- -----------------------------------------
- ----------- Salihq Deneme -----------
- ----------- Deneme -----------
- -----------------------------------------
- quest deviltower_zone begin
- state start begin
- function continue()
- if (get_time() > pc.getqf("last_login_time")) then
- say_title(string.format("%s:", mob_name(npc.get_race())))
- say("[ENTER]5 dakika içinde geri giriş yapmadığın[ENTER]için kaldığın yerden artık devam edemezsin.")
- say("")
- say_title("Geri Dönme Sistemi Hakkında Bilgi :")
- say("kuleye geri dönme sistemi (5,6,7,8) katlar için[ENTER]kullanılabilir eğer bu katlarda oyundan atma vs sorunlar[ENTER]olursa tek başınıza yeniden kuleye devam edebilirsiniz")
- pc.setqf("last_login_time", 0)
- pc.setqf("deviltower_continue", 0)
- return
- end
- if (pc.getqf("level") == 4 and pc.getqf("devil_stone4_fail_timer") ~= 3) then
- if party.is_party() then
- if not party.is_leader() then
- say_npc()
- say("yalnızca grup lideri giriş talebi yapabilir.")
- say("eğer grup'dan çıkarsan seni tek başına içeri alabilirim.")
- say("böylece kaldıgın yerden devam edebilirsin")
- else
- d.new_jump_party(66, special.devil_tower[3][1], special.devil_tower[3][2])
- deviltower_zone.process_floor()
- pc.setqf("last_login_time", 0)
- party.setqf("birkerebosmetinkes",1)
- party.syschat("Grup olarak kuleye tekrar giriş yaptınız")
- end
- else
- d.new_jump(66, special.devil_tower[3][1] * 100, special.devil_tower[3][2] * 100)
- deviltower_zone.process_floor()
- pc.setqf("last_login_time", 0)
- end
- elseif (pc.getqf("level") == 5 and pc.getqf("devil_stone5_fail_timer") ~= 4) then
- if party.is_party() then
- pc.setqf("bevisquestkontrol",1)
- if not party.is_leader() then
- say_npc()
- say("yalnızca grup lideri giriş talebi yapabilir.")
- say("eğer grup'dan çıkarsan seni tek başına içeri alabilirim.")
- say("böylece kaldıgın yerden devam edebilirsin")
- else
- d.new_jump_party(66, special.devil_tower[4][1], special.devil_tower[4][2])
- deviltower_zone.process_floor()
- pc.setqf("last_login_time", 0)
- end
- else
- d.new_jump(66, special.devil_tower[4][1] * 100, special.devil_tower[4][2] * 100)
- deviltower_zone.process_floor()
- pc.setqf("last_login_time", 0)
- end
- elseif (pc.getqf("level") >= 6 and pc.getqf("level") <= 9) then
- if party.is_party() then
- if not party.is_leader() then
- say_npc()
- say("yalnızca grup lideri giriş talebi yapabilir.")
- say("eğer grup'dan çıkarsan seni tek başına içeri alabilirim.")
- say("böylece kaldıgın yerden devam edebilirsin")
- else
- d.new_jump_party(66, special.devil_tower[5][1], special.devil_tower[5][2])
- deviltower_zone.process_floor()
- pc.setqf("last_login_time", 0)
- end
- else
- d.new_jump(66, special.devil_tower[5][1] * 100, special.devil_tower[5][2] * 100)
- deviltower_zone.process_floor()
- pc.setqf("last_login_time", 0)
- end
- else
- say("Bir hata oluştu.")
