- import ui
- import player
- import mouseModule
- import net
- import app
- import snd
- import item
- import player
- import chat
- import grp
- import uiScriptLocale
- import uiRefine
- import uiAttachMetin
- import uiPickMoney
- import uiCommon
- import uiPrivateShopBuilder # ???? ??? ItemMove ??
- import localeInfo
- import constInfo
- import ime
- import wndMgr
- import uiToolTip
- if app.ENABLE_ACCE_COSTUME_SYSTEM:
- import acce
- if app.ENABLE_CHEQUE_SYSTEM:
- import uiToolTip
- import uiPickETC
- if app.ENABLE_CHANGELOOK_SYSTEM:
- import changelook
- ITEM_MALL_BUTTON_ENABLE = True
- ITEM_FLAG_APPLICABLE = 1 << 14
- class CostumeWindow(ui.ScriptWindow):
- def __init__(self, wndInventory):
- import exception
- if not app.ENABLE_COSTUME_SYSTEM:
- exception.Abort("What do you do?")
- return
- if not wndInventory:
- exception.Abort("wndInventory parameter must be set to InventoryWindow")
- return
- ui.ScriptWindow.__init__(self)
- self.isLoaded = 0
- self.wndInventory = wndInventory;
- self.__LoadWindow()
- def __del__(self):
- ui.ScriptWindow.__del__(self)
- def Show(self):
- self.__LoadWindow()
- self.RefreshCostumeSlot()
- ui.ScriptWindow.Show(self)
- def Close(self):
- self.Hide()
- def __LoadWindow(self):
- if self.isLoaded == 1:
- return
- self.isLoaded = 1
- try:
- pyScrLoader = ui.PythonScriptLoader()
- pyScrLoader.LoadScriptFile(self, "UIScript/CostumeWindow.py")
- except:
- import exception
- exception.Abort("CostumeWindow.LoadWindow.LoadObject")
- try:
- wndEquip = self.GetChild("CostumeSlot")
- self.GetChild("TitleBar").SetCloseEvent(ui.__mem_func__(self.Close))
- except:
- import exception
- exception.Abort("CostumeWindow.LoadWindow.BindObject")
- ## Equipment
- wndEquip.SetOverInItemEvent(ui.__mem_func__(self.wndInventory.OverInItem))
- wndEquip.SetOverOutItemEvent(ui.__mem_func__(self.wndInventory.OverOutItem))
- wndEquip.SetUnselectItemSlotEvent(ui.__mem_func__(self.wndInventory.UseItemSlot))
- wndEquip.SetUseSlotEvent(ui.__mem_func__(self.wndInventory.UseItemSlot))
- wndEquip.SetSelectEmptySlotEvent(ui.__mem_func__(self.wndInventory.SelectEmptySlot))
- wndEquip.SetSelectItemSlotEvent(ui.__mem_func__(self.wndInventory.SelectItemSlot))
- self.wndEquip = wndEquip
- def RefreshCostumeSlot(self):
- getItemVNum=player.GetItemIndex
- for i in xrange(item.COSTUME_SLOT_COUNT):
- slotNumber = item.COSTUME_SLOT_START + i
- self.wndEquip.SetItemSlot(slotNumber, getItemVNum(slotNumber), 0)
- if app.ENABLE_CHANGELOOK_SYSTEM:
- itemTransmutedVnum = player.GetItemTransmutation(slotNumber)
- if itemTransmutedVnum:
- self.wndEquip.DisableCoverButton(slotNumber)
- else:
- self.wndEquip.EnableCoverButton(slotNumber)
- if app.ENABLE_WEAPON_COSTUME_SYSTEM:
- self.wndEquip.SetItemSlot(item.COSTUME_SLOT_WEAPON, getItemVNum(item.COSTUME_SLOT_WEAPON), 0)
- self.wndEquip.RefreshSlot()
- class BeltInventoryWindow(ui.ScriptWindow):
- def __init__(self, wndInventory):
- import exception
- if not app.ENABLE_NEW_EQUIPMENT_SYSTEM:
- exception.Abort("What do you do?")
- return
- if not wndInventory:
- exception.Abort("wndInventory parameter must be set to InventoryWindow")
- return
- ui.ScriptWindow.__init__(self)
- self.isLoaded = 0
- self.wndInventory = wndInventory;
- self.wndBeltInventoryLayer = None
- self.wndBeltInventorySlot = None
- self.expandBtn = None
- self.minBtn = None
- self.__LoadWindow()
- def __del__(self):
- ui.ScriptWindow.__del__(self)
- def Show(self, openBeltSlot = False):
- self.__LoadWindow()
- self.RefreshSlot()
- ui.ScriptWindow.Show(self)
- if openBeltSlot:
- self.OpenInventory()
- else:
- self.CloseInventory()
- def Close(self):
- self.Hide()
- def IsOpeningInventory(self):
- return self.wndBeltInventoryLayer.IsShow()
- def OpenInventory(self):
- self.wndBeltInventoryLayer.Show()
- self.expandBtn.Hide()
- if localeInfo.IsARABIC() == 0:
- self.AdjustPositionAndSize()
- def CloseInventory(self):
- self.wndBeltInventoryLayer.Hide()
- self.expandBtn.Show()
- if localeInfo.IsARABIC() == 0:
- self.AdjustPositionAndSize()
- def GetBasePosition(self):
- x, y = self.wndInventory.GetGlobalPosition()
- return x - 148, y + 139
- def AdjustPositionAndSize(self):
- bx, by = self.GetBasePosition()
- if self.IsOpeningInventory():
- self.SetPosition(bx, by)
- self.SetSize(self.ORIGINAL_WIDTH, self.GetHeight())
- else:
- self.SetPosition(bx + 138, by);
- self.SetSize(10, self.GetHeight())
- def __LoadWindow(self):
- if self.isLoaded == 1:
- return
- self.isLoaded = 1
- try:
- pyScrLoader = ui.PythonScriptLoader()
- pyScrLoader.LoadScriptFile(self, "UIScript/BeltInventoryWindow.py")
- except:
- import exception
- exception.Abort("CostumeWindow.LoadWindow.LoadObject")
- try:
- self.ORIGINAL_WIDTH = self.GetWidth()
- wndBeltInventorySlot = self.GetChild("BeltInventorySlot")
- self.wndBeltInventoryLayer = self.GetChild("BeltInventoryLayer")
- self.expandBtn = self.GetChild("ExpandBtn")
- self.minBtn = self.GetChild("MinimizeBtn")
- self.expandBtn.SetEvent(ui.__mem_func__(self.OpenInventory))
- self.minBtn.SetEvent(ui.__mem_func__(self.CloseInventory))
- if localeInfo.IsARABIC() :
- self.expandBtn.SetPosition(self.expandBtn.GetWidth() - 2, 15)
- self.wndBeltInventoryLayer.SetPosition(self.wndBeltInventoryLayer.GetWidth() - 5, 0)
- self.minBtn.SetPosition(self.minBtn.GetWidth() + 3, 15)
- for i in xrange(item.BELT_INVENTORY_SLOT_COUNT):
- slotNumber = item.BELT_INVENTORY_SLOT_START + i
- wndBeltInventorySlot.SetCoverButton(slotNumber, "d:/ymir work/ui/game/quest/slot_button_01.sub",\
- "d:/ymir work/ui/game/quest/slot_button_01.sub",\
- "d:/ymir work/ui/game/quest/slot_button_01.sub",\
- "d:/ymir work/ui/game/belt_inventory/slot_disabled.tga", False, False)
- except:
- import exception
- exception.Abort("CostumeWindow.LoadWindow.BindObject")
- ## Equipment
- wndBeltInventorySlot.SetOverInItemEvent(ui.__mem_func__(self.wndInventory.OverInItem))
- wndBeltInventorySlot.SetOverOutItemEvent(ui.__mem_func__(self.wndInventory.OverOutItem))
- wndBeltInventorySlot.SetUnselectItemSlotEvent(ui.__mem_func__(self.wndInventory.UseItemSlot))
- wndBeltInventorySlot.SetUseSlotEvent(ui.__mem_func__(self.wndInventory.UseItemSlot))
- wndBeltInventorySlot.SetSelectEmptySlotEvent(ui.__mem_func__(self.wndInventory.SelectEmptySlot))
- wndBeltInventorySlot.SetSelectItemSlotEvent(ui.__mem_func__(self.wndInventory.SelectItemSlot))
- self.wndBeltInventorySlot = wndBeltInventorySlot
- def RefreshSlot(self):
- getItemVNum=player.GetItemIndex
- for i in xrange(item.BELT_INVENTORY_SLOT_COUNT):
- slotNumber = item.BELT_INVENTORY_SLOT_START + i
- self.wndBeltInventorySlot.SetItemSlot(slotNumber, getItemVNum(slotNumber), player.GetItemCount(slotNumber))
- self.wndBeltInventorySlot.SetAlwaysRenderCoverButton(slotNumber, True)
- avail = "0"
- if player.IsAvailableBeltInventoryCell(slotNumber):
- self.wndBeltInventorySlot.EnableCoverButton(slotNumber)
- else:
- self.wndBeltInventorySlot.DisableCoverButton(slotNumber)
- self.wndBeltInventorySlot.RefreshSlot()
- class InventoryWindow(ui.ScriptWindow):
- liHighlightedItems = []
- if app.ENABLE_SOULBIND_SYSTEM:
- USE_TYPE_TUPLE = ("USE_CLEAN_SOCKET", "USE_CHANGE_ATTRIBUTE", "USE_ADD_ATTRIBUTE", "USE_ADD_ATTRIBUTE2", "USE_ADD_ACCESSORY_SOCKET", "USE_PUT_INTO_ACCESSORY_SOCKET", "USE_PUT_INTO_BELT_SOCKET", "USE_PUT_INTO_RING_SOCKET", "USE_BIND", "USE_UNBIND", "USE_CHANGE_COSTUME_ATTR", "USE_RESET_COSTUME_ATTR")
- else:
- USE_TYPE_TUPLE = ("USE_CLEAN_SOCKET", "USE_CHANGE_ATTRIBUTE", "USE_ADD_ATTRIBUTE", "USE_ADD_ATTRIBUTE2", "USE_ADD_ACCESSORY_SOCKET", "USE_PUT_INTO_ACCESSORY_SOCKET", "USE_PUT_INTO_BELT_SOCKET", "USE_PUT_INTO_RING_SOCKET", "USE_CHANGE_COSTUME_ATTR", "USE_RESET_COSTUME_ATTR")
- questionDialog = None
- tooltipItem = None
- wndCostume = None
- wndBelt = None
- dlgPickMoney = None
- if app.ENABLE_CHEQUE_SYSTEM:
- dlgPickETC = None
- interface = None
- if app.WJ_ENABLE_TRADABLE_ICON:
- bindWnds = []
- sellingSlotNumber = -1
- isLoaded = 0
- isOpenedCostumeWindowWhenClosingInventory = 0
- isOpenedBeltWindowWhenClosingInventory = 0
- def __init__(self):
- if app.ENABLE_EXPANDED_MONEY_TASKBAR:
- self.wndExpandedMoneyBar = None
- ui.ScriptWindow.__init__(self)
- self.isOpenedBeltWindowWhenClosingInventory = 0
- self.inventoryPageIndex = 0
- self.__LoadWindow()
- def __del__(self):
- ui.ScriptWindow.__del__(self)
- if app.ENABLE_EXPANDED_MONEY_TASKBAR:
- self.wndExpandedMoneyBar = None
- def Show(self):
- self.__LoadWindow()
- ui.ScriptWindow.Show(self)
- # ????? ?? ? ???? ?????? ????? ? ? ???? ?? ??? ?.
