
  2797. break;
  2798. case POINT_STAMINA:
  2799. {
  2800. if (IsDead() || IsStun())
  2801. return;
  2802. int prev_val = GetStamina();
  2803. amount = MIN(GetMaxStamina() - GetStamina(), amount);
  2804. SetStamina(GetStamina() + amount);
  2805. val = GetStamina();
  2806. if (val == 0)
  2807. {
  2808. // Stamina가 없으니 걷자!
  2809. SetNowWalking(true);
  2810. }
  2811. else if (prev_val == 0)
  2812. {
  2813. // 없던 스테미나가 생겼으니 이전 모드 복귀
  2814. ResetWalking();
  2815. }
  2816. if (amount < 0 && val != 0) // 감소는 보내지않는다.
  2817. return;
  2818. }
  2819. break;
  2820. case POINT_MAX_HP:
  2821. {
  2822. SetPoint(type, GetPoint(type) + amount);
  2823. //SetMaxHP(GetMaxHP() + amount);
  2824. // 최대 생명력 = (기본 최대 생명력 + 추가) * 최대생명력%
  2825. int hp = GetRealPoint(POINT_MAX_HP);
  2826. int add_hp = MIN(3500, hp * GetPoint(POINT_MAX_HP_PCT) / 100);
  2827. add_hp += GetPoint(POINT_MAX_HP);
  2828. add_hp += GetPoint(POINT_PARTY_TANKER_BONUS);
  2829. SetMaxHP(hp + add_hp);
  2830. val = GetMaxHP();
  2831. }
  2832. break;
  2833. case POINT_MAX_SP:
  2834. {
  2835. SetPoint(type, GetPoint(type) + amount);
  2836. //SetMaxSP(GetMaxSP() + amount);
  2837. // 최대 정신력 = (기본 최대 정신력 + 추가) * 최대정신력%
  2838. int sp = GetRealPoint(POINT_MAX_SP);
  2839. int add_sp = MIN(800, sp * GetPoint(POINT_MAX_SP_PCT) / 100);
  2840. add_sp += GetPoint(POINT_MAX_SP);
  2841. add_sp += GetPoint(POINT_PARTY_SKILL_MASTER_BONUS);
  2842. SetMaxSP(sp + add_sp);
  2843. val = GetMaxSP();
  2844. }
  2845. break;
  2846. case POINT_MAX_HP_PCT:
  2847. SetPoint(type, GetPoint(type) + amount);
  2848. val = GetPoint(type);
  2849. PointChange(POINT_MAX_HP, 0);
  2850. break;
  2851. case POINT_MAX_SP_PCT:
  2852. SetPoint(type, GetPoint(type) + amount);
  2853. val = GetPoint(type);
  2854. PointChange(POINT_MAX_SP, 0);
  2855. break;
  2856. case POINT_MAX_STAMINA:
  2857. SetMaxStamina(GetMaxStamina() + amount);
  2858. val = GetMaxStamina();
  2859. break;
  2860. case POINT_GOLD:
  2861. {
  2862. const int64_t nTotalMoney = static_cast<int64_t>(GetGold()) + static_cast<int64_t>(amount);
  2863. if (GOLD_MAX <= nTotalMoney)
  2864. {
  2865. sys_err("[OVERFLOW_GOLD] OriGold %d AddedGold %d id %u Name %s ", GetGold(), amount, GetPlayerID(), GetName());
  2866. LogManager::instance().CharLog(this, GetGold() + amount, "OVERFLOW_GOLD", "");
  2867. return;
  2868. }
  2869. // 청소년보호
  2870. if (LC_IsNewCIBN() && amount > 0)
  2871. {
  2872. if (IsOverTime(OT_NONE))
  2873. {
  2874. dev_log(LOG_DEB0, "<GOLD_LOG> %s = NONE", GetName());
  2875. }
  2876. else if (IsOverTime(OT_3HOUR))
  2877. {
  2878. amount = (amount / 2);
  2879. dev_log(LOG_DEB0, "<GOLD_LOG> %s = 3HOUR", GetName());
  2880. }
  2881. else if (IsOverTime(OT_5HOUR))
  2882. {
  2883. amount = 0;
  2884. dev_log(LOG_DEB0, "<GOLD_LOG> %s = 5HOUR", GetName());
  2885. }
  2886. }
  2887. SetGold(GetGold() + amount);
  2888. val = GetGold();
  2889. }
  2890. break;
  2891. #ifdef ENABLE_CHEQUE_SYSTEM
  2892. case POINT_CHEQUE:
  2893. {
  2894. const int16_t nTotalCheque = static_cast<int16_t>(GetCheque()) + static_cast<int16_t>(amount);
  2895. if (CHEQUE_MAX <= nTotalCheque)
  2896. {
  2897. sys_err("[OVERFLOW_CHEQUE] OriCheque %d AddedCheque %d id %u Name %s ", GetCheque(), amount, GetPlayerID(), GetName());
  2898. LogManager::instance().CharLog(this, GetCheque() + amount, "OVERFLOW_CHEQUE", "");
  2899. return;
  2900. }
  2901. // 청소년보호
  2902. if (LC_IsNewCIBN() && amount > 0)
  2903. {
  2904. if (IsOverTime(OT_NONE))
  2905. {
  2906. dev_log(LOG_DEB0, "<CHEQUE_LOG> %s = NONE", GetName());
  2907. }
  2908. else if (IsOverTime(OT_3HOUR))
  2909. {
  2910. amount = (amount / 2);
  2911. dev_log(LOG_DEB0, "<CHEQUE_LOG> %s = 3HOUR", GetName());
  2912. }
  2913. else if (IsOverTime(OT_5HOUR))
  2914. {
  2915. amount = 0;
  2916. dev_log(LOG_DEB0, "<CHEQUE_LOG> %s = 5HOUR", GetName());
  2917. }
  2918. }
  2919. SetCheque(GetCheque() + amount);
  2920. val = GetCheque();
  2921. }
  2922. break;
  2923. #endif
  2924. case POINT_SKILL:
  2925. case POINT_STAT:
  2926. case POINT_SUB_SKILL:
  2927. case POINT_STAT_RESET_COUNT:
  2928. case POINT_HORSE_SKILL:
  2929. SetPoint(type, GetPoint(type) + amount);
  2930. val = GetPoint(type);
  2931. SetRealPoint(type, val);
  2932. break;
  2933. case POINT_DEF_GRADE:
  2934. SetPoint(type, GetPoint(type) + amount);
  2935. val = GetPoint(type);
  2936. PointChange(POINT_CLIENT_DEF_GRADE, amount);
  2937. break;
  2938. case POINT_CLIENT_DEF_GRADE:
  2939. SetPoint(type, GetPoint(type) + amount);
  2940. val = GetPoint(type);
  2941. break;
  2942. case POINT_ST:
  2943. case POINT_HT:
  2944. case POINT_DX:
  2945. case POINT_IQ:
  2946. case POINT_HP_REGEN:
  2947. case POINT_SP_REGEN:
  2948. case POINT_ATT_SPEED:
  2949. case POINT_ATT_GRADE:
  2950. case POINT_MOV_SPEED:
  2951. case POINT_CASTING_SPEED:
  2952. case POINT_MAGIC_ATT_GRADE:
  2953. case POINT_MAGIC_DEF_GRADE:
  2954. case POINT_BOW_DISTANCE:
  2955. case POINT_HP_RECOVERY:
  2956. case POINT_SP_RECOVERY:
  2957. case POINT_ATTBONUS_HUMAN: // 42 인간에게 강함
  2958. case POINT_ATTBONUS_ANIMAL: // 43 동물에게 데미지 % 증가
  2959. case POINT_ATTBONUS_ORC: // 44 웅귀에게 데미지 % 증가
  2960. case POINT_ATTBONUS_MILGYO: // 45 밀교에게 데미지 % 증가
  2961. case POINT_ATTBONUS_UNDEAD: // 46 시체에게 데미지 % 증가
  2962. case POINT_ATTBONUS_DEVIL: // 47 마귀(악마)에게 데미지 % 증가
  2963. case POINT_ATTBONUS_MONSTER:
  2964. case POINT_ATTBONUS_SURA:
  2965. case POINT_ATTBONUS_ASSASSIN:
  2966. case POINT_ATTBONUS_WARRIOR:
  2967. case POINT_ATTBONUS_SHAMAN:
  2968. case POINT_POISON_PCT:
  2969. case POINT_STUN_PCT:
  2970. case POINT_SLOW_PCT:
  2971. case POINT_BLOCK:
  2972. case POINT_DODGE:
  2973. case POINT_CRITICAL_PCT:
  2974. case POINT_RESIST_CRITICAL:
  2975. case POINT_PENETRATE_PCT:
  2976. case POINT_RESIST_PENETRATE:
  2977. case POINT_CURSE_PCT:
  2978. case POINT_STEAL_HP: // 48 생명력 흡수
  2979. case POINT_STEAL_SP: // 49 정신력 흡수
  2980. case POINT_MANA_BURN_PCT: // 50 마나 번
  2981. case POINT_DAMAGE_SP_RECOVER: // 51 공격당할 시 정신력 회복 확률
  2982. case POINT_RESIST_NORMAL_DAMAGE:
  2983. case POINT_RESIST_SWORD:
  2984. case POINT_RESIST_TWOHAND:
  2985. case POINT_RESIST_DAGGER:
  2986. case POINT_RESIST_BELL:
  2987. case POINT_RESIST_FAN:
  2988. case POINT_RESIST_BOW:
  2989. case POINT_RESIST_FIRE:
  2990. case POINT_RESIST_ELEC:
  2991. case POINT_RESIST_MAGIC:
  2992. case POINT_RESIST_WIND:
  2993. case POINT_RESIST_ICE:
  2994. case POINT_RESIST_EARTH:
  2995. case POINT_RESIST_DARK:
  2996. case POINT_REFLECT_MELEE: // 67 공격 반사
  2997. case POINT_REFLECT_CURSE: // 68 저주 반사
  2998. case POINT_POISON_REDUCE: // 69 독데미지 감소
  2999. case POINT_KILL_SP_RECOVER: // 70 적 소멸시 MP 회복
  3000. case POINT_KILL_HP_RECOVERY: // 75
  3001. case POINT_HIT_HP_RECOVERY:
  3002. case POINT_HIT_SP_RECOVERY:
  3003. case POINT_MANASHIELD:
  3004. case POINT_ATT_BONUS:
  3005. case POINT_DEF_BONUS:
  3006. case POINT_SKILL_DAMAGE_BONUS:
  3007. case POINT_NORMAL_HIT_DAMAGE_BONUS:
  3008. // DEPEND_BONUS_ATTRIBUTES
  3009. case POINT_SKILL_DEFEND_BONUS:
  3010. case POINT_NORMAL_HIT_DEFEND_BONUS:
  3011. SetPoint(type, GetPoint(type) + amount);
  3012. val = GetPoint(type);
  3013. break;
  3014. // END_OF_DEPEND_BONUS_ATTRIBUTES
  3015. case POINT_PARTY_ATTACKER_BONUS:
  3016. case POINT_PARTY_TANKER_BONUS:
  3017. case POINT_PARTY_BUFFER_BONUS:
  3018. case POINT_PARTY_SKILL_MASTER_BONUS:
  3019. case POINT_PARTY_HASTE_BONUS:
  3020. case POINT_PARTY_DEFENDER_BONUS:
  3021. case POINT_RESIST_WARRIOR :
  3022. case POINT_RESIST_ASSASSIN :
  3023. case POINT_RESIST_SURA :
  3024. case POINT_RESIST_SHAMAN :
  3025. SetPoint(type, GetPoint(type) + amount);
  3026. val = GetPoint(type);
  3027. break;
  3028. case POINT_MALL_ATTBONUS:
  3029. case POINT_MALL_DEFBONUS:
  3030. case POINT_MALL_EXPBONUS:
  3031. case POINT_MALL_ITEMBONUS:
  3032. case POINT_MALL_GOLDBONUS:
  3033. case POINT_MELEE_MAGIC_ATT_BONUS_PER:
  3034. if (GetPoint(type) + amount > 100)
  3035. {
  3036. sys_err("MALL_BONUS exceeded over 100!! point type: %d name: %s amount %d", type, GetName(), amount);
  3037. amount = 100 - GetPoint(type);
  3038. }
  3039. SetPoint(type, GetPoint(type) + amount);
  3040. val = GetPoint(type);
  3041. break;
  3042. // PC_BANG_ITEM_ADD
  3043. case POINT_PC_BANG_EXP_BONUS :
  3044. case POINT_PC_BANG_DROP_BONUS :
  3045. case POINT_RAMADAN_CANDY_BONUS_EXP:
  3046. SetPoint(type, amount);
  3047. val = GetPoint(type);
  3048. break;
  3049. // END_PC_BANG_ITEM_ADD
  3050. case POINT_EXP_DOUBLE_BONUS: // 71
  3051. case POINT_GOLD_DOUBLE_BONUS: // 72
  3052. case POINT_ITEM_DROP_BONUS: // 73
  3053. case POINT_POTION_BONUS: // 74
  3054. if (GetPoint(type) + amount > 100)
  3055. {
  3056. sys_err("BONUS exceeded over 100!! point type: %d name: %s amount %d", type, GetName(), amount);
  3057. amount = 100 - GetPoint(type);
  3058. }
  3059. SetPoint(type, GetPoint(type) + amount);
  3060. val = GetPoint(type);
  3061. break;
  3062. case POINT_IMMUNE_STUN: // 76
  3063. SetPoint(type, GetPoint(type) + amount);
  3064. val = GetPoint(type);
  3065. if (val)
  3066. {
  3067. SET_BIT(m_pointsInstant.dwImmuneFlag, IMMUNE_STUN);
  3068. }
  3069. else
  3070. {
  3071. REMOVE_BIT(m_pointsInstant.dwImmuneFlag, IMMUNE_STUN);
  3072. }
  3073. break;
  3074. case POINT_IMMUNE_SLOW: // 77
  3075. SetPoint(type, GetPoint(type) + amount);
  3076. val = GetPoint(type);
  3077. if (val)
  3078. {
  3079. SET_BIT(m_pointsInstant.dwImmuneFlag, IMMUNE_SLOW);
  3080. }
  3081. else
  3082. {
  3083. REMOVE_BIT(m_pointsInstant.dwImmuneFlag, IMMUNE_SLOW);
  3084. }
  3085. break;
  3086. case POINT_IMMUNE_FALL: // 78
  3087. SetPoint(type, GetPoint(type) + amount);
  3088. val = GetPoint(type);
  3089. if (val)
  3090. {
  3091. SET_BIT(m_pointsInstant.dwImmuneFlag, IMMUNE_FALL);
  3092. }
  3093. else
  3094. {
  3095. REMOVE_BIT(m_pointsInstant.dwImmuneFlag, IMMUNE_FALL);
  3096. }
  3097. break;
  3098. case POINT_ATT_GRADE_BONUS:
  3099. SetPoint(type, GetPoint(type) + amount);
  3100. PointChange(POINT_ATT_GRADE, amount);
  3101. val = GetPoint(type);
  3102. break;
  3103. case POINT_DEF_GRADE_BONUS:
  3104. SetPoint(type, GetPoint(type) + amount);
  3105. PointChange(POINT_DEF_GRADE, amount);
  3106. val = GetPoint(type);
  3107. break;
  3108. case POINT_MAGIC_ATT_GRADE_BONUS:
  3109. SetPoint(type, GetPoint(type) + amount);
  3110. PointChange(POINT_MAGIC_ATT_GRADE, amount);
  3111. val = GetPoint(type);
  3112. break;
  3113. case POINT_MAGIC_DEF_GRADE_BONUS:
  3114. SetPoint(type, GetPoint(type) + amount);
  3115. PointChange(POINT_MAGIC_DEF_GRADE, amount);
  3116. val = GetPoint(type);
  3117. break;
  3118. case POINT_VOICE:
  3119. case POINT_EMPIRE_POINT:
  3120. //sys_err("CHARACTER::PointChange: %s: point cannot be changed. use SetPoint instead (type: %d)", GetName(), type);
  3121. val = GetRealPoint(type);
  3122. break;
  3123. case POINT_POLYMORPH:
  3124. SetPoint(type, GetPoint(type) + amount);
  3125. val = GetPoint(type);
  3126. SetPolymorph(val);
  3127. break;
  3128. case POINT_MOUNT:
  3129. SetPoint(type, GetPoint(type) + amount);
  3130. val = GetPoint(type);
  3131. MountVnum(val);
  3132. break;
  3133. case POINT_ENERGY:
  3134. case POINT_COSTUME_ATTR_BONUS:
  3135. {
  3136. int old_val = GetPoint(type);
  3137. SetPoint(type, old_val + amount);
  3138. val = GetPoint(type);
  3139. BuffOnAttr_ValueChange(type, old_val, val);
  3140. }
  3141. break;
  3142. default:
  3143. sys_err("CHARACTER::PointChange: %s: unknown point change type %d", GetName(), type);
  3144. return;
  3145. }
  3146. switch (type)
  3147. {
  3148. case POINT_LEVEL:
  3149. case POINT_ST:
  3150. case POINT_DX:
  3151. case POINT_IQ:
  3152. case POINT_HT:
  3153. ComputeBattlePoints();
  3154. break;
  3155. case POINT_MAX_HP:
  3156. case POINT_MAX_SP:
  3157. case POINT_MAX_STAMINA:
  3158. break;
  3159. }
  3160. if (type == POINT_HP && amount == 0)
  3161. return;
  3162. if (GetDesc())
  3163. {
  3164. struct packet_point_change pack;
  3165. pack.header = HEADER_GC_CHARACTER_POINT_CHANGE;
  3166. pack.dwVID = m_vid;
  3167. pack.type = type;
  3168. pack.value = val;
  3169. if (bAmount)
  3170. pack.amount = amount;
  3171. else
  3172. pack.amount = 0;
  3173. if (!bBroadcast)
  3174. GetDesc()->Packet(&pack, sizeof(struct packet_point_change));
  3175. else
  3176. PacketAround(&pack, sizeof(pack));
  3177. }
  3178. }
  3179. void CHARACTER::ApplyPoint(BYTE bApplyType, int iVal)
  3180. {
  3181. switch (bApplyType)
  3182. {
  3183. case APPLY_NONE: // 0
  3184. break;;
  3185. case APPLY_CON:
  3186. PointChange(POINT_HT, iVal);
  3187. PointChange(POINT_MAX_HP, (iVal * JobInitialPoints[GetJob()].hp_per_ht));
  3188. PointChange(POINT_MAX_STAMINA, (iVal * JobInitialPoints[GetJob()].stamina_per_con));
  3189. break;
  3190. case APPLY_INT:
  3191. PointChange(POINT_IQ, iVal);
  3192. PointChange(POINT_MAX_SP, (iVal * JobInitialPoints[GetJob()].sp_per_iq));
  3193. break;
  3194. case APPLY_SKILL:
  3195. // SKILL_DAMAGE_BONUS
  3196. {
  3197. // 최상위 비트 기준으로 8비트 vnum, 9비트 add, 15비트 change
  3198. // 00000000 00000000 00000000 00000000
  3199. // ^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^
  3200. // vnum ^ add change
  3201. BYTE bSkillVnum = (BYTE) (((DWORD)iVal) >> 24);
  3202. int iAdd = iVal & 0x00800000;
  3203. int iChange = iVal & 0x007fffff;
  3204. sys_log(1, "APPLY_SKILL skill %d add? %d change %d", bSkillVnum, iAdd ? 1 : 0, iChange);
  3205. if (0 == iAdd)
  3206. iChange = -iChange;
  3207. boost::unordered_map<BYTE, int>::iterator iter = m_SkillDamageBonus.find(bSkillVnum);
  3208. if (iter == m_SkillDamageBonus.end())
  3209. m_SkillDamageBonus.insert(std::make_pair(bSkillVnum, iChange));
  3210. else
  3211. iter->second += iChange;
  3212. }
  3213. // END_OF_SKILL_DAMAGE_BONUS
  3214. break;
  3215. case APPLY_STR:
  3216. case APPLY_DEX:
  3217. case APPLY_MAX_HP:
  3218. case APPLY_MAX_SP:
  3219. case APPLY_MAX_HP_PCT:
  3220. case APPLY_MAX_SP_PCT:
  3221. case APPLY_ATT_SPEED:
  3222. case APPLY_MOV_SPEED:
  3223. case APPLY_CAST_SPEED:
  3224. case APPLY_HP_REGEN:
  3225. case APPLY_SP_REGEN:
  3226. case APPLY_POISON_PCT:
  3227. case APPLY_STUN_PCT:
  3228. case APPLY_SLOW_PCT:
  3229. case APPLY_CRITICAL_PCT:
  3230. case APPLY_PENETRATE_PCT:
  3231. case APPLY_ATTBONUS_HUMAN:
  3232. case APPLY_ATTBONUS_ANIMAL:
  3233. case APPLY_ATTBONUS_ORC:
  3234. case APPLY_ATTBONUS_MILGYO:
  3235. case APPLY_ATTBONUS_UNDEAD:
  3236. case APPLY_ATTBONUS_DEVIL:
  3237. case APPLY_ATTBONUS_WARRIOR: // 59
  3238. case APPLY_ATTBONUS_ASSASSIN: // 60
  3239. case APPLY_ATTBONUS_SURA: // 61
  3240. case APPLY_ATTBONUS_SHAMAN: // 62
  3241. case APPLY_ATTBONUS_MONSTER: // 63
  3242. case APPLY_STEAL_HP:
  3243. case APPLY_STEAL_SP:
  3244. case APPLY_MANA_BURN_PCT:
  3245. case APPLY_DAMAGE_SP_RECOVER:
  3246. case APPLY_BLOCK:
  3247. case APPLY_DODGE:
  3248. case APPLY_RESIST_SWORD:
  3249. case APPLY_RESIST_TWOHAND:
  3250. case APPLY_RESIST_DAGGER:
  3251. case APPLY_RESIST_BELL:
  3252. case APPLY_RESIST_FAN:
  3253. case APPLY_RESIST_BOW:
  3254. case APPLY_RESIST_FIRE:
  3255. case APPLY_RESIST_ELEC:
  3256. case APPLY_RESIST_MAGIC:
  3257. case APPLY_RESIST_WIND:
  3258. case APPLY_RESIST_ICE:
  3259. case APPLY_RESIST_EARTH:
  3260. case APPLY_RESIST_DARK:
  3261. case APPLY_REFLECT_MELEE:
  3262. case APPLY_REFLECT_CURSE:
  3263. case APPLY_ANTI_CRITICAL_PCT:
  3264. case APPLY_ANTI_PENETRATE_PCT:
  3265. case APPLY_POISON_REDUCE:
  3266. case APPLY_KILL_SP_RECOVER:
  3267. case APPLY_EXP_DOUBLE_BONUS:
  3268. case APPLY_GOLD_DOUBLE_BONUS:
  3269. case APPLY_ITEM_DROP_BONUS:
  3270. case APPLY_POTION_BONUS:
  3271. case APPLY_KILL_HP_RECOVER:
  3272. case APPLY_IMMUNE_STUN:
  3273. case APPLY_IMMUNE_SLOW:
  3274. case APPLY_IMMUNE_FALL:
  3275. case APPLY_BOW_DISTANCE:
  3276. case APPLY_ATT_GRADE_BONUS:
  3277. case APPLY_DEF_GRADE_BONUS:
  3278. case APPLY_MAGIC_ATT_GRADE:
  3279. case APPLY_MAGIC_DEF_GRADE:
  3280. case APPLY_CURSE_PCT:
  3281. case APPLY_MAX_STAMINA:
  3282. case APPLY_MALL_ATTBONUS:
  3283. case APPLY_MALL_DEFBONUS:
  3284. case APPLY_MALL_EXPBONUS:
  3285. case APPLY_MALL_ITEMBONUS:
  3286. case APPLY_MALL_GOLDBONUS:
  3287. case APPLY_SKILL_DAMAGE_BONUS:
  3288. case APPLY_NORMAL_HIT_DAMAGE_BONUS:
  3289. // DEPEND_BONUS_ATTRIBUTES
  3290. case APPLY_SKILL_DEFEND_BONUS:
  3291. case APPLY_NORMAL_HIT_DEFEND_BONUS:
  3292. // END_OF_DEPEND_BONUS_ATTRIBUTES
  3293. case APPLY_PC_BANG_EXP_BONUS :
  3294. case APPLY_PC_BANG_DROP_BONUS :
  3295. case APPLY_RESIST_WARRIOR :
  3296. case APPLY_RESIST_ASSASSIN :
  3297. case APPLY_RESIST_SURA :
  3298. case APPLY_RESIST_SHAMAN :
  3299. case APPLY_ENERGY: // 82 기력
  3300. case APPLY_DEF_GRADE: // 83 방어력. DEF_GRADE_BONUS는 클라에서 두배로 보여지는 의도된 버그(...)가 있다.
