- //-------2008 RWC 진행 NPC------2008Rwc_r.gat---------------------F------
- npc "2008Rwc_r" "[GM]2008 RWC 진행#2008rwc_r" 8W_SOLDIER 150 195 4 0 0
- OnClick:
- dialog "[[GM]2008 RWC Host@2008rwc_r.gat]"
- dialog "Please select a menu."
- wait
- choose menu "Broadcast" "Merchant Auto Switch(Broadcast)" "Merchant Manual Switch(No Broadcast)" "Transfer NPCs"
- case 1
- dialog "Welcome to 2008 Ragnarok World Championship."
- broadcastinmap "Welcome to 2008 Ragnarok World Championship."
- wait
- dialog "As soon as the numbers of participant in each team are checked,"
- broadcastinmap "As soon as the numbers of participant in each team are checked,"
- wait
- dialog "you will be given some time to set up your characters."
- broadcastinmap "you will be given some time to set up your characters."
- wait
- dialog "Everyone, please double check if you've successfully joined your guild."
- broadcastinmap "Everyone, please double check if you've successfully joined your guild."
- wait
- dialog "Guildmasters, please double check if your guild emblems are displayed correctly."
- broadcastinmap "Guildmasters, please double check if your guild emblems are displayed correctly."
- close
- break
- case 2
- dialog "[GM]2008 RWC Host"
- dialog "Set up character preparation time: 5, 10, or 20 minutes."
- wait
- choose menu "10 min(Broadcast)" "20 min(Broadcast)" "5 min(Broadcast)"
- case 1
- dialog "Now, you may start setting up your characters. Merchants and the blacksmith NPC will be activated for next 10 minutes."
- broadcastinmap "Now, you may start setting up your characters. Merchants and the blacksmith NPC will be inactivated within next 10 minutes."
- wait
- dialog "Remember, you cannot shop or upgrade your items once the NPCs are inactivated."
- broadcastinmap "Remember, you cannot shop or upgrade your items once the NPCs are inactivated."
- wait
- dialog "However, you may still continue learning quest skills, and renting PecoPeco, Falcon, or Cart after the NPC inactivation."
- broadcastinmap "However, you may still continue learning quest skills, and renting PecoPeco, Falcon, or Cart after the NPC inactivation."
- wait
- dialog "We'd like to ask your cooperation in keeping up with the character setup time limit."
- broadcastinmap "We'd like to ask your cooperation in keeping up with the character setup time limit."
- wait
- dialog "Please understand this is to provide an equal opportunity to everyone."
- broadcastinmap "Please understand this is to provide an equal opportunity to everyone."
- wait
- dialog "Now, are you ready?"
- broadcastinmap "Now, are you ready?"
- wait
- dialog "The NPCs are now being activated. You have 10 minutes to set up your characters."
- broadcastinmap "The NPCs are now being activated. You have 10 minutes to set up your characters."
- cmdothernpc "[GM]Merchant Manager#All1" "on_10"
- cmdothernpc "[GM]Merchant Manager#All2" "on_10"
- cmdothernpc "[GM]Merchant Manager#All3" "on_10"
- cmdothernpc "[GM]Merchant Manager#All4" "on_10"
- cmdothernpc "warp_01#2008rwc_r" "off"
- cmdothernpc "warp_02#2008rwc_r" "off"
- cmdothernpc "warp_03#2008rwc_r" "off"
- cmdothernpc "warp_04#2008rwc_r" "off"
- cmdothernpc "warp_05#2008rwc_r" "off"
- cmdothernpc "warp_06#2008rwc_r" "off"
- cmdothernpc "warp_07#2008rwc_r" "off"
- cmdothernpc "warp_08#2008rwc_r" "off"
- cmdothernpc "warp_09#2008rwc_r" "off"
- cmdothernpc "warp_10#2008rwc_r" "off"
- cmdothernpc "warp_11#2008rwc_r" "off"
- cmdothernpc "warp_12#2008rwc_r" "off"
- cmdothernpc "warp_13#2008rwc_r" "off"
- cmdothernpc "warp_14#2008rwc_r" "off"
- cmdothernpc "warp_15#2008rwc_r" "off"
- cmdothernpc "warp_16#2008rwc_r" "off"
- close
- break
- case 2
- dialog "Now, you may start setting up your characters. Merchants and the blacksmith NPC will be activated for next 20 minutes."
- broadcastinmap "Now, you may start setting up your characters. Merchants and the blacksmith NPC will be inactivated within next 20 minutes."
- wait
- dialog "Remember, you cannot shop or upgrade your items once the NPCs are inactivated."
- broadcastinmap "Remember, you cannot shop or upgrade your items once the NPCs are inactivated."
- wait
- dialog "However, you may still continue learning quest skills, and renting PecoPeco, Falcon, or Cart after the NPC inactivation."
- broadcastinmap "However, you may still continue learning quest skills, and renting PecoPeco, Falcon, or Cart after the NPC inactivation."
- wait
- dialog "We'd like to ask your cooperation in keeping up with the character setup time limit."
- broadcastinmap "We'd like to ask your cooperation in keeping up with the character setup time limit."
- wait
- dialog "Please understand this is to provide an equal opportunity to everyone."
- broadcastinmap "Please understand this is to provide an equal opportunity to everyone."
- wait
- dialog "Now, are you ready?"
- broadcastinmap "Now, are you ready?"
- wait
- dialog "The NPCs are now being activated. You have 20 minutes to set up your characters."
- broadcastinmap "The NPCs are now being activated. You have 20 minutes to set up your characters."
- cmdothernpc "[GM]Merchant Manager#All1" "on_20"
- cmdothernpc "[GM]Merchant Manager#All2" "on_20"
- cmdothernpc "[GM]Merchant Manager#All3" "on_20"
- cmdothernpc "[GM]Merchant Manager#All4" "on_20"
- cmdothernpc "warp_01#2008rwc_r" "off"
- cmdothernpc "warp_02#2008rwc_r" "off"
- cmdothernpc "warp_03#2008rwc_r" "off"
- cmdothernpc "warp_04#2008rwc_r" "off"
- cmdothernpc "warp_05#2008rwc_r" "off"
- cmdothernpc "warp_06#2008rwc_r" "off"
- cmdothernpc "warp_07#2008rwc_r" "off"
- cmdothernpc "warp_08#2008rwc_r" "off"
- cmdothernpc "warp_09#2008rwc_r" "off"
- cmdothernpc "warp_10#2008rwc_r" "off"
- cmdothernpc "warp_11#2008rwc_r" "off"
- cmdothernpc "warp_12#2008rwc_r" "off"
- cmdothernpc "warp_13#2008rwc_r" "off"
- cmdothernpc "warp_14#2008rwc_r" "off"
- cmdothernpc "warp_15#2008rwc_r" "off"
- cmdothernpc "warp_16#2008rwc_r" "off"
- close
- break
- case 3
- dialog "Now, you may start setting up your characters. Merchants and the blacksmith NPC will be activated for next 5 minutes."
- broadcastinmap "Now, you may start setting up your characters. Merchants and the blacksmith NPC will be inactivated within next 5 minutes."
- wait
- dialog "Remember, you cannot shop or upgrade your items once the NPCs are inactivated."
- broadcastinmap "Remember, you cannot shop or upgrade your items once the NPCs are inactivated."
- wait
- dialog "However, you may still continue learning quest skills, and renting PecoPeco, Falcon, or Cart after the NPC inactivation."
- broadcastinmap "However, you may still continue learning quest skills, and renting PecoPeco, Falcon, or Cart after the NPC inactivation."
- wait
- dialog "We'd like to ask your cooperation in keeping up with the character setup time limit."
- broadcastinmap "We'd like to ask your cooperation in keeping up with the character setup time limit."
- wait
- dialog "Please understand this is to provide an equal opportunity to everyone."
- broadcastinmap "Please understand this is to provide an equal opportunity to everyone."
- wait
- dialog "Now, are you ready?"
- broadcastinmap "Now, are you ready?"
- wait
- dialog "The NPCs are now being activated. You have 5 minutes to set up your characters."
- broadcastinmap "The NPCs are now being activated. You have 5 minutes to set up your characters."
- cmdothernpc "[GM]Merchant Manager#All1" "on_5"
- cmdothernpc "[GM]Merchant Manager#All2" "on_5"
- cmdothernpc "[GM]Merchant Manager#All3" "on_5"
- cmdothernpc "[GM]Merchant Manager#All4" "on_5"
- cmdothernpc "warp_01#2008rwc_r" "off"
- cmdothernpc "warp_02#2008rwc_r" "off"
- cmdothernpc "warp_03#2008rwc_r" "off"
- cmdothernpc "warp_04#2008rwc_r" "off"
- cmdothernpc "warp_05#2008rwc_r" "off"
- cmdothernpc "warp_06#2008rwc_r" "off"
- cmdothernpc "warp_07#2008rwc_r" "off"
- cmdothernpc "warp_08#2008rwc_r" "off"
- cmdothernpc "warp_09#2008rwc_r" "off"
- cmdothernpc "warp_10#2008rwc_r" "off"
- cmdothernpc "warp_11#2008rwc_r" "off"
- cmdothernpc "warp_12#2008rwc_r" "off"
- cmdothernpc "warp_13#2008rwc_r" "off"
- cmdothernpc "warp_14#2008rwc_r" "off"
- cmdothernpc "warp_15#2008rwc_r" "off"
- cmdothernpc "warp_16#2008rwc_r" "off"
- close
- break
- endchoose
- break
- case 3
- dialog "[GM]2008 RWC Host"
- dialog "This is Merchant Manual Switch. (No Broadcast)"
- wait
- choose menu "Turn on them all. (No Broadcast)" "Turn off them all. (No Broadcast)"
- case 1
- dialog "[GM]2008 RWC Host"
- dialog "The NPCs are now all on. (No Broadcast)"
- cmdothernpc "[GM]Merchant Manager#All1" "on"
- cmdothernpc "[GM]Merchant Manager#All2" "on"
- cmdothernpc "[GM]Merchant Manager#All3" "on"
- cmdothernpc "[GM]Merchant Manager#All4" "on"
- close
- break
- case 2
- dialog "[GM]2008 RWC Host"
- dialog "The NPCs are now all off, and the timer has stopped. (No Broadcast)"
- cmdothernpc "[GM]Merchant Manager#All1" "off"
- cmdothernpc "[GM]Merchant Manager#All2" "off"
- cmdothernpc "[GM]Merchant Manager#All3" "off"
- cmdothernpc "[GM]Merchant Manager#All4" "off"
- cmdothernpc "Timer#10min#1" "off"
- cmdothernpc "Timer#20min#1" "off"
- cmdothernpc "Timer#5min#1" "off"
- cmdothernpc "warp_01#2008rwc_r" "off"
- cmdothernpc "warp_02#2008rwc_r" "off"
- cmdothernpc "warp_03#2008rwc_r" "off"
- cmdothernpc "warp_04#2008rwc_r" "off"
- cmdothernpc "warp_05#2008rwc_r" "off"
- cmdothernpc "warp_06#2008rwc_r" "off"
- cmdothernpc "warp_07#2008rwc_r" "off"
- cmdothernpc "warp_08#2008rwc_r" "off"
- cmdothernpc "warp_09#2008rwc_r" "off"
- cmdothernpc "warp_10#2008rwc_r" "off"
- cmdothernpc "warp_11#2008rwc_r" "off"
- cmdothernpc "warp_12#2008rwc_r" "off"
- cmdothernpc "warp_13#2008rwc_r" "off"
- cmdothernpc "warp_14#2008rwc_r" "off"
- cmdothernpc "warp_15#2008rwc_r" "off"
- cmdothernpc "warp_16#2008rwc_r" "off"
- close
- break
- endchoose
- break
- case 4
- dialog "[GM]2008 RWC Host"
- dialog "You can control the Entrance Blocking NPCs, and NPCs sending participants to 8 RWC arenas."
- wait
- choose menu "Block NPC ON/OFF" "Arena NPC ON/OFF" "Izlude NPC ON/OFF"
- case 1
- dialog "[GM]2008 RWC Host"
- dialog "You have decided to operate the Entrance Blocking NPCs."
- choose menu "All ON/OFF" "Individually ON/OFF"
- case 1
- choose menu "ON" "OFF"
- case 1
- cmdothernpc "warp_01#2008rwc_r" "on"
- cmdothernpc "warp_02#2008rwc_r" "on"
- cmdothernpc "warp_03#2008rwc_r" "on"
- cmdothernpc "warp_04#2008rwc_r" "on"
- cmdothernpc "warp_05#2008rwc_r" "on"
- cmdothernpc "warp_06#2008rwc_r" "on"
- cmdothernpc "warp_07#2008rwc_r" "on"
- cmdothernpc "warp_08#2008rwc_r" "on"
- cmdothernpc "warp_09#2008rwc_r" "on"
- cmdothernpc "warp_10#2008rwc_r" "on"
- cmdothernpc "warp_11#2008rwc_r" "on"
- cmdothernpc "warp_12#2008rwc_r" "on"
- cmdothernpc "warp_13#2008rwc_r" "on"
- cmdothernpc "warp_14#2008rwc_r" "on"
- cmdothernpc "warp_15#2008rwc_r" "on"
- cmdothernpc "warp_16#2008rwc_r" "on"
- close
- break
- case 2
- cmdothernpc "warp_01#2008rwc_r" "off"
- cmdothernpc "warp_02#2008rwc_r" "off"
- cmdothernpc "warp_03#2008rwc_r" "off"
- cmdothernpc "warp_04#2008rwc_r" "off"
- cmdothernpc "warp_05#2008rwc_r" "off"
- cmdothernpc "warp_06#2008rwc_r" "off"
- cmdothernpc "warp_07#2008rwc_r" "off"
- cmdothernpc "warp_08#2008rwc_r" "off"
- cmdothernpc "warp_09#2008rwc_r" "off"
- cmdothernpc "warp_10#2008rwc_r" "off"
- cmdothernpc "warp_11#2008rwc_r" "off"
- cmdothernpc "warp_12#2008rwc_r" "off"
- cmdothernpc "warp_13#2008rwc_r" "off"
- cmdothernpc "warp_14#2008rwc_r" "off"
- cmdothernpc "warp_15#2008rwc_r" "off"
- cmdothernpc "warp_16#2008rwc_r" "off"
- close
- break
- endchoose
- break
- case 2
- choose menu "ON" "OFF"
- case 1
- choose menu "A" "B" "C" "D" "E" "F" "G" "H" "I" "J" "K" "L" "M" "N" "O" "P"
- case 1
- cmdothernpc "warp_01#2008rwc_r" "on"
- close
- break
- case 2
- cmdothernpc "warp_02#2008rwc_r" "on"
- close
- break
- case 3
- cmdothernpc "warp_03#2008rwc_r" "on"
- close
- break
- case 4
- cmdothernpc "warp_04#2008rwc_r" "on"
- close
- break
- case 5
- cmdothernpc "warp_05#2008rwc_r" "on"
- close
- break
- case 6
- cmdothernpc "warp_06#2008rwc_r" "on"
- close
- break
- case 7
- cmdothernpc "warp_07#2008rwc_r" "on"
- close
- break
- case 8
- cmdothernpc "warp_08#2008rwc_r" "on"
- close
- break
- case 9
- cmdothernpc "warp_09#2008rwc_r" "on"
- close
- break
- case 10
- cmdothernpc "warp_10#2008rwc_r" "on"
- close
- break
- case 11
- cmdothernpc "warp_11#2008rwc_r" "on"
- close
- break
- case 12
- cmdothernpc "warp_12#2008rwc_r" "on"
- close
- break
- case 13
- cmdothernpc "warp_13#2008rwc_r" "on"
- close
- break
- case 14
- cmdothernpc "warp_14#2008rwc_r" "on"
- close
- break
- case 15
- cmdothernpc "warp_15#2008rwc_r" "on"
- close
- break
- case 16
- cmdothernpc "warp_16#2008rwc_r" "on"
- close
- break
- endchoose
- break
- case 2
- choose menu "A" "B" "C" "D" "E" "F" "G" "H" "I" "J" "K" "L" "M" "N" "O" "P"
- case 1
- cmdothernpc "warp_01#2008rwc_r" "off"
- close
- break
- case 2
- cmdothernpc "warp_02#2008rwc_r" "off"
- close
- break
- case 3
- cmdothernpc "warp_03#2008rwc_r" "off"
- close
- break
- case 4
- cmdothernpc "warp_04#2008rwc_r" "off"
- close
- break
- case 5
- cmdothernpc "warp_05#2008rwc_r" "off"
- close
- break
- case 6
- cmdothernpc "warp_06#2008rwc_r" "off"
- close
- break
- case 7
- cmdothernpc "warp_07#2008rwc_r" "off"
- close
- break
- case 8
- cmdothernpc "warp_08#2008rwc_r" "off"
- close
- break
- case 9
- cmdothernpc "warp_09#2008rwc_r" "off"
- close
- break
- case 10
- cmdothernpc "warp_10#2008rwc_r" "off"
- close
- break
- case 11
- cmdothernpc "warp_11#2008rwc_r" "off"
- close
- break
- case 12
- cmdothernpc "warp_12#2008rwc_r" "off"
- close
- break
- case 13
- cmdothernpc "warp_13#2008rwc_r" "off"
- close
- break
- case 14
- cmdothernpc "warp_14#2008rwc_r" "off"
- close
- break
- case 15
- cmdothernpc "warp_15#2008rwc_r" "off"
- close
- break
- case 16
- cmdothernpc "warp_16#2008rwc_r" "off"
- close
- break
- endchoose
- break
- endchoose
- break
- endchoose
- break
- case 2
- dialog "[GM]2008 RWC Host"
- dialog "This is to operate 16 NPCs sending participants to each RWC arena."
- choose menu "On (Broadcast)" "Off (Broadcast)" "On(No Broadcast)" "Off (No Broadcast)"
- case 1
- choose menu "Preliminary Match" "Final Match" "Cancel"
- case 1
- dialog "[GM]2008 RWC Host"
- dialog "Now, let's be ready to move."
- broadcastinmap "Now, let's be ready to move."
- wait
- dialog "Are you ready? Warp portals will be activated shortly."
- broadcastinmap "Are you ready? Warp portals will be activated shortly."
- wait
- dialog "Warp portals have been activated. Please move now."
- broadcastinmap "Warp portals have been activated. Please move now."
- cmdothernpc "warp_g01#2008rwc_r" "on"
- cmdothernpc "warp_g02#2008rwc_r" "on"
- cmdothernpc "warp_g03#2008rwc_r" "on"
- cmdothernpc "warp_g04#2008rwc_r" "on"
- cmdothernpc "warp_g05#2008rwc_r" "on"
- cmdothernpc "warp_g06#2008rwc_r" "on"
- cmdothernpc "warp_g07#2008rwc_r" "on"
- cmdothernpc "warp_g08#2008rwc_r" "on"
- cmdothernpc "warp_g09#2008rwc_r" "on"
- cmdothernpc "warp_g10#2008rwc_r" "on"
- cmdothernpc "warp_g11#2008rwc_r" "on"
- cmdothernpc "warp_g12#2008rwc_r" "on"
- cmdothernpc "warp_g13#2008rwc_r" "on"
- cmdothernpc "warp_g14#2008rwc_r" "on"
- cmdothernpc "warp_g15#2008rwc_r" "on"
- cmdothernpc "warp_g16#2008rwc_r" "on"
- cmdothernpc "warp_g01a#2008rwc_r" "on"
- cmdothernpc "warp_g02a#2008rwc_r" "on"
- cmdothernpc "warp_g03a#2008rwc_r" "on"
- cmdothernpc "warp_g04a#2008rwc_r" "on"
- cmdothernpc "warp_g05a#2008rwc_r" "on"
- cmdothernpc "warp_g06a#2008rwc_r" "on"
- cmdothernpc "warp_g07a#2008rwc_r" "on"
- cmdothernpc "warp_g08a#2008rwc_r" "on"
- cmdothernpc "warp_g09a#2008rwc_r" "on"
- cmdothernpc "warp_g10a#2008rwc_r" "on"
- cmdothernpc "warp_g11a#2008rwc_r" "on"
- cmdothernpc "warp_g12a#2008rwc_r" "on"
- cmdothernpc "warp_g13a#2008rwc_r" "on"
- cmdothernpc "warp_g14a#2008rwc_r" "on"
- cmdothernpc "warp_g15a#2008rwc_r" "on"
- cmdothernpc "warp_g16a#2008rwc_r" "on"
- cmdothernpc "warp_f01a1#2008rwc_r" "off"
- cmdothernpc "warp_f01a2#2008rwc_r" "off"
- cmdothernpc "warp_f01b1#2008rwc_r" "off"
- cmdothernpc "warp_f01b2#2008rwc_r" "off"
- cmdothernpc "warp_f02c1#2008rwc_r" "off"
- cmdothernpc "warp_f02c2#2008rwc_r" "off"
- cmdothernpc "warp_f02d1#2008rwc_r" "off"
- cmdothernpc "warp_f02d2#2008rwc_r" "off"
- close
- break
- case 2
- dialog "[GM]2008 RWC Final Match"
- dialog "Now, let's be ready to move."
- broadcastinmap "Now, let's be ready to move."
- wait
- dialog "Are you ready? Warp portals will be activated shortly."
- broadcastinmap "Are you ready? Warp portals will be activated shortly."
- wait
- dialog "Warp portals have been activated. Please move now."
- broadcastinmap "Warp portals have been activated. Please move now."
- cmdothernpc "warp_f01a1#2008rwc_r" "on"
- cmdothernpc "warp_f01a2#2008rwc_r" "on"
- cmdothernpc "warp_g01#2008rwc_r" "off"
- cmdothernpc "warp_g01a#2008rwc_r" "off"
- cmdothernpc "warp_f01b1#2008rwc_r" "on"
- cmdothernpc "warp_f01b2#2008rwc_r" "on"
- cmdothernpc "warp_g02#2008rwc_r" "off"
- cmdothernpc "warp_g02a#2008rwc_r" "off"
- cmdothernpc "warp_f02c1#2008rwc_r" "on"
- cmdothernpc "warp_f02c2#2008rwc_r" "on"
- cmdothernpc "warp_g03#2008rwc_r" "off"
- cmdothernpc "warp_g03a#2008rwc_r" "off"
- cmdothernpc "warp_f02d1#2008rwc_r" "on"
- cmdothernpc "warp_f02d2#2008rwc_r" "on"
- cmdothernpc "warp_g04#2008rwc_r" "off"
- cmdothernpc "warp_g04a#2008rwc_r" "off"
- close
- break
- case 3
- break
- endchoose
- break
- case 2
- dialog "[GM]2008 RWC Host"
- dialog "Trasfer NPCs are now being inactivated."
- broadcastinmap "Trasfer NPCs are now being inactivated."
- wait
- dialog "The transfer NPCs have been inactivated. Guildmasters, if you have missing guildsmen, please speak with GMs."
- broadcastinmap "The transfer NPCs have been inactivated. Guildmasters, if you have missing guildsmen, please speak with GMs."
- cmdothernpc "warp_g01#2008rwc_r" "off"
- cmdothernpc "warp_g02#2008rwc_r" "off"
- cmdothernpc "warp_g03#2008rwc_r" "off"
- cmdothernpc "warp_g04#2008rwc_r" "off"
- cmdothernpc "warp_g05#2008rwc_r" "off"
- cmdothernpc "warp_g06#2008rwc_r" "off"
- cmdothernpc "warp_g07#2008rwc_r" "off"
- cmdothernpc "warp_g08#2008rwc_r" "off"
- cmdothernpc "warp_g09#2008rwc_r" "off"
- cmdothernpc "warp_g10#2008rwc_r" "off"
- cmdothernpc "warp_g11#2008rwc_r" "off"
- cmdothernpc "warp_g12#2008rwc_r" "off"
- cmdothernpc "warp_g13#2008rwc_r" "off"
- cmdothernpc "warp_g14#2008rwc_r" "off"
- cmdothernpc "warp_g15#2008rwc_r" "off"
- cmdothernpc "warp_g16#2008rwc_r" "off"
- cmdothernpc "warp_g01a#2008rwc_r" "off"
- cmdothernpc "warp_g02a#2008rwc_r" "off"
- cmdothernpc "warp_g03a#2008rwc_r" "off"
- cmdothernpc "warp_g04a#2008rwc_r" "off"
- cmdothernpc "warp_g05a#2008rwc_r" "off"
- cmdothernpc "warp_g06a#2008rwc_r" "off"
- cmdothernpc "warp_g07a#2008rwc_r" "off"
- cmdothernpc "warp_g08a#2008rwc_r" "off"
- cmdothernpc "warp_g09a#2008rwc_r" "off"
- cmdothernpc "warp_g10a#2008rwc_r" "off"
- cmdothernpc "warp_g11a#2008rwc_r" "off"
- cmdothernpc "warp_g12a#2008rwc_r" "off"
- cmdothernpc "warp_g13a#2008rwc_r" "off"
- cmdothernpc "warp_g14a#2008rwc_r" "off"
- cmdothernpc "warp_g15a#2008rwc_r" "off"
- cmdothernpc "warp_g16a#2008rwc_r" "off"
- cmdothernpc "warp_f01a1#2008rwc_r" "off"
- cmdothernpc "warp_f01a2#2008rwc_r" "off"
- cmdothernpc "warp_f01b1#2008rwc_r" "off"
- cmdothernpc "warp_f01b2#2008rwc_r" "off"
- cmdothernpc "warp_f02c1#2008rwc_r" "off"
- cmdothernpc "warp_f02c2#2008rwc_r" "off"
- cmdothernpc "warp_f02d1#2008rwc_r" "off"
- cmdothernpc "warp_f02d2#2008rwc_r" "off"
- close
- break
- case 3
- choose menu "Preliminary Match" "Final Match" "Cancel"
- case 1
- cmdothernpc "warp_g01#2008rwc_r" "on"
- cmdothernpc "warp_g02#2008rwc_r" "on"
- cmdothernpc "warp_g03#2008rwc_r" "on"
- cmdothernpc "warp_g04#2008rwc_r" "on"
- cmdothernpc "warp_g05#2008rwc_r" "on"
- cmdothernpc "warp_g06#2008rwc_r" "on"
- cmdothernpc "warp_g07#2008rwc_r" "on"
- cmdothernpc "warp_g08#2008rwc_r" "on"
- cmdothernpc "warp_g09#2008rwc_r" "on"
- cmdothernpc "warp_g10#2008rwc_r" "on"
- cmdothernpc "warp_g11#2008rwc_r" "on"
- cmdothernpc "warp_g12#2008rwc_r" "on"
- cmdothernpc "warp_g13#2008rwc_r" "on"
- cmdothernpc "warp_g14#2008rwc_r" "on"
- cmdothernpc "warp_g15#2008rwc_r" "on"
- cmdothernpc "warp_g16#2008rwc_r" "on"
- cmdothernpc "warp_g01a#2008rwc_r" "on"
- cmdothernpc "warp_g02a#2008rwc_r" "on"
- cmdothernpc "warp_g03a#2008rwc_r" "on"
- cmdothernpc "warp_g04a#2008rwc_r" "on"
- cmdothernpc "warp_g05a#2008rwc_r" "on"
- cmdothernpc "warp_g06a#2008rwc_r" "on"
- cmdothernpc "warp_g07a#2008rwc_r" "on"
- cmdothernpc "warp_g08a#2008rwc_r" "on"
- cmdothernpc "warp_g09a#2008rwc_r" "on"
- cmdothernpc "warp_g10a#2008rwc_r" "on"
- cmdothernpc "warp_g11a#2008rwc_r" "on"
- cmdothernpc "warp_g12a#2008rwc_r" "on"
- cmdothernpc "warp_g13a#2008rwc_r" "on"
- cmdothernpc "warp_g14a#2008rwc_r" "on"
- cmdothernpc "warp_g15a#2008rwc_r" "on"
- cmdothernpc "warp_g16a#2008rwc_r" "on"
- cmdothernpc "warp_f01a1#2008rwc_r" "off"
- cmdothernpc "warp_f01a2#2008rwc_r" "off"
- cmdothernpc "warp_f01b1#2008rwc_r" "off"
- cmdothernpc "warp_f01b2#2008rwc_r" "off"
- cmdothernpc "warp_f02c1#2008rwc_r" "off"
- cmdothernpc "warp_f02c2#2008rwc_r" "off"
- cmdothernpc "warp_f02d1#2008rwc_r" "off"
- cmdothernpc "warp_f02d2#2008rwc_r" "off"
- break
- case 2
- cmdothernpc "warp_f01a1#2008rwc_r" "on"
- cmdothernpc "warp_f01a2#2008rwc_r" "on"
- cmdothernpc "warp_g01#2008rwc_r" "off"
- cmdothernpc "warp_g01a#2008rwc_r" "off"
- cmdothernpc "warp_f01b1#2008rwc_r" "on"
- cmdothernpc "warp_f01b2#2008rwc_r" "on"
- cmdothernpc "warp_g02#2008rwc_r" "off"
- cmdothernpc "warp_g02a#2008rwc_r" "off"
- cmdothernpc "warp_f02c1#2008rwc_r" "on"
- cmdothernpc "warp_f02c2#2008rwc_r" "on"
- cmdothernpc "warp_g03#2008rwc_r" "off"
- cmdothernpc "warp_g03a#2008rwc_r" "off"
- cmdothernpc "warp_f02d1#2008rwc_r" "on"
- cmdothernpc "warp_f02d2#2008rwc_r" "on"
- cmdothernpc "warp_g04#2008rwc_r" "off"
- cmdothernpc "warp_g04a#2008rwc_r" "off"
- break
- case 3
- break
- endchoose
- break
- case 4
- cmdothernpc "warp_g01#2008rwc_r" "off"
- cmdothernpc "warp_g02#2008rwc_r" "off"
- cmdothernpc "warp_g03#2008rwc_r" "off"
- cmdothernpc "warp_g04#2008rwc_r" "off"
- cmdothernpc "warp_g05#2008rwc_r" "off"
- cmdothernpc "warp_g06#2008rwc_r" "off"
- cmdothernpc "warp_g07#2008rwc_r" "off"
- cmdothernpc "warp_g08#2008rwc_r" "off"
- cmdothernpc "warp_g09#2008rwc_r" "off"
- cmdothernpc "warp_g10#2008rwc_r" "off"
- cmdothernpc "warp_g11#2008rwc_r" "off"
- cmdothernpc "warp_g12#2008rwc_r" "off"
- cmdothernpc "warp_g13#2008rwc_r" "off"
- cmdothernpc "warp_g14#2008rwc_r" "off"
- cmdothernpc "warp_g15#2008rwc_r" "off"
- cmdothernpc "warp_g16#2008rwc_r" "off"
- cmdothernpc "warp_g01a#2008rwc_r" "off"
- cmdothernpc "warp_g02a#2008rwc_r" "off"
- cmdothernpc "warp_g03a#2008rwc_r" "off"
- cmdothernpc "warp_g04a#2008rwc_r" "off"
- cmdothernpc "warp_g05a#2008rwc_r" "off"
- cmdothernpc "warp_g06a#2008rwc_r" "off"
- cmdothernpc "warp_g07a#2008rwc_r" "off"
- cmdothernpc "warp_g08a#2008rwc_r" "off"
- cmdothernpc "warp_g09a#2008rwc_r" "off"
- cmdothernpc "warp_g10a#2008rwc_r" "off"
- cmdothernpc "warp_g11a#2008rwc_r" "off"
- cmdothernpc "warp_g12a#2008rwc_r" "off"
- cmdothernpc "warp_g13a#2008rwc_r" "off"
- cmdothernpc "warp_g14a#2008rwc_r" "off"
- cmdothernpc "warp_g15a#2008rwc_r" "off"
- cmdothernpc "warp_g16a#2008rwc_r" "off"
- cmdothernpc "warp_f01a1#2008rwc_r" "off"
- cmdothernpc "warp_f01a2#2008rwc_r" "off"
- cmdothernpc "warp_f01b1#2008rwc_r" "off"
- cmdothernpc "warp_f01b2#2008rwc_r" "off"
- cmdothernpc "warp_f02c1#2008rwc_r" "off"
- cmdothernpc "warp_f02c2#2008rwc_r" "off"
- cmdothernpc "warp_f02d1#2008rwc_r" "off"
- cmdothernpc "warp_f02d2#2008rwc_r" "off"
- break
- endchoose
- break
- case 3
- dialog "[GM]2008 RWC Host"
- dialog "This is to control 16 NPCs sending participants to Izlude."