- if self.isOpenedCostumeWindowWhenClosingInventory and self.wndCostume:
- self.wndCostume.Show()
- # ????? ?? ? ?? ????? ?????? ?? ??? ?.
- if self.wndBelt:
- self.wndBelt.Show(self.isOpenedBeltWindowWhenClosingInventory)
- if app.ENABLE_EXPANDED_MONEY_TASKBAR:
- if self.wndExpandedMoneyBar:
- self.wndExpandedMoneyBar.Show()
- def BindInterfaceClass(self, interface):
- self.interface = interface
- if app.WJ_ENABLE_TRADABLE_ICON:
- def BindWindow(self, wnd):
- self.bindWnds.append(wnd)
- def __LoadWindow(self):
- if self.isLoaded == 1:
- return
- self.isLoaded = 1
- try:
- pyScrLoader = ui.PythonScriptLoader()
- if app.ENABLE_EXTEND_INVEN_SYSTEM:
- pyScrLoader.LoadScriptFile(self, "UIScript/InventoryWindowEx.py")
- else:
- if ITEM_MALL_BUTTON_ENABLE:
- pyScrLoader.LoadScriptFile(self, uiScriptLocale.LOCALE_UISCRIPT_PATH + "InventoryWindow.py")
- else:
- pyScrLoader.LoadScriptFile(self, "UIScript/InventoryWindow.py")
- except:
- import exception
- exception.Abort("InventoryWindow.LoadWindow.LoadObject")
- try:
- wndItem = self.GetChild("ItemSlot")
- self.GetChild("TitleBar").SetCloseEvent(ui.__mem_func__(self.Close))
- if app.ENABLE_EXTEND_INVEN_SYSTEM:
- self.EX_INVEN_COVER_IMG_CLOSE = []
- self.EX_INVEN_COVER_IMG_OPEN = []
- for i in xrange(9):
- self.EX_INVEN_COVER_IMG_OPEN.append(self.GetChild("cover_open_" + str(i)))
- self.EX_INVEN_COVER_IMG_CLOSE.append(self.GetChild("cover_close_" + str(i)))
- self.wndMoney = self.GetChild("Money")
- self.wndMoneySlot = self.GetChild("Money_Slot")
- self.DepButton = self.GetChild2("DepButton")
- if app.ENABLE_CHEQUE_SYSTEM:
- self.wndCheque = self.GetChild("Cheque")
- self.wndChequeSlot = self.GetChild("Cheque_Slot")
- if app.ENABLE_GEM_SYSTEM:
- self.wndGem = self.GetChild("Gem")
- self.wndGemSlot = self.GetChild("Gem_Slot")
- if app.ENABLE_EXPANDED_MONEY_TASKBAR:
- self.wndMoneyIcon = self.GetChild("Money_Icon")
- self.wndMoneyIcon.Hide()
- self.wndMoneySlot.Hide()
- else:
- self.wndMoneyIcon = self.GetChild("Money_Icon")
- self.wndChequeIcon = self.GetChild("Cheque_Icon")
- self.wndMoneyIcon.SetEvent(ui.__mem_func__(self.EventProgress), "mouse_over_in", 0)
- self.wndChequeIcon.SetEvent(ui.__mem_func__(self.EventProgress), "mouse_over_in", 1)
- self.wndMoneyIcon.SetEvent(ui.__mem_func__(self.EventProgress), "mouse_over_out", 0)
- self.wndChequeIcon.SetEvent(ui.__mem_func__(self.EventProgress), "mouse_over_out", 1)
- self.toolTip = uiToolTip.ToolTip()
- self.toolTip.ClearToolTip()
- if app.ENABLE_CHEQUE_SYSTEM:
- self.wndChequeIcon = self.GetChild("Cheque_Icon")
- self.wndChequeIcon.Hide()
- self.wndChequeSlot.Hide()
- if app.ENABLE_GEM_SYSTEM:
- self.wndGemIcon = self.GetChild("Gem_Icon")
- self.wndGemIcon.Hide()
- self.wndGemSlot.Hide()
- self.inventoryTab = []
- for i in xrange(player.INVENTORY_PAGE_COUNT):
- self.inventoryTab.append(self.GetChild("Inventory_Tab_%02d" % (i+1)))
- if app.ENABLE_EXTEND_INVEN_SYSTEM:
- for i in xrange(9):
- self.EX_INVEN_COVER_IMG_CLOSE[i].Hide()
- self.EX_INVEN_COVER_IMG_OPEN[i].Hide()
- # Belt Inventory Window
- self.wndBelt = None
- if app.ENABLE_NEW_EQUIPMENT_SYSTEM:
- self.wndBelt = BeltInventoryWindow(self)
- except:
- import exception
- exception.Abort("InventoryWindow.LoadWindow.BindObject")
- ## Item
- wndItem.SetSelectEmptySlotEvent(ui.__mem_func__(self.SelectEmptySlot))
- wndItem.SetSelectItemSlotEvent(ui.__mem_func__(self.SelectItemSlot))
- wndItem.SetUnselectItemSlotEvent(ui.__mem_func__(self.UseItemSlot))
- wndItem.SetUseSlotEvent(ui.__mem_func__(self.UseItemSlot))
- wndItem.SetOverInItemEvent(ui.__mem_func__(self.OverInItem))
- wndItem.SetOverOutItemEvent(ui.__mem_func__(self.OverOutItem))
- ## PickMoneyDialog
- dlgPickMoney = uiPickMoney.PickMoneyDialog()
- dlgPickMoney.LoadDialog()
- dlgPickMoney.Hide()
- ## PickETCDialog
- if app.ENABLE_CHEQUE_SYSTEM:
- dlgPickETC = uiPickETC.PickETCDialog()
- dlgPickETC.LoadDialog()
- dlgPickETC.Hide()
- ## RefineDialog
- self.refineDialog = uiRefine.RefineDialog()
- self.refineDialog.Hide()
- ## AttachMetinDialog
- if app.WJ_ENABLE_TRADABLE_ICON:
- self.attachMetinDialog = uiAttachMetin.AttachMetinDialog(self)
- self.BindWindow(self.attachMetinDialog)
- else:
- self.attachMetinDialog = uiAttachMetin.AttachMetinDialog()
- self.attachMetinDialog.Hide()
- ## MoneySlot
- if app.ENABLE_CHEQUE_SYSTEM:
- self.wndMoneySlot.SetEvent(ui.__mem_func__(self.OpenPickMoneyDialog), 0)
- self.wndChequeSlot.SetEvent(ui.__mem_func__(self.OpenPickMoneyDialog), 1)
- else:
- self.wndMoneySlot.SetEvent(ui.__mem_func__(self.OpenPickMoneyDialog))
- for i in xrange(player.INVENTORY_PAGE_COUNT):
- self.inventoryTab[i].SetEvent(lambda arg=i: self.SetInventoryPage(arg))
- self.inventoryTab[0].Down()
- self.wndItem = wndItem
- self.dlgPickMoney = dlgPickMoney
- if app.ENABLE_EXTEND_INVEN_SYSTEM:
- for i in xrange(9):
- self.EX_INVEN_COVER_IMG_OPEN[i].SetEvent(ui.__mem_func__(self.en_ac))
- if app.ENABLE_CHEQUE_SYSTEM:
- self.dlgPickETC = dlgPickETC
- if self.DepButton:
- self.DepButton.SetEvent(ui.__mem_func__(self.ClickDepButton))
- #####
- if app.ENABLE_ACCE_COSTUME_SYSTEM:
- self.listAttachedAcces = []
- if app.ENABLE_CHANGELOOK_SYSTEM:
- self.listAttachedCl = []
- ## Refresh
- self.SetInventoryPage(0)
- self.RefreshItemSlot()
- self.RefreshStatus()
- def Destroy(self):
- self.ClearDictionary()
- self.dlgPickMoney.Destroy()
- self.dlgPickMoney = 0
- if app.ENABLE_CHEQUE_SYSTEM:
- self.dlgPickETC.Destroy()
- self.dlgPickETC = 0
- self.refineDialog.Destroy()
- self.refineDialog = 0
- self.attachMetinDialog.Destroy()
- self.attachMetinDialog = 0
- self.tooltipItem = None
- self.wndItem = 0
- self.dlgPickMoney = 0
- self.wndMoney = 0
- self.wndMoneySlot = 0
- if app.ENABLE_CHEQUE_SYSTEM:
- self.wndCheque = 0
- self.wndChequeSlot = 0
- self.dlgPickETC = 0
- if app.ENABLE_GEM_SYSTEM:
- self.wndGem = 0
- self.wndGemSlot = 0
- self.questionDialog = None
- if app.ENABLE_EXTEND_INVEN_SYSTEM:
- self.EX_INVEN_COVER_IMG_CLOSE = None
- self.EX_INVEN_COVER_IMG_OPEN = None
- if app.WJ_ENABLE_TRADABLE_ICON:
- self.bindWnds = []
- if self.wndBelt:
- self.wndBelt.Destroy()
- self.wndBelt = None
- if app.ENABLE_EXPANDED_MONEY_TASKBAR:
- self.wndExpandedMoneyBar = None
- self.inventoryTab = []
- def Hide(self):
- if constInfo.GET_ITEM_QUESTION_DIALOG_STATUS():
- self.OnCloseQuestionDialog()
- return
- if None != self.tooltipItem:
- self.tooltipItem.HideToolTip()
- if self.wndCostume:
- self.isOpenedCostumeWindowWhenClosingInventory = self.wndCostume.IsShow() # ???? ?? ?? ? ???? ?? ?????