  3301. case APPLY_COSTUME_ATTR_BONUS: // 84 코스튬 아이템에 붙은 속성치 보너스
  3302. case APPLY_MAGIC_ATTBONUS_PER: // 85 마법 공격력 +x%
  3303. case APPLY_MELEE_MAGIC_ATTBONUS_PER: // 86 마법 + 밀리 공격력 +x%
  3304. PointChange(aApplyInfo[bApplyType].bPointType, iVal);
  3305. break;
  3306. default:
  3307. sys_err("Unknown apply type %d name %s", bApplyType, GetName());
  3308. break;
  3309. }
  3310. }
  3311. void CHARACTER::MotionPacketEncode(BYTE motion, LPCHARACTER victim, struct packet_motion * packet)
  3312. {
  3313. packet->header = HEADER_GC_MOTION;
  3314. packet->vid = m_vid;
  3315. packet->motion = motion;
  3316. if (victim)
  3317. packet->victim_vid = victim->GetVID();
  3318. else
  3319. packet->victim_vid = 0;
  3320. }
  3321. void CHARACTER::Motion(BYTE motion, LPCHARACTER victim)
  3322. {
  3323. struct packet_motion pack_motion;
  3324. MotionPacketEncode(motion, victim, &pack_motion);
  3325. PacketAround(&pack_motion, sizeof(struct packet_motion));
  3326. }
  3327. EVENTFUNC(save_event)
  3328. {
  3329. char_event_info* info = dynamic_cast<char_event_info*>( event->info );
  3330. if ( info == NULL )
  3331. {
  3332. sys_err( "save_event> <Factor> Null pointer" );
  3333. return 0;
  3334. }
  3335. LPCHARACTER ch = info->ch;
  3336. if (ch == NULL) { // <Factor>
  3337. return 0;
  3338. }
  3339. sys_log(1, "SAVE_EVENT: %s", ch->GetName());
  3340. ch->Save();
  3341. ch->FlushDelayedSaveItem();
  3342. return (save_event_second_cycle);
  3343. }
  3344. void CHARACTER::StartSaveEvent()
  3345. {
  3346. if (m_pkSaveEvent)
  3347. return;
  3348. char_event_info* info = AllocEventInfo<char_event_info>();
  3349. info->ch = this;
  3350. m_pkSaveEvent = event_create(save_event, info, save_event_second_cycle);
  3351. }
  3352. void CHARACTER::MonsterLog(const char* format, ...)
  3353. {
  3354. if (!test_server)
  3355. return;
  3356. if (IsPC())
  3357. return;
  3358. char chatbuf[CHAT_MAX_LEN + 1];
  3359. int len = snprintf(chatbuf, sizeof(chatbuf), "%u)", (DWORD)GetVID());
  3360. if (len < 0 || len >= (int) sizeof(chatbuf))
  3361. len = sizeof(chatbuf) - 1;
  3362. va_list args;
  3363. va_start(args, format);
  3364. int len2 = vsnprintf(chatbuf + len, sizeof(chatbuf) - len, format, args);
  3365. if (len2 < 0 || len2 >= (int) sizeof(chatbuf) - len)
  3366. len += (sizeof(chatbuf) - len) - 1;
  3367. else
  3368. len += len2;
  3369. // \0 문자 포함
  3370. ++len;
  3371. va_end(args);
  3372. TPacketGCChat pack_chat;
  3373. pack_chat.header = HEADER_GC_CHAT;
  3374. pack_chat.size = sizeof(TPacketGCChat) + len;
  3375. pack_chat.type = CHAT_TYPE_TALKING;
  3376. pack_chat.id = (DWORD)GetVID();
  3377. pack_chat.bEmpire = 0;
  3378. TEMP_BUFFER buf;
  3379. buf.write(&pack_chat, sizeof(TPacketGCChat));
  3380. buf.write(chatbuf, len);
  3381. CHARACTER_MANAGER::instance().PacketMonsterLog(this, buf.read_peek(), buf.size());
  3382. }
  3383. void CHARACTER::ChatPacket(BYTE type, const char * format, ...)
  3384. {
  3385. LPDESC d = GetDesc();
  3386. if (!d || !format)
  3387. return;
  3388. char chatbuf[CHAT_MAX_LEN + 1];
  3389. va_list args;
  3390. va_start(args, format);
  3391. int len = vsnprintf(chatbuf, sizeof(chatbuf), format, args);
  3392. va_end(args);
  3393. struct packet_chat pack_chat;
  3394. pack_chat.header = HEADER_GC_CHAT;
  3395. pack_chat.size = sizeof(struct packet_chat) + len;
  3396. pack_chat.type = type;
  3397. pack_chat.id = 0;
  3398. pack_chat.bEmpire = d->GetEmpire();
  3399. TEMP_BUFFER buf;
  3400. buf.write(&pack_chat, sizeof(struct packet_chat));
  3401. buf.write(chatbuf, len);
  3402. d->Packet(buf.read_peek(), buf.size());
  3403. if (type == CHAT_TYPE_COMMAND && test_server)
  3404. sys_log(0, "SEND_COMMAND %s %s", GetName(), chatbuf);
  3405. }
  3406. // MINING
  3407. void CHARACTER::mining_take()
  3408. {
  3409. m_pkMiningEvent = NULL;
  3410. }
  3411. void CHARACTER::mining_cancel()
  3412. {
  3413. if (m_pkMiningEvent)
  3414. {
  3415. sys_log(0, "XXX MINING CANCEL");
  3416. event_cancel(&m_pkMiningEvent);
  3417. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("채광을 중단하였습니다."));
  3418. }
  3419. }
  3420. void CHARACTER::mining(LPCHARACTER chLoad)
  3421. {
  3422. if (m_pkMiningEvent)
  3423. {
  3424. mining_cancel();
  3425. return;
  3426. }
  3427. if (!chLoad)
  3428. return;
  3429. if (GetMapIndex() != chLoad->GetMapIndex() || DISTANCE_APPROX(GetX() - chLoad->GetX(), GetY() - chLoad->GetY()) > 1000)
  3430. return;
  3431. if (mining::GetRawOreFromLoad(chLoad->GetRaceNum()) == 0)
  3432. return;
  3433. LPITEM pick = GetWear(WEAR_WEAPON);
  3434. if (!pick || pick->GetType() != ITEM_PICK)
  3435. {
  3436. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("곡괭이를 장착하세요."));
  3437. return;
  3438. }
  3439. int count = number(5, 15); // 동작 횟수, 한 동작당 2초
  3440. // 채광 동작을 보여줌
  3441. TPacketGCDigMotion p;
  3442. p.header = HEADER_GC_DIG_MOTION;
  3443. p.vid = GetVID();
  3444. p.target_vid = chLoad->GetVID();
  3445. p.count = count;
  3446. PacketAround(&p, sizeof(p));
  3447. m_pkMiningEvent = mining::CreateMiningEvent(this, chLoad, count);
  3448. }
  3449. // END_OF_MINING
  3450. void CHARACTER::fishing()
  3451. {
  3452. if (m_pkFishingEvent)
  3453. {
  3454. fishing_take();
  3455. return;
  3456. }
  3457. // 못감 속성에서 낚시를 시도한다?
  3458. {
  3459. LPSECTREE_MAP pkSectreeMap = SECTREE_MANAGER::instance().GetMap(GetMapIndex());
  3460. int x = GetX();
  3461. int y = GetY();
  3462. LPSECTREE tree = pkSectreeMap->Find(x, y);
  3463. DWORD dwAttr = tree->GetAttribute(x, y);
  3464. if (IS_SET(dwAttr, ATTR_BLOCK))
  3465. {
  3466. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("낚시를 할 수 있는 곳이 아닙니다"));
  3467. return;
  3468. }
  3469. }
  3470. LPITEM rod = GetWear(WEAR_WEAPON);
  3471. // 낚시대 장착
  3472. if (!rod || rod->GetType() != ITEM_ROD)
  3473. {
  3474. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("낚시대를 장착 하세요."));
  3475. return;
  3476. }
  3477. if (0 == rod->GetSocket(2))
  3478. {
  3479. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("미끼를 끼고 던져 주세요."));
  3480. return;
  3481. }
  3482. float fx, fy;
  3483. GetDeltaByDegree(GetRotation(), 400.0f, &fx, &fy);
  3484. m_pkFishingEvent = fishing::CreateFishingEvent(this);
  3485. }
  3486. void CHARACTER::fishing_take()
  3487. {
  3488. LPITEM rod = GetWear(WEAR_WEAPON);
  3489. if (rod && rod->GetType() == ITEM_ROD)
  3490. {
  3491. using fishing::fishing_event_info;
  3492. if (m_pkFishingEvent)
  3493. {
  3494. struct fishing_event_info* info = dynamic_cast<struct fishing_event_info*>(m_pkFishingEvent->info);
  3495. if (info)
  3496. fishing::Take(info, this);
  3497. }
  3498. }
  3499. else
  3500. {
  3501. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("낚시대가 아닌 물건으로 낚시를 할 수 없습니다!"));
  3502. }
  3503. event_cancel(&m_pkFishingEvent);
  3504. }
  3505. bool CHARACTER::StartStateMachine(int iNextPulse)
  3506. {
  3507. if (CHARACTER_MANAGER::instance().AddToStateList(this))
  3508. {
  3509. m_dwNextStatePulse = thecore_heart->pulse + iNextPulse;
  3510. return true;
  3511. }
  3512. return false;
  3513. }
  3514. void CHARACTER::StopStateMachine()
  3515. {
  3516. CHARACTER_MANAGER::instance().RemoveFromStateList(this);
  3517. }
  3518. void CHARACTER::UpdateStateMachine(DWORD dwPulse)
  3519. {
  3520. if (dwPulse < m_dwNextStatePulse)
  3521. return;
  3522. if (IsDead())
  3523. return;
  3524. Update();
  3525. m_dwNextStatePulse = dwPulse + m_dwStateDuration;
  3526. }
  3527. void CHARACTER::SetNextStatePulse(int iNextPulse)
  3528. {
  3529. CHARACTER_MANAGER::instance().AddToStateList(this);
  3530. m_dwNextStatePulse = iNextPulse;
  3531. if (iNextPulse < 10)
  3532. MonsterLog("다음상태로어서가자");
  3533. }
  3534. // 캐릭터 인스턴스 업데이트 함수.
  3535. void CHARACTER::UpdateCharacter(DWORD dwPulse)
  3536. {
  3537. CFSM::Update();
  3538. }
  3539. void CHARACTER::SetShop(LPSHOP pkShop)
  3540. {
  3541. if ((m_pkShop = pkShop))
  3542. SET_BIT(m_pointsInstant.instant_flag, INSTANT_FLAG_SHOP);
  3543. else
  3544. {
  3545. REMOVE_BIT(m_pointsInstant.instant_flag, INSTANT_FLAG_SHOP);
  3546. SetShopOwner(NULL);
  3547. }
  3548. }
  3549. void CHARACTER::SetExchange(CExchange * pkExchange)
  3550. {
  3551. m_pkExchange = pkExchange;
  3552. }
  3553. void CHARACTER::SetPart(BYTE bPartPos, WORD wVal)
  3554. {
  3555. assert(bPartPos < PART_MAX_NUM);
  3556. m_pointsInstant.parts[bPartPos] = wVal;
  3557. }
  3558. WORD CHARACTER::GetPart(BYTE bPartPos) const
  3559. {
  3560. assert(bPartPos < PART_MAX_NUM);
  3561. return m_pointsInstant.parts[bPartPos];
  3562. }
  3563. WORD CHARACTER::GetOriginalPart(BYTE bPartPos) const
  3564. {
  3565. switch (bPartPos)
  3566. {
  3567. case PART_MAIN:
  3568. if (!IsPC()) // PC가 아닌 경우 현재 파트를 그대로 리턴
  3569. return GetPart(PART_MAIN);
  3570. else
  3571. return m_pointsInstant.bBasePart;
  3572. case PART_HAIR:
  3573. return GetPart(PART_HAIR);
  3574. default:
  3575. return 0;
  3576. }
  3577. }
  3578. BYTE CHARACTER::GetCharType() const
  3579. {
  3580. return m_bCharType;
  3581. }
  3582. bool CHARACTER::SetSyncOwner(LPCHARACTER ch, bool bRemoveFromList)
  3583. {
  3584. // TRENT_MONSTER
  3585. if (IS_SET(m_pointsInstant.dwAIFlag, AIFLAG_NOMOVE))
  3586. return false;
  3587. // END_OF_TRENT_MONSTER
  3588. if (ch == this)
  3589. {
  3590. sys_err("SetSyncOwner owner == this (%p)", this);
  3591. return false;
  3592. }
  3593. if (!ch)
  3594. {
  3595. if (bRemoveFromList && m_pkChrSyncOwner)
  3596. {
  3597. m_pkChrSyncOwner->m_kLst_pkChrSyncOwned.remove(this);
  3598. }
  3599. if (m_pkChrSyncOwner)
  3600. sys_log(1, "SyncRelease %s %p from %s", GetName(), this, m_pkChrSyncOwner->GetName());
  3601. // 리스트에서 제거하지 않더라도 포인터는 NULL로 셋팅되어야 한다.
  3602. m_pkChrSyncOwner = NULL;
  3603. }
  3604. else
  3605. {
  3606. if (!IsSyncOwner(ch))
  3607. return false;
  3608. // 거리가 200 이상이면 SyncOwner가 될 수 없다.
  3609. if (DISTANCE_APPROX(GetX() - ch->GetX(), GetY() - ch->GetY()) > 250)
  3610. {
  3611. sys_log(1, "SetSyncOwner distance over than 250 %s %s", GetName(), ch->GetName());
  3612. // SyncOwner일 경우 Owner로 표시한다.