- pc.setqf("deviltower_continue", 0)
- end
- end
- function process_floor()
- d.setf("level", pc.getqf("level"))
- pc.setqf("deviltower_continue", 0)
- if (pc.getqf("level") == 4) then
- for i = 1, 6, 1 do
- if (pc.getqf("fake_metin"..i.."_x") > 0 and pc.getqf("fake_metin"..i.."_y") > 0) then
- d.set_unique("fake"..i, d.spawn_mob(8017, pc.getqf("fake_metin"..i.."_x"), pc.getqf("fake_metin"..i.."_y")))
- end
- end
- local vid = d.spawn_mob(8017, pc.getqf("real_metin_x"), pc.getqf("real_metin_y"))
- d.set_unique("real", vid)
- server_loop_timer('devil_stone4_update', 5, pc.get_map_index())
- server_timer('devil_stone4_fail'..pc.getqf("devil_stone4_fail_timer"), 5 * 60, pc.get_map_index())
- elseif (pc.getqf("level") == 5) then
- d.set_regen_file('data/dungeon/deviltower5_regen.txt')
- d.setf("stone_count", pc.getqf("stone_count"))
- server_timer('devil_stone5_fail'..pc.getqf("devil_stone5_fail_timer"), 5 * 60, get_server_timer_arg())
- local position_list = { {421, 452}, {380, 460}, {428, 414}, {398, 392}, {359, 426} }
- for i = 1, pc.getqf("stone_count"), 1 do
- d.spawn_mob(20073, position_list[i][1], position_list[i][2])
- end
- elseif (pc.getqf("level") == 6) then
- if (pc.getqf("proud_demon_king_killed") == 0) then
- d.regen_file('data/dungeon/deviltower6_regen.txt')
- elseif (pc.getqf("proud_demon_king_killed") == 1 and pc.getqf("deviltower_refine") == 1 and pc.getqf("refine_used") == 0) then
- d.spawn_mob(pc.getqf("reward_alchemist"), 425, 216)
- end
- elseif (pc.getqf("level") == 7) then
- if (pc.getqf("7_stone_kill") == 0) then
- local position_list = { {639, 658}, {611, 637}, {596, 674}, {629, 670} }
- for i = 1, 4, 1 do
- d.spawn_mob(8018, position_list[i][1], position_list[i][2])
- end
- else
- d.set_regen_file("data/dungeon/deviltower7_regen.txt")
- end
- d.jump_all(2638, 7294)
- elseif (pc.getqf("level") == 8) then
- d.set_regen_file("data/dungeon/deviltower8_regen.txt")
- d.spawn_mob(20366, 640, 460)
- d.jump_all(2638, 7059)
- --[[elseif (pc.getqf("level") == 9) then
- bugfix0001 start
- if() then
- else
- d.jump_all(2638, 6811)
- d.regen_file("data/dungeon/deviltower9_regen.txt")--]]
- --end
- end
- end
- function deviltower_continue()
- return pc.getf("deviltower_zone", "deviltower_continue") == 1
- end
- function clear_flags()
- for i = 1, 6, 1 do
- pc.setqf("fake_metin"..i.."_x", 0)
- pc.setqf("fake_metin"..i.."_y", 0)
- end
- pc.setqf("proud_demon_king_killed", 0)
- pc.setqf("stone_count", 0)
- pc.setqf("7_stone_kill", 0)
- pc.setqf("reward_alchemist", 0)
- end--]]
- when login begin
- if pc.get_map_index() == 66 then
- if pc.get_x() < 2048+88 or pc.get_y() < 6656+577 or pc.get_x() > 2048+236 or pc.get_y() > 6656+737 then
- pc.warp(590500, 110500)
- end
- pc.set_warp_location(65, 5905, 1105)
- elseif pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 then
- pc.set_warp_location(65, 5376+532, 512+596+4)
- end
- end
- when logout begin
- if pc.count_item(30300) >= 1 then
- pc.remove_item(30300, pc.count_item(30300))
- end
- if pc.count_item(30302) >= 1 then
- pc.remove_item(30302, pc.count_item(30302))
- end
- if (d.getf("level") >= 4) then
- if ((d.getf("level") == 9 and pc.getqf("lucifer_killed") == 1)) then
- return
- end
- if (d.getf("level") == 6 and pc.getqf("proud_demon_king_killed") == 1 and pc.getqf("refine_used") == 1) then
- if (pc.level < 75) then
- return
- end
- --d.setf("level", d.getf("level") + 1)
- end
- if (pc.getqf("last_login_time") == 0) then
- pc.setqf("last_login_time", get_time() + (5 * 60))
- end
- --pc.setqf("deviltower_continue", 1)
- --pc.setqf("level", d.getf("level"))
- pc.setqf("stone_count", d.getf("stone_count"))
- end
- end
- when 20348.chat."Şeytan Kulesi " begin
- if pc.get_level() < 40 then
- say_title("Şeytan Kulesi Bekçisi:")
- say(locale.deviltower_man_say_you_cant)
- else
- say_title("Şeytan Kulesi Bekçisi:")
- say(locale.deviltower_man_say)
- local secim = select(locale.kulesecim,locale.kulesecimiki,locale.kulesecimuc,"Vazgeçtim")
- if secim == 1 then
- pc.warp(216500,727000)
- elseif secim == 2 then
- say_npc()
- say("Eğer 50.000.000 yang verirsen seni hiçbir")
- say("şeyle uğraştırmadan 2.Kat'a gönderebilirim.")