- choose menu "On (Broadcast)" "Off (Broadcast)" "On(No Broadcast)" "Off (No Broadcast)"
- case 1
- dialog "[GM]2008 RWC Host"
- dialog "The round is over."
- broadcastinmap "The round is over."
- wait
- dialog "Everyone will be now moved to Izlude."
- broadcastinmap "Everyone will be now moved to Izlude."
- wait
- dialog "All of you did a great job."
- broadcastinmap "All of you did a great job."
- cmdothernpc "warp_g01#izlude" "on"
- cmdothernpc "warp_g02#izlude" "on"
- cmdothernpc "warp_g03#izlude" "on"
- cmdothernpc "warp_g04#izlude" "on"
- cmdothernpc "warp_g05#izlude" "on"
- cmdothernpc "warp_g06#izlude" "on"
- cmdothernpc "warp_g07#izlude" "on"
- cmdothernpc "warp_g08#izlude" "on"
- cmdothernpc "warp_g09#izlude" "on"
- cmdothernpc "warp_g10#izlude" "on"
- cmdothernpc "warp_g11#izlude" "on"
- cmdothernpc "warp_g12#izlude" "on"
- cmdothernpc "warp_g13#izlude" "on"
- cmdothernpc "warp_g14#izlude" "on"
- cmdothernpc "warp_g15#izlude" "on"
- cmdothernpc "warp_g16#izlude" "on"
- cmdothernpc "warp_g01a#izlude" "on"
- cmdothernpc "warp_g02a#izlude" "on"
- cmdothernpc "warp_g03a#izlude" "on"
- cmdothernpc "warp_g04a#izlude" "on"
- cmdothernpc "warp_g05a#izlude" "on"
- cmdothernpc "warp_g06a#izlude" "on"
- cmdothernpc "warp_g07a#izlude" "on"
- cmdothernpc "warp_g08a#izlude" "on"
- cmdothernpc "warp_g09a#izlude" "on"
- cmdothernpc "warp_g10a#izlude" "on"
- cmdothernpc "warp_g11a#izlude" "on"
- cmdothernpc "warp_g12a#izlude" "on"
- cmdothernpc "warp_g13a#izlude" "on"
- cmdothernpc "warp_g14a#izlude" "on"
- cmdothernpc "warp_g15a#izlude" "on"
- cmdothernpc "warp_g16a#izlude" "on"
- close
- break
- case 2
- dialog "[GM]2008 RWC Host"
- dialog "Trasfer NPCs are now being inactivated."
- broadcastinmap "Trasfer NPCs are now being inactivated."
- cmdothernpc "warp_g01#izlude" "off"
- cmdothernpc "warp_g02#izlude" "off"
- cmdothernpc "warp_g03#izlude" "off"
- cmdothernpc "warp_g04#izlude" "off"
- cmdothernpc "warp_g05#izlude" "off"
- cmdothernpc "warp_g06#izlude" "off"
- cmdothernpc "warp_g07#izlude" "off"
- cmdothernpc "warp_g08#izlude" "off"
- cmdothernpc "warp_g09#izlude" "off"
- cmdothernpc "warp_g10#izlude" "off"
- cmdothernpc "warp_g11#izlude" "off"
- cmdothernpc "warp_g12#izlude" "off"
- cmdothernpc "warp_g13#izlude" "off"
- cmdothernpc "warp_g14#izlude" "off"
- cmdothernpc "warp_g15#izlude" "off"
- cmdothernpc "warp_g16#izlude" "off"
- cmdothernpc "warp_g01a#izlude" "off"
- cmdothernpc "warp_g02a#izlude" "off"
- cmdothernpc "warp_g03a#izlude" "off"
- cmdothernpc "warp_g04a#izlude" "off"
- cmdothernpc "warp_g05a#izlude" "off"
- cmdothernpc "warp_g06a#izlude" "off"
- cmdothernpc "warp_g07a#izlude" "off"
- cmdothernpc "warp_g08a#izlude" "off"
- cmdothernpc "warp_g09a#izlude" "off"
- cmdothernpc "warp_g10a#izlude" "off"
- cmdothernpc "warp_g11a#izlude" "off"
- cmdothernpc "warp_g12a#izlude" "off"
- cmdothernpc "warp_g13a#izlude" "off"
- cmdothernpc "warp_g14a#izlude" "off"
- cmdothernpc "warp_g15a#izlude" "off"
- cmdothernpc "warp_g16a#izlude" "off"
- close
- break
- case 3
- cmdothernpc "warp_g01#izlude" "on"
- cmdothernpc "warp_g02#izlude" "on"
- cmdothernpc "warp_g03#izlude" "on"
- cmdothernpc "warp_g04#izlude" "on"
- cmdothernpc "warp_g05#izlude" "on"
- cmdothernpc "warp_g06#izlude" "on"
- cmdothernpc "warp_g07#izlude" "on"
- cmdothernpc "warp_g08#izlude" "on"
- cmdothernpc "warp_g09#izlude" "on"
- cmdothernpc "warp_g10#izlude" "on"
- cmdothernpc "warp_g11#izlude" "on"
- cmdothernpc "warp_g12#izlude" "on"
- cmdothernpc "warp_g13#izlude" "on"
- cmdothernpc "warp_g14#izlude" "on"
- cmdothernpc "warp_g15#izlude" "on"
- cmdothernpc "warp_g16#izlude" "on"
- cmdothernpc "warp_g01a#izlude" "on"
- cmdothernpc "warp_g02a#izlude" "on"
- cmdothernpc "warp_g03a#izlude" "on"
- cmdothernpc "warp_g04a#izlude" "on"
- cmdothernpc "warp_g05a#izlude" "on"
- cmdothernpc "warp_g06a#izlude" "on"
- cmdothernpc "warp_g07a#izlude" "on"
- cmdothernpc "warp_g08a#izlude" "on"
- cmdothernpc "warp_g09a#izlude" "on"
- cmdothernpc "warp_g10a#izlude" "on"
- cmdothernpc "warp_g11a#izlude" "on"
- cmdothernpc "warp_g12a#izlude" "on"
- cmdothernpc "warp_g13a#izlude" "on"
- cmdothernpc "warp_g14a#izlude" "on"
- cmdothernpc "warp_g15a#izlude" "on"
- cmdothernpc "warp_g16a#izlude" "on"
- break
- case 4
- cmdothernpc "warp_g01#izlude" "off"
- cmdothernpc "warp_g02#izlude" "off"
- cmdothernpc "warp_g03#izlude" "off"
- cmdothernpc "warp_g04#izlude" "off"
- cmdothernpc "warp_g05#izlude" "off"
- cmdothernpc "warp_g06#izlude" "off"
- cmdothernpc "warp_g07#izlude" "off"
- cmdothernpc "warp_g08#izlude" "off"
- cmdothernpc "warp_g09#izlude" "off"
- cmdothernpc "warp_g10#izlude" "off"
- cmdothernpc "warp_g11#izlude" "off"
- cmdothernpc "warp_g12#izlude" "off"
- cmdothernpc "warp_g13#izlude" "off"
- cmdothernpc "warp_g14#izlude" "off"
- cmdothernpc "warp_g15#izlude" "off"
- cmdothernpc "warp_g16#izlude" "off"
- cmdothernpc "warp_g01a#izlude" "off"
- cmdothernpc "warp_g02a#izlude" "off"
- cmdothernpc "warp_g03a#izlude" "off"
- cmdothernpc "warp_g04a#izlude" "off"
- cmdothernpc "warp_g05a#izlude" "off"
- cmdothernpc "warp_g06a#izlude" "off"
- cmdothernpc "warp_g07a#izlude" "off"
- cmdothernpc "warp_g08a#izlude" "off"
- cmdothernpc "warp_g09a#izlude" "off"
- cmdothernpc "warp_g10a#izlude" "off"
- cmdothernpc "warp_g11a#izlude" "off"
- cmdothernpc "warp_g12a#izlude" "off"
- cmdothernpc "warp_g13a#izlude" "off"
- cmdothernpc "warp_g14a#izlude" "off"
- cmdothernpc "warp_g15a#izlude" "off"
- cmdothernpc "warp_g16a#izlude" "off"
- break
- endchoose
- break
- endchoose
- break
- endchoose
- return
- //---------------------시작할때 막고 있는 워프---------------
- //---A
- hiddenwarp "2008rwc_r" "warp_01#2008rwc_r" 73 173 2 2
- OnTouch:
- moveto "2008rwc_r" 73 170
- return
- OnCommand: "on"
- enablenpc "warp_01#2008rwc_r"
- return
- OnCommand: "off"
- disablenpc "warp_01#2008rwc_r"
- return
- //---B
- hiddenwarp "2008rwc_r" "warp_02#2008rwc_r" 91 173 2 2
- OnTouch:
- moveto "2008rwc_r" 91 170
- return
- OnCommand: "on"
- enablenpc "warp_02#2008rwc_r"
- return
- OnCommand: "off"
- disablenpc "warp_02#2008rwc_r"
- return
- //---C
- hiddenwarp "2008rwc_r" "warp_03#2008rwc_r" 109 173 2 2
- OnTouch:
- moveto "2008rwc_r" 109 170
- return
- OnCommand: "on"
- enablenpc "warp_03#2008rwc_r"
- return
- OnCommand: "off"
- disablenpc "warp_03#2008rwc_r"
- return
- //---D
- hiddenwarp "2008rwc_r" "warp_04#2008rwc_r" 127 173 2 2
- OnTouch:
- moveto "2008rwc_r" 127 170
- return
- OnCommand: "on"
- enablenpc "warp_04#2008rwc_r"
- return
- OnCommand: "off"
- disablenpc "warp_04#2008rwc_r"
- return
- //---E
- hiddenwarp "2008rwc_r" "warp_05#2008rwc_r" 73 127 2 2
- OnTouch:
- moveto "2008rwc_r" 73 124
- return
- OnCommand: "on"
- enablenpc "warp_05#2008rwc_r"
- return
- OnCommand: "off"
- disablenpc "warp_05#2008rwc_r"
- return
- //---F
- hiddenwarp "2008rwc_r" "warp_06#2008rwc_r" 91 127 2 2
- OnTouch:
- moveto "2008rwc_r" 91 124
- return
- OnCommand: "on"
- enablenpc "warp_06#2008rwc_r"
- return
- OnCommand: "off"
- disablenpc "warp_06#2008rwc_r"
- return
- //---G
- hiddenwarp "2008rwc_r" "warp_07#2008rwc_r" 109 127 2 2
- OnTouch:
- moveto "2008rwc_r" 109 124
- return
- OnCommand: "on"
- enablenpc "warp_07#2008rwc_r"
- return
- OnCommand: "off"
- disablenpc "warp_07#2008rwc_r"
- return
- //---H
- hiddenwarp "2008rwc_r" "warp_08#2008rwc_r" 127 127 2 2
- OnTouch:
- moveto "2008rwc_r" 127 124
- return
- OnCommand: "on"
- enablenpc "warp_08#2008rwc_r"
- return
- OnCommand: "off"
- disablenpc "warp_08#2008rwc_r"
- return
- //---I
- hiddenwarp "2008rwc_r" "warp_09#2008rwc_r" 73 79 2 2
- OnTouch:
- moveto "2008rwc_r" 73 76
- return
- OnCommand: "on"
- enablenpc "warp_09#2008rwc_r"
- return
- OnCommand: "off"
- disablenpc "warp_09#2008rwc_r"
- return
- //---J
- hiddenwarp "2008rwc_r" "warp_10#2008rwc_r" 91 79 2 2
- OnTouch:
- moveto "2008rwc_r" 91 76
- return
- OnCommand: "on"
- enablenpc "warp_10#2008rwc_r"
- return
- OnCommand: "off"
- disablenpc "warp_10#2008rwc_r"
- return
- //---K
- hiddenwarp "2008rwc_r" "warp_11#2008rwc_r" 109 79 2 2
- OnTouch:
- moveto "2008rwc_r" 109 76
- return
- OnCommand: "on"
- enablenpc "warp_11#2008rwc_r"
- return
- OnCommand: "off"
- disablenpc "warp_11#2008rwc_r"
- return
- //---L
- hiddenwarp "2008rwc_r" "warp_12#2008rwc_r" 127 79 2 2
- OnTouch:
- moveto "2008rwc_r" 127 76
- return
- OnCommand: "on"
- enablenpc "warp_12#2008rwc_r"
- return
- OnCommand: "off"
- disablenpc "warp_12#2008rwc_r"
- return
- //---M
- hiddenwarp "2008rwc_r" "warp_13#2008rwc_r" 73 33 2 2
- OnTouch:
- moveto "2008rwc_r" 73 30
- return
- OnCommand: "on"
- enablenpc "warp_13#2008rwc_r"
- return
- OnCommand: "off"
- disablenpc "warp_13#2008rwc_r"
- return
- //---N
- hiddenwarp "2008rwc_r" "warp_14#2008rwc_r" 91 33 2 2
- OnTouch:
- moveto "2008rwc_r" 91 30
- return
- OnCommand: "on"
- enablenpc "warp_14#2008rwc_r"
- return
- OnCommand: "off"
- disablenpc "warp_14#2008rwc_r"
- return
- //---O
- hiddenwarp "2008rwc_r" "warp_15#2008rwc_r" 109 33 2 2
- OnTouch:
- moveto "2008rwc_r" 109 30
- return
- OnCommand: "on"
- enablenpc "warp_15#2008rwc_r"
- return
- OnCommand: "off"
- disablenpc "warp_15#2008rwc_r"
- return
- //---P
- hiddenwarp "2008rwc_r" "warp_16#2008rwc_r" 127 33 2 2
- OnTouch:
- moveto "2008rwc_r" 127 30
- return
- OnCommand: "on"
- enablenpc "warp_16#2008rwc_r"
- return
- OnCommand: "off"
- disablenpc "warp_16#2008rwc_r"
- return
- //-------대전장으로 이동시켜주는 워프입니다.-----------------
- //---A
- warp "2008rwc_r" "warp_g01#2008rwc_r" 73 159 7 7
- OnInit:
- disablenpc "warp_g01#2008rwc_r"
- return
- OnTouch:
- moveto "2008rwc_01" 23 68
- return
- OnCommand: "on"
- enablenpc "warp_g01#2008rwc_r"
- return
- OnCommand: "off"
- disablenpc "warp_g01#2008rwc_r"
- return
- warp "2008rwc_r" "warp_g01a#2008rwc_r" 73 165 7 7
- OnInit:
- disablenpc "warp_g01a#2008rwc_r"
- return
- OnTouch:
- moveto "2008rwc_01" 23 68
- return
- OnCommand: "on"
- enablenpc "warp_g01a#2008rwc_r"
- return
- OnCommand: "off"
- disablenpc "warp_g01a#2008rwc_r"
- return
- //---A Final Match Warp
- warp "2008rwc_r" "warp_f01a1#2008rwc_r" 72 159 10 10
- OnInit:
- disablenpc "warp_f01a1#2008rwc_r"
- return
- OnTouch:
- moveto "2008rwc_f01" 51 130
- return
- OnCommand: "on"
- enablenpc "warp_f01a1#2008rwc_r"
- return
- OnCommand: "off"
- disablenpc "warp_f01a1#2008rwc_r"
- return
- warp "2008rwc_r" "warp_f01a2#2008rwc_r" 72 165 10 10
- OnInit:
- disablenpc "warp_f01a2#2008rwc_r"
- return
- OnTouch:
- moveto "2008rwc_f01" 51 130
- return
- OnCommand: "on"
- enablenpc "warp_f01a2#2008rwc_r"
- return
- OnCommand: "off"
- disablenpc "warp_f01a2#2008rwc_r"
- return
- //---B
- warp "2008rwc_r" "warp_g02#2008rwc_r" 91 159 7 7
- OnInit:
- disablenpc "warp_g02#2008rwc_r"
- return
- OnTouch:
- moveto "2008rwc_01" 61 16
- return
- OnCommand: "on"
- enablenpc "warp_g02#2008rwc_r"
- return
- OnCommand: "off"
- disablenpc "warp_g02#2008rwc_r"
- return
- warp "2008rwc_r" "warp_g02a#2008rwc_r" 91 165 7 7
- OnInit:
- disablenpc "warp_g02a#2008rwc_r"
- return
- OnTouch:
- moveto "2008rwc_01" 61 16
- return
- OnCommand: "on"
- enablenpc "warp_g02a#2008rwc_r"
- return
- OnCommand: "off"
- disablenpc "warp_g02a#2008rwc_r"
- return
- //---B Final Match Warp
- warp "2008rwc_r" "warp_f01b1#2008rwc_r" 90 159 10 10
- OnInit:
- disablenpc "warp_f01b1#2008rwc_r"
- return
- OnTouch:
- moveto "2008rwc_f01" 146 56
- return
- OnCommand: "on"
- enablenpc "warp_f01b1#2008rwc_r"
- return
- OnCommand: "off"
- disablenpc "warp_f01b1#2008rwc_r"
- warp "2008rwc_r" "warp_f01b2#2008rwc_r" 90 165 10 10
- OnInit:
- disablenpc "warp_f01b2#2008rwc_r"
- return
- OnTouch:
- moveto "2008rwc_f01" 146 56
- return
- OnCommand: "on"
- enablenpc "warp_f01b2#2008rwc_r"
- return
- OnCommand: "off"
- disablenpc "warp_f01b2#2008rwc_r"
- //---C
- warp "2008rwc_r" "warp_g03#2008rwc_r" 109 159 7 7
- OnInit:
- disablenpc "warp_g03#2008rwc_r"
- return
- OnTouch:
- moveto "2008rwc_02" 18 78
- return
- OnCommand: "on"
- enablenpc "warp_g03#2008rwc_r"
- return
- OnCommand: "off"
- disablenpc "warp_g03#2008rwc_r"
- return
- warp "2008rwc_r" "warp_g03a#2008rwc_r" 109 165 7 7
- OnInit:
- disablenpc "warp_g03a#2008rwc_r"
- return
- OnTouch:
- moveto "2008rwc_02" 18 78
- return
- OnCommand: "on"
- enablenpc "warp_g03a#2008rwc_r"
- return
- OnCommand: "off"
- disablenpc "warp_g03a#2008rwc_r"
- return
- //---C Final Match Warp
- warp "2008rwc_r" "warp_f02c1#2008rwc_r" 108 159 10 10
- OnInit:
- disablenpc "warp_f02c1#2008rwc_r"
- return
- OnTouch:
- moveto "2008rwc_f02c" 51 130
- return
- OnCommand: "on"
- enablenpc "warp_f02c1#2008rwc_r"
- return
- OnCommand: "off"
- disablenpc "warp_f02c1#2008rwc_r"
- warp "2008rwc_r" "warp_f02c2#2008rwc_r" 108 165 10 10
- OnInit:
- disablenpc "warp_f02c2#2008rwc_r"
- return
- OnTouch:
- moveto "2008rwc_f02c" 51 130
- return
- OnCommand: "on"
- enablenpc "warp_f02c2#2008rwc_r"
- return
- OnCommand: "off"
- disablenpc "warp_f02c2#2008rwc_r"
- //---D
- warp "2008rwc_r" "warp_g04#2008rwc_r" 127 159 7 7
- OnInit:
- disablenpc "warp_g04#2008rwc_r"
- return
- OnTouch:
- moveto "2008rwc_02" 91 49
- return
- OnCommand: "on"
- enablenpc "warp_g04#2008rwc_r"
- return
- OnCommand: "off"
- disablenpc "warp_g04#2008rwc_r"
- return
- warp "2008rwc_r" "warp_g04a#2008rwc_r" 127 165 7 7
- OnInit:
- disablenpc "warp_g04a#2008rwc_r"
- return
- OnTouch:
- moveto "2008rwc_02" 91 49
- return
- OnCommand: "on"
- enablenpc "warp_g04a#2008rwc_r"
- return
- OnCommand: "off"
- disablenpc "warp_g04a#2008rwc_r"
- return
- //--- D Final Match Warp
- warp "2008rwc_r" "warp_f02d1#2008rwc_r" 126 159 10 10
- OnInit:
- disablenpc "warp_f02d1#2008rwc_r"
- return
- OnTouch:
- moveto "2008rwc_f02" 146 56
- return
- OnCommand: "on"
- enablenpc "warp_f02d1#2008rwc_r"
- return
- OnCommand: "off"
- disablenpc "warp_f02d1#2008rwc_r"
- warp "2008rwc_r" "warp_f02d2#2008rwc_r" 126 165 10 10
- OnInit:
- disablenpc "warp_f02d2#2008rwc_r"
- return
- OnTouch:
- moveto "2008rwc_f02" 146 56
- return
- OnCommand: "on"
- enablenpc "warp_f02d2#2008rwc_r"
- return
- OnCommand: "off"
- disablenpc "warp_f02d2#2008rwc_r"
- //---E
- warp "2008rwc_r" "warp_g05#2008rwc_r" 72 113 7 7
- OnInit:
- disablenpc "warp_g05#2008rwc_r"
- return
- OnTouch:
- moveto "2008rwc_03" 8 49
- return
- OnCommand: "on"
- enablenpc "warp_g05#2008rwc_r"
- return
- OnCommand: "off"
- disablenpc "warp_g05#2008rwc_r"
- return
- warp "2008rwc_r" "warp_g05a#2008rwc_r" 72 119 7 7
- OnInit:
- disablenpc "warp_g05a#2008rwc_r"
- return
- OnTouch:
- moveto "2008rwc_03" 8 49
- return
- OnCommand: "on"
- enablenpc "warp_g05a#2008rwc_r"
- return
- OnCommand: "off"
- disablenpc "warp_g05a#2008rwc_r"
- return
- //---F
- warp "2008rwc_r" "warp_g06#2008rwc_r" 91 113 7 7
- OnInit:
- disablenpc "warp_g06#2008rwc_r"
- return
- OnTouch:
- moveto "2008rwc_03" 91 49
- return
- OnCommand: "on"
- enablenpc "warp_g06#2008rwc_r"
- return
- OnCommand: "off"
- disablenpc "warp_g06#2008rwc_r"
- return
- warp "2008rwc_r" "warp_g06a#2008rwc_r" 91 119 7 7
- OnInit:
- disablenpc "warp_g06a#2008rwc_r"
- return
- OnTouch:
- moveto "2008rwc_03" 91 49
- return
- OnCommand: "on"
- enablenpc "warp_g06a#2008rwc_r"
- return
- OnCommand: "off"
- disablenpc "warp_g06a#2008rwc_r"
- return
- //---G
- warp "2008rwc_r" "warp_g07#2008rwc_r" 109 113 7 7
- OnInit:
- disablenpc "warp_g07#2008rwc_r"
- return
- OnTouch:
- moveto "2008rwc_04" 8 49
- return
- OnCommand: "on"
- enablenpc "warp_g07#2008rwc_r"
- return
- OnCommand: "off"
- disablenpc "warp_g07#2008rwc_r"
- return
- warp "2008rwc_r" "warp_g07a#2008rwc_r" 109 119 7 7
- OnInit:
- disablenpc "warp_g07a#2008rwc_r"
- return
- OnTouch:
- moveto "2008rwc_04" 8 49
- return
- OnCommand: "on"
- enablenpc "warp_g07a#2008rwc_r"
- return
- OnCommand: "off"
- disablenpc "warp_g07a#2008rwc_r"
- return
- //---H
- warp "2008rwc_r" "warp_g08#2008rwc_r" 127 113 7 7
- OnInit:
- disablenpc "warp_g08#2008rwc_r"
- return
- OnTouch:
- moveto "2008rwc_04" 91 49
- return
- OnCommand: "on"
- enablenpc "warp_g08#2008rwc_r"
- return
- OnCommand: "off"
- disablenpc "warp_g08#2008rwc_r"
- return
- warp "2008rwc_r" "warp_g08a#2008rwc_r" 127 119 7 7
- OnInit:
- disablenpc "warp_g08a#2008rwc_r"
- return
- OnTouch:
- moveto "2008rwc_04" 91 49
- return
- OnCommand: "on"
- enablenpc "warp_g08a#2008rwc_r"
- return
- OnCommand: "off"
- disablenpc "warp_g08a#2008rwc_r"
- return
- //---I
- warp "2008rwc_r" "warp_g09#2008rwc_r" 73 65 7 7
- OnInit:
- disablenpc "warp_g09#2008rwc_r"
- return
- OnTouch:
- moveto "2008rwc_05" 12 49
- return
- OnCommand: "on"
- enablenpc "warp_g09#2008rwc_r"
- return
- OnCommand: "off"
- disablenpc "warp_g09#2008rwc_r"
- return
- warp "2008rwc_r" "warp_g09a#2008rwc_r" 73 71 7 7
- OnInit:
- disablenpc "warp_g09a#2008rwc_r"
- return
- OnTouch:
- moveto "2008rwc_05" 12 49
- return
- OnCommand: "on"
- enablenpc "warp_g09a#2008rwc_r"
- return
- OnCommand: "off"
- disablenpc "warp_g09a#2008rwc_r"
- return
- //---J
- warp "2008rwc_r" "warp_g10#2008rwc_r" 91 65 7 7
- OnInit:
- disablenpc "warp_g10#2008rwc_r"
- return
- OnTouch:
- moveto "2008rwc_05" 87 49
- return
- OnCommand: "on"
- enablenpc "warp_g10#2008rwc_r"
- return
- OnCommand: "off"
- disablenpc "warp_g10#2008rwc_r"
- return
- warp "2008rwc_r" "warp_g10a#2008rwc_r" 91 71 7 7
- OnInit:
- disablenpc "warp_g10a#2008rwc_r"
- return
- OnTouch:
- moveto "2008rwc_05" 87 49
- return
- OnCommand: "on"
- enablenpc "warp_g10a#2008rwc_r"
- return
- OnCommand: "off"
- disablenpc "warp_g10a#2008rwc_r"
- return
- //---K
- warp "2008rwc_r" "warp_g11#2008rwc_r" 109 65 7 7
- OnInit:
- disablenpc "warp_g11#2008rwc_r"
- return
- OnTouch:
- moveto "2008rwc_06" 12 49
- return
- OnCommand: "on"
- enablenpc "warp_g11#2008rwc_r"
- return
- OnCommand: "off"
- disablenpc "warp_g11#2008rwc_r"
- return
- warp "2008rwc_r" "warp_g11a#2008rwc_r" 109 71 7 7
- OnInit:
- disablenpc "warp_g11a#2008rwc_r"
- return
- OnTouch:
- moveto "2008rwc_06" 12 49
- return
- OnCommand: "on"
- enablenpc "warp_g11a#2008rwc_r"
- return
- OnCommand: "off"
- disablenpc "warp_g11a#2008rwc_r"
- return
- //---L
- warp "2008rwc_r" "warp_g12#2008rwc_r" 127 65 7 7
- OnInit:
- disablenpc "warp_g12#2008rwc_r"
- return
- OnTouch:
- moveto "2008rwc_06" 87 49
- return
- OnCommand: "on"
- enablenpc "warp_g12#2008rwc_r"
- return
- OnCommand: "off"
- disablenpc "warp_g12#2008rwc_r"
- return
- warp "2008rwc_r" "warp_g12a#2008rwc_r" 127 71 7 7
- OnInit:
- disablenpc "warp_g12a#2008rwc_r"
- return
- OnTouch:
- moveto "2008rwc_06" 87 49
- return
- OnCommand: "on"
- enablenpc "warp_g12a#2008rwc_r"
- return
- OnCommand: "off"
- disablenpc "warp_g12a#2008rwc_r"
- return
- //---M
- warp "2008rwc_r" "warp_g13#2008rwc_r" 73 19 7 7
- OnInit:
- disablenpc "warp_g13#2008rwc_r"
- return
- OnTouch:
- moveto "2008rwc_07" 8 49
- return
- OnCommand: "on"
- enablenpc "warp_g13#2008rwc_r"
- return
- OnCommand: "off"
- disablenpc "warp_g13#2008rwc_r"
- return
- warp "2008rwc_r" "warp_g13a#2008rwc_r" 73 25 7 7
- OnInit:
- disablenpc "warp_g13a#2008rwc_r"
- return
- OnTouch:
- moveto "2008rwc_07" 8 49
- return
- OnCommand: "on"
- enablenpc "warp_g13a#2008rwc_r"
- return
- OnCommand: "off"
- disablenpc "warp_g13a#2008rwc_r"
- return
- //---N
- warp "2008rwc_r" "warp_g14#2008rwc_r" 91 19 7 7
- OnInit:
- disablenpc "warp_g14#2008rwc_r"
- return
- OnTouch:
- moveto "2008rwc_07" 91 49
- return
- OnCommand: "on"
- enablenpc "warp_g14#2008rwc_r"
- return
- OnCommand: "off"
- disablenpc "warp_g14#2008rwc_r"
- return
- warp "2008rwc_r" "warp_g14a#2008rwc_r" 91 25 7 7
- OnInit:
- disablenpc "warp_g14a#2008rwc_r"
- return
- OnTouch:
- moveto "2008rwc_07" 91 49
- return
- OnCommand: "on"
- enablenpc "warp_g14a#2008rwc_r"
- return
- OnCommand: "off"
- disablenpc "warp_g14a#2008rwc_r"
- return
- //---O
- warp "2008rwc_r" "warp_g15#2008rwc_r" 109 19 7 7
- OnInit:
- disablenpc "warp_g15#2008rwc_r"
- return
- OnTouch:
- moveto "2008rwc_08" 8 49
- return
- OnCommand: "on"
- enablenpc "warp_g15#2008rwc_r"
- return
- OnCommand: "off"
- disablenpc "warp_g15#2008rwc_r"
- return
- warp "2008rwc_r" "warp_g15a#2008rwc_r" 109 25 7 7
- OnInit:
- disablenpc "warp_g15a#2008rwc_r"
- return
- OnTouch:
- moveto "2008rwc_08" 8 49
- return
- OnCommand: "on"
- enablenpc "warp_g15a#2008rwc_r"
- return
- OnCommand: "off"
- disablenpc "warp_g15a#2008rwc_r"
- return
- //---P
- warp "2008rwc_r" "warp_g16#2008rwc_r" 127 19 7 7
- OnInit:
- disablenpc "warp_g16#2008rwc_r"
- return
- OnTouch:
- moveto "2008rwc_08" 91 49
- return
- OnCommand: "on"
- enablenpc "warp_g16#2008rwc_r"
- return
- OnCommand: "off"
- disablenpc "warp_g16#2008rwc_r"
- return
- warp "2008rwc_r" "warp_g16a#2008rwc_r" 127 25 7 7
- OnInit:
- disablenpc "warp_g16a#2008rwc_r"
- return
- OnTouch:
- moveto "2008rwc_08" 91 49
- return
- OnCommand: "on"
- enablenpc "warp_g16a#2008rwc_r"
- return
- OnCommand: "off"
- disablenpc "warp_g16a#2008rwc_r"
- return
- //-----------이즈루드로 보내주는 NPC-----------------------
- //---A
- warp "2008rwc_r" "warp_g01#izlude" 73 159 7 7
- OnInit:
- disablenpc "warp_g01#izlude"
- return
- OnTouch:
- moveto "izlude" 128 108
- return
- OnCommand: "on"
- enablenpc "warp_g01#izlude"
- return
- OnCommand: "off"
- disablenpc "warp_g01#izlude"
- return
- warp "2008rwc_r" "warp_g01a#izlude" 73 165 7 7
- OnInit:
- disablenpc "warp_g01a#izlude"
- return
- OnTouch:
- moveto "izlude" 128 108
- return
- OnCommand: "on"
- enablenpc "warp_g01a#izlude"
- return
- OnCommand: "off"
- disablenpc "warp_g01a#izlude"
- return
- //---B
- warp "2008rwc_r" "warp_g02#izlude" 91 159 7 7
- OnInit:
- disablenpc "warp_g02#izlude"
- return
- OnTouch:
- moveto "izlude" 128 108