- self.wndCostume.Close()
- if self.wndBelt:
- self.isOpenedBeltWindowWhenClosingInventory = self.wndBelt.IsOpeningInventory() # ???? ?? ?? ? ?? ????? ?? ?????
- print "Is Opening Belt Inven?? ", self.isOpenedBeltWindowWhenClosingInventory
- self.wndBelt.Close()
- if self.dlgPickMoney:
- self.dlgPickMoney.Close()
- if app.ENABLE_CHEQUE_SYSTEM:
- if self.dlgPickETC:
- self.dlgPickETC.Close()
- if app.ENABLE_EXPANDED_MONEY_TASKBAR:
- if self.wndExpandedMoneyBar:
- self.wndExpandedMoneyBar.Close()
- wndMgr.Hide(self.hWnd)
- def Close(self):
- self.Hide()
- if app.ENABLE_EXTEND_INVEN_SYSTEM:
- def UpdateInven(self):
- page = self.inventoryPageIndex
- for i in xrange(9):
- inv_plus = player.GetEnvanter() + i
- inv_pluss = player.GetEnvanter() - i
- if page == 2:
- if player.GetEnvanter() > 8:
- self.EX_INVEN_COVER_IMG_OPEN[i].Hide()
- self.EX_INVEN_COVER_IMG_CLOSE[i].Hide()
- else:
- self.EX_INVEN_COVER_IMG_OPEN[player.GetEnvanter()].Show()
- self.EX_INVEN_COVER_IMG_CLOSE[player.GetEnvanter()].Hide()
- if inv_pluss >= 0:
- self.EX_INVEN_COVER_IMG_OPEN[inv_pluss].Hide()
- self.EX_INVEN_COVER_IMG_CLOSE[inv_pluss].Hide()
- if inv_plus < 9:
- self.EX_INVEN_COVER_IMG_CLOSE[inv_plus].Show()
- self.EX_INVEN_COVER_IMG_OPEN[inv_plus].Hide()
- elif page == 3:
- if player.GetEnvanter() < 9:
- self.EX_INVEN_COVER_IMG_OPEN[i].Hide()
- self.EX_INVEN_COVER_IMG_CLOSE[i].Show()
- elif player.GetEnvanter() > 17:
- self.EX_INVEN_COVER_IMG_OPEN[i].Hide()
- self.EX_INVEN_COVER_IMG_CLOSE[i].Hide()
- else:
- self.EX_INVEN_COVER_IMG_OPEN[player.GetEnvanter()-9].Show()
- self.EX_INVEN_COVER_IMG_CLOSE[player.GetEnvanter()-9].Hide()
- if inv_pluss >= 0:
- self.EX_INVEN_COVER_IMG_OPEN[inv_pluss-9].Hide()
- if inv_plus < 18:
- self.EX_INVEN_COVER_IMG_CLOSE[inv_plus-9].Show()
- else:
- self.EX_INVEN_COVER_IMG_OPEN[i].Hide()
- self.EX_INVEN_COVER_IMG_CLOSE[i].Hide()
- def genislet(self):
- net.Envanter_genislet()
- self.OnCloseQuestionDialog()
- def en_ac(self):
- if player.GetEnvanter() < 18:
- needkeys = (2,2,2,2,3,3,4,4,4,5,5,5,6,6,6,7,7,7)
- self.questionDialog = uiCommon.QuestionDialog()
- self.questionDialog.SetText(localeInfo.ENVANTER_GENIS_1 % needkeys[player.GetEnvanter()])
- self.questionDialog.SetAcceptEvent(ui.__mem_func__(self.genislet))
- self.questionDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseQuestionDialog))
- self.questionDialog.Open()
- def PetInventoryInfo(self):
- getItemVNum=player.GetItemIndex
- #for i in xrange(player.INVENTORY_PAGE_SIZE):
- # slotNumber = self.__InventoryLocalSlotPosToGlobalSlotPos(i)
- # itemVnum = getItemVNum(slotNumber)
- # self.CheckForDeadPet(itemVnum, slotNumber, i)
- #chat.AppendChat(chat.CHAT_TYPE_INFO, ":::")
- for indPage in xrange(0, 4):
- for i in xrange(player.INVENTORY_PAGE_SIZE):
- slotNumber = self.LocalSlotPos(indPage, i)
- itemVnum = getItemVNum(slotNumber)
- self.CheckForDeadPet(itemVnum, slotNumber, i)
- def LocalSlotPos(self, page, local):
- return page*player.INVENTORY_PAGE_SIZE + local
- def CheckForDeadPet(self, itemVnum, slotNumber, ii):
- if self.check_sigillo(itemVnum):
- item.SelectItem(itemVnum)
- itemName = item.GetItemName()
- attrSlot = []
- for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
- attrSlot.append(player.GetItemAttribute(slotNumber, i))
- if int(attrSlot[3][1]) == 0:
- chat.AppendChat(chat.CHAT_TYPE_INFO, "%s ينام حاليا." % (itemName))
- def SetInventoryPage(self, page):
- for i in xrange(player.INVENTORY_PAGE_SIZE):
- self.listActivePets = []
- #slotNumber = self.__InventoryLocalSlotPosToGlobalSlotPos(i)
- #itemVnum = getItemVNum(slotNumber)
- self.wndItem.DeactivateSlot(i)
- #if slotNumber in self.listActivePets:
- # self.wndItem.DeactivateSlot(i)
- # self.listActivePets.remove(slotNumber)
- self.inventoryPageIndex = page
- for index in range(len(self.inventoryTab)):
- if index == page:
- continue
- self.inventoryTab[index].SetUp()
- if app.ENABLE_EXTEND_INVEN_SYSTEM:
- self.UpdateInven()
- self.RefreshBagSlotWindow()
- def ClickMallButton(self):
- print "click_mall_button"
- net.SendChatPacket("/click_mall")
- def ClickDepButton(self):
- print "click_dep_button"
- net.SendChatPacket("/click_dep")
- # DSSButton
- def ClickDSSButton(self):
- print "click_dss_button"
- self.interface.ToggleDragonSoulWindow()
- def ClickCostumeButton(self):
- print "Click Costume Button"
- if self.wndCostume:
- if self.wndCostume.IsShow():
- self.wndCostume.Hide()
- else:
- self.wndCostume.Show()
- else:
- self.wndCostume = CostumeWindow(self)
- self.wndCostume.Show()
- if app.ENABLE_CHEQUE_SYSTEM:
- def OpenPickMoneyDialog(self, focus_idx = 0):
- if mouseModule.mouseController.isAttached():
- attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
- if player.SLOT_TYPE_SAFEBOX == mouseModule.mouseController.GetAttachedType():
- if player.ITEM_MONEY == mouseModule.mouseController.GetAttachedItemIndex():
- net.SendSafeboxWithdrawMoneyPacket(mouseModule.mouseController.GetAttachedItemCount())
- snd.PlaySound("sound/ui/money.wav")
- mouseModule.mouseController.DeattachObject()
- else:
- curMoney = player.GetElk()
- curCheque = player.GetCheque()
- if curMoney <= 0 and curCheque <= 0:
- return
- self.dlgPickMoney.SetTitleName(localeInfo.PICK_MONEY_TITLE)
- self.dlgPickMoney.SetAcceptEvent(ui.__mem_func__(self.OnPickMoney))
- self.dlgPickMoney.Open(curMoney, curCheque)
- self.dlgPickMoney.SetMax(9)
- self.dlgPickMoney.SetFocus(focus_idx)
- else:
- def OpenPickMoneyDialog(self):
- if mouseModule.mouseController.isAttached():
- attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
- if player.SLOT_TYPE_SAFEBOX == mouseModule.mouseController.GetAttachedType():
- if player.ITEM_MONEY == mouseModule.mouseController.GetAttachedItemIndex():
- net.SendSafeboxWithdrawMoneyPacket(mouseModule.mouseController.GetAttachedItemCount())
- snd.PlaySound("sound/ui/money.wav")
- mouseModule.mouseController.DeattachObject()
- else:
- curMoney = player.GetElk()
- if curMoney <= 0:
- return
- self.dlgPickMoney.SetTitleName(localeInfo.PICK_MONEY_TITLE)
- self.dlgPickMoney.SetAcceptEvent(ui.__mem_func__(self.OnPickMoney))
- self.dlgPickMoney.Open(curMoney)
- self.dlgPickMoney.SetMax(9)
- if app.ENABLE_CHEQUE_SYSTEM:
- def OnPickMoney(self, money, cheque):
- if cheque > 0 and money > 0:
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.CHEQUE_ONLY_VALUE)
- return
- if cheque > 0:
- mouseModule.mouseController.AttacCheque(self, player.SLOT_TYPE_INVENTORY, cheque)
- else:
- mouseModule.mouseController.AttachMoney(self, player.SLOT_TYPE_INVENTORY, money)
- else:
- def OnPickMoney(self, money):
- mouseModule.mouseController.AttachMoney(self, player.SLOT_TYPE_INVENTORY, money)
- def OnPickItem(self, count):
- if app.ENABLE_CHEQUE_SYSTEM:
- itemSlotIndex = self.dlgPickETC.itemGlobalSlotIndex
- else:
- itemSlotIndex = self.dlgPickMoney.itemGlobalSlotIndex
- selectedItemVNum = player.GetItemIndex(itemSlotIndex)
- mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_INVENTORY, itemSlotIndex, selectedItemVNum, count)
- def __InventoryLocalSlotPosToGlobalSlotPos(self, local):
- if player.IsEquipmentSlot(local) or player.IsCostumeSlot(local) or (app.ENABLE_NEW_EQUIPMENT_SYSTEM and player.IsBeltInventorySlot(local)):
- return local
- return self.inventoryPageIndex*player.INVENTORY_PAGE_SIZE + local
- if app.ENABLE_SLOT_COOLDOWN:
- def check_sigillo(self, item_vnum):
- for x in range(55701,55710):
- if x == item_vnum:
- return TRUE
- if item_vnum == 55801:
- return TRUE
- return FALSE
- def SetCollTimePetItemSlot(self, slotNumber, itemVnum, ii):
- if itemVnum == 0:
- return
- if self.check_sigillo(itemVnum) == FALSE:
- return
- item.SelectItem(itemVnum)
- itemSubType = item.GetItemSubType()
- attrSlot = []
- for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
- attrSlot.append(player.GetItemAttribute(slotNumber, i))
- #sock_time = player.GetItemMetinSocket(player.INVENTORY, slotNumber, 0)
- #if slotNumber >= player.INVENTORY_PAGE_SIZE:
- # slotNumber -= player.INVENTORY_PAGE_SIZE
- limitValue = attrSlot[4][1]
- remain_time = max( 0, attrSlot[3][1] )
- if itemVnum == 55002 and player.GetItemMetinSocket(player.INVENTORY, slotNumber, 2) == 0:
- return
- if itemVnum == 55002:
- if player.GetItemMetinSocket(player.INVENTORY, slotNumber, 2) != 0:
- limitValue = 2592000
- else:
- limitValue = 60*60*24*7
- remain_time = max(0, player.GetItemMetinSocket(player.INVENTORY, slotNumber, 0)-app.GetGlobalTimeStamp())
- #if ( (limitValue - remain_time) <= 0 ):
- # return
- self.wndItem.SetSlotCoolTimeInverse(ii, limitValue, limitValue - remain_time)
- #chat.AppendChat(chat.CHAT_TYPE_INFO, "LIMIT:"+str(limitValue))
- #chat.AppendChat(chat.CHAT_TYPE_INFO, "HERE TIME:"+str(limitValue - remain_time))
- def GetInventoryPageIndex(self):
- return self.inventoryPageIndex
- if app.WJ_ENABLE_TRADABLE_ICON:
- def RefreshMarkSlots(self, localIndex=None):
- if not self.interface:
- return
- if not self.wndItem:
- return
- onTopWnd = self.interface.GetOnTopWindow()
- if localIndex:
- slotNumber = self.__InventoryLocalSlotPosToGlobalSlotPos(localIndex)
- #if app.ENABLE_FISH_EVENT:
- itemIndex = player.GetItemIndex(slotNumber)
- if onTopWnd == player.ON_TOP_WND_NONE:
- self.wndItem.SetUsableSlotOnTopWnd(localIndex)
- elif onTopWnd == player.ON_TOP_WND_SHOP:
- if player.IsAntiFlagBySlot(slotNumber, item.ANTIFLAG_SELL) or app.ENABLE_SOULBIND_SYSTEM and player.GetItemBind(player.INVENTORY, slotNumber):
- self.wndItem.SetUnusableSlotOnTopWnd(localIndex)
- else:
- self.wndItem.SetUsableSlotOnTopWnd(localIndex)
- elif onTopWnd == player.ON_TOP_WND_EXCHANGE:
- if player.IsAntiFlagBySlot(slotNumber, item.ANTIFLAG_GIVE) or app.ENABLE_SOULBIND_SYSTEM and player.GetItemBind(player.INVENTORY, slotNumber):
- self.wndItem.SetUnusableSlotOnTopWnd(localIndex)
- else:
- self.wndItem.SetUsableSlotOnTopWnd(localIndex)
- elif onTopWnd == player.ON_TOP_WND_PRIVATE_SHOP:
- if player.IsAntiFlagBySlot(slotNumber, item.ITEM_ANTIFLAG_MYSHOP) or app.ENABLE_SOULBIND_SYSTEM and player.GetItemBind(player.INVENTORY, slotNumber):
- self.wndItem.SetUnusableSlotOnTopWnd(localIndex)
- else:
- self.wndItem.SetUsableSlotOnTopWnd(localIndex)
- elif onTopWnd == player.ON_TOP_WND_SAFEBOX:
- if player.IsAntiFlagBySlot(slotNumber, item.ANTIFLAG_SAFEBOX):
- self.wndItem.SetUnusableSlotOnTopWnd(localIndex)
- else:
- self.wndItem.SetUsableSlotOnTopWnd(localIndex)
- elif onTopWnd == player.ON_TOP_WND_FISH_EVENT:
- if itemIndex not in [25106, 25107]:
- self.wndItem.SetUnusableSlotOnTopWnd(localIndex)
- else:
- self.wndItem.SetUsableSlotOnTopWnd(localIndex)
- elif onTopWnd == player.ON_TOP_WND_BK:
- itemIndex = player.GetItemIndex(slotNumber)
- if itemIndex != 50300:
- self.wndItem.SetUnusableSlotOnTopWnd(localIndex)
- else:
- self.wndItem.SetUsableSlotOnTopWnd(localIndex)
- return
- for i in xrange(player.INVENTORY_PAGE_SIZE):
- slotNumber = self.__InventoryLocalSlotPosToGlobalSlotPos(i)
- #if app.ENABLE_FISH_EVENT:
- itemIndex = player.GetItemIndex(slotNumber)
- if onTopWnd == player.ON_TOP_WND_NONE:
- self.wndItem.SetUsableSlotOnTopWnd(i)
- elif onTopWnd == player.ON_TOP_WND_SHOP:
- if player.IsAntiFlagBySlot(slotNumber, item.ANTIFLAG_SELL) or app.ENABLE_SOULBIND_SYSTEM and player.GetItemBind(player.INVENTORY, slotNumber):
- self.wndItem.SetUnusableSlotOnTopWnd(i)
- else:
- self.wndItem.SetUsableSlotOnTopWnd(i)
- elif onTopWnd == player.ON_TOP_WND_EXCHANGE:
- if player.IsAntiFlagBySlot(slotNumber, item.ANTIFLAG_GIVE) or app.ENABLE_SOULBIND_SYSTEM and player.GetItemBind(player.INVENTORY, slotNumber):
- self.wndItem.SetUnusableSlotOnTopWnd(i)
- else:
- self.wndItem.SetUsableSlotOnTopWnd(i)
- elif onTopWnd == player.ON_TOP_WND_PRIVATE_SHOP:
- if player.IsAntiFlagBySlot(slotNumber, item.ITEM_ANTIFLAG_MYSHOP) or app.ENABLE_SOULBIND_SYSTEM and player.GetItemBind(player.INVENTORY, slotNumber):
- self.wndItem.SetUnusableSlotOnTopWnd(i)
- else:
- self.wndItem.SetUsableSlotOnTopWnd(i)
- elif onTopWnd == player.ON_TOP_WND_SAFEBOX:
- if player.IsAntiFlagBySlot(slotNumber, item.ANTIFLAG_SAFEBOX):
- self.wndItem.SetUnusableSlotOnTopWnd(i)
- else:
- self.wndItem.SetUsableSlotOnTopWnd(i)
- elif onTopWnd == player.ON_TOP_WND_FISH_EVENT:
- if itemIndex not in [25106, 25107]:
- self.wndItem.SetUnusableSlotOnTopWnd(i)
- else:
- self.wndItem.SetUsableSlotOnTopWnd(i)
- elif onTopWnd == player.ON_TOP_WND_BK:
- if itemIndex != 50300:
- self.wndItem.SetUnusableSlotOnTopWnd(i)
- else:
- self.wndItem.SetUsableSlotOnTopWnd(i)
- def RefreshBagSlotWindow(self):
- getItemVNum=player.GetItemIndex
- getItemCount=player.GetItemCount
- setItemVNum=self.wndItem.SetItemSlot
- for i in xrange(player.INVENTORY_PAGE_SIZE):
- slotNumber = self.__InventoryLocalSlotPosToGlobalSlotPos(i)
- itemCount = getItemCount(slotNumber)
- # itemCount == 0?? ??? ???.
- if 0 == itemCount:
- self.wndItem.ClearSlot(i)
- continue
- elif 1 == itemCount:
- itemCount = 0
- itemVnum = getItemVNum(slotNumber)
- #item.SelectItem(slotNumber)
- #itemName = item.GetItemName()
- setItemVNum(i, itemVnum, itemCount)
- if app.ENABLE_CHANGELOOK_SYSTEM:
- itemTransmutedVnum = player.GetItemTransmutation(slotNumber)
- if itemTransmutedVnum:
- self.wndItem.DisableCoverButton(i)
- else:
- self.wndItem.EnableCoverButton(i)
- if itemVnum == 0 and slotNumber in self.liHighlightedItems:
- self.liHightlightedItems.remove(slotNumber)
- #if constInfo.a == 1:
- # self.CheckForDeadPet(itemVnum, slotNumber, itemName)
- ## ???? (HP: #72723 ~ #72726, SP: #72727 ~ #72730) ???? - ?????? ??? ???/???? ??? ?? ??? - [hyo]
- if constInfo.IS_AUTO_POTION(itemVnum):
- # metinSocket - [0] : ??? ??, [1] : ??? ?, [2] : ?? ??