- say("ister misin?")
- local icsecimiki = select("Girmek istiyorum","Girmek istemiyorum.")
- if icsecimiki ==1 then
- if pc.get_money() < 50000000 then
- say_npc()
- say_reward("Hay aksi!")
- say("Seni içeri alamam envanterinde yeterli")
- say("yang bulamadım bana 50.000.000 yang getirmelisin.")
- return
- end
- --[[if pc.is_busy() then
- say_npc()
- say_reward("Hay aksi!")
- say("Diğer penceleri kapatmadan buraya giremezsin.")
- say("Ticaret, NPC, Depo gibi.")
- say("Ek olarak 10 saniye beklemen gerekebilir.")
- return
- end --]]
- pc.change_money(-50000000)
- --d.new_jump(66, special.devil_tower[1][1], special.devil_tower[1][2])
- d.new_jump(66, special.devil_tower[1][1] * 100, special.devil_tower[1][2] * 100)
- d.regen_file("data/dungeon/deviltower2_regen.txt")
- d.set_warp_at_eliminate(4, d.get_map_index(), special.devil_tower[2][1], special.devil_tower[2][2], "data/dungeon/deviltower3_regen.txt")
- end
- elseif secim == 3 then
- say_npc()
- say("Eğer 75.000.000 yang verirsen seni ve grubunu hiçbir")
- say("şeyle uğraştırmadan 2.Kat'a gönderebilirim.")
- say("İster misin?")
- local icsecimgrup = select("Girmek İstiyorum","Girmek İstemiyorum.")
- if icsecimgrup ==1 then
- if pc.get_money() < 75000000 then
- say_npc()
- say_reward("Hay aksi!")
- say("Seni içeri alamam envanterinde yeterli")
- say("yang bulamadım bana 75.000.000 yang getirmelisin.")
- return
- end
- if not party.is_party() then
- say_npc()
- say_reward("Heey "..pc.get_name().."")
- say("Bu işlemi yapmak istiyorsan önce grup olmalısın")
- say("unutma kulede insanlar değişebilir kendine")
- say("güvenilir bir grup kurmanı tavsiye ederim")
- return
- end
- if not party.is_leader() then
- say_npc()
- say_reward("Heey "..pc.get_name().."")
- say("Cesaretini takdir ediyorum ama")
- say("yalnızca grup lideri giriş talebi yapabilir.")
- return
- end
- --[[if pc.is_busy() then
- say_npc()
- say_reward("Hay aksi!")
- say("Diğer penceleri kapatmadan buraya giremezsin.")
- say("Ticaret, NPC, Depo gibi.")
- say("Ek olarak 10 saniye beklemen gerekebilir.")
