1. BUFF_ISD_IONBLAST_FIRING.entity
  2. TXT
  3. entityType "Buff"
  4. onReapplyDuplicateType "PrioritizeNewBuffs"
  5. buffStackingLimitType "ForAllPlayers"
  6. stackingLimit -1
  7. buffExclusivityForAIType "ExclusiveForAllPlayers"
  8. isInterruptable TRUE
  9. isChannelling TRUE
  10. numInstantActions 2
  11. instantAction
  12. buffInstantActionType "ApplyBuffToTargetWithTravel"
  13. instantActionTriggerType "OnDelay"
  14. delayTime 0.000000
  15. buffType "BUFF_SUPERCAP_IONBLAST"
  16. targetFilter
  17. numOwnerships 1
  18. ownership "Enemy"
  19. numObjects 1
  20. object "Titan"
  21. numSpaces 1
  22. space "Normal"
  23. numConstraints 1
  24. constraint "HasWeapons"
  25. range
  26. Level:0 8000.000000
  27. Level:1 10000.000000
  28. Level:2 12000.000000
  29. Level:3 12000.000000
  30. travelSpeed 3000.000000
  31. hasWeaponEffects TRUE
  32. weaponEffectOriginType "Targetter"
  33. weaponEffectAttachInfo
  34. attachType "Ability"
  35. abilityIndex 3
  36. weaponEffectImpactOffsetType "RandomMesh"
  37. canWeaponEffectHitHull TRUE
  38. canWeaponEffectHitShields TRUE
  39. weaponEffectsDef
  40. weaponType "Projectile"
  41. burstCount 1
  42. burstDelay 0.000000
  43. fireDelay 0.000000
  44. muzzleEffectName "CapitalAbility_IonBlastMuzzle"
  45. muzzleSoundMinRespawnTime 0.100000
  46. muzzleSounds
  47. soundCount 2
  48. sound "WEAPON_ION_HEAVY_MUZZLE"
  49. sound "WEAPON_ION_HEAVY_MUZZLE_1"
  50. hitEffectName ""
  51. hitHullEffectSounds
  52. soundCount 1
  53. sound ""
  54. hitShieldsEffectSounds
  55. soundCount 1
  56. sound ""
  57. projectileTravelEffectName "WEAPON_ION_HEAVY_TRAVEL"
  58. instantAction
  59. buffInstantActionType "ApplyBuffToTargetWithTravel"
  60. instantActionTriggerType "OnDelay"
  61. delayTime 0.000000
  62. buffType "BUFF_ISD_IONBLAST"
  63. targetFilter
  64. numOwnerships 1
  65. ownership "Enemy"
  66. numObjects 4
  67. object "Frigate"
  68. object "PlanetModule"
  69. object "CapitalShip"
  70. object "StarBase"
  71. numSpaces 1
  72. space "Normal"
  73. numConstraints 1
  74. constraint "HasWeapons"
  75. range
  76. Level:0 8000.000000
  77. Level:1 10000.000000
  78. Level:2 12000.000000
  79. Level:3 12000.000000
  80. travelSpeed 3000.000000
  81. hasWeaponEffects TRUE
  82. weaponEffectOriginType "Targetter"
  83. weaponEffectAttachInfo
  84. attachType "Ability"
  85. abilityIndex 3
  86. weaponEffectImpactOffsetType "RandomMesh"
  87. canWeaponEffectHitHull TRUE
  88. canWeaponEffectHitShields TRUE
  89. weaponEffectsDef
  90. weaponType "Projectile"
  91. burstCount 1
  92. burstDelay 0.000000
  93. fireDelay 0.000000
  94. muzzleEffectName "CapitalAbility_IonBlastMuzzle"
  95. muzzleSoundMinRespawnTime 0.100000
  96. muzzleSounds
  97. soundCount 2
  98. sound "WEAPON_ION_HEAVY_MUZZLE"
  99. sound "WEAPON_ION_HEAVY_MUZZLE_1"
  100. hitEffectName ""
  101. hitHullEffectSounds
  102. soundCount 1
  103. sound ""
  104. hitShieldsEffectSounds
  105. soundCount 1
  106. sound ""
  107. projectileTravelEffectName "WEAPON_ION_HEAVY_TRAVEL"
  108. numPeriodicActions 0
  109. numOverTimeActions 0
  110. numEntityModifiers 0
  111. numEntityBoolModifiers 0
  112. numFinishConditions 1
  113. finishCondition
  114. finishConditionType "AllOnDelayInstantActionsDone"
  115. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------
  116. BUFF_ISD_IONBLAST.entity
  117. TXT
  118. entityType "Buff"
  119. onReapplyDuplicateType "PrioritizeNewBuffs"
  120. buffStackingLimitType "ForAllPlayers"
  121. stackingLimit -1
  122. buffExclusivityForAIType "NotExclusive"
  123. isInterruptable FALSE
  124. isChannelling FALSE
  125. numInstantActions 3
  126. instantAction
  127. buffInstantActionType "PlayPersistantAttachedEffect"
  128. instantActionTriggerType "OnDelay"
