- Update v1.0.1:
- Note: If you encounter crashes when starting the game, please try the launch option -use-sync-load. It makes the initial load a bit slower, but should prevent crashing.
- If you have display-related problems, try resetting the game settings as described in the README.txt file (browse local game files in Steam to see the file).
- Here are some more launch options that may be of use.
- "-window-mode borderless" for fullscreen borderless mode (select fullscreen in game settings)
- "-popupwindow" for windowed borderless (disable fullscreen in game settings)
- "-no-vsync"
- "-no-fps-cap"
- Changes:
- - UI sound overhaul that didn’t quite make it into 1.0.
- - Added two new room backgrounds for landing tiles.
- - A bunch of ability and stat changes. See below for a detailed list.
- Fixes:
- - Fixed Linux version not working on some locale settings. NOTE: If you have changed your launch options to work around this issue, please make sure that the run_dsd.sh script is used to start the game or that your custom script starts the game executable with LC_ALL=C.
- - Fixed shop not working correctly after reloading the game from the shop screen.
- - Fixed issue where the combat result panel could show duplicate characters and give extra loot.
- - Fixed combat bug caused by Leader/Ceasefire not getting canceled correctly.
- - Fixed Chemist/Symbiosis occasionally causing problems with other Medic and Chemist buffs.
- - Fixed Fortify Shields potentially causing problems with dead units.
- - Fixed problems with Strengthen Systems, including overload immunity not working correctly.
- - Fixed issue with Corrosive Ordnance in some situations.
- - Fixed combat issue that could happen when Reflections blocked certain other cards.
- - Fixed various issues with Chemist/Power Injection (such as wrong damage values and the buff not expiring) and changed it from Self/Ally to Ally only.
- - Fixed rare combat bug with turn order handling.
- - Fixed combat bug that could happen when a dead unit tried to update its idle animation.
- - Fixed combat bug when the target of Nerve Toxin was killed by a DoT effect before the toxin activated.
- - Fixed Quartermaster/Amplifier Creator script error when it couldn't draw a card.
- - Fixed wrong damage value in Chemist/Positive Side-Effects.
- - Cleaned up Bruiser/Battle Rage effect description.
- - Fixed some of the NPCs looking in the wrong direction in dialogue.
- - Minor initial loading adjustments. If you encounter crashes at startup, you can try the launch option -use-sync-load, which is slower but should prevent crashing.
- - Possible fixes towards a combat crash on some Macs.
- - Fixed Heavy Blast Bomb not stating correctly in its description that it gives -ARMOR.
- - Uranium Shell Grenade used by Buddynaut didn't do any damage. Should do its damage now properly.
- - Fixed missing icon for Drudger Stinger.
- - Polished some idle animations.
- - Fixed arena's medical machine tile having weird backgrounds.
- - Fixed level ups in arena not happening at the same time as that level’s loot drops.
- - Fixed minor issue with Disciple AI.
- - Fixed issue where the cursor could disappear after Retreat was pressed while targeting a unit.
- Balance changes:
- - Increased starting credits from 600 to 1000.
- - Decreased healing cost per health point from 10 to 9cc.
- - Increased the number of ability points characters receive at level 2 from 2 to 3.
- - Slightly decreased the max chance of avoiding traps triggering.
- - Decreased all duration increases from skill points from 0.5% to 0.33% per point.
- - Increased Martyr Guard's STUN RESISTANCE scaling.
- - Added scaling LETHAL RESISTANCE for Martyr and Death Warden starting from level 4.
- - Restoration bot: Shield reduced from 15 to 10, EVASION from 25% to 10% and INITIATIVE from 10 to 4. Fixed the description falsely stating that it restores 10% shields when it actually does 20%.
- - Reduced the amount Mental and Medical skills improve their respective buffs from 0.5% to 0.33% per point.
- - Chemist's Combat Stimulant: Changed duration from 2/3/3 to 2/2/3 and reduced EVASION from +11/22/33 to +8/16/25%.
