1. // Arat
  2. ACMD(do_polymorph);
  3. ACMD(do_polymorph_item);
  4. // Altına Ekle
  5. ACMD(do_support_system);
  6. ACMD(do_support_system_d);
  7. ACMD(do_support_system_w);
  8. // Arat
  9. { "\n", NULL, 0, POS_DEAD, GM_IMPLEMENTOR }
  10. // Üstüne Ekle
  11. { "support_system", do_support_system, 0, POS_DEAD, GM_PLAYER },
  12. { "support_system_d", do_support_system_d, 0, POS_DEAD, GM_PLAYER },
  13. { "support_system_w", do_support_system_w, 0, POS_DEAD, GM_PLAYER },