1. // aratılır
  2. TBattleTypeStat BattleTypeStats[BATTLE_TYPE_MAX_NUM] =
  3. // altına eklenir
  4. const DWORD BiyologSistemi[11][14] =
  5. {
  6. ////gerekenitem-istenenadet-beklemes?esi(dk)-ge?eoran?-ruhta???vnum-affect1vnum-affect1value-affect2vnum-affect2value-affect3vnum-affect3value-affect4vnum-affect4value
  7. { 0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  8. { 30006, 0, 0, 100, 30220, 50109, 8, 10, 0,0,0,0,0,0},
  9. { 30047, 0, 0, 100, 30221, 50110, 7, 5, 0,0,0,0,0,0},
  10. { 30015, 0, 0, 100, 30222, 50111, 54, 60, 0,0,0,0,0,0},
  11. { 30050, 0, 0, 100, 30223, 50112, 53, 50, 0,0,0,0,0,0},
  12. { 30165, 0, 0, 100, 30224, 50113, 8, 11, 7,10,0,0,0,0},
  13. { 30166, 0, 0, 100, 30225, 50114, 7, 6, 64,10,0,0,0,0},
  14. { 30167, 0, 0, 100, 30226, 50115, 78, 10, 79,10,80,10,81,10},
  15. { 30168, 0, 0, 100, 30227, 50114, 59, 8,60,8,61,8,62,8},
  16. { 30251, 0, 0, 100, 0, 0, 1, 1000, 54,120,53,50,0,0},
  17. { 30252, 0, 0, 100, 30228, 0, 1, 1100, 54,140,53,60,0,0}
  18. };