  3613. if (m_pkChrSyncOwner == ch)
  3614. return true;
  3615. return false;
  3616. }
  3617. if (m_pkChrSyncOwner != ch)
  3618. {
  3619. if (m_pkChrSyncOwner)
  3620. {
  3621. sys_log(1, "SyncRelease %s %p from %s", GetName(), this, m_pkChrSyncOwner->GetName());
  3622. m_pkChrSyncOwner->m_kLst_pkChrSyncOwned.remove(this);
  3623. }
  3624. m_pkChrSyncOwner = ch;
  3625. m_pkChrSyncOwner->m_kLst_pkChrSyncOwned.push_back(this);
  3626. // SyncOwner가 바뀌면 LastSyncTime을 초기화한다.
  3627. static const timeval zero_tv = {0, 0};
  3628. SetLastSyncTime(zero_tv);
  3629. sys_log(1, "SetSyncOwner set %s %p to %s", GetName(), this, ch->GetName());
  3630. }
  3631. m_fSyncTime = get_float_time();
  3632. }
  3633. // TODO: Sync Owner가 같더라도 계속 패킷을 보내고 있으므로,
  3634. // 동기화 된 시간이 3초 이상 지났을 때 풀어주는 패킷을
  3635. // 보내는 방식으로 하면 패킷을 줄일 수 있다.
  3636. TPacketGCOwnership pack;
  3637. pack.bHeader = HEADER_GC_OWNERSHIP;
  3638. pack.dwOwnerVID = ch ? ch->GetVID() : 0;
  3639. pack.dwVictimVID = GetVID();
  3640. PacketAround(&pack, sizeof(TPacketGCOwnership));
  3641. return true;
  3642. }
  3643. struct FuncClearSync
  3644. {
  3645. void operator () (LPCHARACTER ch)
  3646. {
  3647. assert(ch != NULL);
  3648. ch->SetSyncOwner(NULL, false); // false 플래그로 해야 for_each 가 제대로 돈다.
  3649. }
  3650. };
  3651. void CHARACTER::ClearSync()
  3652. {
  3653. SetSyncOwner(NULL);
  3654. // 아래 for_each에서 나를 m_pkChrSyncOwner로 가진 자들의 포인터를 NULL로 한다.
  3655. std::for_each(m_kLst_pkChrSyncOwned.begin(), m_kLst_pkChrSyncOwned.end(), FuncClearSync());
  3656. m_kLst_pkChrSyncOwned.clear();
  3657. }
  3658. bool CHARACTER::IsSyncOwner(LPCHARACTER ch) const
  3659. {
  3660. if (m_pkChrSyncOwner == ch)
  3661. return true;
  3662. // 마지막으로 동기화 된 시간이 3초 이상 지났다면 소유권이 아무에게도
  3663. // 없다. 따라서 아무나 SyncOwner이므로 true 리턴
  3664. if (get_float_time() - m_fSyncTime >= 3.0f)
  3665. return true;
  3666. return false;
  3667. }
  3668. void CHARACTER::SetParty(LPPARTY pkParty)
  3669. {
  3670. if (pkParty == m_pkParty)
  3671. return;
  3672. if (pkParty && m_pkParty)
  3673. sys_err("%s is trying to reassigning party (current %p, new party %p)", GetName(), get_pointer(m_pkParty), get_pointer(pkParty));
  3674. sys_log(1, "PARTY set to %p", get_pointer(pkParty));
  3675. if (m_pkDungeon && IsPC() && !pkParty)
  3676. SetDungeon(NULL);
  3677. m_pkParty = pkParty;
  3678. if (IsPC())
  3679. {
  3680. if (m_pkParty)
  3681. SET_BIT(m_bAddChrState, ADD_CHARACTER_STATE_PARTY);
  3682. else
  3683. REMOVE_BIT(m_bAddChrState, ADD_CHARACTER_STATE_PARTY);
  3684. UpdatePacket();
  3685. }
  3686. }
  3687. // PARTY_JOIN_BUG_FIX
  3688. /// 파티 가입 event 정보
  3689. EVENTINFO(TPartyJoinEventInfo)
  3690. {
  3691. DWORD dwGuestPID; ///< 파티에 참여할 캐릭터의 PID
  3692. DWORD dwLeaderPID; ///< 파티 리더의 PID
  3693. TPartyJoinEventInfo()
  3694. : dwGuestPID( 0 )
  3695. , dwLeaderPID( 0 )
  3696. {
  3697. }
  3698. } ;
  3699. EVENTFUNC(party_request_event)
  3700. {
  3701. TPartyJoinEventInfo * info = dynamic_cast<TPartyJoinEventInfo *>( event->info );
  3702. if ( info == NULL )
  3703. {
  3704. sys_err( "party_request_event> <Factor> Null pointer" );
  3705. return 0;
  3706. }
  3707. LPCHARACTER ch = CHARACTER_MANAGER::instance().FindByPID(info->dwGuestPID);
  3708. if (ch)
  3709. {
  3710. sys_log(0, "PartyRequestEvent %s", ch->GetName());
  3711. ch->ChatPacket(CHAT_TYPE_COMMAND, "PartyRequestDenied");
  3712. ch->SetPartyRequestEvent(NULL);
  3713. }
  3714. return 0;
  3715. }
  3716. bool CHARACTER::RequestToParty(LPCHARACTER leader)
  3717. {
  3718. if (leader->GetParty())
  3719. leader = leader->GetParty()->GetLeaderCharacter();
  3720. if (!leader)
  3721. {
  3722. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("파티장이 접속 상태가 아니라서 요청을 할 수 없습니다."));
  3723. return false;
  3724. }
  3725. if (m_pkPartyRequestEvent)
  3726. return false;
  3727. if (!IsPC() || !leader->IsPC())
  3728. return false;
  3729. if (leader->IsBlockMode(BLOCK_PARTY_REQUEST))
  3730. return false;
  3731. PartyJoinErrCode errcode = IsPartyJoinableCondition(leader, this);
  3732. switch (errcode)
  3733. {
  3734. case PERR_NONE:
  3735. break;
  3736. case PERR_SERVER:
  3737. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 서버 문제로 파티 관련 처리를 할 수 없습니다."));
  3738. return false;
  3739. case PERR_DIFFEMPIRE:
  3740. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 다른 제국과 파티를 이룰 수 없습니다."));
  3741. return false;
  3742. case PERR_DUNGEON:
  3743. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 던전 안에서는 파티 초대를 할 수 없습니다."));
  3744. return false;
  3745. case PERR_OBSERVER:
  3746. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 관전 모드에선 파티 초대를 할 수 없습니다."));
  3747. return false;
  3748. case PERR_LVBOUNDARY:
  3749. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> -30 ~ +30 레벨 이내의 상대방만 초대할 수 있습니다."));
  3750. return false;
  3751. case PERR_LOWLEVEL:
  3752. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티내 최고 레벨 보다 30레벨이 낮아 초대할 수 없습니다."));
  3753. return false;
  3754. case PERR_HILEVEL:
  3755. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티내 최저 레벨 보다 30레벨이 높아 초대할 수 없습니다."));
  3756. return false;
  3757. case PERR_ALREADYJOIN:
  3758. return false;
  3759. case PERR_PARTYISFULL:
  3760. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 더 이상 파티원을 초대할 수 없습니다."));
  3761. return false;
  3762. default:
  3763. sys_err("Do not process party join error(%d)", errcode);
  3764. return false;
  3765. }
  3766. TPartyJoinEventInfo* info = AllocEventInfo<TPartyJoinEventInfo>();
  3767. info->dwGuestPID = GetPlayerID();
  3768. info->dwLeaderPID = leader->GetPlayerID();
  3769. SetPartyRequestEvent(event_create(party_request_event, info, PASSES_PER_SEC(10)));
  3770. leader->ChatPacket(CHAT_TYPE_COMMAND, "PartyRequest %u", (DWORD) GetVID());
  3771. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%s 님에게 파티가입 신청을 했습니다."), leader->GetName());
  3772. return true;
  3773. }
  3774. void CHARACTER::DenyToParty(LPCHARACTER member)
  3775. {
  3776. sys_log(1, "DenyToParty %s member %s %p", GetName(), member->GetName(), get_pointer(member->m_pkPartyRequestEvent));
  3777. if (!member->m_pkPartyRequestEvent)
  3778. return;
  3779. TPartyJoinEventInfo * info = dynamic_cast<TPartyJoinEventInfo *>(member->m_pkPartyRequestEvent->info);
  3780. if (!info)
  3781. {
  3782. sys_err( "CHARACTER::DenyToParty> <Factor> Null pointer" );
  3783. return;
  3784. }
  3785. if (info->dwGuestPID != member->GetPlayerID())
  3786. return;
  3787. if (info->dwLeaderPID != GetPlayerID())
  3788. return;
  3789. event_cancel(&member->m_pkPartyRequestEvent);
  3790. member->ChatPacket(CHAT_TYPE_COMMAND, "PartyRequestDenied");
  3791. }
  3792. void CHARACTER::AcceptToParty(LPCHARACTER member)
  3793. {
  3794. sys_log(1, "AcceptToParty %s member %s %p", GetName(), member->GetName(), get_pointer(member->m_pkPartyRequestEvent));
  3795. if (!member->m_pkPartyRequestEvent)
  3796. return;
  3797. TPartyJoinEventInfo * info = dynamic_cast<TPartyJoinEventInfo *>(member->m_pkPartyRequestEvent->info);
  3798. if (!info)
  3799. {
  3800. sys_err( "CHARACTER::AcceptToParty> <Factor> Null pointer" );
  3801. return;
  3802. }
  3803. if (info->dwGuestPID != member->GetPlayerID())
  3804. return;
  3805. if (info->dwLeaderPID != GetPlayerID())
  3806. return;
  3807. event_cancel(&member->m_pkPartyRequestEvent);
  3808. if (!GetParty())
  3809. member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방이 파티에 속해있지 않습니다."));
  3810. else
  3811. {
  3812. if (GetPlayerID() != GetParty()->GetLeaderPID())
  3813. return;
  3814. PartyJoinErrCode errcode = IsPartyJoinableCondition(this, member);
  3815. switch (errcode)
  3816. {
  3817. case PERR_NONE: member->PartyJoin(this); return;
  3818. case PERR_SERVER: member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 서버 문제로 파티 관련 처리를 할 수 없습니다.")); break;
  3819. case PERR_DUNGEON: member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 던전 안에서는 파티 초대를 할 수 없습니다.")); break;
  3820. case PERR_OBSERVER: member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 관전 모드에선 파티 초대를 할 수 없습니다.")); break;
  3821. case PERR_LVBOUNDARY: member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> -30 ~ +30 레벨 이내의 상대방만 초대할 수 있습니다.")); break;
  3822. case PERR_LOWLEVEL: member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티내 최고 레벨 보다 30레벨이 낮아 초대할 수 없습니다.")); break;
  3823. case PERR_HILEVEL: member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티내 최저 레벨 보다 30레벨이 높아 초대할 수 없습니다.")); break;
  3824. case PERR_ALREADYJOIN: break;
  3825. case PERR_PARTYISFULL: {
  3826. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 더 이상 파티원을 초대할 수 없습니다."));
  3827. member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티의 인원제한이 초과하여 파티에 참가할 수 없습니다."));
  3828. break;
  3829. }
  3830. default: sys_err("Do not process party join error(%d)", errcode);
  3831. }
  3832. }
  3833. member->ChatPacket(CHAT_TYPE_COMMAND, "PartyRequestDenied");
  3834. }
  3835. /**
  3836. * 파티 초대 event callback 함수.
  3837. * event 가 발동하면 초대 거절로 처리한다.
  3838. */
  3839. EVENTFUNC(party_invite_event)
  3840. {
  3841. TPartyJoinEventInfo * pInfo = dynamic_cast<TPartyJoinEventInfo *>( event->info );
  3842. if ( pInfo == NULL )
  3843. {
  3844. sys_err( "party_invite_event> <Factor> Null pointer" );
  3845. return 0;
  3846. }
  3847. LPCHARACTER pchInviter = CHARACTER_MANAGER::instance().FindByPID(pInfo->dwLeaderPID);
  3848. if (pchInviter)
  3849. {
  3850. sys_log(1, "PartyInviteEvent %s", pchInviter->GetName());
  3851. pchInviter->PartyInviteDeny(pInfo->dwGuestPID);
  3852. }
  3853. return 0;
  3854. }
  3855. void CHARACTER::PartyInvite(LPCHARACTER pchInvitee)
  3856. {
  3857. if (GetParty() && GetParty()->GetLeaderPID() != GetPlayerID())
  3858. {
  3859. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티원을 초대할 수 있는 권한이 없습니다."));
  3860. return;
  3861. }
  3862. else if (pchInvitee->IsBlockMode(BLOCK_PARTY_INVITE))
  3863. {
  3864. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> %s 님이 파티 거부 상태입니다."), pchInvitee->GetName());
  3865. return;
  3866. }
  3867. PartyJoinErrCode errcode = IsPartyJoinableCondition(this, pchInvitee);
  3868. switch (errcode)
  3869. {
  3870. case PERR_NONE:
  3871. break;
  3872. case PERR_SERVER:
  3873. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 서버 문제로 파티 관련 처리를 할 수 없습니다."));
  3874. return;
  3875. case PERR_DIFFEMPIRE:
  3876. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 다른 제국과 파티를 이룰 수 없습니다."));
  3877. return;
  3878. case PERR_DUNGEON:
  3879. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 던전 안에서는 파티 초대를 할 수 없습니다."));
  3880. return;
  3881. case PERR_OBSERVER:
  3882. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 관전 모드에선 파티 초대를 할 수 없습니다."));
  3883. return;
  3884. case PERR_LVBOUNDARY:
  3885. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> -30 ~ +30 레벨 이내의 상대방만 초대할 수 있습니다."));
  3886. return;
  3887. case PERR_LOWLEVEL:
  3888. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티내 최고 레벨 보다 30레벨이 낮아 초대할 수 없습니다."));
  3889. return;
  3890. case PERR_HILEVEL:
  3891. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티내 최저 레벨 보다 30레벨이 높아 초대할 수 없습니다."));
  3892. return;
  3893. case PERR_ALREADYJOIN:
  3894. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 이미 %s님은 파티에 속해 있습니다."), pchInvitee->GetName());
  3895. return;
  3896. case PERR_PARTYISFULL:
  3897. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 더 이상 파티원을 초대할 수 없습니다."));
  3898. return;
  3899. default:
  3900. sys_err("Do not process party join error(%d)", errcode);
  3901. return;
  3902. }
  3903. if (m_PartyInviteEventMap.end() != m_PartyInviteEventMap.find(pchInvitee->GetPlayerID()))
  3904. return;
  3905. //
  3906. // EventMap 에 이벤트 추가
  3907. //
  3908. TPartyJoinEventInfo* info = AllocEventInfo<TPartyJoinEventInfo>();
  3909. info->dwGuestPID = pchInvitee->GetPlayerID();
  3910. info->dwLeaderPID = GetPlayerID();
  3911. m_PartyInviteEventMap.insert(EventMap::value_type(pchInvitee->GetPlayerID(), event_create(party_invite_event, info, PASSES_PER_SEC(10))));
  3912. //
  3913. // 초대 받는 character 에게 초대 패킷 전송
  3914. //
  3915. TPacketGCPartyInvite p;
  3916. p.header = HEADER_GC_PARTY_INVITE;
  3917. p.leader_vid = GetVID();
  3918. pchInvitee->GetDesc()->Packet(&p, sizeof(p));
  3919. }
  3920. void CHARACTER::PartyInviteAccept(LPCHARACTER pchInvitee)
  3921. {
  3922. EventMap::iterator itFind = m_PartyInviteEventMap.find(pchInvitee->GetPlayerID());
  3923. if (itFind == m_PartyInviteEventMap.end())
  3924. {
  3925. sys_log(1, "PartyInviteAccept from not invited character(%s)", pchInvitee->GetName());
  3926. return;
  3927. }
  3928. event_cancel(&itFind->second);
  3929. m_PartyInviteEventMap.erase(itFind);
  3930. if (GetParty() && GetParty()->GetLeaderPID() != GetPlayerID())
  3931. {
  3932. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티원을 초대할 수 있는 권한이 없습니다."));
  3933. return;
  3934. }
  3935. PartyJoinErrCode errcode = IsPartyJoinableMutableCondition(this, pchInvitee);
  3936. switch (errcode)
  3937. {
  3938. case PERR_NONE:
  3939. break;
  3940. case PERR_SERVER:
  3941. pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 서버 문제로 파티 관련 처리를 할 수 없습니다."));
  3942. return;
  3943. case PERR_DUNGEON:
  3944. pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 던전 안에서는 파티 초대에 응할 수 없습니다."));
  3945. return;
  3946. case PERR_OBSERVER:
  3947. pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 관전 모드에선 파티 초대를 할 수 없습니다."));
  3948. return;
  3949. case PERR_LVBOUNDARY:
  3950. pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> -30 ~ +30 레벨 이내의 상대방만 초대할 수 있습니다."));
  3951. return;
  3952. case PERR_LOWLEVEL:
  3953. pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티내 최고 레벨 보다 30레벨이 낮아 초대할 수 없습니다."));
  3954. return;
  3955. case PERR_HILEVEL:
  3956. pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티내 최저 레벨 보다 30레벨이 높아 초대할 수 없습니다."));
  3957. return;
  3958. case PERR_ALREADYJOIN:
  3959. pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티 초대에 응할 수 없습니다."));
  3960. return;
  3961. case PERR_PARTYISFULL:
  3962. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 더 이상 파티원을 초대할 수 없습니다."));
  3963. pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티의 인원제한이 초과하여 파티에 참가할 수 없습니다."));
  3964. return;
  3965. default:
  3966. sys_err("ignore party join error(%d)", errcode);
  3967. return;
  3968. }
  3969. //
  3970. // 파티 가입 처리
  3971. //
  3972. if (GetParty())
  3973. pchInvitee->PartyJoin(this);
  3974. else
  3975. {
  3976. LPPARTY pParty = CPartyManager::instance().CreateParty(this);
  3977. pParty->Join(pchInvitee->GetPlayerID());
  3978. pParty->Link(pchInvitee);
  3979. pParty->SendPartyInfoAllToOne(this);
  3980. }
  3981. }
  3982. void CHARACTER::PartyInviteDeny(DWORD dwPID)