- metinSocket = [player.GetItemMetinSocket(slotNumber, j) for j in xrange(player.METIN_SOCKET_MAX_NUM)]
- isActivated = 0 != metinSocket[0]
- if isActivated:
- if slotNumber not in self.listActivePets:
- self.listActivePets.append(slotNumber)
- self.wndItem.ActivateSlot(i)
- potionType = 0;
- if constInfo.IS_AUTO_POTION_HP(itemVnum):
- potionType = player.AUTO_POTION_TYPE_HP
- elif constInfo.IS_AUTO_POTION_SP(itemVnum):
- potionType = player.AUTO_POTION_TYPE_SP
- usedAmount = int(metinSocket[1])
- totalAmount = int(metinSocket[2])
- player.SetAutoPotionInfo(potionType, isActivated, (totalAmount - usedAmount), totalAmount, self.__InventoryLocalSlotPosToGlobalSlotPos(i))
- else:
- if slotNumber in self.listActivePets:
- self.listActivePets.remove(slotNumber)
- self.wndItem.DeactivateSlot(i)
- if app.WJ_ENABLE_TRADABLE_ICON:
- self.RefreshMarkSlots(i)
- #if slotNumber in self.liHighlightedItems:
- # self.wndItem.ActivateSlot(i)
- if app.ENABLE_ACCE_COSTUME_SYSTEM:
- slotNumberChecked = 0
- for j in xrange(acce.WINDOW_MAX_MATERIALS):
- (isHere, iCell) = acce.GetAttachedItem(j)
- if isHere:
- if iCell == slotNumber:
- self.wndItem.ActivateSlot(i, (36.00 / 255.0), (222.00 / 255.0), (3.00 / 255.0), 1.0)
- if not slotNumber in self.listAttachedAcces:
- self.listAttachedAcces.append(slotNumber)
- slotNumberChecked = 1
- else:
- if slotNumber in self.listAttachedAcces and not slotNumberChecked:
- self.wndItem.DeactivateSlot(i)
- self.listAttachedAcces.remove(slotNumber)
- if app.ENABLE_SLOT_COOLDOWN:
- self.SetCollTimePetItemSlot(slotNumber, itemVnum, i)
- if itemVnum >= 53001 and itemVnum <= 53400:
- metinSocket = [player.GetItemMetinSocket(slotNumber, j) for j in xrange(player.METIN_SOCKET_MAX_NUM)]# <!> globalSlotNumber may be different <!>
- isActivated = 0 != metinSocket[1]
- if isActivated:
- if not slotNumber in self.listActivePets:
- self.wndItem.ActivateSlot(i)
- self.listActivePets.append(slotNumber)
- else:
- if slotNumber in self.listActivePets:
- self.listActivePets.remove(slotNumber)
- self.wndItem.DeactivateSlot(i)
- if app.ENABLE_CHANGELOOK_SYSTEM:
- slotClNumberChecked = 0
- if not constInfo.IS_AUTO_POTION(itemVnum):
- if app.ENABLE_HIGHLIGHT_SYSTEM:
- if not slotNumber in self.listHighlightedSlot:
- self.wndItem.DeactivateSlot(i)
- else:
- self.wndItem.DeactivateSlot(i)
- for q in xrange(changelook.WINDOW_MAX_MATERIALS):
- (isHere, iCell) = changelook.GetAttachedItem(q)
- if isHere:
- if iCell == slotNumber:
- self.wndItem.ActivateSlot(i, (238.00 / 255.0), (11.00 / 255.0), (11.00 / 255.0), 1.0)
- if not slotNumber in self.listAttachedCl:
- self.listAttachedCl.append(slotNumber)
- slotClNumberChecked = 1
- else:
- if slotNumber in self.listAttachedCl and not slotClNumberChecked:
- self.wndItem.DeactivateSlot(i)
- self.listAttachedCl.remove(slotNumber)
- self.__RefreshHighlights()
- constInfo.a = 0
- self.wndItem.RefreshSlot()
- if self.wndBelt:
- self.wndBelt.RefreshSlot()
- if app.WJ_ENABLE_TRADABLE_ICON:
- map(lambda wnd:wnd.RefreshLockedSlot(), self.bindWnds)
- def HighlightSlot(self, slot):
- if not slot in self.liHighlightedItems:
- self.liHighlightedItems.append(slot)
- def __RefreshHighlights(self):
- for i in xrange(player.INVENTORY_PAGE_SIZE):
- slotNumber = self.__InventoryLocalSlotPosToGlobalSlotPos(i)
- if slotNumber in self.liHighlightedItems:
- self.wndItem.ActivateSlotOld(i)
- def RefreshItemSlot(self):
- self.RefreshBagSlotWindow()
- #self.RefreshEquipSlotWindow()
- def RefreshStatus(self):
- money = player.GetElk()
- self.wndMoney.SetText(localeInfo.NumberToMoneyString(money))
- if app.ENABLE_CHEQUE_SYSTEM:
- cheque = player.GetCheque()
- self.wndCheque.SetText(str(cheque))
- if app.ENABLE_GEM_SYSTEM:
- gem = player.GetGem()
- self.wndGem.SetText(str(gem))
- def SetItemToolTip(self, tooltipItem):
- self.tooltipItem = tooltipItem
- def SellItem(self):
- if self.sellingSlotitemIndex == player.GetItemIndex(self.sellingSlotNumber):
- if self.sellingSlotitemCount == player.GetItemCount(self.sellingSlotNumber):
- ## ???? ??? ?? ?? ????? ?? type ??
- net.SendShopSellPacketNew(self.sellingSlotNumber, self.questionDialog.count, player.INVENTORY)
- snd.PlaySound("sound/ui/money.wav")
- self.OnCloseQuestionDialog()
- def OnDetachMetinFromItem(self):
- if None == self.questionDialog:
- return
- #net.SendItemUseToItemPacket(self.questionDialog.sourcePos, self.questionDialog.targetPos)
- self.__SendUseItemToItemPacket(self.questionDialog.sourcePos, self.questionDialog.targetPos)
- self.OnCloseQuestionDialog()
- def OnCloseQuestionDialog(self):
- if not self.questionDialog:
- return
- self.questionDialog.Close()
- self.questionDialog = None
- constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(0)
- ## Slot Event
- def SelectEmptySlot(self, selectedSlotPos):
- if constInfo.GET_ITEM_QUESTION_DIALOG_STATUS() == 1:
- return
- selectedSlotPos = self.__InventoryLocalSlotPosToGlobalSlotPos(selectedSlotPos)
- if mouseModule.mouseController.isAttached():
- attachedSlotType = mouseModule.mouseController.GetAttachedType()
- attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
- attachedItemCount = mouseModule.mouseController.GetAttachedItemCount()
- attachedItemIndex = mouseModule.mouseController.GetAttachedItemIndex()
- if player.SLOT_TYPE_INVENTORY == attachedSlotType:
- #@fixme011 BEGIN (block ds equip)
- attachedInvenType = player.SlotTypeToInvenType(attachedSlotType)
- if player.IsDSEquipmentSlot(attachedInvenType, attachedSlotPos):
- mouseModule.mouseController.DeattachObject()
- return
- #@fixme011 END
- itemCount = player.GetItemCount(attachedSlotPos)
- attachedCount = mouseModule.mouseController.GetAttachedItemCount()
- self.__SendMoveItemPacket(attachedSlotPos, selectedSlotPos, attachedCount)
- if item.IsRefineScroll(attachedItemIndex):
- self.wndItem.SetUseMode(False)
- elif player.SLOT_TYPE_PRIVATE_SHOP == attachedSlotType:
- mouseModule.mouseController.RunCallBack("INVENTORY")
- elif player.SLOT_TYPE_SHOP == attachedSlotType:
- net.SendShopBuyPacket(attachedSlotPos)
- elif player.SLOT_TYPE_SAFEBOX == attachedSlotType:
- if player.ITEM_MONEY == attachedItemIndex:
- net.SendSafeboxWithdrawMoneyPacket(mouseModule.mouseController.GetAttachedItemCount())
- snd.PlaySound("sound/ui/money.wav")
- else:
- net.SendSafeboxCheckoutPacket(attachedSlotPos, selectedSlotPos)
- elif player.SLOT_TYPE_MALL == attachedSlotType:
- net.SendMallCheckoutPacket(attachedSlotPos, selectedSlotPos)
- mouseModule.mouseController.DeattachObject()
- def SelectItemSlot(self, itemSlotIndex):
- if constInfo.GET_ITEM_QUESTION_DIALOG_STATUS() == 1:
- return
- itemSlotIndex = self.__InventoryLocalSlotPosToGlobalSlotPos(itemSlotIndex)
- if mouseModule.mouseController.isAttached():
- attachedSlotType = mouseModule.mouseController.GetAttachedType()
- attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
- attachedItemVID = mouseModule.mouseController.GetAttachedItemIndex()
- #chat.AppendChat(chat.CHAT_TYPE_INFO, "LEL")
- if player.SLOT_TYPE_INVENTORY == attachedSlotType:
- #@fixme011 BEGIN (block ds equip)
- attachedInvenType = player.SlotTypeToInvenType(attachedSlotType)
- if player.IsDSEquipmentSlot(attachedInvenType, attachedSlotPos):
- mouseModule.mouseController.DeattachObject()
- return
- #@fixme011 END
- self.__DropSrcItemToDestItemInInventory(attachedItemVID, attachedSlotPos, itemSlotIndex)
- mouseModule.mouseController.DeattachObject()
- else:
- curCursorNum = app.GetCursor()
- if app.SELL == curCursorNum:
- self.__SellItem(itemSlotIndex)
- elif app.BUY == curCursorNum:
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.SHOP_BUY_INFO)
- elif app.IsPressed(app.DIK_LALT):
- link = player.GetItemLink(itemSlotIndex)
- ime.PasteString(link)
- elif app.IsPressed(app.DIK_LSHIFT):
- itemCount = player.GetItemCount(itemSlotIndex)
- if itemCount > 1:
- if app.ENABLE_CHEQUE_SYSTEM:
- self.dlgPickETC.SetTitleName(localeInfo.PICK_ITEM_TITLE)
- self.dlgPickETC.SetAcceptEvent(ui.__mem_func__(self.OnPickItem))
- self.dlgPickETC.Open(itemCount)
- self.dlgPickETC.itemGlobalSlotIndex = itemSlotIndex
- else:
- self.dlgPickMoney.SetTitleName(localeInfo.PICK_ITEM_TITLE)
- self.dlgPickMoney.SetAcceptEvent(ui.__mem_func__(self.OnPickItem))
- self.dlgPickMoney.Open(itemCount)
- self.dlgPickMoney.itemGlobalSlotIndex = itemSlotIndex
- #else:
- #selectedItemVNum = player.GetItemIndex(itemSlotIndex)
- #mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_INVENTORY, itemSlotIndex, selectedItemVNum)
- elif app.IsPressed(app.DIK_LCONTROL):
- itemIndex = player.GetItemIndex(itemSlotIndex)
- if True == item.CanAddToQuickSlotItem(itemIndex):
- player.RequestAddToEmptyLocalQuickSlot(player.SLOT_TYPE_INVENTORY, itemSlotIndex)
- else:
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.QUICKSLOT_REGISTER_DISABLE_ITEM)
- else:
- selectedItemVNum = player.GetItemIndex(itemSlotIndex)
- itemCount = player.GetItemCount(itemSlotIndex)
- mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_INVENTORY, itemSlotIndex, selectedItemVNum, itemCount)
- if self.__IsUsableItemToItem(selectedItemVNum, itemSlotIndex):
- self.wndItem.SetUseMode(True)
- else:
- self.wndItem.SetUseMode(False)
- snd.PlaySound("sound/ui/pick.wav")
- def UseTransportBox(self):
- self.__SendUseItemToItemPacket(self.questionDialog.src, self.questionDialog.dst)
- self.OnCloseQuestionDialog()
- def UseProtein(self):
- self.__SendUseItemToItemPacket(self.questionDialog.src, self.questionDialog.dst)
- self.OnCloseQuestionDialog()
- def __DropSrcItemToDestItemInInventory(self, srcItemVID, srcItemSlotPos, dstItemSlotPos):
- if srcItemSlotPos == dstItemSlotPos:
- return
- itemName = item.GetItemName()
- if srcItemVID >= 55701 and srcItemVID <= 55710 and player.GetItemIndex(dstItemSlotPos) == 55002:
- self.questionDialog = uiCommon.QuestionDialog()
- self.questionDialog.SetText(localeInfo.INVENTORY_REALLY_USE_PET_BAG_ITEM)
- self.questionDialog.SetAcceptEvent(ui.__mem_func__(self.UseTransportBox))
- self.questionDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseQuestionDialog))
- self.questionDialog.Open()
- self.questionDialog.src = srcItemSlotPos
- self.questionDialog.dst = dstItemSlotPos
- if srcItemVID == 55001 and player.GetItemIndex(dstItemSlotPos) >= 55701 and player.GetItemIndex(dstItemSlotPos) <= 55710:
- self.questionDialog = uiCommon.QuestionDialog()
- self.questionDialog.SetText(localeInfo.INVENTORY_REALLY_USE_PET_FEEDSTUFF_ITEM % (itemName))
- self.questionDialog.SetAcceptEvent(ui.__mem_func__(self.UseProtein))