- return
- end --]]
- pc.change_money(-75000000)
- d.new_jump_party(66, special.devil_tower[1][1], special.devil_tower[1][2])
- d.regen_file("data/dungeon/deviltower2_regen.txt")
- d.set_warp_at_eliminate(4, d.get_map_index(), special.devil_tower[2][1], special.devil_tower[2][2], "data/dungeon/deviltower3_regen.txt")
- end
- end
- end
- end
- --[[when 20348.chat."Şeytan Kulesine devam et..." with (deviltower_zone.deviltower_continue() --[[and game.get_event_flag("dt_recall") == 0--]]) begin
- say_title(string.format("%s :",mob_name(npc.get_race())))
- say("Şeytan Kulesine daha önceden giriş yaptın.[ENTER]Kaldığın yerden devam etmek istiyor musun?[ENTER]")
- say_title("Geri Dönme Sistemi Hakkında Bilgi :")
- say("kuleye geri dönme sistemi (5,6,7,8) katlar için[ENTER]kullanılabilir eğer bu katlarda oyundan atma vs sorunlar[ENTER]olursa tek başınıza yeniden kuleye devam edebilirsiniz")
- say("")
- if (select(locale.yes, locale.no) == 2) then return end
- deviltower_zone.continue()
- end--]]
- when kill with npc.get_race() == 8015 begin
- timer("devil_stone1_1", 8)
- end
- when devil_stone1_1.timer begin
- d.new_jump_all(66, special.devil_tower[1][1], special.devil_tower[1][2])
- d.regen_file("data/dungeon/deviltower2_regen.txt")
- d.set_warp_at_eliminate(4, d.get_map_index(), special.devil_tower[2][1], special.devil_tower[2][2], "data/dungeon/deviltower3_regen.txt")
- end
- when kill with npc.get_race() == 1091 and pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
- d.set_warp_at_eliminate(4, d.get_map_index(), special.devil_tower[3][1], special.devil_tower[3][2], "data/dungeon/deviltower4_regen.txt")
- d.check_eliminated()
- end
- function get_4floor_stone_pos()
- local positions =
- {
- {368, 629}, {419, 630}, {428, 653}, {422, 679},
- {395, 689}, {369, 679}, {361, 658},
- }
- for i = 1, 6 do
- local j = number(i, 7)
- if i != j then
- local t = positions[i];
- positions[i] = positions[j];
- positions[j] = t;
- end
- end
- return positions
- end
- when kill with npc.get_race() == 8016 and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
- --d.setf("level", 4)
- local positions = deviltower_zone.get_4floor_stone_pos()
- for i = 1, 6 do
- test_chat(positions[i][1], positions[i][2])
- d.set_unique("fake" .. i , d.spawn_mob(8017, positions[i][1], positions[i][2]))
- end
- test_chat(positions[7][1], positions[7][2])
- local vid = d.spawn_mob(8017, positions[7][1], positions[7][2])
- test_chat(vid)
- d.set_unique("real", vid)
- server_loop_timer('devil_stone4_update', 10, pc.get_map_index())
- server_timer('devil_stone4_fail1', 5*60, pc.get_map_index())
- notice_multiline(gameforge.deviltower_zone._50_dNotice,d.notice)
- end
- when devil_stone4_fail1.server_timer begin
- if d.select(get_server_timer_arg()) then
- pc.setqf("devil_stone4_fail_timer", 2)
- notice_multiline(gameforge.deviltower_zone._60_dNotice,d.notice)
- server_timer('devil_stone4_fail2', 5*60, get_server_timer_arg())
- end
- end
- when devil_stone4_fail2.server_timer begin
- if d.select(get_server_timer_arg()) then
- pc.setqf("devil_stone4_fail_timer", 3)
- notice_multiline(gameforge.deviltower_zone._70_dNotice,d.notice)
- server_timer('devil_stone4_fail', 5*60, get_server_timer_arg())
- end
- end
- when devil_stone4_fail.server_timer begin
- if d.select(get_server_timer_arg()) then
- pc.setqf("devil_stone4_fail_timer", 1)