  3983. {
  3984. EventMap::iterator itFind = m_PartyInviteEventMap.find(dwPID);
  3985. if (itFind == m_PartyInviteEventMap.end())
  3986. {
  3987. sys_log(1, "PartyInviteDeny to not exist event(inviter PID: %d, invitee PID: %d)", GetPlayerID(), dwPID);
  3988. return;
  3989. }
  3990. event_cancel(&itFind->second);
  3991. m_PartyInviteEventMap.erase(itFind);
  3992. LPCHARACTER pchInvitee = CHARACTER_MANAGER::instance().FindByPID(dwPID);
  3993. if (pchInvitee)
  3994. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> %s님이 파티 초대를 거절하셨습니다."), pchInvitee->GetName());
  3995. }
  3996. void CHARACTER::PartyJoin(LPCHARACTER pLeader)
  3997. {
  3998. pLeader->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> %s님이 파티에 참가하셨습니다."), GetName());
  3999. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> %s님의 파티에 참가하셨습니다."), pLeader->GetName());
  4000. pLeader->GetParty()->Join(GetPlayerID());
  4001. pLeader->GetParty()->Link(this);
  4002. }
  4003. CHARACTER::PartyJoinErrCode CHARACTER::IsPartyJoinableCondition(const LPCHARACTER pchLeader, const LPCHARACTER pchGuest)
  4004. {
  4005. if (pchLeader->GetEmpire() != pchGuest->GetEmpire())
  4006. return PERR_DIFFEMPIRE;
  4007. return IsPartyJoinableMutableCondition(pchLeader, pchGuest);
  4008. }
  4009. static bool __party_can_join_by_level(LPCHARACTER leader, LPCHARACTER quest)
  4010. {
  4011. int level_limit = 30;
  4012. if (LC_IsCanada())
  4013. level_limit = 15;
  4014. else if (LC_IsBrazil() == true)
  4015. {
  4016. level_limit = 10;
  4017. }
  4018. else
  4019. level_limit = 30;
  4020. return (abs(leader->GetLevel() - quest->GetLevel()) <= level_limit);
  4021. }
  4022. CHARACTER::PartyJoinErrCode CHARACTER::IsPartyJoinableMutableCondition(const LPCHARACTER pchLeader, const LPCHARACTER pchGuest)
  4023. {
  4024. if (!CPartyManager::instance().IsEnablePCParty())
  4025. return PERR_SERVER;
  4026. else if (pchLeader->GetDungeon())
  4027. return PERR_DUNGEON;
  4028. else if (pchGuest->IsObserverMode())
  4029. return PERR_OBSERVER;
  4030. else if (false == __party_can_join_by_level(pchLeader, pchGuest))
  4031. return PERR_LVBOUNDARY;
  4032. else if (pchGuest->GetParty())
  4033. return PERR_ALREADYJOIN;
  4034. else if (pchLeader->GetParty())
  4035. {
  4036. if (pchLeader->GetParty()->GetMemberCount() == PARTY_MAX_MEMBER)
  4037. return PERR_PARTYISFULL;
  4038. }
  4039. return PERR_NONE;
  4040. }
  4041. // END_OF_PARTY_JOIN_BUG_FIX
  4042. void CHARACTER::SetDungeon(LPDUNGEON pkDungeon)
  4043. {
  4044. if (pkDungeon && m_pkDungeon)
  4045. sys_err("%s is trying to reassigning dungeon (current %p, new party %p)", GetName(), get_pointer(m_pkDungeon), get_pointer(pkDungeon));
  4046. if (m_pkDungeon == pkDungeon) {
  4047. return;
  4048. }
  4049. if (m_pkDungeon)
  4050. {
  4051. if (IsPC())
  4052. {
  4053. if (GetParty())
  4054. m_pkDungeon->DecPartyMember(GetParty(), this);
  4055. else
  4056. m_pkDungeon->DecMember(this);
  4057. }
  4058. else if (IsMonster() || IsStone())
  4059. {
  4060. m_pkDungeon->DecMonster();
  4061. }
  4062. }
  4063. m_pkDungeon = pkDungeon;
  4064. if (pkDungeon)
  4065. {
  4066. sys_log(0, "%s DUNGEON set to %p, PARTY is %p", GetName(), get_pointer(pkDungeon), get_pointer(m_pkParty));
  4067. if (IsPC())
  4068. {
  4069. if (GetParty())
  4070. m_pkDungeon->IncPartyMember(GetParty(), this);
  4071. else
  4072. m_pkDungeon->IncMember(this);
  4073. }
  4074. else if (IsMonster() || IsStone())
  4075. {
  4076. m_pkDungeon->IncMonster();
  4077. }
  4078. }
  4079. }
  4080. void CHARACTER::SetWarMap(CWarMap * pWarMap)
  4081. {
  4082. if (m_pWarMap)
  4083. m_pWarMap->DecMember(this);
  4084. m_pWarMap = pWarMap;
  4085. if (m_pWarMap)
  4086. m_pWarMap->IncMember(this);
  4087. }
  4088. void CHARACTER::SetWeddingMap(marriage::WeddingMap* pMap)
  4089. {
  4090. if (m_pWeddingMap)
  4091. m_pWeddingMap->DecMember(this);
  4092. m_pWeddingMap = pMap;
  4093. if (m_pWeddingMap)
  4094. m_pWeddingMap->IncMember(this);
  4095. }
  4096. void CHARACTER::SetRegen(LPREGEN pkRegen)
  4097. {
  4098. m_pkRegen = pkRegen;
  4099. if (pkRegen != NULL) {
  4100. regen_id_ = pkRegen->id;
  4101. }
  4102. m_fRegenAngle = GetRotation();
  4103. m_posRegen = GetXYZ();
  4104. }
  4105. bool CHARACTER::OnIdle()
  4106. {
  4107. return false;
  4108. }
  4109. void CHARACTER::OnMove(bool bIsAttack)
  4110. {
  4111. m_dwLastMoveTime = get_dword_time();
  4112. if (bIsAttack)
  4113. {
  4114. m_dwLastAttackTime = m_dwLastMoveTime;
  4115. if (IsAffectFlag(AFF_REVIVE_INVISIBLE))
  4116. RemoveAffect(AFFECT_REVIVE_INVISIBLE);
  4117. if (IsAffectFlag(AFF_EUNHYUNG))
  4118. {
  4119. RemoveAffect(SKILL_EUNHYUNG);
  4120. SetAffectedEunhyung();
  4121. }
  4122. else
  4123. {
  4124. ClearAffectedEunhyung();
  4125. }
  4126. /*if (IsAffectFlag(AFF_JEONSIN))
  4127. RemoveAffect(SKILL_JEONSINBANGEO);*/
  4128. }
  4129. /*if (IsAffectFlag(AFF_GUNGON))
  4130. RemoveAffect(SKILL_GUNGON);*/
  4131. // MINING
  4132. mining_cancel();
  4133. // END_OF_MINING
  4134. }
  4135. void CHARACTER::OnClick(LPCHARACTER pkChrCauser)
  4136. {
  4137. if (!pkChrCauser)
  4138. {
  4139. sys_err("OnClick %s by NULL", GetName());
  4140. return;
  4141. }
  4142. DWORD vid = GetVID();
  4143. sys_log(0, "OnClick %s[vnum %d ServerUniqueID %d, pid %d] by %s", GetName(), GetRaceNum(), vid, GetPlayerID(), pkChrCauser->GetName());
  4144. // 상점을 연상태로 퀘스트를 진행할 수 없다.
  4145. {
  4146. // 단, 자신은 자신의 상점을 클릭할 수 있다.
  4147. if (pkChrCauser->GetMyShop() && pkChrCauser != this)
  4148. {
  4149. sys_err("OnClick Fail (%s->%s) - pc has shop", pkChrCauser->GetName(), GetName());
  4150. return;
  4151. }
  4152. }
  4153. // 교환중일때 퀘스트를 진행할 수 없다.
  4154. {
  4155. if (pkChrCauser->GetExchange())
  4156. {
  4157. sys_err("OnClick Fail (%s->%s) - pc is exchanging", pkChrCauser->GetName(), GetName());
  4158. return;
  4159. }
  4160. }
  4161. if (IsPC())
  4162. {
  4163. // 타겟으로 설정된 경우는 PC에 의한 클릭도 퀘스트로 처리하도록 합니다.
  4164. if (!CTargetManager::instance().GetTargetInfo(pkChrCauser->GetPlayerID(), TARGET_TYPE_VID, GetVID()))
  4165. {
  4166. // 2005.03.17.myevan.타겟이 아닌 경우는 개인 상점 처리 기능을 작동시킨다.
  4167. if (GetMyShop())
  4168. {
  4169. if (pkChrCauser->IsDead() == true) return;
  4170. //PREVENT_TRADE_WINDOW
  4171. if (pkChrCauser == this) // 자기는 가능
  4172. {
  4173. if ((GetExchange() || IsOpenSafebox() || GetShopOwner()) || IsCubeOpen())
  4174. {
  4175. pkChrCauser->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("다른 거래중(창고,교환,상점)에는 개인상점을 사용할 수 없습니다."));
  4176. return;
  4177. }
  4178. }
  4179. else // 다른 사람이 클릭했을때
  4180. {
  4181. // 클릭한 사람이 교환/창고/개인상점/상점이용중이라면 불가
  4182. if ((pkChrCauser->GetExchange() || pkChrCauser->IsOpenSafebox() || pkChrCauser->GetMyShop() || pkChrCauser->GetShopOwner()) || pkChrCauser->IsCubeOpen() )
  4183. {
  4184. pkChrCauser->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("다른 거래중(창고,교환,상점)에는 개인상점을 사용할 수 없습니다."));
  4185. return;
  4186. }
  4187. // 클릭한 대상이 교환/창고/상점이용중이라면 불가
  4188. //if ((GetExchange() || IsOpenSafebox() || GetShopOwner()))
  4189. if ((GetExchange() || IsOpenSafebox() || IsCubeOpen()))
  4190. {
  4191. pkChrCauser->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방이 다른 거래를 하고 있는 중입니다."));
  4192. return;
  4193. }
  4194. }
  4195. //END_PREVENT_TRADE_WINDOW
  4196. if (pkChrCauser->GetShop())
  4197. {
  4198. pkChrCauser->GetShop()->RemoveGuest(pkChrCauser);
  4199. pkChrCauser->SetShop(NULL);
  4200. }
  4201. GetMyShop()->AddGuest(pkChrCauser, GetVID(), false);
  4202. pkChrCauser->SetShopOwner(this);
  4203. return;
  4204. }
  4205. if (test_server)
  4206. sys_err("%s.OnClickFailure(%s) - target is PC", pkChrCauser->GetName(), GetName());
  4207. return;
  4208. }
  4209. }
  4210. // 청소년은 퀘스트 못함
  4211. if (LC_IsNewCIBN())
  4212. {
  4213. if (pkChrCauser->IsOverTime(OT_3HOUR))
  4214. {
  4215. sys_log(0, "Teen OverTime : name = %s, hour = %d)", pkChrCauser->GetName(), 3);
  4216. return;
  4217. }
  4218. else if (pkChrCauser->IsOverTime(OT_5HOUR))
  4219. {
  4220. sys_log(0, "Teen OverTime : name = %s, hour = %d)", pkChrCauser->GetName(), 5);
  4221. return;
  4222. }
  4223. }
  4224. pkChrCauser->SetQuestNPCID(GetVID());
  4225. if (quest::CQuestManager::instance().Click(pkChrCauser->GetPlayerID(), this))
  4226. {
  4227. return;
  4228. }
  4229. // NPC 전용 기능 수행 : 상점 열기 등
  4230. if (!IsPC())
  4231. {
  4232. if (!m_triggerOnClick.pFunc)
  4233. {
  4234. // NPC 트리거 시스템 로그 보기
  4235. //sys_err("%s.OnClickFailure(%s) : triggerOnClick.pFunc is EMPTY(pid=%d)",
  4236. // pkChrCauser->GetName(),
  4237. // GetName(),
  4238. // pkChrCauser->GetPlayerID());
  4239. return;
  4240. }
  4241. m_triggerOnClick.pFunc(this, pkChrCauser);
  4242. }
  4243. }
  4244. BYTE CHARACTER::GetGMLevel() const
  4245. {
  4246. if (test_server)
  4247. return GM_IMPLEMENTOR;
  4248. return m_pointsInstant.gm_level;
  4249. }
  4250. void CHARACTER::SetGMLevel()
  4251. {
  4252. if (GetDesc())
  4253. {
  4254. m_pointsInstant.gm_level = gm_get_level(GetName(), GetDesc()->GetHostName(), GetDesc()->GetAccountTable().login);
  4255. }
  4256. else
  4257. {
  4258. m_pointsInstant.gm_level = GM_PLAYER;
  4259. }
  4260. }
  4261. BOOL CHARACTER::IsGM() const
  4262. {
  4263. if (m_pointsInstant.gm_level != GM_PLAYER)
  4264. return true;
  4265. if (test_server)
  4266. return true;
  4267. return false;
  4268. }
  4269. void CHARACTER::SetStone(LPCHARACTER pkChrStone)
  4270. {
  4271. m_pkChrStone = pkChrStone;
  4272. if (m_pkChrStone)
  4273. {
  4274. if (pkChrStone->m_set_pkChrSpawnedBy.find(this) == pkChrStone->m_set_pkChrSpawnedBy.end())
  4275. pkChrStone->m_set_pkChrSpawnedBy.insert(this);
  4276. }
  4277. }
  4278. struct FuncDeadSpawnedByStone
  4279. {
  4280. void operator () (LPCHARACTER ch)
  4281. {
  4282. ch->Dead(NULL);
  4283. ch->SetStone(NULL);
  4284. }
  4285. };
  4286. void CHARACTER::ClearStone()
  4287. {
  4288. if (!m_set_pkChrSpawnedBy.empty())
  4289. {
  4290. // 내가 스폰시킨 몬스터들을 모두 죽인다.
  4291. FuncDeadSpawnedByStone f;
  4292. std::for_each(m_set_pkChrSpawnedBy.begin(), m_set_pkChrSpawnedBy.end(), f);
  4293. m_set_pkChrSpawnedBy.clear();
  4294. }
  4295. if (!m_pkChrStone)
  4296. return;
  4297. m_pkChrStone->m_set_pkChrSpawnedBy.erase(this);
  4298. m_pkChrStone = NULL;
  4299. }
  4300. void CHARACTER::ClearTarget()
  4301. {
  4302. if (m_pkChrTarget)
  4303. {
  4304. m_pkChrTarget->m_set_pkChrTargetedBy.erase(this);
  4305. m_pkChrTarget = NULL;
  4306. }
  4307. TPacketGCTarget p;
  4308. p.header = HEADER_GC_TARGET;
  4309. p.dwVID = 0;
  4310. p.bHPPercent = 0;
  4311. CHARACTER_SET::iterator it = m_set_pkChrTargetedBy.begin();
  4312. while (it != m_set_pkChrTargetedBy.end())
  4313. {
  4314. LPCHARACTER pkChr = *(it++);
  4315. pkChr->m_pkChrTarget = NULL;
  4316. if (!pkChr->GetDesc())
  4317. {
  4318. sys_err("%s %p does not have desc", pkChr->GetName(), get_pointer(pkChr));
  4319. abort();
  4320. }
  4321. pkChr->GetDesc()->Packet(&p, sizeof(TPacketGCTarget));
  4322. }
  4323. m_set_pkChrTargetedBy.clear();
  4324. }
  4325. void CHARACTER::SetTarget(LPCHARACTER pkChrTarget)
  4326. {
  4327. if (m_pkChrTarget == pkChrTarget)
  4328. return;
  4329. // CASTLE
  4330. if (IS_CASTLE_MAP(GetMapIndex()) && !IsGM())
  4331. return;
  4332. // CASTLE
  4333. if (m_pkChrTarget)
  4334. m_pkChrTarget->m_set_pkChrTargetedBy.erase(this);
  4335. m_pkChrTarget = pkChrTarget;
  4336. TPacketGCTarget p;
  4337. p.header = HEADER_GC_TARGET;
  4338. if (m_pkChrTarget)
  4339. {
  4340. m_pkChrTarget->m_set_pkChrTargetedBy.insert(this);
  4341. p.dwVID = m_pkChrTarget->GetVID();
  4342. if (m_pkChrTarget->IsPC() && !m_pkChrTarget->IsPolymorphed() || m_pkChrTarget->GetMaxHP() <= 0)
  4343. p.bHPPercent = 0;
  4344. else
  4345. {
  4346. if (m_pkChrTarget->GetRaceNum() == 20101 ||
  4347. m_pkChrTarget->GetRaceNum() == 20102 ||
  4348. m_pkChrTarget->GetRaceNum() == 20103 ||
  4349. m_pkChrTarget->GetRaceNum() == 20104 ||
  4350. m_pkChrTarget->GetRaceNum() == 20105 ||
  4351. m_pkChrTarget->GetRaceNum() == 20106 ||
  4352. m_pkChrTarget->GetRaceNum() == 20107 ||
  4353. m_pkChrTarget->GetRaceNum() == 20108 ||
  4354. m_pkChrTarget->GetRaceNum() == 20109)
  4355. {
  4356. LPCHARACTER owner = m_pkChrTarget->GetVictim();
  4357. if (owner)
  4358. {
  4359. int iHorseHealth = owner->GetHorseHealth();
  4360. int iHorseMaxHealth = owner->GetHorseMaxHealth();
  4361. if (iHorseMaxHealth)
  4362. p.bHPPercent = MINMAX(0, iHorseHealth * 100 / iHorseMaxHealth, 100);
  4363. else
  4364. p.bHPPercent = 100;
  4365. }
  4366. else
  4367. p.bHPPercent = 100;
  4368. }
  4369. else
  4370. if (m_pkChrTarget->GetMaxHP() <= 0)
  4371. p.bHPPercent = 0;
  4372. else
  4373. p.bHPPercent = MINMAX(0, (m_pkChrTarget->GetHP() * 100) / m_pkChrTarget->GetMaxHP(), 100);
  4374. }
  4375. }
  4376. else
  4377. {
  4378. p.dwVID = 0;
  4379. p.bHPPercent = 0;
  4380. }
  4381. GetDesc()->Packet(&p, sizeof(TPacketGCTarget));
  4382. }
  4383. void CHARACTER::BroadcastTargetPacket()
  4384. {
  4385. if (m_set_pkChrTargetedBy.empty())
  4386. return;
  4387. TPacketGCTarget p;
  4388. p.header = HEADER_GC_TARGET;
  4389. p.dwVID = GetVID();
  4390. if (IsPC())
  4391. p.bHPPercent = 0;
  4392. else if (GetMaxHP() <= 0)
  4393. p.bHPPercent = 0;
  4394. else
  4395. p.bHPPercent = MINMAX(0, (GetHP() * 100) / GetMaxHP(), 100);
  4396. CHARACTER_SET::iterator it = m_set_pkChrTargetedBy.begin();
  4397. while (it != m_set_pkChrTargetedBy.end())
  4398. {
  4399. LPCHARACTER pkChr = *it++;
  4400. if (!pkChr->GetDesc())
  4401. {
  4402. sys_err("%s %p does not have desc", pkChr->GetName(), get_pointer(pkChr));
  4403. abort();
  4404. }
  4405. pkChr->GetDesc()->Packet(&p, sizeof(TPacketGCTarget));
  4406. }
  4407. }
  4408. void CHARACTER::CheckTarget()
  4409. {
  4410. if (!m_pkChrTarget)
  4411. return;
  4412. if (DISTANCE_APPROX(GetX() - m_pkChrTarget->GetX(), GetY() - m_pkChrTarget->GetY()) >= 4800)
  4413. SetTarget(NULL);
  4414. }
  4415. void CHARACTER::SetWarpLocation(long lMapIndex, long x, long y)
  4416. {
  4417. m_posWarp.x = x * 100;
  4418. m_posWarp.y = y * 100;
  4419. m_lWarpMapIndex = lMapIndex;
  4420. }
  4421. void CHARACTER::SaveExitLocation()
  4422. {
  4423. m_posExit = GetXYZ();
  4424. m_lExitMapIndex = GetMapIndex();
  4425. }
  4426. void CHARACTER::ExitToSavedLocation()
  4427. {
  4428. sys_log (0, "ExitToSavedLocation");
  4429. WarpSet(m_posWarp.x, m_posWarp.y, m_lWarpMapIndex);
  4430. m_posExit.x = m_posExit.y = m_posExit.z = 0;
  4431. m_lExitMapIndex = 0;
  4432. }
  4433. // fixme
  4434. // 지금까진 privateMapIndex 가 현재 맵 인덱스와 같은지 체크 하는 것을 외부에서 하고,
  4435. // 다르면 warpset을 불렀는데
  4436. // 이를 warpset 안으로 넣자.