- self.questionDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseQuestionDialog))
- self.questionDialog.Open()
- self.questionDialog.src = srcItemSlotPos
- self.questionDialog.dst = dstItemSlotPos
- if srcItemVID == 76045:
- if player.GetItemIndex(dstItemSlotPos) >= 55701 and player.GetItemIndex(dstItemSlotPos) <= 55710:
- self.__SendUseItemToItemPacket(srcItemSlotPos, dstItemSlotPos)
- return
- if app.ENABLE_SOULBIND_SYSTEM:
- SrcItemVNum = player.GetItemIndex(srcItemSlotPos)
- DstItemVNum = player.GetItemIndex(dstItemSlotPos)
- item.SelectItem(SrcItemVNum)
- SrcSubType = item.GetItemSubType()
- if SrcSubType == item.USE_BIND or SrcSubType == item.USE_UNBIND:
- item.SelectItem(DstItemVNum)
- if item.GetItemType() == item.ITEM_TYPE_WEAPON or item.GetItemType() == item.ITEM_TYPE_ARMOR or item.GetItemType() == item.ITEM_TYPE_COSTUME and item.GetItemSubType() == item.COSTUME_TYPE_WEAPON or item.GetItemType() == item.ITEM_TYPE_COSTUME and item.GetItemSubType() == item.COSTUME_TYPE_BODY or item.GetItemType() == item.ITEM_TYPE_COSTUME and item.GetItemSubType() == item.COSTUME_TYPE_HAIR or item.GetItemType() == item.ITEM_TYPE_COSTUME and item.GetItemSubType() == item.COSTUME_TYPE_ACCE:
- if SrcSubType == item.USE_BIND and player.GetItemBind(dstItemSlotPos) > 1:
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.SOULBIND_ALERT3)
- elif SrcSubType == item.USE_BIND and player.GetItemBind(dstItemSlotPos) == 1:
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.SOULBIND_ALERT2)
- elif SrcSubType == item.USE_UNBIND and player.GetItemBind(dstItemSlotPos) > 1:
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.SOULBIND_ALERT3)
- elif SrcSubType == item.USE_UNBIND and player.GetItemBind(dstItemSlotPos) != 1:
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.SOULBIND_ALERT1)
- else:
- action = "bind"
- if SrcSubType == item.USE_UNBIND:
- action = "unbind"
- self.__SoulBindItem(srcItemSlotPos, dstItemSlotPos, action)
- return
- else:
- if item.IsRefineScroll(srcItemVID):
- self.RefineItem(srcItemSlotPos, dstItemSlotPos)
- self.wndItem.SetUseMode(FALSE)
- elif item.IsMetin(srcItemVID):
- self.AttachMetinToItem(srcItemSlotPos, dstItemSlotPos)
- elif item.IsDetachScroll(srcItemVID):
- self.DetachMetinFromItem(srcItemSlotPos, dstItemSlotPos)
- elif item.IsKey(srcItemVID):
- self.__SendUseItemToItemPacket(srcItemSlotPos, dstItemSlotPos)
- elif (player.GetItemFlags(srcItemSlotPos) & ITEM_FLAG_APPLICABLE) == ITEM_FLAG_APPLICABLE:
- self.__SendUseItemToItemPacket(srcItemSlotPos, dstItemSlotPos)
- elif item.GetUseType(srcItemVID) in self.USE_TYPE_TUPLE:
- self.__SendUseItemToItemPacket(srcItemSlotPos, dstItemSlotPos)
- else:
- if player.IsEquipmentSlot(dstItemSlotPos):
- if item.IsEquipmentVID(srcItemVID):
- self.__UseItem(srcItemSlotPos)
- else:
- self.__SendMoveItemPacket(srcItemSlotPos, dstItemSlotPos, 0)
- else:
- if item.IsRefineScroll(srcItemVID):
- self.RefineItem(srcItemSlotPos, dstItemSlotPos)
- self.wndItem.SetUseMode(FALSE)
- elif item.IsMetin(srcItemVID):
- self.AttachMetinToItem(srcItemSlotPos, dstItemSlotPos)
- elif item.IsDetachScroll(srcItemVID):
- self.DetachMetinFromItem(srcItemSlotPos, dstItemSlotPos)
- elif item.IsKey(srcItemVID):
- self.__SendUseItemToItemPacket(srcItemSlotPos, dstItemSlotPos)
- elif (player.GetItemFlags(srcItemSlotPos) & ITEM_FLAG_APPLICABLE) == ITEM_FLAG_APPLICABLE:
- self.__SendUseItemToItemPacket(srcItemSlotPos, dstItemSlotPos)
- elif item.GetUseType(srcItemVID) in self.USE_TYPE_TUPLE:
- self.__SendUseItemToItemPacket(srcItemSlotPos, dstItemSlotPos)
- else:
- if player.IsEquipmentSlot(dstItemSlotPos):
- if item.IsEquipmentVID(srcItemVID):
- self.__UseItem(srcItemSlotPos)
- else:
- self.__SendMoveItemPacket(srcItemSlotPos, dstItemSlotPos, 0)
- def __SellItem(self, itemSlotPos):
- if not player.IsEquipmentSlot(itemSlotPos):
- self.sellingSlotNumber = itemSlotPos
- itemIndex = player.GetItemIndex(itemSlotPos)
- itemCount = player.GetItemCount(itemSlotPos)
- self.sellingSlotitemIndex = itemIndex
- self.sellingSlotitemCount = itemCount
- item.SelectItem(itemIndex)
- ## ?? ??? ?? ??? ??
- ## 20140220
- if item.IsAntiFlag(item.ANTIFLAG_SELL):
- popup = uiCommon.PopupDialog()
- popup.SetText(localeInfo.SHOP_CANNOT_SELL_ITEM)
- popup.SetAcceptEvent(self.__OnClosePopupDialog)
- popup.Open()
- self.popup = popup
- return
- itemPrice = item.GetISellItemPrice()
- if item.Is1GoldItem():
- itemPrice = itemCount / itemPrice / 5
- else:
- itemPrice = itemPrice * itemCount / 5
- item.GetItemName(itemIndex)
- itemName = item.GetItemName()
- self.questionDialog = uiCommon.QuestionDialog()
- self.questionDialog.SetText(localeInfo.DO_YOU_SELL_ITEM(itemName, itemCount, itemPrice))
- self.questionDialog.SetAcceptEvent(ui.__mem_func__(self.SellItem))
- self.questionDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseQuestionDialog))
- self.questionDialog.Open()
- self.questionDialog.count = itemCount
- constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(1)
- def __OnClosePopupDialog(self):
- self.pop = None
- def RefineItem(self, scrollSlotPos, targetSlotPos):
- scrollIndex = player.GetItemIndex(scrollSlotPos)
- targetIndex = player.GetItemIndex(targetSlotPos)
- if player.REFINE_OK != player.CanRefine(scrollIndex, targetSlotPos):
- return
- ###########################################################
- self.__SendUseItemToItemPacket(scrollSlotPos, targetSlotPos)
- #net.SendItemUseToItemPacket(scrollSlotPos, targetSlotPos)
- return
- ###########################################################
- ###########################################################
- #net.SendRequestRefineInfoPacket(targetSlotPos)
- #return
- ###########################################################
- result = player.CanRefine(scrollIndex, targetSlotPos)
- if player.REFINE_ALREADY_MAX_SOCKET_COUNT == result:
- #snd.PlaySound("sound/ui/jaeryun_fail.wav")
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_NO_MORE_SOCKET)
- elif player.REFINE_NEED_MORE_GOOD_SCROLL == result:
- #snd.PlaySound("sound/ui/jaeryun_fail.wav")
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_NEED_BETTER_SCROLL)
- elif player.REFINE_CANT_MAKE_SOCKET_ITEM == result:
- #snd.PlaySound("sound/ui/jaeryun_fail.wav")
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_SOCKET_DISABLE_ITEM)
- elif player.REFINE_NOT_NEXT_GRADE_ITEM == result:
- #snd.PlaySound("sound/ui/jaeryun_fail.wav")
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_UPGRADE_DISABLE_ITEM)
- elif player.REFINE_CANT_REFINE_METIN_TO_EQUIPMENT == result:
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_EQUIP_ITEM)
- if player.REFINE_OK != result:
- return
- self.refineDialog.Open(scrollSlotPos, targetSlotPos)
- def DetachMetinFromItem(self, scrollSlotPos, targetSlotPos):
- scrollIndex = player.GetItemIndex(scrollSlotPos)
- targetIndex = player.GetItemIndex(targetSlotPos)
- if app.ENABLE_ACCE_COSTUME_SYSTEM and app.ENABLE_CHANGELOOK_SYSTEM:
- if not player.CanDetach(scrollIndex, targetSlotPos):
- item.SelectItem(scrollIndex)
- if item.GetValue(0) == acce.CLEAN_ATTR_VALUE0:
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.ACCE_FAILURE_CLEAN)
- if item.GetValue(0) == changelook.CLEAN_ATTR_VALUE0:
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.CHANGE_LOOK_FAILURE_CLEAN)
- else:
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_METIN_INSEPARABLE_ITEM)
- return
- else:
- if not player.CanDetach(scrollIndex, targetSlotPos):
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_METIN_INSEPARABLE_ITEM)
- return
- self.questionDialog = uiCommon.QuestionDialog()
- self.questionDialog.SetText(localeInfo.REFINE_DO_YOU_SEPARATE_METIN)
- if app.ENABLE_ACCE_COSTUME_SYSTEM and app.ENABLE_CHANGELOOK_SYSTEM:
- item.SelectItem(targetIndex)
- if item.GetItemType() == item.ITEM_TYPE_COSTUME and item.GetItemSubType() == item.COSTUME_TYPE_ACCE:
- item.SelectItem(scrollIndex)
- if item.GetValue(0) == acce.CLEAN_ATTR_VALUE0:
- self.questionDialog.SetText(localeInfo.ACCE_DO_YOU_CLEAN)
- if item.GetValue(0) == changelook.CLEAN_ATTR_VALUE0:
- self.questionDialog.SetText(localeInfo.CHANGE_LOOK_DO_YOU_CLEAN)
- self.questionDialog.SetAcceptEvent(ui.__mem_func__(self.OnDetachMetinFromItem))
- self.questionDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseQuestionDialog))
- self.questionDialog.Open()
- self.questionDialog.sourcePos = scrollSlotPos
- self.questionDialog.targetPos = targetSlotPos
- def AttachMetinToItem(self, metinSlotPos, targetSlotPos):
- metinIndex = player.GetItemIndex(metinSlotPos)
- targetIndex = player.GetItemIndex(targetSlotPos)
- item.SelectItem(metinIndex)
- itemName = item.GetItemName()
- result = player.CanAttachMetin(metinIndex, targetSlotPos)
- if player.ATTACH_METIN_NOT_MATCHABLE_ITEM == result:
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_CAN_NOT_ATTACH(itemName))
- if player.ATTACH_METIN_NO_MATCHABLE_SOCKET == result:
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_NO_SOCKET(itemName))
- elif player.ATTACH_METIN_NOT_EXIST_GOLD_SOCKET == result:
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_NO_GOLD_SOCKET(itemName))
- elif player.ATTACH_METIN_CANT_ATTACH_TO_EQUIPMENT == result:
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_EQUIP_ITEM)
- if player.ATTACH_METIN_OK != result:
- return
- self.attachMetinDialog.Open(metinSlotPos, targetSlotPos)
- def OverOutItem(self):
- self.wndItem.SetUsableItem(False)
- if None != self.tooltipItem:
- self.tooltipItem.HideToolTip()
- def OverInItem(self, overSlotPos):
- overSlotPosGlobal = self.__InventoryLocalSlotPosToGlobalSlotPos(overSlotPos)
- self.wndItem.SetUsableItem(False)
- if overSlotPosGlobal in self.liHighlightedItems:
- self.liHighlightedItems.remove(overSlotPosGlobal)
- self.wndItem.DeactivateSlotOld(overSlotPos)
- if mouseModule.mouseController.isAttached():
- attachedItemType = mouseModule.mouseController.GetAttachedType()
- if player.SLOT_TYPE_INVENTORY == attachedItemType:
- attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
- attachedItemVNum = mouseModule.mouseController.GetAttachedItemIndex()
- if attachedItemVNum==player.ITEM_MONEY: # @fixme005
- pass
- elif self.__CanUseSrcItemToDstItem(attachedItemVNum, attachedSlotPos, overSlotPosGlobal):
- self.wndItem.SetUsableItem(True)
- self.ShowToolTip(overSlotPosGlobal)
- return
- self.ShowToolTip(overSlotPosGlobal)
- def __IsUsableItemToItem(self, srcItemVNum, srcSlotPos):
- "?? ???? ??? ? ?? ??????"