- return
- OnCommand: "on"
- enablenpc "warp_g02#izlude"
- return
- OnCommand: "off"
- disablenpc "warp_g02#izlude"
- return
- warp "2008rwc_r" "warp_g02a#izlude" 91 165 7 7
- OnInit:
- disablenpc "warp_g02a#izlude"
- return
- OnTouch:
- moveto "izlude" 128 108
- return
- OnCommand: "on"
- enablenpc "warp_g02a#izlude"
- return
- OnCommand: "off"
- disablenpc "warp_g02a#izlude"
- return
- //---C
- warp "2008rwc_r" "warp_g03#izlude" 109 159 7 7
- OnInit:
- disablenpc "warp_g03#izlude"
- return
- OnTouch:
- moveto "izlude" 128 108
- return
- OnCommand: "on"
- enablenpc "warp_g03#izlude"
- return
- OnCommand: "off"
- disablenpc "warp_g03#izlude"
- return
- warp "2008rwc_r" "warp_g03a#izlude" 109 165 7 7
- OnInit:
- disablenpc "warp_g03a#izlude"
- return
- OnTouch:
- moveto "izlude" 128 108
- return
- OnCommand: "on"
- enablenpc "warp_g03a#izlude"
- return
- OnCommand: "off"
- disablenpc "warp_g03a#izlude"
- return
- //---D
- warp "2008rwc_r" "warp_g04#izlude" 127 159 7 7
- OnInit:
- disablenpc "warp_g04#izlude"
- return
- OnTouch:
- moveto "izlude" 128 108
- return
- OnCommand: "on"
- enablenpc "warp_g04#izlude"
- return
- OnCommand: "off"
- disablenpc "warp_g04#izlude"
- return
- warp "2008rwc_r" "warp_g04a#izlude" 127 165 7 7
- OnInit:
- disablenpc "warp_g04a#izlude"
- return
- OnTouch:
- moveto "izlude" 128 108
- return
- OnCommand: "on"
- enablenpc "warp_g04a#izlude"
- return
- OnCommand: "off"
- disablenpc "warp_g04a#izlude"
- return
- //---E
- warp "2008rwc_r" "warp_g05#izlude" 72 113 7 7
- OnInit:
- disablenpc "warp_g05#izlude"
- return
- OnTouch:
- moveto "izlude" 128 108
- return
- OnCommand: "on"
- enablenpc "warp_g05#izlude"
- return
- OnCommand: "off"
- disablenpc "warp_g05#izlude"
- return
- warp "2008rwc_r" "warp_g05a#izlude" 72 119 7 7
- OnInit:
- disablenpc "warp_g05a#izlude"
- return
- OnTouch:
- moveto "izlude" 128 108
- return
- OnCommand: "on"
- enablenpc "warp_g05a#izlude"
- return
- OnCommand: "off"
- disablenpc "warp_g05a#izlude"
- return
- //---F
- warp "2008rwc_r" "warp_g06#izlude" 91 113 7 7
- OnInit:
- disablenpc "warp_g06#izlude"
- return
- OnTouch:
- moveto "izlude" 128 108
- return
- OnCommand: "on"
- enablenpc "warp_g06#izlude"
- return
- OnCommand: "off"
- disablenpc "warp_g06#izlude"
- return
- warp "2008rwc_r" "warp_g06a#izlude" 91 119 7 7
- OnInit:
- disablenpc "warp_g06a#izlude"
- return
- OnTouch:
- moveto "izlude" 128 108
- return
- OnCommand: "on"
- enablenpc "warp_g06a#izlude"
- return
- OnCommand: "off"
- disablenpc "warp_g06a#izlude"
- return
- //---G
- warp "2008rwc_r" "warp_g07#izlude" 109 113 7 7
- OnInit:
- disablenpc "warp_g07#izlude"
- return
- OnTouch:
- moveto "izlude" 128 108
- return
- OnCommand: "on"
- enablenpc "warp_g07#izlude"
- return
- OnCommand: "off"
- disablenpc "warp_g07#izlude"
- return
- warp "2008rwc_r" "warp_g07a#izlude" 109 119 7 7
- OnInit:
- disablenpc "warp_g07a#izlude"
- return
- OnTouch:
- moveto "izlude" 128 108
- return
- OnCommand: "on"
- enablenpc "warp_g07a#izlude"
- return
- OnCommand: "off"
- disablenpc "warp_g07a#izlude"
- return
- //---H
- warp "2008rwc_r" "warp_g08#izlude" 127 113 7 7
- OnInit:
- disablenpc "warp_g08#izlude"
- return
- OnTouch:
- moveto "izlude" 128 108
- return
- OnCommand: "on"
- enablenpc "warp_g08#izlude"
- return
- OnCommand: "off"
- disablenpc "warp_g08#izlude"
- return
- warp "2008rwc_r" "warp_g08a#izlude" 127 119 7 7
- OnInit:
- disablenpc "warp_g08a#izlude"
- return
- OnTouch:
- moveto "izlude" 128 108
- return
- OnCommand: "on"
- enablenpc "warp_g08a#izlude"
- return
- OnCommand: "off"
- disablenpc "warp_g08a#izlude"
- return
- //---I
- warp "2008rwc_r" "warp_g09#izlude" 73 65 7 7
- OnInit:
- disablenpc "warp_g09#izlude"
- return
- OnTouch:
- moveto "izlude" 128 108
- return
- OnCommand: "on"
- enablenpc "warp_g09#izlude"
- return
- OnCommand: "off"
- disablenpc "warp_g09#izlude"
- return
- warp "2008rwc_r" "warp_g09a#izlude" 73 71 7 7
- OnInit:
- disablenpc "warp_g09a#izlude"
- return
- OnTouch:
- moveto "izlude" 128 108
- return
- OnCommand: "on"
- enablenpc "warp_g09a#izlude"
- return
- OnCommand: "off"
- disablenpc "warp_g09a#izlude"
- return
- //---J
- warp "2008rwc_r" "warp_g10#izlude" 91 65 7 7
- OnInit:
- disablenpc "warp_g10#izlude"
- return
- OnTouch:
- moveto "izlude" 128 108
- return
- OnCommand: "on"
- enablenpc "warp_g10#izlude"
- return
- OnCommand: "off"
- disablenpc "warp_g10#izlude"
- return
- warp "2008rwc_r" "warp_g10a#izlude" 91 71 7 7
- OnInit:
- disablenpc "warp_g10a#izlude"
- return
- OnTouch:
- moveto "izlude" 128 108
- return
- OnCommand: "on"
- enablenpc "warp_g10a#izlude"
- return
- OnCommand: "off"
- disablenpc "warp_g10a#izlude"
- return
- //---K
- warp "2008rwc_r" "warp_g11#izlude" 109 65 7 7
- OnInit:
- disablenpc "warp_g11#izlude"
- return
- OnTouch:
- moveto "izlude" 128 108
- return
- OnCommand: "on"
- enablenpc "warp_g11#izlude"
- return
- OnCommand: "off"
- disablenpc "warp_g11#izlude"
- return
- warp "2008rwc_r" "warp_g11a#izlude" 109 71 7 7
- OnInit:
- disablenpc "warp_g11a#izlude"
- return
- OnTouch:
- moveto "izlude" 128 108
- return
- OnCommand: "on"
- enablenpc "warp_g11a#izlude"
- return
- OnCommand: "off"
- disablenpc "warp_g11a#izlude"
- return
- //---L
- warp "2008rwc_r" "warp_g12#izlude" 127 65 7 7
- OnInit:
- disablenpc "warp_g12#izlude"
- return
- OnTouch:
- moveto "izlude" 128 108
- return
- OnCommand: "on"
- enablenpc "warp_g12#izlude"
- return
- OnCommand: "off"
- disablenpc "warp_g12#izlude"
- return
- warp "2008rwc_r" "warp_g12a#izlude" 127 71 7 7
- OnInit:
- disablenpc "warp_g12a#izlude"
- return
- OnTouch:
- moveto "izlude" 128 108
- return
- OnCommand: "on"
- enablenpc "warp_g12a#izlude"
- return
- OnCommand: "off"
- disablenpc "warp_g12a#izlude"
- return
- //---M
- warp "2008rwc_r" "warp_g13#izlude" 73 19 7 7
- OnInit:
- disablenpc "warp_g13#izlude"
- return
- OnTouch:
- moveto "izlude" 128 108
- return
- OnCommand: "on"
- enablenpc "warp_g13#izlude"
- return
- OnCommand: "off"
- disablenpc "warp_g13#izlude"
- return
- warp "2008rwc_r" "warp_g13a#izlude" 73 25 7 7
- OnInit:
- disablenpc "warp_g13a#izlude"
- return
- OnTouch:
- moveto "izlude" 128 108
- return
- OnCommand: "on"
- enablenpc "warp_g13a#izlude"
- return
- OnCommand: "off"
- disablenpc "warp_g13a#izlude"
- return
- //---N
- warp "2008rwc_r" "warp_g14#izlude" 91 19 7 7
- OnInit:
- disablenpc "warp_g14#izlude"
- return
- OnTouch:
- moveto "izlude" 128 108
- return
- OnCommand: "on"
- enablenpc "warp_g14#izlude"
- return
- OnCommand: "off"
- disablenpc "warp_g14#izlude"
- return
- warp "2008rwc_r" "warp_g14a#izlude" 91 25 7 7
- OnInit:
- disablenpc "warp_g14a#izlude"
- return
- OnTouch:
- moveto "izlude" 128 108
- return
- OnCommand: "on"
- enablenpc "warp_g14a#izlude"
- return
- OnCommand: "off"
- disablenpc "warp_g14a#izlude"
- return
- //---O
- warp "2008rwc_r" "warp_g15#izlude" 109 19 7 7
- OnInit:
- disablenpc "warp_g15#izlude"
- return
- OnTouch:
- moveto "izlude" 128 108
- return
- OnCommand: "on"
- enablenpc "warp_g15#izlude"
- return
- OnCommand: "off"
- disablenpc "warp_g15#izlude"
- return
- warp "2008rwc_r" "warp_g15a#izlude" 109 25 7 7
- OnInit:
- disablenpc "warp_g15a#izlude"
- return
- OnTouch:
- moveto "izlude" 128 108
- return
- OnCommand: "on"
- enablenpc "warp_g15a#izlude"
- return
- OnCommand: "off"
- disablenpc "warp_g15a#izlude"
- return
- //---P
- warp "2008rwc_r" "warp_g16#izlude" 127 19 7 7
- OnInit:
- disablenpc "warp_g16#izlude"
- return
- OnTouch:
- moveto "izlude" 128 108
- return
- OnCommand: "on"
- enablenpc "warp_g16#izlude"
- return
- OnCommand: "off"
- disablenpc "warp_g16#izlude"
- return
- warp "2008rwc_r" "warp_g16a#izlude" 127 25 7 7
- OnInit:
- disablenpc "warp_g16a#izlude"
- return
- OnTouch:
- moveto "izlude" 128 108
- return
- OnCommand: "on"
- enablenpc "warp_g16a#izlude"
- return
- OnCommand: "off"
- disablenpc "warp_g16a#izlude"
- return
- //-------------여기부터 상인입니다.------------------------
- //----------------상인 총괄 1--------------------------------
- npc "2008rwc_r" "[GM]Merchant Manager#All1" 4_F_01 148 195 0 0 0
- OnInit:
- disablenpc "Weapons-Sword#1"
- disablenpc "Weapons-Spear, Dagger#1"
- disablenpc "Weapons-Katar, Axe, Knuckle#1"
- disablenpc "Weapons-Mace, Bow, Staff#1"
- disablenpc "Weapons-Musical Instrument, Whip, Book#1"
- disablenpc "Armor - Except Helm#1"
- disablenpc "Armor - Helm#1"
- disablenpc "Card - Armor#1"
- disablenpc "Card - Garment#1"
- disablenpc "Card - Weapon#1"
- disablenpc "Card - Shield, Shoes#1"
- disablenpc "Card - Helm, Accessory#1"
- disablenpc "Tool Dealer#1"
- disablenpc "Upgrade Item Dealer#1"
- disablenpc "Blacksmith#1"
- return
- OnClick:
- dialog "This is NPC manager handling following Merchant NPCs;"
- dialog "Weapons-Sword#1"
- dialog "Weapons-Spear, Dagger#1"
- dialog "Weapons-Katar, Axe, Knuckle#1"
- dialog "Weapons-Mace, Bow, Staff#1"
- dialog "Weapons-Musical Instrument, Whip, Book#1"
- dialog "Armor - Except Helm#1"
- dialog "Armor - Helm#1"
- dialog "Card - Armor#1"
- dialog "Card - Garment#1"
- dialog "Card - Weapon#1"
- dialog "Card - Shield, Shoes#1"
- dialog "Card - Helm, Accessory#1"
- dialog "Tool Dealer#1"
- dialog "Upgrade Item Dealer#1"
- dialog "Blacksmith#1"
- close
- return
- OnCommand: "on"
- enablenpc "Weapons-Sword#1"
- enablenpc "Weapons-Spear, Dagger#1"
- enablenpc "Weapons-Katar, Axe, Knuckle#1"
- enablenpc "Weapons-Mace, Bow, Staff#1"
- enablenpc "Weapons-Musical Instrument, Whip, Book#1"
- enablenpc "Armor - Except Helm#1"
- enablenpc "Armor - Helm#1"
- enablenpc "Card - Armor#1"
- enablenpc "Card - Garment#1"
- enablenpc "Card - Weapon#1"
- enablenpc "Card - Shield, Shoes#1"
- enablenpc "Card - Helm, Accessory#1"
- enablenpc "Tool Dealer#1"
- enablenpc "Upgrade Item Dealer#1"
- enablenpc "Blacksmith#1"
- return
- OnCommand: "off"
- disablenpc "Weapons-Sword#1"
- disablenpc "Weapons-Spear, Dagger#1"
- disablenpc "Weapons-Katar, Axe, Knuckle#1"
- disablenpc "Weapons-Mace, Bow, Staff#1"
- disablenpc "Weapons-Musical Instrument, Whip, Book#1"
- disablenpc "Armor - Except Helm#1"
- disablenpc "Armor - Helm#1"
- disablenpc "Card - Armor#1"
- disablenpc "Card - Garment#1"
- disablenpc "Card - Weapon#1"
- disablenpc "Card - Shield, Shoes#1"
- disablenpc "Card - Helm, Accessory#1"
- disablenpc "Tool Dealer#1"
- disablenpc "Upgrade Item Dealer#1"
- disablenpc "Blacksmith#1"
- return
- //---------------------------상인 총괄 2--------------------------
- npc "2008rwc_r" "[GM]Merchant Manager#All2" 4_F_01 148 194 0 0 0
- OnInit:
- disablenpc "Weapons-Sword#2"
- disablenpc "Weapons-Spear, Dagger#2"
- disablenpc "Weapons-Katar, Axe, Knuckle#2"
- disablenpc "Weapons-Mace, Bow, Staff#2"
- disablenpc "Weapons-Musical Instrument, Whip, Book#2"
- disablenpc "Armor - Except Helm#2"
- disablenpc "Armor - Helm#2"
- disablenpc "Card - Armor#2"
- disablenpc "Card - Garment#2"
- disablenpc "Card - Weapon#2"
- disablenpc "Card - Shield, Shoes#2"
- disablenpc "Card - Helm, Accessory#2"
- disablenpc "Tool Dealer#2"
- disablenpc "Upgrade Item Dealer#2"
- disablenpc "Blacksmith#2"
- return
- OnClick:
- dialog "This is NPC manager handling following Merchant NPCs;"
- dialog "Weapons-Sword#2"
- dialog "Weapons-Spear, Dagger#2"
- dialog "Weapons-Katar, Axe, Knuckle#2"
- dialog "Weapons-Mace, Bow, Staff#2"
- dialog "Weapons-Musical Instrument, Whip, Book#2"
- dialog "Armor - Except Helm#2"
- dialog "Armor - Helm#2"
- dialog "Card - Armor#2"
- dialog "Card - Garment#2"
- dialog "Card - Weapon#2"
- dialog "Card - Shield, Shoes#2"
- dialog "Card - Helm, Accessory#2"
- dialog "Tool Dealer#2"
- dialog "Upgrade Item Dealer#2"
- dialog "Blacksmith#2"
- close
- return
- OnCommand: "on"
- enablenpc "Weapons-Sword#2"
- enablenpc "Weapons-Spear, Dagger#2"
- enablenpc "Weapons-Katar, Axe, Knuckle#2"
- enablenpc "Weapons-Mace, Bow, Staff#2"
- enablenpc "Weapons-Musical Instrument, Whip, Book#2"
- enablenpc "Armor - Except Helm#2"
- enablenpc "Armor - Helm#2"
- enablenpc "Card - Armor#2"
- enablenpc "Card - Garment#2"
- enablenpc "Card - Weapon#2"
- enablenpc "Card - Shield, Shoes#2"
- enablenpc "Card - Helm, Accessory#2"
- enablenpc "Tool Dealer#2"
- enablenpc "Upgrade Item Dealer#2"
- enablenpc "Blacksmith#2"
- return
- OnCommand: "off"
- disablenpc "Weapons-Sword#2"
- disablenpc "Weapons-Spear, Dagger#2"
- disablenpc "Weapons-Katar, Axe, Knuckle#2"
- disablenpc "Weapons-Mace, Bow, Staff#2"
- disablenpc "Weapons-Musical Instrument, Whip, Book#2"
- disablenpc "Armor - Except Helm#2"
- disablenpc "Armor - Helm#2"
- disablenpc "Card - Armor#2"
- disablenpc "Card - Garment#2"
- disablenpc "Card - Weapon#2"
- disablenpc "Card - Shield, Shoes#2"
- disablenpc "Card - Helm, Accessory#2"
- disablenpc "Tool Dealer#2"
- disablenpc "Upgrade Item Dealer#2"
- disablenpc "Blacksmith#2"
- return
- //------------------상인 총괄 3----------------------------------
- npc "2008rwc_r" "[GM]Merchant Manager#All3" 4_F_01 148 193 0 0 0
- OnInit:
- disablenpc "Weapons-Sword#3"
- disablenpc "Weapons-Spear, Dagger#3"
- disablenpc "Weapons-Katar, Axe, Knuckle#3"
- disablenpc "Weapons-Mace, Bow, Staff#3"
- disablenpc "Weapons-Musical Instrument, Whip, Book#3"
- disablenpc "Armor - Except Helm#3"
- disablenpc "Armor - Helm#3"
- disablenpc "Card - Armor#3"
- disablenpc "Card - Garment#3"
- disablenpc "Card - Weapon#3"
- disablenpc "Card - Shield, Shoes#3"
- disablenpc "Card - Helm, Accessory#3"
- disablenpc "Tool Dealer#3"
- disablenpc "Upgrade Item Dealer#3"
- disablenpc "Blacksmith#3"
- return
- OnClick:
- dialog "This is NPC manager handling following Merchant NPCs;"
- dialog "Weapons-Sword#3"
- dialog "Weapons-Spear, Dagger#3"
- dialog "Weapons-Katar, Axe, Knuckle#3"
- dialog "Weapons-Mace, Bow, Staff#3"
- dialog "Weapons-Musical Instrument, Whip, Book#3"
- dialog "Armor - Except Helm#3"
- dialog "Armor - Helm#3"
- dialog "Card - Armor#3"
- dialog "Card - Garment#3"
- dialog "Card - Weapon#3"
- dialog "Card - Shield, Shoes#3"
- dialog "Card - Helm, Accessory#3"
- dialog "Tool Dealer#3"
- dialog "Upgrade Item Dealer#3"
- dialog "Blacksmith#3"
- close
- return
- OnCommand: "on"
- enablenpc "Weapons-Sword#3"
- enablenpc "Weapons-Spear, Dagger#3"
- enablenpc "Weapons-Katar, Axe, Knuckle#3"
- enablenpc "Weapons-Mace, Bow, Staff#3"
- enablenpc "Weapons-Musical Instrument, Whip, Book#3"
- enablenpc "Armor - Except Helm#3"
- enablenpc "Armor - Helm#3"
- enablenpc "Card - Armor#3"
- enablenpc "Card - Garment#3"
- enablenpc "Card - Weapon#3"
- enablenpc "Card - Shield, Shoes#3"
- enablenpc "Card - Helm, Accessory#3"
- enablenpc "Tool Dealer#3"
- enablenpc "Upgrade Item Dealer#3"
- enablenpc "Blacksmith#3"
- return
- OnCommand: "off"
- disablenpc "Weapons-Sword#3"
- disablenpc "Weapons-Spear, Dagger#3"
- disablenpc "Weapons-Katar, Axe, Knuckle#3"
- disablenpc "Weapons-Mace, Bow, Staff#3"
- disablenpc "Weapons-Musical Instrument, Whip, Book#3"
- disablenpc "Armor - Except Helm#3"
- disablenpc "Armor - Helm#3"
- disablenpc "Card - Armor#3"
- disablenpc "Card - Garment#3"
- disablenpc "Card - Weapon#3"
- disablenpc "Card - Shield, Shoes#3"
- disablenpc "Card - Helm, Accessory#3"
- disablenpc "Tool Dealer#3"
- disablenpc "Upgrade Item Dealer#3"
- disablenpc "Blacksmith#3"
- return
- //----------------------상인 총괄 4------------------------------
- npc "2008rwc_r" "[GM]Merchant Manager#All4" 4_F_01 148 192 0 0 0
- OnInit:
- disablenpc "Weapons-Sword#4"
- disablenpc "Weapons-Spear, Dagger#4"
- disablenpc "Weapons-Katar, Axe, Knuckle#4"
- disablenpc "Weapons-Mace, Bow, Staff#4"
- disablenpc "Weapons-Musical Instrument, Whip, Book#4"
- disablenpc "Armor - Except Helm#4"
- disablenpc "Armor - Helm#4"
- disablenpc "Card - Armor#4"
- disablenpc "Card - Garment#4"
- disablenpc "Card - Weapon#4"
- disablenpc "Card - Shield, Shoes#4"
- disablenpc "Card - Helm, Accessory#4"
- disablenpc "Tool Dealer#4"
- disablenpc "Upgrade Item Dealer#4"
- disablenpc "Blacksmith#4"
- return
- OnClick:
- dialog "This is NPC manager handling following Merchant NPCs;"
- dialog "Weapons-Sword#4"
- dialog "Weapons-Spear, Dagger#4"
- dialog "Weapons-Katar, Axe, Knuckle#4"
- dialog "Weapons-Mace, Bow, Staff#4"
- dialog "Weapons-Musical Instrument, Whip, Book#4"
- dialog "Armor - Except Helm#4"
- dialog "Armor - Helm#4"
- dialog "Card - Armor#4"
- dialog "Card - Garment#4"
- dialog "Card - Weapon#4"
- dialog "Card - Shield, Shoes#4"
- dialog "Card - Helm, Accessory#4"
- dialog "Tool Dealer#4"
- dialog "Upgrade Item Dealer#4"
- dialog "Blacksmith#4"
- close
- return
- OnCommand: "on"
- enablenpc "Weapons-Sword#4"
- enablenpc "Weapons-Spear, Dagger#4"
- enablenpc "Weapons-Katar, Axe, Knuckle#4"
- enablenpc "Weapons-Mace, Bow, Staff#4"
- enablenpc "Weapons-Musical Instrument, Whip, Book#4"
- enablenpc "Armor - Except Helm#4"
- enablenpc "Armor - Helm#4"
- enablenpc "Card - Armor#4"
- enablenpc "Card - Garment#4"
- enablenpc "Card - Weapon#4"
- enablenpc "Card - Shield, Shoes#4"
- enablenpc "Card - Helm, Accessory#4"
- enablenpc "Tool Dealer#4"
- enablenpc "Upgrade Item Dealer#4"
- enablenpc "Blacksmith#4"
- return
- OnCommand: "off"
- disablenpc "Weapons-Sword#4"
- disablenpc "Weapons-Spear, Dagger#4"
- disablenpc "Weapons-Katar, Axe, Knuckle#4"
- disablenpc "Weapons-Mace, Bow, Staff#4"
- disablenpc "Weapons-Musical Instrument, Whip, Book#4"
- disablenpc "Armor - Except Helm#4"
- disablenpc "Armor - Helm#4"
- disablenpc "Card - Armor#4"
- disablenpc "Card - Garment#4"
- disablenpc "Card - Weapon#4"
- disablenpc "Card - Shield, Shoes#4"
- disablenpc "Card - Helm, Accessory#4"
- disablenpc "Tool Dealer#4"
- disablenpc "Upgrade Item Dealer#4"
- disablenpc "Blacksmith#4"
- return
- //------------타이머---------------------------------
- OnCommand: "on_10"
- cmdothernpc "Timer#10min#1" "on"
- cmdothernpc "[GM]Merchant Manager#All1" "on"
- cmdothernpc "[GM]Merchant Manager#All2" "on"
- cmdothernpc "[GM]Merchant Manager#All3" "on"
- cmdothernpc "[GM]Merchant Manager#All4" "on"
- return
- OnCommand: "on_20"
- cmdothernpc "Timer#20min#1" "on"
- cmdothernpc "[GM]Merchant Manager#All1" "on"
- cmdothernpc "[GM]Merchant Manager#All2" "on"
- cmdothernpc "[GM]Merchant Manager#All3" "on"
- cmdothernpc "[GM]Merchant Manager#All4" "on"
- return
- OnCommand: "on_5"
- cmdothernpc "Timer#5min#1" "on"
- cmdothernpc "[GM]Merchant Manager#All1" "on"
- cmdothernpc "[GM]Merchant Manager#All2" "on"
- cmdothernpc "[GM]Merchant Manager#All3" "on"
- cmdothernpc "[GM]Merchant Manager#All4" "on"
- return
- //-------------------------- 10min 타이머------------------------------
- hiddenwarp "2008rwc_r" "Timer#10min#1" 146 195 0 0 0
- OnCommand: "on"
- broadcastinmap "You may start shopping now."
- InitTimer
- return
- OnCommand: "off"
- stoptimer
- return
- OnTimer: 1000
- broadcastinmap "10 minutes left until shop close."
- return
- OnTimer: 301000
- broadcastinmap "5 minutes left until shop close."
- return
- OnTimer: 601000
- broadcastinmap "Shops are now closed."
- cmdothernpc "[GM]Merchant Manager#All1" "off"
- cmdothernpc "[GM]Merchant Manager#All2" "off"
- cmdothernpc "[GM]Merchant Manager#All3" "off"
- cmdothernpc "[GM]Merchant Manager#All4" "off"
- cmdothernpc "warp_01#2008rwc_r" "on"
- cmdothernpc "warp_02#2008rwc_r" "on"
- cmdothernpc "warp_03#2008rwc_r" "on"
- cmdothernpc "warp_04#2008rwc_r" "on"
- cmdothernpc "warp_05#2008rwc_r" "on"
- cmdothernpc "warp_06#2008rwc_r" "on"
- cmdothernpc "warp_07#2008rwc_r" "on"
- cmdothernpc "warp_08#2008rwc_r" "on"
- cmdothernpc "warp_09#2008rwc_r" "on"
- cmdothernpc "warp_10#2008rwc_r" "on"
- cmdothernpc "warp_11#2008rwc_r" "on"
- cmdothernpc "warp_12#2008rwc_r" "on"
- cmdothernpc "warp_13#2008rwc_r" "on"
- cmdothernpc "warp_14#2008rwc_r" "on"
- cmdothernpc "warp_15#2008rwc_r" "on"
- cmdothernpc "warp_16#2008rwc_r" "on"
- stoptimer
- return
- //-------------------------- 20min 타이머------------------------------
- hiddenwarp "2008rwc_r" "Timer#20min#1" 145 195 0 0 0
- OnCommand: "on"
- broadcastinmap "You may start shopping now."
- InitTimer
- return
- OnCommand: "off"
- stoptimer
- return
- OnTimer: 1000
- broadcastinmap "You have total 20 minutes to shop."
- return
- OnTimer: 601000
- broadcastinmap "10 minutes left until shop close."
- return
- OnTimer: 1201000
- broadcastinmap "Shops are now closed."
- cmdothernpc "[GM]Merchant Manager#All1" "off"
- cmdothernpc "[GM]Merchant Manager#All2" "off"
- cmdothernpc "[GM]Merchant Manager#All3" "off"
- cmdothernpc "[GM]Merchant Manager#All4" "off"
- cmdothernpc "warp_01#2008rwc_r" "on"
- cmdothernpc "warp_02#2008rwc_r" "on"
- cmdothernpc "warp_03#2008rwc_r" "on"
- cmdothernpc "warp_04#2008rwc_r" "on"
- cmdothernpc "warp_05#2008rwc_r" "on"
- cmdothernpc "warp_06#2008rwc_r" "on"
- cmdothernpc "warp_07#2008rwc_r" "on"
- cmdothernpc "warp_08#2008rwc_r" "on"
- cmdothernpc "warp_09#2008rwc_r" "on"
- cmdothernpc "warp_10#2008rwc_r" "on"
- cmdothernpc "warp_11#2008rwc_r" "on"
- cmdothernpc "warp_12#2008rwc_r" "on"
- cmdothernpc "warp_13#2008rwc_r" "on"
- cmdothernpc "warp_14#2008rwc_r" "on"
- cmdothernpc "warp_15#2008rwc_r" "on"
- cmdothernpc "warp_16#2008rwc_r" "on"
- stoptimer
- return
- //-------------------------- 5min 타이머------------------------------
- hiddenwarp "2008rwc_r" "Timer#5min#1" 144 195 0 0 0
- OnCommand: "on"
- broadcastinmap "You may start shopping now."
- InitTimer
- return
- OnCommand: "off"
- stoptimer
- return
- OnTimer: 1000
- broadcastinmap "5 minutes left until shop close."
- return
- OnTimer: 241000
- broadcastinmap "1 minute left until shop close."
- return
- OnTimer: 301000
- broadcastinmap "Shops are now closed."