  4437. bool CHARACTER::WarpSet(long x, long y, long lPrivateMapIndex)
  4438. {
  4439. if (!IsPC())
  4440. return false;
  4441. long lAddr;
  4442. long lMapIndex;
  4443. WORD wPort;
  4444. if (!CMapLocation::instance().Get(x, y, lMapIndex, lAddr, wPort))
  4445. {
  4446. sys_err("cannot find map location index %d x %d y %d name %s", lMapIndex, x, y, GetName());
  4447. return false;
  4448. }
  4449. //Send Supplementary Data Block if new map requires security packages in loading this map
  4450. {
  4451. long lCurAddr;
  4452. long lCurMapIndex = 0;
  4453. WORD wCurPort;
  4454. CMapLocation::instance().Get(GetX(), GetY(), lCurMapIndex, lCurAddr, wCurPort);
  4455. //do not send SDB files if char is in the same map
  4456. if( lCurMapIndex != lMapIndex )
  4457. {
  4458. const TMapRegion * rMapRgn = SECTREE_MANAGER::instance().GetMapRegion(lMapIndex);
  4459. {
  4460. DESC_MANAGER::instance().SendClientPackageSDBToLoadMap( GetDesc(), rMapRgn->strMapName.c_str() );
  4461. }
  4462. }
  4463. }
  4464. if (lPrivateMapIndex >= 10000)
  4465. {
  4466. if (lPrivateMapIndex / 10000 != lMapIndex)
  4467. {
  4468. sys_err("Invalid map inedx %d, must be child of %d", lPrivateMapIndex, lMapIndex);
  4469. return false;
  4470. }
  4471. lMapIndex = lPrivateMapIndex;
  4472. }
  4473. Stop();
  4474. Save();
  4475. if (GetSectree())
  4476. {
  4477. GetSectree()->RemoveEntity(this);
  4478. ViewCleanup();
  4479. EncodeRemovePacket(this);
  4480. }
  4481. m_lWarpMapIndex = lMapIndex;
  4482. m_posWarp.x = x;
  4483. m_posWarp.y = y;
  4484. sys_log(0, "WarpSet %s %d %d current map %d target map %d", GetName(), x, y, GetMapIndex(), lMapIndex);
  4485. TPacketGCWarp p;
  4486. p.bHeader = HEADER_GC_WARP;
  4487. p.lX = x;
  4488. p.lY = y;
  4489. p.lAddr = lAddr;
  4490. p.wPort = wPort;
  4491. GetDesc()->Packet(&p, sizeof(TPacketGCWarp));
  4492. //if (!LC_IsNewCIBN())
  4493. {
  4494. char buf[256];
  4495. snprintf(buf, sizeof(buf), "%s MapIdx %ld DestMapIdx%ld DestX%ld DestY%ld Empire%d", GetName(), GetMapIndex(), lPrivateMapIndex, x, y, GetEmpire());
  4496. LogManager::instance().CharLog(this, 0, "WARP", buf);
  4497. }
  4498. return true;
  4499. }
  4500. void CHARACTER::WarpEnd()
  4501. {
  4502. if (test_server)
  4503. sys_log(0, "WarpEnd %s", GetName());
  4504. if (m_posWarp.x == 0 && m_posWarp.y == 0)
  4505. return;
  4506. int index = m_lWarpMapIndex;
  4507. if (index > 10000)
  4508. index /= 10000;
  4509. if (!map_allow_find(index))
  4510. {
  4511. // 이 곳으로 워프할 수 없으므로 워프하기 전 좌표로 되돌리자.
  4512. sys_err("location %d %d not allowed to login this server", m_posWarp.x, m_posWarp.y);
  4513. //GetDesc()->SetPhase(PHASE_CLOSE);
  4514. GoHome();
  4515. return;
  4516. }
  4517. sys_log(0, "WarpEnd %s %d %u %u", GetName(), m_lWarpMapIndex, m_posWarp.x, m_posWarp.y);
  4518. Show(m_lWarpMapIndex, m_posWarp.x, m_posWarp.y, 0);
  4519. Stop();
  4520. m_lWarpMapIndex = 0;
  4521. m_posWarp.x = m_posWarp.y = m_posWarp.z = 0;
  4522. {
  4523. // P2P Login
  4524. TPacketGGLogin p;
  4525. p.bHeader = HEADER_GG_LOGIN;
  4526. strlcpy(p.szName, GetName(), sizeof(p.szName));
  4527. p.dwPID = GetPlayerID();
  4528. p.bEmpire = GetEmpire();
  4529. p.lMapIndex = SECTREE_MANAGER::instance().GetMapIndex(GetX(), GetY());
  4530. p.bChannel = g_bChannel;
  4531. P2P_MANAGER::instance().Send(&p, sizeof(TPacketGGLogin));
  4532. }
  4533. }
  4534. bool CHARACTER::Return()
  4535. {
  4536. if (!IsNPC())
  4537. return false;
  4538. int x, y;
  4539. /*
  4540. float fDist = DISTANCE_SQRT(m_pkMobData->m_posLastAttacked.x - GetX(), m_pkMobData->m_posLastAttacked.y - GetY());
  4541. float fx, fy;
  4542. GetDeltaByDegree(GetRotation(), fDist, &fx, &fy);
  4543. x = GetX() + (int) fx;
  4544. y = GetY() + (int) fy;
  4545. */
  4546. SetVictim(NULL);
  4547. x = m_pkMobInst->m_posLastAttacked.x;
  4548. y = m_pkMobInst->m_posLastAttacked.y;
  4549. SetRotationToXY(x, y);
  4550. if (!Goto(x, y))
  4551. return false;
  4552. SendMovePacket(FUNC_WAIT, 0, 0, 0, 0);
  4553. if (test_server)
  4554. sys_log(0, "%s %p 포기하고 돌아가자! %d %d", GetName(), this, x, y);
  4555. if (GetParty())
  4556. GetParty()->SendMessage(this, PM_RETURN, x, y);
  4557. return true;
  4558. }
  4559. bool CHARACTER::Follow(LPCHARACTER pkChr, float fMinDistance)
  4560. {
  4561. if (IsPC())
  4562. {
  4563. sys_err("CHARACTER::Follow : PC cannot use this method", GetName());
  4564. return false;
  4565. }
  4566. // TRENT_MONSTER
  4567. if (IS_SET(m_pointsInstant.dwAIFlag, AIFLAG_NOMOVE))
  4568. {
  4569. if (pkChr->IsPC()) // 쫓아가는 상대가 PC일 때
  4570. {
  4571. // If i'm in a party. I must obey party leader's AI.
  4572. if (!GetParty() || !GetParty()->GetLeader() || GetParty()->GetLeader() == this)
  4573. {
  4574. if (get_dword_time() - m_pkMobInst->m_dwLastAttackedTime >= 15000) // 마지막으로 공격받은지 15초가 지났고
  4575. {
  4576. // 마지막 맞은 곳으로 부터 50미터 이상 차이나면 포기하고 돌아간다.
  4577. if (m_pkMobData->m_table.wAttackRange < DISTANCE_APPROX(pkChr->GetX() - GetX(), pkChr->GetY() - GetY()))
  4578. if (Return())
  4579. return true;
  4580. }
  4581. }
  4582. }
  4583. return false;
  4584. }
  4585. // END_OF_TRENT_MONSTER
  4586. long x = pkChr->GetX();
  4587. long y = pkChr->GetY();
  4588. if (pkChr->IsPC()) // 쫓아가는 상대가 PC일 때
  4589. {
  4590. // If i'm in a party. I must obey party leader's AI.
  4591. if (!GetParty() || !GetParty()->GetLeader() || GetParty()->GetLeader() == this)
  4592. {
  4593. if (get_dword_time() - m_pkMobInst->m_dwLastAttackedTime >= 15000) // 마지막으로 공격받은지 15초가 지났고
  4594. {
  4595. // 마지막 맞은 곳으로 부터 50미터 이상 차이나면 포기하고 돌아간다.
  4596. if (5000 < DISTANCE_APPROX(m_pkMobInst->m_posLastAttacked.x - GetX(), m_pkMobInst->m_posLastAttacked.y - GetY()))
  4597. if (Return())
  4598. return true;
  4599. }
  4600. }
  4601. }
  4602. if (IsGuardNPC())
  4603. {
  4604. if (5000 < DISTANCE_APPROX(m_pkMobInst->m_posLastAttacked.x - GetX(), m_pkMobInst->m_posLastAttacked.y - GetY()))
  4605. if (Return())
  4606. return true;
  4607. }
  4608. if (pkChr->IsState(pkChr->m_stateMove) &&
  4609. GetMobBattleType() != BATTLE_TYPE_RANGE &&
  4610. GetMobBattleType() != BATTLE_TYPE_MAGIC &&
  4611. false == IsPet())
  4612. {
  4613. // 대상이 이동중이면 예측 이동을 한다
  4614. // 나와 상대방의 속도차와 거리로부터 만날 시간을 예상한 후
  4615. // 상대방이 그 시간까지 직선으로 이동한다고 가정하여 거기로 이동한다.
  4616. float rot = pkChr->GetRotation();
  4617. float rot_delta = GetDegreeDelta(rot, GetDegreeFromPositionXY(GetX(), GetY(), pkChr->GetX(), pkChr->GetY()));
  4618. float yourSpeed = pkChr->GetMoveSpeed();
  4619. float mySpeed = GetMoveSpeed();
  4620. float fDist = DISTANCE_SQRT(x - GetX(), y - GetY());
  4621. float fFollowSpeed = mySpeed - yourSpeed * cos(rot_delta * M_PI / 180);
  4622. if (fFollowSpeed >= 0.1f)
  4623. {
  4624. float fMeetTime = fDist / fFollowSpeed;
  4625. float fYourMoveEstimateX, fYourMoveEstimateY;
  4626. if( fMeetTime * yourSpeed <= 100000.0f )
  4627. {
  4628. GetDeltaByDegree(pkChr->GetRotation(), fMeetTime * yourSpeed, &fYourMoveEstimateX, &fYourMoveEstimateY);
  4629. x += (long) fYourMoveEstimateX;
  4630. y += (long) fYourMoveEstimateY;
  4631. float fDistNew = sqrt(((double)x - GetX())*(x-GetX())+((double)y - GetY())*(y-GetY()));
  4632. if (fDist < fDistNew)
  4633. {
  4634. x = (long)(GetX() + (x - GetX()) * fDist / fDistNew);
  4635. y = (long)(GetY() + (y - GetY()) * fDist / fDistNew);
  4636. }
  4637. }
  4638. }
  4639. }
  4640. // 가려는 위치를 바라봐야 한다.
  4641. SetRotationToXY(x, y);
  4642. float fDist = DISTANCE_SQRT(x - GetX(), y - GetY());
  4643. if (fDist <= fMinDistance)
  4644. return false;
  4645. float fx, fy;
  4646. if (IsChangeAttackPosition(pkChr) && GetMobRank() < MOB_RANK_BOSS)
  4647. {
  4648. // 상대방 주변 랜덤한 곳으로 이동
  4649. SetChangeAttackPositionTime();
  4650. int retry = 16;
  4651. int dx, dy;
  4652. int rot = (int) GetDegreeFromPositionXY(x, y, GetX(), GetY());
  4653. while (--retry)
  4654. {
  4655. if (fDist < 500.0f)
  4656. GetDeltaByDegree((rot + number(-90, 90) + number(-90, 90)) % 360, fMinDistance, &fx, &fy);
  4657. else
  4658. GetDeltaByDegree(number(0, 359), fMinDistance, &fx, &fy);
  4659. dx = x + (int) fx;
  4660. dy = y + (int) fy;
  4661. LPSECTREE tree = SECTREE_MANAGER::instance().Get(GetMapIndex(), dx, dy);
  4662. if (NULL == tree)
  4663. break;
  4664. if (0 == (tree->GetAttribute(dx, dy) & (ATTR_BLOCK | ATTR_OBJECT)))
  4665. break;
  4666. }
  4667. //sys_log(0, "근처 어딘가로 이동 %s retry %d", GetName(), retry);
  4668. if (!Goto(dx, dy))
  4669. return false;
  4670. }
  4671. else
  4672. {
  4673. // 직선 따라가기
  4674. float fDistToGo = fDist - fMinDistance;
  4675. GetDeltaByDegree(GetRotation(), fDistToGo, &fx, &fy);
  4676. //sys_log(0, "직선으로 이동 %s", GetName());
  4677. if (!Goto(GetX() + (int) fx, GetY() + (int) fy))
  4678. return false;
  4679. }
  4680. SendMovePacket(FUNC_WAIT, 0, 0, 0, 0);
  4681. //MonsterLog("쫓아가기; %s", pkChr->GetName());
  4682. return true;
  4683. }
  4684. float CHARACTER::GetDistanceFromSafeboxOpen() const
  4685. {
  4686. return DISTANCE_APPROX(GetX() - m_posSafeboxOpen.x, GetY() - m_posSafeboxOpen.y);
  4687. }
  4688. void CHARACTER::SetSafeboxOpenPosition()
  4689. {
  4690. m_posSafeboxOpen = GetXYZ();
  4691. }
  4692. CSafebox * CHARACTER::GetSafebox() const
  4693. {
  4694. return m_pkSafebox;
  4695. }
  4696. void CHARACTER::ReqSafeboxLoad(const char* pszPassword)
  4697. {
  4698. if (!*pszPassword || strlen(pszPassword) > SAFEBOX_PASSWORD_MAX_LEN)
  4699. {
  4700. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<창고> 잘못된 암호를 입력하셨습니다."));
  4701. return;
  4702. }
  4703. else if (m_pkSafebox)
  4704. {
  4705. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<창고> 창고가 이미 열려있습니다."));
  4706. return;
  4707. }
  4708. int iPulse = thecore_pulse();
  4709. if (iPulse - GetSafeboxLoadTime() < PASSES_PER_SEC(10))
  4710. {
  4711. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<창고> 창고를 닫은지 10초 안에는 열 수 없습니다."));
  4712. return;
  4713. }
  4714. else if (GetDistanceFromSafeboxOpen() > 1000)
  4715. {
  4716. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<창고> 거리가 멀어서 창고를 열 수 없습니다."));
  4717. return;
  4718. }
  4719. else if (m_bOpeningSafebox)
  4720. {
  4721. sys_log(0, "Overlapped safebox load request from %s", GetName());
  4722. return;
  4723. }
  4724. SetSafeboxLoadTime();
  4725. m_bOpeningSafebox = true;
  4726. TSafeboxLoadPacket p;
  4727. p.dwID = GetDesc()->GetAccountTable().id;
  4728. strlcpy(p.szLogin, GetDesc()->GetAccountTable().login, sizeof(p.szLogin));
  4729. strlcpy(p.szPassword, pszPassword, sizeof(p.szPassword));
  4730. db_clientdesc->DBPacket(HEADER_GD_SAFEBOX_LOAD, GetDesc()->GetHandle(), &p, sizeof(p));
  4731. }
  4732. void CHARACTER::LoadSafebox(int iSize, DWORD dwGold, int iItemCount, TPlayerItem * pItems)
  4733. {
  4734. bool bLoaded = false;
  4735. //PREVENT_TRADE_WINDOW
  4736. SetOpenSafebox(true);
  4737. //END_PREVENT_TRADE_WINDOW
  4738. if (m_pkSafebox)
  4739. bLoaded = true;
  4740. if (!m_pkSafebox)
  4741. m_pkSafebox = M2_NEW CSafebox(this, iSize, dwGold);
  4742. else
  4743. m_pkSafebox->ChangeSize(iSize);
  4744. m_iSafeboxSize = iSize;
  4745. TPacketCGSafeboxSize p;
  4746. p.bHeader = HEADER_GC_SAFEBOX_SIZE;
  4747. p.bSize = iSize;
  4748. GetDesc()->Packet(&p, sizeof(TPacketCGSafeboxSize));
  4749. if (!bLoaded)
  4750. {
  4751. for (int i = 0; i < iItemCount; ++i, ++pItems)
  4752. {
  4753. if (!m_pkSafebox->IsValidPosition(pItems->pos))
  4754. continue;
  4755. LPITEM item = ITEM_MANAGER::instance().CreateItem(pItems->vnum, pItems->count, pItems->id);
  4756. if (!item)
  4757. {
  4758. sys_err("cannot create item vnum %d id %u (name: %s)", pItems->vnum, pItems->id, GetName());
  4759. continue;
  4760. }
  4761. item->SetSkipSave(true);
  4762. item->SetSockets(pItems->alSockets);
  4763. item->SetAttributes(pItems->aAttr);
  4764. if (!m_pkSafebox->Add(pItems->pos, item))
  4765. {
  4766. M2_DESTROY_ITEM(item);
  4767. }
  4768. else
  4769. item->SetSkipSave(false);
  4770. }
  4771. }
  4772. }
  4773. void CHARACTER::ChangeSafeboxSize(BYTE bSize)
  4774. {
  4775. //if (!m_pkSafebox)
  4776. //return;
  4777. TPacketCGSafeboxSize p;
  4778. p.bHeader = HEADER_GC_SAFEBOX_SIZE;
  4779. p.bSize = bSize;
  4780. GetDesc()->Packet(&p, sizeof(TPacketCGSafeboxSize));
  4781. if (m_pkSafebox)
  4782. m_pkSafebox->ChangeSize(bSize);
  4783. m_iSafeboxSize = bSize;
  4784. }
  4785. void CHARACTER::CloseSafebox()
  4786. {
  4787. if (!m_pkSafebox)
  4788. return;
  4789. //PREVENT_TRADE_WINDOW
  4790. SetOpenSafebox(false);
  4791. //END_PREVENT_TRADE_WINDOW
  4792. m_pkSafebox->Save();
  4793. M2_DELETE(m_pkSafebox);
  4794. m_pkSafebox = NULL;
  4795. ChatPacket(CHAT_TYPE_COMMAND, "CloseSafebox");
  4796. SetSafeboxLoadTime();
  4797. m_bOpeningSafebox = false;
  4798. Save();
  4799. }
  4800. CSafebox * CHARACTER::GetMall() const
  4801. {
  4802. return m_pkMall;
  4803. }
  4804. void CHARACTER::LoadMall(int iItemCount, TPlayerItem * pItems)
  4805. {
  4806. bool bLoaded = false;
  4807. if (m_pkMall)
  4808. bLoaded = true;
  4809. if (!m_pkMall)
  4810. m_pkMall = M2_NEW CSafebox(this, 3 * SAFEBOX_PAGE_SIZE, 0);
  4811. else
  4812. m_pkMall->ChangeSize(3 * SAFEBOX_PAGE_SIZE);
  4813. m_pkMall->SetWindowMode(MALL);
  4814. TPacketCGSafeboxSize p;
  4815. p.bHeader = HEADER_GC_MALL_OPEN;
  4816. p.bSize = 3 * SAFEBOX_PAGE_SIZE;
  4817. GetDesc()->Packet(&p, sizeof(TPacketCGSafeboxSize));
  4818. if (!bLoaded)
  4819. {
  4820. for (int i = 0; i < iItemCount; ++i, ++pItems)
  4821. {
  4822. if (!m_pkMall->IsValidPosition(pItems->pos))
  4823. continue;