- if srcItemVNum >= 55701 and srcItemVNum <= 55710:
- return True
- if srcItemVNum == 55001:
- return True
- if item.IsRefineScroll(srcItemVNum):
- return True
- elif item.IsMetin(srcItemVNum):
- return True
- elif item.IsDetachScroll(srcItemVNum):
- return True
- elif item.IsKey(srcItemVNum):
- return True
- elif (player.GetItemFlags(srcSlotPos) & ITEM_FLAG_APPLICABLE) == ITEM_FLAG_APPLICABLE:
- return True
- else:
- if item.GetUseType(srcItemVNum) in self.USE_TYPE_TUPLE:
- return True
- return False
- def __CanUseSrcItemToDstItem(self, srcItemVNum, srcSlotPos, dstSlotPos):
- "?? ???? ??? ? ????"
- if srcSlotPos == dstSlotPos:
- return False
- if srcItemVNum >= 55701 and srcItemVNum <= 55710 and player.GetItemIndex(dstSlotPos) == 55002:
- return True
- if srcItemVNum == 55001 and player.GetItemIndex(dstSlotPos) >= 55701 and player.GetItemIndex(dstSlotPos) <= 55710:
- return True
- if item.IsRefineScroll(srcItemVNum):
- if player.REFINE_OK == player.CanRefine(srcItemVNum, dstSlotPos):
- return True
- elif item.IsMetin(srcItemVNum):
- if player.ATTACH_METIN_OK == player.CanAttachMetin(srcItemVNum, dstSlotPos):
- return True
- elif item.IsDetachScroll(srcItemVNum):
- if player.DETACH_METIN_OK == player.CanDetach(srcItemVNum, dstSlotPos):
- return True
- elif item.IsKey(srcItemVNum):
- if player.CanUnlock(srcItemVNum, dstSlotPos):
- return True
- elif (player.GetItemFlags(srcSlotPos) & ITEM_FLAG_APPLICABLE) == ITEM_FLAG_APPLICABLE:
- return True
- else:
- useType=item.GetUseType(srcItemVNum)
- if "USE_CLEAN_SOCKET" == useType:
- if self.__CanCleanBrokenMetinStone(dstSlotPos):
- return True
- elif "USE_CHANGE_ATTRIBUTE" == useType:
- if self.__CanChangeItemAttrList(dstSlotPos):
- return True
- elif "USE_ADD_ATTRIBUTE" == useType:
- if self.__CanAddItemAttr(dstSlotPos):
- return True
- elif "USE_ADD_ATTRIBUTE2" == useType:
- if self.__CanAddItemAttr(dstSlotPos):
- return True
- elif "USE_ADD_ACCESSORY_SOCKET" == useType:
- if self.__CanAddAccessorySocket(dstSlotPos):
- return True
- elif "USE_PUT_INTO_ACCESSORY_SOCKET" == useType:
- if self.__CanPutAccessorySocket(dstSlotPos, srcItemVNum):
- return True;
- elif "USE_PUT_INTO_BELT_SOCKET" == useType:
- dstItemVNum = player.GetItemIndex(dstSlotPos)
- print "USE_PUT_INTO_BELT_SOCKET", srcItemVNum, dstItemVNum
- item.SelectItem(dstItemVNum)
- if item.ITEM_TYPE_BELT == item.GetItemType():
- return True
- elif useType == "USE_BIND" or useType == "USE_UNBIND":
- if not app.ENABLE_SOULBIND_SYSTEM:
- return FALSE
- dstItemVNum = player.GetItemIndex(dstSlotPos)
- item.SelectItem(dstItemVNum)
- if item.IsAntiFlag(item.ANTIFLAG_BIND):
- return FALSE
- elif useType == "USE_BIND" and player.GetItemBind(dstSlotPos) == 1:
- return FALSE
- elif useType == "USE_BIND" and player.GetItemBind(dstSlotPos) > 1:
- return FALSE
- elif useType == "USE_UNBIND" and player.GetItemBind(dstSlotPos) != 1:
- return FALSE
- else:
- return TRUE
- elif "USE_CHANGE_COSTUME_ATTR" == useType:
- if self.__CanChangeCostumeAttrList(dstSlotPos):
- return True
- elif "USE_RESET_COSTUME_ATTR" == useType:
- if self.__CanResetCostumeAttr(dstSlotPos):
- return True
- return False
- if app.ENABLE_SOULBIND_SYSTEM:
- def __SoulBindItem(self, scrollSlotPos, targetSlotPos, action = "bind"):
- DstItemVNum = player.GetItemIndex(targetSlotPos)
- item.SelectItem(DstItemVNum)
- item_name = item.GetItemName()
- self.questionDialog = uiCommon.QuestionDialog()
- if action == "bind":
- self.questionDialog.SetText(localeInfo.SOULBIND_ITEM % (item_name))
- else:
- self.questionDialog.SetText(localeInfo.SOULUNBIND_ITEM % (item_name))
- self.questionDialog.SetAcceptEvent(ui.__mem_func__(self.OnAcceptSoulBindItem))
- self.questionDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseQuestionDialog))
- self.questionDialog.Open()
- self.questionDialog.sourcePos = scrollSlotPos
- self.questionDialog.targetPos = targetSlotPos
- def OnAcceptSoulBindItem(self):
- if self.questionDialog == None:
- return
- self.__SendUseItemToItemPacket(self.questionDialog.sourcePos, self.questionDialog.targetPos)
- self.OnCloseQuestionDialog()
- def __CanCleanBrokenMetinStone(self, dstSlotPos):
- dstItemVNum = player.GetItemIndex(dstSlotPos)
- if dstItemVNum == 0:
- return False
- item.SelectItem(dstItemVNum)
- if item.ITEM_TYPE_WEAPON != item.GetItemType():
- return False
- for i in xrange(player.METIN_SOCKET_MAX_NUM):
- if player.GetItemMetinSocket(dstSlotPos, i) == constInfo.ERROR_METIN_STONE:
- return True
- return False
- def __CanChangeItemAttrList(self, dstSlotPos):
- dstItemVNum = player.GetItemIndex(dstSlotPos)
- if dstItemVNum == 0:
- return False
- item.SelectItem(dstItemVNum)
- if not item.GetItemType() in (item.ITEM_TYPE_WEAPON, item.ITEM_TYPE_ARMOR):
- return False
- for i in xrange(player.METIN_SOCKET_MAX_NUM):
- if player.GetItemAttribute(dstSlotPos, i) != 0:
- return True
- return False
- def __CanChangeCostumeAttrList(self, dstSlotPos):
- dstItemVNum = player.GetItemIndex(dstSlotPos)
- if dstItemVNum == 0:
- return False
- item.SelectItem(dstItemVNum)
- if item.GetItemType() != item.ITEM_TYPE_COSTUME:
- return False
- for i in xrange(player.METIN_SOCKET_MAX_NUM):
- if player.GetItemAttribute(dstSlotPos, i) != 0:
- return True
- return False
- def __CanResetCostumeAttr(self, dstSlotPos):
- dstItemVNum = player.GetItemIndex(dstSlotPos)
- if dstItemVNum == 0:
- return False
- item.SelectItem(dstItemVNum)
- if item.GetItemType() != item.ITEM_TYPE_COSTUME:
- return False
- for i in xrange(player.METIN_SOCKET_MAX_NUM):
- if player.GetItemAttribute(dstSlotPos, i) != 0:
- return True
- return False
- def __CanPutAccessorySocket(self, dstSlotPos, mtrlVnum):
- dstItemVNum = player.GetItemIndex(dstSlotPos)
- if dstItemVNum == 0:
- return False
- item.SelectItem(dstItemVNum)
- if item.GetItemType() != item.ITEM_TYPE_ARMOR:
- return False
- if not item.GetItemSubType() in (item.ARMOR_WRIST, item.ARMOR_NECK, item.ARMOR_EAR):
- return False
- curCount = player.GetItemMetinSocket(dstSlotPos, 0)
- maxCount = player.GetItemMetinSocket(dstSlotPos, 1)
- if mtrlVnum != constInfo.GET_ACCESSORY_MATERIAL_VNUM(dstItemVNum, item.GetItemSubType()):
- return False
- if curCount>=maxCount:
- return False
- return True
- def __CanAddAccessorySocket(self, dstSlotPos):
- dstItemVNum = player.GetItemIndex(dstSlotPos)
- if dstItemVNum == 0:
- return False
- item.SelectItem(dstItemVNum)
- if item.GetItemType() != item.ITEM_TYPE_ARMOR:
- return False
- if not item.GetItemSubType() in (item.ARMOR_WRIST, item.ARMOR_NECK, item.ARMOR_EAR):
- return False
- curCount = player.GetItemMetinSocket(dstSlotPos, 0)
- maxCount = player.GetItemMetinSocket(dstSlotPos, 1)
- ACCESSORY_SOCKET_MAX_SIZE = 3
- if maxCount >= ACCESSORY_SOCKET_MAX_SIZE:
- return False
- return True
- def __CanAddItemAttr(self, dstSlotPos):
- dstItemVNum = player.GetItemIndex(dstSlotPos)
- if dstItemVNum == 0:
- return False
- item.SelectItem(dstItemVNum)
- if not item.GetItemType() in (item.ITEM_TYPE_WEAPON, item.ITEM_TYPE_ARMOR):
- return False
- attrCount = 0
- for i in xrange(player.METIN_SOCKET_MAX_NUM):