- cmdothernpc "[GM]Merchant Manager#All1" "off"
- cmdothernpc "[GM]Merchant Manager#All2" "off"
- cmdothernpc "[GM]Merchant Manager#All3" "off"
- cmdothernpc "[GM]Merchant Manager#All4" "off"
- cmdothernpc "warp_01#2008rwc_r" "on"
- cmdothernpc "warp_02#2008rwc_r" "on"
- cmdothernpc "warp_03#2008rwc_r" "on"
- cmdothernpc "warp_04#2008rwc_r" "on"
- cmdothernpc "warp_05#2008rwc_r" "on"
- cmdothernpc "warp_06#2008rwc_r" "on"
- cmdothernpc "warp_07#2008rwc_r" "on"
- cmdothernpc "warp_08#2008rwc_r" "on"
- cmdothernpc "warp_09#2008rwc_r" "on"
- cmdothernpc "warp_10#2008rwc_r" "on"
- cmdothernpc "warp_11#2008rwc_r" "on"
- cmdothernpc "warp_12#2008rwc_r" "on"
- cmdothernpc "warp_13#2008rwc_r" "on"
- cmdothernpc "warp_14#2008rwc_r" "on"
- cmdothernpc "warp_15#2008rwc_r" "on"
- cmdothernpc "warp_16#2008rwc_r" "on"
- stoptimer
- return
- //-------------------------- 상인즈 -----------------------------
- trader "2008rwc_r" "Weapons-Sword#1" 4_F_01 70 180 4 1 1
- OnInit:
- sellitem Katana_
- sellitem Broad_Sword_
- sellitem Claymore
- sellitem Muscle_Cutter
- sellitem Blade_
- sellitem Tsurugi_
- sellitem Saber_
- sellitem Hae_Dong_Gum_
- sellitem Flamberge
- sellitem Curved_Sword
- sellitem Platinum_Shotel
- return
- trader "2008rwc_r" "Weapons-Spear, Dagger#1" 4_F_01 73 180 4 1 1
- OnInit:
- sellitem Lance
- sellitem Glaive_
- sellitem Halberd_
- sellitem Pike_
- sellitem Pole_Axe
- sellitem Gungnir_
- sellitem Main_Gauche_
- sellitem Scalpel
- sellitem Twilight_Desert
- sellitem Sandstorm
- return
- trader "2008rwc_r" "Weapons-Katar, Axe, Knuckle#1" 4_F_01 76 180 4 1 1
- OnInit:
- sellitem Jur_
- sellitem Katar_
- sellitem Jamadhar_
- sellitem Infiltrator
- sellitem Inverse_Scale
- sellitem Blood_Tears
- sellitem Various_Jur
- sellitem Battle_Axe_
- sellitem Hammer_
- sellitem Two_Handed_Axe_
- sellitem Heart_Breaker
- sellitem Hurricane_Fury
- sellitem War_Axe
- sellitem Orcish_Axe
- sellitem Waghnakh_
- sellitem Finger_
- sellitem Fist_
- sellitem Combo_Battle_Glove
- return
- trader "2008rwc_r" "Weapons-Mace, Bow, Staff#1" 4_F_01 79 180 4 1 1
- OnInit:
- sellitem Morning_Star_
- sellitem Sword_Mace_
- sellitem Chain_
- sellitem Stunner
- sellitem Composite_Bow_
- sellitem CrossBow_
- sellitem Kakkung_
- sellitem Hunter_Bow
- sellitem Luna_Bow
- sellitem Rod_
- sellitem Arc_Wand_
- sellitem Mighty_Staff
- sellitem Bone_Wand
- sellitem Wizardy_Staff
- sellitem Radiant_Wisdom
- sellitem Walking_Stick
- return
- trader "2008rwc_r" "Weapons-Musical Instrument, Whip, Book#1" 4_F_01 82 180 4 1 1
- OnInit:
- sellitem Violin_
- sellitem Mandolin_
- sellitem Lute_
- sellitem Harp
- sellitem Guh_Moon_Goh
- sellitem Guitar
- sellitem Electronic_Guitar
- sellitem Oriental_Lute
- sellitem Rope_
- sellitem Wire_
- sellitem Whip_
- sellitem Rante_
- sellitem Electric_Eel
- sellitem Sea_Witch_Foot
- sellitem Queen's_Whip_
- sellitem Book
- sellitem Bible
- sellitem Encyclopedia
- sellitem Principles_Of_Magic
- sellitem Ancient_Magic
- return
- trader "2008rwc_r" "Armor - Except Helm#1" 4_F_01 85 180 4 1 1
- OnInit:
- sellitem Chain_Mail_
- sellitem Formal_Suit
- sellitem Saint_Robe_
- sellitem Tights_
- sellitem Silver_Robe_
- sellitem Thief_Clothes_
- sellitem Full_Plate_Armor
- sellitem Sniping_Suit
- sellitem Meteo_Plate_Armor
- sellitem Divine_Cloth
- sellitem Mage_Coat
- sellitem G_Strings
- sellitem Rider_Insignia_
- sellitem Pauldron
- sellitem Celestial_Robe
- sellitem Undershirt_
- sellitem Mithril_Magic_Cape
- sellitem Shoes_
- sellitem Boots_
- sellitem Black_Leather_Boots
- sellitem High_Fashion_Sandals
- sellitem Grave_
- sellitem Glove
- sellitem Earring
- sellitem Necklace
- sellitem Ring
- sellitem Rosary
- sellitem Safety_Ring
- sellitem Clip
- sellitem Lunatic_Brooch
- sellitem Librarian_Glove
- sellitem Pocket_Watch
- sellitem Iron_Wrist
- sellitem Icarus_Wing
- sellitem Bowman_Scarf
- sellitem Shield_
- sellitem Guard_
- sellitem Buckler_
- sellitem Mirror_Shield_
- sellitem Magic_Study_Vol1
- sellitem Strong_Shield
- sellitem Cross_Shield
- return
- trader "2008rwc_r" "Armor - Helm#1" 4_F_01 88 180 4 1 1
- OnInit:
- sellitem Helm_
- sellitem Cat_Hairband
- sellitem Bunny_Band
- sellitem Wedding_Veil
- sellitem Eye_Bandage
- sellitem Santa's_Hat
- sellitem One_Eyed_Glass
- sellitem Luxury_Sunglasses
- sellitem Spinning_Eyes
- sellitem Big_Sis'_Ribbon
- sellitem Golden_Gear
- sellitem Oldman's_Romance
- sellitem Western_Grace
- sellitem Coronet
- sellitem Fillet
- sellitem Star_Sparkling
- sellitem Sunflower
- sellitem Angelic_Chain
- sellitem Satanic_Chain
- sellitem Magestic_Goat
- sellitem Sharp_Gear
- sellitem Mini_Propeller
- sellitem Mini_Glasses
- sellitem Prontera_Army_Cap
- sellitem Pierrot_Nose
- sellitem Gangster_Patch
- sellitem Ganster_Mask
- sellitem Iron_Cane
- sellitem Cigar
- sellitem Smoking_Pipe
- sellitem Centimental_Flower
- sellitem Centimental_Leaf
- sellitem Jack_A_Dandy
- sellitem Stop_Post
- sellitem Ghost_Bandana
- sellitem Eagle_Eyes
- sellitem Sahkkat
- sellitem Spirit_Chain
- sellitem Blue_Hair_Band
- sellitem Chullos
- sellitem Antler
- sellitem Apple_Of_Archer
- sellitem Elven_Ears
- sellitem Pirate_Bandana
- sellitem Funeral_Costume
- sellitem Masquerade
- sellitem Blinker
- sellitem Binoculars
- sellitem Green_Feeler
- sellitem Viking_Helm
- sellitem Headset
- sellitem Joker_Jester
- sellitem Oxygen_Mask
- sellitem Machoman_Glasses
- sellitem Loard_Circlet
- sellitem Puppy_Love
- sellitem Safety_Helmet
- sellitem Indian_Hair_Piece
- sellitem Antenna
- sellitem Ph.D_Hat
- sellitem Fin_Helm
- sellitem Boy's_Cap
- sellitem Bone_Helm
- sellitem Feather_Bonnet
- sellitem Corsair
- sellitem Bankruptcy_Of_Heart
- sellitem Hat_Of_Bundle
- sellitem Hat_Of_Cake
- sellitem Helm_Of_Angel
- sellitem Hat_Of_Cook
- sellitem Wizardry_Hat
- sellitem Candle
- sellitem Spore_Hat
- sellitem Panda_Cap
- sellitem Mine_Helm
- sellitem Picnic_Hat
- sellitem Smokie_Hat
- sellitem Light_Bulb_Band
- sellitem Poring_Hat
- sellitem Cross_Band
- sellitem Fruit_Shell
- sellitem Deviruchi_Cap
- sellitem Mottled_Egg_Shell
- sellitem Blush
- sellitem Heart_Hair_Pin
- sellitem Hair_Protector
- sellitem Opera_Ghost_Mask
- sellitem Devil's_Wing
- sellitem Magician_Hat
- sellitem Fashion_Sunglass
- sellitem First_Moon_Hair_Pin
- sellitem Stripe_Band
- sellitem Mystery_Fruit_Shell
- sellitem Mr_Smile
- sellitem Phantom_Of_Opera
- sellitem Mr_Scream
- sellitem Welding_Mask
- sellitem Goblini_Mask
- sellitem Gas_Mask
- sellitem Spinx_Helm
- sellitem Goggle_
- sellitem Munak_Turban
- sellitem Bongun_Hat
- sellitem Ear_Of_Black_Cat
- sellitem Drooping_Kitty
- sellitem Brown_Bear_Cap
- sellitem Party_Hat
- sellitem Flower_Hairpin
- sellitem Straw_Hat
- sellitem Plaster
- sellitem Leaf_Headgear
- sellitem Fish_On_Head
- sellitem Horn_Of_Succubus
- sellitem Sombrero
- sellitem Ear_Of_Devil's_Wing
- sellitem Mask_Of_Fox
- sellitem Headband_Of_Power
- sellitem Indian_Headband
- sellitem Inccubus_Horn
- sellitem Cap_Of_Concentration
- sellitem Ear_Of_Angel's_Wing
- sellitem Cowboy_Hat
- sellitem Fur_Hat
- sellitem Tulip_Hairpin
- sellitem Sea_Otter_Cap
- sellitem Crossed_Hair_Band
- sellitem Headgear_Of_Queen
- sellitem Mistress_Crown
- sellitem Mushroom_Band
- sellitem Red_Tailed_Ribbon
- sellitem Lazy_Raccoon
- sellitem Blue_Coif_
- sellitem Orc_Hero_Helm
- sellitem Big_Golden_Bell
- sellitem Alarm_Mask
- sellitem Goblin_Mask_01
- sellitem Goblin_Mask_02
- sellitem Goblin_Mask_03
- sellitem Goblin_Mask_04
- sellitem Assassin_Mask_
- sellitem Pair_Of_Red_Ribbon
- sellitem Holy_Bonnet_
- sellitem Tiara_
- sellitem Crown_
- sellitem Fried_Egg
- sellitem Dark_Snake_Lord_Hat
- sellitem Helm_Of_Abyss
- sellitem Orchid_Hairband
- sellitem Neko_Mimi_Kafra
- sellitem Balloon_Hat
- sellitem Satto_Hat
- sellitem Ayam
- sellitem Blue_Ribbon
- sellitem Captain_Hat
- sellitem Carmen_Miranda's_Hat
- sellitem Large_Hibiscus
- sellitem Twin_Ribbon
- sellitem Feather_Beret
- sellitem Guardian_Lion_Mask
- sellitem Bride_Mask
- sellitem Afro_Wig
- sellitem Wings_Of_Victory
- sellitem Darkness_Helm
- sellitem Hat_Of_Judge
- sellitem Whisper_Mask
- sellitem Cap_Of_Blindness
- sellitem Hahoe_Mask
- sellitem Tongue_Mask
- sellitem Hockey_Mask
- sellitem Romantic_White_Flower
- sellitem Pirate_Dagger
- sellitem Fish_In_Mouth
- sellitem Fish_In_Mouth
- sellitem Round_Eyes
- sellitem Observer
- return
- trader "2008rwc_r" "Card - Armor#1" 4_F_01 91 180 4 1 1
- OnInit:
- sellitem Pupa_Card
- sellitem Roda_Frog_Card
- sellitem Rocker_Card
- sellitem Desert_Wolf_Babe_Card
- sellitem Pecopeco_Card
- sellitem Steel_Chonchon_Card
- sellitem Cornutus_Card
- sellitem Agav_Card
- sellitem Echio_Card
- sellitem Byorgue_Card
- sellitem Angeling_Card
- return
- trader "2008rwc_r" "Card - Garment#1" 4_F_01 94 180 4 1 1
- OnInit:
- sellitem Frilldora_Card
- sellitem Baphomet__Card
- sellitem Daydric_Card
- sellitem Noxious_Card
- sellitem Aliot_Card
- sellitem Kavac_Card
- sellitem Whisper_Boss_Card
- sellitem Kasa_Card
- sellitem Salamander_Card
- return
- trader "2008rwc_r" "Card - Weapon#1" 4_F_01 97 180 4 1 1
- OnInit:
- sellitem Fabre_Card
- sellitem Drops_Card
- sellitem Lunatic_Card
- sellitem Savage_Babe_Card
- sellitem Hornet_Card
- sellitem Thief_Bug_Female_Card
- sellitem Wolf_Card
- sellitem Hydra_Card
- sellitem Snake_Card
- sellitem Andre_Card
- sellitem Metaller_Card
- sellitem Golem_Card
- sellitem Magnolia_Card
- sellitem Soldier_Skeleton_Card
- sellitem Skel_Worker_Card
- sellitem Mummy_Card
- sellitem Hunter_Fly_Card
- sellitem Bow_Guardian_Card
- sellitem Sword_Guardian_Card
- sellitem Drosera_Card
- return
- trader "2008rwc_r" "Card - Shield, Shoes#1" 4_F_01 100 180 4 1 1
- OnInit:
- sellitem Ambernite_Card
- sellitem Horn_Card
- sellitem Thara_Frog_Card
- sellitem Seeker_Card
- sellitem Muscipular_Card
- sellitem Flame_Skull_Card
- sellitem Maya_Card
- sellitem Tamruan_Card
- sellitem High_Orc_Card
- sellitem Thief_Bug_Male_Card
- sellitem Eggyra_Card
- sellitem Matyr_Card
- sellitem Sohee_Card
- sellitem Verit_Card
- sellitem Acidus_Card
- sellitem Ferus__Card
- sellitem Miyabi_Ningyo_Card
- return
- trader "2008rwc_r" "Card - Helm, Accessory#1" 4_F_01 103 180 4 1 1
- OnInit:
- sellitem Coco_Card
- sellitem Elder_Wilow_Card
- sellitem Marduk_Card
- sellitem Deviruchi_Card
- sellitem Nightmare_Card
- sellitem Acidus__Card
- sellitem Isilla_Card
- sellitem Vanberk_Card
- sellitem Banshee_Card
- sellitem Spore_Card
- sellitem Kukre_Card
- sellitem Yoyo_Card
- sellitem Zerom_Card
- sellitem Mantis_Card
- sellitem Kobold_Card
- sellitem Stapo_Card
- sellitem Cookie_Card
- sellitem Whikebain_Card
- return
- trader "2008rwc_r" "Tool Dealer#1" 4_F_01 106 180 4 1 1
- OnInit:
- sellitem Red_Potion
- sellitem Orange_Potion
- sellitem Yellow_Potion
- sellitem White_Potion
- sellitem Blue_Potion
- sellitem Center_Potion
- sellitem Awakening_Potion
- sellitem Berserk_Potion
- sellitem Booby_Trap
- sellitem Arrow
- sellitem Silver_Arrow
- sellitem Fire_Arrow
- sellitem Stun_Arrow
- sellitem Sleep_Arrow
- sellitem Silence_Arrow
- sellitem Poison_Arrow
- sellitem Curse_Arrow
- sellitem Freezing_Arrow
- sellitem Flash_Arrow
- sellitem Yellow_Gemstone
- sellitem Blue_Gemstone
- sellitem Red_Gemstone
- sellitem Panacea
- sellitem Green_Potion
- sellitem Emperium
- sellitem Coating_Create_Book
- sellitem MenEater_Plant_Bottle
- sellitem Mini_Bottle
- sellitem Red_Slim_Potion
- sellitem Yellow_Slim_Potion
- sellitem White_Slim_Potion
- sellitem Spiderweb
- sellitem Iron_Ore
- sellitem Iron
- sellitem Steel
- sellitem Oridecon_Stone
- sellitem Iron_Hammer
- sellitem Emperium_Anvil
- return
- //------------- 여기부터 제련관련 ----------------
- trader "2008rwc_r" "Upgrade Item Dealer#1" 4_F_01 109 180 4 1 1
- OnInit:
- sellitem Phracon
- sellitem Emveretarcon
- sellitem Oridecon_Arrow
- sellitem Elunium
- return
- npc "2008rwc_r" "Blacksmith#1" 4_M_03 112 180 4 5 5
- var strPart1
- var strPart2
- var strPart3
- var strPart4
- var strPart5
- var strPart6
- var strPart7
- var strPart8
- var strPart9
- var strPart10
- var strPart11
- var strRetPart1
- var strRetPart2
- var strRetPart3
- var strRetPart4
- var strRetPart5
- var strRetPart6
- var strRetPart7
- var strRetPart8
- var strRetPart9
- var strRetPart10
- var strRetPart11
- var part
- OnClick:
- DisableItemMove
- dialog "[Hollgrehenn]"
- dialog "You may upgrade desired equipment through me."
- dialog "Take heed: ^FF0000you are Not allowed to attempt upgrading your equipment to a level that may destroy it^000000."
- dialog "Say, which equipment would you like to upgrade?"
- wait
- strRetPart1 = GetEquipName[1]
- strRetPart2 = GetEquipName[2]
- strRetPart3 = GetEquipName[3]
- strRetPart4 = GetEquipName[4]
- strRetPart5 = GetEquipName[5]
- strRetPart6 = GetEquipName[6]
- strRetPart7 = GetEquipName[7]
- strRetPart8 = GetEquipName[8]
- strRetPart10 = GetEquipName[10]
- strRetPart11 = GetEquipName[11]
- if strRetPart1 == 0
- strPart1 = "Head-[Unequipped]"
- else
- strPart1 = strRetPart1
- endif
- if strRetPart2 == 0
- strPart2 = "Torso-[Unequipped]"
- else
- strPart2 = strRetPart2
- endif
- if strRetPart3 == 0
- strPart3 = "Left Hand-[Unequipped]"
- else
- strPart3 = strRetPart3
- endif
- if strRetPart4 == 0
- strPart4 = "Right Hand-[Unequipped]"
- else
- strPart4 = strRetPart4
- endif
- if strRetPart5 == 0
- strPart5 = "Robe-[Unequipped]"
- else
- strPart5 = strRetPart5
- endif
- if strRetPart6 == 0
- strPart6 = "Shoes-[Unequipped]"
- else
- strPart6 = strRetPart6
- endif
- if strRetPart7 == 0
- strPart7 = "Accessory 1-[Unequipped]"
- else
- strPart7 = strRetPart7
- endif
- if strRetPart8 == 0
- strPart8 = "Accessory 2-[Unequipped]"
- else
- strPart8 = strRetPart8
- endif
- if strRetPart10 == 0
- strPart10 = "Head 2-[Unequipped]"
- else
- strPart10 = strRetPart10
- endif
- if strRetPart11 == 0
- strPart11 = "Head 3-[Unequipped]"
- else
- strPart11 = strRetPart11
- endif
- choose menu strPart1 strPart2 strPart3 strPart4 strPart5 strPart6 strPart7 strPart8 strPart10 strPart11
- case 1
- part = 1
- if strRetPart1 == 0
- dialog "[Hollgrehenn]"
- dialog "Do you want me"
- dialog "to refine your skull?"
- dialog "'Cause I can, and"
- dialog "I'll do it."
- close
- EnableItemMove
- return
- endif
- break
- case 2
- part = 2
- if strRetPart2 == 0
- dialog "[Hollgrehenn]"
- dialog "You're not wearing"
- dialog "anything there that"
- dialog "I can refine."
- close
- EnableItemMove
- return
- endif
- break
- case 3
- part = 3
- if strRetPart3 == 0
- dialog "[Hollgrehenn]"
- dialog "I can't refine your"
- dialog "left hand! Go to the"
- dialog "manicurist if you"
- dialog "want that."
- close
- EnableItemMove
- return
- endif
- break
- case 4
- part = 4
- if strRetPart4 == 0
- dialog "[Hollgrehenn]"
- dialog "I can't refine your"
- dialog "right hand. I'd break"
- dialog "it into pieces with"
- dialog "this big ol' hammer!"
- close
- EnableItemMove
- return
- endif
- break
- case 5
- part = 5
- if strRetPart5 == 0
- dialog "[Hollgrehenn]"
- dialog "You're not even"
- dialog "wearing a garment"
- dialog "that I can refine."
- close
- EnableItemMove
- return
- endif
- break
- case 6
- part = 6
- if strRetPart6 == 0
- dialog "[Hollgrehenn]"
- dialog "What do I look like,"
- dialog "a makeover artist?!"
- dialog "I can't refine your"
- dialog "bare feet!"
- close
- EnableItemMove
- return
- endif
- break
- case 7
- part = 7
- if strRetPart7 == 0
- dialog "[Hollgrehenn]"
- dialog "Um..."
- dialog "You're not"
- dialog "wearing an"
- dialog "Accessory."
- close
- EnableItemMove
- return
- endif
- break
- case 8
- part = 8
- if strRetPart8 == 0
- dialog "[Hollgrehenn]"
- dialog "Accessory?"
- dialog "You're not"
- dialog "wearing one"
- dialog "of those."
- close
- EnableItemMove
- return
- endif
- break
- case 9
- part = 10
- if strRetPart10 == 0
- dialog "[Hollgrehenn]"
- dialog "I refine equipment."
- dialog "I don't give hair cuts."
- close
- EnableItemMove
- return
- endif
- break
- case 10
- part = 11
- if strRetPart11 == 0
- dialog "[Hollgrehenn]"
- dialog "What am I, your"
- dialog "personal hairstylist?!"
- dialog "Go to the salon if you"
- dialog "want work done on your"
- dialog "precious hair."
- close
- EnableItemMove
- return
- endif
- break
- endchoose
- if GetEquipIsEnableRef[part] == 0
- dialog "[Hollgrehenn]"
- dialog "I don't think I can"
- dialog "refine this item at all..."
- close
- EnableItemMove
- return
- endif
- if GetEquipIsIdentify[part] == 0
- dialog "[Hollgrehenn]"
- dialog "You can't refine this"
- dialog "if you haven't appraised"
- dialog "it first. Make sure your"
- dialog "stuff is identified before"
- dialog "I can refine it."
- close
- EnableItemMove
- return
- endif
- if GetEquipRefineryCnt[part] >= 10
- dialog "[Hollgrehenn]"
- dialog "I can't refine this"
- dialog "any more. This is as"
- dialog "refined as it gets!"
- close
- EnableItemMove
- return
- endif
- if GetEquipWeaponLv[part] == 0 // 방어구?
- dialog "[Hollgrehenn]"
- dialog "To refine this I need"
- dialog "one ^003366Elunium^000000 and"
- dialog "a service fee of 2000 Zeny."
- dialog "Do you really wish to continue?"
- wait
- choose menu "Yes" "No"
- case 1
- if GetEquipPercentRefinery[part] < 100
- dialog "[Hollgrehenn]"
- dialog "Well, well..."
- dialog "I regret to say this equipment"
- dialog "already has been upgraded enough."
- dialog "As I repeatedly say,"
- dialog "you are not allowed to upgrade any equipment"
- dialog "to a level that may destroy the item."
- close
- EnableItemMove
- return
- endif
- if ((v[Elunium] > 0) & (v[VAR_MONEY] > 1999))
- dropitem Elunium 1
- dropgold 2000
- else
- EnableItemMove
- dialog "[Hollgrehenn]"
- dialog "You don't seem to have"
- dialog "enough Zeny or Elunium..."
- dialog "Go get some more. I'll be"
- dialog "here all day if you need me."
- close
- return
- endif
- break
- case 2
- EnableItemMove
- dialog "[Hollgrehenn]"
- dialog "Yeah..."
- dialog "There's no need to"
- dialog "rush. Take your time."
- close
- return
- break
- endchoose
- elseif GetEquipWeaponLv[part] == 1 // 무기레벨 1
- dialog "[Hollgrehenn]"
- dialog "Um..."
- dialog "A Level 1 weapon..."
- dialog "I need one ^ff9999Phracon^000000"
- dialog "and the fee is 50 Zeny."
- dialog "Do you really wish to continue?"
- wait
- choose menu "Yes" "No"
- case 1
- if GetEquipPercentRefinery[part] < 100
- dialog "[Hollgrehenn]"
- dialog "Well, well..."
- dialog "I regret to say this equipment"
- dialog "already has been upgraded enough."
- dialog "As I repeatedly say,"
- dialog "you are not allowed to upgrade any equipment"
- dialog "to a level that may destroy the item."
- close
- EnableItemMove
- return
- endif
- if ((v[Phracon] > 0) & (v[VAR_MONEY] > 49))
- dropitem Phracon 1
- dropgold 50
- else
- EnableItemMove
- dialog "[Hollgrehenn]"
- dialog "You don't seem to have"
- dialog "enough Zeny or Phracon..."
- dialog "Go get some more. I'll be"
- dialog "here all day if you need me."
- close
- return
- endif
- break
- case 2
- EnableItemMove
- dialog "[Hollgrehenn]"
- dialog "Yeah..."
- dialog "There's no need to"
- dialog "rush. Take your time."
- close
- return
- break
- endchoose
- elseif GetEquipWeaponLv[part] == 2 // 무기레벨 2
- dialog "[Hollgrehenn]"
- dialog "Huh..."
- dialog "A Level 2 weapon..."
- dialog "I'll need one ^ff9999Emveretarcon^000000"
- dialog "and the fee is 200 Zeny."
- dialog "Do you really wish to continue?"
- wait
- choose menu "Yes" "No"
- case 1
- if GetEquipPercentRefinery[part] < 100
- dialog "[Hollgrehenn]"
- dialog "Well, well..."
- dialog "I regret to say this equipment"
- dialog "already has been upgraded enough."
- dialog "As I repeatedly say,"
- dialog "you are not allowed to upgrade any equipment"
- dialog "to a level that may destroy the item."
- close
- EnableItemMove
- return
- endif
- if ((v[Emveretarcon] > 0) & (v[VAR_MONEY] > 199))
- dropitem Emveretarcon 1
- dropgold 200
- else
- EnableItemMove
- dialog "[Hollgrehenn]"
- dialog "You don't seem to have"
- dialog "enough Emveretarcon or"
- dialog "Zeny. I'll be here all"
- dialog "day if you need me, so"
- dialog "go ahead and get more."
- close
- return
- endif
- break
- case 2
- EnableItemMove
- dialog "[Hollgrehenn]"
- dialog "Yeah..."
- dialog "There's no need to"
- dialog "rush. Take your time."
- close
- return
- break
- endchoose
- elseif GetEquipWeaponLv[part] == 3 // 무기레벨 3
- dialog "[Hollgrehenn]"
- dialog "Ah..."
- dialog "A Level 3 weapon..."
- dialog "I need one ^ff9999Oridecon^000000"
- dialog "and the fee is 5000 Zeny."
- dialog "Do you really wish to continue?"
- wait
- choose menu "Yes" "No"
- case 1
- if GetEquipPercentRefinery[part] < 100
- dialog "[Hollgrehenn]"
- dialog "Well, well..."
- dialog "I regret to say this equipment"
- dialog "already has been upgraded enough."
- dialog "As I repeatedly say,"
- dialog "you are not allowed to upgrade any equipment"
- dialog "to a level that may destroy the item."
- close
- EnableItemMove
- return
- endif
- if ((v[Oridecon] > 0) & (v[VAR_MONEY] > 4999))
- dropitem Oridecon 1
- dropgold 5000
- else
- EnableItemMove
- dialog "[Hollgrehenn]"
- dialog "You don't seem to have"
- dialog "enough Zeny or Oridecon..."
- dialog "Go get some more. I'll be"
- dialog "here all day if you need me."
- close
- return
- endif
- break
- case 2
- EnableItemMove
- dialog "[Hollgrehenn]"
- dialog "Yeah..."
- dialog "There's no need to"
- dialog "rush. Take your time."
- close
- return
- break
- endchoose
- elseif GetEquipWeaponLv[part] == 4 // 무기레벨 4
- dialog "[Hollgrehenn]"
- dialog "Whoa...!"
- dialog "A Level 4 weapon!"
- dialog "Fabulous, I almost never see these. I guess one ^ff9999Oridecon^000000 and 20,000 Zeny will be enough. Do you really wish to Continue?"
- wait
- choose menu "Yes" "No"
- case 1
- if GetEquipPercentRefinery[part] < 100
- dialog "[Hollgrehenn]"
- dialog "Well, well..."
- dialog "I regret to say this equipment"
- dialog "already has been upgraded enough."
- dialog "As I repeatedly say,"
- dialog "you are not allowed to upgrade any equipment"
- dialog "to a level that may destroy the item."
- close
- EnableItemMove
- return
- endif
- if ((v[Oridecon] > 0) & (v[VAR_MONEY] > 19999))
- dropitem Oridecon 1
- dropgold 20000
- else
- EnableItemMove
- dialog "[Hollgrehenn]"
- dialog "You don't seem to have"
- dialog "enough Zeny or Oridecon..."
- dialog "Go get some more. I'll be"
- dialog "here all day if you need me."
- close
- return
- endif
- break
- case 2
- EnableItemMove
- dialog "[Hollgrehenn]"
- dialog "Yeah..."
- dialog "There's no need to"
- dialog "rush. Take your time."
- close
- return
- break
- endchoose
- endif
- if GetEquipIsSuccessRefinery[part] == 1
- dialog "[Hollgrehenn]"
- SuccessRefItem part
- dialog "There you go! It's been successfully upgraded."
- close
- else
- dialog "[Hollgrehenn]"
- dialog "Clang! Clang! Clang!"
- wait
- FailedRefItem part
- dialog "[Hollgrehenn]"
- dialog "OH! MY GOD!"
- dialog "Damn it! Not again!"
- dialog "I'm terribly sorry, but you know practice does make perfect."
- dialog "Um, right? Heh heh..."
- close
- endif
- EnableItemMove
- return
- //-------------제련관련 끝 ------------------------
- // ---------------------퀘스트 스킬 job_changer.sc
- npc "2008rwc_r" "Quest Skill Girl" 4_F_06 115 180 4 0 0
- OnClick:
- dialog "[Quest Skill Girl]"
- dialog "Learn your job quest skills at once through me!"
- wait
- choose menu "Learn them all." "Cancel."