  4824. LPITEM item = ITEM_MANAGER::instance().CreateItem(pItems->vnum, pItems->count, pItems->id);
  4825. if (!item)
  4826. {
  4827. sys_err("cannot create item vnum %d id %u (name: %s)", pItems->vnum, pItems->id, GetName());
  4828. continue;
  4829. }
  4830. item->SetSkipSave(true);
  4831. item->SetSockets(pItems->alSockets);
  4832. item->SetAttributes(pItems->aAttr);
  4833. if (!m_pkMall->Add(pItems->pos, item))
  4834. M2_DESTROY_ITEM(item);
  4835. else
  4836. item->SetSkipSave(false);
  4837. }
  4838. }
  4839. }
  4840. void CHARACTER::CloseMall()
  4841. {
  4842. if (!m_pkMall)
  4843. return;
  4844. m_pkMall->Save();
  4845. M2_DELETE(m_pkMall);
  4846. m_pkMall = NULL;
  4847. ChatPacket(CHAT_TYPE_COMMAND, "CloseMall");
  4848. }
  4849. bool CHARACTER::BuildUpdatePartyPacket(TPacketGCPartyUpdate & out)
  4850. {
  4851. if (!GetParty())
  4852. return false;
  4853. memset(&out, 0, sizeof(out));
  4854. out.header = HEADER_GC_PARTY_UPDATE;
  4855. out.pid = GetPlayerID();
  4856. if (GetMaxHP() <= 0)
  4857. out.percent_hp = 0;
  4858. else
  4859. out.percent_hp = MINMAX(0, GetHP() * 100 / GetMaxHP(), 100);
  4860. out.role = GetParty()->GetRole(GetPlayerID());
  4861. sys_log(1, "PARTY %s role is %d", GetName(), out.role);
  4862. LPCHARACTER l = GetParty()->GetLeaderCharacter();
  4863. if (l && DISTANCE_APPROX(GetX() - l->GetX(), GetY() - l->GetY()) < PARTY_DEFAULT_RANGE)
  4864. {
  4865. if (g_iUseLocale)
  4866. out.affects[0] = GetParty()->GetPartyBonusExpPercent();
  4867. else
  4868. out.affects[0] = GetParty()->GetExpBonusPercent();
  4869. out.affects[1] = GetPoint(POINT_PARTY_ATTACKER_BONUS);
  4870. out.affects[2] = GetPoint(POINT_PARTY_TANKER_BONUS);
  4871. out.affects[3] = GetPoint(POINT_PARTY_BUFFER_BONUS);
  4872. out.affects[4] = GetPoint(POINT_PARTY_SKILL_MASTER_BONUS);
  4873. out.affects[5] = GetPoint(POINT_PARTY_HASTE_BONUS);
  4874. out.affects[6] = GetPoint(POINT_PARTY_DEFENDER_BONUS);
  4875. }
  4876. return true;
  4877. }
  4878. int CHARACTER::GetLeadershipSkillLevel() const
  4879. {
  4880. return GetSkillLevel(SKILL_LEADERSHIP);
  4881. }
  4882. void CHARACTER::QuerySafeboxSize()
  4883. {
  4884. if (m_iSafeboxSize == -1)
  4885. {
  4886. DBManager::instance().ReturnQuery(QID_SAFEBOX_SIZE,
  4887. GetPlayerID(),
  4888. NULL,
  4889. "SELECT size FROM safebox%s WHERE account_id = %u",
  4890. get_table_postfix(),
  4891. GetDesc()->GetAccountTable().id);
  4892. }
  4893. }
  4894. void CHARACTER::SetSafeboxSize(int iSize)
  4895. {
  4896. sys_log(1, "SetSafeboxSize: %s %d", GetName(), iSize);
  4897. m_iSafeboxSize = iSize;
  4898. DBManager::instance().Query("UPDATE safebox%s SET size = %d WHERE account_id = %u", get_table_postfix(), iSize / SAFEBOX_PAGE_SIZE, GetDesc()->GetAccountTable().id);
  4899. }
  4900. int CHARACTER::GetSafeboxSize() const
  4901. {
  4902. return m_iSafeboxSize;
  4903. }
  4904. void CHARACTER::SetNowWalking(bool bWalkFlag)
  4905. {
  4906. //if (m_bNowWalking != bWalkFlag || IsNPC())
  4907. if (m_bNowWalking != bWalkFlag)
  4908. {
  4909. if (bWalkFlag)
  4910. {
  4911. m_bNowWalking = true;
  4912. m_dwWalkStartTime = get_dword_time();
  4913. }
  4914. else
  4915. {
  4916. m_bNowWalking = false;
  4917. }
  4918. //if (m_bNowWalking)
  4919. {
  4920. TPacketGCWalkMode p;
  4921. p.vid = GetVID();
  4922. p.header = HEADER_GC_WALK_MODE;
  4923. p.mode = m_bNowWalking ? WALKMODE_WALK : WALKMODE_RUN;
  4924. PacketView(&p, sizeof(p));
  4925. }
  4926. if (IsNPC())
  4927. {
  4928. if (m_bNowWalking)
  4929. MonsterLog("걷는다");
  4930. else
  4931. MonsterLog("뛴다");
  4932. }
  4933. //sys_log(0, "%s is now %s", GetName(), m_bNowWalking?"walking.":"running.");
  4934. }
  4935. }
  4936. void CHARACTER::StartStaminaConsume()
  4937. {
  4938. if (m_bStaminaConsume)
  4939. return;
  4940. PointChange(POINT_STAMINA, 0);
  4941. m_bStaminaConsume = true;
  4942. //ChatPacket(CHAT_TYPE_COMMAND, "StartStaminaConsume %d %d", STAMINA_PER_STEP * passes_per_sec, GetStamina());
  4943. if (IsStaminaHalfConsume())
  4944. ChatPacket(CHAT_TYPE_COMMAND, "StartStaminaConsume %d %d", STAMINA_PER_STEP * passes_per_sec / 2, GetStamina());
  4945. else
  4946. ChatPacket(CHAT_TYPE_COMMAND, "StartStaminaConsume %d %d", STAMINA_PER_STEP * passes_per_sec, GetStamina());
  4947. }
  4948. void CHARACTER::StopStaminaConsume()
  4949. {
  4950. if (!m_bStaminaConsume)
  4951. return;
  4952. PointChange(POINT_STAMINA, 0);
  4953. m_bStaminaConsume = false;
  4954. ChatPacket(CHAT_TYPE_COMMAND, "StopStaminaConsume %d", GetStamina());
  4955. }
  4956. bool CHARACTER::IsStaminaConsume() const
  4957. {
  4958. return m_bStaminaConsume;
  4959. }
  4960. bool CHARACTER::IsStaminaHalfConsume() const
  4961. {
  4962. return IsEquipUniqueItem(UNIQUE_ITEM_HALF_STAMINA);
  4963. }
  4964. void CHARACTER::ResetStopTime()
  4965. {
  4966. m_dwStopTime = get_dword_time();
  4967. }
  4968. DWORD CHARACTER::GetStopTime() const
  4969. {
  4970. return m_dwStopTime;
  4971. }
  4972. void CHARACTER::ResetPoint(int iLv)
  4973. {
  4974. BYTE bJob = GetJob();
  4975. PointChange(POINT_LEVEL, iLv - GetLevel());
  4976. SetRealPoint(POINT_ST, JobInitialPoints[bJob].st);
  4977. SetPoint(POINT_ST, GetRealPoint(POINT_ST));
  4978. SetRealPoint(POINT_HT, JobInitialPoints[bJob].ht);
  4979. SetPoint(POINT_HT, GetRealPoint(POINT_HT));
  4980. SetRealPoint(POINT_DX, JobInitialPoints[bJob].dx);
  4981. SetPoint(POINT_DX, GetRealPoint(POINT_DX));
  4982. SetRealPoint(POINT_IQ, JobInitialPoints[bJob].iq);
  4983. SetPoint(POINT_IQ, GetRealPoint(POINT_IQ));
  4984. SetRandomHP((iLv - 1) * number(JobInitialPoints[GetJob()].hp_per_lv_begin, JobInitialPoints[GetJob()].hp_per_lv_end));
  4985. SetRandomSP((iLv - 1) * number(JobInitialPoints[GetJob()].sp_per_lv_begin, JobInitialPoints[GetJob()].sp_per_lv_end));
  4986. //PointChange(POINT_STAT, ((MINMAX(1, iLv, 99) - 1) * 3) + GetPoint(POINT_LEVEL_STEP) - GetPoint(POINT_STAT));
  4987. PointChange(POINT_STAT, ((MINMAX(1, iLv, 90) - 1) * 3) + GetPoint(POINT_LEVEL_STEP) - GetPoint(POINT_STAT));
  4988. ComputePoints();
  4989. // 회복
  4990. PointChange(POINT_HP, GetMaxHP() - GetHP());
  4991. PointChange(POINT_SP, GetMaxSP() - GetSP());
  4992. PointsPacket();
  4993. LogManager::instance().CharLog(this, 0, "RESET_POINT", "");
  4994. }
  4995. bool CHARACTER::IsChangeAttackPosition(LPCHARACTER target) const
  4996. {
  4997. if (!IsNPC())
  4998. return true;
  4999. DWORD dwChangeTime = AI_CHANGE_ATTACK_POISITION_TIME_NEAR;
  5000. if (DISTANCE_APPROX(GetX() - target->GetX(), GetY() - target->GetY()) >
  5001. AI_CHANGE_ATTACK_POISITION_DISTANCE + GetMobAttackRange())
  5002. dwChangeTime = AI_CHANGE_ATTACK_POISITION_TIME_FAR;
  5003. return get_dword_time() - m_dwLastChangeAttackPositionTime > dwChangeTime;
  5004. }
  5005. void CHARACTER::GiveRandomSkillBook()
  5006. {
  5007. LPITEM item = AutoGiveItem(50300);
  5008. if (NULL != item)
  5009. {
  5010. BYTE bJob = 0;
  5011. if (!number(0, 1))
  5012. bJob = GetJob() + 1;
  5013. DWORD dwSkillVnum = 0;
  5014. do
  5015. {
  5016. dwSkillVnum = number(1, 111);
  5017. const CSkillProto* pkSk = CSkillManager::instance().Get(dwSkillVnum);
  5018. if (NULL == pkSk)
  5019. continue;
  5020. if (bJob && bJob != pkSk->dwType)
  5021. continue;
  5022. break;
  5023. } while (true);
  5024. item->SetSocket(0, dwSkillVnum);
  5025. }
  5026. }
  5027. void CHARACTER::ReviveInvisible(int iDur)
  5028. {
  5029. AddAffect(AFFECT_REVIVE_INVISIBLE, POINT_NONE, 0, AFF_REVIVE_INVISIBLE, iDur, 0, true);
  5030. }
  5031. void CHARACTER::ToggleMonsterLog()
  5032. {
  5033. m_bMonsterLog = !m_bMonsterLog;
  5034. if (m_bMonsterLog)
  5035. {
  5036. CHARACTER_MANAGER::instance().RegisterForMonsterLog(this);
  5037. }
  5038. else
  5039. {
  5040. CHARACTER_MANAGER::instance().UnregisterForMonsterLog(this);
  5041. }
  5042. }
  5043. void CHARACTER::SetGuild(CGuild* pGuild)
  5044. {
  5045. if (m_pGuild != pGuild)
  5046. {
  5047. m_pGuild = pGuild;
  5048. UpdatePacket();
  5049. }
  5050. }
  5051. void CHARACTER::SendGreetMessage()
  5052. {
  5053. typeof(DBManager::instance().GetGreetMessage()) v = DBManager::instance().GetGreetMessage();
  5054. for (itertype(v) it = v.begin(); it != v.end(); ++it)
  5055. {
  5056. ChatPacket(CHAT_TYPE_NOTICE, it->c_str());
  5057. }
  5058. }
  5059. void CHARACTER::BeginStateEmpty()
  5060. {
  5061. MonsterLog("!");
  5062. }
  5063. void CHARACTER::EffectPacket(int enumEffectType)
  5064. {
  5065. TPacketGCSpecialEffect p;
  5066. p.header = HEADER_GC_SEPCIAL_EFFECT;
  5067. p.type = enumEffectType;
  5068. p.vid = GetVID();
  5069. PacketAround(&p, sizeof(TPacketGCSpecialEffect));
  5070. }
  5071. void CHARACTER::SpecificEffectPacket(const char filename[MAX_EFFECT_FILE_NAME])
  5072. {
  5073. TPacketGCSpecificEffect p;
  5074. p.header = HEADER_GC_SPECIFIC_EFFECT;
  5075. p.vid = GetVID();
  5076. memcpy (p.effect_file, filename, MAX_EFFECT_FILE_NAME);
  5077. PacketAround(&p, sizeof(TPacketGCSpecificEffect));
  5078. }
  5079. void CHARACTER::MonsterChat(BYTE bMonsterChatType)
  5080. {
  5081. if (IsPC())
  5082. return;
  5083. char sbuf[256+1];
  5084. if (IsMonster())
  5085. {
  5086. if (number(0, 60))
  5087. return;
  5088. snprintf(sbuf, sizeof(sbuf),
  5089. "(locale.monster_chat[%i] and locale.monster_chat[%i][%d] or '')",
  5090. GetRaceNum(), GetRaceNum(), bMonsterChatType*3 + number(1, 3));
  5091. }
  5092. else
  5093. {
  5094. if (bMonsterChatType != MONSTER_CHAT_WAIT)
  5095. return;
  5096. if (IsGuardNPC())
  5097. {
  5098. if (number(0, 6))
  5099. return;
  5100. }
  5101. else
  5102. {
  5103. if (number(0, 30))
  5104. return;
  5105. }
  5106. snprintf(sbuf, sizeof(sbuf), "(locale.monster_chat[%i] and locale.monster_chat[%i][number(1, table.getn(locale.monster_chat[%i]))] or '')", GetRaceNum(), GetRaceNum(), GetRaceNum());
  5107. }
  5108. std::string text = quest::ScriptToString(sbuf);
  5109. if (text.empty())
  5110. return;
  5111. struct packet_chat pack_chat;
  5112. pack_chat.header = HEADER_GC_CHAT;
  5113. pack_chat.size = sizeof(struct packet_chat) + text.size() + 1;
  5114. pack_chat.type = CHAT_TYPE_TALKING;
  5115. pack_chat.id = GetVID();
  5116. pack_chat.bEmpire = 0;
  5117. TEMP_BUFFER buf;
  5118. buf.write(&pack_chat, sizeof(struct packet_chat));
  5119. buf.write(text.c_str(), text.size() + 1);
  5120. PacketAround(buf.read_peek(), buf.size());
  5121. }
  5122. void CHARACTER::SetQuestNPCID(DWORD vid)
  5123. {
  5124. m_dwQuestNPCVID = vid;
  5125. }
  5126. LPCHARACTER CHARACTER::GetQuestNPC() const
  5127. {
  5128. return CHARACTER_MANAGER::instance().Find(m_dwQuestNPCVID);
  5129. }
  5130. void CHARACTER::SetQuestItemPtr(LPITEM item)
  5131. {
  5132. m_pQuestItem = item;
  5133. }
  5134. void CHARACTER::ClearQuestItemPtr()
  5135. {
  5136. m_pQuestItem = NULL;
  5137. }
  5138. LPITEM CHARACTER::GetQuestItemPtr() const
  5139. {
  5140. return m_pQuestItem;
  5141. }
  5142. LPDUNGEON CHARACTER::GetDungeonForce() const
  5143. {
  5144. if (m_lWarpMapIndex > 10000)
  5145. return CDungeonManager::instance().FindByMapIndex(m_lWarpMapIndex);
  5146. return m_pkDungeon;
  5147. }
  5148. void CHARACTER::SetBlockMode(BYTE bFlag)
  5149. {
  5150. m_pointsInstant.bBlockMode = bFlag;
  5151. ChatPacket(CHAT_TYPE_COMMAND, "setblockmode %d", m_pointsInstant.bBlockMode);
  5152. SetQuestFlag("game_option.block_exchange", bFlag & BLOCK_EXCHANGE ? 1 : 0);
  5153. SetQuestFlag("game_option.block_party_invite", bFlag & BLOCK_PARTY_INVITE ? 1 : 0);
  5154. SetQuestFlag("game_option.block_guild_invite", bFlag & BLOCK_GUILD_INVITE ? 1 : 0);
  5155. SetQuestFlag("game_option.block_whisper", bFlag & BLOCK_WHISPER ? 1 : 0);
  5156. SetQuestFlag("game_option.block_messenger_invite", bFlag & BLOCK_MESSENGER_INVITE ? 1 : 0);
  5157. SetQuestFlag("game_option.block_party_request", bFlag & BLOCK_PARTY_REQUEST ? 1 : 0);
  5158. }
  5159. void CHARACTER::SetBlockModeForce(BYTE bFlag)
  5160. {
  5161. m_pointsInstant.bBlockMode = bFlag;
  5162. ChatPacket(CHAT_TYPE_COMMAND, "setblockmode %d", m_pointsInstant.bBlockMode);
  5163. }
  5164. bool CHARACTER::IsGuardNPC() const
  5165. {
  5166. return IsNPC() && (GetRaceNum() == 11000 || GetRaceNum() == 11002 || GetRaceNum() == 11004);
  5167. }
  5168. int CHARACTER::GetPolymorphPower() const
  5169. {
  5170. if (test_server)
  5171. {
  5172. int value = quest::CQuestManager::instance().GetEventFlag("poly");
  5173. if (value)
  5174. return value;
  5175. }
  5176. return aiPolymorphPowerByLevel[MINMAX(0, GetSkillLevel(SKILL_POLYMORPH), 40)];
  5177. }
  5178. void CHARACTER::SetPolymorph(DWORD dwRaceNum, bool bMaintainStat)
  5179. {
  5180. if (dwRaceNum < JOB_MAX_NUM)
  5181. {
  5182. dwRaceNum = 0;
  5183. bMaintainStat = false;
  5184. }
  5185. if (m_dwPolymorphRace == dwRaceNum)
  5186. return;
  5187. m_bPolyMaintainStat = bMaintainStat;
  5188. m_dwPolymorphRace = dwRaceNum;
  5189. sys_log(0, "POLYMORPH: %s race %u ", GetName(), dwRaceNum);
  5190. if (dwRaceNum != 0)
  5191. StopRiding();
  5192. SET_BIT(m_bAddChrState, ADD_CHARACTER_STATE_SPAWN);
  5193. m_afAffectFlag.Set(AFF_SPAWN);
  5194. ViewReencode();
  5195. REMOVE_BIT(m_bAddChrState, ADD_CHARACTER_STATE_SPAWN);
  5196. if (!bMaintainStat)
  5197. {
  5198. PointChange(POINT_ST, 0);
  5199. PointChange(POINT_DX, 0);
  5200. PointChange(POINT_IQ, 0);
  5201. PointChange(POINT_HT, 0);
  5202. }
  5203. // 폴리모프 상태에서 죽는 경우, 폴리모프가 풀리게 되는데
  5204. // 폴리 모프 전후로 valid combo interval이 다르기 때문에
  5205. // Combo 핵 또는 Hacker로 인식하는 경우가 있다.