- - Wild Pummeling (Bruiser): Reduced number of hits from 6/7 to 5/6.
- - Cleave (Bruiser): Reduced damage from 20/30/40% to 10/23/36%.
- - Ground Slam (Bruiser): Reduced damage from 80/90/100% to 70/85/100%.
- - Weapon Master (Bruiser): Reduced damage from +12/24/36% to +10/20/30%
- - Retaliation (Bruiser): Reduced chance of Retaliation occurring from 25/37/50% to 15/30/45%.
- - Energy Channel (Functionnaire): Increased damage from +5/8/10% to +5/10/15%.
- - Function Maximizer (Functionnaire): Increased card draw chance from 33/47/60% to 33/55/77%.
- - Scrapstorm (Functionnaire): Increased damage multiplier from 2/3 to 3/4.
- - Drill Training (Leader): Changed damage from +10/15/20% to +8/15/20% and critical chance from +3/6/10% to +4/7/10%.
- - Energetic (Leader): Chance of ENERGIZE changed from 10/15/20% to 10/20/30%.
- - Sentry Turret (Master of Robots): Changed health from 10/15/20 to 15/20/25, shields from 5/12/20 to 6/12/18, initiative from 3/5/8 to 3/6/9 and damage from 8/9/11 to 8/10/12.
- - Improved Targeting (Master of Robots): Increased critical chance from +3/5/7% to +3/6/10% and critical damage from +20/40/60% to +25/50/75%.
- - Hard Plating (Master of Robots): Increased health from 3/6/10 to 4/8/12.
- - Medical Diligence (Medic): Changed the chance to draw a card from 15/30/45% to 20/40/60%
- - Understanding of Anatomy (Medic): Increased damage against biological units from +5/8/11% to +5/10/15%.
- - Learning Experience (Medic): Increased chance to draw a card from 25/38/50% to 25/50/75%.
- - Energence (Medic): Changed chance to ENERGIZE from 10/15/20% to 10/20/30%.
- - Mental Assault (Psyker): Increased damage from 10/13/16 to 10/14/18.
- - Mental Shield (Psyker): Increased chance to resist MENTAL effects from 20/35/50% to 20/40/60%.
- - Mental Attacks (Psyker): Changed damage increase from +10/20/30% to +8/16/25% and increased chance to ABILITY LOCK from 15/30/45% to 20/40/60%.
- - Energy Siphon (Scrapper): Increased the number of cards you receive rank 1 from 1 to 2.
- - Energy Siphon (Scrapper): Increased discard/draw card from 1/2/3 to 2/3/4.
- - Repelling Shields (Shield Expert): Increased repulsion damage from 33/50/75% to 40/60/80% and repulsion stun chance from 25/40/55 to 25/50/75%.
- - Team Shield Amplifier (Shield Expert): Reduced maximum shield increase from +10/20/30% to +8/16/25%.
- - Shield Leech (Shield Expert): Changed shield damage from 12/18/24 to 13/20/27.
- - Impenetrable Shields (Shield Expert): Reduced duration from 1/2 to just 1/1.
- - Mirage (Strategist): Reduced INVISIBILITY duration from 1/2/3 to 1/1/2 and reduced INVISIBILITY break damage from 16/32/50% to 10/20/30%.
- - High Priority Target (Strategist): Changed FOCUS from 3/4/5 to 2/4/6.
- - Protect Me (Strategist): Change the number of cards received from the ability from 2/3/4 to 1/2/3.
- - Spot Weakness (Strategist): Changed DAMAGE RESISTANCE and EVASION from -10/15/20% to -8/16/24%.
- - Battle Commands (Strategist): Reduced EVASION from +13/30% to +12/24%.
- - Self-Cleansing System (Surgeon): Increased chance to PURGE from 20/26/33% to 20/35/50%.
- - Shocking Purge (Surgeon): Increased STUN chance when PURGING from 11/22/33% to 14/28/42%.
- - Shield Boost (Technician): Reduced temporary shield amount given from 30/35/40% of max shields to 25/30/35% and reduced duration from 2/3/4 to 2/2/3 turns.