- case 1
- if ((v[VAR_JOB] == KNIGHT) | (v[VAR_JOB] == KNIGHT_H))
- EventAddSkill KN_CHARGEATK 1
- EventAddSkill SM_MOVINGRECOVERY 1
- EventAddSkill SM_FATALBLOW 1
- EventAddSkill SM_AUTOBERSERK 1
- close
- return
- elseif ((v[VAR_JOB] == CRUSADER) | (v[VAR_JOB] == CRUSADER_H))
- EventAddSkill CR_SHRINK 1
- EventAddSkill SM_MOVINGRECOVERY 1
- EventAddSkill SM_FATALBLOW 1
- EventAddSkill SM_AUTOBERSERK 1
- close
- return
- elseif ((v[VAR_JOB] == ASSASSIN) | (v[VAR_JOB] == ASSASSIN_H))
- EventAddSkill AS_SONICACCEL 1
- EventAddSkill AS_VENOMKNIFE 1
- EventAddSkill TF_PICKSTONE 1
- EventAddSkill TF_BACKSLIDING 1
- EventAddSkill TF_SPRINKLESAND 1
- EventAddSkill TF_THROWSTONE 1
- close
- return
- elseif ((v[VAR_JOB] == ROGUE) | (v[VAR_JOB] == ROGUE_H))
- EventAddSkill RG_CLOSECONFINE 1
- EventAddSkill TF_PICKSTONE 1
- EventAddSkill TF_BACKSLIDING 1
- EventAddSkill TF_SPRINKLESAND 1
- EventAddSkill TF_THROWSTONE 1
- close
- return
- elseif ((v[VAR_JOB] == WIZARD) | (v[VAR_JOB] == WIZARD_H))
- EventAddSkill MG_ENERGYCOAT 1
- close
- return
- elseif ((v[VAR_JOB] == SAGE) | (v[VAR_JOB] == SAGE_H))
- EventAddSkill SA_CREATECON 1
- EventAddSkill SA_ELEMENTWATER 1
- EventAddSkill SA_ELEMENTGROUND 1
- EventAddSkill SA_ELEMENTFIRE 1
- EventAddSkill SA_ELEMENTWIND 1
- EventAddSkill MG_ENERGYCOAT 1
- close
- return
- elseif ((v[VAR_JOB] == HUNTER) | (v[VAR_JOB] == HUNTER_H))
- EventAddSkill HT_PHANTASMIC 1
- EventAddSkill AC_MAKINGARROW 1
- EventAddSkill AC_CHARGEARROW 1
- close
- return
- elseif ((v[VAR_JOB] == BARD) | (v[VAR_JOB] == BARD_H))
- EventAddSkill BA_PANGVOICE 1
- EventAddSkill AC_MAKINGARROW 1
- EventAddSkill AC_CHARGEARROW 1
- close
- return
- elseif ((v[VAR_JOB] == DANCER) | (v[VAR_JOB] == DANCER_H))
- EventAddSkill DC_WINKCHARM 1
- EventAddSkill AC_MAKINGARROW 1
- EventAddSkill AC_CHARGEARROW 1
- close
- return
- elseif ((v[VAR_JOB] == BLACKSMITH) | (v[VAR_JOB] == BLACKSMITH_H))
- EventAddSkill BS_UNFAIRLYTRICK 1
- EventAddSkill BS_GREED 1
- EventAddSkill MC_CARTREVOLUTION 1
- EventAddSkill MC_CHANGECART 1
- EventAddSkill MC_LOUD 1
- close
- return
- elseif ((v[VAR_JOB] == ALCHEMIST) | (v[VAR_JOB] == ALCHEMIST_H))
- EventAddSkill MC_CARTREVOLUTION 1
- EventAddSkill MC_CHANGECART 1
- EventAddSkill MC_LOUD 1
- close
- return
- elseif ((v[VAR_JOB] == PRIEST) | (v[VAR_JOB] == PRIEST_H))
- EventAddSkill PR_REDEMPTIO 1
- EventAddSkill AL_HOLYLIGHT 1
- close
- return
- elseif ((v[VAR_JOB] == MONK) | (v[VAR_JOB] == MONK_H))
- EventAddSkill MO_KITRANSLATION 1
- EventAddSkill MO_BALKYOUNG 1
- EventAddSkill AL_HOLYLIGHT 1
- close
- return
- else
- dialog "[Quest Skill Girl]"
- dialog "Sorry, you're not qualified. Now, go home!"
- close
- endif
- break
- case 2
- dialog "[Quest Skill Girl]"
- dialog "Alrighty~"
- close
- return
- break
- endchoose
- return
- //--------------Rental and Storage Services-------------------------------------------
- npc "2008rwc_r" "Rental and Storage Services" 4_F_KAFRA1 118 180 4 0 0
- OnClick:
- dialog "[Kafra Employee]"
- dialog "Welcome to Kafra Corporation."
- dialog "Kafra Corporation even supports their customers in RWC."
- dialog "Please select a service."
- wait
- choose menu "Rent a PecoPeco" "Rent a Falcon" "Rent a Cart" "Storage Service"
- case 1
- dialog "[Kafra Employee]"
- dialog "PecoPeco rental service fee is 2,500 zeny."
- wait
- if ((v[VAR_JOB] == KNIGHT) | (v[VAR_JOB] == KNIGHT_H) | (v[VAR_JOB] == CRUSADER) | (v[VAR_JOB] == CRUSADER_H))
- choose menu "Rent" "Cancel"
- case 1
- if v[VAR_MONEY] < 2500
- dialog "[Kafra Employee]"
- dialog "I'm sorry, you don't have enough money."
- close
- return
- endif
- dropgold 2500
- SetEffectStatus EFFECT_STATE_CHICKEN
- break
- case 2
- dialog "[Kafra Employee]"
- dialog "Have a good day."
- close
- break
- endchoose
- else
- dialog "[Kafra Employee]"
- dialog "I'm sorry, but your job is not eligible to use this service."
- close
- return
- endif
- break
- case 2
- dialog "[Kafra Employee]"
- dialog "Falcon rental service fee is 2,500 zeny."
- wait
- if ((v[VAR_JOB] == HUNTER) | (v[VAR_JOB] == HUNTER_H))
- choose menu "Rent" "Cancel"
- case 1
- if v[VAR_MONEY] < 2500
- dialog "[Kafra Employee]"
- dialog "I'm sorry, you don't have enough money."
- close
- return
- endif
- dropgold 2500
- SetEffectStatus EFFECT_STATE_BIRD
- break
- case 2
- dialog "[Kafra Employee]"
- dialog "Have a good day."
- close
- break
- endchoose
- else
- dialog "[Kafra Employee]"
- dialog "I'm sorry, but your job is not eligible to use this service."
- close
- return
- endif
- break
- case 3
- if ((v[VAR_JOB] != MERCHANT) & (v[VAR_JOB] != BLACKSMITH_H) & (v[VAR_JOB] != ALCHEMIST_H))
- dialog "[Kafra Employee]"
- dialog "I'm sorry, but only Merchant, Blacksmith, and Alchemist Class"
- dialog "characters are eligible to use this service."
- close
- elseif v[VAR_ISCARTON] == 1
- dialog "[Kafra Employee]"
- dialog "You're already equipped with a cart."
- close
- else
- dialog "[Kafra Employee]"
- dialog "Cart rental service fee is 800 zeny."
- dialog "Would you like to use the service?"
- wait
- choose menu "Yes." "No."
- case 1
- if v[VAR_MONEY] >= 800
- dropgold 800
- cart on
- else
- dialog "[Kafra Employee]"
- dialog "I'm sorry, you don't have enough money."
- dialog "Cart rental service fee is 800 zeny."
- close
- return
- endif
- break
- case 2
- return
- break
- endchoose
- endif
- break
- case 4
- dialog "[Kafra Employee]"
- dialog "Let me open your storage."
- dialog "Thank you for using our service."
- close
- store
- break
- endchoose
- return
- //----상인2----------------------------------------------------
- trader "2008rwc_r" "Weapons-Sword#2" 4_F_01 70 134 4 1 1
- OnInit:
- sellitem Katana_
- sellitem Broad_Sword_
- sellitem Claymore
- sellitem Muscle_Cutter
- sellitem Blade_
- sellitem Tsurugi_
- sellitem Saber_
- sellitem Hae_Dong_Gum_
- sellitem Flamberge
- sellitem Curved_Sword
- sellitem Platinum_Shotel
- return
- trader "2008rwc_r" "Weapons-Spear, Dagger#2" 4_F_01 73 134 4 1 1
- OnInit:
- sellitem Lance
- sellitem Glaive_
- sellitem Halberd_
- sellitem Pike_
- sellitem Pole_Axe
- sellitem Gungnir_
- sellitem Main_Gauche_
- sellitem Scalpel
- sellitem Twilight_Desert
- sellitem Sandstorm
- return
- trader "2008rwc_r" "Weapons-Katar, Axe, Knuckle#2" 4_F_01 76 134 4 1 1
- OnInit:
- sellitem Jur_
- sellitem Katar_
- sellitem Jamadhar_
- sellitem Infiltrator
- sellitem Inverse_Scale
- sellitem Blood_Tears
- sellitem Various_Jur
- sellitem Battle_Axe_
- sellitem Hammer_
- sellitem Two_Handed_Axe_
- sellitem Heart_Breaker
- sellitem Hurricane_Fury
- sellitem War_Axe
- sellitem Orcish_Axe
- sellitem Waghnakh_
- sellitem Finger_
- sellitem Fist_
- sellitem Combo_Battle_Glove
- return
- trader "2008rwc_r" "Weapons-Mace, Bow, Staff#2" 4_F_01 79 134 4 1 1
- OnInit:
- sellitem Morning_Star_
- sellitem Sword_Mace_
- sellitem Chain_
- sellitem Stunner
- sellitem Composite_Bow_
- sellitem CrossBow_
- sellitem Kakkung_
- sellitem Hunter_Bow
- sellitem Luna_Bow
- sellitem Rod_
- sellitem Arc_Wand_
- sellitem Mighty_Staff
- sellitem Bone_Wand
- sellitem Wizardy_Staff
- sellitem Radiant_Wisdom
- sellitem Walking_Stick
- return
- trader "2008rwc_r" "Weapons-Musical Instrument, Whip, Book#2" 4_F_01 82 134 4 1 1
- OnInit:
- sellitem Violin_
- sellitem Mandolin_
- sellitem Lute_
- sellitem Harp
- sellitem Guh_Moon_Goh
- sellitem Guitar
- sellitem Electronic_Guitar
- sellitem Oriental_Lute
- sellitem Rope_
- sellitem Wire_
- sellitem Whip_
- sellitem Rante_
- sellitem Electric_Eel
- sellitem Sea_Witch_Foot
- sellitem Queen's_Whip_
- sellitem Book
- sellitem Bible
- sellitem Encyclopedia
- sellitem Principles_Of_Magic
- sellitem Ancient_Magic
- return
- trader "2008rwc_r" "Armor - Except Helm#2" 4_F_01 85 134 4 1 1
- OnInit:
- sellitem Chain_Mail_
- sellitem Formal_Suit
- sellitem Saint_Robe_
- sellitem Tights_
- sellitem Silver_Robe_
- sellitem Thief_Clothes_
- sellitem Full_Plate_Armor
- sellitem Sniping_Suit
- sellitem Meteo_Plate_Armor
- sellitem Divine_Cloth
- sellitem Mage_Coat
- sellitem G_Strings
- sellitem Rider_Insignia_
- sellitem Pauldron
- sellitem Celestial_Robe
- sellitem Undershirt_
- sellitem Mithril_Magic_Cape
- sellitem Shoes_
- sellitem Boots_
- sellitem Black_Leather_Boots
- sellitem High_Fashion_Sandals
- sellitem Grave_
- sellitem Glove
- sellitem Earring
- sellitem Necklace
- sellitem Ring
- sellitem Rosary
- sellitem Safety_Ring
- sellitem Clip
- sellitem Lunatic_Brooch
- sellitem Librarian_Glove
- sellitem Pocket_Watch
- sellitem Iron_Wrist
- sellitem Icarus_Wing
- sellitem Bowman_Scarf
- sellitem Shield_
- sellitem Guard_
- sellitem Buckler_
- sellitem Mirror_Shield_
- sellitem Magic_Study_Vol1
- sellitem Strong_Shield
- sellitem Cross_Shield
- return
- trader "2008rwc_r" "Armor - Helm#2" 4_F_01 88 134 4 1 1
- OnInit:
- sellitem Helm_
- sellitem Cat_Hairband
- sellitem Bunny_Band
- sellitem Wedding_Veil
- sellitem Eye_Bandage
- sellitem Santa's_Hat
- sellitem One_Eyed_Glass
- sellitem Luxury_Sunglasses
- sellitem Spinning_Eyes
- sellitem Big_Sis'_Ribbon
- sellitem Golden_Gear
- sellitem Oldman's_Romance
- sellitem Western_Grace
- sellitem Coronet
- sellitem Fillet
- sellitem Star_Sparkling
- sellitem Sunflower
- sellitem Angelic_Chain
- sellitem Satanic_Chain
- sellitem Magestic_Goat
- sellitem Sharp_Gear
- sellitem Mini_Propeller
- sellitem Mini_Glasses
- sellitem Prontera_Army_Cap
- sellitem Pierrot_Nose
- sellitem Gangster_Patch
- sellitem Ganster_Mask
- sellitem Iron_Cane
- sellitem Cigar
- sellitem Smoking_Pipe
- sellitem Centimental_Flower
- sellitem Centimental_Leaf
- sellitem Jack_A_Dandy
- sellitem Stop_Post
- sellitem Ghost_Bandana
- sellitem Eagle_Eyes
- sellitem Sahkkat
- sellitem Spirit_Chain
- sellitem Blue_Hair_Band
- sellitem Chullos
- sellitem Antler
- sellitem Apple_Of_Archer
- sellitem Elven_Ears
- sellitem Pirate_Bandana
- sellitem Funeral_Costume
- sellitem Masquerade
- sellitem Blinker
- sellitem Binoculars
- sellitem Green_Feeler
- sellitem Viking_Helm
- sellitem Headset
- sellitem Joker_Jester
- sellitem Oxygen_Mask
- sellitem Machoman_Glasses
- sellitem Loard_Circlet
- sellitem Puppy_Love
- sellitem Safety_Helmet
- sellitem Indian_Hair_Piece
- sellitem Antenna
- sellitem Ph.D_Hat
- sellitem Fin_Helm
- sellitem Boy's_Cap
- sellitem Bone_Helm
- sellitem Feather_Bonnet
- sellitem Corsair
- sellitem Bankruptcy_Of_Heart
- sellitem Hat_Of_Bundle
- sellitem Hat_Of_Cake
- sellitem Helm_Of_Angel
- sellitem Hat_Of_Cook
- sellitem Wizardry_Hat
- sellitem Candle
- sellitem Spore_Hat
- sellitem Panda_Cap
- sellitem Mine_Helm
- sellitem Picnic_Hat
- sellitem Smokie_Hat
- sellitem Light_Bulb_Band
- sellitem Poring_Hat
- sellitem Cross_Band
- sellitem Fruit_Shell
- sellitem Deviruchi_Cap
- sellitem Mottled_Egg_Shell
- sellitem Blush
- sellitem Heart_Hair_Pin
- sellitem Hair_Protector
- sellitem Opera_Ghost_Mask
- sellitem Devil's_Wing
- sellitem Magician_Hat
- sellitem Fashion_Sunglass
- sellitem First_Moon_Hair_Pin
- sellitem Stripe_Band
- sellitem Mystery_Fruit_Shell
- sellitem Mr_Smile
- sellitem Phantom_Of_Opera
- sellitem Mr_Scream
- sellitem Welding_Mask
- sellitem Goblini_Mask
- sellitem Gas_Mask
- sellitem Spinx_Helm
- sellitem Goggle_
- sellitem Munak_Turban
- sellitem Bongun_Hat
- sellitem Ear_Of_Black_Cat
- sellitem Drooping_Kitty
- sellitem Brown_Bear_Cap
- sellitem Party_Hat
- sellitem Flower_Hairpin
- sellitem Straw_Hat
- sellitem Plaster
- sellitem Leaf_Headgear
- sellitem Fish_On_Head
- sellitem Horn_Of_Succubus
- sellitem Sombrero
- sellitem Ear_Of_Devil's_Wing
- sellitem Mask_Of_Fox
- sellitem Headband_Of_Power
- sellitem Indian_Headband
- sellitem Inccubus_Horn
- sellitem Cap_Of_Concentration
- sellitem Ear_Of_Angel's_Wing
- sellitem Cowboy_Hat
- sellitem Fur_Hat
- sellitem Tulip_Hairpin
- sellitem Sea_Otter_Cap
- sellitem Crossed_Hair_Band
- sellitem Headgear_Of_Queen
- sellitem Mistress_Crown
- sellitem Mushroom_Band
- sellitem Red_Tailed_Ribbon
- sellitem Lazy_Raccoon
- sellitem Blue_Coif_
- sellitem Orc_Hero_Helm
- sellitem Big_Golden_Bell
- sellitem Alarm_Mask
- sellitem Goblin_Mask_01
- sellitem Goblin_Mask_02
- sellitem Goblin_Mask_03
- sellitem Goblin_Mask_04
- sellitem Assassin_Mask_
- sellitem Pair_Of_Red_Ribbon
- sellitem Holy_Bonnet_
- sellitem Tiara_
- sellitem Crown_
- sellitem Fried_Egg
- sellitem Dark_Snake_Lord_Hat
- sellitem Helm_Of_Abyss
- sellitem Orchid_Hairband
- sellitem Neko_Mimi_Kafra
- sellitem Balloon_Hat
- sellitem Satto_Hat
- sellitem Ayam
- sellitem Blue_Ribbon
- sellitem Captain_Hat
- sellitem Carmen_Miranda's_Hat
- sellitem Large_Hibiscus
- sellitem Twin_Ribbon
- sellitem Feather_Beret
- sellitem Guardian_Lion_Mask
- sellitem Bride_Mask
- sellitem Afro_Wig
- sellitem Wings_Of_Victory
- sellitem Darkness_Helm
- sellitem Hat_Of_Judge
- sellitem Whisper_Mask
- sellitem Cap_Of_Blindness
- sellitem Hahoe_Mask
- sellitem Tongue_Mask
- sellitem Hockey_Mask
- sellitem Romantic_White_Flower
- sellitem Pirate_Dagger
- sellitem Fish_In_Mouth
- sellitem Ninja_Scroll
- sellitem Round_Eyes
- sellitem Observer
- return
- trader "2008rwc_r" "Card - Armor#2" 4_F_01 91 134 4 1 1
- OnInit:
- sellitem Pupa_Card
- sellitem Roda_Frog_Card
- sellitem Rocker_Card
- sellitem Desert_Wolf_Babe_Card
- sellitem Pecopeco_Card
- sellitem Steel_Chonchon_Card
- sellitem Cornutus_Card
- sellitem Agav_Card
- sellitem Echio_Card
- sellitem Byorgue_Card
- sellitem Angeling_Card
- return
- trader "2008rwc_r" "Card - Garment#2" 4_F_01 94 134 4 1 1
- OnInit:
- sellitem Frilldora_Card
- sellitem Baphomet__Card
- sellitem Daydric_Card
- sellitem Noxious_Card
- sellitem Aliot_Card
- sellitem Kavac_Card
- sellitem Whisper_Boss_Card
- sellitem Kasa_Card
- sellitem Salamander_Card
- return
- trader "2008rwc_r" "Card - Weapon#2" 4_F_01 97 134 4 1 1
- OnInit:
- sellitem Fabre_Card
- sellitem Drops_Card
- sellitem Lunatic_Card
- sellitem Savage_Babe_Card
- sellitem Hornet_Card
- sellitem Thief_Bug_Female_Card
- sellitem Wolf_Card
- sellitem Hydra_Card
- sellitem Snake_Card
- sellitem Andre_Card
- sellitem Metaller_Card
- sellitem Golem_Card
- sellitem Magnolia_Card
- sellitem Soldier_Skeleton_Card
- sellitem Skel_Worker_Card
- sellitem Mummy_Card
- sellitem Hunter_Fly_Card
- sellitem Bow_Guardian_Card
- sellitem Sword_Guardian_Card
- sellitem Drosera_Card
- return
- trader "2008rwc_r" "Card - Shield, Shoes#2" 4_F_01 100 134 4 1 1
- OnInit:
- sellitem Ambernite_Card
- sellitem Horn_Card
- sellitem Thara_Frog_Card
- sellitem Seeker_Card
- sellitem Muscipular_Card
- sellitem Flame_Skull_Card
- sellitem Maya_Card
- sellitem Tamruan_Card
- sellitem High_Orc_Card
- sellitem Thief_Bug_Male_Card
- sellitem Eggyra_Card
- sellitem Matyr_Card
- sellitem Sohee_Card
- sellitem Verit_Card
- sellitem Acidus_Card
- sellitem Ferus__Card
- sellitem Miyabi_Ningyo_Card
- return
- trader "2008rwc_r" "Card - Armor, Accessory#2" 4_F_01 103 134 4 1 1
- OnInit:
- sellitem Coco_Card
- sellitem Elder_Wilow_Card
- sellitem Marduk_Card
- sellitem Deviruchi_Card
- sellitem Nightmare_Card
- sellitem Acidus__Card
- sellitem Isilla_Card
- sellitem Vanberk_Card
- sellitem Banshee_Card
- sellitem Spore_Card
- sellitem Kukre_Card
- sellitem Yoyo_Card
- sellitem Zerom_Card
- sellitem Mantis_Card
- sellitem Kobold_Card
- sellitem Stapo_Card
- sellitem Cookie_Card
- sellitem Whikebain_Card
- return
- trader "2008rwc_r" "Tool Dealer#2" 4_F_01 106 134 4 1 1
- OnInit:
- sellitem Red_Potion
- sellitem Orange_Potion
- sellitem Yellow_Potion
- sellitem White_Potion
- sellitem Blue_Potion
- sellitem Center_Potion
- sellitem Awakening_Potion
- sellitem Berserk_Potion
- sellitem Booby_Trap
- sellitem Arrow
- sellitem Silver_Arrow
- sellitem Fire_Arrow
- sellitem Stun_Arrow
- sellitem Sleep_Arrow
- sellitem Silence_Arrow
- sellitem Poison_Arrow
- sellitem Curse_Arrow
- sellitem Freezing_Arrow
- sellitem Flash_Arrow
- sellitem Yellow_Gemstone
- sellitem Blue_Gemstone
- sellitem Red_Gemstone
- sellitem Panacea
- sellitem Green_Potion
- sellitem Emperium
- sellitem Coating_Create_Book
- sellitem MenEater_Plant_Bottle
- sellitem Mini_Bottle
- sellitem Red_Slim_Potion
- sellitem Yellow_Slim_Potion
- sellitem White_Slim_Potion
- sellitem Spiderweb
- sellitem Iron_Ore
- sellitem Iron
- sellitem Steel
- sellitem Oridecon_Stone
- sellitem Iron_Hammer
- sellitem Emperium_Anvil
- return
- //------------- 여기부터 제련관련 ----------------
- trader "2008rwc_r" "Upgrade Item Dealer#2" 4_F_01 109 134 4 1 1
- OnInit:
- sellitem Phracon
- sellitem Emveretarcon
- sellitem Oridecon_Arrow
- sellitem Elunium
- return
- npc "2008rwc_r" "Blacksmith#2" 4_M_03 112 134 4 5 5
- var strPart1
- var strPart2
- var strPart3
- var strPart4
- var strPart5
- var strPart6
- var strPart7
- var strPart8
- var strPart9
- var strPart10
- var strPart11
- var strRetPart1
- var strRetPart2
- var strRetPart3
- var strRetPart4
- var strRetPart5
- var strRetPart6
- var strRetPart7
- var strRetPart8
- var strRetPart9
- var strRetPart10
- var strRetPart11
- var part
- OnClick:
- DisableItemMove
- dialog "[Hollgrehenn]"
- dialog "You may upgrade desired equipment through me."
- dialog "Take heed: ^FF0000you are Not allowed to attempt upgrading your equipment to a level that may destroy it^000000."
- dialog "Say, which equipment would you like to upgrade?"
- wait
- strRetPart1 = GetEquipName[1]
- strRetPart2 = GetEquipName[2]
- strRetPart3 = GetEquipName[3]
- strRetPart4 = GetEquipName[4]
- strRetPart5 = GetEquipName[5]
- strRetPart6 = GetEquipName[6]
- strRetPart7 = GetEquipName[7]
- strRetPart8 = GetEquipName[8]
- strRetPart10 = GetEquipName[10]
- strRetPart11 = GetEquipName[11]
- if strRetPart1 == 0
- strPart1 = "Head-[Unequipped]"
- else
- strPart1 = strRetPart1
- endif
- if strRetPart2 == 0
- strPart2 = "Torso-[Unequipped]"
- else
- strPart2 = strRetPart2
- endif
- if strRetPart3 == 0
- strPart3 = "Left Hand-[Unequipped]"
- else
- strPart3 = strRetPart3
- endif
- if strRetPart4 == 0
- strPart4 = "Right Hand-[Unequipped]"
- else
- strPart4 = strRetPart4
- endif
- if strRetPart5 == 0
- strPart5 = "Robe-[Unequipped]"
- else
- strPart5 = strRetPart5
- endif
- if strRetPart6 == 0
- strPart6 = "Shoes-[Unequipped]"
- else
- strPart6 = strRetPart6
- endif
- if strRetPart7 == 0
- strPart7 = "Accessory 1-[Unequipped]"
- else
- strPart7 = strRetPart7
- endif
- if strRetPart8 == 0
- strPart8 = "Accessory 2-[Unequipped]"
- else
- strPart8 = strRetPart8
- endif
- if strRetPart10 == 0
- strPart10 = "Head 2-[Unequipped]"
- else
- strPart10 = strRetPart10
- endif
- if strRetPart11 == 0
- strPart11 = "Head 3-[Unequipped]"
- else
- strPart11 = strRetPart11
- endif
- choose menu strPart1 strPart2 strPart3 strPart4 strPart5 strPart6 strPart7 strPart8 strPart10 strPart11
- case 1
- part = 1
- if strRetPart1 == 0
- dialog "[Hollgrehenn]"
- dialog "Do you want me"
- dialog "to refine your skull?"
- dialog "'Cause I can, and"
- dialog "I'll do it."
- close
- EnableItemMove
- return
- endif
- break
- case 2
- part = 2
- if strRetPart2 == 0
- dialog "[Hollgrehenn]"
- dialog "You're not wearing"
- dialog "anything there that"
- dialog "I can refine."
- close
- EnableItemMove
- return
- endif
- break
- case 3
- part = 3
- if strRetPart3 == 0
- dialog "[Hollgrehenn]"
- dialog "I can't refine your"
- dialog "left hand! Go to the"
- dialog "manicurist if you"
- dialog "want that."
- close
- EnableItemMove
- return
- endif
- break
- case 4
- part = 4
- if strRetPart4 == 0
- dialog "[Hollgrehenn]"
- dialog "I can't refine your"
- dialog "right hand. I'd break"
- dialog "it into pieces with"
- dialog "this big ol' hammer!"
- close
- EnableItemMove
- return
- endif
- break
- case 5
- part = 5
- if strRetPart5 == 0
- dialog "[Hollgrehenn]"
- dialog "You're not even"
- dialog "wearing a garment"
- dialog "that I can refine."
- close
- EnableItemMove
- return
- endif
- break
- case 6
- part = 6
- if strRetPart6 == 0
- dialog "[Hollgrehenn]"
- dialog "What do I look like,"
- dialog "a makeover artist?!"
- dialog "I can't refine your"
- dialog "bare feet!"
- close
- EnableItemMove
- return
- endif
- break
- case 7
- part = 7
- if strRetPart7 == 0
- dialog "[Hollgrehenn]"
- dialog "Um..."
- dialog "You're not"
- dialog "wearing an"
- dialog "Accessory."
- close
- EnableItemMove
- return
- endif
- break
- case 8
- part = 8
- if strRetPart8 == 0
- dialog "[Hollgrehenn]"
- dialog "Accessory?"
- dialog "You're not"
- dialog "wearing one"
- dialog "of those."
- close
- EnableItemMove
- return
- endif
- break
- case 9
- part = 10
- if strRetPart10 == 0
- dialog "I refine equipment."
- dialog "I don't give hair cuts."
- close
- EnableItemMove
- return
- endif
- break
- case 10
- part = 11
- if strRetPart11 == 0
- dialog "[Hollgrehenn]"
- dialog "What am I, your"
- dialog "personal hairstylist?!"
- dialog "Go to the salon if you"
- dialog "want work done on your"
- dialog "precious hair."
- close
- EnableItemMove
- return
- endif
- break
- endchoose
- if GetEquipIsEnableRef[part] == 0
- dialog "[Hollgrehenn]"
- dialog "I don't think I can"
- dialog "refine this item at all..."
- close
- EnableItemMove
- return
- endif
- if GetEquipIsIdentify[part] == 0
- dialog "[Hollgrehenn]"
- dialog "You can't refine this"
- dialog "if you haven't appraised"
- dialog "it first. Make sure your"
- dialog "stuff is identified before"
- dialog "I can refine it."
- close
- EnableItemMove
- return
- endif
- if GetEquipRefineryCnt[part] >= 10
- dialog "[Hollgrehenn]"
- dialog "I can't refine this"
- dialog "any more. This is as"
- dialog "refined as it gets!""
- close
- EnableItemMove
- return
- endif
- if GetEquipWeaponLv[part] == 0
- dialog "[Hollgrehenn]"
- dialog "To refine this I need"
- dialog "one ^003366Elunium^000000 and"
- dialog "a service fee of 2000 Zeny."
- dialog "Do you really wish to continue?"
- wait
- choose menu "Yes" "No"
- case 1
- if GetEquipPercentRefinery[part] < 100
- dialog "[Hollgrehenn]"
- dialog "Well, well..."
- dialog "I regret to say this equipment"
- dialog "already has been upgraded enough."
- dialog "As I repeatedly say,"
- dialog "you are not allowed to upgrade any equipment"
- dialog "to a level that may destroy the item."
- close
- EnableItemMove
- return
- endif
- if ((v[Elunium] > 0) & (v[VAR_MONEY] > 1999))
- dropitem Elunium 1
- dropgold 2000
- else
- EnableItemMove
- dialog "[Hollgrehenn]"
- dialog "You don't seem to have"
- dialog "enough Zeny or Elunium..."
- dialog "Go get some more. I'll be"
- dialog "here all day if you need me."
- close
- return
- endif
- break
- case 2
- EnableItemMove
- dialog "[Hollgrehenn]"
- dialog "Yeah..."
- dialog "There's no need to"
- dialog "rush. Take your time."
- close
- return
- break
- endchoose
- elseif GetEquipWeaponLv[part] == 1
- dialog "[Hollgrehenn]"
- dialog "Um..."
- dialog "A Level 1 weapon..."
- dialog "I need one ^ff9999Phracon^000000"
- dialog "and the fee is 50 Zeny."
- dialog "Do you really wish to continue?"
- wait
- choose menu "Yes" "No"
- case 1
- if GetEquipPercentRefinery[part] < 100
- dialog "[Hollgrehenn]"
- dialog "Well, well..."
- dialog "I regret to say this equipment"
- dialog "already has been upgraded enough."
- dialog "As I repeatedly say,"
- dialog "you are not allowed to upgrade any equipment"
- dialog "to a level that may destroy the item."
- close
- EnableItemMove
- return
- endif
- if ((v[Phracon] > 0) & (v[VAR_MONEY] > 49))
- dropitem Phracon 1
- dropgold 50
- else
- EnableItemMove
- dialog "[Hollgrehenn]"
- dialog "You don't seem to have"
- dialog "enough Zeny or Phracon..."
- dialog "Go get some more. I'll be"
- dialog "here all day if you need me."
- close
- return
- endif
- break
- case 2
- EnableItemMove
- dialog "[Hollgrehenn]"
- dialog "Yeah..."
- dialog "There's no need to"
- dialog "rush. Take your time."
- close
- return
- break
- endchoose
- elseif GetEquipWeaponLv[part] == 2
- dialog "[Hollgrehenn]"
- dialog "Huh..."
- dialog "A Level 2 weapon..."
- dialog "I'll need one ^ff9999Emveretarcon^000000"
- dialog "and the fee is 200 Zeny."