- notice_multiline(gameforge.deviltower_zone._80_dNotice,d.notice)
- d.clear_regen()
- d.exit_all()
- clear_server_timer('devil_stone4_update', get_server_timer_arg())
- end
- end
- when devil_stone4_update.server_timer begin
- if d.select(get_server_timer_arg()) then
- if not d.is_unique_dead("real") then
- for i = 1, 6 do
- if d.getf("fakedead" .. i) == 0 then
- if d.unique_get_hp_perc("fake" .. i) < 50 then
- d.purge_unique("fake" .. i)
- d.setf("fakedead" .. i, 1)
- notice_multiline(gameforge.deviltower_zone._90_dNotice,d.notice)
- end
- end
- end
- else
- server_timer("devil_stone4_end", 5, get_server_timer_arg())
- --d.kill_all()
- d.purge()
- notice_multiline(gameforge.deviltower_zone._100_dNotice,d.notice)
- clear_server_timer('devil_stone4_fail1', get_server_timer_arg())
- clear_server_timer('devil_stone4_fail2', get_server_timer_arg())
- clear_server_timer('devil_stone4_fail', get_server_timer_arg())
- pc.setqf("devil_stone4_fail_timer", 0)
- end
- else
- server_timer('devil_stone4_stop_timer', 1, get_server_timer_arg())
- end
- end
- when devil_stone4_stop_timer.server_timer begin
- clear_server_timer('devil_stone4_update', get_server_timer_arg())
- end
- when devil_stone4_end.server_timer begin
- if d.select(get_server_timer_arg()) then
- clear_server_timer('devil_stone4_update', get_server_timer_arg())
- clear_server_timer('devil_stone4_fail1', get_server_timer_arg())
- clear_server_timer('devil_stone4_fail2', get_server_timer_arg())
- clear_server_timer('devil_stone4_fail', get_server_timer_arg())
- d.clear_regen()
- -- d.setf("level", 5)
- d.setf("stone_count", 5)
- notice_multiline(gameforge.deviltower_zone._110_dNotice,d.notice)
- d.jump_all(special.devil_tower[4][1], special.devil_tower[4][2])
- server_timer('devil_stone5_fail1', 5*60, get_server_timer_arg())
- clear_server_timer('devil_stone4_update', get_server_timer_arg())
- pc.setqf("dt_recall", 1)
- d.set_regen_file("data/dungeon/deviltower5_regen.txt")
- d.spawn_mob(20073, 421, 452)
- d.spawn_mob(20073, 380, 460)
- d.spawn_mob(20073, 428, 414)
- d.spawn_mob(20073, 398, 392)
- d.spawn_mob(20073, 359, 426)
- end
- end
- when devil_stone5_fail1.server_timer begin
- if d.select(get_server_timer_arg()) then
- pc.setqf("devil_stone5_fail_timer", 1)
- notice_multiline(gameforge.deviltower_zone._120_dNotice,d.notice)
- server_timer('devil_stone5_fail2', 5*60, get_server_timer_arg())
- end
- end
- when devil_stone5_fail2.server_timer begin
- if d.select(get_server_timer_arg()) then
- pc.setqf("devil_stone5_fail_timer", 2)
- notice_multiline(gameforge.deviltower_zone._60_dNotice,d.notice)
- server_timer('devil_stone5_fail3', 5*60, get_server_timer_arg())
- end
- end
- when devil_stone5_fail3.server_timer begin
- if d.select(get_server_timer_arg()) then
- pc.setqf("devil_stone5_fail_timer", 3)
- notice_multiline(gameforge.deviltower_zone._70_dNotice,d.notice)
- server_timer('devil_stone5_fail', 5*60, get_server_timer_arg())
- end
- end
- when devil_stone5_fail.server_timer begin
- if d.select(get_server_timer_arg()) then
- pc.setqf("devil_stone5_fail_timer", 4)
- notice_multiline(gameforge.deviltower_zone._80_dNotice,d.notice)
- d.exit_all()
- end
- end
- when kill with npc.get_race() == 8013 --[[and d.getf("level") == 5--]] begin
- --if pc.getqf("bevisquestkontrol") == 1 then
- -- pc.setqf("bevisquestkontrol",0)
- --else