- - Damping Field (Technician): Reduced the number of cards received from the ability from 2/3/4 to 2/2/3.
- - Hacked Aidrone (Technician): Increased stats on rank 2 and 3. Health from +2/4 to +5/10, shields from +3/6 to +6/12 and INITIATIVE from +2/4 to +4/8.
- - Overloader (Technician): Changed OVERLOAD chance from 35/60/75 to 28/56/84%.
- - Electric Discharge (Technician): Increased damage from 15/18 to 20/28.
- - Lout Drone (Tinker): Improved stats. Health from 15/20/25 to 18/22/26, shields from 4/8/12 to 5/10/15, INITIATIVE from 5/6/7 to 4/7/10, ranged damage from 7/8/9 to 7/9/11 and melee damage from 6/7/8 to 6/8/10.
- - Kinetic Generator (Tinker): Reduced energy generation percentage from 20/30/40% to 11/22/33%.
- - Scrounger (Tinker): Increase the number of cards drawn from 2/3 to 3/4.
- - Absorption Shell (Tinker): Reduced the number of cards received from the ability from 2/3/4 to 2/2/3.
- - Spiky Layer (Tinker): Increased ARMOR from 1/2/2 to 1/2/3 and damage from 4/7/10 to 4/8/12.
- - Dirty Bomb (Tinker): Increased damage from 12/18 to 13/20.
- - Mark Target (Tracker): Reduced FOCUS amount from 3/4.5/6 to 3/4/5.
- - Stealth Strike (Tracker): Reduced the duration of invisibility from 1/2/3 to 1/2/2.
- - Emergency Cloak (Tracker): Increased damage threshold from 15/13/10 to 25/18/10 and decreased cooldown from 7/6/5 to 6/5/4.
- - Critical Aim (Tracker): Increased critical chance from 4/9/14 to 5/10/15
- - Finisher (Tracker): Reduced weapon damage from 125% to 100%
- - High Velocity (Tracker): Reduced weapon damage from +10/20/30% to +8/16/25%.
- - Shredder Weapon (Tracker): Reduced BLEED damage from 20/40/60% to 15/30/50%
- - Assassinate (Tracker): Increased damage from 225/250% to 230/260%.
- - Crystalmorph, Rockmorph and Soulmorph now have LETHAL RESISTANCE that increases each level.
- - Added 50% STUN and LETHAL RESISTANCE for Corruptor, Destroyer and Exterminator.
- - Drudger's melee evasion is 0 at level 1 but scales up quicker per level.
- - Reduced Wurmling health gain per level by 2.
- - Increased health and/or shield gains of Buddynaut, Crystalmorph, Deathmorph, Disciples, Jasperse, Juggernaut, Mawurm, Metail, Necroguard, Neurone, Prophet, Repressor, Rinow, Rockmorph, Serpentwurm and Tyrant.
- - Added missing shields to Corruptor, Destroyer and Exterminator. This effectively almost doubles their hitpoints.
- - Slightly increased the damage of Corruptor, Crystalmorph, Destroyer, Disciples, Exterminator, Metail and Rockmorph.
- - Added a chance for Power Glove Core and Razor Spikes extension mod to spawn with Double Strike.
- - Shield Bash (Preserver): Increased damage from 60% to 90% weapon damage.
- - Shock Strike (Preserver): Increased damage against shields part from +25% to +50%.
- - Electrocute (Necroguard): Increased damage from 80% to 100% weapon damage and the SHOCK from 3 to 5 damage per turn for 2 turns.
- - Added STUN and LETHAL RESISTANCE to Disciples.
- - Shield Sap (Ancient Eye): Increased damage from 75% to 90% weapon damage to shields. Also fixed that it actually is only shield damage.
- - Added a bunch of stats, mainly LETHAL and STUN RESISTANCE for a large number of Arena enemies.
- - Made Metail's deck to be leaner and more attack focused by removing Protective Stance and Protective Self-Repair.