  5206. // 따라서 폴리모프를 풀거나 폴리모프 하게 되면,
  5207. // valid combo interval을 reset한다.
  5208. SetValidComboInterval(0);
  5209. SetComboSequence(0);
  5210. ComputeBattlePoints();
  5211. }
  5212. int CHARACTER::GetQuestFlag(const std::string& flag) const
  5213. {
  5214. quest::CQuestManager& q = quest::CQuestManager::instance();
  5215. quest::PC* pPC = q.GetPC(GetPlayerID());
  5216. return pPC->GetFlag(flag);
  5217. }
  5218. void CHARACTER::SetQuestFlag(const std::string& flag, int value)
  5219. {
  5220. quest::CQuestManager& q = quest::CQuestManager::instance();
  5221. quest::PC* pPC = q.GetPC(GetPlayerID());
  5222. pPC->SetFlag(flag, value);
  5223. }
  5224. void CHARACTER::DetermineDropMetinStone()
  5225. {
  5226. const int METIN_STONE_NUM = 14;
  5227. static DWORD c_adwMetin[METIN_STONE_NUM] =
  5228. {
  5229. 28030,
  5230. 28031,
  5231. 28032,
  5232. 28033,
  5233. 28034,
  5234. 28035,
  5235. 28036,
  5236. 28037,
  5237. 28038,
  5238. 28039,
  5239. 28040,
  5240. 28041,
  5241. 28042,
  5242. 28043,
  5243. };
  5244. DWORD stone_num = GetRaceNum();
  5245. int idx = std::lower_bound(aStoneDrop, aStoneDrop+STONE_INFO_MAX_NUM, stone_num) - aStoneDrop;
  5246. if (idx >= STONE_INFO_MAX_NUM || aStoneDrop[idx].dwMobVnum != stone_num)
  5247. {
  5248. m_dwDropMetinStone = 0;
  5249. }
  5250. else
  5251. {
  5252. const SStoneDropInfo & info = aStoneDrop[idx];
  5253. m_bDropMetinStonePct = info.iDropPct;
  5254. {
  5255. m_dwDropMetinStone = c_adwMetin[number(0, METIN_STONE_NUM - 1)];
  5256. int iGradePct = number(1, 100);
  5257. for (int iStoneLevel = 0; iStoneLevel < STONE_LEVEL_MAX_NUM; iStoneLevel ++)
  5258. {
  5259. int iLevelGradePortion = info.iLevelPct[iStoneLevel];
  5260. if (iGradePct <= iLevelGradePortion)
  5261. {
  5262. break;
  5263. }
  5264. else
  5265. {
  5266. iGradePct -= iLevelGradePortion;
  5267. m_dwDropMetinStone += 100; // 돌 +a -> +(a+1)이 될때마다 100씩 증가
  5268. }
  5269. }
  5270. }
  5271. }
  5272. }
  5273. void CHARACTER::SendEquipment(LPCHARACTER ch)
  5274. {
  5275. TPacketViewEquip p;
  5276. p.header = HEADER_GC_VIEW_EQUIP;
  5277. p.vid = GetVID();
  5278. for (int i = 0; i<WEAR_MAX_NUM; i++)
  5279. {
  5280. LPITEM item = GetWear(i);
  5281. if (item)
  5282. {
  5283. p.equips[i].vnum = item->GetVnum();
  5284. p.equips[i].count = item->GetCount();
  5285. thecore_memcpy(p.equips[i].alSockets, item->GetSockets(), sizeof(p.equips[i].alSockets));
  5286. thecore_memcpy(p.equips[i].aAttr, item->GetAttributes(), sizeof(p.equips[i].aAttr));
  5287. }
  5288. else
  5289. {
  5290. p.equips[i].vnum = 0;
  5291. }
  5292. }
  5293. ch->GetDesc()->Packet(&p, sizeof(p));
  5294. }
  5295. bool CHARACTER::CanSummon(int iLeaderShip)
  5296. {
  5297. return (iLeaderShip >= 20 || iLeaderShip >= 12 && m_dwLastDeadTime + 180 > get_dword_time());
  5298. }
  5299. void CHARACTER::MountVnum(DWORD vnum)
  5300. {
  5301. if (m_dwMountVnum == vnum)
  5302. return;
  5303. if ((m_dwMountVnum != 0)&&(vnum!=0))
  5304. MountVnum(0);
  5305. m_dwMountVnum = vnum;
  5306. m_dwMountTime = get_dword_time();
  5307. if (m_bIsObserver)
  5308. return;
  5309. //NOTE : Mount한다고 해서 Client Side의 객체를 삭제하진 않는다.
  5310. //그리고 서버Side에서 탔을때 위치 이동은 하지 않는다. 왜냐하면 Client Side에서 Coliision Adjust를 할수 있는데
  5311. //객체를 소멸시켰다가 서버위치로 이동시키면 이때 collision check를 하지는 않으므로 배경에 끼거나 뚫고 나가는 문제가 존재한다.
  5312. m_posDest.x = m_posStart.x = GetX();
  5313. m_posDest.y = m_posStart.y = GetY();
  5314. //EncodeRemovePacket(this);
  5315. EncodeInsertPacket(this);
  5316. ENTITY_MAP::iterator it = m_map_view.begin();
  5317. while (it != m_map_view.end())
  5318. {
  5319. LPENTITY entity = (it++)->first;
  5320. //Mount한다고 해서 Client Side의 객체를 삭제하진 않는다.
  5321. //EncodeRemovePacket(entity);
  5322. //if (!m_bIsObserver)
  5323. EncodeInsertPacket(entity);
  5324. //if (!entity->IsObserverMode())
  5325. // entity->EncodeInsertPacket(this);
  5326. }
  5327. SetValidComboInterval(0);
  5328. SetComboSequence(0);
  5329. ComputePoints();
  5330. }
  5331. namespace {
  5332. class FuncCheckWarp
  5333. {
  5334. public:
  5335. FuncCheckWarp(LPCHARACTER pkWarp)
  5336. {
  5337. m_lTargetY = 0;
  5338. m_lTargetX = 0;
  5339. m_lX = pkWarp->GetX();
  5340. m_lY = pkWarp->GetY();
  5341. m_bInvalid = false;
  5342. m_bEmpire = pkWarp->GetEmpire();
  5343. char szTmp[64];
  5344. if (3 != sscanf(pkWarp->GetName(), " %s %ld %ld ", szTmp, &m_lTargetX, &m_lTargetY))
  5345. {
  5346. if (number(1, 100) < 5)
  5347. sys_err("Warp NPC name wrong : vnum(%d) name(%s)", pkWarp->GetRaceNum(), pkWarp->GetName());
  5348. m_bInvalid = true;
  5349. return;
  5350. }
  5351. m_lTargetX *= 100;
  5352. m_lTargetY *= 100;
  5353. m_bUseWarp = true;
  5354. if (pkWarp->IsGoto())
  5355. {
  5356. LPSECTREE_MAP pkSectreeMap = SECTREE_MANAGER::instance().GetMap(pkWarp->GetMapIndex());
  5357. m_lTargetX += pkSectreeMap->m_setting.iBaseX;
  5358. m_lTargetY += pkSectreeMap->m_setting.iBaseY;
  5359. m_bUseWarp = false;
  5360. }
  5361. }
  5362. bool Valid()
  5363. {
  5364. return !m_bInvalid;
  5365. }
  5366. void operator () (LPENTITY ent)
  5367. {
  5368. if (!Valid())
  5369. return;
  5370. if (!ent->IsType(ENTITY_CHARACTER))
  5371. return;
  5372. LPCHARACTER pkChr = (LPCHARACTER) ent;
  5373. if (!pkChr->IsPC())
  5374. return;
  5375. int iDist = DISTANCE_APPROX(pkChr->GetX() - m_lX, pkChr->GetY() - m_lY);
  5376. if (iDist > 300)
  5377. return;
  5378. if (m_bEmpire && pkChr->GetEmpire() && m_bEmpire != pkChr->GetEmpire())
  5379. return;
  5380. if (pkChr->IsHack())
  5381. return;
  5382. if (!pkChr->CanHandleItem(false, true))
  5383. return;
  5384. if (m_bUseWarp)
  5385. pkChr->WarpSet(m_lTargetX, m_lTargetY);
  5386. else
  5387. {
  5388. pkChr->Show(pkChr->GetMapIndex(), m_lTargetX, m_lTargetY);
  5389. pkChr->Stop();
  5390. }
  5391. }
  5392. bool m_bInvalid;
  5393. bool m_bUseWarp;
  5394. long m_lX;
  5395. long m_lY;
  5396. long m_lTargetX;
  5397. long m_lTargetY;
  5398. BYTE m_bEmpire;
  5399. };
  5400. }
  5401. EVENTFUNC(warp_npc_event)
  5402. {
  5403. char_event_info* info = dynamic_cast<char_event_info*>( event->info );
  5404. if ( info == NULL )
  5405. {
  5406. sys_err( "warp_npc_event> <Factor> Null pointer" );
  5407. return 0;
  5408. }
  5409. LPCHARACTER ch = info->ch;
  5410. if (ch == NULL) { // <Factor>
  5411. return 0;
  5412. }
  5413. if (!ch->GetSectree())
  5414. {
  5415. ch->m_pkWarpNPCEvent = NULL;
  5416. return 0;
  5417. }
  5418. FuncCheckWarp f(ch);
  5419. if (f.Valid())
  5420. ch->GetSectree()->ForEachAround(f);
  5421. return passes_per_sec / 2;
  5422. }
  5423. void CHARACTER::ChannelSwitch(int iNewChannel)
  5424. {
  5425. long lAddr;
  5426. long lMapIndex;
  5427. WORD wPort;
  5428. long x = this->GetX();
  5429. long y = this->GetY();
  5430. if (!CMapLocation::instance().Get(x, y, lMapIndex, lAddr, wPort))
  5431. {
  5432. return;
  5433. }
  5434. if(lMapIndex >= 10000){
  5435. return;
  5436. }
  5437. std::map<WORD, int>ch;
  5438. for(int i = 0; i < 4; i++)
  5439. {
  5440. for(int i = 0; i < 4; i++)
  5441. {
  5442. ch[(13 * 1000) + (i * 3000)] = i + 1;
  5443. if (i == 3)
  5444. ch[(13 * 1000) + ((i * 3000) - 1000)] = i + 1;
  5445. }
  5446. }
  5447. int chan;
  5448. if(ch.find(wPort) != ch.end())
  5449. {
  5450. chan = ch[wPort];
  5451. }
  5452. else
  5453. {
  5454. return;
  5455. }
  5456. Stop();
  5457. Save();
  5458. if(GetSectree())
  5459. {
  5460. GetSectree()->RemoveEntity(this);
  5461. ViewCleanup();
  5462. EncodeRemovePacket(this);
  5463. }
  5464. TPacketGCWarp p;
  5465. p.bHeader = HEADER_GC_WARP;
  5466. p.lX = x;
  5467. p.lY = y;
  5468. p.lAddr = lAddr;
  5469. p.wPort = (wPort - 3000*(chan-1) + 3000*(iNewChannel-1));
  5470. ChatPacket(CHAT_TYPE_COMMAND, "Update %d",iNewChannel);
  5471. GetDesc()->Packet(&p, sizeof(TPacketGCWarp));
  5472. }
  5473. void CHARACTER::StartWarpNPCEvent()
  5474. {
  5475. if (m_pkWarpNPCEvent)
  5476. return;
  5477. if (!IsWarp() && !IsGoto())
  5478. return;
  5479. char_event_info* info = AllocEventInfo<char_event_info>();
  5480. info->ch = this;
  5481. m_pkWarpNPCEvent = event_create(warp_npc_event, info, passes_per_sec / 2);
  5482. }
  5483. void CHARACTER::SyncPacket()
  5484. {
  5485. TEMP_BUFFER buf;
  5486. TPacketCGSyncPositionElement elem;
  5487. elem.dwVID = GetVID();
  5488. elem.lX = GetX();
  5489. elem.lY = GetY();
  5490. TPacketGCSyncPosition pack;
  5491. pack.bHeader = HEADER_GC_SYNC_POSITION;
  5492. pack.wSize = sizeof(TPacketGCSyncPosition) + sizeof(elem);
  5493. buf.write(&pack, sizeof(pack));
  5494. buf.write(&elem, sizeof(elem));
  5495. PacketAround(buf.read_peek(), buf.size());
  5496. }
  5497. LPCHARACTER CHARACTER::GetMarryPartner() const
  5498. {
  5499. return m_pkChrMarried;
  5500. }
  5501. void CHARACTER::SetMarryPartner(LPCHARACTER ch)
  5502. {
  5503. m_pkChrMarried = ch;
  5504. }
  5505. int CHARACTER::GetMarriageBonus(DWORD dwItemVnum, bool bSum)
  5506. {
  5507. if (IsNPC())
  5508. return 0;
  5509. marriage::TMarriage* pMarriage = marriage::CManager::instance().Get(GetPlayerID());
  5510. if (!pMarriage)
  5511. return 0;
  5512. return pMarriage->GetBonus(dwItemVnum, bSum, this);
  5513. }
  5514. void CHARACTER::ConfirmWithMsg(const char* szMsg, int iTimeout, DWORD dwRequestPID)
  5515. {
  5516. if (!IsPC())
  5517. return;
  5518. TPacketGCQuestConfirm p;
  5519. p.header = HEADER_GC_QUEST_CONFIRM;
  5520. p.requestPID = dwRequestPID;
  5521. p.timeout = iTimeout;
  5522. strlcpy(p.msg, szMsg, sizeof(p.msg));
  5523. GetDesc()->Packet(&p, sizeof(p));
  5524. }
  5525. int CHARACTER::GetPremiumRemainSeconds(BYTE bType) const
  5526. {
  5527. if (bType >= PREMIUM_MAX_NUM)
  5528. return 0;
  5529. return m_aiPremiumTimes[bType] - get_global_time();
  5530. }
  5531. bool CHARACTER::WarpToPID(DWORD dwPID)
  5532. {
  5533. LPCHARACTER victim;
  5534. if ((victim = (CHARACTER_MANAGER::instance().FindByPID(dwPID))))
  5535. {
  5536. int mapIdx = victim->GetMapIndex();
  5537. if (IS_SUMMONABLE_ZONE(mapIdx))
  5538. {
  5539. if (CAN_ENTER_ZONE(this, mapIdx))
  5540. {
  5541. WarpSet(victim->GetX(), victim->GetY());
  5542. }
  5543. else
  5544. {
  5545. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방이 있는 곳으로 워프할 수 없습니다."));
  5546. return false;
  5547. }
  5548. }
  5549. else
  5550. {
  5551. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방이 있는 곳으로 워프할 수 없습니다."));
  5552. return false;
  5553. }
  5554. }
  5555. else
  5556. {
  5557. // 다른 서버에 로그인된 사람이 있음 -> 메시지 보내 좌표를 받아오자
  5558. // 1. A.pid, B.pid 를 뿌림
  5559. // 2. B.pid를 가진 서버가 뿌린서버에게 A.pid, 좌표 를 보냄
  5560. // 3. 워프
  5561. CCI * pcci = P2P_MANAGER::instance().FindByPID(dwPID);
  5562. if (!pcci)
  5563. {
  5564. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방이 온라인 상태가 아닙니다."));
  5565. return false;
  5566. }
  5567. if (pcci->bChannel != g_bChannel)
  5568. {
  5569. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방이 %d 채널에 있습니다. (현재 채널 %d)"), pcci->bChannel, g_bChannel);
  5570. return false;
  5571. }
  5572. else if (false == IS_SUMMONABLE_ZONE(pcci->lMapIndex))
  5573. {
  5574. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방이 있는 곳으로 워프할 수 없습니다."));
  5575. return false;
  5576. }
  5577. else
  5578. {
  5579. if (!CAN_ENTER_ZONE(this, pcci->lMapIndex))
  5580. {
  5581. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방이 있는 곳으로 워프할 수 없습니다."));
  5582. return false;
  5583. }
  5584. TPacketGGFindPosition p;
  5585. p.header = HEADER_GG_FIND_POSITION;
  5586. p.dwFromPID = GetPlayerID();
  5587. p.dwTargetPID = dwPID;
  5588. pcci->pkDesc->Packet(&p, sizeof(TPacketGGFindPosition));
  5589. if (test_server)
  5590. ChatPacket(CHAT_TYPE_PARTY, "sent find position packet for teleport");
  5591. }
  5592. }
  5593. return true;
  5594. }
  5595. // ADD_REFINE_BUILDING
  5596. CGuild* CHARACTER::GetRefineGuild() const
  5597. {
  5598. LPCHARACTER chRefineNPC = CHARACTER_MANAGER::instance().Find(m_dwRefineNPCVID);
  5599. return (chRefineNPC ? chRefineNPC->GetGuild() : NULL);
  5600. }
  5601. bool CHARACTER::IsRefineThroughGuild() const
  5602. {
  5603. return GetRefineGuild() != NULL;
  5604. }
  5605. int CHARACTER::ComputeRefineFee(int iCost, int iMultiply) const
  5606. {
  5607. CGuild* pGuild = GetRefineGuild();
  5608. if (pGuild)
  5609. {
  5610. if (pGuild == GetGuild())
  5611. return iCost * iMultiply * 9 / 10;
  5612. // 다른 제국 사람이 시도하는 경우 추가로 3배 더
  5613. LPCHARACTER chRefineNPC = CHARACTER_MANAGER::instance().Find(m_dwRefineNPCVID);
  5614. if (chRefineNPC && chRefineNPC->GetEmpire() != GetEmpire())
  5615. return iCost * iMultiply * 3;
  5616. return iCost * iMultiply;
  5617. }
  5618. else
  5619. return iCost;
  5620. }
  5621. void CHARACTER::PayRefineFee(int iTotalMoney)
  5622. {
  5623. int iFee = iTotalMoney / 10;
  5624. CGuild* pGuild = GetRefineGuild();
  5625. int iRemain = iTotalMoney;
  5626. if (pGuild)
  5627. {
  5628. // 자기 길드이면 iTotalMoney에 이미 10%가 제외되어있다
  5629. if (pGuild != GetGuild())
  5630. {
  5631. pGuild->RequestDepositMoney(this, iFee);
  5632. iRemain -= iFee;
  5633. }
  5634. }
  5635. PointChange(POINT_GOLD, -iRemain);
  5636. }
  5637. // END_OF_ADD_REFINE_BUILDING
  5638. //Hack 방지를 위한 체크.