- dialog "Do you really wish to continue?"
- wait
- choose menu "Yes" "No"
- case 1
- if GetEquipPercentRefinery[part] < 100
- dialog "[Hollgrehenn]"
- dialog "Well, well..."
- dialog "I regret to say this equipment"
- dialog "already has been upgraded enough."
- dialog "As I repeatedly say,"
- dialog "you are not allowed to upgrade any equipment"
- dialog "to a level that may destroy the item."
- close
- EnableItemMove
- return
- endif
- if ((v[Emveretarcon] > 0) & (v[VAR_MONEY] > 199))
- dropitem Emveretarcon 1
- dropgold 200
- else
- EnableItemMove
- dialog "[Hollgrehenn]"
- dialog "You don't seem to have"
- dialog "enough Emveretarcon or"
- dialog "Zeny. I'll be here all"
- dialog "day if you need me, so"
- dialog "go ahead and get more."
- close
- return
- endif
- break
- case 2
- EnableItemMove
- dialog "[Hollgrehenn]"
- dialog "Yeah..."
- dialog "There's no need to"
- dialog "rush. Take your time."
- close
- return
- break
- endchoose
- elseif GetEquipWeaponLv[part] == 3
- dialog "[Hollgrehenn]"
- dialog "Ah..."
- dialog "A Level 3 weapon..."
- dialog "I need one ^ff9999Oridecon^000000"
- dialog "and the fee is 5000 Zeny."
- dialog "Do you really wish to continue?"
- wait
- choose menu "Yes" "No"
- case 1
- if GetEquipPercentRefinery[part] < 100
- dialog "[Hollgrehenn]"
- dialog "Well, well..."
- dialog "I regret to say this equipment"
- dialog "already has been upgraded enough."
- dialog "As I repeatedly say,"
- dialog "you are not allowed to upgrade any equipment"
- dialog "to a level that may destroy the item."
- close
- EnableItemMove
- return
- endif
- if ((v[Oridecon] > 0) & (v[VAR_MONEY] > 4999))
- dropitem Oridecon 1
- dropgold 5000
- else
- EnableItemMove
- dialog "[Hollgrehenn]"
- dialog "You don't seem to have"
- dialog "enough Zeny or Oridecon..."
- dialog "Go get some more. I'll be"
- dialog "here all day if you need me."
- close
- return
- endif
- break
- case 2
- EnableItemMove
- dialog "[Hollgrehenn]"
- dialog "Yeah..."
- dialog "There's no need to"
- dialog "rush. Take your time."
- close
- return
- break
- endchoose
- elseif GetEquipWeaponLv[part] == 4
- dialog "[Hollgrehenn]"
- dialog "Whoa...!"
- dialog "A Level 4 weapon!"
- dialog "Fabulous, I almost never see these. I guess one ^ff9999Oridecon^000000 and 20,000 Zeny will be enough. Do you really wish to Continue?"
- wait
- choose menu "Yes" "No"
- case 1
- if GetEquipPercentRefinery[part] < 100
- dialog "[Hollgrehenn]"
- dialog "Well, well..."
- dialog "I regret to say this equipment"
- dialog "already has been upgraded enough."
- dialog "As I repeatedly say,"
- dialog "you are not allowed to upgrade any equipment"
- dialog "to a level that may destroy the item."
- close
- EnableItemMove
- return
- endif
- if ((v[Oridecon] > 0) & (v[VAR_MONEY] > 19999))
- dropitem Oridecon 1
- dropgold 20000
- else
- EnableItemMove
- dialog "[Hollgrehenn]"
- dialog "You don't seem to have"
- dialog "enough Zeny or Oridecon..."
- dialog "Go get some more. I'll be"
- dialog "here all day if you need me."
- close
- return
- endif
- break
- case 2
- EnableItemMove
- dialog "[Hollgrehenn]"
- dialog "Yeah..."
- dialog "There's no need to"
- dialog "rush. Take your time."
- close
- return
- break
- endchoose
- endif
- if GetEquipIsSuccessRefinery[part] == 1
- dialog "[Hollgrehenn]"
- SuccessRefItem part
- dialog "There you go! It's been successfully upgraded."
- close
- else
- dialog "[Hollgrehenn]"
- dialog "Clang! Clang! Clang!"
- wait
- FailedRefItem part
- dialog "[Hollgrehenn]"
- dialog "OH! MY GOD!"
- dialog "Damn it! Not again!"
- dialog "I'm terribly sorry, but you know practice does make perfect."
- dialog "Um, right? Heh heh..."
- close
- endif
- EnableItemMove
- return
- //-------------제련관련 끝 ------------------------
- // ---------------------퀘스트 스킬 job_changer.sc
- npc "2008rwc_r" "Quest Skill Girl" 4_F_06 115 134 4 0 0
- OnClick:
- dialog "[Quest Skill Girl]"
- dialog "Learn your job quest skills at once through me!"
- wait
- choose menu "Learn them all." "Cancel."
- case 1
- if ((v[VAR_JOB] == KNIGHT) | (v[VAR_JOB] == KNIGHT_H))
- EventAddSkill KN_CHARGEATK 1
- EventAddSkill SM_MOVINGRECOVERY 1
- EventAddSkill SM_FATALBLOW 1
- EventAddSkill SM_AUTOBERSERK 1
- close
- return
- elseif ((v[VAR_JOB] == CRUSADER) | (v[VAR_JOB] == CRUSADER_H))
- EventAddSkill CR_SHRINK 1
- EventAddSkill SM_MOVINGRECOVERY 1
- EventAddSkill SM_FATALBLOW 1
- EventAddSkill SM_AUTOBERSERK 1
- close
- return
- elseif ((v[VAR_JOB] == ASSASSIN) | (v[VAR_JOB] == ASSASSIN_H))
- EventAddSkill AS_SONICACCEL 1
- EventAddSkill AS_VENOMKNIFE 1
- EventAddSkill TF_PICKSTONE 1
- EventAddSkill TF_BACKSLIDING 1
- EventAddSkill TF_SPRINKLESAND 1
- EventAddSkill TF_THROWSTONE 1
- close
- return
- elseif ((v[VAR_JOB] == ROGUE) | (v[VAR_JOB] == ROGUE_H))
- EventAddSkill RG_CLOSECONFINE 1
- EventAddSkill TF_PICKSTONE 1
- EventAddSkill TF_BACKSLIDING 1
- EventAddSkill TF_SPRINKLESAND 1
- EventAddSkill TF_THROWSTONE 1
- close
- return
- elseif ((v[VAR_JOB] == WIZARD) | (v[VAR_JOB] == WIZARD_H))
- EventAddSkill MG_ENERGYCOAT 1
- close
- return
- elseif ((v[VAR_JOB] == SAGE) | (v[VAR_JOB] == SAGE_H))
- EventAddSkill SA_CREATECON 1
- EventAddSkill SA_ELEMENTWATER 1
- EventAddSkill SA_ELEMENTGROUND 1
- EventAddSkill SA_ELEMENTFIRE 1
- EventAddSkill SA_ELEMENTWIND 1
- EventAddSkill MG_ENERGYCOAT 1
- close
- return
- elseif ((v[VAR_JOB] == HUNTER) | (v[VAR_JOB] == HUNTER_H))
- EventAddSkill HT_PHANTASMIC 1
- EventAddSkill AC_MAKINGARROW 1
- EventAddSkill AC_CHARGEARROW 1
- close
- return
- elseif ((v[VAR_JOB] == BARD) | (v[VAR_JOB] == BARD_H))
- EventAddSkill BA_PANGVOICE 1
- EventAddSkill AC_MAKINGARROW 1
- EventAddSkill AC_CHARGEARROW 1
- close
- return
- elseif ((v[VAR_JOB] == DANCER) | (v[VAR_JOB] == DANCER_H))
- EventAddSkill DC_WINKCHARM 1
- EventAddSkill AC_MAKINGARROW 1
- EventAddSkill AC_CHARGEARROW 1
- close
- return
- elseif ((v[VAR_JOB] == BLACKSMITH) | (v[VAR_JOB] == BLACKSMITH_H))
- EventAddSkill BS_UNFAIRLYTRICK 1
- EventAddSkill BS_GREED 1
- EventAddSkill MC_CARTREVOLUTION 1
- EventAddSkill MC_CHANGECART 1
- EventAddSkill MC_LOUD 1
- close
- return
- elseif ((v[VAR_JOB] == ALCHEMIST) | (v[VAR_JOB] == ALCHEMIST_H))
- EventAddSkill MC_CARTREVOLUTION 1
- EventAddSkill MC_CHANGECART 1
- EventAddSkill MC_LOUD 1
- close
- return
- elseif ((v[VAR_JOB] == PRIEST) | (v[VAR_JOB] == PRIEST_H))
- EventAddSkill PR_REDEMPTIO 1
- EventAddSkill AL_HOLYLIGHT 1
- close
- return
- elseif ((v[VAR_JOB] == MONK) | (v[VAR_JOB] == MONK_H))
- EventAddSkill MO_KITRANSLATION 1
- EventAddSkill MO_BALKYOUNG 1
- EventAddSkill AL_HOLYLIGHT 1
- close
- return
- else
- dialog "[Quest Skill Girl]"
- dialog "Sorry, you're not qualified. Now, go home!"
- close
- endif
- break
- case 2
- dialog "[Quest Skill Girl]"
- dialog "Alrighty~"
- close
- return
- break
- endchoose
- return
- //--------------Rental and Storage Services-------------------------------------------
- npc "2008rwc_r" "Rental and Storage Services" 4_F_KAFRA1 118 134 4 0 0
- OnClick:
- dialog "[Kafra Employee]"
- dialog "Welcome to Kafra Corporation."
- dialog "Kafra Corporation even supports their customers in RWC."
- dialog "Please select a service."
- wait
- choose menu "Rent a PecoPeco" "Rent a Falcon" "Rent a Cart" "Storage Service"
- case 1
- dialog "[Kafra Employee]"
- dialog "PecoPeco rental service fee is 2,500 zeny."
- wait
- if ((v[VAR_JOB] == KNIGHT) | (v[VAR_JOB] == KNIGHT_H) | (v[VAR_JOB] == CRUSADER) | (v[VAR_JOB] == CRUSADER_H))
- choose menu "Rent" "Cancel"
- case 1
- if v[VAR_MONEY] < 2500
- dialog "[Kafra Employee]"
- dialog "I'm sorry, you don't have enough money."
- close
- return
- endif
- dropgold 2500
- SetEffectStatus EFFECT_STATE_CHICKEN
- break
- case 2
- dialog "[Kafra Employee]"
- dialog "Have a good day."
- close
- break
- endchoose
- else
- dialog "[Kafra Employee]"
- dialog "I'm sorry, but your job is not eligible to use this service."
- close
- return
- endif
- break
- case 2
- dialog "[Kafra Employee]"
- dialog "Falcon rental service fee is 2,500 zeny."
- wait
- if ((v[VAR_JOB] == HUNTER) | (v[VAR_JOB] == HUNTER_H))
- choose menu "Rent" "Cancel"
- case 1
- if v[VAR_MONEY] < 2500
- dialog "[Kafra Employee]"
- dialog "I'm sorry, you don't have enough money."
- close
- return
- endif
- dropgold 2500
- SetEffectStatus EFFECT_STATE_BIRD
- break
- case 2
- dialog "[Kafra Employee]"
- dialog "Have a good day."
- close
- break
- endchoose
- else
- dialog "[Kafra Employee]"
- dialog "I'm sorry, but your job is not eligible to use this service."
- close
- return
- endif
- break
- case 3
- if ((v[VAR_JOB] != MERCHANT) & (v[VAR_JOB] != BLACKSMITH_H) & (v[VAR_JOB] != ALCHEMIST_H))
- dialog "[Kafra Employee]"
- dialog "I'm sorry, but only Merchant, Blacksmith, and Alchemist Class"
- dialog "characters are eligible to use this service."
- close
- elseif v[VAR_ISCARTON] == 1
- dialog "[Kafra Employee]"
- dialog "You're already equipped with a cart."
- close
- else
- dialog "[Kafra Employee]"
- dialog "Cart rental service fee is 800 zeny."
- dialog "Would you like to use the service?"
- wait
- choose menu "Yes." "No."
- case 1
- if v[VAR_MONEY] >= 800
- dropgold 800
- cart on
- else
- dialog "[Kafra Employee]"
- dialog "I'm sorry, you don't have enough money."
- dialog "Cart rental service fee is 800 zeny."
- close
- return
- endif
- break
- case 2
- return
- break
- endchoose
- endif
- break
- case 4
- dialog "[Kafra Employee]"
- dialog "Let me open your storage."
- dialog "Thank you for using our service."
- close
- store
- break
- endchoose
- return
- //----상인3----------------------------------------------------
- trader "2008rwc_r" "Weapons-Sword#3" 4_F_01 70 86 4 1 1
- OnInit:
- sellitem Katana_
- sellitem Broad_Sword_
- sellitem Claymore
- sellitem Muscle_Cutter
- sellitem Blade_
- sellitem Tsurugi_
- sellitem Saber_
- sellitem Hae_Dong_Gum_
- sellitem Flamberge
- sellitem Curved_Sword
- sellitem Platinum_Shotel
- return
- trader "2008rwc_r" "Weapons-Spear, Dagger#3" 4_F_01 73 86 4 1 1
- OnInit:
- sellitem Lance
- sellitem Glaive_
- sellitem Halberd_
- sellitem Pike_
- sellitem Pole_Axe
- sellitem Gungnir_
- sellitem Main_Gauche_
- sellitem Scalpel
- sellitem Twilight_Desert
- sellitem Sandstorm
- return
- trader "2008rwc_r" "Weapons-Katar, Axe, Knuckle#3" 4_F_01 76 86 4 1 1
- OnInit:
- sellitem Jur_
- sellitem Katar_
- sellitem Jamadhar_
- sellitem Infiltrator
- sellitem Inverse_Scale
- sellitem Blood_Tears
- sellitem Various_Jur
- sellitem Battle_Axe_
- sellitem Hammer_
- sellitem Two_Handed_Axe_
- sellitem Heart_Breaker
- sellitem Hurricane_Fury
- sellitem War_Axe
- sellitem Orcish_Axe
- sellitem Waghnakh_
- sellitem Finger_
- sellitem Fist_
- sellitem Combo_Battle_Glove
- return
- trader "2008rwc_r" "Weapons-Mace, Bow, Staff#3" 4_F_01 79 86 4 1 1
- OnInit:
- sellitem Morning_Star_
- sellitem Sword_Mace_
- sellitem Chain_
- sellitem Stunner
- sellitem Composite_Bow_
- sellitem CrossBow_
- sellitem Kakkung_
- sellitem Hunter_Bow
- sellitem Luna_Bow
- sellitem Rod_
- sellitem Arc_Wand_
- sellitem Mighty_Staff
- sellitem Bone_Wand
- sellitem Wizardy_Staff
- sellitem Radiant_Wisdom
- sellitem Walking_Stick
- return
- trader "2008rwc_r" "Weapons-Musical Instrument, Whip, Book#3" 4_F_01 82 86 4 1 1
- OnInit:
- sellitem Violin_
- sellitem Mandolin_
- sellitem Lute_
- sellitem Harp
- sellitem Guh_Moon_Goh
- sellitem Guitar
- sellitem Electronic_Guitar
- sellitem Oriental_Lute
- sellitem Rope_
- sellitem Wire_
- sellitem Whip_
- sellitem Rante_
- sellitem Electric_Eel
- sellitem Sea_Witch_Foot
- sellitem Queen's_Whip_
- sellitem Book
- sellitem Bible
- sellitem Encyclopedia
- sellitem Principles_Of_Magic
- sellitem Ancient_Magic
- return
- trader "2008rwc_r" "Armor - Except Helm#3" 4_F_01 85 86 4 1 1
- OnInit:
- sellitem Chain_Mail_
- sellitem Formal_Suit
- sellitem Saint_Robe_
- sellitem Tights_
- sellitem Silver_Robe_
- sellitem Thief_Clothes_
- sellitem Full_Plate_Armor
- sellitem Sniping_Suit
- sellitem Meteo_Plate_Armor
- sellitem Divine_Cloth
- sellitem Mage_Coat
- sellitem G_Strings
- sellitem Rider_Insignia_
- sellitem Pauldron
- sellitem Celestial_Robe
- sellitem Undershirt_
- sellitem Mithril_Magic_Cape
- sellitem Shoes_
- sellitem Boots_
- sellitem Black_Leather_Boots
- sellitem High_Fashion_Sandals
- sellitem Grave_
- sellitem Glove
- sellitem Earring
- sellitem Necklace
- sellitem Ring
- sellitem Rosary
- sellitem Safety_Ring
- sellitem Clip
- sellitem Lunatic_Brooch
- sellitem Librarian_Glove
- sellitem Pocket_Watch
- sellitem Iron_Wrist
- sellitem Icarus_Wing
- sellitem Bowman_Scarf
- sellitem Shield_
- sellitem Guard_
- sellitem Buckler_
- sellitem Mirror_Shield_
- sellitem Magic_Study_Vol1
- sellitem Strong_Shield
- sellitem Cross_Shield
- return
- trader "2008rwc_r" "Armor - Helm#3" 4_F_01 88 86 4 1 1
- OnInit:
- sellitem Helm_
- sellitem Cat_Hairband
- sellitem Bunny_Band
- sellitem Wedding_Veil
- sellitem Eye_Bandage
- sellitem Santa's_Hat
- sellitem One_Eyed_Glass
- sellitem Luxury_Sunglasses
- sellitem Spinning_Eyes
- sellitem Big_Sis'_Ribbon
- sellitem Golden_Gear
- sellitem Oldman's_Romance
- sellitem Western_Grace
- sellitem Coronet
- sellitem Fillet
- sellitem Star_Sparkling
- sellitem Sunflower
- sellitem Angelic_Chain
- sellitem Satanic_Chain
- sellitem Magestic_Goat
- sellitem Sharp_Gear
- sellitem Mini_Propeller
- sellitem Mini_Glasses
- sellitem Prontera_Army_Cap
- sellitem Pierrot_Nose
- sellitem Gangster_Patch
- sellitem Ganster_Mask
- sellitem Iron_Cane
- sellitem Cigar
- sellitem Smoking_Pipe
- sellitem Centimental_Flower
- sellitem Centimental_Leaf
- sellitem Jack_A_Dandy
- sellitem Stop_Post
- sellitem Ghost_Bandana
- sellitem Eagle_Eyes
- sellitem Sahkkat
- sellitem Spirit_Chain
- sellitem Blue_Hair_Band
- sellitem Chullos
- sellitem Antler
- sellitem Apple_Of_Archer
- sellitem Elven_Ears
- sellitem Pirate_Bandana
- sellitem Funeral_Costume
- sellitem Masquerade
- sellitem Blinker
- sellitem Binoculars
- sellitem Green_Feeler
- sellitem Viking_Helm
- sellitem Headset
- sellitem Joker_Jester
- sellitem Oxygen_Mask
- sellitem Machoman_Glasses
- sellitem Loard_Circlet
- sellitem Puppy_Love
- sellitem Safety_Helmet
- sellitem Indian_Hair_Piece
- sellitem Antenna
- sellitem Ph.D_Hat
- sellitem Fin_Helm
- sellitem Boy's_Cap
- sellitem Bone_Helm
- sellitem Feather_Bonnet
- sellitem Corsair
- sellitem Bankruptcy_Of_Heart
- sellitem Hat_Of_Bundle
- sellitem Hat_Of_Cake
- sellitem Helm_Of_Angel
- sellitem Hat_Of_Cook
- sellitem Wizardry_Hat
- sellitem Candle
- sellitem Spore_Hat
- sellitem Panda_Cap
- sellitem Mine_Helm
- sellitem Picnic_Hat
- sellitem Smokie_Hat
- sellitem Light_Bulb_Band
- sellitem Poring_Hat
- sellitem Cross_Band
- sellitem Fruit_Shell
- sellitem Deviruchi_Cap
- sellitem Mottled_Egg_Shell
- sellitem Blush
- sellitem Heart_Hair_Pin
- sellitem Hair_Protector
- sellitem Opera_Ghost_Mask
- sellitem Devil's_Wing
- sellitem Magician_Hat
- sellitem Fashion_Sunglass
- sellitem First_Moon_Hair_Pin
- sellitem Stripe_Band
- sellitem Mystery_Fruit_Shell
- sellitem Mr_Smile
- sellitem Phantom_Of_Opera
- sellitem Mr_Scream
- sellitem Welding_Mask
- sellitem Goblini_Mask
- sellitem Gas_Mask
- sellitem Spinx_Helm
- sellitem Goggle_
- sellitem Munak_Turban
- sellitem Bongun_Hat
- sellitem Ear_Of_Black_Cat
- sellitem Drooping_Kitty
- sellitem Brown_Bear_Cap
- sellitem Party_Hat
- sellitem Flower_Hairpin
- sellitem Straw_Hat
- sellitem Plaster
- sellitem Leaf_Headgear
- sellitem Fish_On_Head
- sellitem Horn_Of_Succubus
- sellitem Sombrero
- sellitem Ear_Of_Devil's_Wing
- sellitem Mask_Of_Fox
- sellitem Headband_Of_Power
- sellitem Indian_Headband
- sellitem Inccubus_Horn
- sellitem Cap_Of_Concentration
- sellitem Ear_Of_Angel's_Wing
- sellitem Cowboy_Hat
- sellitem Fur_Hat
- sellitem Tulip_Hairpin
- sellitem Sea_Otter_Cap
- sellitem Crossed_Hair_Band
- sellitem Headgear_Of_Queen
- sellitem Mistress_Crown
- sellitem Mushroom_Band
- sellitem Red_Tailed_Ribbon
- sellitem Lazy_Raccoon
- sellitem Blue_Coif_
- sellitem Orc_Hero_Helm
- sellitem Big_Golden_Bell
- sellitem Alarm_Mask
- sellitem Goblin_Mask_01
- sellitem Goblin_Mask_02
- sellitem Goblin_Mask_03
- sellitem Goblin_Mask_04
- sellitem Assassin_Mask_
- sellitem Pair_Of_Red_Ribbon
- sellitem Holy_Bonnet_
- sellitem Tiara_
- sellitem Crown_
- sellitem Fried_Egg
- sellitem Dark_Snake_Lord_Hat
- sellitem Helm_Of_Abyss
- sellitem Orchid_Hairband
- sellitem Neko_Mimi_Kafra
- sellitem Balloon_Hat
- sellitem Satto_Hat
- sellitem Ayam
- sellitem Blue_Ribbon
- sellitem Captain_Hat
- sellitem Carmen_Miranda's_Hat
- sellitem Large_Hibiscus
- sellitem Twin_Ribbon
- sellitem Feather_Beret
- sellitem Guardian_Lion_Mask
- sellitem Bride_Mask
- sellitem Afro_Wig
- sellitem Wings_Of_Victory
- sellitem Darkness_Helm
- sellitem Hat_Of_Judge
- sellitem Whisper_Mask
- sellitem Cap_Of_Blindness
- sellitem Hahoe_Mask
- sellitem Tongue_Mask
- sellitem Hockey_Mask
- sellitem Romantic_White_Flower
- sellitem Pirate_Dagger
- sellitem Fish_In_Mouth
- sellitem Ninja_Scroll
- sellitem Round_Eyes
- sellitem Observer
- return
- trader "2008rwc_r" "Card - Armor#3" 4_F_01 91 86 4 1 1
- OnInit:
- sellitem Pupa_Card
- sellitem Roda_Frog_Card
- sellitem Rocker_Card
- sellitem Desert_Wolf_Babe_Card
- sellitem Pecopeco_Card
- sellitem Steel_Chonchon_Card
- sellitem Cornutus_Card
- sellitem Agav_Card
- sellitem Echio_Card
- sellitem Byorgue_Card
- sellitem Angeling_Card
- return
- trader "2008rwc_r" "Card - Garment#3" 4_F_01 94 86 4 1 1
- OnInit:
- sellitem Frilldora_Card
- sellitem Baphomet__Card
- sellitem Daydric_Card
- sellitem Noxious_Card
- sellitem Aliot_Card
- sellitem Kavac_Card
- sellitem Whisper_Boss_Card
- sellitem Kasa_Card
- sellitem Salamander_Card
- return
- trader "2008rwc_r" "Card - Weapon#3" 4_F_01 97 86 4 1 1
- OnInit:
- sellitem Fabre_Card
- sellitem Drops_Card
- sellitem Lunatic_Card
- sellitem Savage_Babe_Card
- sellitem Hornet_Card
- sellitem Thief_Bug_Female_Card
- sellitem Wolf_Card
- sellitem Hydra_Card
- sellitem Snake_Card
- sellitem Andre_Card
- sellitem Metaller_Card
- sellitem Golem_Card
- sellitem Magnolia_Card
- sellitem Soldier_Skeleton_Card
- sellitem Skel_Worker_Card
- sellitem Mummy_Card
- sellitem Hunter_Fly_Card
- sellitem Bow_Guardian_Card
- sellitem Sword_Guardian_Card
- sellitem Drosera_Card
- return
- trader "2008rwc_r" "카드-방패,신발#3" 4_F_01 100 86 4 1 1
- OnInit:
- sellitem Ambernite_Card
- sellitem Horn_Card
- sellitem Thara_Frog_Card
- sellitem Seeker_Card
- sellitem Muscipular_Card
- sellitem Flame_Skull_Card
- sellitem Maya_Card
- sellitem Tamruan_Card
- sellitem High_Orc_Card
- sellitem Thief_Bug_Male_Card
- sellitem Eggyra_Card
- sellitem Matyr_Card
- sellitem Sohee_Card
- sellitem Verit_Card
- sellitem Acidus_Card
- sellitem Ferus__Card
- sellitem Miyabi_Ningyo_Card
- return
- trader "2008rwc_r" "Card - Armor, Accessory#3" 4_F_01 103 86 4 1 1
- OnInit:
- sellitem Coco_Card
- sellitem Elder_Wilow_Card
- sellitem Marduk_Card
- sellitem Deviruchi_Card
- sellitem Nightmare_Card
- sellitem Acidus__Card
- sellitem Isilla_Card
- sellitem Vanberk_Card
- sellitem Banshee_Card
- sellitem Spore_Card
- sellitem Kukre_Card
- sellitem Yoyo_Card
- sellitem Zerom_Card
- sellitem Mantis_Card
- sellitem Kobold_Card
- sellitem Stapo_Card
- sellitem Cookie_Card
- sellitem Whikebain_Card
- trader "2008rwc_r" "Tool Dealer#3" 4_F_01 106 86 4 1 1
- OnInit:
- sellitem Red_Potion
- sellitem Orange_Potion
- sellitem Yellow_Potion
- sellitem White_Potion
- sellitem Blue_Potion
- sellitem Center_Potion
- sellitem Awakening_Potion
- sellitem Berserk_Potion
- sellitem Booby_Trap
- sellitem Arrow
- sellitem Silver_Arrow
- sellitem Fire_Arrow
- sellitem Stun_Arrow
- sellitem Sleep_Arrow
- sellitem Silence_Arrow
- sellitem Poison_Arrow
- sellitem Curse_Arrow
- sellitem Freezing_Arrow
- sellitem Flash_Arrow
- sellitem Yellow_Gemstone
- sellitem Blue_Gemstone
- sellitem Red_Gemstone
- sellitem Panacea
- sellitem Green_Potion
- sellitem Emperium
- sellitem Coating_Create_Book
- sellitem MenEater_Plant_Bottle
- sellitem Mini_Bottle
- sellitem Red_Slim_Potion
- sellitem Yellow_Slim_Potion
- sellitem White_Slim_Potion
- sellitem Spiderweb
- sellitem Iron_Ore
- sellitem Iron
- sellitem Steel
- sellitem Oridecon_Stone
- sellitem Iron_Hammer
- sellitem Emperium_Anvil
- return
- //------------- 여기부터 제련관련 ----------------
- trader "2008rwc_r" "Upgrade Item Dealer#3" 4_F_01 109 86 4 1 1
- OnInit:
- sellitem Phracon
- sellitem Emveretarcon
- sellitem Oridecon
- sellitem Elunium
- return
- npc "2008rwc_r" "Blacksmith#3" 4_M_03 112 86 4 5 5
- var strPart1
- var strPart2
- var strPart3
- var strPart4
- var strPart5
- var strPart6
- var strPart7
- var strPart8
- var strPart9
- var strPart10
- var strPart11
- var strRetPart1
- var strRetPart2
- var strRetPart3
- var strRetPart4
- var strRetPart5
- var strRetPart6
- var strRetPart7
- var strRetPart8
- var strRetPart9
- var strRetPart10
- var strRetPart11
- var part
- OnClick:
- DisableItemMove
- dialog "[Hollgrehenn]"
- dialog "You may upgrade desired equipment through me."
- dialog "Take heed: ^FF0000you are Not allowed to attempt upgrading your equipment to a level that may destroy it^000000."
- dialog "Say, which equipment would you like to upgrade?"
- wait
- strRetPart1 = GetEquipName[1]
- strRetPart2 = GetEquipName[2]
- strRetPart3 = GetEquipName[3]
- strRetPart4 = GetEquipName[4]
- strRetPart5 = GetEquipName[5]
- strRetPart6 = GetEquipName[6]
- strRetPart7 = GetEquipName[7]
- strRetPart8 = GetEquipName[8]
- strRetPart10 = GetEquipName[10]
- strRetPart11 = GetEquipName[11]
- if strRetPart1 == 0
- strPart1 = "Head-[Unequipped]"
- else
- strPart1 = strRetPart1
- endif
- if strRetPart2 == 0
- strPart2 = "Torso-[Unequipped]"
- else
- strPart2 = strRetPart2
- endif
- if strRetPart3 == 0
- strPart3 = "Left Hand-[Unequipped]"
- else
- strPart3 = strRetPart3
- endif
- if strRetPart4 == 0
- strPart4 = "Right Hand-[Unequipped]"
- else
- strPart4 = strRetPart4
- endif
- if strRetPart5 == 0
- strPart5 = "Robe-[Unequipped]"
- else
- strPart5 = strRetPart5
- endif
- if strRetPart6 == 0
- strPart6 = "Shoes-[Unequipped]"
- else
- strPart6 = strRetPart6
- endif
- if strRetPart7 == 0
- strPart7 = "Accessory 1-[Unequipped]"
- else
- strPart7 = strRetPart7
- endif
- if strRetPart8 == 0
- strPart8 = "Accessory 2-[Unequipped]"
- else
- strPart8 = strRetPart8
- endif
- if strRetPart10 == 0
- strPart10 = "Head 2-[Unequipped]"
- else
- strPart10 = strRetPart10
- endif
- if strRetPart11 == 0
- strPart11 = "Head 3-[Unequipped]"
- else
- strPart11 = strRetPart11
- endif
- choose menu strPart1 strPart2 strPart3 strPart4 strPart5 strPart6 strPart7 strPart8 strPart10 strPart11
- case 1
- part = 1
- if strRetPart1 == 0
- dialog "[Hollgrehenn]"
- dialog "Do you want me"
- dialog "to refine your skull?"
- dialog "'Cause I can, and"
- dialog "I'll do it."
- close
- EnableItemMove
- return
- endif
- break
- case 2
- part = 2
- if strRetPart2 == 0
- dialog "[Hollgrehenn]"
- dialog "You're not wearing"
- dialog "anything there that"
- dialog "I can refine."