- if player.GetItemAttribute(dstSlotPos, i) != 0:
- attrCount += 1
- if attrCount<4:
- return True
- return False
- def ShowToolTip(self, slotIndex):
- if None != self.tooltipItem:
- self.tooltipItem.SetInventoryItem(slotIndex)
- def OnTop(self):
- if None != self.tooltipItem:
- self.tooltipItem.SetTop()
- if app.WJ_ENABLE_TRADABLE_ICON:
- map(lambda wnd:wnd.RefreshLockedSlot(), self.bindWnds)
- self.RefreshMarkSlots()
- def OnPressEscapeKey(self):
- self.Close()
- return True
- def UseItemSlot(self, slotIndex):
- curCursorNum = app.GetCursor()
- if app.SELL == curCursorNum:
- return
- if constInfo.GET_ITEM_QUESTION_DIALOG_STATUS():
- return
- slotIndex = self.__InventoryLocalSlotPosToGlobalSlotPos(slotIndex)
- if mouseModule.mouseController.isAttached():
- attachedSlotType = mouseModule.mouseController.GetAttachedType()
- attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
- attachedItemVID = mouseModule.mouseController.GetAttachedItemIndex()
- #chat.AppendChat(chat.CHAT_TYPE_INFO, "-")
- mouseModule.mouseController.DeattachObject()
- if app.ENABLE_DRAGON_SOUL_SYSTEM:
- if self.wndDragonSoulRefine.IsShow():
- self.wndDragonSoulRefine.AutoSetItem((player.INVENTORY, slotIndex), 1)
- return
- if app.ENABLE_ACCE_COSTUME_SYSTEM:
- if self.isShowAcceWindow():
- acce.Add(player.INVENTORY, slotIndex, 255)
- return
- if app.ENABLE_CHANGELOOK_SYSTEM:
- if self.isShowChangeLookWindow():
- changelook.Add(player.INVENTORY, slotIndex, 255)
- return
- self.__UseItem(slotIndex)
- mouseModule.mouseController.DeattachObject()
- self.OverOutItem()
- def __UseItem(self, slotIndex):
- ItemVNum = player.GetItemIndex(slotIndex)
- item.SelectItem(ItemVNum)
- #chat.AppendChat(chat.CHAT_TYPE_INFO, "HOLA")
- if item.IsFlag(item.ITEM_FLAG_CONFIRM_WHEN_USE) or ItemVNum == 55029 or ItemVNum == 55002:
- self.questionDialog = uiCommon.QuestionDialog()
- self.questionDialog.SetText(localeInfo.INVENTORY_REALLY_USE_ITEM)
- self.questionDialog.SetAcceptEvent(ui.__mem_func__(self.__UseItemQuestionDialog_OnAccept))
- self.questionDialog.SetCancelEvent(ui.__mem_func__(self.__UseItemQuestionDialog_OnCancel))
- self.questionDialog.Open()
- self.questionDialog.slotIndex = slotIndex
- constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(1)
- else:
- self.__SendUseItemPacket(slotIndex)
- #net.SendItemUsePacket(slotIndex)
- if app.ENABLE_EXTEND_INVEN_SYSTEM:
- if ItemVNum == 72320:
- self.en_ac()
- def __UseItemQuestionDialog_OnCancel(self):
- self.OnCloseQuestionDialog()
- def __UseItemQuestionDialog_OnAccept(self):
- self.__SendUseItemPacket(self.questionDialog.slotIndex)
- self.OnCloseQuestionDialog()
- def __SendUseItemToItemPacket(self, srcSlotPos, dstSlotPos):
- # ???? ?? ?? ?? ??? ?? ??
- if uiPrivateShopBuilder.IsBuildingPrivateShop():
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.USE_ITEM_FAILURE_PRIVATE_SHOP)
- return
- net.SendItemUseToItemPacket(srcSlotPos, dstSlotPos)
- def __SendUseItemPacket(self, slotPos):
- # ???? ?? ?? ?? ??? ?? ??
- if uiPrivateShopBuilder.IsBuildingPrivateShop():
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.USE_ITEM_FAILURE_PRIVATE_SHOP)
- return
- net.SendItemUsePacket(slotPos)
- def __SendMoveItemPacket(self, srcSlotPos, dstSlotPos, srcItemCount):
- # ???? ?? ?? ?? ??? ?? ??
- if uiPrivateShopBuilder.IsBuildingPrivateShop():
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.MOVE_ITEM_FAILURE_PRIVATE_SHOP)
- return
- net.SendItemMovePacket(srcSlotPos, dstSlotPos, srcItemCount)
- def SetDragonSoulRefineWindow(self, wndDragonSoulRefine):
- if app.ENABLE_DRAGON_SOUL_SYSTEM:
- self.wndDragonSoulRefine = wndDragonSoulRefine
- if app.ENABLE_ACCE_COSTUME_SYSTEM:
- def SetAcceWindow(self, wndAcceCombine, wndAcceAbsorption):
- self.wndAcceCombine = wndAcceCombine
- self.wndAcceAbsorption = wndAcceAbsorption
- def isShowAcceWindow(self):
- if self.wndAcceCombine:
- if self.wndAcceCombine.IsShow():
- return 1
- if self.wndAcceAbsorption:
- if self.wndAcceAbsorption.IsShow():
- return 1
- return 0
- if app.ENABLE_CHANGELOOK_SYSTEM:
- def SetChangeLookWindow(self, wndChangeLook):
- self.wndChangeLook = wndChangeLook
- def isShowChangeLookWindow(self):
- if self.wndChangeLook:
- if self.wndChangeLook.IsShow():
- return 1
- return 0
- def OnMoveWindow(self, x, y):
- # print "Inventory Global Pos : ", self.GetGlobalPosition()
- if self.wndBelt:
- # print "Belt Global Pos : ", self.wndBelt.GetGlobalPosition()
- self.wndBelt.AdjustPositionAndSize()
- if app.ENABLE_CHEQUE_SYSTEM:
- def OverInToolTip(self, arg):
- arglen = len(str(arg))
- pos_x, pos_y = wndMgr.GetMousePosition()
- self.toolTip.ClearToolTip()
- self.toolTip.SetThinBoardSize(11 * arglen)
- self.toolTip.SetToolTipPosition(pos_x + 5, pos_y - 5)
- self.toolTip.AppendTextLine(arg, 0xffffff00)
- self.toolTip.Show()
- def OverOutToolTip(self):
- self.toolTip.Hide()
- def EventProgress(self, event_type, idx):
- if "MOUSE_OVER_IN2" == str(event_type):
- if idx == 0 :
- self.OverInToolTip(localeInfo.CHEQUE_SYSTEM_UNIT_YANG)
- elif idx == 1 :
- self.OverInToolTip(localeInfo.CHEQUE_SYSTEM_UNIT_WON)
- elif idx == 2 :
- self.OverInToolTip(localeInfo.GEM_SYSTEM_NAME)
- else:
- return
- elif "MOUSE_OVER_OUT2" == str(event_type) :
- self.OverOutToolTip()
- else:
- return
- if app.ENABLE_EXPANDED_MONEY_TASKBAR:
- def SetExpandedMoneyBar(self, wndBar):
- self.wndExpandedMoneyBar = wndBar
- if self.wndExpandedMoneyBar:
- self.wndMoneySlot = self.wndExpandedMoneyBar.GetMoneySlot()
- self.wndMoney = self.wndExpandedMoneyBar.GetMoney()
- self.wndMoneyIcon = self.wndExpandedMoneyBar.GetMoneyIcon()
- if self.wndMoneyIcon:
- self.wndMoneyIcon.SetEvent(ui.__mem_func__(self.EventProgress), "MOUSE_OVER_IN2", 0)
- self.wndMoneyIcon.SetEvent(ui.__mem_func__(self.EventProgress), "MOUSE_OVER_OUT2", 0)
- if self.wndMoneySlot:
- self.wndMoneySlot.SetEvent(ui.__mem_func__(self.OpenPickMoneyDialog), 0)
- if app.ENABLE_CHEQUE_SYSTEM:
- self.wndChequeIcon = self.wndExpandedMoneyBar.GetChequeIcon()
- if self.wndChequeIcon:
- self.wndChequeIcon.SetEvent(ui.__mem_func__(self.EventProgress), "MOUSE_OVER_IN2", 1)
- self.wndChequeIcon.SetEvent(ui.__mem_func__(self.EventProgress), "MOUSE_OVER_OUT2", 1)
- self.wndChequeSlot = self.wndExpandedMoneyBar.GetChequeSlot()
- if self.wndChequeSlot:
- self.wndChequeSlot.SetEvent(ui.__mem_func__(self.OpenPickMoneyDialog), 1)
- self.wndCheque = self.wndExpandedMoneyBar.GetCheque()
- if app.ENABLE_GEM_SYSTEM:
- self.wndGemIcon = self.wndExpandedMoneyBar.GetGemIcon()
- if self.wndGemIcon:
- self.wndGemIcon.SetEvent(ui.__mem_func__(self.EventProgress), "MOUSE_OVER_IN2", 2)
- self.wndGemIcon.SetEvent(ui.__mem_func__(self.EventProgress), "MOUSE_OVER_OUT2", 2)
- self.wndGemSlot = self.wndExpandedMoneyBar.GetGemSlot()
- if self.wndGemSlot:
- self.wndGemSlot.SetEvent(ui.__mem_func__(self.OpenPickMoneyDialog), 2)
- self.wndGem = self.wndExpandedMoneyBar.GetGem()
- self.toolTip = uiToolTip.ToolTip()
- self.toolTip.ClearToolTip()
- else:
- if self.wndMoneySlot:
- self.wndMoneySlot.SetEvent(ui.__mem_func__(self.OpenPickMoneyDialog))