- game.drop_item(50084, 1)
- --end
- end
- when devil_stone5.take with item.vnum == 50084 and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
- npc.purge()
- npc.purge()
- npc.purge()
- npc.purge()
- npc.purge()
- npc.purge()
- npc.purge()
- npc.purge()
- item.remove()
- d.setf("stone_count", d.getf("stone_count") - 1)
- if d.getf("stone_count") <= 0 then
- --d.setf("level", 6)
- d.clear_regen()
- d.regen_file("data/dungeon/deviltower6_regen.txt")
- notice_multiline(gameforge.deviltower_zone._130_dNotice,d.notice)
- d.jump_all(special.devil_tower[5][1], special.devil_tower[5][2])
- local server_arg = d.get_map_index()
- clear_server_timer('devil_stone5_fail1', server_arg)
- clear_server_timer('devil_stone5_fail2', server_arg)
- clear_server_timer('devil_stone5_fail3', server_arg)
- clear_server_timer('devil_stone5_fail', server_arg)
- else
- d.notice(string.format(gameforge.deviltower_zone._140_dNotice, d.getf("stone_count")))
- end
- end
- when kill with npc.get_race() == 1092 and pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 and d.getf("level") == 6 begin
- d.kill_all()
- notice_multiline(gameforge.deviltower_zone._150_dNotice,d.notice)
- d.check_eliminated()
- notice_multiline(gameforge.deviltower_zone._160_dNotice,d.notice)
- local reward_alchemist = {20074, 20075, 20076}
- d.spawn_mob(reward_alchemist[number(1,3)], 425, 216);
- d.setqf2("deviltower_zone","deviltower_refine", 1)
- end
- when 20074.chat.gameforge.deviltower_zone._170_npcChat with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 and npc.lock() begin
- say_title(mob_name(20074))
- say(gameforge.deviltower_zone._190_say)
- wait()
- if pc.level >=75 then
- say_title(mob_name(20074))
- say(gameforge.deviltower_zone._200_say)
- local s= select(gameforge.deviltower_zone._210_select, gameforge.locale.cancel, gameforge.deviltower_zone._220_select)
- if s==3 then
- pc.warp(590500, 110900)
- return
- end
- if s==2 then
- return
- end
- timer("devil_jump_7", 6)
- npc.unlock()
- d.purge()
- return
- end
- say_title(mob_name(20074))
- say(gameforge.deviltower_zone._230_say)
- wait()
- pc.warp(590500, 110500)
- return
- end
- when 20075.chat.gameforge.deviltower_zone._170_npcChat with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 and npc.lock() begin
- say_title(mob_name(20075))
- say(gameforge.deviltower_zone._190_say)
- wait()
- if pc.level >=75 then
- say_title(mob_name(20075))
- say(gameforge.deviltower_zone._200_say)
- local s= select(gameforge.deviltower_zone._210_select, gameforge.deviltower_zone._220_select)
- if s==3 then
- pc.warp(590500, 110900)
- return
- end
- if s==2 then
- return
- end
- timer("devil_jump_7", 6)
- npc.unlock()
- d.purge()
- return
- end
- say_title(mob_name(20075))
- say(gameforge.deviltower_zone._230_say)
- wait()
- pc.warp(590500, 110500)
- return
- end
- when 20076.chat.gameforge.deviltower_zone._170_npcChat with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 and npc.lock() begin
- say_title(mob_name(20076))
- say(gameforge.deviltower_zone._190_say)
- wait()
- if pc.level >=75 then
- say_title(mob_name(20076))
- say(gameforge.deviltower_zone._200_say)
- local s= select(gameforge.deviltower_zone._210_select, gameforge.deviltower_zone._220_select)
- if s==3 then
- pc.warp(590500, 110900)
- return
- end
- if s==2 then
- return
- end
- timer("devil_jump_7", 6)
