1. GameLib
  2. //Aç
  3. ActorInstanceBattle.cpp
  4. //Arat
  5. bool CActorInstance::CanAct()
  6. //Bul
  7. if (IsSleep())
  8. return false;
  9. //Altına Ekle
  10. if (IsKnockDown() || __IsStandUpMotion())
  11. return false;