- close
- EnableItemMove
- return
- endif
- break
- case 3
- part = 3
- if strRetPart3 == 0
- dialog "[Hollgrehenn]"
- dialog "I can't refine your"
- dialog "left hand! Go to the"
- dialog "manicurist if you"
- dialog "want that."
- close
- EnableItemMove
- return
- endif
- break
- case 4
- part = 4
- if strRetPart4 == 0
- dialog "[Hollgrehenn]"
- dialog "I can't refine your"
- dialog "right hand. I'd break"
- dialog "it into pieces with"
- dialog "this big ol' hammer!"
- close
- EnableItemMove
- return
- endif
- break
- case 5
- part = 5
- if strRetPart5 == 0
- dialog "[Hollgrehenn]"
- dialog "You're not even"
- dialog "wearing a garment"
- dialog "that I can refine."
- close
- EnableItemMove
- return
- endif
- break
- case 6
- part = 6
- if strRetPart6 == 0
- dialog "[Hollgrehenn]"
- dialog "What do I look like,"
- dialog "a makeover artist?!"
- dialog "I can't refine your"
- dialog "bare feet!"
- close
- EnableItemMove
- return
- endif
- break
- case 7
- part = 7
- if strRetPart7 == 0
- dialog "[Hollgrehenn]"
- dialog "Um..."
- dialog "You're not"
- dialog "wearing an"
- dialog "Accessory."
- close
- EnableItemMove
- return
- endif
- break
- case 8
- part = 8
- if strRetPart8 == 0
- dialog "[Hollgrehenn]"
- dialog "Accessory?"
- dialog "You're not"
- dialog "wearing one"
- dialog "of those."
- close
- EnableItemMove
- return
- endif
- break
- case 9
- part = 10
- if strRetPart10 == 0
- dialog "[Hollgrehenn]"
- dialog "I refine equipment."
- dialog "I don't give hair cuts."
- close
- EnableItemMove
- return
- endif
- break
- case 10
- part = 11
- if strRetPart11 == 0
- dialog "[Hollgrehenn]"
- dialog "What am I, your"
- dialog "personal hairstylist?!"
- dialog "Go to the salon if you"
- dialog "want work done on your"
- dialog "precious hair."
- close
- EnableItemMove
- return
- endif
- break
- endchoose
- if GetEquipIsEnableRef[part] == 0
- dialog "[Hollgrehenn]"
- dialog "I don't think I can"
- dialog "refine this item at all..."
- close
- EnableItemMove
- return
- endif
- if GetEquipIsIdentify[part] == 0
- dialog "[Hollgrehenn]"
- dialog "You can't refine this"
- dialog "if you haven't appraised"
- dialog "it first. Make sure your"
- dialog "stuff is identified before"
- dialog "I can refine it."
- close
- EnableItemMove
- return
- endif
- if GetEquipRefineryCnt[part] >= 10
- dialog "[Hollgrehenn]"
- dialog "I can't refine this"
- dialog "any more. This is as"
- dialog "refined as it gets!"
- close
- EnableItemMove
- return
- endif
- if GetEquipWeaponLv[part] == 0
- dialog "[Hollgrehenn]"
- dialog "To refine this I need"
- dialog "one ^003366Elunium^000000 and"
- dialog "a service fee of 2000 Zeny."
- dialog "Do you really wish to continue?"
- wait
- choose menu "Yes" "No"
- case 1
- if GetEquipPercentRefinery[part] < 100
- dialog "[Hollgrehenn]"
- dialog "Well, well..."
- dialog "I regret to say this equipment"
- dialog "already has been upgraded enough."
- dialog "As I repeatedly say,"
- dialog "you are not allowed to upgrade any equipment"
- dialog "to a level that may destroy the item."
- close
- EnableItemMove
- return
- endif
- if ((v[Elunium] > 0) & (v[VAR_MONEY] > 1999))
- dropitem Elunium 1
- dropgold 2000
- else
- EnableItemMove
- dialog "[Hollgrehenn]"
- dialog "You don't seem to have"
- dialog "enough Zeny or Elunium..."
- dialog "Go get some more. I'll be"
- dialog "here all day if you need me."
- close
- return
- endif
- break
- case 2
- EnableItemMove
- dialog "[Hollgrehenn]"
- dialog "Yeah..."
- dialog "There's no need to"
- dialog "rush. Take your time."
- close
- return
- break
- endchoose
- elseif GetEquipWeaponLv[part] == 1
- dialog "[Hollgrehenn]"
- dialog "Um..."
- dialog "A Level 1 weapon..."
- dialog "I need one ^ff9999Phracon^000000"
- dialog "and the fee is 50 Zeny."
- dialog "Do you really wish to continue?"
- wait
- choose menu "Yes" "No"
- case 1
- if GetEquipPercentRefinery[part] < 100
- dialog "[Hollgrehenn]"
- dialog "Well, well..."
- dialog "I regret to say this equipment"
- dialog "already has been upgraded enough."
- dialog "As I repeatedly say,"
- dialog "you are not allowed to upgrade any equipment"
- dialog "to a level that may destroy the item."
- close
- EnableItemMove
- return
- endif
- if ((v[Phracon] > 0) & (v[VAR_MONEY] > 49))
- dropitem Phracon 1
- dropgold 50
- else
- EnableItemMove
- dialog "[Hollgrehenn]"
- dialog "You don't seem to have"
- dialog "enough Zeny or Phracon..."
- dialog "Go get some more. I'll be"
- dialog "here all day if you need me."
- close
- return
- endif
- break
- case 2
- EnableItemMove
- dialog "[Hollgrehenn]"
- dialog "Yeah..."
- dialog "There's no need to"
- dialog "rush. Take your time."
- close
- return
- break
- endchoose
- elseif GetEquipWeaponLv[part] == 2
- dialog "[Hollgrehenn]"
- dialog "Huh..."
- dialog "A Level 2 weapon..."
- dialog "I'll need one ^ff9999Emveretarcon^000000"
- dialog "and the fee is 200 Zeny."
- dialog "Do you really wish to continue?"
- wait
- choose menu "Yes" "No"
- case 1
- if GetEquipPercentRefinery[part] < 100
- dialog "[Hollgrehenn]"
- dialog "Well, well..."
- dialog "I regret to say this equipment"
- dialog "already has been upgraded enough."
- dialog "As I repeatedly say,"
- dialog "you are not allowed to upgrade any equipment"
- dialog "to a level that may destroy the item."
- close
- EnableItemMove
- return
- endif
- if ((v[Emveretarcon] > 0) & (v[VAR_MONEY] > 199))
- dropitem Emveretarcon 1
- dropgold 200
- else
- EnableItemMove
- dialog "[Hollgrehenn]"
- dialog "You don't seem to have"
- dialog "enough Emveretarcon or"
- dialog "Zeny. I'll be here all"
- dialog "day if you need me, so"
- dialog "go ahead and get more."
- close
- return
- endif
- break
- case 2
- EnableItemMove
- dialog "[Hollgrehenn]"
- dialog "Yeah..."
- dialog "There's no need to"
- dialog "rush. Take your time."
- close
- return
- break
- endchoose
- elseif GetEquipWeaponLv[part] == 3
- dialog "[Hollgrehenn]"
- dialog "Ah..."
- dialog "A Level 3 weapon..."
- dialog "I need one ^ff9999Oridecon^000000"
- dialog "and the fee is 5000 Zeny."
- dialog "Do you really wish to continue?"
- wait
- choose menu "Yes" "No"
- case 1
- if GetEquipPercentRefinery[part] < 100
- dialog "[Hollgrehenn]"
- dialog "Well, well..."
- dialog "I regret to say this equipment"
- dialog "already has been upgraded enough."
- dialog "As I repeatedly say,"
- dialog "you are not allowed to upgrade any equipment"
- dialog "to a level that may destroy the item."
- close
- EnableItemMove
- return
- endif
- if ((v[Oridecon] > 0) & (v[VAR_MONEY] > 4999))
- dropitem Oridecon 1
- dropgold 5000
- else
- EnableItemMove
- dialog "[Hollgrehenn]"
- dialog "You don't seem to have"
- dialog "enough Zeny or Oridecon..."
- dialog "Go get some more. I'll be"
- dialog "here all day if you need me."
- close
- return
- endif
- break
- case 2
- EnableItemMove
- dialog "[Hollgrehenn]"
- dialog "Yeah..."
- dialog "There's no need to"
- dialog "rush. Take your time."
- close
- return
- break
- endchoose
- elseif GetEquipWeaponLv[part] == 4
- dialog "[Hollgrehenn]"
- dialog "Whoa...!"
- dialog "A Level 4 weapon!"
- dialog "Fabulous, I almost never see these. I guess one ^ff9999Oridecon^000000 and 20,000 Zeny will be enough. Do you really wish to Continue?"
- wait
- choose menu "Yes" "No"
- case 1
- if GetEquipPercentRefinery[part] < 100
- dialog "[Hollgrehenn]"
- dialog "Well, well..."
- dialog "I regret to say this equipment"
- dialog "already has been upgraded enough."
- dialog "As I repeatedly say,"
- dialog "you are not allowed to upgrade any equipment"
- dialog "to a level that may destroy the item."
- close
- EnableItemMove
- return
- endif
- if ((v[Oridecon] > 0) & (v[VAR_MONEY] > 19999))
- dropitem Oridecon 1
- dropgold 20000
- else
- EnableItemMove
- dialog "[Hollgrehenn]"
- dialog "You don't seem to have"
- dialog "enough Zeny or Oridecon..."
- dialog "Go get some more. I'll be"
- dialog "here all day if you need me."
- close
- return
- endif
- break
- case 2
- EnableItemMove
- dialog "[Hollgrehenn]"
- dialog "Yeah..."
- dialog "There's no need to"
- dialog "rush. Take your time."
- close
- return
- break
- endchoose
- endif
- if GetEquipIsSuccessRefinery[part] == 1
- dialog "[Hollgrehenn]"
- SuccessRefItem part
- dialog "There you go! It's been successfully upgraded."
- close
- else
- dialog "[Hollgrehenn]"
- dialog "Clang! Clang! Clang!"
- wait
- FailedRefItem part
- dialog "[Hollgrehenn]"
- dialog "OH! MY GOD!"
- dialog "Damn it! Not again!"
- dialog "I'm terribly sorry, but you know practice does make perfect."
- dialog "Um, right? Heh heh..."
- close
- endif
- EnableItemMove
- return
- //-------------제련관련 끝 ------------------------
- // ---------------------퀘스트 스킬 job_changer.sc
- npc "2008rwc_r" "Quest Skill Girl" 4_F_06 115 86 4 0 0
- OnClick:
- dialog "[Quest Skill Girl]"
- dialog "Learn your job quest skills at once through me!"
- wait
- choose menu "Learn them all." "Cancel."
- case 1
- if ((v[VAR_JOB] == KNIGHT) | (v[VAR_JOB] == KNIGHT_H))
- EventAddSkill KN_CHARGEATK 1
- EventAddSkill SM_MOVINGRECOVERY 1
- EventAddSkill SM_FATALBLOW 1
- EventAddSkill SM_AUTOBERSERK 1
- close
- return
- elseif ((v[VAR_JOB] == CRUSADER) | (v[VAR_JOB] == CRUSADER_H))
- EventAddSkill CR_SHRINK 1
- EventAddSkill SM_MOVINGRECOVERY 1
- EventAddSkill SM_FATALBLOW 1
- EventAddSkill SM_AUTOBERSERK 1
- close
- return
- elseif ((v[VAR_JOB] == ASSASSIN) | (v[VAR_JOB] == ASSASSIN_H))
- EventAddSkill AS_SONICACCEL 1
- EventAddSkill AS_VENOMKNIFE 1
- EventAddSkill TF_PICKSTONE 1
- EventAddSkill TF_BACKSLIDING 1
- EventAddSkill TF_SPRINKLESAND 1
- EventAddSkill TF_THROWSTONE 1
- close
- return
- elseif ((v[VAR_JOB] == ROGUE) | (v[VAR_JOB] == ROGUE_H))
- EventAddSkill RG_CLOSECONFINE 1
- EventAddSkill TF_PICKSTONE 1
- EventAddSkill TF_BACKSLIDING 1
- EventAddSkill TF_SPRINKLESAND 1
- EventAddSkill TF_THROWSTONE 1
- close
- return
- elseif ((v[VAR_JOB] == WIZARD) | (v[VAR_JOB] == WIZARD_H))
- EventAddSkill MG_ENERGYCOAT 1
- close
- return
- elseif ((v[VAR_JOB] == SAGE) | (v[VAR_JOB] == SAGE_H))
- EventAddSkill SA_CREATECON 1
- EventAddSkill SA_ELEMENTWATER 1
- EventAddSkill SA_ELEMENTGROUND 1
- EventAddSkill SA_ELEMENTFIRE 1
- EventAddSkill SA_ELEMENTWIND 1
- EventAddSkill MG_ENERGYCOAT 1
- close
- return
- elseif ((v[VAR_JOB] == HUNTER) | (v[VAR_JOB] == HUNTER_H))
- EventAddSkill HT_PHANTASMIC 1
- EventAddSkill AC_MAKINGARROW 1
- EventAddSkill AC_CHARGEARROW 1
- close
- return
- elseif ((v[VAR_JOB] == BARD) | (v[VAR_JOB] == BARD_H))
- EventAddSkill BA_PANGVOICE 1
- EventAddSkill AC_MAKINGARROW 1
- EventAddSkill AC_CHARGEARROW 1
- close
- return
- elseif ((v[VAR_JOB] == DANCER) | (v[VAR_JOB] == DANCER_H))
- EventAddSkill DC_WINKCHARM 1
- EventAddSkill AC_MAKINGARROW 1
- EventAddSkill AC_CHARGEARROW 1
- close
- return
- elseif ((v[VAR_JOB] == BLACKSMITH) | (v[VAR_JOB] == BLACKSMITH_H))
- EventAddSkill BS_UNFAIRLYTRICK 1
- EventAddSkill BS_GREED 1
- EventAddSkill MC_CARTREVOLUTION 1
- EventAddSkill MC_CHANGECART 1
- EventAddSkill MC_LOUD 1
- close
- return
- elseif ((v[VAR_JOB] == ALCHEMIST) | (v[VAR_JOB] == ALCHEMIST_H))
- EventAddSkill MC_CARTREVOLUTION 1
- EventAddSkill MC_CHANGECART 1
- EventAddSkill MC_LOUD 1
- close
- return
- elseif ((v[VAR_JOB] == PRIEST) | (v[VAR_JOB] == PRIEST_H))
- EventAddSkill PR_REDEMPTIO 1
- EventAddSkill AL_HOLYLIGHT 1
- close
- return
- elseif ((v[VAR_JOB] == MONK) | (v[VAR_JOB] == MONK_H))
- EventAddSkill MO_KITRANSLATION 1
- EventAddSkill MO_BALKYOUNG 1
- EventAddSkill AL_HOLYLIGHT 1
- close
- return
- else
- dialog "[Quest Skill Girl]"
- dialog "Sorry, you're not qualified. Now, go home!"
- close
- endif
- break
- case 2
- dialog "[Quest Skill Girl]"
- dialog "Alrighty~"
- close
- return
- break
- endchoose
- return
- //--------------Rental and Storage Services-------------------------------------------
- npc "2008rwc_r" "Rental and Storage Services" 4_F_KAFRA1 118 86 4 0 0
- OnClick:
- dialog "[Kafra Employee]"
- dialog "Welcome to Kafra Corporation."
- dialog "Kafra Corporation even supports their customers in RWC."
- dialog "Please select a service."
- wait
- choose menu "Rent a PecoPeco" "Rent a Falcon" "Rent a Cart" "Storage Service"
- case 1
- dialog "[Kafra Employee]"
- dialog "PecoPeco rental service fee is 2,500 zeny."
- wait
- if ((v[VAR_JOB] == KNIGHT) | (v[VAR_JOB] == KNIGHT_H) | (v[VAR_JOB] == CRUSADER) | (v[VAR_JOB] == CRUSADER_H))
- choose menu "Rent" "Cancel"
- case 1
- if v[VAR_MONEY] < 2500
- dialog "[Kafra Employee]"
- dialog "I'm sorry, you don't have enough money."
- close
- return
- endif
- dropgold 2500
- SetEffectStatus EFFECT_STATE_CHICKEN
- break
- case 2
- dialog "[Kafra Employee]"
- dialog "Have a good day."
- close
- break
- endchoose
- else
- dialog "[Kafra Employee]"
- dialog "I'm sorry, but your job is not eligible to use this service."
- close
- return
- endif
- break
- case 2
- dialog "[Kafra Employee]"
- dialog "Falcon rental service fee is 2,500 zeny."
- wait
- if ((v[VAR_JOB] == HUNTER) | (v[VAR_JOB] == HUNTER_H))
- choose menu "Rent" "Cancel"
- case 1
- if v[VAR_MONEY] < 2500
- dialog "[Kafra Employee]"
- dialog "I'm sorry, you don't have enough money."
- close
- return
- endif
- dropgold 2500
- SetEffectStatus EFFECT_STATE_BIRD
- break
- case 2
- dialog "[Kafra Employee]"
- dialog "Have a good day."
- close
- break
- endchoose
- else
- dialog "[Kafra Employee]"
- dialog "I'm sorry, but your job is not eligible to use this service."
- close
- return
- endif
- break
- case 3
- if ((v[VAR_JOB] != MERCHANT) & (v[VAR_JOB] != BLACKSMITH_H) & (v[VAR_JOB] != ALCHEMIST_H))
- dialog "[Kafra Employee]"
- dialog "I'm sorry, but only Merchant, Blacksmith, and Alchemist Class"
- dialog "characters are eligible to use this service."
- close
- elseif v[VAR_ISCARTON] == 1
- dialog "[Kafra Employee]"
- dialog "You're already equipped with a cart."
- close
- else
- dialog "[Kafra Employee]"
- dialog "Cart rental service fee is 800 zeny."
- dialog "Would you like to use the service?"
- wait
- choose menu "Yes." "No."
- case 1
- if v[VAR_MONEY] >= 800
- dropgold 800
- cart on
- else
- dialog "[Kafra Employee]"
- dialog "I'm sorry, you don't have enough money."
- dialog "Cart rental service fee is 800 zeny."
- close
- return
- endif
- break
- case 2
- return
- break
- endchoose
- endif
- break
- case 4
- dialog "[Kafra Employee]"
- dialog "Let me open your storage."
- dialog "Thank you for using our service."
- close
- store
- break
- endchoose
- return
- //----상인4----------------------------------------------------
- trader "2008rwc_r" "Weapons-Sword#4" 4_F_01 70 40 4 1 1
- OnInit:
- sellitem Katana_
- sellitem Broad_Sword_
- sellitem Claymore
- sellitem Muscle_Cutter
- sellitem Blade_
- sellitem Tsurugi_
- sellitem Saber_
- sellitem Hae_Dong_Gum_
- sellitem Flamberge
- sellitem Curved_Sword
- sellitem Platinum_Shotel
- return
- trader "2008rwc_r" "Weapons-Spear, Dagger#4" 4_F_01 73 40 4 1 1
- OnInit:
- sellitem Lance
- sellitem Glaive_
- sellitem Halberd_
- sellitem Pike_
- sellitem Pole_Axe
- sellitem Gungnir_
- sellitem Main_Gauche_
- sellitem Scalpel
- sellitem Twilight_Desert
- sellitem Sandstorm
- return
- trader "2008rwc_r" "Weapons-Katar, Axe, Knuckle#4" 4_F_01 76 40 4 1 1
- OnInit:
- sellitem Jur_
- sellitem Katar_
- sellitem Jamadhar_
- sellitem Infiltrator
- sellitem Inverse_Scale
- sellitem Blood_Tears
- sellitem Various_Jur
- sellitem Battle_Axe_
- sellitem Hammer_
- sellitem Two_Handed_Axe_
- sellitem Heart_Breaker
- sellitem Hurricane_Fury
- sellitem War_Axe
- sellitem Orcish_Axe
- sellitem Waghnakh_
- sellitem Finger_
- sellitem Fist_
- sellitem Combo_Battle_Glove
- return
- trader "2008rwc_r" "Weapons-Mace, Bow, Staff#4" 4_F_01 79 40 4 1 1
- OnInit:
- sellitem Morning_Star_
- sellitem Sword_Mace_
- sellitem Chain_
- sellitem Stunner
- sellitem Composite_Bow_
- sellitem CrossBow_
- sellitem Kakkung_
- sellitem Hunter_Bow
- sellitem Luna_Bow
- sellitem Rod_
- sellitem Arc_Wand_
- sellitem Mighty_Staff
- sellitem Bone_Wand
- sellitem Wizardy_Staff
- sellitem Radiant_Wisdom
- sellitem Walking_Stick
- return
- trader "2008rwc_r" "Weapons-Musical Instrument, Whip, Book#4" 4_F_01 82 40 4 1 1
- OnInit:
- sellitem Violin_
- sellitem Mandolin_
- sellitem Lute_
- sellitem Harp
- sellitem Guh_Moon_Goh
- sellitem Guitar
- sellitem Electronic_Guitar
- sellitem Oriental_Lute
- sellitem Rope_
- sellitem Wire_
- sellitem Whip_
- sellitem Rante_
- sellitem Electric_Eel
- sellitem Sea_Witch_Foot
- sellitem Queen's_Whip_
- sellitem Book
- sellitem Bible
- sellitem Encyclopedia
- sellitem Principles_Of_Magic
- sellitem Ancient_Magic
- return
- trader "2008rwc_r" "Armor - Except Helm#4" 4_F_01 85 40 4 1 1
- OnInit:
- sellitem Chain_Mail_
- sellitem Formal_Suit
- sellitem Saint_Robe_
- sellitem Tights_
- sellitem Silver_Robe_
- sellitem Thief_Clothes_
- sellitem Full_Plate_Armor
- sellitem Sniping_Suit
- sellitem Meteo_Plate_Armor
- sellitem Divine_Cloth
- sellitem Mage_Coat
- sellitem G_Strings
- sellitem Rider_Insignia_
- sellitem Pauldron
- sellitem Celestial_Robe
- sellitem Undershirt_
- sellitem Mithril_Magic_Cape
- sellitem Shoes_
- sellitem Boots_
- sellitem Black_Leather_Boots
- sellitem High_Fashion_Sandals
- sellitem Grave_
- sellitem Glove
- sellitem Earring
- sellitem Necklace
- sellitem Ring
- sellitem Rosary
- sellitem Safety_Ring
- sellitem Clip
- sellitem Lunatic_Brooch
- sellitem Librarian_Glove
- sellitem Pocket_Watch
- sellitem Iron_Wrist
- sellitem Icarus_Wing
- sellitem Bowman_Scarf
- sellitem Shield_
- sellitem Guard_
- sellitem Buckler_
- sellitem Mirror_Shield_
- sellitem Magic_Study_Vol1
- sellitem Strong_Shield
- sellitem Cross_Shield
- return
- trader "2008rwc_r" "Armor - Helm#4" 4_F_01 88 40 4 1 1
- OnInit:
- sellitem Helm_
- sellitem Cat_Hairband
- sellitem Bunny_Band
- sellitem Wedding_Veil
- sellitem Eye_Bandage
- sellitem Santa's_Hat
- sellitem One_Eyed_Glass
- sellitem Luxury_Sunglasses
- sellitem Spinning_Eyes
- sellitem Big_Sis'_Ribbon
- sellitem Golden_Gear
- sellitem Oldman's_Romance
- sellitem Western_Grace
- sellitem Coronet
- sellitem Fillet
- sellitem Star_Sparkling
- sellitem Sunflower
- sellitem Angelic_Chain
- sellitem Satanic_Chain
- sellitem Magestic_Goat
- sellitem Sharp_Gear
- sellitem Mini_Propeller
- sellitem Mini_Glasses
- sellitem Prontera_Army_Cap
- sellitem Pierrot_Nose
- sellitem Gangster_Patch
- sellitem Ganster_Mask
- sellitem Iron_Cane
- sellitem Cigar
- sellitem Smoking_Pipe
- sellitem Centimental_Flower
- sellitem Centimental_Leaf
- sellitem Jack_A_Dandy
- sellitem Stop_Post
- sellitem Ghost_Bandana
- sellitem Eagle_Eyes
- sellitem Sahkkat
- sellitem Spirit_Chain
- sellitem Blue_Hair_Band
- sellitem Chullos
- sellitem Antler
- sellitem Apple_Of_Archer
- sellitem Elven_Ears
- sellitem Pirate_Bandana
- sellitem Funeral_Costume
- sellitem Masquerade
- sellitem Blinker
- sellitem Binoculars
- sellitem Green_Feeler
- sellitem Viking_Helm
- sellitem Headset
- sellitem Joker_Jester
- sellitem Oxygen_Mask
- sellitem Machoman_Glasses
- sellitem Loard_Circlet
- sellitem Puppy_Love
- sellitem Safety_Helmet
- sellitem Indian_Hair_Piece
- sellitem Antenna
- sellitem Ph.D_Hat
- sellitem Fin_Helm
- sellitem Boy's_Cap
- sellitem Bone_Helm
- sellitem Feather_Bonnet
- sellitem Corsair
- sellitem Bankruptcy_Of_Heart
- sellitem Hat_Of_Bundle
- sellitem Hat_Of_Cake
- sellitem Helm_Of_Angel
- sellitem Hat_Of_Cook
- sellitem Wizardry_Hat
- sellitem Candle
- sellitem Spore_Hat
- sellitem Panda_Cap
- sellitem Mine_Helm
- sellitem Picnic_Hat
- sellitem Smokie_Hat
- sellitem Light_Bulb_Band
- sellitem Poring_Hat
- sellitem Cross_Band
- sellitem Fruit_Shell
- sellitem Deviruchi_Cap
- sellitem Mottled_Egg_Shell
- sellitem Blush
- sellitem Heart_Hair_Pin
- sellitem Hair_Protector
- sellitem Opera_Ghost_Mask
- sellitem Devil's_Wing
- sellitem Magician_Hat
- sellitem Fashion_Sunglass
- sellitem First_Moon_Hair_Pin
- sellitem Stripe_Band
- sellitem Mystery_Fruit_Shell
- sellitem Mr_Smile
- sellitem Phantom_Of_Opera
- sellitem Mr_Scream
- sellitem Welding_Mask
- sellitem Goblini_Mask
- sellitem Gas_Mask
- sellitem Spinx_Helm
- sellitem Goggle_
- sellitem Munak_Turban
- sellitem Bongun_Hat
- sellitem Ear_Of_Black_Cat
- sellitem Drooping_Kitty
- sellitem Brown_Bear_Cap
- sellitem Party_Hat
- sellitem Flower_Hairpin
- sellitem Straw_Hat
- sellitem Plaster
- sellitem Leaf_Headgear
- sellitem Fish_On_Head
- sellitem Horn_Of_Succubus
- sellitem Sombrero
- sellitem Ear_Of_Devil's_Wing
- sellitem Mask_Of_Fox
- sellitem Headband_Of_Power
- sellitem Indian_Headband
- sellitem Inccubus_Horn
- sellitem Cap_Of_Concentration
- sellitem Ear_Of_Angel's_Wing
- sellitem Cowboy_Hat
- sellitem Fur_Hat
- sellitem Tulip_Hairpin
- sellitem Sea_Otter_Cap
- sellitem Crossed_Hair_Band
- sellitem Headgear_Of_Queen
- sellitem Mistress_Crown
- sellitem Mushroom_Band
- sellitem Red_Tailed_Ribbon
- sellitem Lazy_Raccoon
- sellitem Blue_Coif_
- sellitem Orc_Hero_Helm
- sellitem Big_Golden_Bell
- sellitem Alarm_Mask
- sellitem Goblin_Mask_01
- sellitem Goblin_Mask_02
- sellitem Goblin_Mask_03
- sellitem Goblin_Mask_04
- sellitem Assassin_Mask_
- sellitem Pair_Of_Red_Ribbon
- sellitem Holy_Bonnet_
- sellitem Tiara_
- sellitem Crown_
- sellitem Fried_Egg
- sellitem Dark_Snake_Lord_Hat
- sellitem Helm_Of_Abyss
- sellitem Orchid_Hairband
- sellitem Neko_Mimi_Kafra
- sellitem Balloon_Hat
- sellitem Satto_Hat
- sellitem Ayam
- sellitem Blue_Ribbon
- sellitem Captain_Hat
- sellitem Carmen_Miranda's_Hat
- sellitem Large_Hibiscus
- sellitem Twin_Ribbon
- sellitem Feather_Beret
- sellitem Guardian_Lion_Mask
- sellitem Bride_Mask
- sellitem Afro_Wig
- sellitem Wings_Of_Victory
- sellitem Darkness_Helm
- sellitem Hat_Of_Judge
- sellitem Whisper_Mask
- sellitem Cap_Of_Blindness
- sellitem Hahoe_Mask
- sellitem Tongue_Mask
- sellitem Hockey_Mask
- sellitem Romantic_White_Flower
- sellitem Pirate_Dagger
- sellitem Fish_In_Mouth
- sellitem Ninja_Scroll
- sellitem Round_Eyes
- sellitem Observer
- return
- trader "2008rwc_r" "Card - Armor#4" 4_F_01 91 40 4 1 1
- OnInit:
- sellitem Pupa_Card
- sellitem Roda_Frog_Card
- sellitem Rocker_Card
- sellitem Desert_Wolf_Babe_Card
- sellitem Pecopeco_Card
- sellitem Steel_Chonchon_Card
- sellitem Cornutus_Card
- sellitem Agav_Card
- sellitem Echio_Card
- sellitem Byorgue_Card
- sellitem Angeling_Card
- return
- trader "2008rwc_r" "Card - Garment#4" 4_F_01 94 40 4 1 1
- OnInit:
- sellitem Frilldora_Card
- sellitem Baphomet__Card
- sellitem Daydric_Card
- sellitem Noxious_Card
- sellitem Aliot_Card
- sellitem Kavac_Card
- sellitem Whisper_Boss_Card
- sellitem Kasa_Card
- sellitem Salamander_Card
- return
- trader "2008rwc_r" "Card - Weapon#4" 4_F_01 97 40 4 1 1
- OnInit:
- sellitem Fabre_Card
- sellitem Drops_Card
- sellitem Lunatic_Card
- sellitem Savage_Babe_Card
- sellitem Hornet_Card
- sellitem Thief_Bug_Female_Card
- sellitem Wolf_Card
- sellitem Hydra_Card
- sellitem Snake_Card
- sellitem Andre_Card
- sellitem Metaller_Card
- sellitem Golem_Card
- sellitem Magnolia_Card
- sellitem Soldier_Skeleton_Card
- sellitem Skel_Worker_Card
- sellitem Mummy_Card
- sellitem Hunter_Fly_Card
- sellitem Bow_Guardian_Card
- sellitem Sword_Guardian_Card
- sellitem Drosera_Card
- return
- trader "2008rwc_r" "Card - Shield, Shoes#4" 4_F_01 100 40 4 1 1
- OnInit:
- sellitem Ambernite_Card
- sellitem Horn_Card
- sellitem Thara_Frog_Card
- sellitem Seeker_Card
- sellitem Muscipular_Card
- sellitem Flame_Skull_Card
- sellitem Maya_Card
- sellitem Tamruan_Card
- sellitem High_Orc_Card
- sellitem Thief_Bug_Male_Card
- sellitem Eggyra_Card
- sellitem Matyr_Card
- sellitem Sohee_Card
- sellitem Verit_Card
- sellitem Acidus_Card
- sellitem Ferus__Card
- sellitem Miyabi_Ningyo_Card
- return
- trader "2008rwc_r" "Card - Armor, Accessory#4" 4_F_01 103 40 4 1 1
- OnInit:
- sellitem Coco_Card
- sellitem Elder_Wilow_Card
- sellitem Marduk_Card
- sellitem Deviruchi_Card
- sellitem Nightmare_Card
- sellitem Acidus__Card
- sellitem Isilla_Card
- sellitem Vanberk_Card
- sellitem Banshee_Card
- sellitem Spore_Card
- sellitem Kukre_Card
- sellitem Yoyo_Card
- sellitem Zerom_Card
- sellitem Mantis_Card
- sellitem Kobold_Card
- sellitem Stapo_Card
- sellitem Cookie_Card
- sellitem Whikebain_Card
- return
- trader "2008rwc_r" "Tool Dealer#4" 4_F_01 106 40 4 1 1
- OnInit:
- sellitem Red_Potion
- sellitem Orange_Potion
- sellitem Yellow_Potion
- sellitem White_Potion
- sellitem Blue_Potion
- sellitem Center_Potion
- sellitem Awakening_Potion
- sellitem Berserk_Potion
- sellitem Booby_Trap
- sellitem Arrow
- sellitem Silver_Arrow
- sellitem Fire_Arrow
- sellitem Stun_Arrow
- sellitem Sleep_Arrow
- sellitem Silence_Arrow
- sellitem Poison_Arrow
- sellitem Curse_Arrow
- sellitem Freezing_Arrow
- sellitem Flash_Arrow
- sellitem Yellow_Gemstone
- sellitem Blue_Gemstone
- sellitem Red_Gemstone
- sellitem Panacea
- sellitem Green_Potion
- sellitem Emperium
- sellitem Coating_Create_Book
- sellitem MenEater_Plant_Bottle
- sellitem Mini_Bottle
- sellitem Red_Slim_Potion
- sellitem Yellow_Slim_Potion
- sellitem White_Slim_Potion
- sellitem Spiderweb
- sellitem Iron_Ore
- sellitem Iron
- sellitem Steel
- sellitem Oridecon_Stone
- sellitem Iron_Hammer
- sellitem Emperium_Anvil
- return
- //------------- 여기부터 제련관련 ----------------
- trader "2008rwc_r" "Upgrade Item Dealer#4" 4_F_01 109 40 4 1 1
- OnInit:
- sellitem Phracon
- sellitem Emveretarcon
- sellitem Oridecon
- sellitem Elunium
- return
- npc "2008rwc_r" "Blacksmith#4" 4_M_03 112 40 4 5 5
- var strPart1
- var strPart2
- var strPart3
- var strPart4
- var strPart5
- var strPart6
- var strPart7
- var strPart8
- var strPart9
- var strPart10
- var strPart11
- var strRetPart1
- var strRetPart2
- var strRetPart3
- var strRetPart4
- var strRetPart5
- var strRetPart6
- var strRetPart7
- var strRetPart8
- var strRetPart9
- var strRetPart10
- var strRetPart11
- var part
- OnClick:
- DisableItemMove
- dialog "[Hollgrehenn]"
- dialog "You may upgrade desired equipment through me."