  129. delayTime 0.000000
  130. effectInfo
  131. effectAttachInfo
  132. attachType "Above"
  133. smallEffectName "CapitalBuff_IonDisableSmall"
  134. mediumEffectName "CapitalBuff_IonDisableSmall"
  135. largeEffectName "CapitalBuff_IonDisableSmall"
  136. soundID ""
  137. instantAction
  138. buffInstantActionType "DoInterrupt"
  139. instantActionTriggerType "OnDelay"
  140. delayTime 0.000000
  141. instantAction
  142. buffInstantActionType "InitializeRandomMotion"
  143. instantActionTriggerType "OnDelay"
  144. delayTime 0.000000
  145. minRandomAngularSpeed 0.050000
  146. maxRandomAngularSpeed 0.100000
  147. minRandomLinearSpeed 0.000000
  148. maxRandomLinearSpeed 5.000000
  149. numPeriodicActions 0
  150. numOverTimeActions 0
  151. numEntityModifiers 2
  152. entityModifier
  153. buffEntityModifierType "LinearMaxSpeed"
  154. value
  155. Level:0 -1.000000
  156. Level:1 -1.500000
  157. Level:2 -2.000000
  158. Level:3 -2.000000
  159. entityModifier
  160. buffEntityModifierType "LinearThrust"
  161. value
  162. Level:0 -0.600000
  163. Level:1 -0.800000
  164. Level:2 -1.000000
  165. Level:3 -1.000000
  166. numEntityBoolModifiers 6
  167. entityBoolModifier "DisableWeapons"
  168. entityBoolModifier "DisableAbilities"
  169. entityBoolModifier "DisableConstruction"
  170. entityBoolModifier "DisableModuleFunctionality"
  171. entityBoolModifier "DisablePhaseJump"
  172. entityBoolModifier "DisableRegeneration"
  173. numFinishConditions 2
  174. finishCondition
  175. finishConditionType "TimeElapsed"
  176. time
  177. Level:0 10.000000
  178. Level:1 15.000000
  179. Level:2 20.000000
  180. Level:3 20.000000
  181. finishCondition
  182. finishConditionType "OwnerChanged"
  183. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------
  184. BUFF_SUPERCAP_IONBLAST.entity
  185. TXT
  186. entityType "Buff"
  187. onReapplyDuplicateType "PrioritizeNewBuffs"
  188. buffStackingLimitType "ForAllPlayers"
  189. stackingLimit -1
  190. buffExclusivityForAIType "NotExclusive"
  191. isInterruptable FALSE
  192. isChannelling FALSE
  193. numInstantActions 2
  194. instantAction
  195. buffInstantActionType "PlayPersistantAttachedEffect"
  196. instantActionTriggerType "OnDelay"
  197. delayTime 0.000000
  198. effectInfo
  199. effectAttachInfo
  200. attachType "Above"
  201. smallEffectName "CapitalBuff_IonDisableSmall"
  202. mediumEffectName "CapitalBuff_IonDisableLarge"
  203. largeEffectName "CapitalBuff_IonDisableLarge"
  204. soundID ""
  205. instantAction
  206. buffInstantActionType "DoInterrupt"
  207. instantActionTriggerType "OnDelay"
  208. delayTime 0.000000
  209. numPeriodicActions 0
  210. numOverTimeActions 0
  211. numEntityModifiers 4
  212. entityModifier
  213. buffEntityModifierType "WeaponCooldown"
  214. value
  215. Level:0 0.400000
  216. Level:1 0.400000
  217. Level:2 0.400000
  218. Level:3 0.000000
  219. entityModifier
  220. buffEntityModifierType "PlanetBombingCooldown"
  221. value
  222. Level:0 0.250000
  223. Level:1 0.250000
  224. Level:2 0.250000
  225. Level:3 0.000000
  226. entityModifier
  227. buffEntityModifierType "LinearMaxSpeed"
  228. value
  229. Level:0 -0.200000
  230. Level:1 -0.200000
  231. Level:2 -0.200000
  232. Level:3 0.000000
  233. entityModifier
  234. buffEntityModifierType "LinearThrust"
  235. value
  236. Level:0 -0.100000
  237. Level:1 -0.100000
  238. Level:2 -0.100000
  239. Level:3 0.000000
  240. numEntityBoolModifiers 1
  241. entityBoolModifier "DisablePhaseJump"
  242. numFinishConditions 2
  243. finishCondition
  244. finishConditionType "TimeElapsed"
  245. time
  246. Level:0 25.000000
  247. Level:1 30.000000
  248. Level:2 35.000000
  249. Level:3 35.000000
  250. finishCondition
  251. finishConditionType "OwnerChanged"