- class Vaisseau extends Entity {
- int vie;
- double delay;
- double delayTir;
- Vaisseau(float x, float y, PImage im, PImage masque, boolean player)
- {
- super(x, y, im, masque, player);
- this.ally = player;
- delayTir = ally ? 10 : random(200, 250);
- delay = (ally ? delayTir : delayTir/2) * dTime ;
- }
- void update()
- {
- S4P.updateSprites(dTime);
- S4P.drawSprites();
- }
- void tir()
- { .... }
- void touched()
- {
- { .... }
- }
- void destroy()
- {
- explosion.setXY(x-im.height/2, y+im.width/2);
- explosion.setFrameSequence(0, 24, 0.02, 1);
- }
- }