  5639. bool CHARACTER::IsHack(bool bSendMsg, bool bCheckShopOwner, int limittime)
  5640. {
  5641. const int iPulse = thecore_pulse();
  5642. if (test_server)
  5643. bSendMsg = true;
  5644. //창고 연후 체크
  5645. if (iPulse - GetSafeboxLoadTime() < PASSES_PER_SEC(limittime))
  5646. {
  5647. if (bSendMsg)
  5648. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("창고를 연후 %d초 이내에는 다른곳으로 이동할수 없습니다."), limittime);
  5649. if (test_server)
  5650. ChatPacket(CHAT_TYPE_INFO, "[TestOnly]Pulse %d LoadTime %d PASS %d", iPulse, GetSafeboxLoadTime(), PASSES_PER_SEC(limittime));
  5651. return true;
  5652. }
  5653. //거래관련 창 체크
  5654. if (bCheckShopOwner)
  5655. {
  5656. if (GetExchange() || GetMyShop() || GetShopOwner() || IsOpenSafebox() || IsCubeOpen())
  5657. {
  5658. if (bSendMsg)
  5659. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("거래창,창고 등을 연 상태에서는 다른곳으로 이동,종료 할수 없습니다"));
  5660. return true;
  5661. }
  5662. }
  5663. else
  5664. {
  5665. if (GetExchange() || GetMyShop() || IsOpenSafebox() || IsCubeOpen())
  5666. {
  5667. if (bSendMsg)
  5668. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("거래창,창고 등을 연 상태에서는 다른곳으로 이동,종료 할수 없습니다"));
  5669. return true;
  5670. }
  5671. }
  5672. //PREVENT_PORTAL_AFTER_EXCHANGE
  5673. //교환 후 시간체크
  5674. if (iPulse - GetExchangeTime() < PASSES_PER_SEC(limittime))
  5675. {
  5676. if (bSendMsg)
  5677. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("거래 후 %d초 이내에는 다른지역으로 이동 할 수 없습니다."), limittime );
  5678. return true;
  5679. }
  5680. //END_PREVENT_PORTAL_AFTER_EXCHANGE
  5681. //PREVENT_ITEM_COPY
  5682. if (iPulse - GetMyShopTime() < PASSES_PER_SEC(limittime))
  5683. {
  5684. if (bSendMsg)
  5685. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("거래 후 %d초 이내에는 다른지역으로 이동 할 수 없습니다."), limittime);
  5686. return true;
  5687. }
  5688. if (iPulse - GetRefineTime() < PASSES_PER_SEC(limittime))
  5689. {
  5690. if (bSendMsg)
  5691. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템 개량후 %d초 이내에는 귀환부,귀환기억부를 사용할 수 없습니다."), limittime);
  5692. return true;
  5693. }
  5694. //END_PREVENT_ITEM_COPY
  5695. return false;
  5696. }
  5697. BOOL CHARACTER::IsMonarch() const
  5698. {
  5699. //MONARCH_LIMIT
  5700. if (CMonarch::instance().IsMonarch(GetPlayerID(), GetEmpire()))
  5701. return true;
  5702. return false;
  5703. //END_MONARCH_LIMIT
  5704. }
  5705. void CHARACTER::Say(const std::string & s)
  5706. {
  5707. struct ::packet_script packet_script;
  5708. packet_script.header = HEADER_GC_SCRIPT;
  5709. packet_script.skin = 1;
  5710. packet_script.src_size = s.size();
  5711. packet_script.size = packet_script.src_size + sizeof(struct packet_script);
  5712. TEMP_BUFFER buf;
  5713. buf.write(&packet_script, sizeof(struct packet_script));
  5714. buf.write(&s[0], s.size());
  5715. if (IsPC())
  5716. {
  5717. GetDesc()->Packet(buf.read_peek(), buf.size());
  5718. }
  5719. }
  5720. //
  5721. // Monarch
  5722. //
  5723. void CHARACTER::InitMC()
  5724. {
  5725. for (int n = 0; n < MI_MAX; ++n)
  5726. {
  5727. m_dwMonarchCooltime[n] = thecore_pulse();
  5728. }
  5729. m_dwMonarchCooltimelimit[MI_HEAL] = PASSES_PER_SEC(MC_HEAL);
  5730. m_dwMonarchCooltimelimit[MI_WARP] = PASSES_PER_SEC(MC_WARP);
  5731. m_dwMonarchCooltimelimit[MI_TRANSFER] = PASSES_PER_SEC(MC_TRANSFER);
  5732. m_dwMonarchCooltimelimit[MI_TAX] = PASSES_PER_SEC(MC_TAX);
  5733. m_dwMonarchCooltimelimit[MI_SUMMON] = PASSES_PER_SEC(MC_SUMMON);
  5734. m_dwMonarchCooltime[MI_HEAL] -= PASSES_PER_SEC(GetMCL(MI_HEAL));
  5735. m_dwMonarchCooltime[MI_WARP] -= PASSES_PER_SEC(GetMCL(MI_WARP));
  5736. m_dwMonarchCooltime[MI_TRANSFER] -= PASSES_PER_SEC(GetMCL(MI_TRANSFER));
  5737. m_dwMonarchCooltime[MI_TAX] -= PASSES_PER_SEC(GetMCL(MI_TAX));
  5738. m_dwMonarchCooltime[MI_SUMMON] -= PASSES_PER_SEC(GetMCL(MI_SUMMON));
  5739. }
  5740. DWORD CHARACTER::GetMC(enum MONARCH_INDEX e) const
  5741. {
  5742. return m_dwMonarchCooltime[e];
  5743. }
  5744. void CHARACTER::SetMC(enum MONARCH_INDEX e)
  5745. {
  5746. m_dwMonarchCooltime[e] = thecore_pulse();
  5747. }
  5748. bool CHARACTER::IsMCOK(enum MONARCH_INDEX e) const
  5749. {
  5750. int iPulse = thecore_pulse();
  5751. if ((iPulse - GetMC(e)) < GetMCL(e))
  5752. {
  5753. if (test_server)
  5754. sys_log(0, " Pulse %d cooltime %d, limit %d", iPulse, GetMC(e), GetMCL(e));
  5755. return false;
  5756. }
  5757. if (test_server)
  5758. sys_log(0, " Pulse %d cooltime %d, limit %d", iPulse, GetMC(e), GetMCL(e));
  5759. return true;
  5760. }
  5761. DWORD CHARACTER::GetMCL(enum MONARCH_INDEX e) const
  5762. {
  5763. return m_dwMonarchCooltimelimit[e];
  5764. }
  5765. DWORD CHARACTER::GetMCLTime(enum MONARCH_INDEX e) const
  5766. {
  5767. int iPulse = thecore_pulse();
  5768. if (test_server)
  5769. sys_log(0, " Pulse %d cooltime %d, limit %d", iPulse, GetMC(e), GetMCL(e));
  5770. return (GetMCL(e)) / passes_per_sec - (iPulse - GetMC(e)) / passes_per_sec;
  5771. }
  5772. bool CHARACTER::IsSiegeNPC() const
  5773. {
  5774. return IsNPC() && (GetRaceNum() == 11000 || GetRaceNum() == 11002 || GetRaceNum() == 11004);
  5775. }
  5776. //------------------------------------------------
  5777. void CHARACTER::UpdateDepositPulse()
  5778. {
  5779. m_deposit_pulse = thecore_pulse() + PASSES_PER_SEC(60*5); // 5분
  5780. }
  5781. bool CHARACTER::CanDeposit() const
  5782. {
  5783. return (m_deposit_pulse == 0 || (m_deposit_pulse < thecore_pulse()));
  5784. }
  5785. //------------------------------------------------
  5786. ESex GET_SEX(LPCHARACTER ch)
  5787. {
  5788. switch (ch->GetRaceNum())
  5789. {
  5790. case MAIN_RACE_WARRIOR_M:
  5791. case MAIN_RACE_SURA_M:
  5792. case MAIN_RACE_ASSASSIN_M:
  5793. case MAIN_RACE_SHAMAN_M:
  5794. return SEX_MALE;
  5795. case MAIN_RACE_ASSASSIN_W:
  5796. case MAIN_RACE_SHAMAN_W:
  5797. case MAIN_RACE_WARRIOR_W:
  5798. case MAIN_RACE_SURA_W:
  5799. return SEX_FEMALE;
  5800. }
  5801. /* default sex = male */
  5802. return SEX_MALE;
  5803. }
  5804. int CHARACTER::GetHPPct() const
  5805. {
  5806. if (GetMaxHP() <= 0)
  5807. return 0;
  5808. return (GetHP() * 100) / GetMaxHP();
  5809. }
  5810. bool CHARACTER::IsBerserk() const
  5811. {
  5812. if (m_pkMobInst != NULL)
  5813. return m_pkMobInst->m_IsBerserk;
  5814. else
  5815. return false;
  5816. }
  5817. void CHARACTER::SetBerserk(bool mode)
  5818. {
  5819. if (m_pkMobInst != NULL)
  5820. m_pkMobInst->m_IsBerserk = mode;
  5821. }
  5822. bool CHARACTER::IsGodSpeed() const
  5823. {
  5824. if (m_pkMobInst != NULL)
  5825. {
  5826. return m_pkMobInst->m_IsGodSpeed;
  5827. }
  5828. else
  5829. {
  5830. return false;
  5831. }
  5832. }
  5833. void CHARACTER::SetGodSpeed(bool mode)
  5834. {
  5835. if (m_pkMobInst != NULL)
  5836. {
  5837. m_pkMobInst->m_IsGodSpeed = mode;
  5838. if (mode == true)
  5839. {
  5840. SetPoint(POINT_ATT_SPEED, 250);
  5841. }
  5842. else
  5843. {
  5844. SetPoint(POINT_ATT_SPEED, m_pkMobData->m_table.sAttackSpeed);
  5845. }
  5846. }
  5847. }
  5848. bool CHARACTER::IsDeathBlow() const
  5849. {
  5850. if (number(1, 100) <= m_pkMobData->m_table.bDeathBlowPoint)
  5851. {
  5852. return true;
  5853. }
  5854. else
  5855. {
  5856. return false;
  5857. }
  5858. }
  5859. struct FFindReviver
  5860. {
  5861. FFindReviver()
  5862. {
  5863. pChar = NULL;
  5864. HasReviver = false;
  5865. }
  5866. void operator() (LPCHARACTER ch)
  5867. {
  5868. if (ch->IsMonster() != true)
  5869. {
  5870. return;
  5871. }
  5872. if (ch->IsReviver() == true && pChar != ch && ch->IsDead() != true)
  5873. {
  5874. if (number(1, 100) <= ch->GetMobTable().bRevivePoint)
  5875. {
  5876. HasReviver = true;
  5877. pChar = ch;
  5878. }
  5879. }
  5880. }
  5881. LPCHARACTER pChar;
  5882. bool HasReviver;
  5883. };
  5884. bool CHARACTER::HasReviverInParty() const
  5885. {
  5886. LPPARTY party = GetParty();
  5887. if (party != NULL)
  5888. {
  5889. if (party->GetMemberCount() == 1) return false;
  5890. FFindReviver f;
  5891. party->ForEachMemberPtr(f);
  5892. return f.HasReviver;
  5893. }
  5894. return false;
  5895. }
  5896. bool CHARACTER::IsRevive() const
  5897. {
  5898. if (m_pkMobInst != NULL)
  5899. {
  5900. return m_pkMobInst->m_IsRevive;
  5901. }
  5902. return false;
  5903. }
  5904. void CHARACTER::SetRevive(bool mode)
  5905. {
  5906. if (m_pkMobInst != NULL)
  5907. {
  5908. m_pkMobInst->m_IsRevive = mode;
  5909. }
  5910. }
  5911. #define IS_SPEED_HACK_PLAYER(ch) (ch->m_speed_hack_count > SPEEDHACK_LIMIT_COUNT)
  5912. EVENTFUNC(check_speedhack_event)
  5913. {
  5914. char_event_info* info = dynamic_cast<char_event_info*>( event->info );
  5915. if ( info == NULL )
  5916. {
  5917. sys_err( "check_speedhack_event> <Factor> Null pointer" );
  5918. return 0;
  5919. }
  5920. LPCHARACTER ch = info->ch;
  5921. if (NULL == ch || ch->IsNPC())
  5922. return 0;
  5923. if (IS_SPEED_HACK_PLAYER(ch))
  5924. {
  5925. // write hack log
  5926. LogManager::instance().SpeedHackLog(ch->GetPlayerID(), ch->GetX(), ch->GetY(), ch->m_speed_hack_count);
  5927. if (false == LC_IsEurope())
  5928. {
  5929. // close connection
  5930. LPDESC desc = ch->GetDesc();
  5931. if (desc)
  5932. {
  5933. DESC_MANAGER::instance().DestroyDesc(desc);
  5934. return 0;
  5935. }
  5936. }
  5937. }
  5938. ch->m_speed_hack_count = 0;
  5939. ch->ResetComboHackCount();
  5940. return PASSES_PER_SEC(60);
  5941. }
  5942. void CHARACTER::StartCheckSpeedHackEvent()
  5943. {
  5944. if (m_pkCheckSpeedHackEvent)
  5945. return;
  5946. char_event_info* info = AllocEventInfo<char_event_info>();
  5947. info->ch = this;
  5948. m_pkCheckSpeedHackEvent = event_create(check_speedhack_event, info, PASSES_PER_SEC(60)); // 1분
  5949. }
  5950. void CHARACTER::GoHome()
  5951. {
  5952. WarpSet(EMPIRE_START_X(GetEmpire()), EMPIRE_START_Y(GetEmpire()));
  5953. }
  5954. void CHARACTER::SendGuildName(CGuild* pGuild)
  5955. {
  5956. if (NULL == pGuild) return;
  5957. DESC *desc = GetDesc();
  5958. if (NULL == desc) return;
  5959. if (m_known_guild.find(pGuild->GetID()) != m_known_guild.end()) return;
  5960. m_known_guild.insert(pGuild->GetID());
  5961. TPacketGCGuildName pack;
  5962. memset(&pack, 0x00, sizeof(pack));
  5963. pack.header = HEADER_GC_GUILD;
  5964. pack.subheader = GUILD_SUBHEADER_GC_GUILD_NAME;
  5965. pack.size = sizeof(TPacketGCGuildName);
  5966. pack.guildID = pGuild->GetID();
  5967. memcpy(pack.guildName, pGuild->GetName(), GUILD_NAME_MAX_LEN);
  5968. desc->Packet(&pack, sizeof(pack));
  5969. }
  5970. void CHARACTER::SendGuildName(DWORD dwGuildID)
  5971. {
  5972. SendGuildName(CGuildManager::instance().FindGuild(dwGuildID));
  5973. }
  5974. EVENTFUNC(destroy_when_idle_event)
  5975. {
  5976. char_event_info* info = dynamic_cast<char_event_info*>( event->info );
  5977. if ( info == NULL )
  5978. {
  5979. sys_err( "destroy_when_idle_event> <Factor> Null pointer" );
  5980. return 0;
  5981. }
  5982. LPCHARACTER ch = info->ch;
  5983. if (ch == NULL) { // <Factor>
  5984. return 0;
  5985. }
  5986. if (ch->GetVictim())
  5987. {
  5988. return PASSES_PER_SEC(300);
  5989. }
  5990. sys_log(1, "DESTROY_WHEN_IDLE: %s", ch->GetName());
  5991. ch->m_pkDestroyWhenIdleEvent = NULL;
  5992. M2_DESTROY_CHARACTER(ch);
  5993. return 0;
  5994. }
  5995. void CHARACTER::StartDestroyWhenIdleEvent()
  5996. {
  5997. if (m_pkDestroyWhenIdleEvent)
  5998. return;
  5999. char_event_info* info = AllocEventInfo<char_event_info>();
  6000. info->ch = this;
  6001. m_pkDestroyWhenIdleEvent = event_create(destroy_when_idle_event, info, PASSES_PER_SEC(300));
  6002. }
  6003. void CHARACTER::SetComboSequence(BYTE seq)
  6004. {
  6005. m_bComboSequence = seq;
  6006. }
  6007. BYTE CHARACTER::GetComboSequence() const
  6008. {
  6009. return m_bComboSequence;
  6010. }
  6011. void CHARACTER::SetLastComboTime(DWORD time)
  6012. {
  6013. m_dwLastComboTime = time;
  6014. }
  6015. DWORD CHARACTER::GetLastComboTime() const
  6016. {
  6017. return m_dwLastComboTime;
  6018. }
  6019. void CHARACTER::SetValidComboInterval(int interval)
  6020. {
  6021. m_iValidComboInterval = interval;
  6022. }
  6023. int CHARACTER::GetValidComboInterval() const
  6024. {
  6025. return m_iValidComboInterval;
  6026. }
  6027. BYTE CHARACTER::GetComboIndex() const
  6028. {
  6029. return m_bComboIndex;
  6030. }
  6031. void CHARACTER::IncreaseComboHackCount(int k)
  6032. {
  6033. m_iComboHackCount += k;
  6034. if (m_iComboHackCount >= 10)
  6035. {
  6036. if (GetDesc())
  6037. if (GetDesc()->DelayedDisconnect(number(2, 7)))
  6038. {
  6039. sys_log(0, "COMBO_HACK_DISCONNECT: %s count: %d", GetName(), m_iComboHackCount);
  6040. LogManager::instance().HackLog("Combo", this);
  6041. }
  6042. }
  6043. }
  6044. void CHARACTER::ResetComboHackCount()
  6045. {
  6046. m_iComboHackCount = 0;
  6047. }
  6048. void CHARACTER::SkipComboAttackByTime(int interval)
  6049. {
  6050. m_dwSkipComboAttackByTime = get_dword_time() + interval;
  6051. }
  6052. DWORD CHARACTER::GetSkipComboAttackByTime() const
  6053. {
  6054. return m_dwSkipComboAttackByTime;
  6055. }
  6056. void CHARACTER::ResetChatCounter()
  6057. {
  6058. m_bChatCounter = 0;
  6059. }
  6060. BYTE CHARACTER::IncreaseChatCounter()
  6061. {
  6062. return ++m_bChatCounter;
  6063. }
  6064. BYTE CHARACTER::GetChatCounter() const
  6065. {
  6066. return m_bChatCounter;
  6067. }
  6068. // 말이나 다른것을 타고 있나?
  6069. bool CHARACTER::IsRiding() const
  6070. {
  6071. return IsHorseRiding() || GetMountVnum();
  6072. }
  6073. bool CHARACTER::CanWarp() const
  6074. {
  6075. const int iPulse = thecore_pulse();
  6076. const int limit_time = PASSES_PER_SEC(g_nPortalLimitTime);
  6077. if ((iPulse - GetSafeboxLoadTime()) < limit_time)
  6078. return false;
  6079. if ((iPulse - GetExchangeTime()) < limit_time)
  6080. return false;
  6081. if ((iPulse - GetMyShopTime()) < limit_time)
  6082. return false;
  6083. if ((iPulse - GetRefineTime()) < limit_time)
  6084. return false;
  6085. if (GetExchange() || GetMyShop() || GetShopOwner() || IsOpenSafebox() || IsCubeOpen())
  6086. return false;
  6087. return true;
  6088. }
  6089. DWORD CHARACTER::GetNextExp() const
  6090. {
  6091. if (PLAYER_EXP_TABLE_MAX < GetLevel())
  6092. return 2500000000LL;
  6093. else
  6094. return exp_table[GetLevel()];
  6095. }
  6096. int CHARACTER::GetSkillPowerByLevel(int level, bool bMob) const
  6097. {
  6098. return CTableBySkill::instance().GetSkillPowerByLevelFromType(GetJob(), GetSkillGroup(), MINMAX(0, level, SKILL_MAX_LEVEL), bMob);
  6099. }

char