- npc.unlock()
- d.purge()
- return
- end
- say_title(mob_name(20076))
- say(gameforge.deviltower_zone._230_say)
- wait()
- pc.warp(590500, 110500)
- return
- end
- when devil_jump_7.timer begin
- d.clear_regen()
- d.spawn_mob(8018, 639, 658)
- d.spawn_mob(8018, 611, 637)
- d.spawn_mob(8018, 596, 674)
- d.spawn_mob(8018, 629, 670)
- -- d.setf("level", 7)
- notice_multiline(gameforge.deviltower_zone._240_dNotice,d.notice)
- d.jump_all(2048+590, 6656+638)
- end
- when kill with npc.get_race() == 8018 and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
- local cont = d.getf("7_stone_kill") + 1
- d.setf("7_stone_kill", cont)
- if cont >= 4 then
- d.setf("7_stone_kill", 0)
- d.set_regen_file("data/dungeon/deviltower7_regen.txt")
- end
- end
- when kill with npc.get_race() == 8019 and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
- game.drop_item(30300, 1)
- local cont = d.getf("7_stone_kill_metin") + 1
- d.setf("7_stone_kill_metin", cont)
- if cont >= 200 then
- d.setf("7_stone_kill_metin", 0)
- notice_multiline("Metin kesme hakkiniz bitti!",d.notice)
- d.clear_regen()
- else
- d.notice("Metin kesme hakkiniz "..200-cont.." tane kaldi.")
- end
- end
- when 30300.use with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
- pc.remove_item("30300", 1)
- local pct = number(1,5)
- if pct == 1 then
- game.drop_item(30302, 1)
- d.clear_regen()
- else
- game.drop_item(30301, 1)
- end
- end
- when 30302.use with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
- --if d.getf( "level" ) != 7 then
- -- pc.remove_item( "30302", 1)
- -- return
- --end
- say_title(gameforge.blacksmith._40_sayTitle)
- say(gameforge.deviltower_zone._250_say)
- pc.remove_item("30302", 1)
- timer("devil_jump_8", 6)
- --d.setf("level", 8)
- d.clear_regen()
- end
- when devil_jump_8.timer begin
- --d.setf("level", 8)
- notice_multiline(gameforge.deviltower_zone._260_dNotice,d.notice)
- d.jump_all(2048+590, 6656+403)
- d.set_regen_file("data/dungeon/deviltower8_regen.txt")
- d.spawn_mob(20366, 640, 460)
- local _count = pc.count_item(30302)
- pc.remove_item(30302,_count)
- end
- when kill with npc.get_race() == 1040 and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
- local pct1 = number(1, 5)
- if pct1 == 1 then
- local pct2 = number(1, 10)
- if pct2 == 1 then
- game.drop_item(30304, 1)
- else
- game.drop_item(30303, 1)
- end
- else
- return
- end
- end
- when 20366.take with item.vnum == 30304 begin
- npc.purge()
- npc.purge()
- npc.purge()
- npc.purge()
- npc.purge()
- npc.purge()
- npc.purge()
- npc.purge()
- item.remove()
- timer("devil_jump_9", 6)
- end
- when devil_jump_9.timer begin
- -- d.setf("level", 9)
- notice_multiline(gameforge.deviltower_zone._270_dNotice,d.notice)
- d.jump_all(2048+590, 6656+155)
- d.regen_file("data/dungeon/deviltower9_regen.txt")
- end
- when kill with npc.get_race() == 1093 and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
- d.kill_all()
- d.setqf2("deviltower_zone","9_done", 1)
- notice_multiline(gameforge.deviltower_zone._280_dNotice,d.notice)
- notice_multiline(gameforge.deviltower_zone._290_dNotice,d.notice)
- pc.setqf("lucifer_killed", 1)
- pc.setqf("dt_recall", 1)
- server_timer("devil_end_jump", 60, d.get_map_index())
- end
- when devil_end_jump.server_timer begin
- if d.select (get_server_timer_arg()) then
- d.clear_regen()
- d.exit_all()
- end
- end
- end
- end