- dialog "Take heed: ^FF0000you are Not allowed to attempt upgrading your equipment to a level that may destroy it^000000."
- dialog "Say, which equipment would you like to upgrade?"
- wait
- strRetPart1 = GetEquipName[1]
- strRetPart2 = GetEquipName[2]
- strRetPart3 = GetEquipName[3]
- strRetPart4 = GetEquipName[4]
- strRetPart5 = GetEquipName[5]
- strRetPart6 = GetEquipName[6]
- strRetPart7 = GetEquipName[7]
- strRetPart8 = GetEquipName[8]
- strRetPart10 = GetEquipName[10]
- strRetPart11 = GetEquipName[11]
- if strRetPart1 == 0
- strPart1 = "Head-[Unequipped]"
- else
- strPart1 = strRetPart1
- endif
- if strRetPart2 == 0
- strPart2 = "Torso-[Unequipped]"
- else
- strPart2 = strRetPart2
- endif
- if strRetPart3 == 0
- strPart3 = "Left Hand-[Unequipped]"
- else
- strPart3 = strRetPart3
- endif
- if strRetPart4 == 0
- strPart4 = "Right Hand-[Unequipped]"
- else
- strPart4 = strRetPart4
- endif
- if strRetPart5 == 0
- strPart5 = "Robe-[Unequipped]"
- else
- strPart5 = strRetPart5
- endif
- if strRetPart6 == 0
- strPart6 = "Shoes-[Unequipped]"
- else
- strPart6 = strRetPart6
- endif
- if strRetPart7 == 0
- strPart7 = "Accessory 1-[Unequipped]"
- else
- strPart7 = strRetPart7
- endif
- if strRetPart8 == 0
- strPart8 = "Accessory 2-[Unequipped]"
- else
- strPart8 = strRetPart8
- endif
- if strRetPart10 == 0
- strPart10 = "Head 2-[Unequipped]"
- else
- strPart10 = strRetPart10
- endif
- if strRetPart11 == 0
- strPart11 = "Head 3-[Unequipped]"
- else
- strPart11 = strRetPart11
- endif
- choose menu strPart1 strPart2 strPart3 strPart4 strPart5 strPart6 strPart7 strPart8 strPart10 strPart11
- case 1
- part = 1
- if strRetPart1 == 0
- dialog "[Hollgrehenn]"
- dialog "Do you want me"
- dialog "to refine your skull?"
- dialog "'Cause I can, and"
- dialog "I'll do it."
- close
- EnableItemMove
- return
- endif
- break
- case 2
- part = 2
- if strRetPart2 == 0
- dialog "[Hollgrehenn]"
- dialog "You're not wearing"
- dialog "anything there that"
- dialog "I can refine."
- close
- EnableItemMove
- return
- endif
- break
- case 3
- part = 3
- if strRetPart3 == 0
- dialog "[Hollgrehenn]"
- dialog "I can't refine your"
- dialog "left hand! Go to the"
- dialog "manicurist if you"
- dialog "want that."
- close
- EnableItemMove
- return
- endif
- break
- case 4
- part = 4
- if strRetPart4 == 0
- dialog "[Hollgrehenn]"
- dialog "I can't refine your"
- dialog "right hand. I'd break"
- dialog "it into pieces with"
- dialog "this big ol' hammer!"
- close
- EnableItemMove
- return
- endif
- break
- case 5
- part = 5
- if strRetPart5 == 0
- dialog "[Hollgrehenn]"
- dialog "You're not even"
- dialog "wearing a garment"
- dialog "that I can refine."
- close
- EnableItemMove
- return
- endif
- break
- case 6
- part = 6
- if strRetPart6 == 0
- dialog "[Hollgrehenn]"
- dialog "What do I look like,"
- dialog "a makeover artist?!"
- dialog "I can't refine your"
- dialog "bare feet!"
- close
- EnableItemMove
- return
- endif
- break
- case 7
- part = 7
- if strRetPart7 == 0
- dialog "[Hollgrehenn]"
- dialog "Um..."
- dialog "You're not"
- dialog "wearing an"
- dialog "Accessory."
- close
- EnableItemMove
- return
- endif
- break
- case 8
- part = 8
- if strRetPart8 == 0
- dialog "[Hollgrehenn]"
- dialog "Accessory?"
- dialog "You're not"
- dialog "wearing one"
- dialog "of those."
- close
- EnableItemMove
- return
- endif
- break
- case 9
- part = 10
- if strRetPart10 == 0
- dialog "[Hollgrehenn]"
- dialog "I refine equipment."
- dialog "I don't give hair cuts."
- close
- EnableItemMove
- return
- endif
- break
- case 10
- part = 11
- if strRetPart11 == 0
- dialog "[Hollgrehenn]"
- dialog "What am I, your"
- dialog "personal hairstylist?!"
- dialog "Go to the salon if you"
- dialog "want work done on your"
- dialog "precious hair."
- close
- EnableItemMove
- return
- endif
- break
- endchoose
- if GetEquipIsEnableRef[part] == 0
- dialog "[Hollgrehenn]"
- dialog "I don't think I can"
- dialog "refine this item at all..."
- close
- EnableItemMove
- return
- endif
- if GetEquipIsIdentify[part] == 0
- dialog "[Hollgrehenn]"
- dialog "You can't refine this"
- dialog "if you haven't appraised"
- dialog "it first. Make sure your"
- dialog "stuff is identified before"
- dialog "I can refine it."
- close
- EnableItemMove
- return
- endif
- if GetEquipRefineryCnt[part] >= 10
- dialog "[Hollgrehenn]"
- dialog "I can't refine this"
- dialog "any more. This is as"
- dialog "refined as it gets!"
- close
- EnableItemMove
- return
- endif
- if GetEquipWeaponLv[part] == 0
- dialog "[Hollgrehenn]"
- dialog "To refine this I need"
- dialog "one ^003366Elunium^000000 and"
- dialog "a service fee of 2000 Zeny."
- dialog "Do you really wish to continue?"
- wait
- choose menu "Yes" "No"
- case 1
- if GetEquipPercentRefinery[part] < 100
- dialog "[Hollgrehenn]"
- dialog "Well, well..."
- dialog "I regret to say this equipment"
- dialog "already has been upgraded enough."
- dialog "As I repeatedly say,"
- dialog "you are not allowed to upgrade any equipment"
- dialog "to a level that may destroy the item."
- close
- EnableItemMove
- return
- endif
- if ((v[Elunium] > 0) & (v[VAR_MONEY] > 1999))
- dropitem Elunium 1
- dropgold 2000
- else
- EnableItemMove
- dialog "[Hollgrehenn]"
- dialog "You don't seem to have"
- dialog "enough Zeny or Elunium..."
- dialog "Go get some more. I'll be"
- dialog "here all day if you need me."
- close
- return
- endif
- break
- case 2
- EnableItemMove
- dialog "[Hollgrehenn]"
- dialog "Yeah..."
- dialog "There's no need to"
- dialog "rush. Take your time."
- close
- return
- break
- endchoose
- elseif GetEquipWeaponLv[part] == 1
- dialog "[Hollgrehenn]"
- dialog "Um..."
- dialog "A Level 1 weapon..."
- dialog "I need one ^ff9999Phracon^000000"
- dialog "and the fee is 50 Zeny."
- dialog "Do you really wish to continue?"
- wait
- choose menu "Yes" "No"
- case 1
- if GetEquipPercentRefinery[part] < 100
- dialog "[Hollgrehenn]"
- dialog "Well, well..."
- dialog "I regret to say this equipment"
- dialog "already has been upgraded enough."
- dialog "As I repeatedly say,"
- dialog "you are not allowed to upgrade any equipment"
- dialog "to a level that may destroy the item."
- close
- EnableItemMove
- return
- endif
- if ((v[Phracon] > 0) & (v[VAR_MONEY] > 49))
- dropitem Phracon 1
- dropgold 50
- else
- EnableItemMove
- dialog "[Hollgrehenn]"
- dialog "You don't seem to have"
- dialog "enough Zeny or Phracon..."
- dialog "Go get some more. I'll be"
- dialog "here all day if you need me."
- close
- return
- endif
- break
- case 2
- EnableItemMove
- dialog "[Hollgrehenn]"
- dialog "Yeah..."
- dialog "There's no need to"
- dialog "rush. Take your time."
- close
- return
- break
- endchoose
- elseif GetEquipWeaponLv[part] == 2
- dialog "[Hollgrehenn]"
- dialog "Huh..."
- dialog "A Level 2 weapon..."
- dialog "I'll need one ^ff9999Emveretarcon^000000"
- dialog "and the fee is 200 Zeny."
- dialog "Do you really wish to continue?"
- wait
- choose menu "Yes" "No"
- case 1
- if GetEquipPercentRefinery[part] < 100
- dialog "[Hollgrehenn]"
- dialog "Well, well..."
- dialog "I regret to say this equipment"
- dialog "already has been upgraded enough."
- dialog "As I repeatedly say,"
- dialog "you are not allowed to upgrade any equipment"
- dialog "to a level that may destroy the item."
- close
- EnableItemMove
- return
- endif
- if ((v[Emveretarcon] > 0) & (v[VAR_MONEY] > 199))
- dropitem Emveretarcon 1
- dropgold 200
- else
- EnableItemMove
- dialog "[Hollgrehenn]"
- dialog "You don't seem to have"
- dialog "enough Emveretarcon or"
- dialog "Zeny. I'll be here all"
- dialog "day if you need me, so"
- dialog "go ahead and get more."
- close
- return
- endif
- break
- case 2
- EnableItemMove
- dialog "[Hollgrehenn]"
- dialog "Yeah..."
- dialog "There's no need to"
- dialog "rush. Take your time."
- close
- return
- break
- endchoose
- elseif GetEquipWeaponLv[part] == 3
- dialog "[Hollgrehenn]"
- dialog "Ah..."
- dialog "A Level 3 weapon..."
- dialog "I need one ^ff9999Oridecon^000000"
- dialog "and the fee is 5000 Zeny."
- dialog "Do you really wish to continue?"
- wait
- choose menu "Yes" "No"
- case 1
- if GetEquipPercentRefinery[part] < 100
- dialog "[Hollgrehenn]"
- dialog "Well, well..."
- dialog "I regret to say this equipment"
- dialog "already has been upgraded enough."
- dialog "As I repeatedly say,"
- dialog "you are not allowed to upgrade any equipment"
- dialog "to a level that may destroy the item."
- close
- EnableItemMove
- return
- endif
- if ((v[Oridecon] > 0) & (v[VAR_MONEY] > 4999))
- dropitem Oridecon 1
- dropgold 5000
- else
- EnableItemMove
- dialog "[Hollgrehenn]"
- dialog "You don't seem to have"
- dialog "enough Zeny or Oridecon..."
- dialog "Go get some more. I'll be"
- dialog "here all day if you need me."
- close
- return
- endif
- break
- case 2
- EnableItemMove
- dialog "[Hollgrehenn]"
- dialog "Yeah..."
- dialog "There's no need to"
- dialog "rush. Take your time."
- close
- return
- break
- endchoose
- elseif GetEquipWeaponLv[part] == 4
- dialog "[Hollgrehenn]"
- dialog "Whoa...!"
- dialog "A Level 4 weapon!"
- dialog "Fabulous, I almost never see these. I guess one ^ff9999Oridecon^000000 and 20,000 Zeny will be enough. Do you really wish to Continue?"
- wait
- choose menu "Yes" "No"
- case 1
- if GetEquipPercentRefinery[part] < 100
- dialog "[Hollgrehenn]"
- dialog "Well, well..."
- dialog "I regret to say this equipment"
- dialog "already has been upgraded enough."
- dialog "As I repeatedly say,"
- dialog "you are not allowed to upgrade any equipment"
- dialog "to a level that may destroy the item."
- close
- EnableItemMove
- return
- endif
- if ((v[Oridecon] > 0) & (v[VAR_MONEY] > 19999))
- dropitem Oridecon 1
- dropgold 20000
- else
- EnableItemMove
- dialog "[Hollgrehenn]"
- dialog "You don't seem to have"
- dialog "enough Zeny or Oridecon..."
- dialog "Go get some more. I'll be"
- dialog "here all day if you need me."
- close
- return
- endif
- break
- case 2
- EnableItemMove
- dialog "[Hollgrehenn]"
- dialog "Yeah..."
- dialog "There's no need to"
- dialog "rush. Take your time."
- close
- return
- break
- endchoose
- endif
- if GetEquipIsSuccessRefinery[part] == 1
- dialog "[Hollgrehenn]"
- SuccessRefItem part
- dialog "There you go! It's been successfully upgraded."
- close
- else
- dialog "[Hollgrehenn]"
- dialog "Clang! Clang! Clang!"
- wait
- FailedRefItem part
- dialog "[Hollgrehenn]"
- dialog "OH! MY GOD!"
- dialog "Damn it! Not again!"
- dialog "I'm terribly sorry, but you know practice does make perfect."
- dialog "Um, right? Heh heh..."
- close
- endif
- EnableItemMove
- return
- //-------------제련관련 끝 ------------------------
- // ---------------------퀘스트 스킬 job_changer.sc
- npc "2008rwc_r" "Quest Skill Girl" 4_F_06 115 40 4 0 0
- OnClick:
- dialog "[Quest Skill Girl]"
- dialog "Learn your job quest skills at once through me!"
- wait
- choose menu "Learn them all." "Cancel."
- case 1
- if ((v[VAR_JOB] == KNIGHT) | (v[VAR_JOB] == KNIGHT_H))
- EventAddSkill KN_CHARGEATK 1
- EventAddSkill SM_MOVINGRECOVERY 1
- EventAddSkill SM_FATALBLOW 1
- EventAddSkill SM_AUTOBERSERK 1
- close
- return
- elseif ((v[VAR_JOB] == CRUSADER) | (v[VAR_JOB] == CRUSADER_H))
- EventAddSkill CR_SHRINK 1
- EventAddSkill SM_MOVINGRECOVERY 1
- EventAddSkill SM_FATALBLOW 1
- EventAddSkill SM_AUTOBERSERK 1
- close
- return
- elseif ((v[VAR_JOB] == ASSASSIN) | (v[VAR_JOB] == ASSASSIN_H))
- EventAddSkill AS_SONICACCEL 1
- EventAddSkill AS_VENOMKNIFE 1
- EventAddSkill TF_PICKSTONE 1
- EventAddSkill TF_BACKSLIDING 1
- EventAddSkill TF_SPRINKLESAND 1
- EventAddSkill TF_THROWSTONE 1
- close
- return
- elseif ((v[VAR_JOB] == ROGUE) | (v[VAR_JOB] == ROGUE_H))
- EventAddSkill RG_CLOSECONFINE 1
- EventAddSkill TF_PICKSTONE 1
- EventAddSkill TF_BACKSLIDING 1
- EventAddSkill TF_SPRINKLESAND 1
- EventAddSkill TF_THROWSTONE 1
- close
- return
- elseif ((v[VAR_JOB] == WIZARD) | (v[VAR_JOB] == WIZARD_H))
- EventAddSkill MG_ENERGYCOAT 1
- close
- return
- elseif ((v[VAR_JOB] == SAGE) | (v[VAR_JOB] == SAGE_H))
- EventAddSkill SA_CREATECON 1
- EventAddSkill SA_ELEMENTWATER 1
- EventAddSkill SA_ELEMENTGROUND 1
- EventAddSkill SA_ELEMENTFIRE 1
- EventAddSkill SA_ELEMENTWIND 1
- EventAddSkill MG_ENERGYCOAT 1
- close
- return
- elseif ((v[VAR_JOB] == HUNTER) | (v[VAR_JOB] == HUNTER_H))
- EventAddSkill HT_PHANTASMIC 1
- EventAddSkill AC_MAKINGARROW 1
- EventAddSkill AC_CHARGEARROW 1
- close
- return
- elseif ((v[VAR_JOB] == BARD) | (v[VAR_JOB] == BARD_H))
- EventAddSkill BA_PANGVOICE 1
- EventAddSkill AC_MAKINGARROW 1
- EventAddSkill AC_CHARGEARROW 1
- close
- return
- elseif ((v[VAR_JOB] == DANCER) | (v[VAR_JOB] == DANCER_H))
- EventAddSkill DC_WINKCHARM 1
- EventAddSkill AC_MAKINGARROW 1
- EventAddSkill AC_CHARGEARROW 1
- close
- return
- elseif ((v[VAR_JOB] == BLACKSMITH) | (v[VAR_JOB] == BLACKSMITH_H))
- EventAddSkill BS_UNFAIRLYTRICK 1
- EventAddSkill BS_GREED 1
- EventAddSkill MC_CARTREVOLUTION 1
- EventAddSkill MC_CHANGECART 1
- EventAddSkill MC_LOUD 1
- close
- return
- elseif ((v[VAR_JOB] == ALCHEMIST) | (v[VAR_JOB] == ALCHEMIST_H))
- EventAddSkill MC_CARTREVOLUTION 1
- EventAddSkill MC_CHANGECART 1
- EventAddSkill MC_LOUD 1
- close
- return
- elseif ((v[VAR_JOB] == PRIEST) | (v[VAR_JOB] == PRIEST_H))
- EventAddSkill PR_REDEMPTIO 1
- EventAddSkill AL_HOLYLIGHT 1
- close
- return
- elseif ((v[VAR_JOB] == MONK) | (v[VAR_JOB] == MONK_H))
- EventAddSkill MO_KITRANSLATION 1
- EventAddSkill MO_BALKYOUNG 1
- EventAddSkill AL_HOLYLIGHT 1
- close
- return
- else
- dialog "[Quest Skill Girl]"
- dialog "Sorry, you're not qualified. Now, go home!"
- close
- endif
- break
- case 2
- dialog "[Quest Skill Girl]"
- dialog "Alrighty~"
- close
- return
- break
- endchoose
- return
- //--------------Rental and Storage Services-------------------------------------------
- npc "2008rwc_r" "Rental and Storage Services" 4_F_KAFRA1 118 40 4 0 0
- OnClick:
- dialog "[Kafra Employee]"
- dialog "Welcome to Kafra Corporation."
- dialog "Kafra Corporation even supports their customers in RWC."
- dialog "Please select a service."
- wait
- choose menu "Rent a PecoPeco" "Rent a Falcon" "Rent a Cart" "Storage Service"
- case 1
- dialog "[Kafra Employee]"
- dialog "PecoPeco rental service fee is 2,500 zeny."
- wait
- if ((v[VAR_JOB] == KNIGHT) | (v[VAR_JOB] == KNIGHT_H) | (v[VAR_JOB] == CRUSADER) | (v[VAR_JOB] == CRUSADER_H))
- choose menu "Rent" "Cancel"
- case 1
- if v[VAR_MONEY] < 2500
- dialog "[Kafra Employee]"
- dialog "I'm sorry, you don't have enough money."
- close
- return
- endif
- dropgold 2500
- SetEffectStatus EFFECT_STATE_CHICKEN
- break
- case 2
- dialog "[Kafra Employee]"
- dialog "Have a good day."
- close
- break
- endchoose
- else
- dialog "[카프라 직원]"
- dialog "I'm sorry, but your job is not eligible to use this service."
- close
- return
- endif
- break
- case 2
- dialog "[Kafra Employee]"
- dialog "Falcon rental service fee is 2,500 zeny."
- wait
- if ((v[VAR_JOB] == HUNTER) | (v[VAR_JOB] == HUNTER_H))
- choose menu "Rent" "Cancel"
- case 1
- if v[VAR_MONEY] < 2500
- dialog "[Kafra Employee]"
- dialog "I'm sorry, you don't have enough money."
- close
- return
- endif
- dropgold 2500
- SetEffectStatus EFFECT_STATE_BIRD
- break
- case 2
- dialog "[Kafra Employee]"
- dialog "Have a good day."
- close
- break
- endchoose
- else
- dialog "[Kafra Employee]"
- dialog "I'm sorry, but your job is not eligible to use this service."
- close
- return
- endif
- break
- case 3
- if ((v[VAR_JOB] != MERCHANT) & (v[VAR_JOB] != BLACKSMITH_H) & (v[VAR_JOB] != ALCHEMIST_H))
- dialog "[Kafra Employee]"
- dialog "I'm sorry, but only Merchant, Blacksmith, and Alchemist Class"
- dialog "characters are eligible to use this service."
- close
- elseif v[VAR_ISCARTON] == 1
- dialog "[Kafra Employee]"
- dialog "You're already equipped with a cart."
- close
- else
- dialog "[Kafra Employee]"
- dialog "Cart rental service fee is 800 zeny."
- dialog "Would you like to use the service?"
- wait
- choose menu "Yes." "No."
- case 1
- if v[VAR_MONEY] >= 800
- dropgold 800
- cart on
- else
- dialog "[Kafra Employee]"
- dialog "I'm sorry, you don't have enough money."
- dialog "Cart rental service fee is 800 zeny."
- close
- return
- endif
- break
- case 2
- return
- break
- endchoose
- endif
- break
- case 4
- dialog "[Kafra Employee]"
- dialog "Let me open your storage."
- dialog "Thank you for using our service."
- close
- store
- break
- endchoose
- return
- //----------- 창고 끝------------------------
- //-----------------무기수리-------------------
- npc "2008rwc_r" "Repairman#1" 4_M_04 121 180 4 0 0
- OnClick:
- dialog "[Repairman]"
- dialog "Hey there!"
- dialog "Do you want me"
- dialog "to repair any items?"
- dialog "You can count on me"
- dialog "for item repairs!"
- wait
- choose menu "Actually, I do have some items..." "None at the moment."
- case 1
- GetDamagedItemNum
- var mugi = GetDamagedItemNum
- if mugi == 0
- dialog "[Repairman]"
- dialog "Oh wow, this is incredible!"
- dialog "You must take very good care of your things. None of your items are damaged!"
- wait
- dialog "[Repairman]"
- dialog "If everyone is like you, I'm going to be unemployed!! Haha~!"
- close
- return
- endif
- dialog "[Repairman]"
- dialog "Hmm..."
- dialog "Let's see..."
- dialog "Out of all your items,"
- dialog "" + mugi + " are damaged."
- dialog "Would you like to repair?"
- wait
- choose menu "Yes" "No"
- case 1
- if mugi == GetDamagedItemNum
- RepairDamagedItem
- dialog "[Repairman]"
- dialog "Okay! All done. Now, try to be a little more careful. Items have lives too you know."
- close
- return
- else
- dialog "[Repairman]"
- dialog "Mmm? Something's wrong. Wait... Equip the items you need to repair and then come back to me."
- close
- return
- endif
- break
- case 2
- dialog "[Repairman]"
- dialog "Well, it's no skin off my nose, but it's not good to leave items damaged. You should get them repaired as soon as possible!"
- close
- break
- endchoose
- break
- case 2
- dialog "[Repairman]"
- dialog "Hohoho..."
- dialog "You don't have"
- dialog "any business with me"
- dialog "if you don't have any"
- dialog "items to repair."
- close
- break
- endchoose
- return
- //----------무기수리 끝------------------
- //-----------------무기수리-------------------
- npc "2008rwc_r" "Repairman#2" 4_M_04 121 134 4 0 0
- OnClick:
- dialog "[Repairman]"
- dialog "Hey there!"
- dialog "Do you want me"
- dialog "to repair any items?"
- dialog "You can count on me"
- dialog "for item repairs!"
- wait
- choose menu "Actually, I do have some items..." "None at the moment."
- case 1
- GetDamagedItemNum
- var mugi = GetDamagedItemNum
- if mugi == 0
- dialog "[Repairman]"
- dialog "Oh wow, this is incredible!"
- dialog "You must take very good care of your things. None of your items are damaged!"
- wait
- dialog "[Repairman]"
- dialog "If everyone is like you, I'm going to be unemployed!! Haha~!"
- close
- return
- endif
- dialog "[Repairman]"
- dialog "Hmm..."
- dialog "Let's see..."
- dialog "Out of all your items,"
- dialog "" + mugi + " are damaged."
- dialog "Would you like to repair?"
- wait
- choose menu "Yes" "No"
- case 1
- if mugi == GetDamagedItemNum
- RepairDamagedItem
- dialog "[Repairman]"
- dialog "Okay! All done. Now, try to be a little more careful. Items have lives too you know."
- close
- return
- else
- dialog "[Repairman]"
- dialog "Mmm? Something's wrong. Wait... Equip the items you need to repair and then come back to me."
- close
- return
- endif
- break
- case 2
- dialog "[Repairman]"
- dialog "Well, it's no skin off my nose, but it's not good to leave items damaged. You should get them repaired as soon as possible!"
- close
- break
- endchoose
- break
- case 2
- dialog "[Repairman]"
- dialog "Hohoho..."
- dialog "You don't have"
- dialog "any business with me"
- dialog "if you don't have any"
- dialog "items to repair."
- close
- break
- endchoose
- return
- //----------무기수리 끝------------------
- //-----------------무기수리-------------------
- npc "2008rwc_r" "Repairman#3" 4_M_04 121 86 4 0 0
- OnClick:
- dialog "[Repairman]"
- dialog "Hey there!"
- dialog "Do you want me"
- dialog "to repair any items?"
- dialog "You can count on me"
- dialog "for item repairs!"
- wait
- choose menu "Actually, I do have some items..." "None at the moment."
- case 1
- GetDamagedItemNum
- var mugi = GetDamagedItemNum
- if mugi == 0
- dialog "[Repairman]"
- dialog "Oh wow, this is incredible!"
- dialog "You must take very good care of your things. None of your items are damaged!"
- wait
- dialog "[Repairman]"
- dialog "If everyone is like you, I'm going to be unemployed!! Haha~!"
- close
- return
- endif
- dialog "[Repairman]"
- dialog "Hmm..."
- dialog "Let's see..."
- dialog "Out of all your items,"
- dialog "" + mugi + " are damaged."
- dialog "Would you like to try?"
- wait
- choose menu "Yes" "No"
- case 1
- if mugi == GetDamagedItemNum
- RepairDamagedItem
- dialog "[Repairman]"
- dialog "Okay! All done. Now, try to be a little more careful. Items have lives too you know."
- close
- return
- else
- dialog "[Repairman]"
- dialog "Mmm? Something's wrong. Wait... Equip the items you need to repair and then come back to me."
- close
- return
- endif
- break
- case 2
- dialog "[Repairman]"
- dialog "Well, it's no skin off my nose, but it's not good to leave items damaged. You should get them repaired as soon as possible!"
- close
- break
- endchoose
- break
- case 2
- dialog "[Repairman]"
- dialog "Hohoho..."
- dialog "You don't have"
- dialog "any business with me"
- dialog "if you don't have any"
- dialog "items to repair."
- close
- break
- endchoose
- return
- //----------무기수리 끝------------------
- //-----------------무기수리-------------------
- npc "2008rwc_r" "Repairman#4" 4_M_04 121 40 4 0 0
- OnClick:
- dialog "[Repairman]"
- dialog "Hey there!"
- dialog "Do you want me"
- dialog "to repair any items?"
- dialog "You can count on me"
- dialog "for item repairs!"
- wait
- choose menu "Actually, I do have some items..." "None at the moment."
- case 1
- GetDamagedItemNum
- var mugi = GetDamagedItemNum
- if mugi == 0
- dialog "[Repairman]"
- dialog "Oh wow, this is incredible!"
- dialog "You must take very good care of your things. None of your items are damaged!"
- wait
- dialog "[Repairman]"
- dialog "If everyone is like you, I'm going to be unemployed!! Haha~!"
- close
- return
- endif
- dialog "[Repairman]"
- dialog "Hmm..."
- dialog "Let's see..."
- dialog "Out of all your items,"
- dialog "" + mugi + " are damaged."
- dialog "Would you like to repair?"
- wait
- choose menu "Yes" "No"
- case 1
- if mugi == GetDamagedItemNum
- RepairDamagedItem
- dialog "[Repairman]"
- dialog "Okay! All done. Now, try to be a little more careful. Items have lives too you know."
- close
- return
- else
- dialog "[Repairman]"
- dialog "Mmm? Something's wrong. Wait... Equip the items you need to repair and then come back to me."
- close
- return
- endif
- break
- case 2
- dialog "[Repairman]"
- dialog "Well, it's no skin off my nose, but it's not good to leave items damaged. You should get them repaired as soon as possible!"
- close
- break
- endchoose
- break
- case 2
- dialog "[Repairman]"
- dialog "Hohoho..."
- dialog "You don't have"
- dialog "any business with me"
- dialog "if you don't have any"
- dialog "items to repair."
- close
- break
- endchoose
- return
- //----------무기수리 끝------------------
2008RWC_R.sc